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+
+#pragma once
+
+/*
+ * MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR v1.9 (2021-05-28)
+ * ---------------------------------------------------------------
+ * A utility by Viktor Chlumsky, (c) 2014 - 2021
+ *
+ * The technique used to generate multi-channel distance fields in this code
+ * has been developed by Viktor Chlumsky in 2014 for his master's thesis,
+ * "Shape Decomposition for Multi-Channel Distance Fields". It provides improved
+ * quality of sharp corners in glyphs and other 2D shapes compared to monochrome
+ * distance fields. To reconstruct an image of the shape, apply the median of three
+ * operation on the triplet of sampled signed distance values.
+ *
+ */
+
+#include "core/arithmetics.hpp"
+#include "core/Vector2.h"
+#include "core/Projection.h"
+#include "core/Scanline.h"
+#include "core/Shape.h"
+#include "core/BitmapRef.hpp"
+#include "core/Bitmap.h"
+#include "core/bitmap-interpolation.hpp"
+#include "core/pixel-conversion.hpp"
+#include "core/edge-coloring.h"
+#include "core/generator-config.h"
+#include "core/msdf-error-correction.h"
+#include "core/render-sdf.h"
+#include "core/rasterization.h"
+#include "core/sdf-error-estimation.h"
+#include "core/save-bmp.h"
+#include "core/save-tiff.h"
+#include "core/shape-description.h"
+
+#define MSDFGEN_VERSION "1.9"
+
+namespace msdfgen {
+
+/// Generates a conventional single-channel signed distance field.
+void generateSDF(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, double range, const GeneratorConfig &config = GeneratorConfig());
+
+/// Generates a single-channel signed pseudo-distance field.
+void generatePseudoSDF(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, double range, const GeneratorConfig &config = GeneratorConfig());
+
+/// Generates a multi-channel signed distance field. Edge colors must be assigned first! (See edgeColoringSimple)
+void generateMSDF(const BitmapRef<float, 3> &output, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig());
+
+/// Generates a multi-channel signed distance field with true distance in the alpha channel. Edge colors must be assigned first.
+void generateMTSDF(const BitmapRef<float, 4> &output, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig());
+
+// Old version of the function API's kept for backwards compatibility
+void generateSDF(const BitmapRef<float, 1> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport = true);
+void generatePseudoSDF(const BitmapRef<float, 1> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport = true);
+void generateMSDF(const BitmapRef<float, 3> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, const ErrorCorrectionConfig &errorCorrectionConfig = ErrorCorrectionConfig(), bool overlapSupport = true);
+void generateMTSDF(const BitmapRef<float, 4> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, const ErrorCorrectionConfig &errorCorrectionConfig = ErrorCorrectionConfig(), bool overlapSupport = true);
+
+// Original simpler versions of the previous functions, which work well under normal circumstances, but cannot deal with overlapping contours.
+void generateSDF_legacy(const BitmapRef<float, 1> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
+void generatePseudoSDF_legacy(const BitmapRef<float, 1> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
+void generateMSDF_legacy(const BitmapRef<float, 3> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, ErrorCorrectionConfig errorCorrectionConfig = ErrorCorrectionConfig());
+void generateMTSDF_legacy(const BitmapRef<float, 4> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, ErrorCorrectionConfig errorCorrectionConfig = ErrorCorrectionConfig());
+
+}