diff options
Diffstat (limited to 'thirdparty/msdfgen/core/render-sdf.cpp')
-rw-r--r-- | thirdparty/msdfgen/core/render-sdf.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/thirdparty/msdfgen/core/render-sdf.cpp b/thirdparty/msdfgen/core/render-sdf.cpp new file mode 100644 index 0000000000..e282285e59 --- /dev/null +++ b/thirdparty/msdfgen/core/render-sdf.cpp @@ -0,0 +1,108 @@ + +#include "render-sdf.h" + +#include "arithmetics.hpp" +#include "pixel-conversion.hpp" +#include "bitmap-interpolation.hpp" + +namespace msdfgen { + +static float distVal(float dist, double pxRange, float midValue) { + if (!pxRange) + return (float) (dist > midValue); + return (float) clamp((dist-midValue)*pxRange+.5); +} + +void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) { + Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); + pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); + for (int y = 0; y < output.height; ++y) + for (int x = 0; x < output.width; ++x) { + float sd; + interpolate(&sd, sdf, scale*Point2(x+.5, y+.5)); + *output(x, y) = distVal(sd, pxRange, midValue); + } +} + +void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) { + Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); + pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); + for (int y = 0; y < output.height; ++y) + for (int x = 0; x < output.width; ++x) { + float sd; + interpolate(&sd, sdf, scale*Point2(x+.5, y+.5)); + float v = distVal(sd, pxRange, midValue); + output(x, y)[0] = v; + output(x, y)[1] = v; + output(x, y)[2] = v; + } +} + +void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) { + Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); + pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); + for (int y = 0; y < output.height; ++y) + for (int x = 0; x < output.width; ++x) { + float sd[3]; + interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); + *output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange, midValue); + } +} + +void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) { + Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); + pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); + for (int y = 0; y < output.height; ++y) + for (int x = 0; x < output.width; ++x) { + float sd[3]; + interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); + output(x, y)[0] = distVal(sd[0], pxRange, midValue); + output(x, y)[1] = distVal(sd[1], pxRange, midValue); + output(x, y)[2] = distVal(sd[2], pxRange, midValue); + } +} + +void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) { + Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); + pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); + for (int y = 0; y < output.height; ++y) + for (int x = 0; x < output.width; ++x) { + float sd[4]; + interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); + *output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange, midValue); + } +} + +void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) { + Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height); + pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height); + for (int y = 0; y < output.height; ++y) + for (int x = 0; x < output.width; ++x) { + float sd[4]; + interpolate(sd, sdf, scale*Point2(x+.5, y+.5)); + output(x, y)[0] = distVal(sd[0], pxRange, midValue); + output(x, y)[1] = distVal(sd[1], pxRange, midValue); + output(x, y)[2] = distVal(sd[2], pxRange, midValue); + output(x, y)[3] = distVal(sd[3], pxRange, midValue); + } +} + +void simulate8bit(const BitmapRef<float, 1> &bitmap) { + const float *end = bitmap.pixels+1*bitmap.width*bitmap.height; + for (float *p = bitmap.pixels; p < end; ++p) + *p = pixelByteToFloat(pixelFloatToByte(*p)); +} + +void simulate8bit(const BitmapRef<float, 3> &bitmap) { + const float *end = bitmap.pixels+3*bitmap.width*bitmap.height; + for (float *p = bitmap.pixels; p < end; ++p) + *p = pixelByteToFloat(pixelFloatToByte(*p)); +} + +void simulate8bit(const BitmapRef<float, 4> &bitmap) { + const float *end = bitmap.pixels+4*bitmap.width*bitmap.height; + for (float *p = bitmap.pixels; p < end; ++p) + *p = pixelByteToFloat(pixelFloatToByte(*p)); +} + +} |