diff options
Diffstat (limited to 'thirdparty/meshoptimizer/simplifier.cpp')
-rw-r--r-- | thirdparty/meshoptimizer/simplifier.cpp | 45 |
1 files changed, 39 insertions, 6 deletions
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp index bd523275ce..b195a8cb5d 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -6,6 +6,7 @@ #include <math.h> #include <string.h> + #ifndef TRACE #define TRACE 0 #endif @@ -332,8 +333,11 @@ struct Vector3 { float x, y, z; }; +// -- GODOT start -- +//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) +static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) +// -- GODOT end -- -static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) { size_t vertex_stride_float = vertex_positions_stride / sizeof(float); @@ -371,6 +375,10 @@ static void rescalePositions(Vector3* result, const float* vertex_positions_data result[i].y = (result[i].y - minv[1]) * scale; result[i].z = (result[i].z - minv[2]) * scale; } +// -- GODOT start -- + return extent; +// -- GODOT end -- + } struct Quadric @@ -1143,7 +1151,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0; unsigned int* meshopt_simplifyDebugLoopBack = 0; #endif -size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) +// -- GODOT start -- +//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) +size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error) +// -- GODOT end -- { using namespace meshopt; @@ -1187,7 +1198,10 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, #endif Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); - rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); +// -- GODOT start -- + //rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); + float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); +// -- GODOT end -- Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); @@ -1198,10 +1212,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, if (result != indices) memcpy(result, indices, index_count * sizeof(unsigned int)); +// -- GODOT start -- #if TRACE size_t pass_count = 0; - float worst_error = 0; + //float worst_error = 0; #endif + float worst_error = 0; +// -- GODOT end -- Collapse* edge_collapses = allocator.allocate<Collapse>(index_count); unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count); @@ -1213,6 +1230,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // target_error input is linear; we need to adjust it to match quadricError units float error_limit = target_error * target_error; +// -- GODOT start -- + if (r_resulting_error) { + *r_resulting_error = 1.0; + } +// -- GODOT end -- + while (result_count > target_index_count) { size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop); @@ -1257,7 +1280,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t new_count = remapIndexBuffer(result, result_count, collapse_remap); assert(new_count < result_count); -#if TRACE +// -- GODOT start -- +//#if TRACE float pass_error = 0.f; for (size_t i = 0; i < edge_collapse_count; ++i) { @@ -1267,15 +1291,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, pass_error = c.error; } - pass_count++; + //pass_count++; worst_error = (worst_error < pass_error) ? pass_error : worst_error; +#if TRACE + pass_count++; printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal); #endif +// -- GODOT end -- result_count = new_count; } +// -- GODOT start -- + if (r_resulting_error) { + *r_resulting_error = sqrt(worst_error) * extent; + } +// -- GODOT end -- + #if TRACE printf("passes: %d, worst error: %e\n", int(pass_count), worst_error); #endif |