diff options
Diffstat (limited to 'thirdparty/meshoptimizer/patches')
-rw-r--r-- | thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch | 176 | ||||
-rw-r--r-- | thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch | 30 |
2 files changed, 191 insertions, 15 deletions
diff --git a/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch b/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch new file mode 100644 index 0000000000..21daac6eec --- /dev/null +++ b/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch @@ -0,0 +1,176 @@ +diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp +index 5e92e2dc73..e40c141e76 100644 +--- a/thirdparty/meshoptimizer/simplifier.cpp ++++ b/thirdparty/meshoptimizer/simplifier.cpp +@@ -20,7 +20,7 @@ + #define TRACESTATS(i) (void)0 + #endif + +-#define ATTRIBUTES 8 ++#define ATTRIBUTES 3 + + // This work is based on: + // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 +@@ -453,6 +453,7 @@ struct Collapse + float error; + unsigned int errorui; + }; ++ float distance_error; + }; + + static float normalize(Vector3& v) +@@ -533,6 +534,34 @@ static float quadricError(const Quadric& Q, const Vector3& v) + return fabsf(r) * s; + } + ++static float quadricErrorNoAttributes(const Quadric& Q, const Vector3& v) ++{ ++ float rx = Q.b0; ++ float ry = Q.b1; ++ float rz = Q.b2; ++ ++ rx += Q.a10 * v.y; ++ ry += Q.a21 * v.z; ++ rz += Q.a20 * v.x; ++ ++ rx *= 2; ++ ry *= 2; ++ rz *= 2; ++ ++ rx += Q.a00 * v.x; ++ ry += Q.a11 * v.y; ++ rz += Q.a22 * v.z; ++ ++ float r = Q.c; ++ r += rx * v.x; ++ r += ry * v.y; ++ r += rz * v.z; ++ ++ float s = Q.w == 0.f ? 0.f : 1.f / Q.w; ++ ++ return fabsf(r) * s; ++} ++ + static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w) + { + float aw = a * w; +@@ -688,7 +717,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3 + } + #endif + +-static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) ++static void fillFaceQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) + { + for (size_t i = 0; i < index_count; i += 3) + { +@@ -698,6 +727,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic + + Quadric Q; + quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i2]], Q); + + #if ATTRIBUTES + quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w); +@@ -708,7 +740,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic + } + } + +-static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback) ++static void fillEdgeQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback) + { + for (size_t i = 0; i < index_count; i += 3) + { +@@ -752,6 +784,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic + + quadricAdd(vertex_quadrics[remap[i0]], Q); + quadricAdd(vertex_quadrics[remap[i1]], Q); ++ ++ quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q); ++ quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q); + } + } + } +@@ -856,7 +891,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices + return collapse_count; + } + +-static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const unsigned int* remap) ++static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const Quadric* vertex_no_attrib_quadrics, const unsigned int* remap) + { + for (size_t i = 0; i < collapse_count; ++i) + { +@@ -876,10 +911,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const + float ei = quadricError(qi, vertex_positions[i1]); + float ej = quadricError(qj, vertex_positions[j1]); + ++ const Quadric& naqi = vertex_no_attrib_quadrics[remap[i0]]; ++ const Quadric& naqj = vertex_no_attrib_quadrics[remap[j0]]; ++ + // pick edge direction with minimal error + c.v0 = ei <= ej ? i0 : j0; + c.v1 = ei <= ej ? i1 : j1; + c.error = ei <= ej ? ei : ej; ++ c.distance_error = ei <= ej ? quadricErrorNoAttributes(naqi, vertex_positions[i1]) : quadricErrorNoAttributes(naqj, vertex_positions[j1]); + } + } + +@@ -976,7 +1015,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse + } + } + +-static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) ++static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) + { + size_t edge_collapses = 0; + size_t triangle_collapses = 0; +@@ -1038,6 +1077,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* + assert(collapse_remap[r1] == r1); + + quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]); ++ quadricAdd(vertex_no_attrib_quadrics[r1], vertex_no_attrib_quadrics[r0]); + + if (vertex_kind[i0] == Kind_Complex) + { +@@ -1075,7 +1115,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* + triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2; + edge_collapses++; + +- result_error = result_error < c.error ? c.error : result_error; ++ result_error = result_error < c.distance_error ? c.distance_error : result_error; + } + + #if TRACE +@@ -1463,9 +1503,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned + + Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); + memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); ++ Quadric* vertex_no_attrib_quadrics = allocator.allocate<Quadric>(vertex_count); ++ memset(vertex_no_attrib_quadrics, 0, vertex_count * sizeof(Quadric)); + +- fillFaceQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap); +- fillEdgeQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback); ++ fillFaceQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap); ++ fillEdgeQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback); + + if (result != indices) + memcpy(result, indices, index_count * sizeof(unsigned int)); +@@ -1496,7 +1538,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned + if (edge_collapse_count == 0) + break; + +- rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, remap); ++ rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, vertex_no_attrib_quadrics, remap); + + #if TRACE > 1 + dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind); +@@ -1515,7 +1557,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned + printf("pass %d: ", int(pass_count++)); + #endif + +- size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); ++ size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, vertex_no_attrib_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); + + // no edges can be collapsed any more due to hitting the error limit or triangle collapse limit + if (collapses == 0) diff --git a/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch b/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch index cf648b0da3..33a17fe9fa 100644 --- a/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch +++ b/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch @@ -1,8 +1,8 @@ diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h -index fe8d349731..e44b99ce52 100644 +index be4b765d97..463fad29da 100644 --- a/thirdparty/meshoptimizer/meshoptimizer.h +++ b/thirdparty/meshoptimizer/meshoptimizer.h -@@ -298,6 +298,11 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver +@@ -328,6 +328,11 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeFilterExp(void* destination, size_ */ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error); @@ -13,9 +13,9 @@ index fe8d349731..e44b99ce52 100644 + /** * Experimental: Mesh simplifier (sloppy) - * Reduces the number of triangles in the mesh, sacrificing mesh apperance for simplification performance + * Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp -index b2cb589462..059cabb055 100644 +index a74b08a97d..5e92e2dc73 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -20,6 +20,8 @@ @@ -27,7 +27,7 @@ index b2cb589462..059cabb055 100644 // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 // Michael Garland. Quadric-based polygonal surface simplification. 1999 -@@ -358,6 +360,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned +@@ -371,6 +373,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned struct Vector3 { float x, y, z; @@ -38,7 +38,7 @@ index b2cb589462..059cabb055 100644 }; static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -@@ -414,6 +420,13 @@ struct Quadric +@@ -427,6 +433,13 @@ struct Quadric float a10, a20, a21; float b0, b1, b2, c; float w; @@ -52,7 +52,7 @@ index b2cb589462..059cabb055 100644 }; struct Collapse -@@ -456,6 +469,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R) +@@ -469,6 +482,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R) Q.b2 += R.b2; Q.c += R.c; Q.w += R.w; @@ -69,7 +69,7 @@ index b2cb589462..059cabb055 100644 } static float quadricError(const Quadric& Q, const Vector3& v) -@@ -481,6 +504,17 @@ static float quadricError(const Quadric& Q, const Vector3& v) +@@ -494,6 +517,17 @@ static float quadricError(const Quadric& Q, const Vector3& v) r += ry * v.y; r += rz * v.z; @@ -87,7 +87,7 @@ index b2cb589462..059cabb055 100644 float s = Q.w == 0.f ? 0.f : 1.f / Q.w; return fabsf(r) * s; -@@ -504,6 +538,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo +@@ -517,6 +551,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo Q.b2 = c * dw; Q.c = d * dw; Q.w = w; @@ -101,7 +101,7 @@ index b2cb589462..059cabb055 100644 } static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w) -@@ -556,6 +597,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3 +@@ -569,6 +610,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3 quadricFromPlane(Q, normal.x, normal.y, normal.z, -distance, length * weight); } @@ -186,7 +186,7 @@ index b2cb589462..059cabb055 100644 static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) { for (size_t i = 0; i < index_count; i += 3) -@@ -567,6 +686,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic +@@ -580,6 +699,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic Quadric Q; quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); @@ -196,7 +196,7 @@ index b2cb589462..059cabb055 100644 quadricAdd(vertex_quadrics[remap[i0]], Q); quadricAdd(vertex_quadrics[remap[i1]], Q); quadricAdd(vertex_quadrics[remap[i2]], Q); -@@ -1259,13 +1381,19 @@ unsigned int* meshopt_simplifyDebugLoopBack = 0; +@@ -1273,13 +1395,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0; #endif size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error) @@ -218,7 +218,7 @@ index b2cb589462..059cabb055 100644 meshopt_Allocator allocator; -@@ -1279,7 +1407,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1293,7 +1421,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // build position remap that maps each vertex to the one with identical position unsigned int* remap = allocator.allocate<unsigned int>(vertex_count); unsigned int* wedge = allocator.allocate<unsigned int>(vertex_count); @@ -227,7 +227,7 @@ index b2cb589462..059cabb055 100644 // classify vertices; vertex kind determines collapse rules, see kCanCollapse unsigned char* vertex_kind = allocator.allocate<unsigned char>(vertex_count); -@@ -1303,7 +1431,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1317,7 +1445,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, #endif Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); @@ -250,7 +250,7 @@ index b2cb589462..059cabb055 100644 Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); -@@ -1395,7 +1537,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1409,7 +1551,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // result_error is quadratic; we need to remap it back to linear if (out_result_error) |