diff options
Diffstat (limited to 'thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch')
-rw-r--r-- | thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch b/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch index 51a424765e..33a17fe9fa 100644 --- a/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch +++ b/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch @@ -15,7 +15,7 @@ index be4b765d97..463fad29da 100644 * Experimental: Mesh simplifier (sloppy) * Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp -index bf1431269d..e384046ffe 100644 +index a74b08a97d..5e92e2dc73 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -20,6 +20,8 @@ @@ -27,7 +27,7 @@ index bf1431269d..e384046ffe 100644 // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 // Michael Garland. Quadric-based polygonal surface simplification. 1999 -@@ -363,6 +365,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned +@@ -371,6 +373,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned struct Vector3 { float x, y, z; @@ -38,7 +38,7 @@ index bf1431269d..e384046ffe 100644 }; static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -@@ -419,6 +425,13 @@ struct Quadric +@@ -427,6 +433,13 @@ struct Quadric float a10, a20, a21; float b0, b1, b2, c; float w; @@ -52,7 +52,7 @@ index bf1431269d..e384046ffe 100644 }; struct Collapse -@@ -461,6 +474,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R) +@@ -469,6 +482,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R) Q.b2 += R.b2; Q.c += R.c; Q.w += R.w; @@ -69,7 +69,7 @@ index bf1431269d..e384046ffe 100644 } static float quadricError(const Quadric& Q, const Vector3& v) -@@ -486,6 +509,17 @@ static float quadricError(const Quadric& Q, const Vector3& v) +@@ -494,6 +517,17 @@ static float quadricError(const Quadric& Q, const Vector3& v) r += ry * v.y; r += rz * v.z; @@ -87,7 +87,7 @@ index bf1431269d..e384046ffe 100644 float s = Q.w == 0.f ? 0.f : 1.f / Q.w; return fabsf(r) * s; -@@ -509,6 +543,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo +@@ -517,6 +551,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo Q.b2 = c * dw; Q.c = d * dw; Q.w = w; @@ -101,7 +101,7 @@ index bf1431269d..e384046ffe 100644 } static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w) -@@ -561,6 +602,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3 +@@ -569,6 +610,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3 quadricFromPlane(Q, normal.x, normal.y, normal.z, -distance, length * weight); } @@ -186,7 +186,7 @@ index bf1431269d..e384046ffe 100644 static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) { for (size_t i = 0; i < index_count; i += 3) -@@ -572,6 +691,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic +@@ -580,6 +699,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic Quadric Q; quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); @@ -196,7 +196,7 @@ index bf1431269d..e384046ffe 100644 quadricAdd(vertex_quadrics[remap[i0]], Q); quadricAdd(vertex_quadrics[remap[i1]], Q); quadricAdd(vertex_quadrics[remap[i2]], Q); -@@ -1265,13 +1387,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0; +@@ -1273,13 +1395,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0; #endif size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error) @@ -218,7 +218,7 @@ index bf1431269d..e384046ffe 100644 meshopt_Allocator allocator; -@@ -1285,7 +1413,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1293,7 +1421,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // build position remap that maps each vertex to the one with identical position unsigned int* remap = allocator.allocate<unsigned int>(vertex_count); unsigned int* wedge = allocator.allocate<unsigned int>(vertex_count); @@ -227,7 +227,7 @@ index bf1431269d..e384046ffe 100644 // classify vertices; vertex kind determines collapse rules, see kCanCollapse unsigned char* vertex_kind = allocator.allocate<unsigned char>(vertex_count); -@@ -1309,7 +1437,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1317,7 +1445,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, #endif Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); @@ -250,7 +250,7 @@ index bf1431269d..e384046ffe 100644 Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); -@@ -1401,7 +1543,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1409,7 +1551,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // result_error is quadratic; we need to remap it back to linear if (out_result_error) |