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Diffstat (limited to 'thirdparty/linuxbsd_headers/pulse/scache.h')
-rw-r--r-- | thirdparty/linuxbsd_headers/pulse/scache.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/thirdparty/linuxbsd_headers/pulse/scache.h b/thirdparty/linuxbsd_headers/pulse/scache.h new file mode 100644 index 0000000000..e799b1d140 --- /dev/null +++ b/thirdparty/linuxbsd_headers/pulse/scache.h @@ -0,0 +1,124 @@ +#ifndef fooscachehfoo +#define fooscachehfoo + +/*** + This file is part of PulseAudio. + + Copyright 2004-2006 Lennart Poettering + Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB + + PulseAudio is free software; you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published + by the Free Software Foundation; either version 2.1 of the License, + or (at your option) any later version. + + PulseAudio is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. +***/ + +#include <sys/types.h> + +#include <pulse/context.h> +#include <pulse/stream.h> +#include <pulse/cdecl.h> +#include <pulse/version.h> + +/** \page scache Sample Cache + * + * \section overv_sec Overview + * + * The sample cache provides a simple way of overcoming high network latencies + * and reducing bandwidth. Instead of streaming a sound precisely when it + * should be played, it is stored on the server and only the command to start + * playing it needs to be sent. + * + * \section create_sec Creation + * + * To create a sample, the normal stream API is used (see \ref streams). The + * function pa_stream_connect_upload() will make sure the stream is stored as + * a sample on the server. + * + * To complete the upload, pa_stream_finish_upload() is called and the sample + * will receive the same name as the stream. If the upload should be aborted, + * simply call pa_stream_disconnect(). + * + * \section play_sec Playing samples + * + * To play back a sample, simply call pa_context_play_sample(): + * + * \code + * pa_operation *o; + * + * o = pa_context_play_sample(my_context, + * "sample2", // Name of my sample + * NULL, // Use default sink + * PA_VOLUME_NORM, // Full volume + * NULL, // Don't need a callback + * NULL + * ); + * if (o) + * pa_operation_unref(o); + * \endcode + * + * \section rem_sec Removing samples + * + * When a sample is no longer needed, it should be removed on the server to + * save resources. The sample is deleted using pa_context_remove_sample(). + */ + +/** \file + * All sample cache related routines + * + * See also \subpage scache + */ + +PA_C_DECL_BEGIN + +/** Callback prototype for pa_context_play_sample_with_proplist(). The + * idx value is the index of the sink input object, or + * PA_INVALID_INDEX on failure. \since 0.9.11 */ +typedef void (*pa_context_play_sample_cb_t)(pa_context *c, uint32_t idx, void *userdata); + +/** Make this stream a sample upload stream */ +int pa_stream_connect_upload(pa_stream *s, size_t length); + +/** Finish the sample upload, the stream name will become the sample + * name. You cancel a sample upload by issuing + * pa_stream_disconnect() */ +int pa_stream_finish_upload(pa_stream *s); + +/** Remove a sample from the sample cache. Returns an operation object which may be used to cancel the operation while it is running */ +pa_operation* pa_context_remove_sample(pa_context *c, const char *name, pa_context_success_cb_t cb, void *userdata); + +/** Play a sample from the sample cache to the specified device. If + * the latter is NULL use the default sink. Returns an operation + * object */ +pa_operation* pa_context_play_sample( + pa_context *c /**< Context */, + const char *name /**< Name of the sample to play */, + const char *dev /**< Sink to play this sample on */, + pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ , + pa_context_success_cb_t cb /**< Call this function after successfully starting playback, or NULL */, + void *userdata /**< Userdata to pass to the callback */); + +/** Play a sample from the sample cache to the specified device, + * allowing specification of a property list for the playback + * stream. If the latter is NULL use the default sink. Returns an + * operation object. \since 0.9.11 */ +pa_operation* pa_context_play_sample_with_proplist( + pa_context *c /**< Context */, + const char *name /**< Name of the sample to play */, + const char *dev /**< Sink to play this sample on */, + pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ , + pa_proplist *proplist /**< Property list for this sound. The property list of the cached entry will be merged into this property list */, + pa_context_play_sample_cb_t cb /**< Call this function after successfully starting playback, or NULL */, + void *userdata /**< Userdata to pass to the callback */); + +PA_C_DECL_END + +#endif |