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diff --git a/thirdparty/libwebp/src/dsp/lossless.c b/thirdparty/libwebp/src/dsp/lossless.c
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+++ b/thirdparty/libwebp/src/dsp/lossless.c
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+// Copyright 2012 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// Image transforms and color space conversion methods for lossless decoder.
+//
+// Authors: Vikas Arora (vikaas.arora@gmail.com)
+// Jyrki Alakuijala (jyrki@google.com)
+// Urvang Joshi (urvang@google.com)
+
+#include "src/dsp/dsp.h"
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include "src/dec/vp8li_dec.h"
+#include "src/utils/endian_inl_utils.h"
+#include "src/dsp/lossless.h"
+#include "src/dsp/lossless_common.h"
+
+#define MAX_DIFF_COST (1e30f)
+
+//------------------------------------------------------------------------------
+// Image transforms.
+
+static WEBP_INLINE uint32_t Average2(uint32_t a0, uint32_t a1) {
+ return (((a0 ^ a1) & 0xfefefefeu) >> 1) + (a0 & a1);
+}
+
+static WEBP_INLINE uint32_t Average3(uint32_t a0, uint32_t a1, uint32_t a2) {
+ return Average2(Average2(a0, a2), a1);
+}
+
+static WEBP_INLINE uint32_t Average4(uint32_t a0, uint32_t a1,
+ uint32_t a2, uint32_t a3) {
+ return Average2(Average2(a0, a1), Average2(a2, a3));
+}
+
+static WEBP_INLINE uint32_t Clip255(uint32_t a) {
+ if (a < 256) {
+ return a;
+ }
+ // return 0, when a is a negative integer.
+ // return 255, when a is positive.
+ return ~a >> 24;
+}
+
+static WEBP_INLINE int AddSubtractComponentFull(int a, int b, int c) {
+ return Clip255(a + b - c);
+}
+
+static WEBP_INLINE uint32_t ClampedAddSubtractFull(uint32_t c0, uint32_t c1,
+ uint32_t c2) {
+ const int a = AddSubtractComponentFull(c0 >> 24, c1 >> 24, c2 >> 24);
+ const int r = AddSubtractComponentFull((c0 >> 16) & 0xff,
+ (c1 >> 16) & 0xff,
+ (c2 >> 16) & 0xff);
+ const int g = AddSubtractComponentFull((c0 >> 8) & 0xff,
+ (c1 >> 8) & 0xff,
+ (c2 >> 8) & 0xff);
+ const int b = AddSubtractComponentFull(c0 & 0xff, c1 & 0xff, c2 & 0xff);
+ return ((uint32_t)a << 24) | (r << 16) | (g << 8) | b;
+}
+
+static WEBP_INLINE int AddSubtractComponentHalf(int a, int b) {
+ return Clip255(a + (a - b) / 2);
+}
+
+static WEBP_INLINE uint32_t ClampedAddSubtractHalf(uint32_t c0, uint32_t c1,
+ uint32_t c2) {
+ const uint32_t ave = Average2(c0, c1);
+ const int a = AddSubtractComponentHalf(ave >> 24, c2 >> 24);
+ const int r = AddSubtractComponentHalf((ave >> 16) & 0xff, (c2 >> 16) & 0xff);
+ const int g = AddSubtractComponentHalf((ave >> 8) & 0xff, (c2 >> 8) & 0xff);
+ const int b = AddSubtractComponentHalf((ave >> 0) & 0xff, (c2 >> 0) & 0xff);
+ return ((uint32_t)a << 24) | (r << 16) | (g << 8) | b;
+}
+
+// gcc <= 4.9 on ARM generates incorrect code in Select() when Sub3() is
+// inlined.
+#if defined(__arm__) && LOCAL_GCC_VERSION <= 0x409
+# define LOCAL_INLINE __attribute__ ((noinline))
+#else
+# define LOCAL_INLINE WEBP_INLINE
+#endif
+
+static LOCAL_INLINE int Sub3(int a, int b, int c) {
+ const int pb = b - c;
+ const int pa = a - c;
+ return abs(pb) - abs(pa);
+}
+
+#undef LOCAL_INLINE
+
+static WEBP_INLINE uint32_t Select(uint32_t a, uint32_t b, uint32_t c) {
+ const int pa_minus_pb =
+ Sub3((a >> 24) , (b >> 24) , (c >> 24) ) +
+ Sub3((a >> 16) & 0xff, (b >> 16) & 0xff, (c >> 16) & 0xff) +
+ Sub3((a >> 8) & 0xff, (b >> 8) & 0xff, (c >> 8) & 0xff) +
+ Sub3((a ) & 0xff, (b ) & 0xff, (c ) & 0xff);
+ return (pa_minus_pb <= 0) ? a : b;
+}
+
+//------------------------------------------------------------------------------
+// Predictors
+
+static uint32_t Predictor0_C(uint32_t left, const uint32_t* const top) {
+ (void)top;
+ (void)left;
+ return ARGB_BLACK;
+}
+static uint32_t Predictor1_C(uint32_t left, const uint32_t* const top) {
+ (void)top;
+ return left;
+}
+static uint32_t Predictor2_C(uint32_t left, const uint32_t* const top) {
+ (void)left;
+ return top[0];
+}
+static uint32_t Predictor3_C(uint32_t left, const uint32_t* const top) {
+ (void)left;
+ return top[1];
+}
+static uint32_t Predictor4_C(uint32_t left, const uint32_t* const top) {
+ (void)left;
+ return top[-1];
+}
+static uint32_t Predictor5_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Average3(left, top[0], top[1]);
+ return pred;
+}
+static uint32_t Predictor6_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Average2(left, top[-1]);
+ return pred;
+}
+static uint32_t Predictor7_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Average2(left, top[0]);
+ return pred;
+}
+static uint32_t Predictor8_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Average2(top[-1], top[0]);
+ (void)left;
+ return pred;
+}
+static uint32_t Predictor9_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Average2(top[0], top[1]);
+ (void)left;
+ return pred;
+}
+static uint32_t Predictor10_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Average4(left, top[-1], top[0], top[1]);
+ return pred;
+}
+static uint32_t Predictor11_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = Select(top[0], left, top[-1]);
+ return pred;
+}
+static uint32_t Predictor12_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = ClampedAddSubtractFull(left, top[0], top[-1]);
+ return pred;
+}
+static uint32_t Predictor13_C(uint32_t left, const uint32_t* const top) {
+ const uint32_t pred = ClampedAddSubtractHalf(left, top[0], top[-1]);
+ return pred;
+}
+
+GENERATE_PREDICTOR_ADD(Predictor0_C, PredictorAdd0_C)
+static void PredictorAdd1_C(const uint32_t* in, const uint32_t* upper,
+ int num_pixels, uint32_t* out) {
+ int i;
+ uint32_t left = out[-1];
+ for (i = 0; i < num_pixels; ++i) {
+ out[i] = left = VP8LAddPixels(in[i], left);
+ }
+ (void)upper;
+}
+GENERATE_PREDICTOR_ADD(Predictor2_C, PredictorAdd2_C)
+GENERATE_PREDICTOR_ADD(Predictor3_C, PredictorAdd3_C)
+GENERATE_PREDICTOR_ADD(Predictor4_C, PredictorAdd4_C)
+GENERATE_PREDICTOR_ADD(Predictor5_C, PredictorAdd5_C)
+GENERATE_PREDICTOR_ADD(Predictor6_C, PredictorAdd6_C)
+GENERATE_PREDICTOR_ADD(Predictor7_C, PredictorAdd7_C)
+GENERATE_PREDICTOR_ADD(Predictor8_C, PredictorAdd8_C)
+GENERATE_PREDICTOR_ADD(Predictor9_C, PredictorAdd9_C)
+GENERATE_PREDICTOR_ADD(Predictor10_C, PredictorAdd10_C)
+GENERATE_PREDICTOR_ADD(Predictor11_C, PredictorAdd11_C)
+GENERATE_PREDICTOR_ADD(Predictor12_C, PredictorAdd12_C)
+GENERATE_PREDICTOR_ADD(Predictor13_C, PredictorAdd13_C)
+
+//------------------------------------------------------------------------------
+
+// Inverse prediction.
+static void PredictorInverseTransform_C(const VP8LTransform* const transform,
+ int y_start, int y_end,
+ const uint32_t* in, uint32_t* out) {
+ const int width = transform->xsize_;
+ if (y_start == 0) { // First Row follows the L (mode=1) mode.
+ PredictorAdd0_C(in, NULL, 1, out);
+ PredictorAdd1_C(in + 1, NULL, width - 1, out + 1);
+ in += width;
+ out += width;
+ ++y_start;
+ }
+
+ {
+ int y = y_start;
+ const int tile_width = 1 << transform->bits_;
+ const int mask = tile_width - 1;
+ const int tiles_per_row = VP8LSubSampleSize(width, transform->bits_);
+ const uint32_t* pred_mode_base =
+ transform->data_ + (y >> transform->bits_) * tiles_per_row;
+
+ while (y < y_end) {
+ const uint32_t* pred_mode_src = pred_mode_base;
+ int x = 1;
+ // First pixel follows the T (mode=2) mode.
+ PredictorAdd2_C(in, out - width, 1, out);
+ // .. the rest:
+ while (x < width) {
+ const VP8LPredictorAddSubFunc pred_func =
+ VP8LPredictorsAdd[((*pred_mode_src++) >> 8) & 0xf];
+ int x_end = (x & ~mask) + tile_width;
+ if (x_end > width) x_end = width;
+ pred_func(in + x, out + x - width, x_end - x, out + x);
+ x = x_end;
+ }
+ in += width;
+ out += width;
+ ++y;
+ if ((y & mask) == 0) { // Use the same mask, since tiles are squares.
+ pred_mode_base += tiles_per_row;
+ }
+ }
+ }
+}
+
+// Add green to blue and red channels (i.e. perform the inverse transform of
+// 'subtract green').
+void VP8LAddGreenToBlueAndRed_C(const uint32_t* src, int num_pixels,
+ uint32_t* dst) {
+ int i;
+ for (i = 0; i < num_pixels; ++i) {
+ const uint32_t argb = src[i];
+ const uint32_t green = ((argb >> 8) & 0xff);
+ uint32_t red_blue = (argb & 0x00ff00ffu);
+ red_blue += (green << 16) | green;
+ red_blue &= 0x00ff00ffu;
+ dst[i] = (argb & 0xff00ff00u) | red_blue;
+ }
+}
+
+static WEBP_INLINE int ColorTransformDelta(int8_t color_pred,
+ int8_t color) {
+ return ((int)color_pred * color) >> 5;
+}
+
+static WEBP_INLINE void ColorCodeToMultipliers(uint32_t color_code,
+ VP8LMultipliers* const m) {
+ m->green_to_red_ = (color_code >> 0) & 0xff;
+ m->green_to_blue_ = (color_code >> 8) & 0xff;
+ m->red_to_blue_ = (color_code >> 16) & 0xff;
+}
+
+void VP8LTransformColorInverse_C(const VP8LMultipliers* const m,
+ const uint32_t* src, int num_pixels,
+ uint32_t* dst) {
+ int i;
+ for (i = 0; i < num_pixels; ++i) {
+ const uint32_t argb = src[i];
+ const uint32_t green = argb >> 8;
+ const uint32_t red = argb >> 16;
+ int new_red = red & 0xff;
+ int new_blue = argb & 0xff;
+ new_red += ColorTransformDelta(m->green_to_red_, green);
+ new_red &= 0xff;
+ new_blue += ColorTransformDelta(m->green_to_blue_, green);
+ new_blue += ColorTransformDelta(m->red_to_blue_, new_red);
+ new_blue &= 0xff;
+ dst[i] = (argb & 0xff00ff00u) | (new_red << 16) | (new_blue);
+ }
+}
+
+// Color space inverse transform.
+static void ColorSpaceInverseTransform_C(const VP8LTransform* const transform,
+ int y_start, int y_end,
+ const uint32_t* src, uint32_t* dst) {
+ const int width = transform->xsize_;
+ const int tile_width = 1 << transform->bits_;
+ const int mask = tile_width - 1;
+ const int safe_width = width & ~mask;
+ const int remaining_width = width - safe_width;
+ const int tiles_per_row = VP8LSubSampleSize(width, transform->bits_);
+ int y = y_start;
+ const uint32_t* pred_row =
+ transform->data_ + (y >> transform->bits_) * tiles_per_row;
+
+ while (y < y_end) {
+ const uint32_t* pred = pred_row;
+ VP8LMultipliers m = { 0, 0, 0 };
+ const uint32_t* const src_safe_end = src + safe_width;
+ const uint32_t* const src_end = src + width;
+ while (src < src_safe_end) {
+ ColorCodeToMultipliers(*pred++, &m);
+ VP8LTransformColorInverse(&m, src, tile_width, dst);
+ src += tile_width;
+ dst += tile_width;
+ }
+ if (src < src_end) { // Left-overs using C-version.
+ ColorCodeToMultipliers(*pred++, &m);
+ VP8LTransformColorInverse(&m, src, remaining_width, dst);
+ src += remaining_width;
+ dst += remaining_width;
+ }
+ ++y;
+ if ((y & mask) == 0) pred_row += tiles_per_row;
+ }
+}
+
+// Separate out pixels packed together using pixel-bundling.
+// We define two methods for ARGB data (uint32_t) and alpha-only data (uint8_t).
+#define COLOR_INDEX_INVERSE(FUNC_NAME, F_NAME, STATIC_DECL, TYPE, BIT_SUFFIX, \
+ GET_INDEX, GET_VALUE) \
+static void F_NAME(const TYPE* src, const uint32_t* const color_map, \
+ TYPE* dst, int y_start, int y_end, int width) { \
+ int y; \
+ for (y = y_start; y < y_end; ++y) { \
+ int x; \
+ for (x = 0; x < width; ++x) { \
+ *dst++ = GET_VALUE(color_map[GET_INDEX(*src++)]); \
+ } \
+ } \
+} \
+STATIC_DECL void FUNC_NAME(const VP8LTransform* const transform, \
+ int y_start, int y_end, const TYPE* src, \
+ TYPE* dst) { \
+ int y; \
+ const int bits_per_pixel = 8 >> transform->bits_; \
+ const int width = transform->xsize_; \
+ const uint32_t* const color_map = transform->data_; \
+ if (bits_per_pixel < 8) { \
+ const int pixels_per_byte = 1 << transform->bits_; \
+ const int count_mask = pixels_per_byte - 1; \
+ const uint32_t bit_mask = (1 << bits_per_pixel) - 1; \
+ for (y = y_start; y < y_end; ++y) { \
+ uint32_t packed_pixels = 0; \
+ int x; \
+ for (x = 0; x < width; ++x) { \
+ /* We need to load fresh 'packed_pixels' once every */ \
+ /* 'pixels_per_byte' increments of x. Fortunately, pixels_per_byte */ \
+ /* is a power of 2, so can just use a mask for that, instead of */ \
+ /* decrementing a counter. */ \
+ if ((x & count_mask) == 0) packed_pixels = GET_INDEX(*src++); \
+ *dst++ = GET_VALUE(color_map[packed_pixels & bit_mask]); \
+ packed_pixels >>= bits_per_pixel; \
+ } \
+ } \
+ } else { \
+ VP8LMapColor##BIT_SUFFIX(src, color_map, dst, y_start, y_end, width); \
+ } \
+}
+
+COLOR_INDEX_INVERSE(ColorIndexInverseTransform_C, MapARGB_C, static,
+ uint32_t, 32b, VP8GetARGBIndex, VP8GetARGBValue)
+COLOR_INDEX_INVERSE(VP8LColorIndexInverseTransformAlpha, MapAlpha_C, ,
+ uint8_t, 8b, VP8GetAlphaIndex, VP8GetAlphaValue)
+
+#undef COLOR_INDEX_INVERSE
+
+void VP8LInverseTransform(const VP8LTransform* const transform,
+ int row_start, int row_end,
+ const uint32_t* const in, uint32_t* const out) {
+ const int width = transform->xsize_;
+ assert(row_start < row_end);
+ assert(row_end <= transform->ysize_);
+ switch (transform->type_) {
+ case SUBTRACT_GREEN:
+ VP8LAddGreenToBlueAndRed(in, (row_end - row_start) * width, out);
+ break;
+ case PREDICTOR_TRANSFORM:
+ PredictorInverseTransform_C(transform, row_start, row_end, in, out);
+ if (row_end != transform->ysize_) {
+ // The last predicted row in this iteration will be the top-pred row
+ // for the first row in next iteration.
+ memcpy(out - width, out + (row_end - row_start - 1) * width,
+ width * sizeof(*out));
+ }
+ break;
+ case CROSS_COLOR_TRANSFORM:
+ ColorSpaceInverseTransform_C(transform, row_start, row_end, in, out);
+ break;
+ case COLOR_INDEXING_TRANSFORM:
+ if (in == out && transform->bits_ > 0) {
+ // Move packed pixels to the end of unpacked region, so that unpacking
+ // can occur seamlessly.
+ // Also, note that this is the only transform that applies on
+ // the effective width of VP8LSubSampleSize(xsize_, bits_). All other
+ // transforms work on effective width of xsize_.
+ const int out_stride = (row_end - row_start) * width;
+ const int in_stride = (row_end - row_start) *
+ VP8LSubSampleSize(transform->xsize_, transform->bits_);
+ uint32_t* const src = out + out_stride - in_stride;
+ memmove(src, out, in_stride * sizeof(*src));
+ ColorIndexInverseTransform_C(transform, row_start, row_end, src, out);
+ } else {
+ ColorIndexInverseTransform_C(transform, row_start, row_end, in, out);
+ }
+ break;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Color space conversion.
+
+static int is_big_endian(void) {
+ static const union {
+ uint16_t w;
+ uint8_t b[2];
+ } tmp = { 1 };
+ return (tmp.b[0] != 1);
+}
+
+void VP8LConvertBGRAToRGB_C(const uint32_t* src,
+ int num_pixels, uint8_t* dst) {
+ const uint32_t* const src_end = src + num_pixels;
+ while (src < src_end) {
+ const uint32_t argb = *src++;
+ *dst++ = (argb >> 16) & 0xff;
+ *dst++ = (argb >> 8) & 0xff;
+ *dst++ = (argb >> 0) & 0xff;
+ }
+}
+
+void VP8LConvertBGRAToRGBA_C(const uint32_t* src,
+ int num_pixels, uint8_t* dst) {
+ const uint32_t* const src_end = src + num_pixels;
+ while (src < src_end) {
+ const uint32_t argb = *src++;
+ *dst++ = (argb >> 16) & 0xff;
+ *dst++ = (argb >> 8) & 0xff;
+ *dst++ = (argb >> 0) & 0xff;
+ *dst++ = (argb >> 24) & 0xff;
+ }
+}
+
+void VP8LConvertBGRAToRGBA4444_C(const uint32_t* src,
+ int num_pixels, uint8_t* dst) {
+ const uint32_t* const src_end = src + num_pixels;
+ while (src < src_end) {
+ const uint32_t argb = *src++;
+ const uint8_t rg = ((argb >> 16) & 0xf0) | ((argb >> 12) & 0xf);
+ const uint8_t ba = ((argb >> 0) & 0xf0) | ((argb >> 28) & 0xf);
+#if (WEBP_SWAP_16BIT_CSP == 1)
+ *dst++ = ba;
+ *dst++ = rg;
+#else
+ *dst++ = rg;
+ *dst++ = ba;
+#endif
+ }
+}
+
+void VP8LConvertBGRAToRGB565_C(const uint32_t* src,
+ int num_pixels, uint8_t* dst) {
+ const uint32_t* const src_end = src + num_pixels;
+ while (src < src_end) {
+ const uint32_t argb = *src++;
+ const uint8_t rg = ((argb >> 16) & 0xf8) | ((argb >> 13) & 0x7);
+ const uint8_t gb = ((argb >> 5) & 0xe0) | ((argb >> 3) & 0x1f);
+#if (WEBP_SWAP_16BIT_CSP == 1)
+ *dst++ = gb;
+ *dst++ = rg;
+#else
+ *dst++ = rg;
+ *dst++ = gb;
+#endif
+ }
+}
+
+void VP8LConvertBGRAToBGR_C(const uint32_t* src,
+ int num_pixels, uint8_t* dst) {
+ const uint32_t* const src_end = src + num_pixels;
+ while (src < src_end) {
+ const uint32_t argb = *src++;
+ *dst++ = (argb >> 0) & 0xff;
+ *dst++ = (argb >> 8) & 0xff;
+ *dst++ = (argb >> 16) & 0xff;
+ }
+}
+
+static void CopyOrSwap(const uint32_t* src, int num_pixels, uint8_t* dst,
+ int swap_on_big_endian) {
+ if (is_big_endian() == swap_on_big_endian) {
+ const uint32_t* const src_end = src + num_pixels;
+ while (src < src_end) {
+ const uint32_t argb = *src++;
+ WebPUint32ToMem(dst, BSwap32(argb));
+ dst += sizeof(argb);
+ }
+ } else {
+ memcpy(dst, src, num_pixels * sizeof(*src));
+ }
+}
+
+void VP8LConvertFromBGRA(const uint32_t* const in_data, int num_pixels,
+ WEBP_CSP_MODE out_colorspace, uint8_t* const rgba) {
+ switch (out_colorspace) {
+ case MODE_RGB:
+ VP8LConvertBGRAToRGB(in_data, num_pixels, rgba);
+ break;
+ case MODE_RGBA:
+ VP8LConvertBGRAToRGBA(in_data, num_pixels, rgba);
+ break;
+ case MODE_rgbA:
+ VP8LConvertBGRAToRGBA(in_data, num_pixels, rgba);
+ WebPApplyAlphaMultiply(rgba, 0, num_pixels, 1, 0);
+ break;
+ case MODE_BGR:
+ VP8LConvertBGRAToBGR(in_data, num_pixels, rgba);
+ break;
+ case MODE_BGRA:
+ CopyOrSwap(in_data, num_pixels, rgba, 1);
+ break;
+ case MODE_bgrA:
+ CopyOrSwap(in_data, num_pixels, rgba, 1);
+ WebPApplyAlphaMultiply(rgba, 0, num_pixels, 1, 0);
+ break;
+ case MODE_ARGB:
+ CopyOrSwap(in_data, num_pixels, rgba, 0);
+ break;
+ case MODE_Argb:
+ CopyOrSwap(in_data, num_pixels, rgba, 0);
+ WebPApplyAlphaMultiply(rgba, 1, num_pixels, 1, 0);
+ break;
+ case MODE_RGBA_4444:
+ VP8LConvertBGRAToRGBA4444(in_data, num_pixels, rgba);
+ break;
+ case MODE_rgbA_4444:
+ VP8LConvertBGRAToRGBA4444(in_data, num_pixels, rgba);
+ WebPApplyAlphaMultiply4444(rgba, num_pixels, 1, 0);
+ break;
+ case MODE_RGB_565:
+ VP8LConvertBGRAToRGB565(in_data, num_pixels, rgba);
+ break;
+ default:
+ assert(0); // Code flow should not reach here.
+ }
+}
+
+//------------------------------------------------------------------------------
+
+VP8LProcessDecBlueAndRedFunc VP8LAddGreenToBlueAndRed;
+VP8LPredictorAddSubFunc VP8LPredictorsAdd[16];
+VP8LPredictorFunc VP8LPredictors[16];
+
+// exposed plain-C implementations
+VP8LPredictorAddSubFunc VP8LPredictorsAdd_C[16];
+VP8LPredictorFunc VP8LPredictors_C[16];
+
+VP8LTransformColorInverseFunc VP8LTransformColorInverse;
+
+VP8LConvertFunc VP8LConvertBGRAToRGB;
+VP8LConvertFunc VP8LConvertBGRAToRGBA;
+VP8LConvertFunc VP8LConvertBGRAToRGBA4444;
+VP8LConvertFunc VP8LConvertBGRAToRGB565;
+VP8LConvertFunc VP8LConvertBGRAToBGR;
+
+VP8LMapARGBFunc VP8LMapColor32b;
+VP8LMapAlphaFunc VP8LMapColor8b;
+
+extern void VP8LDspInitSSE2(void);
+extern void VP8LDspInitNEON(void);
+extern void VP8LDspInitMIPSdspR2(void);
+extern void VP8LDspInitMSA(void);
+
+static volatile VP8CPUInfo lossless_last_cpuinfo_used =
+ (VP8CPUInfo)&lossless_last_cpuinfo_used;
+
+#define COPY_PREDICTOR_ARRAY(IN, OUT) do { \
+ (OUT)[0] = IN##0_C; \
+ (OUT)[1] = IN##1_C; \
+ (OUT)[2] = IN##2_C; \
+ (OUT)[3] = IN##3_C; \
+ (OUT)[4] = IN##4_C; \
+ (OUT)[5] = IN##5_C; \
+ (OUT)[6] = IN##6_C; \
+ (OUT)[7] = IN##7_C; \
+ (OUT)[8] = IN##8_C; \
+ (OUT)[9] = IN##9_C; \
+ (OUT)[10] = IN##10_C; \
+ (OUT)[11] = IN##11_C; \
+ (OUT)[12] = IN##12_C; \
+ (OUT)[13] = IN##13_C; \
+ (OUT)[14] = IN##0_C; /* <- padding security sentinels*/ \
+ (OUT)[15] = IN##0_C; \
+} while (0);
+
+WEBP_TSAN_IGNORE_FUNCTION void VP8LDspInit(void) {
+ if (lossless_last_cpuinfo_used == VP8GetCPUInfo) return;
+
+ COPY_PREDICTOR_ARRAY(Predictor, VP8LPredictors)
+ COPY_PREDICTOR_ARRAY(Predictor, VP8LPredictors_C)
+ COPY_PREDICTOR_ARRAY(PredictorAdd, VP8LPredictorsAdd)
+ COPY_PREDICTOR_ARRAY(PredictorAdd, VP8LPredictorsAdd_C)
+
+#if !WEBP_NEON_OMIT_C_CODE
+ VP8LAddGreenToBlueAndRed = VP8LAddGreenToBlueAndRed_C;
+
+ VP8LTransformColorInverse = VP8LTransformColorInverse_C;
+
+ VP8LConvertBGRAToRGBA = VP8LConvertBGRAToRGBA_C;
+ VP8LConvertBGRAToRGB = VP8LConvertBGRAToRGB_C;
+ VP8LConvertBGRAToBGR = VP8LConvertBGRAToBGR_C;
+#endif
+
+ VP8LConvertBGRAToRGBA4444 = VP8LConvertBGRAToRGBA4444_C;
+ VP8LConvertBGRAToRGB565 = VP8LConvertBGRAToRGB565_C;
+
+ VP8LMapColor32b = MapARGB_C;
+ VP8LMapColor8b = MapAlpha_C;
+
+ // If defined, use CPUInfo() to overwrite some pointers with faster versions.
+ if (VP8GetCPUInfo != NULL) {
+#if defined(WEBP_USE_SSE2)
+ if (VP8GetCPUInfo(kSSE2)) {
+ VP8LDspInitSSE2();
+ }
+#endif
+#if defined(WEBP_USE_MIPS_DSP_R2)
+ if (VP8GetCPUInfo(kMIPSdspR2)) {
+ VP8LDspInitMIPSdspR2();
+ }
+#endif
+#if defined(WEBP_USE_MSA)
+ if (VP8GetCPUInfo(kMSA)) {
+ VP8LDspInitMSA();
+ }
+#endif
+ }
+
+#if defined(WEBP_USE_NEON)
+ if (WEBP_NEON_OMIT_C_CODE ||
+ (VP8GetCPUInfo != NULL && VP8GetCPUInfo(kNEON))) {
+ VP8LDspInitNEON();
+ }
+#endif
+
+ assert(VP8LAddGreenToBlueAndRed != NULL);
+ assert(VP8LTransformColorInverse != NULL);
+ assert(VP8LConvertBGRAToRGBA != NULL);
+ assert(VP8LConvertBGRAToRGB != NULL);
+ assert(VP8LConvertBGRAToBGR != NULL);
+ assert(VP8LConvertBGRAToRGBA4444 != NULL);
+ assert(VP8LConvertBGRAToRGB565 != NULL);
+ assert(VP8LMapColor32b != NULL);
+ assert(VP8LMapColor8b != NULL);
+
+ lossless_last_cpuinfo_used = VP8GetCPUInfo;
+}
+#undef COPY_PREDICTOR_ARRAY
+
+//------------------------------------------------------------------------------