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-rw-r--r--thirdparty/libwebp/src/dec/vp8i_dec.h2
-rw-r--r--thirdparty/libwebp/src/dec/vp8l_dec.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/thirdparty/libwebp/src/dec/vp8i_dec.h b/thirdparty/libwebp/src/dec/vp8i_dec.h
index 9af22f8cc6..30c1bd3ef9 100644
--- a/thirdparty/libwebp/src/dec/vp8i_dec.h
+++ b/thirdparty/libwebp/src/dec/vp8i_dec.h
@@ -32,7 +32,7 @@ extern "C" {
// version numbers
#define DEC_MAJ_VERSION 1
#define DEC_MIN_VERSION 2
-#define DEC_REV_VERSION 2
+#define DEC_REV_VERSION 4
// YUV-cache parameters. Cache is 32-bytes wide (= one cacheline).
// Constraints are: We need to store one 16x16 block of luma samples (y),
diff --git a/thirdparty/libwebp/src/dec/vp8l_dec.c b/thirdparty/libwebp/src/dec/vp8l_dec.c
index 78db014030..1348055128 100644
--- a/thirdparty/libwebp/src/dec/vp8l_dec.c
+++ b/thirdparty/libwebp/src/dec/vp8l_dec.c
@@ -178,7 +178,7 @@ static WEBP_INLINE int PlaneCodeToDistance(int xsize, int plane_code) {
//------------------------------------------------------------------------------
// Decodes the next Huffman code from bit-stream.
-// FillBitWindow(br) needs to be called at minimum every second call
+// VP8LFillBitWindow(br) needs to be called at minimum every second call
// to ReadSymbol, in order to pre-fetch enough bits.
static WEBP_INLINE int ReadSymbol(const HuffmanCode* table,
VP8LBitReader* const br) {
@@ -321,7 +321,7 @@ static int ReadHuffmanCode(int alphabet_size, VP8LDecoder* const dec,
// The first code is either 1 bit or 8 bit code.
int symbol = VP8LReadBits(br, (first_symbol_len_code == 0) ? 1 : 8);
code_lengths[symbol] = 1;
- // The second code (if present), is always 8 bit long.
+ // The second code (if present), is always 8 bits long.
if (num_symbols == 2) {
symbol = VP8LReadBits(br, 8);
code_lengths[symbol] = 1;
@@ -1281,7 +1281,7 @@ static int ExpandColorMap(int num_colors, VP8LTransform* const transform) {
uint8_t* const new_data = (uint8_t*)new_color_map;
new_color_map[0] = transform->data_[0];
for (i = 4; i < 4 * num_colors; ++i) {
- // Equivalent to AddPixelEq(), on a byte-basis.
+ // Equivalent to VP8LAddPixels(), on a byte-basis.
new_data[i] = (data[i] + new_data[i - 4]) & 0xff;
}
for (; i < 4 * final_num_colors; ++i) {