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+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/**
+ *******************************************************************************
+ * Copyright (C) 2001-2011, International Business Machines Corporation and *
+ * others. All Rights Reserved. *
+ *******************************************************************************
+ *
+ *******************************************************************************
+ */
+#ifndef ICULSERV_H
+#define ICULSERV_H
+
+#include "unicode/utypes.h"
+
+#if UCONFIG_NO_SERVICE
+
+U_NAMESPACE_BEGIN
+
+/*
+ * Allow the declaration of APIs with pointers to ICUService
+ * even when service is removed from the build.
+ */
+class ICULocaleService;
+
+U_NAMESPACE_END
+
+#else
+
+#include "unicode/unistr.h"
+#include "unicode/locid.h"
+#include "unicode/strenum.h"
+
+#include "hash.h"
+#include "uvector.h"
+
+#include "serv.h"
+#include "locutil.h"
+
+U_NAMESPACE_BEGIN
+
+class ICULocaleService;
+
+class LocaleKey;
+class LocaleKeyFactory;
+class SimpleLocaleKeyFactory;
+class ServiceListener;
+
+/*
+ ******************************************************************
+ */
+
+/**
+ * A subclass of Key that implements a locale fallback mechanism.
+ * The first locale to search for is the locale provided by the
+ * client, and the fallback locale to search for is the current
+ * default locale. If a prefix is present, the currentDescriptor
+ * includes it before the locale proper, separated by "/". This
+ * is the default key instantiated by ICULocaleService.</p>
+ *
+ * <p>Canonicalization adjusts the locale string so that the
+ * section before the first understore is in lower case, and the rest
+ * is in upper case, with no trailing underscores.</p>
+ */
+
+class U_COMMON_API LocaleKey : public ICUServiceKey {
+ private:
+ int32_t _kind;
+ UnicodeString _primaryID;
+ UnicodeString _fallbackID;
+ UnicodeString _currentID;
+
+ public:
+ enum {
+ KIND_ANY = -1
+ };
+
+ /**
+ * Create a LocaleKey with canonical primary and fallback IDs.
+ */
+ static LocaleKey* createWithCanonicalFallback(const UnicodeString* primaryID,
+ const UnicodeString* canonicalFallbackID,
+ UErrorCode& status);
+
+ /**
+ * Create a LocaleKey with canonical primary and fallback IDs.
+ */
+ static LocaleKey* createWithCanonicalFallback(const UnicodeString* primaryID,
+ const UnicodeString* canonicalFallbackID,
+ int32_t kind,
+ UErrorCode& status);
+
+ protected:
+ /**
+ * PrimaryID is the user's requested locale string,
+ * canonicalPrimaryID is this string in canonical form,
+ * fallbackID is the current default locale's string in
+ * canonical form.
+ */
+ LocaleKey(const UnicodeString& primaryID,
+ const UnicodeString& canonicalPrimaryID,
+ const UnicodeString* canonicalFallbackID,
+ int32_t kind);
+
+ public:
+ /**
+ * Append the prefix associated with the kind, or nothing if the kind is KIND_ANY.
+ */
+ virtual UnicodeString& prefix(UnicodeString& result) const;
+
+ /**
+ * Return the kind code associated with this key.
+ */
+ virtual int32_t kind() const;
+
+ /**
+ * Return the canonicalID.
+ */
+ virtual UnicodeString& canonicalID(UnicodeString& result) const;
+
+ /**
+ * Return the currentID.
+ */
+ virtual UnicodeString& currentID(UnicodeString& result) const;
+
+ /**
+ * Return the (canonical) current descriptor, or null if no current id.
+ */
+ virtual UnicodeString& currentDescriptor(UnicodeString& result) const;
+
+ /**
+ * Convenience method to return the locale corresponding to the (canonical) original ID.
+ */
+ virtual Locale& canonicalLocale(Locale& result) const;
+
+ /**
+ * Convenience method to return the locale corresponding to the (canonical) current ID.
+ */
+ virtual Locale& currentLocale(Locale& result) const;
+
+ /**
+ * If the key has a fallback, modify the key and return true,
+ * otherwise return false.</p>
+ *
+ * <p>First falls back through the primary ID, then through
+ * the fallbackID. The final fallback is the empty string,
+ * unless the primary id was the empty string, in which case
+ * there is no fallback.
+ */
+ virtual UBool fallback();
+
+ /**
+ * Return true if a key created from id matches, or would eventually
+ * fallback to match, the canonical ID of this key.
+ */
+ virtual UBool isFallbackOf(const UnicodeString& id) const;
+
+ public:
+ /**
+ * UObject boilerplate.
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+
+ virtual UClassID getDynamicClassID() const;
+
+ /**
+ * Destructor.
+ */
+ virtual ~LocaleKey();
+
+#ifdef SERVICE_DEBUG
+ public:
+ virtual UnicodeString& debug(UnicodeString& result) const;
+ virtual UnicodeString& debugClass(UnicodeString& result) const;
+#endif
+
+};
+
+/*
+ ******************************************************************
+ */
+
+/**
+ * A subclass of ICUServiceFactory that uses LocaleKeys, and is able to
+ * 'cover' more specific locales with more general locales that it
+ * supports.
+ *
+ * <p>Coverage may be either of the values VISIBLE or INVISIBLE.
+ *
+ * <p>'Visible' indicates that the specific locale(s) supported by
+ * the factory are registered in getSupportedIDs, 'Invisible'
+ * indicates that they are not.
+ *
+ * <p>Localization of visible ids is handled
+ * by the handling factory, regardless of kind.
+ */
+class U_COMMON_API LocaleKeyFactory : public ICUServiceFactory {
+protected:
+ const UnicodeString _name;
+ const int32_t _coverage;
+
+public:
+ enum {
+ /**
+ * Coverage value indicating that the factory makes
+ * its locales visible, and does not cover more specific
+ * locales.
+ */
+ VISIBLE = 0,
+
+ /**
+ * Coverage value indicating that the factory does not make
+ * its locales visible, and does not cover more specific
+ * locales.
+ */
+ INVISIBLE = 1
+ };
+
+ /**
+ * Destructor.
+ */
+ virtual ~LocaleKeyFactory();
+
+protected:
+ /**
+ * Constructor used by subclasses.
+ */
+ LocaleKeyFactory(int32_t coverage);
+
+ /**
+ * Constructor used by subclasses.
+ */
+ LocaleKeyFactory(int32_t coverage, const UnicodeString& name);
+
+ /**
+ * Implement superclass abstract method. This checks the currentID of
+ * the key against the supported IDs, and passes the canonicalLocale and
+ * kind off to handleCreate (which subclasses must implement).
+ */
+public:
+ virtual UObject* create(const ICUServiceKey& key, const ICUService* service, UErrorCode& status) const;
+
+protected:
+ virtual UBool handlesKey(const ICUServiceKey& key, UErrorCode& status) const;
+
+public:
+ /**
+ * Override of superclass method. This adjusts the result based
+ * on the coverage rule for this factory.
+ */
+ virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const;
+
+ /**
+ * Return a localized name for the locale represented by id.
+ */
+ virtual UnicodeString& getDisplayName(const UnicodeString& id, const Locale& locale, UnicodeString& result) const;
+
+protected:
+ /**
+ * Utility method used by create(ICUServiceKey, ICUService). Subclasses can implement
+ * this instead of create. The default returns NULL.
+ */
+ virtual UObject* handleCreate(const Locale& loc, int32_t kind, const ICUService* service, UErrorCode& status) const;
+
+ /**
+ * Return true if this id is one the factory supports (visible or
+ * otherwise).
+ */
+ // virtual UBool isSupportedID(const UnicodeString& id, UErrorCode& status) const;
+
+ /**
+ * Return the set of ids that this factory supports (visible or
+ * otherwise). This can be called often and might need to be
+ * cached if it is expensive to create.
+ */
+ virtual const Hashtable* getSupportedIDs(UErrorCode& status) const;
+
+public:
+ /**
+ * UObject boilerplate.
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+
+ virtual UClassID getDynamicClassID() const;
+
+#ifdef SERVICE_DEBUG
+ public:
+ virtual UnicodeString& debug(UnicodeString& result) const;
+ virtual UnicodeString& debugClass(UnicodeString& result) const;
+#endif
+
+};
+
+/*
+ ******************************************************************
+ */
+
+/**
+ * A LocaleKeyFactory that just returns a single object for a kind/locale.
+ */
+
+class U_COMMON_API SimpleLocaleKeyFactory : public LocaleKeyFactory {
+ private:
+ UObject* _obj;
+ UnicodeString _id;
+ const int32_t _kind;
+
+ public:
+ SimpleLocaleKeyFactory(UObject* objToAdopt,
+ const UnicodeString& locale,
+ int32_t kind,
+ int32_t coverage);
+
+ SimpleLocaleKeyFactory(UObject* objToAdopt,
+ const Locale& locale,
+ int32_t kind,
+ int32_t coverage);
+
+ /**
+ * Destructor.
+ */
+ virtual ~SimpleLocaleKeyFactory();
+
+ /**
+ * Override of superclass method. Returns the service object if kind/locale match. Service is not used.
+ */
+ virtual UObject* create(const ICUServiceKey& key, const ICUService* service, UErrorCode& status) const;
+
+ /**
+ * Override of superclass method. This adjusts the result based
+ * on the coverage rule for this factory.
+ */
+ virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const;
+
+ protected:
+ /**
+ * Return true if this id is equal to the locale name.
+ */
+ //virtual UBool isSupportedID(const UnicodeString& id, UErrorCode& status) const;
+
+
+public:
+ /**
+ * UObject boilerplate.
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+
+ virtual UClassID getDynamicClassID() const;
+
+#ifdef SERVICE_DEBUG
+ public:
+ virtual UnicodeString& debug(UnicodeString& result) const;
+ virtual UnicodeString& debugClass(UnicodeString& result) const;
+#endif
+
+};
+
+/*
+ ******************************************************************
+ */
+
+/**
+ * A LocaleKeyFactory that creates a service based on the ICU locale data.
+ * This is a base class for most ICU factories. Subclasses instantiate it
+ * with a constructor that takes a bundle name, which determines the supported
+ * IDs. Subclasses then override handleCreate to create the actual service
+ * object. The default implementation returns a resource bundle.
+ */
+class U_COMMON_API ICUResourceBundleFactory : public LocaleKeyFactory
+{
+ protected:
+ UnicodeString _bundleName;
+
+ public:
+ /**
+ * Convenience constructor that uses the main ICU bundle name.
+ */
+ ICUResourceBundleFactory();
+
+ /**
+ * A service factory based on ICU resource data in resources with
+ * the given name. This should be a 'path' that can be passed to
+ * ures_openAvailableLocales, such as U_ICUDATA or U_ICUDATA_COLL.
+ * The empty string is equivalent to U_ICUDATA.
+ */
+ ICUResourceBundleFactory(const UnicodeString& bundleName);
+
+ /**
+ * Destructor
+ */
+ virtual ~ICUResourceBundleFactory();
+
+protected:
+ /**
+ * Return the supported IDs. This is the set of all locale names in ICULocaleData.
+ */
+ virtual const Hashtable* getSupportedIDs(UErrorCode& status) const;
+
+ /**
+ * Create the service. The default implementation returns the resource bundle
+ * for the locale, ignoring kind, and service.
+ */
+ virtual UObject* handleCreate(const Locale& loc, int32_t kind, const ICUService* service, UErrorCode& status) const;
+
+public:
+ /**
+ * UObject boilerplate.
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+ virtual UClassID getDynamicClassID() const;
+
+
+#ifdef SERVICE_DEBUG
+ public:
+ virtual UnicodeString& debug(UnicodeString& result) const;
+ virtual UnicodeString& debugClass(UnicodeString& result) const;
+#endif
+
+};
+
+/*
+ ******************************************************************
+ */
+
+class U_COMMON_API ICULocaleService : public ICUService
+{
+ private:
+ Locale fallbackLocale;
+ UnicodeString fallbackLocaleName;
+
+ public:
+ /**
+ * Construct an ICULocaleService.
+ */
+ ICULocaleService();
+
+ /**
+ * Construct an ICULocaleService with a name (useful for debugging).
+ */
+ ICULocaleService(const UnicodeString& name);
+
+ /**
+ * Destructor.
+ */
+ virtual ~ICULocaleService();
+
+#if 0
+ // redeclare because of overload resolution rules?
+ // no, causes ambiguities since both UnicodeString and Locale have constructors that take a const char*
+ // need some compiler flag to remove warnings
+ UObject* get(const UnicodeString& descriptor, UErrorCode& status) const {
+ return ICUService::get(descriptor, status);
+ }
+
+ UObject* get(const UnicodeString& descriptor, UnicodeString* actualReturn, UErrorCode& status) const {
+ return ICUService::get(descriptor, actualReturn, status);
+ }
+#endif
+
+ /**
+ * Convenience override for callers using locales. This calls
+ * get(Locale, int, Locale[]) with KIND_ANY for kind and null for
+ * actualReturn.
+ */
+ UObject* get(const Locale& locale, UErrorCode& status) const;
+
+ /**
+ * Convenience override for callers using locales. This calls
+ * get(Locale, int, Locale[]) with a null actualReturn.
+ */
+ UObject* get(const Locale& locale, int32_t kind, UErrorCode& status) const;
+
+ /**
+ * Convenience override for callers using locales. This calls
+ * get(Locale, String, Locale[]) with a null kind.
+ */
+ UObject* get(const Locale& locale, Locale* actualReturn, UErrorCode& status) const;
+
+ /**
+ * Convenience override for callers using locales. This uses
+ * createKey(Locale.toString(), kind) to create a key, calls getKey, and then
+ * if actualReturn is not null, returns the actualResult from
+ * getKey (stripping any prefix) into a Locale.
+ */
+ UObject* get(const Locale& locale, int32_t kind, Locale* actualReturn, UErrorCode& status) const;
+
+ /**
+ * Convenience override for callers using locales. This calls
+ * registerObject(Object, Locale, int32_t kind, int coverage)
+ * passing KIND_ANY for the kind, and VISIBLE for the coverage.
+ */
+ virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, UErrorCode& status);
+
+ /**
+ * Convenience function for callers using locales. This calls
+ * registerObject(Object, Locale, int kind, int coverage)
+ * passing VISIBLE for the coverage.
+ */
+ virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, int32_t kind, UErrorCode& status);
+
+ /**
+ * Convenience function for callers using locales. This instantiates
+ * a SimpleLocaleKeyFactory, and registers the factory.
+ */
+ virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, int32_t kind, int32_t coverage, UErrorCode& status);
+
+
+ /**
+ * (Stop compiler from complaining about hidden overrides.)
+ * Since both UnicodeString and Locale have constructors that take const char*, adding a public
+ * method that takes UnicodeString causes ambiguity at call sites that use const char*.
+ * We really need a flag that is understood by all compilers that will suppress the warning about
+ * hidden overrides.
+ */
+ virtual URegistryKey registerInstance(UObject* objToAdopt, const UnicodeString& locale, UBool visible, UErrorCode& status);
+
+ /**
+ * Convenience method for callers using locales. This returns the standard
+ * service ID enumeration.
+ */
+ virtual StringEnumeration* getAvailableLocales(void) const;
+
+ protected:
+
+ /**
+ * Return the name of the current fallback locale. If it has changed since this was
+ * last accessed, the service cache is cleared.
+ */
+ const UnicodeString& validateFallbackLocale() const;
+
+ /**
+ * Override superclass createKey method.
+ */
+ virtual ICUServiceKey* createKey(const UnicodeString* id, UErrorCode& status) const;
+
+ /**
+ * Additional createKey that takes a kind.
+ */
+ virtual ICUServiceKey* createKey(const UnicodeString* id, int32_t kind, UErrorCode& status) const;
+
+ friend class ServiceEnumeration;
+};
+
+U_NAMESPACE_END
+
+ /* UCONFIG_NO_SERVICE */
+#endif
+
+ /* ICULSERV_H */
+#endif
+