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Diffstat (limited to 'thirdparty/icu4c/common/rbbistbl.cpp')
-rw-r--r-- | thirdparty/icu4c/common/rbbistbl.cpp | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/thirdparty/icu4c/common/rbbistbl.cpp b/thirdparty/icu4c/common/rbbistbl.cpp new file mode 100644 index 0000000000..5303f76096 --- /dev/null +++ b/thirdparty/icu4c/common/rbbistbl.cpp @@ -0,0 +1,270 @@ +// © 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +// +// file: rbbistbl.cpp Implementation of the ICU RBBISymbolTable class +// +/* +*************************************************************************** +* Copyright (C) 2002-2014 International Business Machines Corporation +* and others. All rights reserved. +*************************************************************************** +*/ + +#include "unicode/utypes.h" + +#if !UCONFIG_NO_BREAK_ITERATION + +#include "unicode/unistr.h" +#include "unicode/uniset.h" +#include "unicode/uchar.h" +#include "unicode/parsepos.h" + +#include "cstr.h" +#include "rbbinode.h" +#include "rbbirb.h" +#include "umutex.h" + + +// +// RBBISymbolTableEntry_deleter Used by the UHashTable to delete the contents +// when the hash table is deleted. +// +U_CDECL_BEGIN +static void U_CALLCONV RBBISymbolTableEntry_deleter(void *p) { + icu::RBBISymbolTableEntry *px = (icu::RBBISymbolTableEntry *)p; + delete px; +} +U_CDECL_END + + + +U_NAMESPACE_BEGIN + +RBBISymbolTable::RBBISymbolTable(RBBIRuleScanner *rs, const UnicodeString &rules, UErrorCode &status) + :fRules(rules), fRuleScanner(rs), ffffString(UChar(0xffff)) +{ + fHashTable = NULL; + fCachedSetLookup = NULL; + + fHashTable = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, NULL, &status); + // uhash_open checks status + if (U_FAILURE(status)) { + return; + } + uhash_setValueDeleter(fHashTable, RBBISymbolTableEntry_deleter); +} + + + +RBBISymbolTable::~RBBISymbolTable() +{ + uhash_close(fHashTable); +} + + +// +// RBBISymbolTable::lookup This function from the abstract symbol table inteface +// looks up a variable name and returns a UnicodeString +// containing the substitution text. +// +// The variable name does NOT include the leading $. +// +const UnicodeString *RBBISymbolTable::lookup(const UnicodeString& s) const +{ + RBBISymbolTableEntry *el; + RBBINode *varRefNode; + RBBINode *exprNode; + RBBINode *usetNode; + const UnicodeString *retString; + RBBISymbolTable *This = (RBBISymbolTable *)this; // cast off const + + el = (RBBISymbolTableEntry *)uhash_get(fHashTable, &s); + if (el == NULL) { + return NULL; + } + + varRefNode = el->val; + exprNode = varRefNode->fLeftChild; // Root node of expression for variable + if (exprNode->fType == RBBINode::setRef) { + // The $variable refers to a single UnicodeSet + // return the ffffString, which will subsequently be interpreted as a + // stand-in character for the set by RBBISymbolTable::lookupMatcher() + usetNode = exprNode->fLeftChild; + This->fCachedSetLookup = usetNode->fInputSet; + retString = &ffffString; + } + else + { + // The variable refers to something other than just a set. + // return the original source string for the expression + retString = &exprNode->fText; + This->fCachedSetLookup = NULL; + } + return retString; +} + + + +// +// RBBISymbolTable::lookupMatcher This function from the abstract symbol table +// interface maps a single stand-in character to a +// pointer to a Unicode Set. The Unicode Set code uses this +// mechanism to get all references to the same $variable +// name to refer to a single common Unicode Set instance. +// +// This implementation cheats a little, and does not maintain a map of stand-in chars +// to sets. Instead, it takes advantage of the fact that the UnicodeSet +// constructor will always call this function right after calling lookup(), +// and we just need to remember what set to return between these two calls. +const UnicodeFunctor *RBBISymbolTable::lookupMatcher(UChar32 ch) const +{ + UnicodeSet *retVal = NULL; + RBBISymbolTable *This = (RBBISymbolTable *)this; // cast off const + if (ch == 0xffff) { + retVal = fCachedSetLookup; + This->fCachedSetLookup = 0; + } + return retVal; +} + +// +// RBBISymbolTable::parseReference This function from the abstract symbol table interface +// looks for a $variable name in the source text. +// It does not look it up, only scans for it. +// It is used by the UnicodeSet parser. +// +// This implementation is lifted pretty much verbatim +// from the rules based transliterator implementation. +// I didn't see an obvious way of sharing it. +// +UnicodeString RBBISymbolTable::parseReference(const UnicodeString& text, + ParsePosition& pos, int32_t limit) const +{ + int32_t start = pos.getIndex(); + int32_t i = start; + UnicodeString result; + while (i < limit) { + UChar c = text.charAt(i); + if ((i==start && !u_isIDStart(c)) || !u_isIDPart(c)) { + break; + } + ++i; + } + if (i == start) { // No valid name chars + return result; // Indicate failure with empty string + } + pos.setIndex(i); + text.extractBetween(start, i, result); + return result; +} + + + +// +// RBBISymbolTable::lookupNode Given a key (a variable name), return the +// corresponding RBBI Node. If there is no entry +// in the table for this name, return NULL. +// +RBBINode *RBBISymbolTable::lookupNode(const UnicodeString &key) const{ + + RBBINode *retNode = NULL; + RBBISymbolTableEntry *el; + + el = (RBBISymbolTableEntry *)uhash_get(fHashTable, &key); + if (el != NULL) { + retNode = el->val; + } + return retNode; +} + + +// +// RBBISymbolTable::addEntry Add a new entry to the symbol table. +// Indicate an error if the name already exists - +// this will only occur in the case of duplicate +// variable assignments. +// +void RBBISymbolTable::addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err) { + RBBISymbolTableEntry *e; + /* test for buffer overflows */ + if (U_FAILURE(err)) { + return; + } + e = (RBBISymbolTableEntry *)uhash_get(fHashTable, &key); + if (e != NULL) { + err = U_BRK_VARIABLE_REDFINITION; + return; + } + + e = new RBBISymbolTableEntry; + if (e == NULL) { + err = U_MEMORY_ALLOCATION_ERROR; + return; + } + e->key = key; + e->val = val; + uhash_put( fHashTable, &e->key, e, &err); +} + + +RBBISymbolTableEntry::RBBISymbolTableEntry() : UMemory(), key(), val(NULL) {} + +RBBISymbolTableEntry::~RBBISymbolTableEntry() { + // The "val" of a symbol table entry is a variable reference node. + // The l. child of the val is the rhs expression from the assignment. + // Unlike other node types, children of variable reference nodes are not + // automatically recursively deleted. We do it manually here. + delete val->fLeftChild; + val->fLeftChild = NULL; + + delete val; + + // Note: the key UnicodeString is destructed by virtue of being in the object by value. +} + + +// +// RBBISymbolTable::print Debugging function, dump out the symbol table contents. +// +#ifdef RBBI_DEBUG +void RBBISymbolTable::rbbiSymtablePrint() const { + RBBIDebugPrintf("Variable Definitions Symbol Table\n" + "Name Node serial String Val\n" + "-------------------------------------------------------------------\n"); + + int32_t pos = UHASH_FIRST; + const UHashElement *e = NULL; + for (;;) { + e = uhash_nextElement(fHashTable, &pos); + if (e == NULL ) { + break; + } + RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer; + + RBBIDebugPrintf("%-19s %8p %7d ", CStr(s->key)(), (void *)s->val, s->val->fSerialNum); + RBBIDebugPrintf(" %s\n", CStr(s->val->fLeftChild->fText)()); + } + + RBBIDebugPrintf("\nParsed Variable Definitions\n"); + pos = -1; + for (;;) { + e = uhash_nextElement(fHashTable, &pos); + if (e == NULL ) { + break; + } + RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer; + RBBIDebugPrintf("%s\n", CStr(s->key)()); + RBBINode::printTree(s->val, TRUE); + RBBINode::printTree(s->val->fLeftChild, FALSE); + RBBIDebugPrintf("\n"); + } +} +#endif + + + + + +U_NAMESPACE_END + +#endif /* #if !UCONFIG_NO_BREAK_ITERATION */ |