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+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+***************************************************************************
+* Copyright (C) 1999-2016 International Business Machines Corporation
+* and others. All rights reserved.
+***************************************************************************
+*/
+//
+// file: rbbi.cpp Contains the implementation of the rule based break iterator
+// runtime engine and the API implementation for
+// class RuleBasedBreakIterator
+//
+
+#include "utypeinfo.h" // for 'typeid' to work
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_BREAK_ITERATION
+
+#include <cinttypes>
+
+#include "unicode/rbbi.h"
+#include "unicode/schriter.h"
+#include "unicode/uchriter.h"
+#include "unicode/uclean.h"
+#include "unicode/udata.h"
+
+#include "brkeng.h"
+#include "ucln_cmn.h"
+#include "cmemory.h"
+#include "cstring.h"
+#include "localsvc.h"
+#include "rbbidata.h"
+#include "rbbi_cache.h"
+#include "rbbirb.h"
+#include "uassert.h"
+#include "umutex.h"
+#include "uvectr32.h"
+
+#ifdef RBBI_DEBUG
+static UBool gTrace = FALSE;
+#endif
+
+U_NAMESPACE_BEGIN
+
+// The state number of the starting state
+constexpr int32_t START_STATE = 1;
+
+// The state-transition value indicating "stop"
+constexpr int32_t STOP_STATE = 0;
+
+
+UOBJECT_DEFINE_RTTI_IMPLEMENTATION(RuleBasedBreakIterator)
+
+
+//=======================================================================
+// constructors
+//=======================================================================
+
+/**
+ * Constructs a RuleBasedBreakIterator that uses the already-created
+ * tables object that is passed in as a parameter.
+ */
+RuleBasedBreakIterator::RuleBasedBreakIterator(RBBIDataHeader* data, UErrorCode &status)
+ : fSCharIter(UnicodeString())
+{
+ init(status);
+ fData = new RBBIDataWrapper(data, status); // status checked in constructor
+ if (U_FAILURE(status)) {return;}
+ if(fData == nullptr) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ if (fData->fForwardTable->fLookAheadResultsSize > 0) {
+ fLookAheadMatches = static_cast<int32_t *>(
+ uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t)));
+ if (fLookAheadMatches == nullptr) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ }
+}
+
+//
+// Construct from precompiled binary rules (tables). This constructor is public API,
+// taking the rules as a (const uint8_t *) to match the type produced by getBinaryRules().
+//
+RuleBasedBreakIterator::RuleBasedBreakIterator(const uint8_t *compiledRules,
+ uint32_t ruleLength,
+ UErrorCode &status)
+ : fSCharIter(UnicodeString())
+{
+ init(status);
+ if (U_FAILURE(status)) {
+ return;
+ }
+ if (compiledRules == NULL || ruleLength < sizeof(RBBIDataHeader)) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return;
+ }
+ const RBBIDataHeader *data = (const RBBIDataHeader *)compiledRules;
+ if (data->fLength > ruleLength) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return;
+ }
+ fData = new RBBIDataWrapper(data, RBBIDataWrapper::kDontAdopt, status);
+ if (U_FAILURE(status)) {return;}
+ if(fData == nullptr) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ if (fData->fForwardTable->fLookAheadResultsSize > 0) {
+ fLookAheadMatches = static_cast<int32_t *>(
+ uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t)));
+ if (fLookAheadMatches == nullptr) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ }
+}
+
+
+//-------------------------------------------------------------------------------
+//
+// Constructor from a UDataMemory handle to precompiled break rules
+// stored in an ICU data file.
+//
+//-------------------------------------------------------------------------------
+RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* udm, UErrorCode &status)
+ : fSCharIter(UnicodeString())
+{
+ init(status);
+ fData = new RBBIDataWrapper(udm, status); // status checked in constructor
+ if (U_FAILURE(status)) {return;}
+ if(fData == nullptr) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ if (fData->fForwardTable->fLookAheadResultsSize > 0) {
+ fLookAheadMatches = static_cast<int32_t *>(
+ uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t)));
+ if (fLookAheadMatches == nullptr) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ }
+}
+
+
+
+//-------------------------------------------------------------------------------
+//
+// Constructor from a set of rules supplied as a string.
+//
+//-------------------------------------------------------------------------------
+RuleBasedBreakIterator::RuleBasedBreakIterator( const UnicodeString &rules,
+ UParseError &parseError,
+ UErrorCode &status)
+ : fSCharIter(UnicodeString())
+{
+ init(status);
+ if (U_FAILURE(status)) {return;}
+ RuleBasedBreakIterator *bi = (RuleBasedBreakIterator *)
+ RBBIRuleBuilder::createRuleBasedBreakIterator(rules, &parseError, status);
+ // Note: This is a bit awkward. The RBBI ruleBuilder has a factory method that
+ // creates and returns a complete RBBI. From here, in a constructor, we
+ // can't just return the object created by the builder factory, hence
+ // the assignment of the factory created object to "this".
+ if (U_SUCCESS(status)) {
+ *this = *bi;
+ delete bi;
+ }
+}
+
+
+//-------------------------------------------------------------------------------
+//
+// Default Constructor. Create an empty shell that can be set up later.
+// Used when creating a RuleBasedBreakIterator from a set
+// of rules.
+//-------------------------------------------------------------------------------
+RuleBasedBreakIterator::RuleBasedBreakIterator()
+ : fSCharIter(UnicodeString())
+{
+ UErrorCode status = U_ZERO_ERROR;
+ init(status);
+}
+
+
+//-------------------------------------------------------------------------------
+//
+// Copy constructor. Will produce a break iterator with the same behavior,
+// and which iterates over the same text, as the one passed in.
+//
+//-------------------------------------------------------------------------------
+RuleBasedBreakIterator::RuleBasedBreakIterator(const RuleBasedBreakIterator& other)
+: BreakIterator(other),
+ fSCharIter(UnicodeString())
+{
+ UErrorCode status = U_ZERO_ERROR;
+ this->init(status);
+ *this = other;
+}
+
+
+/**
+ * Destructor
+ */
+RuleBasedBreakIterator::~RuleBasedBreakIterator() {
+ if (fCharIter != &fSCharIter) {
+ // fCharIter was adopted from the outside.
+ delete fCharIter;
+ }
+ fCharIter = nullptr;
+
+ utext_close(&fText);
+
+ if (fData != nullptr) {
+ fData->removeReference();
+ fData = nullptr;
+ }
+ delete fBreakCache;
+ fBreakCache = nullptr;
+
+ delete fDictionaryCache;
+ fDictionaryCache = nullptr;
+
+ delete fLanguageBreakEngines;
+ fLanguageBreakEngines = nullptr;
+
+ delete fUnhandledBreakEngine;
+ fUnhandledBreakEngine = nullptr;
+
+ uprv_free(fLookAheadMatches);
+ fLookAheadMatches = nullptr;
+}
+
+/**
+ * Assignment operator. Sets this iterator to have the same behavior,
+ * and iterate over the same text, as the one passed in.
+ * TODO: needs better handling of memory allocation errors.
+ */
+RuleBasedBreakIterator&
+RuleBasedBreakIterator::operator=(const RuleBasedBreakIterator& that) {
+ if (this == &that) {
+ return *this;
+ }
+ BreakIterator::operator=(that);
+
+ if (fLanguageBreakEngines != NULL) {
+ delete fLanguageBreakEngines;
+ fLanguageBreakEngines = NULL; // Just rebuild for now
+ }
+ // TODO: clone fLanguageBreakEngines from "that"
+ UErrorCode status = U_ZERO_ERROR;
+ utext_clone(&fText, &that.fText, FALSE, TRUE, &status);
+
+ if (fCharIter != &fSCharIter) {
+ delete fCharIter;
+ }
+ fCharIter = &fSCharIter;
+
+ if (that.fCharIter != NULL && that.fCharIter != &that.fSCharIter) {
+ // This is a little bit tricky - it will intially appear that
+ // this->fCharIter is adopted, even if that->fCharIter was
+ // not adopted. That's ok.
+ fCharIter = that.fCharIter->clone();
+ }
+ fSCharIter = that.fSCharIter;
+ if (fCharIter == NULL) {
+ fCharIter = &fSCharIter;
+ }
+
+ if (fData != NULL) {
+ fData->removeReference();
+ fData = NULL;
+ }
+ if (that.fData != NULL) {
+ fData = that.fData->addReference();
+ }
+
+ uprv_free(fLookAheadMatches);
+ fLookAheadMatches = nullptr;
+ if (fData && fData->fForwardTable->fLookAheadResultsSize > 0) {
+ fLookAheadMatches = static_cast<int32_t *>(
+ uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t)));
+ }
+
+
+ fPosition = that.fPosition;
+ fRuleStatusIndex = that.fRuleStatusIndex;
+ fDone = that.fDone;
+
+ // TODO: both the dictionary and the main cache need to be copied.
+ // Current position could be within a dictionary range. Trying to continue
+ // the iteration without the caches present would go to the rules, with
+ // the assumption that the current position is on a rule boundary.
+ fBreakCache->reset(fPosition, fRuleStatusIndex);
+ fDictionaryCache->reset();
+
+ return *this;
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// init() Shared initialization routine. Used by all the constructors.
+// Initializes all fields, leaving the object in a consistent state.
+//
+//-----------------------------------------------------------------------------
+void RuleBasedBreakIterator::init(UErrorCode &status) {
+ fCharIter = nullptr;
+ fData = nullptr;
+ fPosition = 0;
+ fRuleStatusIndex = 0;
+ fDone = false;
+ fDictionaryCharCount = 0;
+ fLanguageBreakEngines = nullptr;
+ fUnhandledBreakEngine = nullptr;
+ fBreakCache = nullptr;
+ fDictionaryCache = nullptr;
+ fLookAheadMatches = nullptr;
+
+ // Note: IBM xlC is unable to assign or initialize member fText from UTEXT_INITIALIZER.
+ // fText = UTEXT_INITIALIZER;
+ static const UText initializedUText = UTEXT_INITIALIZER;
+ uprv_memcpy(&fText, &initializedUText, sizeof(UText));
+
+ if (U_FAILURE(status)) {
+ return;
+ }
+
+ utext_openUChars(&fText, NULL, 0, &status);
+ fDictionaryCache = new DictionaryCache(this, status);
+ fBreakCache = new BreakCache(this, status);
+ if (U_SUCCESS(status) && (fDictionaryCache == NULL || fBreakCache == NULL)) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ }
+
+#ifdef RBBI_DEBUG
+ static UBool debugInitDone = FALSE;
+ if (debugInitDone == FALSE) {
+ char *debugEnv = getenv("U_RBBIDEBUG");
+ if (debugEnv && uprv_strstr(debugEnv, "trace")) {
+ gTrace = TRUE;
+ }
+ debugInitDone = TRUE;
+ }
+#endif
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// clone - Returns a newly-constructed RuleBasedBreakIterator with the same
+// behavior, and iterating over the same text, as this one.
+// Virtual function: does the right thing with subclasses.
+//
+//-----------------------------------------------------------------------------
+RuleBasedBreakIterator*
+RuleBasedBreakIterator::clone() const {
+ return new RuleBasedBreakIterator(*this);
+}
+
+/**
+ * Equality operator. Returns TRUE if both BreakIterators are of the
+ * same class, have the same behavior, and iterate over the same text.
+ */
+UBool
+RuleBasedBreakIterator::operator==(const BreakIterator& that) const {
+ if (typeid(*this) != typeid(that)) {
+ return FALSE;
+ }
+ if (this == &that) {
+ return TRUE;
+ }
+
+ // The base class BreakIterator carries no state that participates in equality,
+ // and does not implement an equality function that would otherwise be
+ // checked at this point.
+
+ const RuleBasedBreakIterator& that2 = (const RuleBasedBreakIterator&) that;
+
+ if (!utext_equals(&fText, &that2.fText)) {
+ // The two break iterators are operating on different text,
+ // or have a different iteration position.
+ // Note that fText's position is always the same as the break iterator's position.
+ return FALSE;
+ }
+
+ if (!(fPosition == that2.fPosition &&
+ fRuleStatusIndex == that2.fRuleStatusIndex &&
+ fDone == that2.fDone)) {
+ return FALSE;
+ }
+
+ if (that2.fData == fData ||
+ (fData != NULL && that2.fData != NULL && *that2.fData == *fData)) {
+ // The two break iterators are using the same rules.
+ return TRUE;
+ }
+ return FALSE;
+}
+
+/**
+ * Compute a hash code for this BreakIterator
+ * @return A hash code
+ */
+int32_t
+RuleBasedBreakIterator::hashCode(void) const {
+ int32_t hash = 0;
+ if (fData != NULL) {
+ hash = fData->hashCode();
+ }
+ return hash;
+}
+
+
+void RuleBasedBreakIterator::setText(UText *ut, UErrorCode &status) {
+ if (U_FAILURE(status)) {
+ return;
+ }
+ fBreakCache->reset();
+ fDictionaryCache->reset();
+ utext_clone(&fText, ut, FALSE, TRUE, &status);
+
+ // Set up a dummy CharacterIterator to be returned if anyone
+ // calls getText(). With input from UText, there is no reasonable
+ // way to return a characterIterator over the actual input text.
+ // Return one over an empty string instead - this is the closest
+ // we can come to signaling a failure.
+ // (GetText() is obsolete, this failure is sort of OK)
+ fSCharIter.setText(UnicodeString());
+
+ if (fCharIter != &fSCharIter) {
+ // existing fCharIter was adopted from the outside. Delete it now.
+ delete fCharIter;
+ }
+ fCharIter = &fSCharIter;
+
+ this->first();
+}
+
+
+UText *RuleBasedBreakIterator::getUText(UText *fillIn, UErrorCode &status) const {
+ UText *result = utext_clone(fillIn, &fText, FALSE, TRUE, &status);
+ return result;
+}
+
+
+//=======================================================================
+// BreakIterator overrides
+//=======================================================================
+
+/**
+ * Return a CharacterIterator over the text being analyzed.
+ */
+CharacterIterator&
+RuleBasedBreakIterator::getText() const {
+ return *fCharIter;
+}
+
+/**
+ * Set the iterator to analyze a new piece of text. This function resets
+ * the current iteration position to the beginning of the text.
+ * @param newText An iterator over the text to analyze.
+ */
+void
+RuleBasedBreakIterator::adoptText(CharacterIterator* newText) {
+ // If we are holding a CharacterIterator adopted from a
+ // previous call to this function, delete it now.
+ if (fCharIter != &fSCharIter) {
+ delete fCharIter;
+ }
+
+ fCharIter = newText;
+ UErrorCode status = U_ZERO_ERROR;
+ fBreakCache->reset();
+ fDictionaryCache->reset();
+ if (newText==NULL || newText->startIndex() != 0) {
+ // startIndex !=0 wants to be an error, but there's no way to report it.
+ // Make the iterator text be an empty string.
+ utext_openUChars(&fText, NULL, 0, &status);
+ } else {
+ utext_openCharacterIterator(&fText, newText, &status);
+ }
+ this->first();
+}
+
+/**
+ * Set the iterator to analyze a new piece of text. This function resets
+ * the current iteration position to the beginning of the text.
+ * @param newText An iterator over the text to analyze.
+ */
+void
+RuleBasedBreakIterator::setText(const UnicodeString& newText) {
+ UErrorCode status = U_ZERO_ERROR;
+ fBreakCache->reset();
+ fDictionaryCache->reset();
+ utext_openConstUnicodeString(&fText, &newText, &status);
+
+ // Set up a character iterator on the string.
+ // Needed in case someone calls getText().
+ // Can not, unfortunately, do this lazily on the (probably never)
+ // call to getText(), because getText is const.
+ fSCharIter.setText(newText);
+
+ if (fCharIter != &fSCharIter) {
+ // old fCharIter was adopted from the outside. Delete it.
+ delete fCharIter;
+ }
+ fCharIter = &fSCharIter;
+
+ this->first();
+}
+
+
+/**
+ * Provide a new UText for the input text. Must reference text with contents identical
+ * to the original.
+ * Intended for use with text data originating in Java (garbage collected) environments
+ * where the data may be moved in memory at arbitrary times.
+ */
+RuleBasedBreakIterator &RuleBasedBreakIterator::refreshInputText(UText *input, UErrorCode &status) {
+ if (U_FAILURE(status)) {
+ return *this;
+ }
+ if (input == NULL) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return *this;
+ }
+ int64_t pos = utext_getNativeIndex(&fText);
+ // Shallow read-only clone of the new UText into the existing input UText
+ utext_clone(&fText, input, FALSE, TRUE, &status);
+ if (U_FAILURE(status)) {
+ return *this;
+ }
+ utext_setNativeIndex(&fText, pos);
+ if (utext_getNativeIndex(&fText) != pos) {
+ // Sanity check. The new input utext is supposed to have the exact same
+ // contents as the old. If we can't set to the same position, it doesn't.
+ // The contents underlying the old utext might be invalid at this point,
+ // so it's not safe to check directly.
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ }
+ return *this;
+}
+
+
+/**
+ * Sets the current iteration position to the beginning of the text, position zero.
+ * @return The new iterator position, which is zero.
+ */
+int32_t RuleBasedBreakIterator::first(void) {
+ UErrorCode status = U_ZERO_ERROR;
+ if (!fBreakCache->seek(0)) {
+ fBreakCache->populateNear(0, status);
+ }
+ fBreakCache->current();
+ U_ASSERT(fPosition == 0);
+ return 0;
+}
+
+/**
+ * Sets the current iteration position to the end of the text.
+ * @return The text's past-the-end offset.
+ */
+int32_t RuleBasedBreakIterator::last(void) {
+ int32_t endPos = (int32_t)utext_nativeLength(&fText);
+ UBool endShouldBeBoundary = isBoundary(endPos); // Has side effect of setting iterator position.
+ (void)endShouldBeBoundary;
+ U_ASSERT(endShouldBeBoundary);
+ U_ASSERT(fPosition == endPos);
+ return endPos;
+}
+
+/**
+ * Advances the iterator either forward or backward the specified number of steps.
+ * Negative values move backward, and positive values move forward. This is
+ * equivalent to repeatedly calling next() or previous().
+ * @param n The number of steps to move. The sign indicates the direction
+ * (negative is backwards, and positive is forwards).
+ * @return The character offset of the boundary position n boundaries away from
+ * the current one.
+ */
+int32_t RuleBasedBreakIterator::next(int32_t n) {
+ int32_t result = 0;
+ if (n > 0) {
+ for (; n > 0 && result != UBRK_DONE; --n) {
+ result = next();
+ }
+ } else if (n < 0) {
+ for (; n < 0 && result != UBRK_DONE; ++n) {
+ result = previous();
+ }
+ } else {
+ result = current();
+ }
+ return result;
+}
+
+/**
+ * Advances the iterator to the next boundary position.
+ * @return The position of the first boundary after this one.
+ */
+int32_t RuleBasedBreakIterator::next(void) {
+ fBreakCache->next();
+ return fDone ? UBRK_DONE : fPosition;
+}
+
+/**
+ * Move the iterator backwards, to the boundary preceding the current one.
+ *
+ * Starts from the current position within fText.
+ * Starting position need not be on a boundary.
+ *
+ * @return The position of the boundary position immediately preceding the starting position.
+ */
+int32_t RuleBasedBreakIterator::previous(void) {
+ UErrorCode status = U_ZERO_ERROR;
+ fBreakCache->previous(status);
+ return fDone ? UBRK_DONE : fPosition;
+}
+
+/**
+ * Sets the iterator to refer to the first boundary position following
+ * the specified position.
+ * @param startPos The position from which to begin searching for a break position.
+ * @return The position of the first break after the current position.
+ */
+int32_t RuleBasedBreakIterator::following(int32_t startPos) {
+ // if the supplied position is before the beginning, return the
+ // text's starting offset
+ if (startPos < 0) {
+ return first();
+ }
+
+ // Move requested offset to a code point start. It might be on a trail surrogate,
+ // or on a trail byte if the input is UTF-8. Or it may be beyond the end of the text.
+ utext_setNativeIndex(&fText, startPos);
+ startPos = (int32_t)utext_getNativeIndex(&fText);
+
+ UErrorCode status = U_ZERO_ERROR;
+ fBreakCache->following(startPos, status);
+ return fDone ? UBRK_DONE : fPosition;
+}
+
+/**
+ * Sets the iterator to refer to the last boundary position before the
+ * specified position.
+ * @param offset The position to begin searching for a break from.
+ * @return The position of the last boundary before the starting position.
+ */
+int32_t RuleBasedBreakIterator::preceding(int32_t offset) {
+ if (offset > utext_nativeLength(&fText)) {
+ return last();
+ }
+
+ // Move requested offset to a code point start. It might be on a trail surrogate,
+ // or on a trail byte if the input is UTF-8.
+
+ utext_setNativeIndex(&fText, offset);
+ int32_t adjustedOffset = static_cast<int32_t>(utext_getNativeIndex(&fText));
+
+ UErrorCode status = U_ZERO_ERROR;
+ fBreakCache->preceding(adjustedOffset, status);
+ return fDone ? UBRK_DONE : fPosition;
+}
+
+/**
+ * Returns true if the specfied position is a boundary position. As a side
+ * effect, leaves the iterator pointing to the first boundary position at
+ * or after "offset".
+ *
+ * @param offset the offset to check.
+ * @return True if "offset" is a boundary position.
+ */
+UBool RuleBasedBreakIterator::isBoundary(int32_t offset) {
+ // out-of-range indexes are never boundary positions
+ if (offset < 0) {
+ first(); // For side effects on current position, tag values.
+ return FALSE;
+ }
+
+ // Adjust offset to be on a code point boundary and not beyond the end of the text.
+ // Note that isBoundary() is always false for offsets that are not on code point boundaries.
+ // But we still need the side effect of leaving iteration at the following boundary.
+
+ utext_setNativeIndex(&fText, offset);
+ int32_t adjustedOffset = static_cast<int32_t>(utext_getNativeIndex(&fText));
+
+ bool result = false;
+ UErrorCode status = U_ZERO_ERROR;
+ if (fBreakCache->seek(adjustedOffset) || fBreakCache->populateNear(adjustedOffset, status)) {
+ result = (fBreakCache->current() == offset);
+ }
+
+ if (result && adjustedOffset < offset && utext_char32At(&fText, offset) == U_SENTINEL) {
+ // Original offset is beyond the end of the text. Return FALSE, it's not a boundary,
+ // but the iteration position remains set to the end of the text, which is a boundary.
+ return FALSE;
+ }
+ if (!result) {
+ // Not on a boundary. isBoundary() must leave iterator on the following boundary.
+ // Cache->seek(), above, left us on the preceding boundary, so advance one.
+ next();
+ }
+ return result;
+}
+
+
+/**
+ * Returns the current iteration position.
+ * @return The current iteration position.
+ */
+int32_t RuleBasedBreakIterator::current(void) const {
+ return fPosition;
+}
+
+
+//=======================================================================
+// implementation
+//=======================================================================
+
+//
+// RBBIRunMode - the state machine runs an extra iteration at the beginning and end
+// of user text. A variable with this enum type keeps track of where we
+// are. The state machine only fetches user input while in the RUN mode.
+//
+enum RBBIRunMode {
+ RBBI_START, // state machine processing is before first char of input
+ RBBI_RUN, // state machine processing is in the user text
+ RBBI_END // state machine processing is after end of user text.
+};
+
+
+// Wrapper functions to select the appropriate handleNext() or handleSafePrevious()
+// instantiation, based on whether an 8 or 16 bit table is required.
+//
+// These Trie access functions will be inlined within the handleNext()/Previous() instantions.
+static inline uint16_t TrieFunc8(const UCPTrie *trie, UChar32 c) {
+ return UCPTRIE_FAST_GET(trie, UCPTRIE_8, c);
+}
+
+static inline uint16_t TrieFunc16(const UCPTrie *trie, UChar32 c) {
+ return UCPTRIE_FAST_GET(trie, UCPTRIE_16, c);
+}
+
+int32_t RuleBasedBreakIterator::handleNext() {
+ const RBBIStateTable *statetable = fData->fForwardTable;
+ bool use8BitsTrie = ucptrie_getValueWidth(fData->fTrie) == UCPTRIE_VALUE_BITS_8;
+ if (statetable->fFlags & RBBI_8BITS_ROWS) {
+ if (use8BitsTrie) {
+ return handleNext<RBBIStateTableRow8, TrieFunc8>();
+ } else {
+ return handleNext<RBBIStateTableRow8, TrieFunc16>();
+ }
+ } else {
+ if (use8BitsTrie) {
+ return handleNext<RBBIStateTableRow16, TrieFunc8>();
+ } else {
+ return handleNext<RBBIStateTableRow16, TrieFunc16>();
+ }
+ }
+}
+
+int32_t RuleBasedBreakIterator::handleSafePrevious(int32_t fromPosition) {
+ const RBBIStateTable *statetable = fData->fReverseTable;
+ bool use8BitsTrie = ucptrie_getValueWidth(fData->fTrie) == UCPTRIE_VALUE_BITS_8;
+ if (statetable->fFlags & RBBI_8BITS_ROWS) {
+ if (use8BitsTrie) {
+ return handleSafePrevious<RBBIStateTableRow8, TrieFunc8>(fromPosition);
+ } else {
+ return handleSafePrevious<RBBIStateTableRow8, TrieFunc16>(fromPosition);
+ }
+ } else {
+ if (use8BitsTrie) {
+ return handleSafePrevious<RBBIStateTableRow16, TrieFunc8>(fromPosition);
+ } else {
+ return handleSafePrevious<RBBIStateTableRow16, TrieFunc16>(fromPosition);
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------------
+//
+// handleNext()
+// Run the state machine to find a boundary
+//
+//-----------------------------------------------------------------------------------
+template <typename RowType, RuleBasedBreakIterator::PTrieFunc trieFunc>
+int32_t RuleBasedBreakIterator::handleNext() {
+ int32_t state;
+ uint16_t category = 0;
+ RBBIRunMode mode;
+
+ RowType *row;
+ UChar32 c;
+ int32_t result = 0;
+ int32_t initialPosition = 0;
+ const RBBIStateTable *statetable = fData->fForwardTable;
+ const char *tableData = statetable->fTableData;
+ uint32_t tableRowLen = statetable->fRowLen;
+ uint32_t dictStart = statetable->fDictCategoriesStart;
+ #ifdef RBBI_DEBUG
+ if (gTrace) {
+ RBBIDebugPuts("Handle Next pos char state category");
+ }
+ #endif
+
+ // handleNext always sets the break tag value.
+ // Set the default for it.
+ fRuleStatusIndex = 0;
+
+ fDictionaryCharCount = 0;
+
+ // if we're already at the end of the text, return DONE.
+ initialPosition = fPosition;
+ UTEXT_SETNATIVEINDEX(&fText, initialPosition);
+ result = initialPosition;
+ c = UTEXT_NEXT32(&fText);
+ if (c==U_SENTINEL) {
+ fDone = TRUE;
+ return UBRK_DONE;
+ }
+
+ // Set the initial state for the state machine
+ state = START_STATE;
+ row = (RowType *)
+ //(statetable->fTableData + (statetable->fRowLen * state));
+ (tableData + tableRowLen * state);
+
+
+ mode = RBBI_RUN;
+ if (statetable->fFlags & RBBI_BOF_REQUIRED) {
+ category = 2;
+ mode = RBBI_START;
+ }
+
+
+ // loop until we reach the end of the text or transition to state 0
+ //
+ for (;;) {
+ if (c == U_SENTINEL) {
+ // Reached end of input string.
+ if (mode == RBBI_END) {
+ // We have already run the loop one last time with the
+ // character set to the psueudo {eof} value. Now it is time
+ // to unconditionally bail out.
+ break;
+ }
+ // Run the loop one last time with the fake end-of-input character category.
+ mode = RBBI_END;
+ category = 1;
+ }
+
+ //
+ // Get the char category. An incoming category of 1 or 2 means that
+ // we are preset for doing the beginning or end of input, and
+ // that we shouldn't get a category from an actual text input character.
+ //
+ if (mode == RBBI_RUN) {
+ // look up the current character's character category, which tells us
+ // which column in the state table to look at.
+ category = trieFunc(fData->fTrie, c);
+ fDictionaryCharCount += (category >= dictStart);
+ }
+
+ #ifdef RBBI_DEBUG
+ if (gTrace) {
+ RBBIDebugPrintf(" %4" PRId64 " ", utext_getNativeIndex(&fText));
+ if (0x20<=c && c<0x7f) {
+ RBBIDebugPrintf("\"%c\" ", c);
+ } else {
+ RBBIDebugPrintf("%5x ", c);
+ }
+ RBBIDebugPrintf("%3d %3d\n", state, category);
+ }
+ #endif
+
+ // State Transition - move machine to its next state
+ //
+
+ // fNextState is a variable-length array.
+ U_ASSERT(category<fData->fHeader->fCatCount);
+ state = row->fNextState[category]; /*Not accessing beyond memory*/
+ row = (RowType *)
+ // (statetable->fTableData + (statetable->fRowLen * state));
+ (tableData + tableRowLen * state);
+
+
+ uint16_t accepting = row->fAccepting;
+ if (accepting == ACCEPTING_UNCONDITIONAL) {
+ // Match found, common case.
+ if (mode != RBBI_START) {
+ result = (int32_t)UTEXT_GETNATIVEINDEX(&fText);
+ }
+ fRuleStatusIndex = row->fTagsIdx; // Remember the break status (tag) values.
+ } else if (accepting > ACCEPTING_UNCONDITIONAL) {
+ // Lookahead match is completed.
+ U_ASSERT(accepting < fData->fForwardTable->fLookAheadResultsSize);
+ int32_t lookaheadResult = fLookAheadMatches[accepting];
+ if (lookaheadResult >= 0) {
+ fRuleStatusIndex = row->fTagsIdx;
+ fPosition = lookaheadResult;
+ return lookaheadResult;
+ }
+ }
+
+ // If we are at the position of the '/' in a look-ahead (hard break) rule;
+ // record the current position, to be returned later, if the full rule matches.
+ // TODO: Move this check before the previous check of fAccepting.
+ // This would enable hard-break rules with no following context.
+ // But there are line break test failures when trying this. Investigate.
+ // Issue ICU-20837
+ uint16_t rule = row->fLookAhead;
+ U_ASSERT(rule == 0 || rule > ACCEPTING_UNCONDITIONAL);
+ U_ASSERT(rule == 0 || rule < fData->fForwardTable->fLookAheadResultsSize);
+ if (rule > ACCEPTING_UNCONDITIONAL) {
+ int32_t pos = (int32_t)UTEXT_GETNATIVEINDEX(&fText);
+ fLookAheadMatches[rule] = pos;
+ }
+
+ if (state == STOP_STATE) {
+ // This is the normal exit from the lookup state machine.
+ // We have advanced through the string until it is certain that no
+ // longer match is possible, no matter what characters follow.
+ break;
+ }
+
+ // Advance to the next character.
+ // If this is a beginning-of-input loop iteration, don't advance
+ // the input position. The next iteration will be processing the
+ // first real input character.
+ if (mode == RBBI_RUN) {
+ c = UTEXT_NEXT32(&fText);
+ } else {
+ if (mode == RBBI_START) {
+ mode = RBBI_RUN;
+ }
+ }
+ }
+
+ // The state machine is done. Check whether it found a match...
+
+ // If the iterator failed to advance in the match engine, force it ahead by one.
+ // (This really indicates a defect in the break rules. They should always match
+ // at least one character.)
+ if (result == initialPosition) {
+ utext_setNativeIndex(&fText, initialPosition);
+ utext_next32(&fText);
+ result = (int32_t)utext_getNativeIndex(&fText);
+ fRuleStatusIndex = 0;
+ }
+
+ // Leave the iterator at our result position.
+ fPosition = result;
+ #ifdef RBBI_DEBUG
+ if (gTrace) {
+ RBBIDebugPrintf("result = %d\n\n", result);
+ }
+ #endif
+ return result;
+}
+
+
+//-----------------------------------------------------------------------------------
+//
+// handleSafePrevious()
+//
+// Iterate backwards using the safe reverse rules.
+// The logic of this function is similar to handleNext(), but simpler
+// because the safe table does not require as many options.
+//
+//-----------------------------------------------------------------------------------
+template <typename RowType, RuleBasedBreakIterator::PTrieFunc trieFunc>
+int32_t RuleBasedBreakIterator::handleSafePrevious(int32_t fromPosition) {
+
+ int32_t state;
+ uint16_t category = 0;
+ RowType *row;
+ UChar32 c;
+ int32_t result = 0;
+
+ const RBBIStateTable *stateTable = fData->fReverseTable;
+ UTEXT_SETNATIVEINDEX(&fText, fromPosition);
+ #ifdef RBBI_DEBUG
+ if (gTrace) {
+ RBBIDebugPuts("Handle Previous pos char state category");
+ }
+ #endif
+
+ // if we're already at the start of the text, return DONE.
+ if (fData == NULL || UTEXT_GETNATIVEINDEX(&fText)==0) {
+ return BreakIterator::DONE;
+ }
+
+ // Set the initial state for the state machine
+ c = UTEXT_PREVIOUS32(&fText);
+ state = START_STATE;
+ row = (RowType *)
+ (stateTable->fTableData + (stateTable->fRowLen * state));
+
+ // loop until we reach the start of the text or transition to state 0
+ //
+ for (; c != U_SENTINEL; c = UTEXT_PREVIOUS32(&fText)) {
+
+ // look up the current character's character category, which tells us
+ // which column in the state table to look at.
+ //
+ // Off the dictionary flag bit. For reverse iteration it is not used.
+ category = trieFunc(fData->fTrie, c);
+
+ #ifdef RBBI_DEBUG
+ if (gTrace) {
+ RBBIDebugPrintf(" %4d ", (int32_t)utext_getNativeIndex(&fText));
+ if (0x20<=c && c<0x7f) {
+ RBBIDebugPrintf("\"%c\" ", c);
+ } else {
+ RBBIDebugPrintf("%5x ", c);
+ }
+ RBBIDebugPrintf("%3d %3d\n", state, category);
+ }
+ #endif
+
+ // State Transition - move machine to its next state
+ //
+ // fNextState is a variable-length array.
+ U_ASSERT(category<fData->fHeader->fCatCount);
+ state = row->fNextState[category]; /*Not accessing beyond memory*/
+ row = (RowType *)
+ (stateTable->fTableData + (stateTable->fRowLen * state));
+
+ if (state == STOP_STATE) {
+ // This is the normal exit from the lookup state machine.
+ // Transistion to state zero means we have found a safe point.
+ break;
+ }
+ }
+
+ // The state machine is done. Check whether it found a match...
+ result = (int32_t)UTEXT_GETNATIVEINDEX(&fText);
+ #ifdef RBBI_DEBUG
+ if (gTrace) {
+ RBBIDebugPrintf("result = %d\n\n", result);
+ }
+ #endif
+ return result;
+}
+
+
+//-------------------------------------------------------------------------------
+//
+// getRuleStatus() Return the break rule tag associated with the current
+// iterator position. If the iterator arrived at its current
+// position by iterating forwards, the value will have been
+// cached by the handleNext() function.
+//
+//-------------------------------------------------------------------------------
+
+int32_t RuleBasedBreakIterator::getRuleStatus() const {
+
+ // fLastRuleStatusIndex indexes to the start of the appropriate status record
+ // (the number of status values.)
+ // This function returns the last (largest) of the array of status values.
+ int32_t idx = fRuleStatusIndex + fData->fRuleStatusTable[fRuleStatusIndex];
+ int32_t tagVal = fData->fRuleStatusTable[idx];
+
+ return tagVal;
+}
+
+
+int32_t RuleBasedBreakIterator::getRuleStatusVec(
+ int32_t *fillInVec, int32_t capacity, UErrorCode &status) {
+ if (U_FAILURE(status)) {
+ return 0;
+ }
+
+ int32_t numVals = fData->fRuleStatusTable[fRuleStatusIndex];
+ int32_t numValsToCopy = numVals;
+ if (numVals > capacity) {
+ status = U_BUFFER_OVERFLOW_ERROR;
+ numValsToCopy = capacity;
+ }
+ int i;
+ for (i=0; i<numValsToCopy; i++) {
+ fillInVec[i] = fData->fRuleStatusTable[fRuleStatusIndex + i + 1];
+ }
+ return numVals;
+}
+
+
+
+//-------------------------------------------------------------------------------
+//
+// getBinaryRules Access to the compiled form of the rules,
+// for use by build system tools that save the data
+// for standard iterator types.
+//
+//-------------------------------------------------------------------------------
+const uint8_t *RuleBasedBreakIterator::getBinaryRules(uint32_t &length) {
+ const uint8_t *retPtr = NULL;
+ length = 0;
+
+ if (fData != NULL) {
+ retPtr = (const uint8_t *)fData->fHeader;
+ length = fData->fHeader->fLength;
+ }
+ return retPtr;
+}
+
+
+RuleBasedBreakIterator *RuleBasedBreakIterator::createBufferClone(
+ void * /*stackBuffer*/, int32_t &bufferSize, UErrorCode &status) {
+ if (U_FAILURE(status)){
+ return NULL;
+ }
+
+ if (bufferSize == 0) {
+ bufferSize = 1; // preflighting for deprecated functionality
+ return NULL;
+ }
+
+ BreakIterator *clonedBI = clone();
+ if (clonedBI == NULL) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ } else {
+ status = U_SAFECLONE_ALLOCATED_WARNING;
+ }
+ return (RuleBasedBreakIterator *)clonedBI;
+}
+
+U_NAMESPACE_END
+
+
+static icu::UStack *gLanguageBreakFactories = nullptr;
+static const icu::UnicodeString *gEmptyString = nullptr;
+static icu::UInitOnce gLanguageBreakFactoriesInitOnce = U_INITONCE_INITIALIZER;
+static icu::UInitOnce gRBBIInitOnce = U_INITONCE_INITIALIZER;
+
+/**
+ * Release all static memory held by breakiterator.
+ */
+U_CDECL_BEGIN
+UBool U_CALLCONV rbbi_cleanup(void) {
+ delete gLanguageBreakFactories;
+ gLanguageBreakFactories = nullptr;
+ delete gEmptyString;
+ gEmptyString = nullptr;
+ gLanguageBreakFactoriesInitOnce.reset();
+ gRBBIInitOnce.reset();
+ return TRUE;
+}
+U_CDECL_END
+
+U_CDECL_BEGIN
+static void U_CALLCONV _deleteFactory(void *obj) {
+ delete (icu::LanguageBreakFactory *) obj;
+}
+U_CDECL_END
+U_NAMESPACE_BEGIN
+
+static void U_CALLCONV rbbiInit() {
+ gEmptyString = new UnicodeString();
+ ucln_common_registerCleanup(UCLN_COMMON_RBBI, rbbi_cleanup);
+}
+
+static void U_CALLCONV initLanguageFactories() {
+ UErrorCode status = U_ZERO_ERROR;
+ U_ASSERT(gLanguageBreakFactories == NULL);
+ gLanguageBreakFactories = new UStack(_deleteFactory, NULL, status);
+ if (gLanguageBreakFactories != NULL && U_SUCCESS(status)) {
+ ICULanguageBreakFactory *builtIn = new ICULanguageBreakFactory(status);
+ gLanguageBreakFactories->push(builtIn, status);
+#ifdef U_LOCAL_SERVICE_HOOK
+ LanguageBreakFactory *extra = (LanguageBreakFactory *)uprv_svc_hook("languageBreakFactory", &status);
+ if (extra != NULL) {
+ gLanguageBreakFactories->push(extra, status);
+ }
+#endif
+ }
+ ucln_common_registerCleanup(UCLN_COMMON_RBBI, rbbi_cleanup);
+}
+
+
+static const LanguageBreakEngine*
+getLanguageBreakEngineFromFactory(UChar32 c)
+{
+ umtx_initOnce(gLanguageBreakFactoriesInitOnce, &initLanguageFactories);
+ if (gLanguageBreakFactories == NULL) {
+ return NULL;
+ }
+
+ int32_t i = gLanguageBreakFactories->size();
+ const LanguageBreakEngine *lbe = NULL;
+ while (--i >= 0) {
+ LanguageBreakFactory *factory = (LanguageBreakFactory *)(gLanguageBreakFactories->elementAt(i));
+ lbe = factory->getEngineFor(c);
+ if (lbe != NULL) {
+ break;
+ }
+ }
+ return lbe;
+}
+
+
+//-------------------------------------------------------------------------------
+//
+// getLanguageBreakEngine Find an appropriate LanguageBreakEngine for the
+// the character c.
+//
+//-------------------------------------------------------------------------------
+const LanguageBreakEngine *
+RuleBasedBreakIterator::getLanguageBreakEngine(UChar32 c) {
+ const LanguageBreakEngine *lbe = NULL;
+ UErrorCode status = U_ZERO_ERROR;
+
+ if (fLanguageBreakEngines == NULL) {
+ fLanguageBreakEngines = new UStack(status);
+ if (fLanguageBreakEngines == NULL || U_FAILURE(status)) {
+ delete fLanguageBreakEngines;
+ fLanguageBreakEngines = 0;
+ return NULL;
+ }
+ }
+
+ int32_t i = fLanguageBreakEngines->size();
+ while (--i >= 0) {
+ lbe = (const LanguageBreakEngine *)(fLanguageBreakEngines->elementAt(i));
+ if (lbe->handles(c)) {
+ return lbe;
+ }
+ }
+
+ // No existing dictionary took the character. See if a factory wants to
+ // give us a new LanguageBreakEngine for this character.
+ lbe = getLanguageBreakEngineFromFactory(c);
+
+ // If we got one, use it and push it on our stack.
+ if (lbe != NULL) {
+ fLanguageBreakEngines->push((void *)lbe, status);
+ // Even if we can't remember it, we can keep looking it up, so
+ // return it even if the push fails.
+ return lbe;
+ }
+
+ // No engine is forthcoming for this character. Add it to the
+ // reject set. Create the reject break engine if needed.
+ if (fUnhandledBreakEngine == NULL) {
+ fUnhandledBreakEngine = new UnhandledEngine(status);
+ if (U_SUCCESS(status) && fUnhandledBreakEngine == NULL) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return nullptr;
+ }
+ // Put it last so that scripts for which we have an engine get tried
+ // first.
+ fLanguageBreakEngines->insertElementAt(fUnhandledBreakEngine, 0, status);
+ // If we can't insert it, or creation failed, get rid of it
+ if (U_FAILURE(status)) {
+ delete fUnhandledBreakEngine;
+ fUnhandledBreakEngine = 0;
+ return NULL;
+ }
+ }
+
+ // Tell the reject engine about the character; at its discretion, it may
+ // add more than just the one character.
+ fUnhandledBreakEngine->handleCharacter(c);
+
+ return fUnhandledBreakEngine;
+}
+
+void RuleBasedBreakIterator::dumpCache() {
+ fBreakCache->dumpCache();
+}
+
+void RuleBasedBreakIterator::dumpTables() {
+ fData->printData();
+}
+
+/**
+ * Returns the description used to create this iterator
+ */
+
+const UnicodeString&
+RuleBasedBreakIterator::getRules() const {
+ if (fData != NULL) {
+ return fData->getRuleSourceString();
+ } else {
+ umtx_initOnce(gRBBIInitOnce, &rbbiInit);
+ return *gEmptyString;
+ }
+}
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_BREAK_ITERATION */