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Diffstat (limited to 'thirdparty/icu4c/common/rbbi.cpp')
-rw-r--r-- | thirdparty/icu4c/common/rbbi.cpp | 1301 |
1 files changed, 1301 insertions, 0 deletions
diff --git a/thirdparty/icu4c/common/rbbi.cpp b/thirdparty/icu4c/common/rbbi.cpp new file mode 100644 index 0000000000..b821ca4463 --- /dev/null +++ b/thirdparty/icu4c/common/rbbi.cpp @@ -0,0 +1,1301 @@ +// © 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/* +*************************************************************************** +* Copyright (C) 1999-2016 International Business Machines Corporation +* and others. All rights reserved. +*************************************************************************** +*/ +// +// file: rbbi.cpp Contains the implementation of the rule based break iterator +// runtime engine and the API implementation for +// class RuleBasedBreakIterator +// + +#include "utypeinfo.h" // for 'typeid' to work + +#include "unicode/utypes.h" + +#if !UCONFIG_NO_BREAK_ITERATION + +#include <cinttypes> + +#include "unicode/rbbi.h" +#include "unicode/schriter.h" +#include "unicode/uchriter.h" +#include "unicode/uclean.h" +#include "unicode/udata.h" + +#include "brkeng.h" +#include "ucln_cmn.h" +#include "cmemory.h" +#include "cstring.h" +#include "localsvc.h" +#include "rbbidata.h" +#include "rbbi_cache.h" +#include "rbbirb.h" +#include "uassert.h" +#include "umutex.h" +#include "uvectr32.h" + +#ifdef RBBI_DEBUG +static UBool gTrace = FALSE; +#endif + +U_NAMESPACE_BEGIN + +// The state number of the starting state +constexpr int32_t START_STATE = 1; + +// The state-transition value indicating "stop" +constexpr int32_t STOP_STATE = 0; + + +UOBJECT_DEFINE_RTTI_IMPLEMENTATION(RuleBasedBreakIterator) + + +//======================================================================= +// constructors +//======================================================================= + +/** + * Constructs a RuleBasedBreakIterator that uses the already-created + * tables object that is passed in as a parameter. + */ +RuleBasedBreakIterator::RuleBasedBreakIterator(RBBIDataHeader* data, UErrorCode &status) + : fSCharIter(UnicodeString()) +{ + init(status); + fData = new RBBIDataWrapper(data, status); // status checked in constructor + if (U_FAILURE(status)) {return;} + if(fData == nullptr) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + if (fData->fForwardTable->fLookAheadResultsSize > 0) { + fLookAheadMatches = static_cast<int32_t *>( + uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); + if (fLookAheadMatches == nullptr) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + } +} + +// +// Construct from precompiled binary rules (tables). This constructor is public API, +// taking the rules as a (const uint8_t *) to match the type produced by getBinaryRules(). +// +RuleBasedBreakIterator::RuleBasedBreakIterator(const uint8_t *compiledRules, + uint32_t ruleLength, + UErrorCode &status) + : fSCharIter(UnicodeString()) +{ + init(status); + if (U_FAILURE(status)) { + return; + } + if (compiledRules == NULL || ruleLength < sizeof(RBBIDataHeader)) { + status = U_ILLEGAL_ARGUMENT_ERROR; + return; + } + const RBBIDataHeader *data = (const RBBIDataHeader *)compiledRules; + if (data->fLength > ruleLength) { + status = U_ILLEGAL_ARGUMENT_ERROR; + return; + } + fData = new RBBIDataWrapper(data, RBBIDataWrapper::kDontAdopt, status); + if (U_FAILURE(status)) {return;} + if(fData == nullptr) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + if (fData->fForwardTable->fLookAheadResultsSize > 0) { + fLookAheadMatches = static_cast<int32_t *>( + uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); + if (fLookAheadMatches == nullptr) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + } +} + + +//------------------------------------------------------------------------------- +// +// Constructor from a UDataMemory handle to precompiled break rules +// stored in an ICU data file. +// +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* udm, UErrorCode &status) + : fSCharIter(UnicodeString()) +{ + init(status); + fData = new RBBIDataWrapper(udm, status); // status checked in constructor + if (U_FAILURE(status)) {return;} + if(fData == nullptr) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + if (fData->fForwardTable->fLookAheadResultsSize > 0) { + fLookAheadMatches = static_cast<int32_t *>( + uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); + if (fLookAheadMatches == nullptr) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + } +} + + + +//------------------------------------------------------------------------------- +// +// Constructor from a set of rules supplied as a string. +// +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator( const UnicodeString &rules, + UParseError &parseError, + UErrorCode &status) + : fSCharIter(UnicodeString()) +{ + init(status); + if (U_FAILURE(status)) {return;} + RuleBasedBreakIterator *bi = (RuleBasedBreakIterator *) + RBBIRuleBuilder::createRuleBasedBreakIterator(rules, &parseError, status); + // Note: This is a bit awkward. The RBBI ruleBuilder has a factory method that + // creates and returns a complete RBBI. From here, in a constructor, we + // can't just return the object created by the builder factory, hence + // the assignment of the factory created object to "this". + if (U_SUCCESS(status)) { + *this = *bi; + delete bi; + } +} + + +//------------------------------------------------------------------------------- +// +// Default Constructor. Create an empty shell that can be set up later. +// Used when creating a RuleBasedBreakIterator from a set +// of rules. +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator() + : fSCharIter(UnicodeString()) +{ + UErrorCode status = U_ZERO_ERROR; + init(status); +} + + +//------------------------------------------------------------------------------- +// +// Copy constructor. Will produce a break iterator with the same behavior, +// and which iterates over the same text, as the one passed in. +// +//------------------------------------------------------------------------------- +RuleBasedBreakIterator::RuleBasedBreakIterator(const RuleBasedBreakIterator& other) +: BreakIterator(other), + fSCharIter(UnicodeString()) +{ + UErrorCode status = U_ZERO_ERROR; + this->init(status); + *this = other; +} + + +/** + * Destructor + */ +RuleBasedBreakIterator::~RuleBasedBreakIterator() { + if (fCharIter != &fSCharIter) { + // fCharIter was adopted from the outside. + delete fCharIter; + } + fCharIter = nullptr; + + utext_close(&fText); + + if (fData != nullptr) { + fData->removeReference(); + fData = nullptr; + } + delete fBreakCache; + fBreakCache = nullptr; + + delete fDictionaryCache; + fDictionaryCache = nullptr; + + delete fLanguageBreakEngines; + fLanguageBreakEngines = nullptr; + + delete fUnhandledBreakEngine; + fUnhandledBreakEngine = nullptr; + + uprv_free(fLookAheadMatches); + fLookAheadMatches = nullptr; +} + +/** + * Assignment operator. Sets this iterator to have the same behavior, + * and iterate over the same text, as the one passed in. + * TODO: needs better handling of memory allocation errors. + */ +RuleBasedBreakIterator& +RuleBasedBreakIterator::operator=(const RuleBasedBreakIterator& that) { + if (this == &that) { + return *this; + } + BreakIterator::operator=(that); + + if (fLanguageBreakEngines != NULL) { + delete fLanguageBreakEngines; + fLanguageBreakEngines = NULL; // Just rebuild for now + } + // TODO: clone fLanguageBreakEngines from "that" + UErrorCode status = U_ZERO_ERROR; + utext_clone(&fText, &that.fText, FALSE, TRUE, &status); + + if (fCharIter != &fSCharIter) { + delete fCharIter; + } + fCharIter = &fSCharIter; + + if (that.fCharIter != NULL && that.fCharIter != &that.fSCharIter) { + // This is a little bit tricky - it will intially appear that + // this->fCharIter is adopted, even if that->fCharIter was + // not adopted. That's ok. + fCharIter = that.fCharIter->clone(); + } + fSCharIter = that.fSCharIter; + if (fCharIter == NULL) { + fCharIter = &fSCharIter; + } + + if (fData != NULL) { + fData->removeReference(); + fData = NULL; + } + if (that.fData != NULL) { + fData = that.fData->addReference(); + } + + uprv_free(fLookAheadMatches); + fLookAheadMatches = nullptr; + if (fData && fData->fForwardTable->fLookAheadResultsSize > 0) { + fLookAheadMatches = static_cast<int32_t *>( + uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); + } + + + fPosition = that.fPosition; + fRuleStatusIndex = that.fRuleStatusIndex; + fDone = that.fDone; + + // TODO: both the dictionary and the main cache need to be copied. + // Current position could be within a dictionary range. Trying to continue + // the iteration without the caches present would go to the rules, with + // the assumption that the current position is on a rule boundary. + fBreakCache->reset(fPosition, fRuleStatusIndex); + fDictionaryCache->reset(); + + return *this; +} + + + +//----------------------------------------------------------------------------- +// +// init() Shared initialization routine. Used by all the constructors. +// Initializes all fields, leaving the object in a consistent state. +// +//----------------------------------------------------------------------------- +void RuleBasedBreakIterator::init(UErrorCode &status) { + fCharIter = nullptr; + fData = nullptr; + fPosition = 0; + fRuleStatusIndex = 0; + fDone = false; + fDictionaryCharCount = 0; + fLanguageBreakEngines = nullptr; + fUnhandledBreakEngine = nullptr; + fBreakCache = nullptr; + fDictionaryCache = nullptr; + fLookAheadMatches = nullptr; + + // Note: IBM xlC is unable to assign or initialize member fText from UTEXT_INITIALIZER. + // fText = UTEXT_INITIALIZER; + static const UText initializedUText = UTEXT_INITIALIZER; + uprv_memcpy(&fText, &initializedUText, sizeof(UText)); + + if (U_FAILURE(status)) { + return; + } + + utext_openUChars(&fText, NULL, 0, &status); + fDictionaryCache = new DictionaryCache(this, status); + fBreakCache = new BreakCache(this, status); + if (U_SUCCESS(status) && (fDictionaryCache == NULL || fBreakCache == NULL)) { + status = U_MEMORY_ALLOCATION_ERROR; + } + +#ifdef RBBI_DEBUG + static UBool debugInitDone = FALSE; + if (debugInitDone == FALSE) { + char *debugEnv = getenv("U_RBBIDEBUG"); + if (debugEnv && uprv_strstr(debugEnv, "trace")) { + gTrace = TRUE; + } + debugInitDone = TRUE; + } +#endif +} + + + +//----------------------------------------------------------------------------- +// +// clone - Returns a newly-constructed RuleBasedBreakIterator with the same +// behavior, and iterating over the same text, as this one. +// Virtual function: does the right thing with subclasses. +// +//----------------------------------------------------------------------------- +RuleBasedBreakIterator* +RuleBasedBreakIterator::clone() const { + return new RuleBasedBreakIterator(*this); +} + +/** + * Equality operator. Returns TRUE if both BreakIterators are of the + * same class, have the same behavior, and iterate over the same text. + */ +UBool +RuleBasedBreakIterator::operator==(const BreakIterator& that) const { + if (typeid(*this) != typeid(that)) { + return FALSE; + } + if (this == &that) { + return TRUE; + } + + // The base class BreakIterator carries no state that participates in equality, + // and does not implement an equality function that would otherwise be + // checked at this point. + + const RuleBasedBreakIterator& that2 = (const RuleBasedBreakIterator&) that; + + if (!utext_equals(&fText, &that2.fText)) { + // The two break iterators are operating on different text, + // or have a different iteration position. + // Note that fText's position is always the same as the break iterator's position. + return FALSE; + } + + if (!(fPosition == that2.fPosition && + fRuleStatusIndex == that2.fRuleStatusIndex && + fDone == that2.fDone)) { + return FALSE; + } + + if (that2.fData == fData || + (fData != NULL && that2.fData != NULL && *that2.fData == *fData)) { + // The two break iterators are using the same rules. + return TRUE; + } + return FALSE; +} + +/** + * Compute a hash code for this BreakIterator + * @return A hash code + */ +int32_t +RuleBasedBreakIterator::hashCode(void) const { + int32_t hash = 0; + if (fData != NULL) { + hash = fData->hashCode(); + } + return hash; +} + + +void RuleBasedBreakIterator::setText(UText *ut, UErrorCode &status) { + if (U_FAILURE(status)) { + return; + } + fBreakCache->reset(); + fDictionaryCache->reset(); + utext_clone(&fText, ut, FALSE, TRUE, &status); + + // Set up a dummy CharacterIterator to be returned if anyone + // calls getText(). With input from UText, there is no reasonable + // way to return a characterIterator over the actual input text. + // Return one over an empty string instead - this is the closest + // we can come to signaling a failure. + // (GetText() is obsolete, this failure is sort of OK) + fSCharIter.setText(UnicodeString()); + + if (fCharIter != &fSCharIter) { + // existing fCharIter was adopted from the outside. Delete it now. + delete fCharIter; + } + fCharIter = &fSCharIter; + + this->first(); +} + + +UText *RuleBasedBreakIterator::getUText(UText *fillIn, UErrorCode &status) const { + UText *result = utext_clone(fillIn, &fText, FALSE, TRUE, &status); + return result; +} + + +//======================================================================= +// BreakIterator overrides +//======================================================================= + +/** + * Return a CharacterIterator over the text being analyzed. + */ +CharacterIterator& +RuleBasedBreakIterator::getText() const { + return *fCharIter; +} + +/** + * Set the iterator to analyze a new piece of text. This function resets + * the current iteration position to the beginning of the text. + * @param newText An iterator over the text to analyze. + */ +void +RuleBasedBreakIterator::adoptText(CharacterIterator* newText) { + // If we are holding a CharacterIterator adopted from a + // previous call to this function, delete it now. + if (fCharIter != &fSCharIter) { + delete fCharIter; + } + + fCharIter = newText; + UErrorCode status = U_ZERO_ERROR; + fBreakCache->reset(); + fDictionaryCache->reset(); + if (newText==NULL || newText->startIndex() != 0) { + // startIndex !=0 wants to be an error, but there's no way to report it. + // Make the iterator text be an empty string. + utext_openUChars(&fText, NULL, 0, &status); + } else { + utext_openCharacterIterator(&fText, newText, &status); + } + this->first(); +} + +/** + * Set the iterator to analyze a new piece of text. This function resets + * the current iteration position to the beginning of the text. + * @param newText An iterator over the text to analyze. + */ +void +RuleBasedBreakIterator::setText(const UnicodeString& newText) { + UErrorCode status = U_ZERO_ERROR; + fBreakCache->reset(); + fDictionaryCache->reset(); + utext_openConstUnicodeString(&fText, &newText, &status); + + // Set up a character iterator on the string. + // Needed in case someone calls getText(). + // Can not, unfortunately, do this lazily on the (probably never) + // call to getText(), because getText is const. + fSCharIter.setText(newText); + + if (fCharIter != &fSCharIter) { + // old fCharIter was adopted from the outside. Delete it. + delete fCharIter; + } + fCharIter = &fSCharIter; + + this->first(); +} + + +/** + * Provide a new UText for the input text. Must reference text with contents identical + * to the original. + * Intended for use with text data originating in Java (garbage collected) environments + * where the data may be moved in memory at arbitrary times. + */ +RuleBasedBreakIterator &RuleBasedBreakIterator::refreshInputText(UText *input, UErrorCode &status) { + if (U_FAILURE(status)) { + return *this; + } + if (input == NULL) { + status = U_ILLEGAL_ARGUMENT_ERROR; + return *this; + } + int64_t pos = utext_getNativeIndex(&fText); + // Shallow read-only clone of the new UText into the existing input UText + utext_clone(&fText, input, FALSE, TRUE, &status); + if (U_FAILURE(status)) { + return *this; + } + utext_setNativeIndex(&fText, pos); + if (utext_getNativeIndex(&fText) != pos) { + // Sanity check. The new input utext is supposed to have the exact same + // contents as the old. If we can't set to the same position, it doesn't. + // The contents underlying the old utext might be invalid at this point, + // so it's not safe to check directly. + status = U_ILLEGAL_ARGUMENT_ERROR; + } + return *this; +} + + +/** + * Sets the current iteration position to the beginning of the text, position zero. + * @return The new iterator position, which is zero. + */ +int32_t RuleBasedBreakIterator::first(void) { + UErrorCode status = U_ZERO_ERROR; + if (!fBreakCache->seek(0)) { + fBreakCache->populateNear(0, status); + } + fBreakCache->current(); + U_ASSERT(fPosition == 0); + return 0; +} + +/** + * Sets the current iteration position to the end of the text. + * @return The text's past-the-end offset. + */ +int32_t RuleBasedBreakIterator::last(void) { + int32_t endPos = (int32_t)utext_nativeLength(&fText); + UBool endShouldBeBoundary = isBoundary(endPos); // Has side effect of setting iterator position. + (void)endShouldBeBoundary; + U_ASSERT(endShouldBeBoundary); + U_ASSERT(fPosition == endPos); + return endPos; +} + +/** + * Advances the iterator either forward or backward the specified number of steps. + * Negative values move backward, and positive values move forward. This is + * equivalent to repeatedly calling next() or previous(). + * @param n The number of steps to move. The sign indicates the direction + * (negative is backwards, and positive is forwards). + * @return The character offset of the boundary position n boundaries away from + * the current one. + */ +int32_t RuleBasedBreakIterator::next(int32_t n) { + int32_t result = 0; + if (n > 0) { + for (; n > 0 && result != UBRK_DONE; --n) { + result = next(); + } + } else if (n < 0) { + for (; n < 0 && result != UBRK_DONE; ++n) { + result = previous(); + } + } else { + result = current(); + } + return result; +} + +/** + * Advances the iterator to the next boundary position. + * @return The position of the first boundary after this one. + */ +int32_t RuleBasedBreakIterator::next(void) { + fBreakCache->next(); + return fDone ? UBRK_DONE : fPosition; +} + +/** + * Move the iterator backwards, to the boundary preceding the current one. + * + * Starts from the current position within fText. + * Starting position need not be on a boundary. + * + * @return The position of the boundary position immediately preceding the starting position. + */ +int32_t RuleBasedBreakIterator::previous(void) { + UErrorCode status = U_ZERO_ERROR; + fBreakCache->previous(status); + return fDone ? UBRK_DONE : fPosition; +} + +/** + * Sets the iterator to refer to the first boundary position following + * the specified position. + * @param startPos The position from which to begin searching for a break position. + * @return The position of the first break after the current position. + */ +int32_t RuleBasedBreakIterator::following(int32_t startPos) { + // if the supplied position is before the beginning, return the + // text's starting offset + if (startPos < 0) { + return first(); + } + + // Move requested offset to a code point start. It might be on a trail surrogate, + // or on a trail byte if the input is UTF-8. Or it may be beyond the end of the text. + utext_setNativeIndex(&fText, startPos); + startPos = (int32_t)utext_getNativeIndex(&fText); + + UErrorCode status = U_ZERO_ERROR; + fBreakCache->following(startPos, status); + return fDone ? UBRK_DONE : fPosition; +} + +/** + * Sets the iterator to refer to the last boundary position before the + * specified position. + * @param offset The position to begin searching for a break from. + * @return The position of the last boundary before the starting position. + */ +int32_t RuleBasedBreakIterator::preceding(int32_t offset) { + if (offset > utext_nativeLength(&fText)) { + return last(); + } + + // Move requested offset to a code point start. It might be on a trail surrogate, + // or on a trail byte if the input is UTF-8. + + utext_setNativeIndex(&fText, offset); + int32_t adjustedOffset = static_cast<int32_t>(utext_getNativeIndex(&fText)); + + UErrorCode status = U_ZERO_ERROR; + fBreakCache->preceding(adjustedOffset, status); + return fDone ? UBRK_DONE : fPosition; +} + +/** + * Returns true if the specfied position is a boundary position. As a side + * effect, leaves the iterator pointing to the first boundary position at + * or after "offset". + * + * @param offset the offset to check. + * @return True if "offset" is a boundary position. + */ +UBool RuleBasedBreakIterator::isBoundary(int32_t offset) { + // out-of-range indexes are never boundary positions + if (offset < 0) { + first(); // For side effects on current position, tag values. + return FALSE; + } + + // Adjust offset to be on a code point boundary and not beyond the end of the text. + // Note that isBoundary() is always false for offsets that are not on code point boundaries. + // But we still need the side effect of leaving iteration at the following boundary. + + utext_setNativeIndex(&fText, offset); + int32_t adjustedOffset = static_cast<int32_t>(utext_getNativeIndex(&fText)); + + bool result = false; + UErrorCode status = U_ZERO_ERROR; + if (fBreakCache->seek(adjustedOffset) || fBreakCache->populateNear(adjustedOffset, status)) { + result = (fBreakCache->current() == offset); + } + + if (result && adjustedOffset < offset && utext_char32At(&fText, offset) == U_SENTINEL) { + // Original offset is beyond the end of the text. Return FALSE, it's not a boundary, + // but the iteration position remains set to the end of the text, which is a boundary. + return FALSE; + } + if (!result) { + // Not on a boundary. isBoundary() must leave iterator on the following boundary. + // Cache->seek(), above, left us on the preceding boundary, so advance one. + next(); + } + return result; +} + + +/** + * Returns the current iteration position. + * @return The current iteration position. + */ +int32_t RuleBasedBreakIterator::current(void) const { + return fPosition; +} + + +//======================================================================= +// implementation +//======================================================================= + +// +// RBBIRunMode - the state machine runs an extra iteration at the beginning and end +// of user text. A variable with this enum type keeps track of where we +// are. The state machine only fetches user input while in the RUN mode. +// +enum RBBIRunMode { + RBBI_START, // state machine processing is before first char of input + RBBI_RUN, // state machine processing is in the user text + RBBI_END // state machine processing is after end of user text. +}; + + +// Wrapper functions to select the appropriate handleNext() or handleSafePrevious() +// instantiation, based on whether an 8 or 16 bit table is required. +// +// These Trie access functions will be inlined within the handleNext()/Previous() instantions. +static inline uint16_t TrieFunc8(const UCPTrie *trie, UChar32 c) { + return UCPTRIE_FAST_GET(trie, UCPTRIE_8, c); +} + +static inline uint16_t TrieFunc16(const UCPTrie *trie, UChar32 c) { + return UCPTRIE_FAST_GET(trie, UCPTRIE_16, c); +} + +int32_t RuleBasedBreakIterator::handleNext() { + const RBBIStateTable *statetable = fData->fForwardTable; + bool use8BitsTrie = ucptrie_getValueWidth(fData->fTrie) == UCPTRIE_VALUE_BITS_8; + if (statetable->fFlags & RBBI_8BITS_ROWS) { + if (use8BitsTrie) { + return handleNext<RBBIStateTableRow8, TrieFunc8>(); + } else { + return handleNext<RBBIStateTableRow8, TrieFunc16>(); + } + } else { + if (use8BitsTrie) { + return handleNext<RBBIStateTableRow16, TrieFunc8>(); + } else { + return handleNext<RBBIStateTableRow16, TrieFunc16>(); + } + } +} + +int32_t RuleBasedBreakIterator::handleSafePrevious(int32_t fromPosition) { + const RBBIStateTable *statetable = fData->fReverseTable; + bool use8BitsTrie = ucptrie_getValueWidth(fData->fTrie) == UCPTRIE_VALUE_BITS_8; + if (statetable->fFlags & RBBI_8BITS_ROWS) { + if (use8BitsTrie) { + return handleSafePrevious<RBBIStateTableRow8, TrieFunc8>(fromPosition); + } else { + return handleSafePrevious<RBBIStateTableRow8, TrieFunc16>(fromPosition); + } + } else { + if (use8BitsTrie) { + return handleSafePrevious<RBBIStateTableRow16, TrieFunc8>(fromPosition); + } else { + return handleSafePrevious<RBBIStateTableRow16, TrieFunc16>(fromPosition); + } + } +} + + +//----------------------------------------------------------------------------------- +// +// handleNext() +// Run the state machine to find a boundary +// +//----------------------------------------------------------------------------------- +template <typename RowType, RuleBasedBreakIterator::PTrieFunc trieFunc> +int32_t RuleBasedBreakIterator::handleNext() { + int32_t state; + uint16_t category = 0; + RBBIRunMode mode; + + RowType *row; + UChar32 c; + int32_t result = 0; + int32_t initialPosition = 0; + const RBBIStateTable *statetable = fData->fForwardTable; + const char *tableData = statetable->fTableData; + uint32_t tableRowLen = statetable->fRowLen; + uint32_t dictStart = statetable->fDictCategoriesStart; + #ifdef RBBI_DEBUG + if (gTrace) { + RBBIDebugPuts("Handle Next pos char state category"); + } + #endif + + // handleNext always sets the break tag value. + // Set the default for it. + fRuleStatusIndex = 0; + + fDictionaryCharCount = 0; + + // if we're already at the end of the text, return DONE. + initialPosition = fPosition; + UTEXT_SETNATIVEINDEX(&fText, initialPosition); + result = initialPosition; + c = UTEXT_NEXT32(&fText); + if (c==U_SENTINEL) { + fDone = TRUE; + return UBRK_DONE; + } + + // Set the initial state for the state machine + state = START_STATE; + row = (RowType *) + //(statetable->fTableData + (statetable->fRowLen * state)); + (tableData + tableRowLen * state); + + + mode = RBBI_RUN; + if (statetable->fFlags & RBBI_BOF_REQUIRED) { + category = 2; + mode = RBBI_START; + } + + + // loop until we reach the end of the text or transition to state 0 + // + for (;;) { + if (c == U_SENTINEL) { + // Reached end of input string. + if (mode == RBBI_END) { + // We have already run the loop one last time with the + // character set to the psueudo {eof} value. Now it is time + // to unconditionally bail out. + break; + } + // Run the loop one last time with the fake end-of-input character category. + mode = RBBI_END; + category = 1; + } + + // + // Get the char category. An incoming category of 1 or 2 means that + // we are preset for doing the beginning or end of input, and + // that we shouldn't get a category from an actual text input character. + // + if (mode == RBBI_RUN) { + // look up the current character's character category, which tells us + // which column in the state table to look at. + category = trieFunc(fData->fTrie, c); + fDictionaryCharCount += (category >= dictStart); + } + + #ifdef RBBI_DEBUG + if (gTrace) { + RBBIDebugPrintf(" %4" PRId64 " ", utext_getNativeIndex(&fText)); + if (0x20<=c && c<0x7f) { + RBBIDebugPrintf("\"%c\" ", c); + } else { + RBBIDebugPrintf("%5x ", c); + } + RBBIDebugPrintf("%3d %3d\n", state, category); + } + #endif + + // State Transition - move machine to its next state + // + + // fNextState is a variable-length array. + U_ASSERT(category<fData->fHeader->fCatCount); + state = row->fNextState[category]; /*Not accessing beyond memory*/ + row = (RowType *) + // (statetable->fTableData + (statetable->fRowLen * state)); + (tableData + tableRowLen * state); + + + uint16_t accepting = row->fAccepting; + if (accepting == ACCEPTING_UNCONDITIONAL) { + // Match found, common case. + if (mode != RBBI_START) { + result = (int32_t)UTEXT_GETNATIVEINDEX(&fText); + } + fRuleStatusIndex = row->fTagsIdx; // Remember the break status (tag) values. + } else if (accepting > ACCEPTING_UNCONDITIONAL) { + // Lookahead match is completed. + U_ASSERT(accepting < fData->fForwardTable->fLookAheadResultsSize); + int32_t lookaheadResult = fLookAheadMatches[accepting]; + if (lookaheadResult >= 0) { + fRuleStatusIndex = row->fTagsIdx; + fPosition = lookaheadResult; + return lookaheadResult; + } + } + + // If we are at the position of the '/' in a look-ahead (hard break) rule; + // record the current position, to be returned later, if the full rule matches. + // TODO: Move this check before the previous check of fAccepting. + // This would enable hard-break rules with no following context. + // But there are line break test failures when trying this. Investigate. + // Issue ICU-20837 + uint16_t rule = row->fLookAhead; + U_ASSERT(rule == 0 || rule > ACCEPTING_UNCONDITIONAL); + U_ASSERT(rule == 0 || rule < fData->fForwardTable->fLookAheadResultsSize); + if (rule > ACCEPTING_UNCONDITIONAL) { + int32_t pos = (int32_t)UTEXT_GETNATIVEINDEX(&fText); + fLookAheadMatches[rule] = pos; + } + + if (state == STOP_STATE) { + // This is the normal exit from the lookup state machine. + // We have advanced through the string until it is certain that no + // longer match is possible, no matter what characters follow. + break; + } + + // Advance to the next character. + // If this is a beginning-of-input loop iteration, don't advance + // the input position. The next iteration will be processing the + // first real input character. + if (mode == RBBI_RUN) { + c = UTEXT_NEXT32(&fText); + } else { + if (mode == RBBI_START) { + mode = RBBI_RUN; + } + } + } + + // The state machine is done. Check whether it found a match... + + // If the iterator failed to advance in the match engine, force it ahead by one. + // (This really indicates a defect in the break rules. They should always match + // at least one character.) + if (result == initialPosition) { + utext_setNativeIndex(&fText, initialPosition); + utext_next32(&fText); + result = (int32_t)utext_getNativeIndex(&fText); + fRuleStatusIndex = 0; + } + + // Leave the iterator at our result position. + fPosition = result; + #ifdef RBBI_DEBUG + if (gTrace) { + RBBIDebugPrintf("result = %d\n\n", result); + } + #endif + return result; +} + + +//----------------------------------------------------------------------------------- +// +// handleSafePrevious() +// +// Iterate backwards using the safe reverse rules. +// The logic of this function is similar to handleNext(), but simpler +// because the safe table does not require as many options. +// +//----------------------------------------------------------------------------------- +template <typename RowType, RuleBasedBreakIterator::PTrieFunc trieFunc> +int32_t RuleBasedBreakIterator::handleSafePrevious(int32_t fromPosition) { + + int32_t state; + uint16_t category = 0; + RowType *row; + UChar32 c; + int32_t result = 0; + + const RBBIStateTable *stateTable = fData->fReverseTable; + UTEXT_SETNATIVEINDEX(&fText, fromPosition); + #ifdef RBBI_DEBUG + if (gTrace) { + RBBIDebugPuts("Handle Previous pos char state category"); + } + #endif + + // if we're already at the start of the text, return DONE. + if (fData == NULL || UTEXT_GETNATIVEINDEX(&fText)==0) { + return BreakIterator::DONE; + } + + // Set the initial state for the state machine + c = UTEXT_PREVIOUS32(&fText); + state = START_STATE; + row = (RowType *) + (stateTable->fTableData + (stateTable->fRowLen * state)); + + // loop until we reach the start of the text or transition to state 0 + // + for (; c != U_SENTINEL; c = UTEXT_PREVIOUS32(&fText)) { + + // look up the current character's character category, which tells us + // which column in the state table to look at. + // + // Off the dictionary flag bit. For reverse iteration it is not used. + category = trieFunc(fData->fTrie, c); + + #ifdef RBBI_DEBUG + if (gTrace) { + RBBIDebugPrintf(" %4d ", (int32_t)utext_getNativeIndex(&fText)); + if (0x20<=c && c<0x7f) { + RBBIDebugPrintf("\"%c\" ", c); + } else { + RBBIDebugPrintf("%5x ", c); + } + RBBIDebugPrintf("%3d %3d\n", state, category); + } + #endif + + // State Transition - move machine to its next state + // + // fNextState is a variable-length array. + U_ASSERT(category<fData->fHeader->fCatCount); + state = row->fNextState[category]; /*Not accessing beyond memory*/ + row = (RowType *) + (stateTable->fTableData + (stateTable->fRowLen * state)); + + if (state == STOP_STATE) { + // This is the normal exit from the lookup state machine. + // Transistion to state zero means we have found a safe point. + break; + } + } + + // The state machine is done. Check whether it found a match... + result = (int32_t)UTEXT_GETNATIVEINDEX(&fText); + #ifdef RBBI_DEBUG + if (gTrace) { + RBBIDebugPrintf("result = %d\n\n", result); + } + #endif + return result; +} + + +//------------------------------------------------------------------------------- +// +// getRuleStatus() Return the break rule tag associated with the current +// iterator position. If the iterator arrived at its current +// position by iterating forwards, the value will have been +// cached by the handleNext() function. +// +//------------------------------------------------------------------------------- + +int32_t RuleBasedBreakIterator::getRuleStatus() const { + + // fLastRuleStatusIndex indexes to the start of the appropriate status record + // (the number of status values.) + // This function returns the last (largest) of the array of status values. + int32_t idx = fRuleStatusIndex + fData->fRuleStatusTable[fRuleStatusIndex]; + int32_t tagVal = fData->fRuleStatusTable[idx]; + + return tagVal; +} + + +int32_t RuleBasedBreakIterator::getRuleStatusVec( + int32_t *fillInVec, int32_t capacity, UErrorCode &status) { + if (U_FAILURE(status)) { + return 0; + } + + int32_t numVals = fData->fRuleStatusTable[fRuleStatusIndex]; + int32_t numValsToCopy = numVals; + if (numVals > capacity) { + status = U_BUFFER_OVERFLOW_ERROR; + numValsToCopy = capacity; + } + int i; + for (i=0; i<numValsToCopy; i++) { + fillInVec[i] = fData->fRuleStatusTable[fRuleStatusIndex + i + 1]; + } + return numVals; +} + + + +//------------------------------------------------------------------------------- +// +// getBinaryRules Access to the compiled form of the rules, +// for use by build system tools that save the data +// for standard iterator types. +// +//------------------------------------------------------------------------------- +const uint8_t *RuleBasedBreakIterator::getBinaryRules(uint32_t &length) { + const uint8_t *retPtr = NULL; + length = 0; + + if (fData != NULL) { + retPtr = (const uint8_t *)fData->fHeader; + length = fData->fHeader->fLength; + } + return retPtr; +} + + +RuleBasedBreakIterator *RuleBasedBreakIterator::createBufferClone( + void * /*stackBuffer*/, int32_t &bufferSize, UErrorCode &status) { + if (U_FAILURE(status)){ + return NULL; + } + + if (bufferSize == 0) { + bufferSize = 1; // preflighting for deprecated functionality + return NULL; + } + + BreakIterator *clonedBI = clone(); + if (clonedBI == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + } else { + status = U_SAFECLONE_ALLOCATED_WARNING; + } + return (RuleBasedBreakIterator *)clonedBI; +} + +U_NAMESPACE_END + + +static icu::UStack *gLanguageBreakFactories = nullptr; +static const icu::UnicodeString *gEmptyString = nullptr; +static icu::UInitOnce gLanguageBreakFactoriesInitOnce = U_INITONCE_INITIALIZER; +static icu::UInitOnce gRBBIInitOnce = U_INITONCE_INITIALIZER; + +/** + * Release all static memory held by breakiterator. + */ +U_CDECL_BEGIN +UBool U_CALLCONV rbbi_cleanup(void) { + delete gLanguageBreakFactories; + gLanguageBreakFactories = nullptr; + delete gEmptyString; + gEmptyString = nullptr; + gLanguageBreakFactoriesInitOnce.reset(); + gRBBIInitOnce.reset(); + return TRUE; +} +U_CDECL_END + +U_CDECL_BEGIN +static void U_CALLCONV _deleteFactory(void *obj) { + delete (icu::LanguageBreakFactory *) obj; +} +U_CDECL_END +U_NAMESPACE_BEGIN + +static void U_CALLCONV rbbiInit() { + gEmptyString = new UnicodeString(); + ucln_common_registerCleanup(UCLN_COMMON_RBBI, rbbi_cleanup); +} + +static void U_CALLCONV initLanguageFactories() { + UErrorCode status = U_ZERO_ERROR; + U_ASSERT(gLanguageBreakFactories == NULL); + gLanguageBreakFactories = new UStack(_deleteFactory, NULL, status); + if (gLanguageBreakFactories != NULL && U_SUCCESS(status)) { + ICULanguageBreakFactory *builtIn = new ICULanguageBreakFactory(status); + gLanguageBreakFactories->push(builtIn, status); +#ifdef U_LOCAL_SERVICE_HOOK + LanguageBreakFactory *extra = (LanguageBreakFactory *)uprv_svc_hook("languageBreakFactory", &status); + if (extra != NULL) { + gLanguageBreakFactories->push(extra, status); + } +#endif + } + ucln_common_registerCleanup(UCLN_COMMON_RBBI, rbbi_cleanup); +} + + +static const LanguageBreakEngine* +getLanguageBreakEngineFromFactory(UChar32 c) +{ + umtx_initOnce(gLanguageBreakFactoriesInitOnce, &initLanguageFactories); + if (gLanguageBreakFactories == NULL) { + return NULL; + } + + int32_t i = gLanguageBreakFactories->size(); + const LanguageBreakEngine *lbe = NULL; + while (--i >= 0) { + LanguageBreakFactory *factory = (LanguageBreakFactory *)(gLanguageBreakFactories->elementAt(i)); + lbe = factory->getEngineFor(c); + if (lbe != NULL) { + break; + } + } + return lbe; +} + + +//------------------------------------------------------------------------------- +// +// getLanguageBreakEngine Find an appropriate LanguageBreakEngine for the +// the character c. +// +//------------------------------------------------------------------------------- +const LanguageBreakEngine * +RuleBasedBreakIterator::getLanguageBreakEngine(UChar32 c) { + const LanguageBreakEngine *lbe = NULL; + UErrorCode status = U_ZERO_ERROR; + + if (fLanguageBreakEngines == NULL) { + fLanguageBreakEngines = new UStack(status); + if (fLanguageBreakEngines == NULL || U_FAILURE(status)) { + delete fLanguageBreakEngines; + fLanguageBreakEngines = 0; + return NULL; + } + } + + int32_t i = fLanguageBreakEngines->size(); + while (--i >= 0) { + lbe = (const LanguageBreakEngine *)(fLanguageBreakEngines->elementAt(i)); + if (lbe->handles(c)) { + return lbe; + } + } + + // No existing dictionary took the character. See if a factory wants to + // give us a new LanguageBreakEngine for this character. + lbe = getLanguageBreakEngineFromFactory(c); + + // If we got one, use it and push it on our stack. + if (lbe != NULL) { + fLanguageBreakEngines->push((void *)lbe, status); + // Even if we can't remember it, we can keep looking it up, so + // return it even if the push fails. + return lbe; + } + + // No engine is forthcoming for this character. Add it to the + // reject set. Create the reject break engine if needed. + if (fUnhandledBreakEngine == NULL) { + fUnhandledBreakEngine = new UnhandledEngine(status); + if (U_SUCCESS(status) && fUnhandledBreakEngine == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + return nullptr; + } + // Put it last so that scripts for which we have an engine get tried + // first. + fLanguageBreakEngines->insertElementAt(fUnhandledBreakEngine, 0, status); + // If we can't insert it, or creation failed, get rid of it + if (U_FAILURE(status)) { + delete fUnhandledBreakEngine; + fUnhandledBreakEngine = 0; + return NULL; + } + } + + // Tell the reject engine about the character; at its discretion, it may + // add more than just the one character. + fUnhandledBreakEngine->handleCharacter(c); + + return fUnhandledBreakEngine; +} + +void RuleBasedBreakIterator::dumpCache() { + fBreakCache->dumpCache(); +} + +void RuleBasedBreakIterator::dumpTables() { + fData->printData(); +} + +/** + * Returns the description used to create this iterator + */ + +const UnicodeString& +RuleBasedBreakIterator::getRules() const { + if (fData != NULL) { + return fData->getRuleSourceString(); + } else { + umtx_initOnce(gRBBIInitOnce, &rbbiInit); + return *gEmptyString; + } +} + +U_NAMESPACE_END + +#endif /* #if !UCONFIG_NO_BREAK_ITERATION */ |