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Diffstat (limited to 'thirdparty/graphite/src/inc/Collider.h')
-rw-r--r-- | thirdparty/graphite/src/inc/Collider.h | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/thirdparty/graphite/src/inc/Collider.h b/thirdparty/graphite/src/inc/Collider.h new file mode 100644 index 0000000000..71e8400501 --- /dev/null +++ b/thirdparty/graphite/src/inc/Collider.h @@ -0,0 +1,245 @@ +/* GRAPHITE2 LICENSING + + Copyright 2010, SIL International + All rights reserved. + + This library is free software; you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published + by the Free Software Foundation; either version 2.1 of License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should also have received a copy of the GNU Lesser General Public + License along with this library in the file named "LICENSE". + If not, write to the Free Software Foundation, 51 Franklin Street, + Suite 500, Boston, MA 02110-1335, USA or visit their web page on the + internet at http://www.fsf.org/licenses/lgpl.html. + +Alternatively, the contents of this file may be used under the terms of the +Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public +License, as published by the Free Software Foundation, either version 2 +of the License or (at your option) any later version. +*/ +#pragma once + +#include "inc/List.h" +#include "inc/Position.h" +#include "inc/Intervals.h" +#include "inc/debug.h" + +namespace graphite2 { + +class json; +class Slot; +class Segment; + +#define SLOTCOLSETUINTPROP(x, y) uint16 x() const { return _ ##x; } void y (uint16 v) { _ ##x = v; } +#define SLOTCOLSETINTPROP(x, y) int16 x() const { return _ ##x; } void y (int16 v) { _ ##x = v; } +#define SLOTCOLSETPOSITIONPROP(x, y) const Position &x() const { return _ ##x; } void y (const Position &v) { _ ##x = v; } + +// Slot attributes related to collision-fixing +class SlotCollision +{ +public: + enum { + // COLL_TESTONLY = 0, // default - test other glyphs for collision with this one, but don't move this one + COLL_FIX = 1, // fix collisions involving this glyph + COLL_IGNORE = 2, // ignore this glyph altogether + COLL_START = 4, // start of range of possible collisions + COLL_END = 8, // end of range of possible collisions + COLL_KERN = 16, // collisions with this glyph are fixed by adding kerning space after it + COLL_ISCOL = 32, // this glyph has a collision + COLL_KNOWN = 64, // we've figured out what's happening with this glyph + COLL_ISSPACE = 128, // treat this glyph as a space with regard to kerning + COLL_TEMPLOCK = 256, // Lock glyphs that have been given priority positioning + ////COLL_JUMPABLE = 128, // moving glyphs may jump this stationary glyph in any direction - DELETE + ////COLL_OVERLAP = 256, // use maxoverlap to restrict - DELETE + }; + + // Behavior for the collision.order attribute. To GDL this is an enum, to us it's a bitfield, with only 1 bit set + // Allows for easier inversion. + enum { + SEQ_ORDER_LEFTDOWN = 1, + SEQ_ORDER_RIGHTUP = 2, + SEQ_ORDER_NOABOVE = 4, + SEQ_ORDER_NOBELOW = 8, + SEQ_ORDER_NOLEFT = 16, + SEQ_ORDER_NORIGHT = 32 + }; + + SlotCollision(Segment *seg, Slot *slot); + void initFromSlot(Segment *seg, Slot *slot); + + const Rect &limit() const { return _limit; } + void setLimit(const Rect &r) { _limit = r; } + SLOTCOLSETPOSITIONPROP(shift, setShift) + SLOTCOLSETPOSITIONPROP(offset, setOffset) + SLOTCOLSETPOSITIONPROP(exclOffset, setExclOffset) + SLOTCOLSETUINTPROP(margin, setMargin) + SLOTCOLSETUINTPROP(marginWt, setMarginWt) + SLOTCOLSETUINTPROP(flags, setFlags) + SLOTCOLSETUINTPROP(exclGlyph, setExclGlyph) + SLOTCOLSETUINTPROP(seqClass, setSeqClass) + SLOTCOLSETUINTPROP(seqProxClass, setSeqProxClass) + SLOTCOLSETUINTPROP(seqOrder, setSeqOrder) + SLOTCOLSETINTPROP(seqAboveXoff, setSeqAboveXoff) + SLOTCOLSETUINTPROP(seqAboveWt, setSeqAboveWt) + SLOTCOLSETINTPROP(seqBelowXlim, setSeqBelowXlim) + SLOTCOLSETUINTPROP(seqBelowWt, setSeqBelowWt) + SLOTCOLSETUINTPROP(seqValignHt, setSeqValignHt) + SLOTCOLSETUINTPROP(seqValignWt, setSeqValignWt) + + float getKern(int dir) const; + bool ignore() const; + +private: + Rect _limit; + Position _shift; // adjustment within the given pass + Position _offset; // total adjustment for collisions + Position _exclOffset; + uint16 _margin; + uint16 _marginWt; + uint16 _flags; + uint16 _exclGlyph; + uint16 _seqClass; + uint16 _seqProxClass; + uint16 _seqOrder; + int16 _seqAboveXoff; + uint16 _seqAboveWt; + int16 _seqBelowXlim; + uint16 _seqBelowWt; + uint16 _seqValignHt; + uint16 _seqValignWt; + +}; // end of class SlotColllision + +struct BBox; +struct SlantBox; + +class ShiftCollider +{ +public: + typedef std::pair<float, float> fpair; + typedef Vector<fpair> vfpairs; + typedef vfpairs::iterator ivfpairs; + + ShiftCollider(json *dbgout); + ~ShiftCollider() throw() { }; + + bool initSlot(Segment *seg, Slot *aSlot, const Rect &constraint, + float margin, float marginMin, const Position &currShift, + const Position &currOffset, int dir, GR_MAYBE_UNUSED json * const dbgout); + bool mergeSlot(Segment *seg, Slot *slot, const SlotCollision *cinfo, const Position &currShift, bool isAfter, + bool sameCluster, bool &hasCol, bool isExclusion, GR_MAYBE_UNUSED json * const dbgout); + Position resolve(Segment *seg, bool &isCol, GR_MAYBE_UNUSED json * const dbgout); + void addBox_slope(bool isx, const Rect &box, const BBox &bb, const SlantBox &sb, const Position &org, float weight, float m, bool minright, int mode); + void removeBox(const Rect &box, const BBox &bb, const SlantBox &sb, const Position &org, int mode); + const Position &origin() const { return _origin; } + +#if !defined GRAPHITE2_NTRACING + void outputJsonDbg(json * const dbgout, Segment *seg, int axis); + void outputJsonDbgStartSlot(json * const dbgout, Segment *seg); + void outputJsonDbgEndSlot(json * const dbgout, Position resultPos, int bestAxis, bool isCol); + void outputJsonDbgOneVector(json * const dbgout, Segment *seg, int axis, float tleft, float bestCost, float bestVal); + void outputJsonDbgRawRanges(json * const dbgout, int axis); + void outputJsonDbgRemovals(json * const dbgout, int axis, Segment *seg); +#endif + + CLASS_NEW_DELETE; + +protected: + Zones _ranges[4]; // possible movements in 4 directions (horizontally, vertically, diagonally); + Slot * _target; // the glyph to fix + Rect _limit; + Position _currShift; + Position _currOffset; + Position _origin; // Base for all relative calculations + float _margin; + float _marginWt; + float _len[4]; + uint16 _seqClass; + uint16 _seqProxClass; + uint16 _seqOrder; + + //bool _scraping[4]; + +}; // end of class ShiftCollider + +inline +ShiftCollider::ShiftCollider(GR_MAYBE_UNUSED json *dbgout) +: _target(0), + _margin(0.0), + _marginWt(0.0), + _seqClass(0), + _seqProxClass(0), + _seqOrder(0) +{ +#if !defined GRAPHITE2_NTRACING + for (int i = 0; i < 4; ++i) + _ranges[i].setdebug(dbgout); +#endif +} + +class KernCollider +{ +public: + KernCollider(json *dbg); + ~KernCollider() throw() { }; + bool initSlot(Segment *seg, Slot *aSlot, const Rect &constraint, float margin, + const Position &currShift, const Position &offsetPrev, int dir, + float ymin, float ymax, json * const dbgout); + bool mergeSlot(Segment *seg, Slot *slot, const Position &currShift, float currSpace, int dir, json * const dbgout); + Position resolve(Segment *seg, Slot *slot, int dir, json * const dbgout); + void shift(const Position &mv, int dir); + + CLASS_NEW_DELETE; + +private: + Slot * _target; // the glyph to fix + Rect _limit; + float _margin; + Position _offsetPrev; // kern from a previous pass + Position _currShift; // NOT USED?? + float _miny; // y-coordinates offset by global slot position + float _maxy; + Vector<float> _edges; // edges of horizontal slices + float _sliceWidth; // width of each slice + float _mingap; + float _xbound; // max or min edge + bool _hit; + +#if !defined GRAPHITE2_NTRACING + // Debugging + Segment * _seg; + Vector<float> _nearEdges; // closest potential collision in each slice + Vector<Slot*> _slotNear; +#endif +}; // end of class KernCollider + + +inline +float sqr(float x) { + return x * x; +} + +inline +KernCollider::KernCollider(GR_MAYBE_UNUSED json *dbg) +: _target(0), + _margin(0.0f), + _miny(-1e38f), + _maxy(1e38f), + _sliceWidth(0.0f), + _mingap(0.0f), + _xbound(0.0), + _hit(false) +{ +#if !defined GRAPHITE2_NTRACING + _seg = 0; +#endif +}; + +}; // end of namespace graphite2 |