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-rw-r--r--thirdparty/glslang/LICENSE.txt108
-rw-r--r--thirdparty/glslang/glslang/Include/Common.h4
2 files changed, 111 insertions, 1 deletions
diff --git a/thirdparty/glslang/LICENSE.txt b/thirdparty/glslang/LICENSE.txt
new file mode 100644
index 0000000000..a10c0944f8
--- /dev/null
+++ b/thirdparty/glslang/LICENSE.txt
@@ -0,0 +1,108 @@
+Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
+generation. Glslang proper requires use of two licenses, one that covers
+non-preprocessing and an additional one that covers preprocessing.
+
+Bison was removed long ago. You can build glslang from the source grammar,
+using tools of your choice, without using bison or any bison files.
+
+Other parts, outside of glslang proper, include:
+
+- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
+ a parse and codegen project. See it for its license.
+
+- update_glslang_sources.py, which is not part of the project proper and does
+ not need to be used.
+
+- the SPIR-V "remapper", which is optional, but has the same license as
+ glslang proper
+
+- Google tests and SPIR-V tools, and anything in the external subdirectory
+ are external and optional; see them for their respective licenses.
+
+--------------------------------------------------------------------------------
+
+The core of glslang-proper, minus the preprocessor is licenced as follows:
+
+//
+// Copyright (C) 2015-2018 Google, Inc.
+// Copyright (C) <various other dates and companies>
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+
+--------------------------------------------------------------------------------
+
+The preprocessor has the core license stated above, plus an additional licence:
+
+/****************************************************************************\
+Copyright (c) 2002, NVIDIA Corporation.
+
+NVIDIA Corporation("NVIDIA") supplies this software to you in
+consideration of your agreement to the following terms, and your use,
+installation, modification or redistribution of this NVIDIA software
+constitutes acceptance of these terms. If you do not agree with these
+terms, please do not use, install, modify or redistribute this NVIDIA
+software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, NVIDIA grants you a personal, non-exclusive
+license, under NVIDIA's copyrights in this original NVIDIA software (the
+"NVIDIA Software"), to use, reproduce, modify and redistribute the
+NVIDIA Software, with or without modifications, in source and/or binary
+forms; provided that if you redistribute the NVIDIA Software, you must
+retain the copyright notice of NVIDIA, this notice and the following
+text and disclaimers in all such redistributions of the NVIDIA Software.
+Neither the name, trademarks, service marks nor logos of NVIDIA
+Corporation may be used to endorse or promote products derived from the
+NVIDIA Software without specific prior written permission from NVIDIA.
+Except as expressly stated in this notice, no other rights or licenses
+express or implied, are granted by NVIDIA herein, including but not
+limited to any patent rights that may be infringed by your derivative
+works or by other works in which the NVIDIA Software may be
+incorporated. No hardware is licensed hereunder.
+
+THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
+NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
+PRODUCTS.
+
+IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
+INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
+OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
+NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
+TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
+NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+\****************************************************************************/
diff --git a/thirdparty/glslang/glslang/Include/Common.h b/thirdparty/glslang/glslang/Include/Common.h
index 733a790cfd..a82c3af4dc 100644
--- a/thirdparty/glslang/glslang/Include/Common.h
+++ b/thirdparty/glslang/glslang/Include/Common.h
@@ -50,7 +50,9 @@ std::string to_string(const T& val) {
}
#endif
-#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || defined MINGW_HAS_SECURE_API
+// -- GODOT start --
+#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) /* || defined MINGW_HAS_SECURE_API*/
+// -- GODOT end --
#include <basetsd.h>
#ifndef snprintf
#define snprintf sprintf_s