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path: root/thirdparty/glslang/StandAlone/ResourceLimits.cpp
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diff --git a/thirdparty/glslang/StandAlone/ResourceLimits.cpp b/thirdparty/glslang/StandAlone/ResourceLimits.cpp
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+++ b/thirdparty/glslang/StandAlone/ResourceLimits.cpp
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+//
+// Copyright (C) 2016 Google, Inc.
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+
+#include <cstdlib>
+#include <cstring>
+#include <sstream>
+#include <cctype>
+
+#include "ResourceLimits.h"
+
+namespace glslang {
+
+const TBuiltInResource DefaultTBuiltInResource = {
+ /* .MaxLights = */ 32,
+ /* .MaxClipPlanes = */ 6,
+ /* .MaxTextureUnits = */ 32,
+ /* .MaxTextureCoords = */ 32,
+ /* .MaxVertexAttribs = */ 64,
+ /* .MaxVertexUniformComponents = */ 4096,
+ /* .MaxVaryingFloats = */ 64,
+ /* .MaxVertexTextureImageUnits = */ 32,
+ /* .MaxCombinedTextureImageUnits = */ 80,
+ /* .MaxTextureImageUnits = */ 32,
+ /* .MaxFragmentUniformComponents = */ 4096,
+ /* .MaxDrawBuffers = */ 32,
+ /* .MaxVertexUniformVectors = */ 128,
+ /* .MaxVaryingVectors = */ 8,
+ /* .MaxFragmentUniformVectors = */ 16,
+ /* .MaxVertexOutputVectors = */ 16,
+ /* .MaxFragmentInputVectors = */ 15,
+ /* .MinProgramTexelOffset = */ -8,
+ /* .MaxProgramTexelOffset = */ 7,
+ /* .MaxClipDistances = */ 8,
+ /* .MaxComputeWorkGroupCountX = */ 65535,
+ /* .MaxComputeWorkGroupCountY = */ 65535,
+ /* .MaxComputeWorkGroupCountZ = */ 65535,
+ /* .MaxComputeWorkGroupSizeX = */ 1024,
+ /* .MaxComputeWorkGroupSizeY = */ 1024,
+ /* .MaxComputeWorkGroupSizeZ = */ 64,
+ /* .MaxComputeUniformComponents = */ 1024,
+ /* .MaxComputeTextureImageUnits = */ 16,
+ /* .MaxComputeImageUniforms = */ 8,
+ /* .MaxComputeAtomicCounters = */ 8,
+ /* .MaxComputeAtomicCounterBuffers = */ 1,
+ /* .MaxVaryingComponents = */ 60,
+ /* .MaxVertexOutputComponents = */ 64,
+ /* .MaxGeometryInputComponents = */ 64,
+ /* .MaxGeometryOutputComponents = */ 128,
+ /* .MaxFragmentInputComponents = */ 128,
+ /* .MaxImageUnits = */ 8,
+ /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
+ /* .MaxCombinedShaderOutputResources = */ 8,
+ /* .MaxImageSamples = */ 0,
+ /* .MaxVertexImageUniforms = */ 0,
+ /* .MaxTessControlImageUniforms = */ 0,
+ /* .MaxTessEvaluationImageUniforms = */ 0,
+ /* .MaxGeometryImageUniforms = */ 0,
+ /* .MaxFragmentImageUniforms = */ 8,
+ /* .MaxCombinedImageUniforms = */ 8,
+ /* .MaxGeometryTextureImageUnits = */ 16,
+ /* .MaxGeometryOutputVertices = */ 256,
+ /* .MaxGeometryTotalOutputComponents = */ 1024,
+ /* .MaxGeometryUniformComponents = */ 1024,
+ /* .MaxGeometryVaryingComponents = */ 64,
+ /* .MaxTessControlInputComponents = */ 128,
+ /* .MaxTessControlOutputComponents = */ 128,
+ /* .MaxTessControlTextureImageUnits = */ 16,
+ /* .MaxTessControlUniformComponents = */ 1024,
+ /* .MaxTessControlTotalOutputComponents = */ 4096,
+ /* .MaxTessEvaluationInputComponents = */ 128,
+ /* .MaxTessEvaluationOutputComponents = */ 128,
+ /* .MaxTessEvaluationTextureImageUnits = */ 16,
+ /* .MaxTessEvaluationUniformComponents = */ 1024,
+ /* .MaxTessPatchComponents = */ 120,
+ /* .MaxPatchVertices = */ 32,
+ /* .MaxTessGenLevel = */ 64,
+ /* .MaxViewports = */ 16,
+ /* .MaxVertexAtomicCounters = */ 0,
+ /* .MaxTessControlAtomicCounters = */ 0,
+ /* .MaxTessEvaluationAtomicCounters = */ 0,
+ /* .MaxGeometryAtomicCounters = */ 0,
+ /* .MaxFragmentAtomicCounters = */ 8,
+ /* .MaxCombinedAtomicCounters = */ 8,
+ /* .MaxAtomicCounterBindings = */ 1,
+ /* .MaxVertexAtomicCounterBuffers = */ 0,
+ /* .MaxTessControlAtomicCounterBuffers = */ 0,
+ /* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
+ /* .MaxGeometryAtomicCounterBuffers = */ 0,
+ /* .MaxFragmentAtomicCounterBuffers = */ 1,
+ /* .MaxCombinedAtomicCounterBuffers = */ 1,
+ /* .MaxAtomicCounterBufferSize = */ 16384,
+ /* .MaxTransformFeedbackBuffers = */ 4,
+ /* .MaxTransformFeedbackInterleavedComponents = */ 64,
+ /* .MaxCullDistances = */ 8,
+ /* .MaxCombinedClipAndCullDistances = */ 8,
+ /* .MaxSamples = */ 4,
+ /* .maxMeshOutputVerticesNV = */ 256,
+ /* .maxMeshOutputPrimitivesNV = */ 512,
+ /* .maxMeshWorkGroupSizeX_NV = */ 32,
+ /* .maxMeshWorkGroupSizeY_NV = */ 1,
+ /* .maxMeshWorkGroupSizeZ_NV = */ 1,
+ /* .maxTaskWorkGroupSizeX_NV = */ 32,
+ /* .maxTaskWorkGroupSizeY_NV = */ 1,
+ /* .maxTaskWorkGroupSizeZ_NV = */ 1,
+ /* .maxMeshViewCountNV = */ 4,
+ /* .maxDualSourceDrawBuffersEXT = */ 1,
+
+ /* .limits = */ {
+ /* .nonInductiveForLoops = */ 1,
+ /* .whileLoops = */ 1,
+ /* .doWhileLoops = */ 1,
+ /* .generalUniformIndexing = */ 1,
+ /* .generalAttributeMatrixVectorIndexing = */ 1,
+ /* .generalVaryingIndexing = */ 1,
+ /* .generalSamplerIndexing = */ 1,
+ /* .generalVariableIndexing = */ 1,
+ /* .generalConstantMatrixVectorIndexing = */ 1,
+ }};
+
+std::string GetDefaultTBuiltInResourceString()
+{
+ std::ostringstream ostream;
+
+ ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n"
+ << "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n"
+ << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n"
+ << "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n"
+ << "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n"
+ << "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n"
+ << "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n"
+ << "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n"
+ << "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n"
+ << "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n"
+ << "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n"
+ << "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n"
+ << "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n"
+ << "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n"
+ << "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n"
+ << "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n"
+ << "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n"
+ << "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n"
+ << "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n"
+ << "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n"
+ << "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n"
+ << "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n"
+ << "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n"
+ << "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n"
+ << "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n"
+ << "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n"
+ << "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n"
+ << "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n"
+ << "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n"
+ << "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n"
+ << "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n"
+ << "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n"
+ << "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n"
+ << "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n"
+ << "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n"
+ << "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n"
+ << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n"
+ << "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n"
+ << "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n"
+ << "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n"
+ << "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
+ << "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n"
+ << "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n"
+ << "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n"
+ << "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n"
+ << "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n"
+ << "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n"
+ << "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n"
+ << "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n"
+ << "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n"
+ << "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n"
+ << "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n"
+ << "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n"
+ << "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n"
+ << "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n"
+ << "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n"
+ << "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n"
+ << "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n"
+ << "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n"
+ << "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n"
+ << "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n"
+ << "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n"
+ << "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n"
+ << "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n"
+ << "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n"
+ << "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n"
+ << "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n"
+ << "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n"
+ << "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n"
+ << "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n"
+ << "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n"
+ << "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n"
+ << "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n"
+ << "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n"
+ << "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n"
+ << "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n"
+ << "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n"
+ << "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n"
+ << "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n"
+ << "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n"
+ << "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
+ << "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
+ << "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
+ << "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n"
+ << "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n"
+ << "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n"
+ << "MaxMeshWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_NV << "\n"
+ << "MaxMeshWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_NV << "\n"
+ << "MaxTaskWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_NV << "\n"
+ << "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
+ << "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
+ << "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
+ << "MaxDualSourceDrawBuffersEXT " << DefaultTBuiltInResource.maxDualSourceDrawBuffersEXT << "\n"
+ << "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
+ << "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
+ << "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
+ << "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n"
+ << "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n"
+ << "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n"
+ << "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n"
+ << "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n"
+ << "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n"
+ ;
+
+ return ostream.str();
+}
+
+void DecodeResourceLimits(TBuiltInResource* resources, char* config)
+{
+ static const char* delims = " \t\n\r";
+
+ size_t pos = 0;
+ std::string configStr(config);
+
+ while ((pos = configStr.find_first_not_of(delims, pos)) != std::string::npos) {
+ const size_t token_s = pos;
+ const size_t token_e = configStr.find_first_of(delims, token_s);
+ const size_t value_s = configStr.find_first_not_of(delims, token_e);
+ const size_t value_e = configStr.find_first_of(delims, value_s);
+ pos = value_e;
+
+ // Faster to use compare(), but prefering readability.
+ const std::string tokenStr = configStr.substr(token_s, token_e-token_s);
+ const std::string valueStr = configStr.substr(value_s, value_e-value_s);
+
+ if (value_s == std::string::npos || ! (valueStr[0] == '-' || isdigit(valueStr[0]))) {
+ printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n",
+ valueStr.c_str());
+ return;
+ }
+
+ const int value = std::atoi(valueStr.c_str());
+
+ if (tokenStr == "MaxLights")
+ resources->maxLights = value;
+ else if (tokenStr == "MaxClipPlanes")
+ resources->maxClipPlanes = value;
+ else if (tokenStr == "MaxTextureUnits")
+ resources->maxTextureUnits = value;
+ else if (tokenStr == "MaxTextureCoords")
+ resources->maxTextureCoords = value;
+ else if (tokenStr == "MaxVertexAttribs")
+ resources->maxVertexAttribs = value;
+ else if (tokenStr == "MaxVertexUniformComponents")
+ resources->maxVertexUniformComponents = value;
+ else if (tokenStr == "MaxVaryingFloats")
+ resources->maxVaryingFloats = value;
+ else if (tokenStr == "MaxVertexTextureImageUnits")
+ resources->maxVertexTextureImageUnits = value;
+ else if (tokenStr == "MaxCombinedTextureImageUnits")
+ resources->maxCombinedTextureImageUnits = value;
+ else if (tokenStr == "MaxTextureImageUnits")
+ resources->maxTextureImageUnits = value;
+ else if (tokenStr == "MaxFragmentUniformComponents")
+ resources->maxFragmentUniformComponents = value;
+ else if (tokenStr == "MaxDrawBuffers")
+ resources->maxDrawBuffers = value;
+ else if (tokenStr == "MaxVertexUniformVectors")
+ resources->maxVertexUniformVectors = value;
+ else if (tokenStr == "MaxVaryingVectors")
+ resources->maxVaryingVectors = value;
+ else if (tokenStr == "MaxFragmentUniformVectors")
+ resources->maxFragmentUniformVectors = value;
+ else if (tokenStr == "MaxVertexOutputVectors")
+ resources->maxVertexOutputVectors = value;
+ else if (tokenStr == "MaxFragmentInputVectors")
+ resources->maxFragmentInputVectors = value;
+ else if (tokenStr == "MinProgramTexelOffset")
+ resources->minProgramTexelOffset = value;
+ else if (tokenStr == "MaxProgramTexelOffset")
+ resources->maxProgramTexelOffset = value;
+ else if (tokenStr == "MaxClipDistances")
+ resources->maxClipDistances = value;
+ else if (tokenStr == "MaxComputeWorkGroupCountX")
+ resources->maxComputeWorkGroupCountX = value;
+ else if (tokenStr == "MaxComputeWorkGroupCountY")
+ resources->maxComputeWorkGroupCountY = value;
+ else if (tokenStr == "MaxComputeWorkGroupCountZ")
+ resources->maxComputeWorkGroupCountZ = value;
+ else if (tokenStr == "MaxComputeWorkGroupSizeX")
+ resources->maxComputeWorkGroupSizeX = value;
+ else if (tokenStr == "MaxComputeWorkGroupSizeY")
+ resources->maxComputeWorkGroupSizeY = value;
+ else if (tokenStr == "MaxComputeWorkGroupSizeZ")
+ resources->maxComputeWorkGroupSizeZ = value;
+ else if (tokenStr == "MaxComputeUniformComponents")
+ resources->maxComputeUniformComponents = value;
+ else if (tokenStr == "MaxComputeTextureImageUnits")
+ resources->maxComputeTextureImageUnits = value;
+ else if (tokenStr == "MaxComputeImageUniforms")
+ resources->maxComputeImageUniforms = value;
+ else if (tokenStr == "MaxComputeAtomicCounters")
+ resources->maxComputeAtomicCounters = value;
+ else if (tokenStr == "MaxComputeAtomicCounterBuffers")
+ resources->maxComputeAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxVaryingComponents")
+ resources->maxVaryingComponents = value;
+ else if (tokenStr == "MaxVertexOutputComponents")
+ resources->maxVertexOutputComponents = value;
+ else if (tokenStr == "MaxGeometryInputComponents")
+ resources->maxGeometryInputComponents = value;
+ else if (tokenStr == "MaxGeometryOutputComponents")
+ resources->maxGeometryOutputComponents = value;
+ else if (tokenStr == "MaxFragmentInputComponents")
+ resources->maxFragmentInputComponents = value;
+ else if (tokenStr == "MaxImageUnits")
+ resources->maxImageUnits = value;
+ else if (tokenStr == "MaxCombinedImageUnitsAndFragmentOutputs")
+ resources->maxCombinedImageUnitsAndFragmentOutputs = value;
+ else if (tokenStr == "MaxCombinedShaderOutputResources")
+ resources->maxCombinedShaderOutputResources = value;
+ else if (tokenStr == "MaxImageSamples")
+ resources->maxImageSamples = value;
+ else if (tokenStr == "MaxVertexImageUniforms")
+ resources->maxVertexImageUniforms = value;
+ else if (tokenStr == "MaxTessControlImageUniforms")
+ resources->maxTessControlImageUniforms = value;
+ else if (tokenStr == "MaxTessEvaluationImageUniforms")
+ resources->maxTessEvaluationImageUniforms = value;
+ else if (tokenStr == "MaxGeometryImageUniforms")
+ resources->maxGeometryImageUniforms = value;
+ else if (tokenStr == "MaxFragmentImageUniforms")
+ resources->maxFragmentImageUniforms = value;
+ else if (tokenStr == "MaxCombinedImageUniforms")
+ resources->maxCombinedImageUniforms = value;
+ else if (tokenStr == "MaxGeometryTextureImageUnits")
+ resources->maxGeometryTextureImageUnits = value;
+ else if (tokenStr == "MaxGeometryOutputVertices")
+ resources->maxGeometryOutputVertices = value;
+ else if (tokenStr == "MaxGeometryTotalOutputComponents")
+ resources->maxGeometryTotalOutputComponents = value;
+ else if (tokenStr == "MaxGeometryUniformComponents")
+ resources->maxGeometryUniformComponents = value;
+ else if (tokenStr == "MaxGeometryVaryingComponents")
+ resources->maxGeometryVaryingComponents = value;
+ else if (tokenStr == "MaxTessControlInputComponents")
+ resources->maxTessControlInputComponents = value;
+ else if (tokenStr == "MaxTessControlOutputComponents")
+ resources->maxTessControlOutputComponents = value;
+ else if (tokenStr == "MaxTessControlTextureImageUnits")
+ resources->maxTessControlTextureImageUnits = value;
+ else if (tokenStr == "MaxTessControlUniformComponents")
+ resources->maxTessControlUniformComponents = value;
+ else if (tokenStr == "MaxTessControlTotalOutputComponents")
+ resources->maxTessControlTotalOutputComponents = value;
+ else if (tokenStr == "MaxTessEvaluationInputComponents")
+ resources->maxTessEvaluationInputComponents = value;
+ else if (tokenStr == "MaxTessEvaluationOutputComponents")
+ resources->maxTessEvaluationOutputComponents = value;
+ else if (tokenStr == "MaxTessEvaluationTextureImageUnits")
+ resources->maxTessEvaluationTextureImageUnits = value;
+ else if (tokenStr == "MaxTessEvaluationUniformComponents")
+ resources->maxTessEvaluationUniformComponents = value;
+ else if (tokenStr == "MaxTessPatchComponents")
+ resources->maxTessPatchComponents = value;
+ else if (tokenStr == "MaxPatchVertices")
+ resources->maxPatchVertices = value;
+ else if (tokenStr == "MaxTessGenLevel")
+ resources->maxTessGenLevel = value;
+ else if (tokenStr == "MaxViewports")
+ resources->maxViewports = value;
+ else if (tokenStr == "MaxVertexAtomicCounters")
+ resources->maxVertexAtomicCounters = value;
+ else if (tokenStr == "MaxTessControlAtomicCounters")
+ resources->maxTessControlAtomicCounters = value;
+ else if (tokenStr == "MaxTessEvaluationAtomicCounters")
+ resources->maxTessEvaluationAtomicCounters = value;
+ else if (tokenStr == "MaxGeometryAtomicCounters")
+ resources->maxGeometryAtomicCounters = value;
+ else if (tokenStr == "MaxFragmentAtomicCounters")
+ resources->maxFragmentAtomicCounters = value;
+ else if (tokenStr == "MaxCombinedAtomicCounters")
+ resources->maxCombinedAtomicCounters = value;
+ else if (tokenStr == "MaxAtomicCounterBindings")
+ resources->maxAtomicCounterBindings = value;
+ else if (tokenStr == "MaxVertexAtomicCounterBuffers")
+ resources->maxVertexAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxTessControlAtomicCounterBuffers")
+ resources->maxTessControlAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxTessEvaluationAtomicCounterBuffers")
+ resources->maxTessEvaluationAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxGeometryAtomicCounterBuffers")
+ resources->maxGeometryAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxFragmentAtomicCounterBuffers")
+ resources->maxFragmentAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxCombinedAtomicCounterBuffers")
+ resources->maxCombinedAtomicCounterBuffers = value;
+ else if (tokenStr == "MaxAtomicCounterBufferSize")
+ resources->maxAtomicCounterBufferSize = value;
+ else if (tokenStr == "MaxTransformFeedbackBuffers")
+ resources->maxTransformFeedbackBuffers = value;
+ else if (tokenStr == "MaxTransformFeedbackInterleavedComponents")
+ resources->maxTransformFeedbackInterleavedComponents = value;
+ else if (tokenStr == "MaxCullDistances")
+ resources->maxCullDistances = value;
+ else if (tokenStr == "MaxCombinedClipAndCullDistances")
+ resources->maxCombinedClipAndCullDistances = value;
+ else if (tokenStr == "MaxSamples")
+ resources->maxSamples = value;
+ else if (tokenStr == "MaxMeshOutputVerticesNV")
+ resources->maxMeshOutputVerticesNV = value;
+ else if (tokenStr == "MaxMeshOutputPrimitivesNV")
+ resources->maxMeshOutputPrimitivesNV = value;
+ else if (tokenStr == "MaxMeshWorkGroupSizeX_NV")
+ resources->maxMeshWorkGroupSizeX_NV = value;
+ else if (tokenStr == "MaxMeshWorkGroupSizeY_NV")
+ resources->maxMeshWorkGroupSizeY_NV = value;
+ else if (tokenStr == "MaxMeshWorkGroupSizeZ_NV")
+ resources->maxMeshWorkGroupSizeZ_NV = value;
+ else if (tokenStr == "MaxTaskWorkGroupSizeX_NV")
+ resources->maxTaskWorkGroupSizeX_NV = value;
+ else if (tokenStr == "MaxTaskWorkGroupSizeY_NV")
+ resources->maxTaskWorkGroupSizeY_NV = value;
+ else if (tokenStr == "MaxTaskWorkGroupSizeZ_NV")
+ resources->maxTaskWorkGroupSizeZ_NV = value;
+ else if (tokenStr == "MaxMeshViewCountNV")
+ resources->maxMeshViewCountNV = value;
+ else if (tokenStr == "nonInductiveForLoops")
+ resources->limits.nonInductiveForLoops = (value != 0);
+ else if (tokenStr == "whileLoops")
+ resources->limits.whileLoops = (value != 0);
+ else if (tokenStr == "doWhileLoops")
+ resources->limits.doWhileLoops = (value != 0);
+ else if (tokenStr == "generalUniformIndexing")
+ resources->limits.generalUniformIndexing = (value != 0);
+ else if (tokenStr == "generalAttributeMatrixVectorIndexing")
+ resources->limits.generalAttributeMatrixVectorIndexing = (value != 0);
+ else if (tokenStr == "generalVaryingIndexing")
+ resources->limits.generalVaryingIndexing = (value != 0);
+ else if (tokenStr == "generalSamplerIndexing")
+ resources->limits.generalSamplerIndexing = (value != 0);
+ else if (tokenStr == "generalVariableIndexing")
+ resources->limits.generalVariableIndexing = (value != 0);
+ else if (tokenStr == "generalConstantMatrixVectorIndexing")
+ resources->limits.generalConstantMatrixVectorIndexing = (value != 0);
+ else
+ printf("Warning: unrecognized limit (%s) in configuration file.\n", tokenStr.c_str());
+
+ }
+}
+
+} // end namespace glslang