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diff --git a/thirdparty/glslang/StandAlone/DirStackFileIncluder.h b/thirdparty/glslang/StandAlone/DirStackFileIncluder.h
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--- a/thirdparty/glslang/StandAlone/DirStackFileIncluder.h
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@@ -1,149 +0,0 @@
-//
-// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-// Copyright (C) 2017 Google, Inc.
-//
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-// POSSIBILITY OF SUCH DAMAGE.
-//
-
-#pragma once
-
-#include <vector>
-#include <string>
-#include <fstream>
-#include <algorithm>
-#include <set>
-
-#include "./../glslang/Public/ShaderLang.h"
-
-// Default include class for normal include convention of search backward
-// through the stack of active include paths (for nested includes).
-// Can be overridden to customize.
-class DirStackFileIncluder : public glslang::TShader::Includer {
-public:
- DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
-
- virtual IncludeResult* includeLocal(const char* headerName,
- const char* includerName,
- size_t inclusionDepth) override
- {
- return readLocalPath(headerName, includerName, (int)inclusionDepth);
- }
-
- virtual IncludeResult* includeSystem(const char* headerName,
- const char* /*includerName*/,
- size_t /*inclusionDepth*/) override
- {
- return readSystemPath(headerName);
- }
-
- // Externally set directories. E.g., from a command-line -I<dir>.
- // - Most-recently pushed are checked first.
- // - All these are checked after the parse-time stack of local directories
- // is checked.
- // - This only applies to the "local" form of #include.
- // - Makes its own copy of the path.
- virtual void pushExternalLocalDirectory(const std::string& dir)
- {
- directoryStack.push_back(dir);
- externalLocalDirectoryCount = (int)directoryStack.size();
- }
-
- virtual void releaseInclude(IncludeResult* result) override
- {
- if (result != nullptr) {
- delete [] static_cast<tUserDataElement*>(result->userData);
- delete result;
- }
- }
-
- virtual std::set<std::string> getIncludedFiles()
- {
- return includedFiles;
- }
-
- virtual ~DirStackFileIncluder() override { }
-
-protected:
- typedef char tUserDataElement;
- std::vector<std::string> directoryStack;
- int externalLocalDirectoryCount;
- std::set<std::string> includedFiles;
-
- // Search for a valid "local" path based on combining the stack of include
- // directories and the nominal name of the header.
- virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
- {
- // Discard popped include directories, and
- // initialize when at parse-time first level.
- directoryStack.resize(depth + externalLocalDirectoryCount);
- if (depth == 1)
- directoryStack.back() = getDirectory(includerName);
-
- // Find a directory that works, using a reverse search of the include stack.
- for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
- std::string path = *it + '/' + headerName;
- std::replace(path.begin(), path.end(), '\\', '/');
- std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
- if (file) {
- directoryStack.push_back(getDirectory(path));
- includedFiles.insert(path);
- return newIncludeResult(path, file, (int)file.tellg());
- }
- }
-
- return nullptr;
- }
-
- // Search for a valid <system> path.
- // Not implemented yet; returning nullptr signals failure to find.
- virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
- {
- return nullptr;
- }
-
- // Do actual reading of the file, filling in a new include result.
- virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
- {
- char* content = new tUserDataElement [length];
- file.seekg(0, file.beg);
- file.read(content, length);
- return new IncludeResult(path, content, length, content);
- }
-
- // If no path markers, return current working directory.
- // Otherwise, strip file name and return path leading up to it.
- virtual std::string getDirectory(const std::string path) const
- {
- size_t last = path.find_last_of("/\\");
- return last == std::string::npos ? "." : path.substr(0, last);
- }
-};