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diff --git a/thirdparty/glslang/StandAlone/DirStackFileIncluder.h b/thirdparty/glslang/StandAlone/DirStackFileIncluder.h
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+//
+// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+// Copyright (C) 2017 Google, Inc.
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+
+#pragma once
+
+#include <vector>
+#include <string>
+#include <fstream>
+#include <algorithm>
+
+#include "./../glslang/Public/ShaderLang.h"
+
+// Default include class for normal include convention of search backward
+// through the stack of active include paths (for nested includes).
+// Can be overridden to customize.
+class DirStackFileIncluder : public glslang::TShader::Includer {
+public:
+ DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
+
+ virtual IncludeResult* includeLocal(const char* headerName,
+ const char* includerName,
+ size_t inclusionDepth) override
+ {
+ return readLocalPath(headerName, includerName, (int)inclusionDepth);
+ }
+
+ virtual IncludeResult* includeSystem(const char* headerName,
+ const char* /*includerName*/,
+ size_t /*inclusionDepth*/) override
+ {
+ return readSystemPath(headerName);
+ }
+
+ // Externally set directories. E.g., from a command-line -I<dir>.
+ // - Most-recently pushed are checked first.
+ // - All these are checked after the parse-time stack of local directories
+ // is checked.
+ // - This only applies to the "local" form of #include.
+ // - Makes its own copy of the path.
+ virtual void pushExternalLocalDirectory(const std::string& dir)
+ {
+ directoryStack.push_back(dir);
+ externalLocalDirectoryCount = (int)directoryStack.size();
+ }
+
+ virtual void releaseInclude(IncludeResult* result) override
+ {
+ if (result != nullptr) {
+ delete [] static_cast<tUserDataElement*>(result->userData);
+ delete result;
+ }
+ }
+
+ virtual ~DirStackFileIncluder() override { }
+
+protected:
+ typedef char tUserDataElement;
+ std::vector<std::string> directoryStack;
+ int externalLocalDirectoryCount;
+
+ // Search for a valid "local" path based on combining the stack of include
+ // directories and the nominal name of the header.
+ virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
+ {
+ // Discard popped include directories, and
+ // initialize when at parse-time first level.
+ directoryStack.resize(depth + externalLocalDirectoryCount);
+ if (depth == 1)
+ directoryStack.back() = getDirectory(includerName);
+
+ // Find a directory that works, using a reverse search of the include stack.
+ for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
+ std::string path = *it + '/' + headerName;
+ std::replace(path.begin(), path.end(), '\\', '/');
+ std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
+ if (file) {
+ directoryStack.push_back(getDirectory(path));
+ return newIncludeResult(path, file, (int)file.tellg());
+ }
+ }
+
+ return nullptr;
+ }
+
+ // Search for a valid <system> path.
+ // Not implemented yet; returning nullptr signals failure to find.
+ virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
+ {
+ return nullptr;
+ }
+
+ // Do actual reading of the file, filling in a new include result.
+ virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
+ {
+ char* content = new tUserDataElement [length];
+ file.seekg(0, file.beg);
+ file.read(content, length);
+ return new IncludeResult(path, content, length, content);
+ }
+
+ // If no path markers, return current working directory.
+ // Otherwise, strip file name and return path leading up to it.
+ virtual std::string getDirectory(const std::string path) const
+ {
+ size_t last = path.find_last_of("/\\");
+ return last == std::string::npos ? "." : path.substr(0, last);
+ }
+};