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Diffstat (limited to 'thirdparty/glslang/SPIRV/SpvBuilder.cpp')
-rw-r--r--thirdparty/glslang/SPIRV/SpvBuilder.cpp746
1 files changed, 725 insertions, 21 deletions
diff --git a/thirdparty/glslang/SPIRV/SpvBuilder.cpp b/thirdparty/glslang/SPIRV/SpvBuilder.cpp
index 36a3f09744..7c5ea874ba 100644
--- a/thirdparty/glslang/SPIRV/SpvBuilder.cpp
+++ b/thirdparty/glslang/SPIRV/SpvBuilder.cpp
@@ -59,12 +59,15 @@ namespace spv {
Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
spvVersion(spvVersion),
- source(SourceLanguageUnknown),
+ sourceLang(SourceLanguageUnknown),
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
currentFile(nullptr),
+ currentFileId(NoResult),
+ lastDebugScopeId(NoResult),
emitOpLines(false),
+ emitNonSemanticShaderDebugInfo(false),
addressModel(AddressingModelLogical),
memoryModel(MemoryModelGLSL450),
builderNumber(magicNumber),
@@ -98,8 +101,12 @@ void Builder::setLine(int lineNum)
{
if (lineNum != 0 && lineNum != currentLine) {
currentLine = lineNum;
- if (emitOpLines)
- addLine(sourceFileStringId, currentLine, 0);
+ if (emitOpLines) {
+ if (emitNonSemanticShaderDebugInfo)
+ addDebugScopeAndLine(currentFileId, currentLine, 0);
+ else
+ addLine(sourceFileStringId, currentLine, 0);
+ }
}
}
@@ -118,7 +125,10 @@ void Builder::setLine(int lineNum, const char* filename)
currentFile = filename;
if (emitOpLines) {
spv::Id strId = getStringId(filename);
- addLine(strId, currentLine, 0);
+ if (emitNonSemanticShaderDebugInfo)
+ addDebugScopeAndLine(strId, currentLine, 0);
+ else
+ addLine(strId, currentLine, 0);
}
}
}
@@ -132,22 +142,49 @@ void Builder::addLine(Id fileName, int lineNum, int column)
buildPoint->addInstruction(std::unique_ptr<Instruction>(line));
}
+void Builder::addDebugScopeAndLine(Id fileName, int lineNum, int column)
+{
+ if (currentDebugScopeId.top() != lastDebugScopeId) {
+ spv::Id resultId = getUniqueId();
+ Instruction* scopeInst = new Instruction(resultId, makeVoidType(), OpExtInst);
+ scopeInst->addIdOperand(nonSemanticShaderDebugInfo);
+ scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope);
+ scopeInst->addIdOperand(currentDebugScopeId.top());
+ buildPoint->addInstruction(std::unique_ptr<Instruction>(scopeInst));
+ lastDebugScopeId = currentDebugScopeId.top();
+ }
+ spv::Id resultId = getUniqueId();
+ Instruction* lineInst = new Instruction(resultId, makeVoidType(), OpExtInst);
+ lineInst->addIdOperand(nonSemanticShaderDebugInfo);
+ lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine);
+ lineInst->addIdOperand(makeDebugSource(fileName));
+ lineInst->addIdOperand(makeUintConstant(lineNum));
+ lineInst->addIdOperand(makeUintConstant(lineNum));
+ lineInst->addIdOperand(makeUintConstant(column));
+ lineInst->addIdOperand(makeUintConstant(column));
+ buildPoint->addInstruction(std::unique_ptr<Instruction>(lineInst));
+}
+
// For creating new groupedTypes (will return old type if the requested one was already made).
Id Builder::makeVoidType()
{
Instruction* type;
if (groupedTypes[OpTypeVoid].size() == 0) {
- type = new Instruction(getUniqueId(), NoType, OpTypeVoid);
+ Id typeId = getUniqueId();
+ type = new Instruction(typeId, NoType, OpTypeVoid);
groupedTypes[OpTypeVoid].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ // Core OpTypeVoid used for debug void type
+ if (emitNonSemanticShaderDebugInfo)
+ debugId[typeId] = typeId;
} else
type = groupedTypes[OpTypeVoid].back();
return type->getResultId();
}
-Id Builder::makeBoolType()
+Id Builder::makeBoolType(bool const compilerGenerated)
{
Instruction* type;
if (groupedTypes[OpTypeBool].size() == 0) {
@@ -158,6 +195,12 @@ Id Builder::makeBoolType()
} else
type = groupedTypes[OpTypeBool].back();
+ if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
+ {
+ auto const debugResultId = makeBoolDebugType(32);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -172,6 +215,12 @@ Id Builder::makeSamplerType()
} else
type = groupedTypes[OpTypeSampler].back();
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -268,6 +317,12 @@ Id Builder::makeIntegerType(int width, bool hasSign)
break;
}
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeIntegerDebugType(width, hasSign);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -305,6 +360,12 @@ Id Builder::makeFloatType(int width)
break;
}
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeFloatDebugType(width);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -312,7 +373,7 @@ Id Builder::makeFloatType(int width)
// See makeStructResultType() for non-decorated structs
// needed as the result of some instructions, which does
// check for duplicates.
-Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
+Id Builder::makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated)
{
// Don't look for previous one, because in the general case,
// structs can be duplicated except for decorations.
@@ -326,6 +387,12 @@ Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
module.mapInstruction(type);
addName(type->getResultId(), name);
+ if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
+ {
+ auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -372,6 +439,12 @@ Id Builder::makeVectorType(Id component, int size)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeVectorDebugType(component, size);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -398,6 +471,12 @@ Id Builder::makeMatrixType(Id component, int cols, int rows)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeMatrixDebugType(column, cols);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -484,6 +563,12 @@ Id Builder::makeArrayType(Id element, Id sizeId, int stride)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeArrayDebugType(element, sizeId);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -494,6 +579,12 @@ Id Builder::makeRuntimeArray(Id element)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0));
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -513,11 +604,25 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
}
}
if (! mismatch)
+ {
+ // If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void)
+ // function type is created for the wrapper function. However, nonsemantic shader debug information is disabled
+ // while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create
+ // the associated debug function type if it hasn't been created yet.
+ if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) {
+ assert(sourceLang == spv::SourceLanguageHLSL);
+ assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0);
+
+ Id debugTypeId = makeDebugFunctionType(returnType, {});
+ debugId[type->getResultId()] = debugTypeId;
+ }
return type->getResultId();
+ }
}
// not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeFunction);
+ Id typeId = getUniqueId();
+ type = new Instruction(typeId, NoType, OpTypeFunction);
type->addIdOperand(returnType);
for (int p = 0; p < (int)paramTypes.size(); ++p)
type->addIdOperand(paramTypes[p]);
@@ -525,9 +630,34 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ // make debug type and map it
+ if (emitNonSemanticShaderDebugInfo) {
+ Id debugTypeId = makeDebugFunctionType(returnType, paramTypes);
+ debugId[typeId] = debugTypeId;
+ }
+
return type->getResultId();
}
+Id Builder::makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes)
+{
+ assert(debugId[returnType] != 0);
+
+ Id typeId = getUniqueId();
+ auto type = new Instruction(typeId, makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction);
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
+ type->addIdOperand(debugId[returnType]);
+ for (auto const paramType : paramTypes) {
+ assert(isPointerType(paramType) || isArrayType(paramType));
+ type->addIdOperand(debugId[getContainedTypeId(paramType)]);
+ }
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+ return typeId;
+}
+
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
ImageFormat format)
{
@@ -609,6 +739,22 @@ Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, boo
}
#endif
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto TypeName = [&dim]() -> char const* {
+ switch (dim) {
+ case Dim1D: return "type.1d.image";
+ case Dim2D: return "type.2d.image";
+ case Dim3D: return "type.3d.image";
+ case DimCube: return "type.cube.image";
+ default: return "type.image";
+ }
+ };
+
+ auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
return type->getResultId();
}
@@ -630,9 +776,376 @@ Id Builder::makeSampledImageType(Id imageType)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
+ if (emitNonSemanticShaderDebugInfo)
+ {
+ auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true);
+ debugId[type->getResultId()] = debugResultId;
+ }
+
+ return type->getResultId();
+}
+
+Id Builder::makeDebugInfoNone()
+{
+ if (debugInfoNone != 0)
+ return debugInfoNone;
+
+ Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ inst->addIdOperand(nonSemanticShaderDebugInfo);
+ inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone);
+
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
+ module.mapInstruction(inst);
+
+ debugInfoNone = inst->getResultId();
+
+ return debugInfoNone;
+}
+
+Id Builder::makeBoolDebugType(int const size)
+{
+ // try to find it
+ Instruction* type;
+ for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
+ type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
+ if (type->getIdOperand(0) == getStringId("bool") &&
+ type->getIdOperand(1) == static_cast<unsigned int>(size) &&
+ type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean)
+ return type->getResultId();
+ }
+
+ type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
+
+ type->addIdOperand(getStringId("bool")); // name id
+ type->addIdOperand(makeUintConstant(size)); // size id
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
+
+ groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
return type->getResultId();
}
+Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
+{
+ // try to find it
+ Instruction* type;
+ for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
+ type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
+ if (type->getIdOperand(0) == (hasSign ? getStringId("int") : getStringId("uint")) &&
+ type->getIdOperand(1) == static_cast<unsigned int>(width) &&
+ type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
+ return type->getResultId();
+ }
+
+ // not found, make it
+ type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
+ if(hasSign == true) {
+ type->addIdOperand(getStringId("int")); // name id
+ } else {
+ type->addIdOperand(getStringId("uint")); // name id
+ }
+ type->addIdOperand(makeUintConstant(width)); // size id
+ if(hasSign == true) {
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
+ } else {
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id
+ }
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
+
+ groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
+ return type->getResultId();
+}
+
+Id Builder::makeFloatDebugType(int const width)
+{
+ // try to find it
+ Instruction* type;
+ for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
+ type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
+ if (type->getIdOperand(0) == getStringId("float") &&
+ type->getIdOperand(1) == static_cast<unsigned int>(width) &&
+ type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
+ return type->getResultId();
+ }
+
+ // not found, make it
+ type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
+ type->addIdOperand(getStringId("float")); // name id
+ type->addIdOperand(makeUintConstant(width)); // size id
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
+
+ groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
+ return type->getResultId();
+}
+
+Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType)
+{
+ assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray ||
+ sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector);
+
+ // try to find it
+ Instruction* type;
+ for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) {
+ type = groupedDebugTypes[sequenceType][t];
+ if (type->getIdOperand(0) == baseType &&
+ type->getIdOperand(1) == makeUintConstant(componentCount))
+ return type->getResultId();
+ }
+
+ // not found, make it
+ type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(sequenceType);
+ type->addIdOperand(debugId[baseType]); // base type
+ type->addIdOperand(componentCount); // component count
+
+ groupedDebugTypes[sequenceType].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
+ return type->getResultId();
+}
+
+Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount)
+{
+ return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray);
+}
+
+Id Builder::makeVectorDebugType(Id const baseType, int const componentCount)
+{
+ return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector);;
+}
+
+Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor)
+{
+ // try to find it
+ Instruction* type;
+ for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) {
+ type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t];
+ if (type->getIdOperand(0) == vectorType &&
+ type->getIdOperand(1) == makeUintConstant(vectorCount))
+ return type->getResultId();
+ }
+
+ // not found, make it
+ type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix);
+ type->addIdOperand(debugId[vectorType]); // vector type id
+ type->addIdOperand(makeUintConstant(vectorCount)); // component count id
+ type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id
+
+ groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
+ return type->getResultId();
+}
+
+Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc)
+{
+ assert(debugId[memberType] != 0);
+
+ Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember);
+ type->addIdOperand(getStringId(debugTypeLoc.name)); // name id
+ type->addIdOperand(debugId[memberType]); // type id
+ type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
+ type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero
+ type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id
+ type->addIdOperand(makeUintConstant(0)); // TODO: offset id
+ type->addIdOperand(makeUintConstant(0)); // TODO: size id
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
+
+ groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
+ return type->getResultId();
+}
+
+// Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be
+// DebugInfoNone, and Name must start with @ to avoid clashes with user defined names.
+Id Builder::makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
+ NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType)
+{
+ // Create the debug member types.
+ std::vector<Id> memberDebugTypes;
+ for(auto const memberType : memberTypes) {
+ assert(debugTypeLocs.find(memberType) != debugTypeLocs.end());
+
+ memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType]));
+
+ // TODO: Need to rethink this method of passing location information.
+ // debugTypeLocs.erase(memberType);
+ }
+
+ // Create The structure debug type.
+ Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite);
+ type->addIdOperand(getStringId(name)); // name id
+ type->addIdOperand(makeUintConstant(tag)); // tag id
+ type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
+ type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
+ type->addIdOperand(makeUintConstant(0)); // TODO: column id
+ type->addIdOperand(makeDebugCompilationUnit()); // scope id
+ if(isOpaqueType == true) {
+ // Prepend '@' to opaque types.
+ type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id
+ type->addIdOperand(makeDebugInfoNone()); // size id
+ } else {
+ type->addIdOperand(getStringId(name)); // linkage name id
+ type->addIdOperand(makeUintConstant(0)); // TODO: size id
+ }
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
+ assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty()));
+ for(auto const memberDebugType : memberDebugTypes) {
+ type->addIdOperand(memberDebugType);
+ }
+
+ groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type);
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+
+ return type->getResultId();
+}
+
+Id Builder::makeDebugSource(const Id fileName) {
+ if (debugSourceId.find(fileName) != debugSourceId.end())
+ return debugSourceId[fileName];
+ spv::Id resultId = getUniqueId();
+ Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
+ sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
+ sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource);
+ sourceInst->addIdOperand(fileName);
+ if (emitNonSemanticShaderDebugSource) {
+ spv::Id sourceId = 0;
+ if (fileName == sourceFileStringId) {
+ sourceId = getStringId(sourceText);
+ } else {
+ auto incItr = includeFiles.find(fileName);
+ assert(incItr != includeFiles.end());
+ sourceId = getStringId(*incItr->second);
+ }
+ sourceInst->addIdOperand(sourceId);
+ }
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
+ module.mapInstruction(sourceInst);
+ debugSourceId[fileName] = resultId;
+ return resultId;
+}
+
+Id Builder::makeDebugCompilationUnit() {
+ if (nonSemanticShaderCompilationUnitId != 0)
+ return nonSemanticShaderCompilationUnitId;
+ spv::Id resultId = getUniqueId();
+ Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
+ sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
+ sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit);
+ sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number
+ sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number
+ sourceInst->addIdOperand(makeDebugSource(sourceFileStringId));
+ sourceInst->addIdOperand(makeUintConstant(sourceLang));
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
+ module.mapInstruction(sourceInst);
+ nonSemanticShaderCompilationUnitId = resultId;
+ return resultId;
+}
+
+Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable)
+{
+ assert(type != 0);
+
+ Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ inst->addIdOperand(nonSemanticShaderDebugInfo);
+ inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable);
+ inst->addIdOperand(getStringId(name)); // name id
+ inst->addIdOperand(type); // type id
+ inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
+ inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
+ inst->addIdOperand(makeUintConstant(0)); // TODO: column id
+ inst->addIdOperand(makeDebugCompilationUnit()); // scope id
+ inst->addIdOperand(getStringId(name)); // linkage name id
+ inst->addIdOperand(variable); // variable id
+ inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id
+
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
+ module.mapInstruction(inst);
+
+ return inst->getResultId();
+}
+
+Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber)
+{
+ assert(name != nullptr);
+ Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ inst->addIdOperand(nonSemanticShaderDebugInfo);
+ inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable);
+ inst->addIdOperand(getStringId(name)); // name id
+ inst->addIdOperand(type); // type id
+ inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
+ inst->addIdOperand(makeUintConstant(currentLine)); // line id
+ inst->addIdOperand(makeUintConstant(0)); // TODO: column id
+ inst->addIdOperand(currentDebugScopeId.top()); // scope id
+ inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id
+ if(argNumber != 0) {
+ inst->addIdOperand(makeUintConstant(argNumber));
+ }
+
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
+ module.mapInstruction(inst);
+
+ return inst->getResultId();
+}
+
+Id Builder::makeDebugExpression()
+{
+ if (debugExpression != 0)
+ return debugExpression;
+
+ Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ inst->addIdOperand(nonSemanticShaderDebugInfo);
+ inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression);
+
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
+ module.mapInstruction(inst);
+
+ debugExpression = inst->getResultId();
+
+ return debugExpression;
+}
+
+Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
+{
+ Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
+ inst->addIdOperand(nonSemanticShaderDebugInfo);
+ inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
+ inst->addIdOperand(debugLocalVariable); // debug local variable id
+ inst->addIdOperand(localVariable); // local variable id
+ inst->addIdOperand(makeDebugExpression()); // expression id
+ buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
+
+ return inst->getResultId();
+}
+
#ifndef GLSLANG_WEB
Id Builder::makeAccelerationStructureType()
{
@@ -920,6 +1433,17 @@ bool Builder::isSpecConstantOpCode(Op opcode) const
}
}
+bool Builder::isRayTracingOpCode(Op opcode) const
+{
+ switch (opcode) {
+ case OpTypeAccelerationStructureKHR:
+ case OpTypeRayQueryKHR:
+ return true;
+ default:
+ return false;
+ }
+}
+
Id Builder::makeNullConstant(Id typeId)
{
Instruction* constant;
@@ -1136,6 +1660,19 @@ Id Builder::makeFpConstant(Id type, double d, bool specConstant)
return NoResult;
}
+Id Builder::importNonSemanticShaderDebugInfoInstructions()
+{
+ assert(emitNonSemanticShaderDebugInfo == true);
+
+ if(nonSemanticShaderDebugInfo == 0)
+ {
+ this->addExtension(spv::E_SPV_KHR_non_semantic_info);
+ nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100");
+ }
+
+ return nonSemanticShaderDebugInfo;
+}
+
Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
{
Instruction* constant = 0;
@@ -1447,23 +1984,34 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
assert(! entryPointFunction);
Block* entry;
- std::vector<Id> params;
+ std::vector<Id> paramsTypes;
+ std::vector<char const*> paramNames;
std::vector<std::vector<Decoration>> decorations;
- entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, decorations, &entry);
+ auto const returnType = makeVoidType();
+
+ restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
+ if(sourceLang == spv::SourceLanguageHLSL) {
+ emitNonSemanticShaderDebugInfo = false;
+ }
+
+ entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, paramsTypes, paramNames, decorations, &entry);
+
+ emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
return entryPointFunction;
}
// Comments in header
Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
- const std::vector<Id>& paramTypes,
+ const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
const std::vector<std::vector<Decoration>>& decorations, Block **entry)
{
// Make the function and initial instructions in it
Id typeId = makeFunctionType(returnType, paramTypes);
Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
- Function* function = new Function(getUniqueId(), returnType, typeId, firstParamId, module);
+ Id funcId = getUniqueId();
+ Function* function = new Function(funcId, returnType, typeId, firstParamId, module);
// Set up the precisions
setPrecision(function->getId(), precision);
@@ -1475,11 +2023,39 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
}
}
+ // Make the debug function instruction
+ if (emitNonSemanticShaderDebugInfo) {
+ Id nameId = getStringId(unmangleFunctionName(name));
+ Id debugFuncId = makeDebugFunction(function, nameId, typeId);
+ debugId[funcId] = debugFuncId;
+ currentDebugScopeId.push(debugFuncId);
+ lastDebugScopeId = NoResult;
+ }
+
// CFG
- if (entry) {
- *entry = new Block(getUniqueId(), *function);
- function->addBlock(*entry);
- setBuildPoint(*entry);
+ assert(entry != nullptr);
+ *entry = new Block(getUniqueId(), *function);
+ function->addBlock(*entry);
+ setBuildPoint(*entry);
+
+ // DebugScope and DebugLine for parameter DebugDeclares
+ if (emitNonSemanticShaderDebugInfo && (int)paramTypes.size() > 0) {
+ addDebugScopeAndLine(currentFileId, currentLine, 0);
+ }
+
+ if (emitNonSemanticShaderDebugInfo) {
+ assert(paramTypes.size() == paramNames.size());
+ for(size_t p = 0; p < paramTypes.size(); ++p)
+ {
+ auto const& paramType = paramTypes[p];
+ assert(isPointerType(paramType) || isArrayType(paramType));
+ assert(debugId[getContainedTypeId(paramType)] != 0);
+ auto const& paramName = paramNames[p];
+ auto const debugLocalVariableId = createDebugLocalVariable(debugId[getContainedTypeId(paramType)], paramName, p+1);
+ debugId[firstParamId + p] = debugLocalVariableId;
+
+ makeDebugDeclare(debugLocalVariableId, firstParamId + p);
+ }
}
if (name)
@@ -1487,9 +2063,62 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
functions.push_back(std::unique_ptr<Function>(function));
+ // Clear debug scope stack
+ if (emitNonSemanticShaderDebugInfo)
+ currentDebugScopeId.pop();
+
return function;
}
+Id Builder::makeDebugFunction(Function* function, Id nameId, Id funcTypeId) {
+ assert(function != nullptr);
+ assert(nameId != 0);
+ assert(funcTypeId != 0);
+ assert(debugId[funcTypeId] != 0);
+
+ Id funcId = getUniqueId();
+ auto type = new Instruction(funcId, makeVoidType(), OpExtInst);
+ type->addIdOperand(nonSemanticShaderDebugInfo);
+ type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
+ type->addIdOperand(nameId);
+ type->addIdOperand(debugId[funcTypeId]);
+ type->addIdOperand(makeDebugSource(currentFileId)); // Will be fixed later when true filename available
+ type->addIdOperand(makeUintConstant(currentLine)); // Will be fixed later when true line available
+ type->addIdOperand(makeUintConstant(0)); // column
+ type->addIdOperand(makeDebugCompilationUnit()); // scope
+ type->addIdOperand(nameId); // linkage name
+ type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
+ type->addIdOperand(makeUintConstant(currentLine)); // TODO(greg-lunarg): correct scope line
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
+ module.mapInstruction(type);
+ return funcId;
+}
+
+Id Builder::makeDebugLexicalBlock(uint32_t line) {
+ Id lexId = getUniqueId();
+ auto lex = new Instruction(lexId, makeVoidType(), OpExtInst);
+ lex->addIdOperand(nonSemanticShaderDebugInfo);
+ lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock);
+ lex->addIdOperand(makeDebugSource(currentFileId));
+ lex->addIdOperand(makeUintConstant(line));
+ lex->addIdOperand(makeUintConstant(0)); // column
+ lex->addIdOperand(currentDebugScopeId.top()); // scope
+ constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(lex));
+ module.mapInstruction(lex);
+ return lexId;
+}
+
+std::string Builder::unmangleFunctionName(std::string const& name) const
+{
+ assert(name.length() > 0);
+
+ if(name.rfind('(') != std::string::npos) {
+ return name.substr(0, name.rfind('('));
+ } else {
+ return name;
+ }
+}
+
// Comments in header
void Builder::makeReturn(bool implicit, Id retVal)
{
@@ -1505,6 +2134,48 @@ void Builder::makeReturn(bool implicit, Id retVal)
}
// Comments in header
+void Builder::enterScope(uint32_t line)
+{
+ // Generate new lexical scope debug instruction
+ Id lexId = makeDebugLexicalBlock(line);
+ currentDebugScopeId.push(lexId);
+ lastDebugScopeId = NoResult;
+}
+
+// Comments in header
+void Builder::leaveScope()
+{
+ // Pop current scope from stack and clear current scope
+ currentDebugScopeId.pop();
+ lastDebugScopeId = NoResult;
+}
+
+// Comments in header
+void Builder::enterFunction(Function const* function)
+{
+ // Save and disable debugInfo for HLSL entry point function. It is a wrapper
+ // function with no user code in it.
+ restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
+ if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) {
+ emitNonSemanticShaderDebugInfo = false;
+ }
+
+ if (emitNonSemanticShaderDebugInfo) {
+ // Initialize scope state
+ Id funcId = function->getFuncId();
+ currentDebugScopeId.push(debugId[funcId]);
+ // Create DebugFunctionDefinition
+ spv::Id resultId = getUniqueId();
+ Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst);
+ defInst->addIdOperand(nonSemanticShaderDebugInfo);
+ defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition);
+ defInst->addIdOperand(debugId[funcId]);
+ defInst->addIdOperand(funcId);
+ buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
+ }
+}
+
+// Comments in header
void Builder::leaveFunction()
{
Block* block = buildPoint;
@@ -1519,6 +2190,12 @@ void Builder::leaveFunction()
makeReturn(true, createUndefined(function.getReturnType()));
}
}
+
+ // Clear function scope from debug scope stack
+ if (emitNonSemanticShaderDebugInfo)
+ currentDebugScopeId.pop();
+
+ emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
}
// Comments in header
@@ -1529,7 +2206,18 @@ void Builder::makeStatementTerminator(spv::Op opcode, const char *name)
}
// Comments in header
-Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer)
+void Builder::makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name)
+{
+ // It's assumed that the terminator instruction is always of void return type
+ // However in future if there is a need for non void return type, new helper
+ // methods can be created.
+ createNoResultOp(opcode, operands);
+ createAndSetNoPredecessorBlock(name);
+}
+
+// Comments in header
+Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer,
+ bool const compilerGenerated)
{
Id pointerType = makePointer(storageClass, type);
Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
@@ -1541,11 +2229,26 @@ Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id t
case StorageClassFunction:
// Validation rules require the declaration in the entry block
buildPoint->getParent().addLocalVariable(std::unique_ptr<Instruction>(inst));
+
+ if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
+ {
+ auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name);
+ debugId[inst->getResultId()] = debugLocalVariableId;
+
+ makeDebugDeclare(debugLocalVariableId, inst->getResultId());
+ }
+
break;
default:
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
+
+ if (emitNonSemanticShaderDebugInfo && !isRayTracingOpCode(getOpCode(type)))
+ {
+ auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId());
+ debugId[inst->getResultId()] = debugResultId;
+ }
break;
}
@@ -1575,7 +2278,7 @@ spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAc
case spv::StorageClassPhysicalStorageBufferEXT:
break;
default:
- memoryAccess = spv::MemoryAccessMask(memoryAccess &
+ memoryAccess = spv::MemoryAccessMask(memoryAccess &
~(spv::MemoryAccessMakePointerAvailableKHRMask |
spv::MemoryAccessMakePointerVisibleKHRMask |
spv::MemoryAccessNonPrivatePointerKHRMask));
@@ -2051,7 +2754,7 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
texArgs[numArgs++] = parameters.granularity;
if (parameters.coarse != NoResult)
texArgs[numArgs++] = parameters.coarse;
-#endif
+#endif
//
// Set up the optional arguments
@@ -3271,10 +3974,10 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
const int opSourceWordCount = 4;
const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
- if (source != SourceLanguageUnknown) {
+ if (sourceLang != SourceLanguageUnknown) {
// OpSource Language Version File Source
Instruction sourceInst(NoResult, NoType, OpSource);
- sourceInst.addImmediateOperand(source);
+ sourceInst.addImmediateOperand(sourceLang);
sourceInst.addImmediateOperand(sourceVersion);
// File operand
if (fileId != NoResult) {
@@ -3307,6 +4010,7 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
// Dump an OpSource[Continued] sequence for the source and every include file
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
{
+ if (emitNonSemanticShaderDebugInfo) return;
dumpSourceInstructions(sourceFileStringId, sourceText, out);
for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
dumpSourceInstructions(iItr->first, *iItr->second, out);