diff options
Diffstat (limited to 'thirdparty/etcpak/Vector.hpp')
-rw-r--r-- | thirdparty/etcpak/Vector.hpp | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/thirdparty/etcpak/Vector.hpp b/thirdparty/etcpak/Vector.hpp new file mode 100644 index 0000000000..3370a88aea --- /dev/null +++ b/thirdparty/etcpak/Vector.hpp @@ -0,0 +1,222 @@ +#ifndef __DARKRL__VECTOR_HPP__ +#define __DARKRL__VECTOR_HPP__ + +#include <assert.h> +#include <algorithm> +#include <math.h> +#include <stdint.h> + +#include "Math.hpp" + +template<class T> +struct Vector2 +{ + Vector2() : x( 0 ), y( 0 ) {} + Vector2( T v ) : x( v ), y( v ) {} + Vector2( T _x, T _y ) : x( _x ), y( _y ) {} + + bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; } + bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } + + Vector2<T>& operator+=( const Vector2<T>& rhs ) + { + x += rhs.x; + y += rhs.y; + return *this; + } + Vector2<T>& operator-=( const Vector2<T>& rhs ) + { + x -= rhs.x; + y -= rhs.y; + return *this; + } + Vector2<T>& operator*=( const Vector2<T>& rhs ) + { + x *= rhs.x; + y *= rhs.y; + return *this; + } + + T x, y; +}; + +template<class T> +Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs ) +{ + return Vector2<T>( lhs.x + rhs.x, lhs.y + rhs.y ); +} + +template<class T> +Vector2<T> operator-( const Vector2<T>& lhs, const Vector2<T>& rhs ) +{ + return Vector2<T>( lhs.x - rhs.x, lhs.y - rhs.y ); +} + +template<class T> +Vector2<T> operator*( const Vector2<T>& lhs, const float& rhs ) +{ + return Vector2<T>( lhs.x * rhs, lhs.y * rhs ); +} + +template<class T> +Vector2<T> operator/( const Vector2<T>& lhs, const T& rhs ) +{ + return Vector2<T>( lhs.x / rhs, lhs.y / rhs ); +} + + +typedef Vector2<int32_t> v2i; +typedef Vector2<float> v2f; + + +template<class T> +struct Vector3 +{ + Vector3() : x( 0 ), y( 0 ), z( 0 ) {} + Vector3( T v ) : x( v ), y( v ), z( v ) {} + Vector3( T _x, T _y, T _z ) : x( _x ), y( _y ), z( _z ) {} + template<class Y> + Vector3( const Vector3<Y>& v ) : x( T( v.x ) ), y( T( v.y ) ), z( T( v.z ) ) {} + + T Luminance() const { return T( x * 0.3f + y * 0.59f + z * 0.11f ); } + void Clamp() + { + x = std::min( T(1), std::max( T(0), x ) ); + y = std::min( T(1), std::max( T(0), y ) ); + z = std::min( T(1), std::max( T(0), z ) ); + } + + bool operator==( const Vector3<T>& rhs ) const { return x == rhs.x && y == rhs.y && z == rhs.z; } + bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } + + T& operator[]( unsigned int idx ) { assert( idx < 3 ); return ((T*)this)[idx]; } + const T& operator[]( unsigned int idx ) const { assert( idx < 3 ); return ((T*)this)[idx]; } + + Vector3<T> operator+=( const Vector3<T>& rhs ) + { + x += rhs.x; + y += rhs.y; + z += rhs.z; + return *this; + } + + Vector3<T> operator*=( const Vector3<T>& rhs ) + { + x *= rhs.x; + y *= rhs.y; + z *= rhs.z; + return *this; + } + + Vector3<T> operator*=( const float& rhs ) + { + x *= rhs; + y *= rhs; + z *= rhs; + return *this; + } + + T x, y, z; + T padding; +}; + +template<class T> +Vector3<T> operator+( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return Vector3<T>( lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z ); +} + +template<class T> +Vector3<T> operator-( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return Vector3<T>( lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z ); +} + +template<class T> +Vector3<T> operator*( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return Vector3<T>( lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z ); +} + +template<class T> +Vector3<T> operator*( const Vector3<T>& lhs, const float& rhs ) +{ + return Vector3<T>( T( lhs.x * rhs ), T( lhs.y * rhs ), T( lhs.z * rhs ) ); +} + +template<class T> +Vector3<T> operator/( const Vector3<T>& lhs, const T& rhs ) +{ + return Vector3<T>( lhs.x / rhs, lhs.y / rhs, lhs.z / rhs ); +} + +template<class T> +bool operator<( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return lhs.Luminance() < rhs.Luminance(); +} + +typedef Vector3<int32_t> v3i; +typedef Vector3<float> v3f; +typedef Vector3<uint8_t> v3b; + + +static inline v3b v3f_to_v3b( const v3f& v ) +{ + return v3b( uint8_t( std::min( 1.f, v.x ) * 255 ), uint8_t( std::min( 1.f, v.y ) * 255 ), uint8_t( std::min( 1.f, v.z ) * 255 ) ); +} + +template<class T> +Vector3<T> Mix( const Vector3<T>& v1, const Vector3<T>& v2, float amount ) +{ + return v1 + ( v2 - v1 ) * amount; +} + +template<> +inline v3b Mix( const v3b& v1, const v3b& v2, float amount ) +{ + return v3b( v3f( v1 ) + ( v3f( v2 ) - v3f( v1 ) ) * amount ); +} + +template<class T> +Vector3<T> Desaturate( const Vector3<T>& v ) +{ + T l = v.Luminance(); + return Vector3<T>( l, l, l ); +} + +template<class T> +Vector3<T> Desaturate( const Vector3<T>& v, float mul ) +{ + T l = T( v.Luminance() * mul ); + return Vector3<T>( l, l, l ); +} + +template<class T> +Vector3<T> pow( const Vector3<T>& base, float exponent ) +{ + return Vector3<T>( + pow( base.x, exponent ), + pow( base.y, exponent ), + pow( base.z, exponent ) ); +} + +template<class T> +Vector3<T> sRGB2linear( const Vector3<T>& v ) +{ + return Vector3<T>( + sRGB2linear( v.x ), + sRGB2linear( v.y ), + sRGB2linear( v.z ) ); +} + +template<class T> +Vector3<T> linear2sRGB( const Vector3<T>& v ) +{ + return Vector3<T>( + linear2sRGB( v.x ), + linear2sRGB( v.y ), + linear2sRGB( v.z ) ); +} + +#endif |