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+/*
+ * Copyright 2015 The Etc2Comp Authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+EtcIndividualTrys.cpp
+
+Gathers the results of the various encoding trys for both halves of a 4x4 block for Individual mode
+
+*/
+
+#include "EtcConfig.h"
+#include "EtcIndividualTrys.h"
+
+#include <assert.h>
+
+namespace Etc
+{
+
+ // ----------------------------------------------------------------------------------------------------
+ // construct a list of trys (encoding attempts)
+ //
+ // a_frgbaColor1 is the basecolor for the first half
+ // a_frgbaColor2 is the basecolor for the second half
+ // a_pauiPixelMapping1 is the pixel order for the first half
+ // a_pauiPixelMapping2 is the pixel order for the second half
+ // a_uiRadius is the amount to vary the base colors
+ //
+ IndividualTrys::IndividualTrys(ColorFloatRGBA a_frgbaColor1, ColorFloatRGBA a_frgbaColor2,
+ const unsigned int *a_pauiPixelMapping1,
+ const unsigned int *a_pauiPixelMapping2,
+ unsigned int a_uiRadius)
+ {
+ assert(a_uiRadius <= MAX_RADIUS);
+
+ ColorFloatRGBA frgbaQuantizedColor1 = a_frgbaColor1.QuantizeR4G4B4();
+ ColorFloatRGBA frgbaQuantizedColor2 = a_frgbaColor2.QuantizeR4G4B4();
+
+ // quantize base colors
+ // ensure that trys with a_uiRadius don't overflow
+ int iRed1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntRed(15.0f), a_uiRadius);
+ int iGreen1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntGreen(15.0f), a_uiRadius);
+ int iBlue1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntBlue(15.0f), a_uiRadius);
+ int iRed2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntRed(15.0f), a_uiRadius);
+ int iGreen2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntGreen(15.0f), a_uiRadius);
+ int iBlue2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntBlue(15.0f), a_uiRadius);
+
+ m_half1.Init(iRed1, iGreen1, iBlue1, a_pauiPixelMapping1, a_uiRadius);
+ m_half2.Init(iRed2, iGreen2, iBlue2, a_pauiPixelMapping2, a_uiRadius);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ //
+ void IndividualTrys::Half::Init(int a_iRed, int a_iGreen, int a_iBlue,
+ const unsigned int *a_pauiPixelMapping, unsigned int a_uiRadius)
+ {
+
+ m_iRed = a_iRed;
+ m_iGreen = a_iGreen;
+ m_iBlue = a_iBlue;
+
+ m_pauiPixelMapping = a_pauiPixelMapping;
+ m_uiRadius = a_uiRadius;
+
+ m_uiTrys = 0;
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ //
+
+} // namespace Etc