diff options
Diffstat (limited to 'thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp')
-rw-r--r-- | thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp | 1730 |
1 files changed, 1730 insertions, 0 deletions
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp new file mode 100644 index 0000000000..5656556db9 --- /dev/null +++ b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp @@ -0,0 +1,1730 @@ +/* + * Copyright 2015 The Etc2Comp Authors. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* +EtcBlock4x4Encoding_RGB8.cpp + +Block4x4Encoding_RGB8 is the encoder to use for the ETC2 extensions when targetting file format RGB8. +This encoder is also used for the ETC2 subset of file format RGBA8. + +Block4x4Encoding_ETC1 encodes the ETC1 subset of RGB8. + +*/ + +#include "EtcConfig.h" +#include "EtcBlock4x4Encoding_RGB8.h" + +#include "EtcBlock4x4EncodingBits.h" +#include "EtcBlock4x4.h" +#include "EtcMath.h" + +#include <stdio.h> +#include <string.h> +#include <assert.h> +#include <float.h> +#include <limits> + +namespace Etc +{ + float Block4x4Encoding_RGB8::s_afTHDistanceTable[TH_DISTANCES] = + { + 3.0f / 255.0f, + 6.0f / 255.0f, + 11.0f / 255.0f, + 16.0f / 255.0f, + 23.0f / 255.0f, + 32.0f / 255.0f, + 41.0f / 255.0f, + 64.0f / 255.0f + }; + + // ---------------------------------------------------------------------------------------------------- + // + Block4x4Encoding_RGB8::Block4x4Encoding_RGB8(void) + { + + m_pencodingbitsRGB8 = nullptr; + + } + + Block4x4Encoding_RGB8::~Block4x4Encoding_RGB8(void) {} + // ---------------------------------------------------------------------------------------------------- + // initialization from the encoding bits of a previous encoding + // a_pblockParent points to the block associated with this encoding + // a_errormetric is used to choose the best encoding + // a_pafrgbaSource points to a 4x4 block subset of the source image + // a_paucEncodingBits points to the final encoding bits of a previous encoding + // + void Block4x4Encoding_RGB8::InitFromEncodingBits(Block4x4 *a_pblockParent, + unsigned char *a_paucEncodingBits, + ColorFloatRGBA *a_pafrgbaSource, + ErrorMetric a_errormetric) + { + + // handle ETC1 modes + Block4x4Encoding_ETC1::InitFromEncodingBits(a_pblockParent, + a_paucEncodingBits, a_pafrgbaSource,a_errormetric); + + m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits; + + // detect if there is a T, H or Planar mode present + if (m_pencodingbitsRGB8->differential.diff) + { + int iRed1 = (int)m_pencodingbitsRGB8->differential.red1; + int iDRed2 = m_pencodingbitsRGB8->differential.dred2; + int iRed2 = iRed1 + iDRed2; + + int iGreen1 = (int)m_pencodingbitsRGB8->differential.green1; + int iDGreen2 = m_pencodingbitsRGB8->differential.dgreen2; + int iGreen2 = iGreen1 + iDGreen2; + + int iBlue1 = (int)m_pencodingbitsRGB8->differential.blue1; + int iDBlue2 = m_pencodingbitsRGB8->differential.dblue2; + int iBlue2 = iBlue1 + iDBlue2; + + if (iRed2 < 0 || iRed2 > 31) + { + InitFromEncodingBits_T(); + } + else if (iGreen2 < 0 || iGreen2 > 31) + { + InitFromEncodingBits_H(); + } + else if (iBlue2 < 0 || iBlue2 > 31) + { + InitFromEncodingBits_Planar(); + } + } + + } + + // ---------------------------------------------------------------------------------------------------- + // initialization from the encoding bits of a previous encoding if T mode is detected + // + void Block4x4Encoding_RGB8::InitFromEncodingBits_T(void) + { + + m_mode = MODE_T; + + unsigned char ucRed1 = (unsigned char)((m_pencodingbitsRGB8->t.red1a << 2) + + m_pencodingbitsRGB8->t.red1b); + unsigned char ucGreen1 = m_pencodingbitsRGB8->t.green1; + unsigned char ucBlue1 = m_pencodingbitsRGB8->t.blue1; + + unsigned char ucRed2 = m_pencodingbitsRGB8->t.red2; + unsigned char ucGreen2 = m_pencodingbitsRGB8->t.green2; + unsigned char ucBlue2 = m_pencodingbitsRGB8->t.blue2; + + m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1); + m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2); + + m_uiCW1 = (m_pencodingbitsRGB8->t.da << 1) + m_pencodingbitsRGB8->t.db; + + Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); + + DecodePixels_T(); + + CalcBlockError(); + + } + + // ---------------------------------------------------------------------------------------------------- + // initialization from the encoding bits of a previous encoding if H mode is detected + // + void Block4x4Encoding_RGB8::InitFromEncodingBits_H(void) + { + + m_mode = MODE_H; + + unsigned char ucRed1 = m_pencodingbitsRGB8->h.red1; + unsigned char ucGreen1 = (unsigned char)((m_pencodingbitsRGB8->h.green1a << 1) + + m_pencodingbitsRGB8->h.green1b); + unsigned char ucBlue1 = (unsigned char)((m_pencodingbitsRGB8->h.blue1a << 3) + + (m_pencodingbitsRGB8->h.blue1b << 1) + + m_pencodingbitsRGB8->h.blue1c); + + unsigned char ucRed2 = m_pencodingbitsRGB8->h.red2; + unsigned char ucGreen2 = (unsigned char)((m_pencodingbitsRGB8->h.green2a << 1) + + m_pencodingbitsRGB8->h.green2b); + unsigned char ucBlue2 = m_pencodingbitsRGB8->h.blue2; + + m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1); + m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2); + + // used to determine the LSB of the CW + unsigned int uiRGB1 = (unsigned int)(((int)ucRed1 << 16) + ((int)ucGreen1 << 8) + (int)ucBlue1); + unsigned int uiRGB2 = (unsigned int)(((int)ucRed2 << 16) + ((int)ucGreen2 << 8) + (int)ucBlue2); + + m_uiCW1 = (m_pencodingbitsRGB8->h.da << 2) + (m_pencodingbitsRGB8->h.db << 1); + if (uiRGB1 >= uiRGB2) + { + m_uiCW1++; + } + + Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); + + DecodePixels_H(); + + CalcBlockError(); + + } + + // ---------------------------------------------------------------------------------------------------- + // initialization from the encoding bits of a previous encoding if Planar mode is detected + // + void Block4x4Encoding_RGB8::InitFromEncodingBits_Planar(void) + { + + m_mode = MODE_PLANAR; + + unsigned char ucOriginRed = m_pencodingbitsRGB8->planar.originRed; + unsigned char ucOriginGreen = (unsigned char)((m_pencodingbitsRGB8->planar.originGreen1 << 6) + + m_pencodingbitsRGB8->planar.originGreen2); + unsigned char ucOriginBlue = (unsigned char)((m_pencodingbitsRGB8->planar.originBlue1 << 5) + + (m_pencodingbitsRGB8->planar.originBlue2 << 3) + + (m_pencodingbitsRGB8->planar.originBlue3 << 1) + + m_pencodingbitsRGB8->planar.originBlue4); + + unsigned char ucHorizRed = (unsigned char)((m_pencodingbitsRGB8->planar.horizRed1 << 1) + + m_pencodingbitsRGB8->planar.horizRed2); + unsigned char ucHorizGreen = m_pencodingbitsRGB8->planar.horizGreen; + unsigned char ucHorizBlue = (unsigned char)((m_pencodingbitsRGB8->planar.horizBlue1 << 5) + + m_pencodingbitsRGB8->planar.horizBlue2); + + unsigned char ucVertRed = (unsigned char)((m_pencodingbitsRGB8->planar.vertRed1 << 3) + + m_pencodingbitsRGB8->planar.vertRed2); + unsigned char ucVertGreen = (unsigned char)((m_pencodingbitsRGB8->planar.vertGreen1 << 2) + + m_pencodingbitsRGB8->planar.vertGreen2); + unsigned char ucVertBlue = m_pencodingbitsRGB8->planar.vertBlue; + + m_frgbaColor1 = ColorFloatRGBA::ConvertFromR6G7B6(ucOriginRed, ucOriginGreen, ucOriginBlue); + m_frgbaColor2 = ColorFloatRGBA::ConvertFromR6G7B6(ucHorizRed, ucHorizGreen, ucHorizBlue); + m_frgbaColor3 = ColorFloatRGBA::ConvertFromR6G7B6(ucVertRed, ucVertGreen, ucVertBlue); + + DecodePixels_Planar(); + + CalcBlockError(); + + } + + // ---------------------------------------------------------------------------------------------------- + // perform a single encoding iteration + // replace the encoding if a better encoding was found + // subsequent iterations generally take longer for each iteration + // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort + // + void Block4x4Encoding_RGB8::PerformIteration(float a_fEffort) + { + assert(!m_boolDone); + + switch (m_uiEncodingIterations) + { + case 0: + Block4x4Encoding_ETC1::PerformFirstIteration(); + if (m_boolDone) + { + break; + } + TryPlanar(0); + SetDoneIfPerfect(); + if (m_boolDone) + { + break; + } + TryTAndH(0); + break; + + case 1: + Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 1, 0, 0); + break; + + case 2: + Block4x4Encoding_ETC1::TryIndividual(m_boolMostLikelyFlip, 1); + break; + + case 3: + Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0); + break; + + case 4: + Block4x4Encoding_ETC1::TryIndividual(!m_boolMostLikelyFlip, 1); + break; + + case 5: + TryPlanar(1); + if (a_fEffort <= 49.5f) + { + m_boolDone = true; + } + break; + + case 6: + TryTAndH(1); + if (a_fEffort <= 59.5f) + { + m_boolDone = true; + } + break; + + case 7: + Block4x4Encoding_ETC1::TryDegenerates1(); + if (a_fEffort <= 69.5f) + { + m_boolDone = true; + } + break; + + case 8: + Block4x4Encoding_ETC1::TryDegenerates2(); + if (a_fEffort <= 79.5f) + { + m_boolDone = true; + } + break; + + case 9: + Block4x4Encoding_ETC1::TryDegenerates3(); + if (a_fEffort <= 89.5f) + { + m_boolDone = true; + } + break; + + case 10: + Block4x4Encoding_ETC1::TryDegenerates4(); + m_boolDone = true; + break; + + default: + assert(0); + break; + } + + m_uiEncodingIterations++; + + SetDoneIfPerfect(); + } + + // ---------------------------------------------------------------------------------------------------- + // try encoding in Planar mode + // save this encoding if it improves the error + // + void Block4x4Encoding_RGB8::TryPlanar(unsigned int a_uiRadius) + { + Block4x4Encoding_RGB8 encodingTry = *this; + + // init "try" + { + encodingTry.m_mode = MODE_PLANAR; + encodingTry.m_boolDiff = true; + encodingTry.m_boolFlip = false; + } + + encodingTry.CalculatePlanarCornerColors(); + + encodingTry.DecodePixels_Planar(); + + encodingTry.CalcBlockError(); + + if (a_uiRadius > 0) + { + encodingTry.TwiddlePlanar(); + } + + if (encodingTry.m_fError < m_fError) + { + m_mode = MODE_PLANAR; + m_boolDiff = true; + m_boolFlip = false; + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_frgbaColor3 = encodingTry.m_frgbaColor3; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + } + + } + + // ---------------------------------------------------------------------------------------------------- + // try encoding in T mode or H mode + // save this encoding if it improves the error + // + void Block4x4Encoding_RGB8::TryTAndH(unsigned int a_uiRadius) + { + + CalculateBaseColorsForTAndH(); + + TryT(a_uiRadius); + + TryH(a_uiRadius); + + } + + // ---------------------------------------------------------------------------------------------------- + // calculate original values for base colors + // store them in m_frgbaOriginalColor1 and m_frgbaOriginalColor2 + // + void Block4x4Encoding_RGB8::CalculateBaseColorsForTAndH(void) + { + + bool boolRGBX = m_pblockParent->GetImageSource()->GetErrorMetric() == ErrorMetric::RGBX; + + ColorFloatRGBA frgbaBlockAverage = (m_frgbaSourceAverageLeft + m_frgbaSourceAverageRight) * 0.5f; + + // find pixel farthest from average gray line + unsigned int uiFarthestPixel = 0; + float fFarthestGrayDistance2 = 0.0f; + unsigned int uiTransparentPixels = 0; + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + // don't count transparent + if (m_pafrgbaSource[uiPixel].fA == 0.0f && !boolRGBX) + { + uiTransparentPixels++; + } + else + { + float fGrayDistance2 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], frgbaBlockAverage); + + if (fGrayDistance2 > fFarthestGrayDistance2) + { + uiFarthestPixel = uiPixel; + fFarthestGrayDistance2 = fGrayDistance2; + } + } + } + // a transparent block should not reach this method + assert(uiTransparentPixels < PIXELS); + + // set the original base colors to: + // half way to the farthest pixel and + // the mirror color on the other side of the average + ColorFloatRGBA frgbaOffset = (m_pafrgbaSource[uiFarthestPixel] - frgbaBlockAverage) * 0.5f; + m_frgbaOriginalColor1_TAndH = (frgbaBlockAverage + frgbaOffset).QuantizeR4G4B4(); + m_frgbaOriginalColor2_TAndH = (frgbaBlockAverage - frgbaOffset).ClampRGB().QuantizeR4G4B4(); // the "other side" might be out of range + + // move base colors to find best fit + for (unsigned int uiIteration = 0; uiIteration < 10; uiIteration++) + { + // find the center of pixels closest to each color + float fPixelsCloserToColor1 = 0.0f; + ColorFloatRGBA frgbSumPixelsCloserToColor1; + float fPixelsCloserToColor2 = 0.0f; + ColorFloatRGBA frgbSumPixelsCloserToColor2; + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + // don't count transparent pixels + if (m_pafrgbaSource[uiPixel].fA == 0.0f) + { + continue; + } + + float fGrayDistance2ToColor1 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], m_frgbaOriginalColor1_TAndH); + float fGrayDistance2ToColor2 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], m_frgbaOriginalColor2_TAndH); + + ColorFloatRGBA frgbaAlphaWeightedSource = m_pafrgbaSource[uiPixel] * m_pafrgbaSource[uiPixel].fA; + + if (fGrayDistance2ToColor1 <= fGrayDistance2ToColor2) + { + fPixelsCloserToColor1 += m_pafrgbaSource[uiPixel].fA; + frgbSumPixelsCloserToColor1 = frgbSumPixelsCloserToColor1 + frgbaAlphaWeightedSource; + } + else + { + fPixelsCloserToColor2 += m_pafrgbaSource[uiPixel].fA; + frgbSumPixelsCloserToColor2 = frgbSumPixelsCloserToColor2 + frgbaAlphaWeightedSource; + } + } + if (fPixelsCloserToColor1 == 0.0f || fPixelsCloserToColor2 == 0.0f) + { + break; + } + + ColorFloatRGBA frgbAvgColor1Pixels = (frgbSumPixelsCloserToColor1 * (1.0f / fPixelsCloserToColor1)).QuantizeR4G4B4(); + ColorFloatRGBA frgbAvgColor2Pixels = (frgbSumPixelsCloserToColor2 * (1.0f / fPixelsCloserToColor2)).QuantizeR4G4B4(); + + if (frgbAvgColor1Pixels.fR == m_frgbaOriginalColor1_TAndH.fR && + frgbAvgColor1Pixels.fG == m_frgbaOriginalColor1_TAndH.fG && + frgbAvgColor1Pixels.fB == m_frgbaOriginalColor1_TAndH.fB && + frgbAvgColor2Pixels.fR == m_frgbaOriginalColor2_TAndH.fR && + frgbAvgColor2Pixels.fG == m_frgbaOriginalColor2_TAndH.fG && + frgbAvgColor2Pixels.fB == m_frgbaOriginalColor2_TAndH.fB) + { + break; + } + + m_frgbaOriginalColor1_TAndH = frgbAvgColor1Pixels; + m_frgbaOriginalColor2_TAndH = frgbAvgColor2Pixels; + } + + } + + // ---------------------------------------------------------------------------------------------------- + // try encoding in T mode + // save this encoding if it improves the error + // + // since pixels that use base color1 don't use the distance table, color1 and color2 can be twiddled independently + // better encoding can be found if TWIDDLE_RADIUS is set to 2, but it will be much slower + // + void Block4x4Encoding_RGB8::TryT(unsigned int a_uiRadius) + { + Block4x4Encoding_RGB8 encodingTry = *this; + + // init "try" + { + encodingTry.m_mode = MODE_T; + encodingTry.m_boolDiff = true; + encodingTry.m_boolFlip = false; + encodingTry.m_fError = FLT_MAX; + } + + int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f); + int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f); + int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f); + + int iMinRed1 = iColor1Red - (int)a_uiRadius; + if (iMinRed1 < 0) + { + iMinRed1 = 0; + } + int iMaxRed1 = iColor1Red + (int)a_uiRadius; + if (iMaxRed1 > 15) + { + iMinRed1 = 15; + } + + int iMinGreen1 = iColor1Green - (int)a_uiRadius; + if (iMinGreen1 < 0) + { + iMinGreen1 = 0; + } + int iMaxGreen1 = iColor1Green + (int)a_uiRadius; + if (iMaxGreen1 > 15) + { + iMinGreen1 = 15; + } + + int iMinBlue1 = iColor1Blue - (int)a_uiRadius; + if (iMinBlue1 < 0) + { + iMinBlue1 = 0; + } + int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; + if (iMaxBlue1 > 15) + { + iMinBlue1 = 15; + } + + int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); + int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f); + int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f); + + int iMinRed2 = iColor2Red - (int)a_uiRadius; + if (iMinRed2 < 0) + { + iMinRed2 = 0; + } + int iMaxRed2 = iColor2Red + (int)a_uiRadius; + if (iMaxRed2 > 15) + { + iMinRed2 = 15; + } + + int iMinGreen2 = iColor2Green - (int)a_uiRadius; + if (iMinGreen2 < 0) + { + iMinGreen2 = 0; + } + int iMaxGreen2 = iColor2Green + (int)a_uiRadius; + if (iMaxGreen2 > 15) + { + iMinGreen2 = 15; + } + + int iMinBlue2 = iColor2Blue - (int)a_uiRadius; + if (iMinBlue2 < 0) + { + iMinBlue2 = 0; + } + int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; + if (iMaxBlue2 > 15) + { + iMinBlue2 = 15; + } + + for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) + { + encodingTry.m_uiCW1 = uiDistance; + + // twiddle m_frgbaOriginalColor2_TAndH + // twiddle color2 first, since it affects 3 selectors, while color1 only affects one selector + // + for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++) + { + for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++) + { + for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++) + { + for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++) + { + if (uiBaseColorSwaps == 0) + { + encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH; + encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); + } + else + { + encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); + encodingTry.m_frgbaColor2 = m_frgbaOriginalColor1_TAndH; + } + + encodingTry.TryT_BestSelectorCombination(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = encodingTry.m_mode; + m_boolDiff = encodingTry.m_boolDiff; + m_boolFlip = encodingTry.m_boolFlip; + + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_uiCW1 = encodingTry.m_uiCW1; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + } + } + } + } + } + + // twiddle m_frgbaOriginalColor1_TAndH + for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++) + { + for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++) + { + for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++) + { + for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++) + { + if (uiBaseColorSwaps == 0) + { + encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); + encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH; + } + else + { + encodingTry.m_frgbaColor1 = m_frgbaOriginalColor2_TAndH; + encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); + } + + encodingTry.TryT_BestSelectorCombination(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = encodingTry.m_mode; + m_boolDiff = encodingTry.m_boolDiff; + m_boolFlip = encodingTry.m_boolFlip; + + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_uiCW1 = encodingTry.m_uiCW1; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + } + } + } + } + } + + } + + } + + // ---------------------------------------------------------------------------------------------------- + // find best selector combination for TryT + // called on an encodingTry + // + void Block4x4Encoding_RGB8::TryT_BestSelectorCombination(void) + { + + float fDistance = s_afTHDistanceTable[m_uiCW1]; + + unsigned int auiBestPixelSelectors[PIXELS]; + float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, + FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; + ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS]; + ColorFloatRGBA afrgbaDecodedPixel[SELECTORS]; + + assert(SELECTORS == 4); + afrgbaDecodedPixel[0] = m_frgbaColor1; + afrgbaDecodedPixel[1] = (m_frgbaColor2 + fDistance).ClampRGB(); + afrgbaDecodedPixel[2] = m_frgbaColor2; + afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB(); + + // try each selector + for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) + { + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + + float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel], + m_pafrgbaSource[uiPixel]); + + if (fPixelError < afBestPixelErrors[uiPixel]) + { + afBestPixelErrors[uiPixel] = fPixelError; + auiBestPixelSelectors[uiPixel] = uiSelector; + afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector]; + } + } + } + + + // add up all of the pixel errors + float fBlockError = 0.0f; + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + fBlockError += afBestPixelErrors[uiPixel]; + } + + if (fBlockError < m_fError) + { + m_fError = fBlockError; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel]; + m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel]; + } + } + + } + + // ---------------------------------------------------------------------------------------------------- + // try encoding in T mode + // save this encoding if it improves the error + // + // since all pixels use the distance table, color1 and color2 can NOT be twiddled independently + // TWIDDLE_RADIUS of 2 is WAY too slow + // + void Block4x4Encoding_RGB8::TryH(unsigned int a_uiRadius) + { + Block4x4Encoding_RGB8 encodingTry = *this; + + // init "try" + { + encodingTry.m_mode = MODE_H; + encodingTry.m_boolDiff = true; + encodingTry.m_boolFlip = false; + encodingTry.m_fError = FLT_MAX; + } + + int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f); + int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f); + int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f); + + int iMinRed1 = iColor1Red - (int)a_uiRadius; + if (iMinRed1 < 0) + { + iMinRed1 = 0; + } + int iMaxRed1 = iColor1Red + (int)a_uiRadius; + if (iMaxRed1 > 15) + { + iMinRed1 = 15; + } + + int iMinGreen1 = iColor1Green - (int)a_uiRadius; + if (iMinGreen1 < 0) + { + iMinGreen1 = 0; + } + int iMaxGreen1 = iColor1Green + (int)a_uiRadius; + if (iMaxGreen1 > 15) + { + iMinGreen1 = 15; + } + + int iMinBlue1 = iColor1Blue - (int)a_uiRadius; + if (iMinBlue1 < 0) + { + iMinBlue1 = 0; + } + int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; + if (iMaxBlue1 > 15) + { + iMinBlue1 = 15; + } + + int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); + int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f); + int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f); + + int iMinRed2 = iColor2Red - (int)a_uiRadius; + if (iMinRed2 < 0) + { + iMinRed2 = 0; + } + int iMaxRed2 = iColor2Red + (int)a_uiRadius; + if (iMaxRed2 > 15) + { + iMinRed2 = 15; + } + + int iMinGreen2 = iColor2Green - (int)a_uiRadius; + if (iMinGreen2 < 0) + { + iMinGreen2 = 0; + } + int iMaxGreen2 = iColor2Green + (int)a_uiRadius; + if (iMaxGreen2 > 15) + { + iMinGreen2 = 15; + } + + int iMinBlue2 = iColor2Blue - (int)a_uiRadius; + if (iMinBlue2 < 0) + { + iMinBlue2 = 0; + } + int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; + if (iMaxBlue2 > 15) + { + iMinBlue2 = 15; + } + + for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) + { + encodingTry.m_uiCW1 = uiDistance; + + // twiddle m_frgbaOriginalColor1_TAndH + for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++) + { + for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++) + { + for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++) + { + encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); + encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH; + + // if color1 == color2, H encoding issues can pop up, so abort + if (iRed1 == iColor2Red && iGreen1 == iColor2Green && iBlue1 == iColor2Blue) + { + continue; + } + + encodingTry.TryH_BestSelectorCombination(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = encodingTry.m_mode; + m_boolDiff = encodingTry.m_boolDiff; + m_boolFlip = encodingTry.m_boolFlip; + + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_uiCW1 = encodingTry.m_uiCW1; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + } + } + } + } + + // twiddle m_frgbaOriginalColor2_TAndH + for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++) + { + for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++) + { + for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++) + { + encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH; + encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); + + // if color1 == color2, H encoding issues can pop up, so abort + if (iRed2 == iColor1Red && iGreen2 == iColor1Green && iBlue2 == iColor1Blue) + { + continue; + } + + encodingTry.TryH_BestSelectorCombination(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = encodingTry.m_mode; + m_boolDiff = encodingTry.m_boolDiff; + m_boolFlip = encodingTry.m_boolFlip; + + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_uiCW1 = encodingTry.m_uiCW1; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + } + } + } + } + + } + + } + + // ---------------------------------------------------------------------------------------------------- + // find best selector combination for TryH + // called on an encodingTry + // + void Block4x4Encoding_RGB8::TryH_BestSelectorCombination(void) + { + + float fDistance = s_afTHDistanceTable[m_uiCW1]; + + unsigned int auiBestPixelSelectors[PIXELS]; + float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, + FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; + ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS]; + ColorFloatRGBA afrgbaDecodedPixel[SELECTORS]; + + assert(SELECTORS == 4); + afrgbaDecodedPixel[0] = (m_frgbaColor1 + fDistance).ClampRGB(); + afrgbaDecodedPixel[1] = (m_frgbaColor1 - fDistance).ClampRGB(); + afrgbaDecodedPixel[2] = (m_frgbaColor2 + fDistance).ClampRGB(); + afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB(); + + // try each selector + for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) + { + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + + float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel], + m_pafrgbaSource[uiPixel]); + + if (fPixelError < afBestPixelErrors[uiPixel]) + { + afBestPixelErrors[uiPixel] = fPixelError; + auiBestPixelSelectors[uiPixel] = uiSelector; + afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector]; + } + } + } + + + // add up all of the pixel errors + float fBlockError = 0.0f; + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + fBlockError += afBestPixelErrors[uiPixel]; + } + + if (fBlockError < m_fError) + { + m_fError = fBlockError; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel]; + m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel]; + } + } + + } + + // ---------------------------------------------------------------------------------------------------- + // use linear regression to find the best fit for colors along the edges of the 4x4 block + // + void Block4x4Encoding_RGB8::CalculatePlanarCornerColors(void) + { + ColorFloatRGBA afrgbaRegression[MAX_PLANAR_REGRESSION_SIZE]; + ColorFloatRGBA frgbaSlope; + ColorFloatRGBA frgbaOffset; + + // top edge + afrgbaRegression[0] = m_pafrgbaSource[0]; + afrgbaRegression[1] = m_pafrgbaSource[4]; + afrgbaRegression[2] = m_pafrgbaSource[8]; + afrgbaRegression[3] = m_pafrgbaSource[12]; + ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); + m_frgbaColor1 = frgbaOffset; + m_frgbaColor2 = (frgbaSlope * 4.0f) + frgbaOffset; + + // left edge + afrgbaRegression[0] = m_pafrgbaSource[0]; + afrgbaRegression[1] = m_pafrgbaSource[1]; + afrgbaRegression[2] = m_pafrgbaSource[2]; + afrgbaRegression[3] = m_pafrgbaSource[3]; + ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); + m_frgbaColor1 = (m_frgbaColor1 + frgbaOffset) * 0.5f; // average with top edge + m_frgbaColor3 = (frgbaSlope * 4.0f) + frgbaOffset; + + // right edge + afrgbaRegression[0] = m_pafrgbaSource[12]; + afrgbaRegression[1] = m_pafrgbaSource[13]; + afrgbaRegression[2] = m_pafrgbaSource[14]; + afrgbaRegression[3] = m_pafrgbaSource[15]; + ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); + m_frgbaColor2 = (m_frgbaColor2 + frgbaOffset) * 0.5f; // average with top edge + + // bottom edge + afrgbaRegression[0] = m_pafrgbaSource[3]; + afrgbaRegression[1] = m_pafrgbaSource[7]; + afrgbaRegression[2] = m_pafrgbaSource[11]; + afrgbaRegression[3] = m_pafrgbaSource[15]; + ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); + m_frgbaColor3 = (m_frgbaColor3 + frgbaOffset) * 0.5f; // average with left edge + + // quantize corner colors to 6/7/6 + m_frgbaColor1 = m_frgbaColor1.QuantizeR6G7B6(); + m_frgbaColor2 = m_frgbaColor2.QuantizeR6G7B6(); + m_frgbaColor3 = m_frgbaColor3.QuantizeR6G7B6(); + + } + + // ---------------------------------------------------------------------------------------------------- + // try different corner colors by slightly changing R, G and B independently + // + // R, G and B decoding and errors are independent, so R, G and B twiddles can be independent + // + // return true if improvement + // + bool Block4x4Encoding_RGB8::TwiddlePlanar(void) + { + bool boolImprovement = false; + + while (TwiddlePlanarR()) + { + boolImprovement = true; + } + + while (TwiddlePlanarG()) + { + boolImprovement = true; + } + + while (TwiddlePlanarB()) + { + boolImprovement = true; + } + + return boolImprovement; + } + + // ---------------------------------------------------------------------------------------------------- + // try different corner colors by slightly changing R + // + bool Block4x4Encoding_RGB8::TwiddlePlanarR() + { + bool boolImprovement = false; + + Block4x4Encoding_RGB8 encodingTry = *this; + + // init "try" + { + encodingTry.m_mode = MODE_PLANAR; + encodingTry.m_boolDiff = true; + encodingTry.m_boolFlip = false; + } + + int iOriginRed = encodingTry.m_frgbaColor1.IntRed(63.0f); + int iHorizRed = encodingTry.m_frgbaColor2.IntRed(63.0f); + int iVertRed = encodingTry.m_frgbaColor3.IntRed(63.0f); + + for (int iTryOriginRed = iOriginRed - 1; iTryOriginRed <= iOriginRed + 1; iTryOriginRed++) + { + // check for out of range + if (iTryOriginRed < 0 || iTryOriginRed > 63) + { + continue; + } + + encodingTry.m_frgbaColor1.fR = ((iTryOriginRed << 2) + (iTryOriginRed >> 4)) / 255.0f; + + for (int iTryHorizRed = iHorizRed - 1; iTryHorizRed <= iHorizRed + 1; iTryHorizRed++) + { + // check for out of range + if (iTryHorizRed < 0 || iTryHorizRed > 63) + { + continue; + } + + encodingTry.m_frgbaColor2.fR = ((iTryHorizRed << 2) + (iTryHorizRed >> 4)) / 255.0f; + + for (int iTryVertRed = iVertRed - 1; iTryVertRed <= iVertRed + 1; iTryVertRed++) + { + // check for out of range + if (iTryVertRed < 0 || iTryVertRed > 63) + { + continue; + } + + // don't bother with null twiddle + if (iTryOriginRed == iOriginRed && iTryHorizRed == iHorizRed && iTryVertRed == iVertRed) + { + continue; + } + + encodingTry.m_frgbaColor3.fR = ((iTryVertRed << 2) + (iTryVertRed >> 4)) / 255.0f; + + encodingTry.DecodePixels_Planar(); + + encodingTry.CalcBlockError(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = MODE_PLANAR; + m_boolDiff = true; + m_boolFlip = false; + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_frgbaColor3 = encodingTry.m_frgbaColor3; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + + boolImprovement = true; + } + } + } + } + + return boolImprovement; + } + + // ---------------------------------------------------------------------------------------------------- + // try different corner colors by slightly changing G + // + bool Block4x4Encoding_RGB8::TwiddlePlanarG() + { + bool boolImprovement = false; + + Block4x4Encoding_RGB8 encodingTry = *this; + + // init "try" + { + encodingTry.m_mode = MODE_PLANAR; + encodingTry.m_boolDiff = true; + encodingTry.m_boolFlip = false; + } + + int iOriginGreen = encodingTry.m_frgbaColor1.IntGreen(127.0f); + int iHorizGreen = encodingTry.m_frgbaColor2.IntGreen(127.0f); + int iVertGreen = encodingTry.m_frgbaColor3.IntGreen(127.0f); + + for (int iTryOriginGreen = iOriginGreen - 1; iTryOriginGreen <= iOriginGreen + 1; iTryOriginGreen++) + { + // check for out of range + if (iTryOriginGreen < 0 || iTryOriginGreen > 127) + { + continue; + } + + encodingTry.m_frgbaColor1.fG = ((iTryOriginGreen << 1) + (iTryOriginGreen >> 6)) / 255.0f; + + for (int iTryHorizGreen = iHorizGreen - 1; iTryHorizGreen <= iHorizGreen + 1; iTryHorizGreen++) + { + // check for out of range + if (iTryHorizGreen < 0 || iTryHorizGreen > 127) + { + continue; + } + + encodingTry.m_frgbaColor2.fG = ((iTryHorizGreen << 1) + (iTryHorizGreen >> 6)) / 255.0f; + + for (int iTryVertGreen = iVertGreen - 1; iTryVertGreen <= iVertGreen + 1; iTryVertGreen++) + { + // check for out of range + if (iTryVertGreen < 0 || iTryVertGreen > 127) + { + continue; + } + + // don't bother with null twiddle + if (iTryOriginGreen == iOriginGreen && + iTryHorizGreen == iHorizGreen && + iTryVertGreen == iVertGreen) + { + continue; + } + + encodingTry.m_frgbaColor3.fG = ((iTryVertGreen << 1) + (iTryVertGreen >> 6)) / 255.0f; + + encodingTry.DecodePixels_Planar(); + + encodingTry.CalcBlockError(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = MODE_PLANAR; + m_boolDiff = true; + m_boolFlip = false; + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_frgbaColor3 = encodingTry.m_frgbaColor3; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + + boolImprovement = true; + } + } + } + } + + return boolImprovement; + } + + // ---------------------------------------------------------------------------------------------------- + // try different corner colors by slightly changing B + // + bool Block4x4Encoding_RGB8::TwiddlePlanarB() + { + bool boolImprovement = false; + + Block4x4Encoding_RGB8 encodingTry = *this; + + // init "try" + { + encodingTry.m_mode = MODE_PLANAR; + encodingTry.m_boolDiff = true; + encodingTry.m_boolFlip = false; + } + + int iOriginBlue = encodingTry.m_frgbaColor1.IntBlue(63.0f); + int iHorizBlue = encodingTry.m_frgbaColor2.IntBlue(63.0f); + int iVertBlue = encodingTry.m_frgbaColor3.IntBlue(63.0f); + + for (int iTryOriginBlue = iOriginBlue - 1; iTryOriginBlue <= iOriginBlue + 1; iTryOriginBlue++) + { + // check for out of range + if (iTryOriginBlue < 0 || iTryOriginBlue > 63) + { + continue; + } + + encodingTry.m_frgbaColor1.fB = ((iTryOriginBlue << 2) + (iTryOriginBlue >> 4)) / 255.0f; + + for (int iTryHorizBlue = iHorizBlue - 1; iTryHorizBlue <= iHorizBlue + 1; iTryHorizBlue++) + { + // check for out of range + if (iTryHorizBlue < 0 || iTryHorizBlue > 63) + { + continue; + } + + encodingTry.m_frgbaColor2.fB = ((iTryHorizBlue << 2) + (iTryHorizBlue >> 4)) / 255.0f; + + for (int iTryVertBlue = iVertBlue - 1; iTryVertBlue <= iVertBlue + 1; iTryVertBlue++) + { + // check for out of range + if (iTryVertBlue < 0 || iTryVertBlue > 63) + { + continue; + } + + // don't bother with null twiddle + if (iTryOriginBlue == iOriginBlue && iTryHorizBlue == iHorizBlue && iTryVertBlue == iVertBlue) + { + continue; + } + + encodingTry.m_frgbaColor3.fB = ((iTryVertBlue << 2) + (iTryVertBlue >> 4)) / 255.0f; + + encodingTry.DecodePixels_Planar(); + + encodingTry.CalcBlockError(); + + if (encodingTry.m_fError < m_fError) + { + m_mode = MODE_PLANAR; + m_boolDiff = true; + m_boolFlip = false; + m_frgbaColor1 = encodingTry.m_frgbaColor1; + m_frgbaColor2 = encodingTry.m_frgbaColor2; + m_frgbaColor3 = encodingTry.m_frgbaColor3; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; + } + + m_fError = encodingTry.m_fError; + + boolImprovement = true; + } + } + } + } + + return boolImprovement; + } + + // ---------------------------------------------------------------------------------------------------- + // set the encoding bits based on encoding state + // + void Block4x4Encoding_RGB8::SetEncodingBits(void) + { + + switch (m_mode) + { + case MODE_ETC1: + Block4x4Encoding_ETC1::SetEncodingBits(); + break; + + case MODE_T: + SetEncodingBits_T(); + break; + + case MODE_H: + SetEncodingBits_H(); + break; + + case MODE_PLANAR: + SetEncodingBits_Planar(); + break; + + default: + assert(false); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // set the encoding bits based on encoding state for T mode + // + void Block4x4Encoding_RGB8::SetEncodingBits_T(void) + { + static const bool SANITY_CHECK = true; + + assert(m_mode == MODE_T); + assert(m_boolDiff == true); + + unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); + unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); + unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); + + unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); + unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); + unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); + + m_pencodingbitsRGB8->t.red1a = uiRed1 >> 2; + m_pencodingbitsRGB8->t.red1b = uiRed1; + m_pencodingbitsRGB8->t.green1 = uiGreen1; + m_pencodingbitsRGB8->t.blue1 = uiBlue1; + + m_pencodingbitsRGB8->t.red2 = uiRed2; + m_pencodingbitsRGB8->t.green2 = uiGreen2; + m_pencodingbitsRGB8->t.blue2 = uiBlue2; + + m_pencodingbitsRGB8->t.da = m_uiCW1 >> 1; + m_pencodingbitsRGB8->t.db = m_uiCW1; + + m_pencodingbitsRGB8->t.diff = 1; + + Block4x4Encoding_ETC1::SetEncodingBits_Selectors(); + + // create an invalid R differential to trigger T mode + m_pencodingbitsRGB8->t.detect1 = 0; + m_pencodingbitsRGB8->t.detect2 = 0; + int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; + if (iRed2 >= 4) + { + m_pencodingbitsRGB8->t.detect1 = 7; + m_pencodingbitsRGB8->t.detect2 = 0; + } + else + { + m_pencodingbitsRGB8->t.detect1 = 0; + m_pencodingbitsRGB8->t.detect2 = 1; + } + + if (SANITY_CHECK) + { + iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; + + // make sure red overflows + assert(iRed2 < 0 || iRed2 > 31); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // set the encoding bits based on encoding state for H mode + // + // colors and selectors may need to swap in order to generate lsb of distance index + // + void Block4x4Encoding_RGB8::SetEncodingBits_H(void) + { + static const bool SANITY_CHECK = true; + + assert(m_mode == MODE_H); + assert(m_boolDiff == true); + + unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); + unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); + unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); + + unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); + unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); + unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); + + unsigned int uiColor1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1; + unsigned int uiColor2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2; + + bool boolOddDistance = m_uiCW1 & 1; + bool boolSwapColors = (uiColor1 < uiColor2) ^ !boolOddDistance; + + if (boolSwapColors) + { + m_pencodingbitsRGB8->h.red1 = uiRed2; + m_pencodingbitsRGB8->h.green1a = uiGreen2 >> 1; + m_pencodingbitsRGB8->h.green1b = uiGreen2; + m_pencodingbitsRGB8->h.blue1a = uiBlue2 >> 3; + m_pencodingbitsRGB8->h.blue1b = uiBlue2 >> 1; + m_pencodingbitsRGB8->h.blue1c = uiBlue2; + + m_pencodingbitsRGB8->h.red2 = uiRed1; + m_pencodingbitsRGB8->h.green2a = uiGreen1 >> 1; + m_pencodingbitsRGB8->h.green2b = uiGreen1; + m_pencodingbitsRGB8->h.blue2 = uiBlue1; + + m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2; + m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1; + } + else + { + m_pencodingbitsRGB8->h.red1 = uiRed1; + m_pencodingbitsRGB8->h.green1a = uiGreen1 >> 1; + m_pencodingbitsRGB8->h.green1b = uiGreen1; + m_pencodingbitsRGB8->h.blue1a = uiBlue1 >> 3; + m_pencodingbitsRGB8->h.blue1b = uiBlue1 >> 1; + m_pencodingbitsRGB8->h.blue1c = uiBlue1; + + m_pencodingbitsRGB8->h.red2 = uiRed2; + m_pencodingbitsRGB8->h.green2a = uiGreen2 >> 1; + m_pencodingbitsRGB8->h.green2b = uiGreen2; + m_pencodingbitsRGB8->h.blue2 = uiBlue2; + + m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2; + m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1; + } + + m_pencodingbitsRGB8->h.diff = 1; + + Block4x4Encoding_ETC1::SetEncodingBits_Selectors(); + + if (boolSwapColors) + { + m_pencodingbitsRGB8->h.selectors ^= 0x0000FFFF; + } + + // create an invalid R differential to trigger T mode + m_pencodingbitsRGB8->h.detect1 = 0; + m_pencodingbitsRGB8->h.detect2 = 0; + m_pencodingbitsRGB8->h.detect3 = 0; + int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; + int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; + if (iRed2 < 0 || iRed2 > 31) + { + m_pencodingbitsRGB8->h.detect1 = 1; + } + if (iGreen2 >= 4) + { + m_pencodingbitsRGB8->h.detect2 = 7; + m_pencodingbitsRGB8->h.detect3 = 0; + } + else + { + m_pencodingbitsRGB8->h.detect2 = 0; + m_pencodingbitsRGB8->h.detect3 = 1; + } + + if (SANITY_CHECK) + { + iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; + iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; + + // make sure red doesn't overflow and green does + assert(iRed2 >= 0 && iRed2 <= 31); + assert(iGreen2 < 0 || iGreen2 > 31); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // set the encoding bits based on encoding state for Planar mode + // + void Block4x4Encoding_RGB8::SetEncodingBits_Planar(void) + { + static const bool SANITY_CHECK = true; + + assert(m_mode == MODE_PLANAR); + assert(m_boolDiff == true); + + unsigned int uiOriginRed = (unsigned int)m_frgbaColor1.IntRed(63.0f); + unsigned int uiOriginGreen = (unsigned int)m_frgbaColor1.IntGreen(127.0f); + unsigned int uiOriginBlue = (unsigned int)m_frgbaColor1.IntBlue(63.0f); + + unsigned int uiHorizRed = (unsigned int)m_frgbaColor2.IntRed(63.0f); + unsigned int uiHorizGreen = (unsigned int)m_frgbaColor2.IntGreen(127.0f); + unsigned int uiHorizBlue = (unsigned int)m_frgbaColor2.IntBlue(63.0f); + + unsigned int uiVertRed = (unsigned int)m_frgbaColor3.IntRed(63.0f); + unsigned int uiVertGreen = (unsigned int)m_frgbaColor3.IntGreen(127.0f); + unsigned int uiVertBlue = (unsigned int)m_frgbaColor3.IntBlue(63.0f); + + m_pencodingbitsRGB8->planar.originRed = uiOriginRed; + m_pencodingbitsRGB8->planar.originGreen1 = uiOriginGreen >> 6; + m_pencodingbitsRGB8->planar.originGreen2 = uiOriginGreen; + m_pencodingbitsRGB8->planar.originBlue1 = uiOriginBlue >> 5; + m_pencodingbitsRGB8->planar.originBlue2 = uiOriginBlue >> 3; + m_pencodingbitsRGB8->planar.originBlue3 = uiOriginBlue >> 1; + m_pencodingbitsRGB8->planar.originBlue4 = uiOriginBlue; + + m_pencodingbitsRGB8->planar.horizRed1 = uiHorizRed >> 1; + m_pencodingbitsRGB8->planar.horizRed2 = uiHorizRed; + m_pencodingbitsRGB8->planar.horizGreen = uiHorizGreen; + m_pencodingbitsRGB8->planar.horizBlue1 = uiHorizBlue >> 5; + m_pencodingbitsRGB8->planar.horizBlue2 = uiHorizBlue; + + m_pencodingbitsRGB8->planar.vertRed1 = uiVertRed >> 3; + m_pencodingbitsRGB8->planar.vertRed2 = uiVertRed; + m_pencodingbitsRGB8->planar.vertGreen1 = uiVertGreen >> 2; + m_pencodingbitsRGB8->planar.vertGreen2 = uiVertGreen; + m_pencodingbitsRGB8->planar.vertBlue = uiVertBlue; + + m_pencodingbitsRGB8->planar.diff = 1; + + // create valid RG differentials and an invalid B differential to trigger planar mode + m_pencodingbitsRGB8->planar.detect1 = 0; + m_pencodingbitsRGB8->planar.detect2 = 0; + m_pencodingbitsRGB8->planar.detect3 = 0; + m_pencodingbitsRGB8->planar.detect4 = 0; + int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; + int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; + int iBlue2 = (int)m_pencodingbitsRGB8->differential.blue1 + (int)m_pencodingbitsRGB8->differential.dblue2; + if (iRed2 < 0 || iRed2 > 31) + { + m_pencodingbitsRGB8->planar.detect1 = 1; + } + if (iGreen2 < 0 || iGreen2 > 31) + { + m_pencodingbitsRGB8->planar.detect2 = 1; + } + if (iBlue2 >= 4) + { + m_pencodingbitsRGB8->planar.detect3 = 7; + m_pencodingbitsRGB8->planar.detect4 = 0; + } + else + { + m_pencodingbitsRGB8->planar.detect3 = 0; + m_pencodingbitsRGB8->planar.detect4 = 1; + } + + if (SANITY_CHECK) + { + iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; + iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; + iBlue2 = (int)m_pencodingbitsRGB8->differential.blue1 + (int)m_pencodingbitsRGB8->differential.dblue2; + + // make sure red and green don't overflow and blue does + assert(iRed2 >= 0 && iRed2 <= 31); + assert(iGreen2 >= 0 && iGreen2 <= 31); + assert(iBlue2 < 0 || iBlue2 > 31); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // set the decoded colors and decoded alpha based on the encoding state for T mode + // + void Block4x4Encoding_RGB8::DecodePixels_T(void) + { + + float fDistance = s_afTHDistanceTable[m_uiCW1]; + ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f); + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + switch (m_auiSelectors[uiPixel]) + { + case 0: + m_afrgbaDecodedColors[uiPixel] = m_frgbaColor1; + break; + + case 1: + m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB(); + break; + + case 2: + m_afrgbaDecodedColors[uiPixel] = m_frgbaColor2; + break; + + case 3: + m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB(); + break; + } + + } + + } + + // ---------------------------------------------------------------------------------------------------- + // set the decoded colors and decoded alpha based on the encoding state for H mode + // + void Block4x4Encoding_RGB8::DecodePixels_H(void) + { + + float fDistance = s_afTHDistanceTable[m_uiCW1]; + ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f); + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + switch (m_auiSelectors[uiPixel]) + { + case 0: + m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 + frgbaDistance).ClampRGB(); + break; + + case 1: + m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 - frgbaDistance).ClampRGB(); + break; + + case 2: + m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB(); + break; + + case 3: + m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB(); + break; + } + + } + + } + + // ---------------------------------------------------------------------------------------------------- + // set the decoded colors and decoded alpha based on the encoding state for Planar mode + // + void Block4x4Encoding_RGB8::DecodePixels_Planar(void) + { + + int iRO = (int)roundf(m_frgbaColor1.fR * 255.0f); + int iGO = (int)roundf(m_frgbaColor1.fG * 255.0f); + int iBO = (int)roundf(m_frgbaColor1.fB * 255.0f); + + int iRH = (int)roundf(m_frgbaColor2.fR * 255.0f); + int iGH = (int)roundf(m_frgbaColor2.fG * 255.0f); + int iBH = (int)roundf(m_frgbaColor2.fB * 255.0f); + + int iRV = (int)roundf(m_frgbaColor3.fR * 255.0f); + int iGV = (int)roundf(m_frgbaColor3.fG * 255.0f); + int iBV = (int)roundf(m_frgbaColor3.fB * 255.0f); + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + int iX = (int)(uiPixel >> 2); + int iY = (int)(uiPixel & 3); + + int iR = (iX*(iRH - iRO) + iY*(iRV - iRO) + 4*iRO + 2) >> 2; + int iG = (iX*(iGH - iGO) + iY*(iGV - iGO) + 4*iGO + 2) >> 2; + int iB = (iX*(iBH - iBO) + iY*(iBV - iBO) + 4*iBO + 2) >> 2; + + ColorFloatRGBA frgba; + frgba.fR = (float)iR / 255.0f; + frgba.fG = (float)iG / 255.0f; + frgba.fB = (float)iB / 255.0f; + frgba.fA = 1.0f; + + m_afrgbaDecodedColors[uiPixel] = frgba.ClampRGB(); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // perform a linear regression for the a_uiPixels in a_pafrgbaPixels[] + // + // output the closest color line using a_pfrgbaSlope and a_pfrgbaOffset + // + void Block4x4Encoding_RGB8::ColorRegression(ColorFloatRGBA *a_pafrgbaPixels, unsigned int a_uiPixels, + ColorFloatRGBA *a_pfrgbaSlope, ColorFloatRGBA *a_pfrgbaOffset) + { + typedef struct + { + float f[4]; + } Float4; + + Float4 *paf4Pixels = (Float4 *)(a_pafrgbaPixels); + Float4 *pf4Slope = (Float4 *)(a_pfrgbaSlope); + Float4 *pf4Offset = (Float4 *)(a_pfrgbaOffset); + + float afX[MAX_PLANAR_REGRESSION_SIZE]; + float afY[MAX_PLANAR_REGRESSION_SIZE]; + + // handle r, g and b separately. don't bother with a + for (unsigned int uiComponent = 0; uiComponent < 3; uiComponent++) + { + for (unsigned int uiPixel = 0; uiPixel < a_uiPixels; uiPixel++) + { + afX[uiPixel] = (float)uiPixel; + afY[uiPixel] = paf4Pixels[uiPixel].f[uiComponent]; + + } + Etc::Regression(afX, afY, a_uiPixels, + &(pf4Slope->f[uiComponent]), &(pf4Offset->f[uiComponent])); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // +} |