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diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp
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+++ b/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp
@@ -0,0 +1,1281 @@
+/*
+ * Copyright 2015 The Etc2Comp Authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+EtcBlock4x4Encoding_ETC1.cpp
+
+Block4x4Encoding_ETC1 is the encoder to use when targetting file format ETC1. This encoder is also
+used for the ETC1 subset of file format RGB8, RGBA8 and RGB8A1
+
+*/
+
+#include "EtcConfig.h"
+#include "EtcBlock4x4Encoding_ETC1.h"
+
+#include "EtcBlock4x4.h"
+#include "EtcBlock4x4EncodingBits.h"
+#include "EtcDifferentialTrys.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+#include <float.h>
+#include <limits>
+
+namespace Etc
+{
+
+ // pixel processing order if the flip bit = 0 (horizontal split)
+ const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderFlip0[PIXELS] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
+
+ // pixel processing order if the flip bit = 1 (vertical split)
+ const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderFlip1[PIXELS] = { 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 };
+
+ // pixel processing order for horizontal scan (ETC normally does a vertical scan)
+ const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderHScan[PIXELS] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 };
+
+ // pixel indices for different block halves
+ const unsigned int Block4x4Encoding_ETC1::s_auiLeftPixelMapping[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
+ const unsigned int Block4x4Encoding_ETC1::s_auiRightPixelMapping[8] = { 8, 9, 10, 11, 12, 13, 14, 15 };
+ const unsigned int Block4x4Encoding_ETC1::s_auiTopPixelMapping[8] = { 0, 1, 4, 5, 8, 9, 12, 13 };
+ const unsigned int Block4x4Encoding_ETC1::s_auiBottomPixelMapping[8] = { 2, 3, 6, 7, 10, 11, 14, 15 };
+
+ // CW ranges that the ETC1 decoders use
+ // CW is basically a contrast for the different selector bits, since these values are offsets to the base color
+ // the first axis in the array is indexed by the CW in the encoding bits
+ // the second axis in the array is indexed by the selector bits
+ float Block4x4Encoding_ETC1::s_aafCwTable[CW_RANGES][SELECTORS] =
+ {
+ { 2.0f / 255.0f, 8.0f / 255.0f, -2.0f / 255.0f, -8.0f / 255.0f },
+ { 5.0f / 255.0f, 17.0f / 255.0f, -5.0f / 255.0f, -17.0f / 255.0f },
+ { 9.0f / 255.0f, 29.0f / 255.0f, -9.0f / 255.0f, -29.0f / 255.0f },
+ { 13.0f / 255.0f, 42.0f / 255.0f, -13.0f / 255.0f, -42.0f / 255.0f },
+ { 18.0f / 255.0f, 60.0f / 255.0f, -18.0f / 255.0f, -60.0f / 255.0f },
+ { 24.0f / 255.0f, 80.0f / 255.0f, -24.0f / 255.0f, -80.0f / 255.0f },
+ { 33.0f / 255.0f, 106.0f / 255.0f, -33.0f / 255.0f, -106.0f / 255.0f },
+ { 47.0f / 255.0f, 183.0f / 255.0f, -47.0f / 255.0f, -183.0f / 255.0f }
+ };
+
+ // ----------------------------------------------------------------------------------------------------
+ //
+ Block4x4Encoding_ETC1::Block4x4Encoding_ETC1(void)
+ {
+ m_mode = MODE_ETC1;
+ m_boolDiff = false;
+ m_boolFlip = false;
+ m_frgbaColor1 = ColorFloatRGBA();
+ m_frgbaColor2 = ColorFloatRGBA();
+ m_uiCW1 = 0;
+ m_uiCW2 = 0;
+ for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
+ {
+ m_auiSelectors[uiPixel] = 0;
+ m_afDecodedAlphas[uiPixel] = 1.0f;
+ }
+
+ m_boolMostLikelyFlip = false;
+
+ m_fError = -1.0f;
+
+ m_fError1 = -1.0f;
+ m_fError2 = -1.0f;
+ m_boolSeverelyBentDifferentialColors = false;
+
+ for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
+ {
+ m_afDecodedAlphas[uiPixel] = 1.0f;
+ }
+
+ }
+
+ Block4x4Encoding_ETC1::~Block4x4Encoding_ETC1(void) {}
+
+ // ----------------------------------------------------------------------------------------------------
+ // initialization prior to encoding
+ // a_pblockParent points to the block associated with this encoding
+ // a_errormetric is used to choose the best encoding
+ // a_pafrgbaSource points to a 4x4 block subset of the source image
+ // a_paucEncodingBits points to the final encoding bits
+ //
+ void Block4x4Encoding_ETC1::InitFromSource(Block4x4 *a_pblockParent,
+ ColorFloatRGBA *a_pafrgbaSource,
+ unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric)
+ {
+
+ Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
+
+ for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
+ {
+ m_afDecodedAlphas[uiPixel] = 1.0f;
+ }
+
+ m_fError = -1.0f;
+
+ m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // initialization from the encoding bits of a previous encoding
+ // a_pblockParent points to the block associated with this encoding
+ // a_errormetric is used to choose the best encoding
+ // a_pafrgbaSource points to a 4x4 block subset of the source image
+ // a_paucEncodingBits points to the final encoding bits of a previous encoding
+ //
+ void Block4x4Encoding_ETC1::InitFromEncodingBits(Block4x4 *a_pblockParent,
+ unsigned char *a_paucEncodingBits,
+ ColorFloatRGBA *a_pafrgbaSource,
+ ErrorMetric a_errormetric)
+ {
+
+ Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
+ m_fError = -1.0f;
+
+ m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits;
+
+ m_mode = MODE_ETC1;
+ m_boolDiff = m_pencodingbitsRGB8->individual.diff;
+ m_boolFlip = m_pencodingbitsRGB8->individual.flip;
+ if (m_boolDiff)
+ {
+ int iR2 = (int)(m_pencodingbitsRGB8->differential.red1 + m_pencodingbitsRGB8->differential.dred2);
+ if (iR2 < 0)
+ {
+ iR2 = 0;
+ }
+ else if (iR2 > 31)
+ {
+ iR2 = 31;
+ }
+
+ int iG2 = (int)(m_pencodingbitsRGB8->differential.green1 + m_pencodingbitsRGB8->differential.dgreen2);
+ if (iG2 < 0)
+ {
+ iG2 = 0;
+ }
+ else if (iG2 > 31)
+ {
+ iG2 = 31;
+ }
+
+ int iB2 = (int)(m_pencodingbitsRGB8->differential.blue1 + m_pencodingbitsRGB8->differential.dblue2);
+ if (iB2 < 0)
+ {
+ iB2 = 0;
+ }
+ else if (iB2 > 31)
+ {
+ iB2 = 31;
+ }
+
+ m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5(m_pencodingbitsRGB8->differential.red1, m_pencodingbitsRGB8->differential.green1, m_pencodingbitsRGB8->differential.blue1);
+ m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iR2, (unsigned char)iG2, (unsigned char)iB2);
+
+ }
+ else
+ {
+ m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(m_pencodingbitsRGB8->individual.red1, m_pencodingbitsRGB8->individual.green1, m_pencodingbitsRGB8->individual.blue1);
+ m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(m_pencodingbitsRGB8->individual.red2, m_pencodingbitsRGB8->individual.green2, m_pencodingbitsRGB8->individual.blue2);
+ }
+
+ m_uiCW1 = m_pencodingbitsRGB8->individual.cw1;
+ m_uiCW2 = m_pencodingbitsRGB8->individual.cw2;
+
+ InitFromEncodingBits_Selectors();
+
+ Decode();
+
+ CalcBlockError();
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // init the selectors from a prior encoding
+ //
+ void Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(void)
+ {
+
+ unsigned char *paucSelectors = (unsigned char *)&m_pencodingbitsRGB8->individual.selectors;
+
+ for (unsigned int iPixel = 0; iPixel < PIXELS; iPixel++)
+ {
+ unsigned int uiByteMSB = (unsigned int)(1 - (iPixel / 8));
+ unsigned int uiByteLSB = (unsigned int)(3 - (iPixel / 8));
+ unsigned int uiShift = (unsigned int)(iPixel & 7);
+
+ unsigned int uiSelectorMSB = (unsigned int)((paucSelectors[uiByteMSB] >> uiShift) & 1);
+ unsigned int uiSelectorLSB = (unsigned int)((paucSelectors[uiByteLSB] >> uiShift) & 1);
+
+ m_auiSelectors[iPixel] = (uiSelectorMSB << 1) + uiSelectorLSB;
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // perform a single encoding iteration
+ // replace the encoding if a better encoding was found
+ // subsequent iterations generally take longer for each iteration
+ // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
+ //
+ void Block4x4Encoding_ETC1::PerformIteration(float a_fEffort)
+ {
+ assert(!m_boolDone);
+
+ switch (m_uiEncodingIterations)
+ {
+ case 0:
+ PerformFirstIteration();
+ break;
+
+ case 1:
+ TryDifferential(m_boolMostLikelyFlip, 1, 0, 0);
+ break;
+
+ case 2:
+ TryIndividual(m_boolMostLikelyFlip, 1);
+ if (a_fEffort <= 49.5f)
+ {
+ m_boolDone = true;
+ }
+ break;
+
+ case 3:
+ TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0);
+ if (a_fEffort <= 59.5f)
+ {
+ m_boolDone = true;
+ }
+ break;
+
+ case 4:
+ TryIndividual(!m_boolMostLikelyFlip, 1);
+ if (a_fEffort <= 69.5f)
+ {
+ m_boolDone = true;
+ }
+ break;
+
+ case 5:
+ TryDegenerates1();
+ if (a_fEffort <= 79.5f)
+ {
+ m_boolDone = true;
+ }
+ break;
+
+ case 6:
+ TryDegenerates2();
+ if (a_fEffort <= 89.5f)
+ {
+ m_boolDone = true;
+ }
+ break;
+
+ case 7:
+ TryDegenerates3();
+ if (a_fEffort <= 99.5f)
+ {
+ m_boolDone = true;
+ }
+ break;
+
+ case 8:
+ TryDegenerates4();
+ m_boolDone = true;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ m_uiEncodingIterations++;
+ SetDoneIfPerfect();
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // find best initial encoding to ensure block has a valid encoding
+ //
+ void Block4x4Encoding_ETC1::PerformFirstIteration(void)
+ {
+ CalculateMostLikelyFlip();
+
+ m_fError = FLT_MAX;
+
+ TryDifferential(m_boolMostLikelyFlip, 0, 0, 0);
+ SetDoneIfPerfect();
+ if (m_boolDone)
+ {
+ return;
+ }
+
+ TryIndividual(m_boolMostLikelyFlip, 0);
+ SetDoneIfPerfect();
+ if (m_boolDone)
+ {
+ return;
+ }
+ TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0);
+ SetDoneIfPerfect();
+ if (m_boolDone)
+ {
+ return;
+ }
+ TryIndividual(!m_boolMostLikelyFlip, 0);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // algorithm:
+ // create a source average color for the Left, Right, Top and Bottom halves using the 8 pixels in each half
+ // note: the "gray line" is the line of equal delta RGB that goes thru the average color
+ // for each half:
+ // see how close each of the 8 pixels are to the "gray line" that goes thru the source average color
+ // create an error value that is the sum of the distances from the gray line
+ // h_error is the sum of Left and Right errors
+ // v_error is the sum of Top and Bottom errors
+ //
+ void Block4x4Encoding_ETC1::CalculateMostLikelyFlip(void)
+ {
+ static const bool DEBUG_PRINT = false;
+
+ CalculateSourceAverages();
+
+ float fLeftGrayErrorSum = 0.0f;
+ float fRightGrayErrorSum = 0.0f;
+ float fTopGrayErrorSum = 0.0f;
+ float fBottomGrayErrorSum = 0.0f;
+
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ ColorFloatRGBA *pfrgbaLeft = &m_pafrgbaSource[uiPixel];
+ ColorFloatRGBA *pfrgbaRight = &m_pafrgbaSource[uiPixel + 8];
+ ColorFloatRGBA *pfrgbaTop = &m_pafrgbaSource[s_auiTopPixelMapping[uiPixel]];
+ ColorFloatRGBA *pfrgbaBottom = &m_pafrgbaSource[s_auiBottomPixelMapping[uiPixel]];
+
+ float fLeftGrayError = CalcGrayDistance2(*pfrgbaLeft, m_frgbaSourceAverageLeft);
+ float fRightGrayError = CalcGrayDistance2(*pfrgbaRight, m_frgbaSourceAverageRight);
+ float fTopGrayError = CalcGrayDistance2(*pfrgbaTop, m_frgbaSourceAverageTop);
+ float fBottomGrayError = CalcGrayDistance2(*pfrgbaBottom, m_frgbaSourceAverageBottom);
+
+ fLeftGrayErrorSum += fLeftGrayError;
+ fRightGrayErrorSum += fRightGrayError;
+ fTopGrayErrorSum += fTopGrayError;
+ fBottomGrayErrorSum += fBottomGrayError;
+ }
+
+ if (DEBUG_PRINT)
+ {
+ printf("\n%.2f %.2f\n", fLeftGrayErrorSum + fRightGrayErrorSum, fTopGrayErrorSum + fBottomGrayErrorSum);
+ }
+
+ m_boolMostLikelyFlip = (fTopGrayErrorSum + fBottomGrayErrorSum) < (fLeftGrayErrorSum + fRightGrayErrorSum);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // calculate source pixel averages for each 2x2 quadrant in a 4x4 block
+ // these are used to determine the averages for each of the 4 different halves (left, right, top, bottom)
+ // ignore pixels that have alpha == NAN (these are border pixels outside of the source image)
+ // weight the averages based on a pixel's alpha
+ //
+ void Block4x4Encoding_ETC1::CalculateSourceAverages(void)
+ {
+ static const bool DEBUG_PRINT = false;
+
+ bool boolRGBX = m_pblockParent->GetImageSource()->GetErrorMetric() == ErrorMetric::RGBX;
+
+ if (m_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::OPAQUE || boolRGBX)
+ {
+ ColorFloatRGBA frgbaSumUL = m_pafrgbaSource[0] + m_pafrgbaSource[1] + m_pafrgbaSource[4] + m_pafrgbaSource[5];
+ ColorFloatRGBA frgbaSumLL = m_pafrgbaSource[2] + m_pafrgbaSource[3] + m_pafrgbaSource[6] + m_pafrgbaSource[7];
+ ColorFloatRGBA frgbaSumUR = m_pafrgbaSource[8] + m_pafrgbaSource[9] + m_pafrgbaSource[12] + m_pafrgbaSource[13];
+ ColorFloatRGBA frgbaSumLR = m_pafrgbaSource[10] + m_pafrgbaSource[11] + m_pafrgbaSource[14] + m_pafrgbaSource[15];
+
+ m_frgbaSourceAverageLeft = (frgbaSumUL + frgbaSumLL) * 0.125f;
+ m_frgbaSourceAverageRight = (frgbaSumUR + frgbaSumLR) * 0.125f;
+ m_frgbaSourceAverageTop = (frgbaSumUL + frgbaSumUR) * 0.125f;
+ m_frgbaSourceAverageBottom = (frgbaSumLL + frgbaSumLR) * 0.125f;
+ }
+ else
+ {
+ float afSourceAlpha[PIXELS];
+
+ // treat alpha NAN as 0.0f
+ for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
+ {
+ afSourceAlpha[uiPixel] = isnan(m_pafrgbaSource[uiPixel].fA) ?
+ 0.0f :
+ m_pafrgbaSource[uiPixel].fA;
+ }
+
+ ColorFloatRGBA afrgbaAlphaWeightedSource[PIXELS];
+ for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
+ {
+ afrgbaAlphaWeightedSource[uiPixel] = m_pafrgbaSource[uiPixel] * afSourceAlpha[uiPixel];
+ }
+
+ ColorFloatRGBA frgbaSumUL = afrgbaAlphaWeightedSource[0] +
+ afrgbaAlphaWeightedSource[1] +
+ afrgbaAlphaWeightedSource[4] +
+ afrgbaAlphaWeightedSource[5];
+
+ ColorFloatRGBA frgbaSumLL = afrgbaAlphaWeightedSource[2] +
+ afrgbaAlphaWeightedSource[3] +
+ afrgbaAlphaWeightedSource[6] +
+ afrgbaAlphaWeightedSource[7];
+
+ ColorFloatRGBA frgbaSumUR = afrgbaAlphaWeightedSource[8] +
+ afrgbaAlphaWeightedSource[9] +
+ afrgbaAlphaWeightedSource[12] +
+ afrgbaAlphaWeightedSource[13];
+
+ ColorFloatRGBA frgbaSumLR = afrgbaAlphaWeightedSource[10] +
+ afrgbaAlphaWeightedSource[11] +
+ afrgbaAlphaWeightedSource[14] +
+ afrgbaAlphaWeightedSource[15];
+
+ float fWeightSumUL = afSourceAlpha[0] +
+ afSourceAlpha[1] +
+ afSourceAlpha[4] +
+ afSourceAlpha[5];
+
+ float fWeightSumLL = afSourceAlpha[2] +
+ afSourceAlpha[3] +
+ afSourceAlpha[6] +
+ afSourceAlpha[7];
+
+ float fWeightSumUR = afSourceAlpha[8] +
+ afSourceAlpha[9] +
+ afSourceAlpha[12] +
+ afSourceAlpha[13];
+
+ float fWeightSumLR = afSourceAlpha[10] +
+ afSourceAlpha[11] +
+ afSourceAlpha[14] +
+ afSourceAlpha[15];
+
+ ColorFloatRGBA frgbaSumLeft = frgbaSumUL + frgbaSumLL;
+ ColorFloatRGBA frgbaSumRight = frgbaSumUR + frgbaSumLR;
+ ColorFloatRGBA frgbaSumTop = frgbaSumUL + frgbaSumUR;
+ ColorFloatRGBA frgbaSumBottom = frgbaSumLL + frgbaSumLR;
+
+ float fWeightSumLeft = fWeightSumUL + fWeightSumLL;
+ float fWeightSumRight = fWeightSumUR + fWeightSumLR;
+ float fWeightSumTop = fWeightSumUL + fWeightSumUR;
+ float fWeightSumBottom = fWeightSumLL + fWeightSumLR;
+
+ // check to see if there is at least 1 pixel with non-zero alpha
+ // completely transparent block should not make it to this code
+ assert((fWeightSumLeft + fWeightSumRight) > 0.0f);
+ assert((fWeightSumTop + fWeightSumBottom) > 0.0f);
+
+ if (fWeightSumLeft > 0.0f)
+ {
+ m_frgbaSourceAverageLeft = frgbaSumLeft * (1.0f/fWeightSumLeft);
+ }
+ if (fWeightSumRight > 0.0f)
+ {
+ m_frgbaSourceAverageRight = frgbaSumRight * (1.0f/fWeightSumRight);
+ }
+ if (fWeightSumTop > 0.0f)
+ {
+ m_frgbaSourceAverageTop = frgbaSumTop * (1.0f/fWeightSumTop);
+ }
+ if (fWeightSumBottom > 0.0f)
+ {
+ m_frgbaSourceAverageBottom = frgbaSumBottom * (1.0f/fWeightSumBottom);
+ }
+
+ if (fWeightSumLeft == 0.0f)
+ {
+ assert(fWeightSumRight > 0.0f);
+ m_frgbaSourceAverageLeft = m_frgbaSourceAverageRight;
+ }
+ if (fWeightSumRight == 0.0f)
+ {
+ assert(fWeightSumLeft > 0.0f);
+ m_frgbaSourceAverageRight = m_frgbaSourceAverageLeft;
+ }
+ if (fWeightSumTop == 0.0f)
+ {
+ assert(fWeightSumBottom > 0.0f);
+ m_frgbaSourceAverageTop = m_frgbaSourceAverageBottom;
+ }
+ if (fWeightSumBottom == 0.0f)
+ {
+ assert(fWeightSumTop > 0.0f);
+ m_frgbaSourceAverageBottom = m_frgbaSourceAverageTop;
+ }
+ }
+
+
+
+ if (DEBUG_PRINT)
+ {
+ printf("\ntarget: [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f]\n",
+ m_frgbaSourceAverageLeft.fR, m_frgbaSourceAverageLeft.fG, m_frgbaSourceAverageLeft.fB,
+ m_frgbaSourceAverageRight.fR, m_frgbaSourceAverageRight.fG, m_frgbaSourceAverageRight.fB,
+ m_frgbaSourceAverageTop.fR, m_frgbaSourceAverageTop.fG, m_frgbaSourceAverageTop.fB,
+ m_frgbaSourceAverageBottom.fR, m_frgbaSourceAverageBottom.fG, m_frgbaSourceAverageBottom.fB);
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try an ETC1 differential mode encoding
+ // use a_boolFlip to set the encoding F bit
+ // use a_uiRadius to alter basecolor components in the range[-a_uiRadius:a_uiRadius]
+ // use a_iGrayOffset1 and a_iGrayOffset2 to offset the basecolor to search for degenerate encodings
+ // replace the encoding if the encoding error is less than previous encoding
+ //
+ void Block4x4Encoding_ETC1::TryDifferential(bool a_boolFlip, unsigned int a_uiRadius,
+ int a_iGrayOffset1, int a_iGrayOffset2)
+ {
+
+ ColorFloatRGBA frgbaColor1;
+ ColorFloatRGBA frgbaColor2;
+
+ const unsigned int *pauiPixelMapping1;
+ const unsigned int *pauiPixelMapping2;
+
+ if (a_boolFlip)
+ {
+ frgbaColor1 = m_frgbaSourceAverageTop;
+ frgbaColor2 = m_frgbaSourceAverageBottom;
+
+ pauiPixelMapping1 = s_auiTopPixelMapping;
+ pauiPixelMapping2 = s_auiBottomPixelMapping;
+ }
+ else
+ {
+ frgbaColor1 = m_frgbaSourceAverageLeft;
+ frgbaColor2 = m_frgbaSourceAverageRight;
+
+ pauiPixelMapping1 = s_auiLeftPixelMapping;
+ pauiPixelMapping2 = s_auiRightPixelMapping;
+ }
+
+ DifferentialTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2,
+ a_uiRadius, a_iGrayOffset1, a_iGrayOffset2);
+
+ Block4x4Encoding_ETC1 encodingTry = *this;
+ encodingTry.m_boolFlip = a_boolFlip;
+
+ encodingTry.TryDifferentialHalf(&trys.m_half1);
+ encodingTry.TryDifferentialHalf(&trys.m_half2);
+
+ // find best halves that are within differential range
+ DifferentialTrys::Try *ptryBest1 = nullptr;
+ DifferentialTrys::Try *ptryBest2 = nullptr;
+ encodingTry.m_fError = FLT_MAX;
+
+ // see if the best of each half are in differential range
+ int iDRed = trys.m_half2.m_ptryBest->m_iRed - trys.m_half1.m_ptryBest->m_iRed;
+ int iDGreen = trys.m_half2.m_ptryBest->m_iGreen - trys.m_half1.m_ptryBest->m_iGreen;
+ int iDBlue = trys.m_half2.m_ptryBest->m_iBlue - trys.m_half1.m_ptryBest->m_iBlue;
+ if (iDRed >= -4 && iDRed <= 3 && iDGreen >= -4 && iDGreen <= 3 && iDBlue >= -4 && iDBlue <= 3)
+ {
+ ptryBest1 = trys.m_half1.m_ptryBest;
+ ptryBest2 = trys.m_half2.m_ptryBest;
+ encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError;
+ }
+ else
+ {
+ // else, find the next best halves that are in differential range
+ for (DifferentialTrys::Try *ptry1 = &trys.m_half1.m_atry[0];
+ ptry1 < &trys.m_half1.m_atry[trys.m_half1.m_uiTrys];
+ ptry1++)
+ {
+ for (DifferentialTrys::Try *ptry2 = &trys.m_half2.m_atry[0];
+ ptry2 < &trys.m_half2.m_atry[trys.m_half2.m_uiTrys];
+ ptry2++)
+ {
+ iDRed = ptry2->m_iRed - ptry1->m_iRed;
+ bool boolValidRedDelta = iDRed <= 3 && iDRed >= -4;
+ iDGreen = ptry2->m_iGreen - ptry1->m_iGreen;
+ bool boolValidGreenDelta = iDGreen <= 3 && iDGreen >= -4;
+ iDBlue = ptry2->m_iBlue - ptry1->m_iBlue;
+ bool boolValidBlueDelta = iDBlue <= 3 && iDBlue >= -4;
+
+ if (boolValidRedDelta && boolValidGreenDelta && boolValidBlueDelta)
+ {
+ float fError = ptry1->m_fError + ptry2->m_fError;
+
+ if (fError < encodingTry.m_fError)
+ {
+ encodingTry.m_fError = fError;
+
+ ptryBest1 = ptry1;
+ ptryBest2 = ptry2;
+ }
+ }
+
+ }
+ }
+ assert(encodingTry.m_fError < FLT_MAX);
+ assert(ptryBest1 != nullptr);
+ assert(ptryBest2 != nullptr);
+ }
+
+ if (encodingTry.m_fError < m_fError)
+ {
+ m_mode = MODE_ETC1;
+ m_boolDiff = true;
+ m_boolFlip = encodingTry.m_boolFlip;
+ m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue);
+ m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue);
+ m_uiCW1 = ptryBest1->m_uiCW;
+ m_uiCW2 = ptryBest2->m_uiCW;
+
+ for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++)
+ {
+ unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder];
+ unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder];
+
+ unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder];
+ unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder];
+
+ m_auiSelectors[uiPixel1] = uiSelector1;
+ m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder];
+
+ float fDeltaRGB1 = s_aafCwTable[m_uiCW1][uiSelector1];
+ float fDeltaRGB2 = s_aafCwTable[m_uiCW2][uiSelector2];
+
+ m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB();
+ m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB();
+ }
+
+ m_fError1 = ptryBest1->m_fError;
+ m_fError2 = ptryBest2->m_fError;
+ m_boolSeverelyBentDifferentialColors = trys.m_boolSeverelyBentColors;
+ m_fError = m_fError1 + m_fError2;
+
+ // sanity check
+ {
+ int iRed1 = m_frgbaColor1.IntRed(31.0f);
+ int iGreen1 = m_frgbaColor1.IntGreen(31.0f);
+ int iBlue1 = m_frgbaColor1.IntBlue(31.0f);
+
+ int iRed2 = m_frgbaColor2.IntRed(31.0f);
+ int iGreen2 = m_frgbaColor2.IntGreen(31.0f);
+ int iBlue2 = m_frgbaColor2.IntBlue(31.0f);
+
+ iDRed = iRed2 - iRed1;
+ iDGreen = iGreen2 - iGreen1;
+ iDBlue = iBlue2 - iBlue1;
+
+ assert(iDRed >= -4 && iDRed < 4);
+ assert(iDGreen >= -4 && iDGreen < 4);
+ assert(iDBlue >= -4 && iDBlue < 4);
+ }
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try an ETC1 differential mode encoding for a half of a 4x4 block
+ // vary the basecolor components using a radius
+ //
+ void Block4x4Encoding_ETC1::TryDifferentialHalf(DifferentialTrys::Half *a_phalf)
+ {
+
+ a_phalf->m_ptryBest = nullptr;
+ float fBestTryError = FLT_MAX;
+
+ a_phalf->m_uiTrys = 0;
+ for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius;
+ iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius;
+ iRed++)
+ {
+ assert(iRed >= 0 && iRed <= 31);
+
+ for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius;
+ iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius;
+ iGreen++)
+ {
+ assert(iGreen >= 0 && iGreen <= 31);
+
+ for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius;
+ iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius;
+ iBlue++)
+ {
+ assert(iBlue >= 0 && iBlue <= 31);
+
+ DifferentialTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys];
+ assert(ptry < &a_phalf->m_atry[DifferentialTrys::Half::MAX_TRYS]);
+
+ ptry->m_iRed = iRed;
+ ptry->m_iGreen = iGreen;
+ ptry->m_iBlue = iBlue;
+ ptry->m_fError = FLT_MAX;
+ ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue);
+
+ // try each CW
+ for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
+ {
+ unsigned int auiPixelSelectors[PIXELS / 2];
+ ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2];
+ float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
+ FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
+
+ // pre-compute decoded pixels for each selector
+ ColorFloatRGBA afrgbaSelectors[SELECTORS];
+ assert(SELECTORS == 4);
+ afrgbaSelectors[0] = (frgbaColor + s_aafCwTable[uiCW][0]).ClampRGB();
+ afrgbaSelectors[1] = (frgbaColor + s_aafCwTable[uiCW][1]).ClampRGB();
+ afrgbaSelectors[2] = (frgbaColor + s_aafCwTable[uiCW][2]).ClampRGB();
+ afrgbaSelectors[3] = (frgbaColor + s_aafCwTable[uiCW][3]).ClampRGB();
+
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]];
+ ColorFloatRGBA frgbaDecodedPixel;
+
+ for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
+ {
+ frgbaDecodedPixel = afrgbaSelectors[uiSelector];
+
+ float fPixelError;
+
+ fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]],
+ *pfrgbaSourcePixel);
+
+ if (fPixelError < afPixelErrors[uiPixel])
+ {
+ auiPixelSelectors[uiPixel] = uiSelector;
+ afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel;
+ afPixelErrors[uiPixel] = fPixelError;
+ }
+
+ }
+ }
+
+ // add up all pixel errors
+ float fCWError = 0.0f;
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ fCWError += afPixelErrors[uiPixel];
+ }
+
+ // if best CW so far
+ if (fCWError < ptry->m_fError)
+ {
+ ptry->m_uiCW = uiCW;
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel];
+ }
+ ptry->m_fError = fCWError;
+ }
+
+ }
+
+ if (ptry->m_fError < fBestTryError)
+ {
+ a_phalf->m_ptryBest = ptry;
+ fBestTryError = ptry->m_fError;
+ }
+
+ assert(ptry->m_fError < FLT_MAX);
+
+ a_phalf->m_uiTrys++;
+ }
+ }
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try an ETC1 individual mode encoding
+ // use a_boolFlip to set the encoding F bit
+ // use a_uiRadius to alter basecolor components in the range[-a_uiRadius:a_uiRadius]
+ // replace the encoding if the encoding error is less than previous encoding
+ //
+ void Block4x4Encoding_ETC1::TryIndividual(bool a_boolFlip, unsigned int a_uiRadius)
+ {
+
+ ColorFloatRGBA frgbaColor1;
+ ColorFloatRGBA frgbaColor2;
+
+ const unsigned int *pauiPixelMapping1;
+ const unsigned int *pauiPixelMapping2;
+
+ if (a_boolFlip)
+ {
+ frgbaColor1 = m_frgbaSourceAverageTop;
+ frgbaColor2 = m_frgbaSourceAverageBottom;
+
+ pauiPixelMapping1 = s_auiTopPixelMapping;
+ pauiPixelMapping2 = s_auiBottomPixelMapping;
+ }
+ else
+ {
+ frgbaColor1 = m_frgbaSourceAverageLeft;
+ frgbaColor2 = m_frgbaSourceAverageRight;
+
+ pauiPixelMapping1 = s_auiLeftPixelMapping;
+ pauiPixelMapping2 = s_auiRightPixelMapping;
+ }
+
+ IndividualTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2, a_uiRadius);
+
+ Block4x4Encoding_ETC1 encodingTry = *this;
+ encodingTry.m_boolFlip = a_boolFlip;
+
+ encodingTry.TryIndividualHalf(&trys.m_half1);
+ encodingTry.TryIndividualHalf(&trys.m_half2);
+
+ // use the best of each half
+ IndividualTrys::Try *ptryBest1 = trys.m_half1.m_ptryBest;
+ IndividualTrys::Try *ptryBest2 = trys.m_half2.m_ptryBest;
+ encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError;
+
+ if (encodingTry.m_fError < m_fError)
+ {
+ m_mode = MODE_ETC1;
+ m_boolDiff = false;
+ m_boolFlip = encodingTry.m_boolFlip;
+ m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue);
+ m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue);
+ m_uiCW1 = ptryBest1->m_uiCW;
+ m_uiCW2 = ptryBest2->m_uiCW;
+
+ for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++)
+ {
+ unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder];
+ unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder];
+
+ unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder];
+ unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder];
+
+ m_auiSelectors[uiPixel1] = uiSelector1;
+ m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder];
+
+ float fDeltaRGB1 = s_aafCwTable[m_uiCW1][uiSelector1];
+ float fDeltaRGB2 = s_aafCwTable[m_uiCW2][uiSelector2];
+
+ m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB();
+ m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB();
+ }
+
+ m_fError1 = ptryBest1->m_fError;
+ m_fError2 = ptryBest2->m_fError;
+ m_fError = m_fError1 + m_fError2;
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try an ETC1 differential mode encoding for a half of a 4x4 block
+ // vary the basecolor components using a radius
+ //
+ void Block4x4Encoding_ETC1::TryIndividualHalf(IndividualTrys::Half *a_phalf)
+ {
+
+ a_phalf->m_ptryBest = nullptr;
+ float fBestTryError = FLT_MAX;
+
+ a_phalf->m_uiTrys = 0;
+ for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius;
+ iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius;
+ iRed++)
+ {
+ assert(iRed >= 0 && iRed <= 15);
+
+ for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius;
+ iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius;
+ iGreen++)
+ {
+ assert(iGreen >= 0 && iGreen <= 15);
+
+ for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius;
+ iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius;
+ iBlue++)
+ {
+ assert(iBlue >= 0 && iBlue <= 15);
+
+ IndividualTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys];
+ assert(ptry < &a_phalf->m_atry[IndividualTrys::Half::MAX_TRYS]);
+
+ ptry->m_iRed = iRed;
+ ptry->m_iGreen = iGreen;
+ ptry->m_iBlue = iBlue;
+ ptry->m_fError = FLT_MAX;
+ ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue);
+
+ // try each CW
+ for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
+ {
+ unsigned int auiPixelSelectors[PIXELS / 2];
+ ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2];
+ float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
+ FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
+
+ // pre-compute decoded pixels for each selector
+ ColorFloatRGBA afrgbaSelectors[SELECTORS];
+ assert(SELECTORS == 4);
+ afrgbaSelectors[0] = (frgbaColor + s_aafCwTable[uiCW][0]).ClampRGB();
+ afrgbaSelectors[1] = (frgbaColor + s_aafCwTable[uiCW][1]).ClampRGB();
+ afrgbaSelectors[2] = (frgbaColor + s_aafCwTable[uiCW][2]).ClampRGB();
+ afrgbaSelectors[3] = (frgbaColor + s_aafCwTable[uiCW][3]).ClampRGB();
+
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]];
+ ColorFloatRGBA frgbaDecodedPixel;
+
+ for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
+ {
+ frgbaDecodedPixel = afrgbaSelectors[uiSelector];
+
+ float fPixelError;
+
+ fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]],
+ *pfrgbaSourcePixel);
+
+ if (fPixelError < afPixelErrors[uiPixel])
+ {
+ auiPixelSelectors[uiPixel] = uiSelector;
+ afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel;
+ afPixelErrors[uiPixel] = fPixelError;
+ }
+
+ }
+ }
+
+ // add up all pixel errors
+ float fCWError = 0.0f;
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ fCWError += afPixelErrors[uiPixel];
+ }
+
+ // if best CW so far
+ if (fCWError < ptry->m_fError)
+ {
+ ptry->m_uiCW = uiCW;
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel];
+ }
+ ptry->m_fError = fCWError;
+ }
+
+ }
+
+ if (ptry->m_fError < fBestTryError)
+ {
+ a_phalf->m_ptryBest = ptry;
+ fBestTryError = ptry->m_fError;
+ }
+
+ assert(ptry->m_fError < FLT_MAX);
+
+ a_phalf->m_uiTrys++;
+ }
+ }
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try version 1 of the degenerate search
+ // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
+ // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
+ // be successfull
+ //
+ void Block4x4Encoding_ETC1::TryDegenerates1(void)
+ {
+
+ TryDifferential(m_boolMostLikelyFlip, 1, -2, 0);
+ TryDifferential(m_boolMostLikelyFlip, 1, 2, 0);
+ TryDifferential(m_boolMostLikelyFlip, 1, 0, 2);
+ TryDifferential(m_boolMostLikelyFlip, 1, 0, -2);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try version 2 of the degenerate search
+ // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
+ // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
+ // be successfull
+ //
+ void Block4x4Encoding_ETC1::TryDegenerates2(void)
+ {
+
+ TryDifferential(!m_boolMostLikelyFlip, 1, -2, 0);
+ TryDifferential(!m_boolMostLikelyFlip, 1, 2, 0);
+ TryDifferential(!m_boolMostLikelyFlip, 1, 0, 2);
+ TryDifferential(!m_boolMostLikelyFlip, 1, 0, -2);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try version 3 of the degenerate search
+ // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
+ // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
+ // be successfull
+ //
+ void Block4x4Encoding_ETC1::TryDegenerates3(void)
+ {
+
+ TryDifferential(m_boolMostLikelyFlip, 1, -2, -2);
+ TryDifferential(m_boolMostLikelyFlip, 1, -2, 2);
+ TryDifferential(m_boolMostLikelyFlip, 1, 2, -2);
+ TryDifferential(m_boolMostLikelyFlip, 1, 2, 2);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // try version 4 of the degenerate search
+ // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
+ // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
+ // be successfull
+ //
+ void Block4x4Encoding_ETC1::TryDegenerates4(void)
+ {
+
+ TryDifferential(m_boolMostLikelyFlip, 1, -4, 0);
+ TryDifferential(m_boolMostLikelyFlip, 1, 4, 0);
+ TryDifferential(m_boolMostLikelyFlip, 1, 0, 4);
+ TryDifferential(m_boolMostLikelyFlip, 1, 0, -4);
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // find the best selector for each pixel based on a particular basecolor and CW that have been previously set
+ // calculate the selectors for each half of the block separately
+ // set the block error as the sum of each half's error
+ //
+ void Block4x4Encoding_ETC1::CalculateSelectors()
+ {
+ if (m_boolFlip)
+ {
+ CalculateHalfOfTheSelectors(0, s_auiTopPixelMapping);
+ CalculateHalfOfTheSelectors(1, s_auiBottomPixelMapping);
+ }
+ else
+ {
+ CalculateHalfOfTheSelectors(0, s_auiLeftPixelMapping);
+ CalculateHalfOfTheSelectors(1, s_auiRightPixelMapping);
+ }
+
+ m_fError = m_fError1 + m_fError2;
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // choose best selectors for half of the block
+ // calculate the error for half of the block
+ //
+ void Block4x4Encoding_ETC1::CalculateHalfOfTheSelectors(unsigned int a_uiHalf,
+ const unsigned int *pauiPixelMapping)
+ {
+ static const bool DEBUG_PRINT = false;
+
+ ColorFloatRGBA *pfrgbaColor = a_uiHalf ? &m_frgbaColor2 : &m_frgbaColor1;
+ unsigned int *puiCW = a_uiHalf ? &m_uiCW2 : &m_uiCW1;
+
+ float *pfHalfError = a_uiHalf ? &m_fError2 : &m_fError1;
+ *pfHalfError = FLT_MAX;
+
+ // try each CW
+ for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
+ {
+ if (DEBUG_PRINT)
+ {
+ printf("\ncw=%u\n", uiCW);
+ }
+
+ unsigned int auiPixelSelectors[PIXELS / 2];
+ ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2];
+ float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
+
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ if (DEBUG_PRINT)
+ {
+ printf("\tsource [%.2f,%.2f,%.2f]\n", m_pafrgbaSource[pauiPixelMapping[uiPixel]].fR,
+ m_pafrgbaSource[pauiPixelMapping[uiPixel]].fG, m_pafrgbaSource[pauiPixelMapping[uiPixel]].fB);
+ }
+
+ ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[pauiPixelMapping[uiPixel]];
+ ColorFloatRGBA frgbaDecodedPixel;
+
+ for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
+ {
+ float fDeltaRGB = s_aafCwTable[uiCW][uiSelector];
+
+ frgbaDecodedPixel = (*pfrgbaColor + fDeltaRGB).ClampRGB();
+
+ float fPixelError;
+
+ fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[pauiPixelMapping[uiPixel]],
+ *pfrgbaSourcePixel);
+
+ if (DEBUG_PRINT)
+ {
+ printf("\tpixel %u, index %u [%.2f,%.2f,%.2f], error %.2f", uiPixel, uiSelector,
+ frgbaDecodedPixel.fR,
+ frgbaDecodedPixel.fG,
+ frgbaDecodedPixel.fB,
+ fPixelError);
+ }
+
+ if (fPixelError < afPixelErrors[uiPixel])
+ {
+ if (DEBUG_PRINT)
+ {
+ printf(" *");
+ }
+
+ auiPixelSelectors[uiPixel] = uiSelector;
+ afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel;
+ afPixelErrors[uiPixel] = fPixelError;
+ }
+
+ if (DEBUG_PRINT)
+ {
+ printf("\n");
+ }
+ }
+ }
+
+ // add up all pixel errors
+ float fCWError = 0.0f;
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ fCWError += afPixelErrors[uiPixel];
+ }
+ if (DEBUG_PRINT)
+ {
+ printf("\terror %.2f\n", fCWError);
+ }
+
+ // if best CW so far
+ if (fCWError < *pfHalfError)
+ {
+ *pfHalfError = fCWError;
+ *puiCW = uiCW;
+ for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
+ {
+ m_auiSelectors[pauiPixelMapping[uiPixel]] = auiPixelSelectors[uiPixel];
+ m_afrgbaDecodedColors[pauiPixelMapping[uiPixel]] = afrgbaDecodedPixels[uiPixel];
+ }
+ }
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // set the encoding bits based on encoding state
+ //
+ void Block4x4Encoding_ETC1::SetEncodingBits(void)
+ {
+ assert(m_mode == MODE_ETC1);
+
+ if (m_boolDiff)
+ {
+ int iRed1 = m_frgbaColor1.IntRed(31.0f);
+ int iGreen1 = m_frgbaColor1.IntGreen(31.0f);
+ int iBlue1 = m_frgbaColor1.IntBlue(31.0f);
+
+ int iRed2 = m_frgbaColor2.IntRed(31.0f);
+ int iGreen2 = m_frgbaColor2.IntGreen(31.0f);
+ int iBlue2 = m_frgbaColor2.IntBlue(31.0f);
+
+ int iDRed2 = iRed2 - iRed1;
+ int iDGreen2 = iGreen2 - iGreen1;
+ int iDBlue2 = iBlue2 - iBlue1;
+
+ assert(iDRed2 >= -4 && iDRed2 < 4);
+ assert(iDGreen2 >= -4 && iDGreen2 < 4);
+ assert(iDBlue2 >= -4 && iDBlue2 < 4);
+
+ m_pencodingbitsRGB8->differential.red1 = (unsigned int)iRed1;
+ m_pencodingbitsRGB8->differential.green1 = (unsigned int)iGreen1;
+ m_pencodingbitsRGB8->differential.blue1 = (unsigned int)iBlue1;
+
+ m_pencodingbitsRGB8->differential.dred2 = iDRed2;
+ m_pencodingbitsRGB8->differential.dgreen2 = iDGreen2;
+ m_pencodingbitsRGB8->differential.dblue2 = iDBlue2;
+ }
+ else
+ {
+ m_pencodingbitsRGB8->individual.red1 = (unsigned int)m_frgbaColor1.IntRed(15.0f);
+ m_pencodingbitsRGB8->individual.green1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f);
+ m_pencodingbitsRGB8->individual.blue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f);
+
+ m_pencodingbitsRGB8->individual.red2 = (unsigned int)m_frgbaColor2.IntRed(15.0f);
+ m_pencodingbitsRGB8->individual.green2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f);
+ m_pencodingbitsRGB8->individual.blue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f);
+ }
+
+ m_pencodingbitsRGB8->individual.cw1 = m_uiCW1;
+ m_pencodingbitsRGB8->individual.cw2 = m_uiCW2;
+
+ SetEncodingBits_Selectors();
+
+ m_pencodingbitsRGB8->individual.diff = (unsigned int)m_boolDiff;
+ m_pencodingbitsRGB8->individual.flip = (unsigned int)m_boolFlip;
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // set the selectors in the encoding bits
+ //
+ void Block4x4Encoding_ETC1::SetEncodingBits_Selectors(void)
+ {
+
+ m_pencodingbitsRGB8->individual.selectors = 0;
+ for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
+ {
+ unsigned int uiSelector = m_auiSelectors[uiPixel];
+
+ // set index msb
+ m_pencodingbitsRGB8->individual.selectors |= (uiSelector >> 1) << (uiPixel ^ 8);
+
+ // set index lsb
+ m_pencodingbitsRGB8->individual.selectors |= (uiSelector & 1) << ((16 + uiPixel) ^ 8);
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ // set the decoded colors and decoded alpha based on the encoding state
+ //
+ void Block4x4Encoding_ETC1::Decode(void)
+ {
+
+ const unsigned int *pauiPixelOrder = m_boolFlip ? s_auiPixelOrderFlip1 : s_auiPixelOrderFlip0;
+
+ for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS; uiPixelOrder++)
+ {
+ ColorFloatRGBA *pfrgbaCenter = uiPixelOrder < 8 ? &m_frgbaColor1 : &m_frgbaColor2;
+ unsigned int uiCW = uiPixelOrder < 8 ? m_uiCW1 : m_uiCW2;
+
+ unsigned int uiPixel = pauiPixelOrder[uiPixelOrder];
+
+ float fDelta = s_aafCwTable[uiCW][m_auiSelectors[uiPixel]];
+ m_afrgbaDecodedColors[uiPixel] = (*pfrgbaCenter + fDelta).ClampRGB();
+ m_afDecodedAlphas[uiPixel] = 1.0f;
+ }
+
+ }
+
+ // ----------------------------------------------------------------------------------------------------
+ //
+
+} // namespace Etc