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Diffstat (limited to 'thirdparty/etc2comp/EtcBlock4x4Encoding.cpp')
-rw-r--r-- | thirdparty/etc2comp/EtcBlock4x4Encoding.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp new file mode 100644 index 0000000000..7a9e68c4cf --- /dev/null +++ b/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp @@ -0,0 +1,261 @@ +/* + * Copyright 2015 The Etc2Comp Authors. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* +EtcBlock4x4Encoding.cpp + +Block4x4Encoding is the abstract base class for the different encoders. Each encoder targets a +particular file format (e.g. ETC1, RGB8, RGBA8, R11) + +*/ + +#include "EtcConfig.h" +#include "EtcBlock4x4Encoding.h" + +#include "EtcBlock4x4EncodingBits.h" +#include "EtcBlock4x4.h" + +#include <stdio.h> +#include <string.h> +#include <assert.h> + +namespace Etc +{ + // ---------------------------------------------------------------------------------------------------- + // + const float Block4x4Encoding::LUMA_WEIGHT = 3.0f; + const float Block4x4Encoding::CHROMA_BLUE_WEIGHT = 0.5f; + + // ---------------------------------------------------------------------------------------------------- + // + Block4x4Encoding::Block4x4Encoding(void) + { + + m_pblockParent = nullptr; + + m_pafrgbaSource = nullptr; + + m_boolBorderPixels = false; + + m_fError = -1.0f; + + m_mode = MODE_UNKNOWN; + + m_uiEncodingIterations = 0; + m_boolDone = false; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f); + m_afDecodedAlphas[uiPixel] = -1.0f; + } + + } + + // ---------------------------------------------------------------------------------------------------- + // initialize the generic encoding for a 4x4 block + // a_pblockParent points to the block associated with this encoding + // a_errormetric is used to choose the best encoding + // init the decoded pixels to -1 to mark them as undefined + // init the error to -1 to mark it as undefined + // + void Block4x4Encoding::Init(Block4x4 *a_pblockParent, + ColorFloatRGBA *a_pafrgbaSource, + ErrorMetric a_errormetric) + { + + m_pblockParent = a_pblockParent; + + m_pafrgbaSource = a_pafrgbaSource; + + m_boolBorderPixels = m_pblockParent->HasBorderPixels(); + + m_fError = -1.0f; + + m_uiEncodingIterations = 0; + + m_errormetric = a_errormetric; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f); + m_afDecodedAlphas[uiPixel] = -1.0f; + } + + } + + // ---------------------------------------------------------------------------------------------------- + // calculate the error for the block by summing the pixel errors + // + void Block4x4Encoding::CalcBlockError(void) + { + m_fError = 0.0f; + + for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) + { + m_fError += CalcPixelError(m_afrgbaDecodedColors[uiPixel], m_afDecodedAlphas[uiPixel], + m_pafrgbaSource[uiPixel]); + } + + } + + // ---------------------------------------------------------------------------------------------------- + // calculate the error between the source pixel and the decoded pixel + // the error amount is base on the error metric + // + float Block4x4Encoding::CalcPixelError(ColorFloatRGBA a_frgbaDecodedColor, float a_fDecodedAlpha, + ColorFloatRGBA a_frgbaSourcePixel) + { + + // if a border pixel + if (isnan(a_frgbaSourcePixel.fA)) + { + return 0.0f; + } + + if (m_errormetric == ErrorMetric::RGBA) + { + assert(a_fDecodedAlpha >= 0.0f); + + float fDRed = (a_fDecodedAlpha * a_frgbaDecodedColor.fR) - + (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fR); + float fDGreen = (a_fDecodedAlpha * a_frgbaDecodedColor.fG) - + (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fG); + float fDBlue = (a_fDecodedAlpha * a_frgbaDecodedColor.fB) - + (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fB); + + float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; + + return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha; + } + else if (m_errormetric == ErrorMetric::RGBX) + { + assert(a_fDecodedAlpha >= 0.0f); + + float fDRed = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR; + float fDGreen = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG; + float fDBlue = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB; + float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; + + return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha; + } + else if (m_errormetric == ErrorMetric::REC709) + { + assert(a_fDecodedAlpha >= 0.0f); + + float fLuma1 = a_frgbaSourcePixel.fR*0.2126f + a_frgbaSourcePixel.fG*0.7152f + a_frgbaSourcePixel.fB*0.0722f; + float fChromaR1 = 0.5f * ((a_frgbaSourcePixel.fR - fLuma1) * (1.0f / (1.0f - 0.2126f))); + float fChromaB1 = 0.5f * ((a_frgbaSourcePixel.fB - fLuma1) * (1.0f / (1.0f - 0.0722f))); + + float fLuma2 = a_frgbaDecodedColor.fR*0.2126f + + a_frgbaDecodedColor.fG*0.7152f + + a_frgbaDecodedColor.fB*0.0722f; + float fChromaR2 = 0.5f * ((a_frgbaDecodedColor.fR - fLuma2) * (1.0f / (1.0f - 0.2126f))); + float fChromaB2 = 0.5f * ((a_frgbaDecodedColor.fB - fLuma2) * (1.0f / (1.0f - 0.0722f))); + + float fDeltaL = a_frgbaSourcePixel.fA * fLuma1 - a_fDecodedAlpha * fLuma2; + float fDeltaCr = a_frgbaSourcePixel.fA * fChromaR1 - a_fDecodedAlpha * fChromaR2; + float fDeltaCb = a_frgbaSourcePixel.fA * fChromaB1 - a_fDecodedAlpha * fChromaB2; + + float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; + + // Favor Luma accuracy over Chroma, and Red over Blue + return LUMA_WEIGHT*fDeltaL*fDeltaL + + fDeltaCr*fDeltaCr + + CHROMA_BLUE_WEIGHT*fDeltaCb*fDeltaCb + + fDAlpha*fDAlpha; + #if 0 + float fDRed = a_frgbaDecodedPixel.fR - a_frgbaSourcePixel.fR; + float fDGreen = a_frgbaDecodedPixel.fG - a_frgbaSourcePixel.fG; + float fDBlue = a_frgbaDecodedPixel.fB - a_frgbaSourcePixel.fB; + return 2.0f * 3.0f * fDeltaL * fDeltaL + fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue; +#endif + } + else if (m_errormetric == ErrorMetric::NORMALXYZ) + { + float fDecodedX = 2.0f * a_frgbaDecodedColor.fR - 1.0f; + float fDecodedY = 2.0f * a_frgbaDecodedColor.fG - 1.0f; + float fDecodedZ = 2.0f * a_frgbaDecodedColor.fB - 1.0f; + + float fDecodedLength = sqrtf(fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ); + + if (fDecodedLength < 0.5f) + { + return 1.0f; + } + else if (fDecodedLength == 0.0f) + { + fDecodedX = 1.0f; + fDecodedY = 0.0f; + fDecodedZ = 0.0f; + } + else + { + fDecodedX /= fDecodedLength; + fDecodedY /= fDecodedLength; + fDecodedZ /= fDecodedLength; + } + + float fSourceX = 2.0f * a_frgbaSourcePixel.fR - 1.0f; + float fSourceY = 2.0f * a_frgbaSourcePixel.fG - 1.0f; + float fSourceZ = 2.0f * a_frgbaSourcePixel.fB - 1.0f; + + float fSourceLength = sqrtf(fSourceX*fSourceX + fSourceY*fSourceY + fSourceZ*fSourceZ); + + if (fSourceLength == 0.0f) + { + fSourceX = 1.0f; + fSourceY = 0.0f; + fSourceZ = 0.0f; + } + else + { + fSourceX /= fSourceLength; + fSourceY /= fSourceLength; + fSourceZ /= fSourceLength; + } + + float fDotProduct = fSourceX*fDecodedX + fSourceY*fDecodedY + fSourceZ*fDecodedZ; + float fNormalizedDotProduct = 1.0f - 0.5f * (fDotProduct + 1.0f); + float fDotProductError = fNormalizedDotProduct * fNormalizedDotProduct; + + float fLength2 = fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ; + float fLength2Error = fabsf(1.0f - fLength2); + + float fDeltaW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA; + float fErrorW = fDeltaW * fDeltaW; + + return fDotProductError + fLength2Error + fErrorW; + } + else // ErrorMetric::NUMERIC + { + assert(a_fDecodedAlpha >= 0.0f); + + float fDX = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR; + float fDY = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG; + float fDZ = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB; + float fDW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA; + + return fDX*fDX + fDY*fDY + fDZ*fDZ + fDW*fDW; + } + + } + + // ---------------------------------------------------------------------------------------------------- + // + +} // namespace Etc + |