diff options
Diffstat (limited to 'thirdparty/embree/kernels/subdiv/bspline_patch.h')
-rw-r--r-- | thirdparty/embree/kernels/subdiv/bspline_patch.h | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/subdiv/bspline_patch.h b/thirdparty/embree/kernels/subdiv/bspline_patch.h new file mode 100644 index 0000000000..ff47f01c7a --- /dev/null +++ b/thirdparty/embree/kernels/subdiv/bspline_patch.h @@ -0,0 +1,449 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "catmullclark_patch.h" +#include "bspline_curve.h" + +namespace embree +{ + template<typename Vertex, typename Vertex_t = Vertex> + class __aligned(64) BSplinePatchT + { + typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing; + typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch; + + public: + + __forceinline BSplinePatchT () {} + + __forceinline BSplinePatchT (const CatmullClarkPatch& patch) { + init(patch); + } + + __forceinline BSplinePatchT(const CatmullClarkPatch& patch, + const BezierCurveT<Vertex>* border0, + const BezierCurveT<Vertex>* border1, + const BezierCurveT<Vertex>* border2, + const BezierCurveT<Vertex>* border3) + { + init(patch); + } + + __forceinline BSplinePatchT (const HalfEdge* edge, const char* vertices, size_t stride) { + init(edge,vertices,stride); + } + + __forceinline Vertex hard_corner(const Vertex& v01, const Vertex& v02, + const Vertex& v10, const Vertex& v11, const Vertex& v12, + const Vertex& v20, const Vertex& v21, const Vertex& v22) + { + return 4.0f*v11 - 2.0f*(v12+v21) + v22; + } + + __forceinline Vertex soft_convex_corner( const Vertex& v01, const Vertex& v02, + const Vertex& v10, const Vertex& v11, const Vertex& v12, + const Vertex& v20, const Vertex& v21, const Vertex& v22) + { + return -8.0f*v11 + 4.0f*(v12+v21) + v22; + } + + __forceinline Vertex convex_corner(const float vertex_crease_weight, + const Vertex& v01, const Vertex& v02, + const Vertex& v10, const Vertex& v11, const Vertex& v12, + const Vertex& v20, const Vertex& v21, const Vertex& v22) + { + if (std::isinf(vertex_crease_weight)) return hard_corner(v01,v02,v10,v11,v12,v20,v21,v22); + else return soft_convex_corner(v01,v02,v10,v11,v12,v20,v21,v22); + } + + __forceinline Vertex load(const HalfEdge* edge, const char* vertices, size_t stride) { + return Vertex_t::loadu(vertices+edge->getStartVertexIndex()*stride); + } + + __forceinline void init_border(const CatmullClarkRing& edge0, + Vertex& v01, Vertex& v02, + const Vertex& v11, const Vertex& v12, + const Vertex& v21, const Vertex& v22) + { + if (likely(edge0.has_opposite_back(0))) + { + v01 = edge0.back(2); + v02 = edge0.back(1); + } else { + v01 = 2.0f*v11-v21; + v02 = 2.0f*v12-v22; + } + } + + __forceinline void init_corner(const CatmullClarkRing& edge0, + Vertex& v00, const Vertex& v01, const Vertex& v02, + const Vertex& v10, const Vertex& v11, const Vertex& v12, + const Vertex& v20, const Vertex& v21, const Vertex& v22) + { + const bool MAYBE_UNUSED has_back1 = edge0.has_opposite_back(1); + const bool has_back0 = edge0.has_opposite_back(0); + const bool has_front1 = edge0.has_opposite_front(1); + const bool MAYBE_UNUSED has_front2 = edge0.has_opposite_front(2); + + if (likely(has_back0)) { + if (likely(has_front1)) { assert(has_back1 && has_front2); v00 = edge0.back(3); } + else { assert(!has_back1); v00 = 2.0f*v01-v02; } + } + else { + if (likely(has_front1)) { assert(!has_front2); v00 = 2.0f*v10-v20; } + else v00 = convex_corner(edge0.vertex_crease_weight,v01,v02,v10,v11,v12,v20,v21,v22); + } + } + + void init(const CatmullClarkPatch& patch) + { + /* fill inner vertices */ + const Vertex v11 = v[1][1] = patch.ring[0].vtx; + const Vertex v12 = v[1][2] = patch.ring[1].vtx; + const Vertex v22 = v[2][2] = patch.ring[2].vtx; + const Vertex v21 = v[2][1] = patch.ring[3].vtx; + + /* fill border vertices */ + init_border(patch.ring[0],v[0][1],v[0][2],v11,v12,v21,v22); + init_border(patch.ring[1],v[1][3],v[2][3],v12,v22,v11,v21); + init_border(patch.ring[2],v[3][2],v[3][1],v22,v21,v12,v11); + init_border(patch.ring[3],v[2][0],v[1][0],v21,v11,v22,v12); + + /* fill corner vertices */ + init_corner(patch.ring[0],v[0][0],v[0][1],v[0][2],v[1][0],v11,v12,v[2][0],v21,v22); + init_corner(patch.ring[1],v[0][3],v[1][3],v[2][3],v[0][2],v12,v22,v[0][1],v11,v21); + init_corner(patch.ring[2],v[3][3],v[3][2],v[3][1],v[2][3],v22,v21,v[1][3],v12,v11); + init_corner(patch.ring[3],v[3][0],v[2][0],v[1][0],v[3][1],v21,v11,v[3][2],v22,v12); + } + + void init_border(const HalfEdge* edge0, const char* vertices, size_t stride, + Vertex& v01, Vertex& v02, + const Vertex& v11, const Vertex& v12, + const Vertex& v21, const Vertex& v22) + { + if (likely(edge0->hasOpposite())) + { + const HalfEdge* e = edge0->opposite()->next()->next(); + v01 = load(e,vertices,stride); + v02 = load(e->next(),vertices,stride); + } else { + v01 = 2.0f*v11-v21; + v02 = 2.0f*v12-v22; + } + } + + void init_corner(const HalfEdge* edge0, const char* vertices, size_t stride, + Vertex& v00, const Vertex& v01, const Vertex& v02, + const Vertex& v10, const Vertex& v11, const Vertex& v12, + const Vertex& v20, const Vertex& v21, const Vertex& v22) + { + const bool has_back0 = edge0->hasOpposite(); + const bool has_front1 = edge0->prev()->hasOpposite(); + + if (likely(has_back0)) + { + const HalfEdge* e = edge0->opposite()->next(); + if (likely(has_front1)) + { + assert(e->hasOpposite()); + assert(edge0->prev()->opposite()->prev()->hasOpposite()); + v00 = load(e->opposite()->prev(),vertices,stride); + } + else { + assert(!e->hasOpposite()); + v00 = 2.0f*v01-v02; + } + } + else + { + if (likely(has_front1)) { + assert(!edge0->prev()->opposite()->prev()->hasOpposite()); + v00 = 2.0f*v10-v20; + } + else { + assert(edge0->vertex_crease_weight == 0.0f || std::isinf(edge0->vertex_crease_weight)); + v00 = convex_corner(edge0->vertex_crease_weight,v01,v02,v10,v11,v12,v20,v21,v22); + } + } + } + + void init(const HalfEdge* edge0, const char* vertices, size_t stride) + { + assert( edge0->isRegularFace() ); + + /* fill inner vertices */ + const Vertex v11 = v[1][1] = load(edge0,vertices,stride); const HalfEdge* edge1 = edge0->next(); + const Vertex v12 = v[1][2] = load(edge1,vertices,stride); const HalfEdge* edge2 = edge1->next(); + const Vertex v22 = v[2][2] = load(edge2,vertices,stride); const HalfEdge* edge3 = edge2->next(); + const Vertex v21 = v[2][1] = load(edge3,vertices,stride); assert(edge0 == edge3->next()); + + /* fill border vertices */ + init_border(edge0,vertices,stride,v[0][1],v[0][2],v11,v12,v21,v22); + init_border(edge1,vertices,stride,v[1][3],v[2][3],v12,v22,v11,v21); + init_border(edge2,vertices,stride,v[3][2],v[3][1],v22,v21,v12,v11); + init_border(edge3,vertices,stride,v[2][0],v[1][0],v21,v11,v22,v12); + + /* fill corner vertices */ + init_corner(edge0,vertices,stride,v[0][0],v[0][1],v[0][2],v[1][0],v11,v12,v[2][0],v21,v22); + init_corner(edge1,vertices,stride,v[0][3],v[1][3],v[2][3],v[0][2],v12,v22,v[0][1],v11,v21); + init_corner(edge2,vertices,stride,v[3][3],v[3][2],v[3][1],v[2][3],v22,v21,v[1][3],v12,v11); + init_corner(edge3,vertices,stride,v[3][0],v[2][0],v[1][0],v[3][1],v21,v11,v[3][2],v22,v12); + } + + __forceinline BBox<Vertex> bounds() const + { + const Vertex* const cv = &v[0][0]; + BBox<Vertex> bounds (cv[0]); + for (size_t i=1; i<16 ; i++) + bounds.extend( cv[i] ); + return bounds; + } + + __forceinline Vertex eval(const float uu, const float vv) const + { + const Vec4f v_n = BSplineBasis::eval(vv); + const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0]))); + const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1]))); + const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2]))); + const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3]))); + + const Vec4f u_n = BSplineBasis::eval(uu); + return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3))); + } + + __forceinline Vertex eval_du(const float uu, const float vv) const + { + const Vec4f v_n = BSplineBasis::eval(vv); + const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0]))); + const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1]))); + const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2]))); + const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3]))); + + const Vec4f u_n = BSplineBasis::derivative(uu); + return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3))); + } + + __forceinline Vertex eval_dv(const float uu, const float vv) const + { + const Vec4f v_n = BSplineBasis::derivative(vv); + const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0]))); + const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1]))); + const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2]))); + const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3]))); + + const Vec4f u_n = BSplineBasis::eval(uu); + return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3))); + } + + __forceinline Vertex eval_dudu(const float uu, const float vv) const + { + const Vec4f v_n = BSplineBasis::eval(vv); + const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0]))); + const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1]))); + const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2]))); + const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3]))); + + const Vec4f u_n = BSplineBasis::derivative2(uu); + return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3))); + } + + __forceinline Vertex eval_dvdv(const float uu, const float vv) const + { + const Vec4f v_n = BSplineBasis::derivative2(vv); + const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0]))); + const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1]))); + const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2]))); + const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3]))); + + const Vec4f u_n = BSplineBasis::eval(uu); + return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3))); + } + + __forceinline Vertex eval_dudv(const float uu, const float vv) const + { + const Vec4f v_n = BSplineBasis::derivative(vv); + const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0]))); + const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1]))); + const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2]))); + const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3]))); + + const Vec4f u_n = BSplineBasis::derivative(uu); + return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3))); + } + + __forceinline Vertex normal(const float uu, const float vv) const + { + const Vertex tu = eval_du(uu,vv); + const Vertex tv = eval_dv(uu,vv); + return cross(tu,tv); + } + + template<typename T> + __forceinline Vec3<T> eval(const T& uu, const T& vv, const Vec4<T>& u_n, const Vec4<T>& v_n) const + { + const T curve0_x = madd(v_n[0],T(v[0][0].x),madd(v_n[1],T(v[1][0].x),madd(v_n[2],T(v[2][0].x),v_n[3] * T(v[3][0].x)))); + const T curve1_x = madd(v_n[0],T(v[0][1].x),madd(v_n[1],T(v[1][1].x),madd(v_n[2],T(v[2][1].x),v_n[3] * T(v[3][1].x)))); + const T curve2_x = madd(v_n[0],T(v[0][2].x),madd(v_n[1],T(v[1][2].x),madd(v_n[2],T(v[2][2].x),v_n[3] * T(v[3][2].x)))); + const T curve3_x = madd(v_n[0],T(v[0][3].x),madd(v_n[1],T(v[1][3].x),madd(v_n[2],T(v[2][3].x),v_n[3] * T(v[3][3].x)))); + const T x = madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x))); + + const T curve0_y = madd(v_n[0],T(v[0][0].y),madd(v_n[1],T(v[1][0].y),madd(v_n[2],T(v[2][0].y),v_n[3] * T(v[3][0].y)))); + const T curve1_y = madd(v_n[0],T(v[0][1].y),madd(v_n[1],T(v[1][1].y),madd(v_n[2],T(v[2][1].y),v_n[3] * T(v[3][1].y)))); + const T curve2_y = madd(v_n[0],T(v[0][2].y),madd(v_n[1],T(v[1][2].y),madd(v_n[2],T(v[2][2].y),v_n[3] * T(v[3][2].y)))); + const T curve3_y = madd(v_n[0],T(v[0][3].y),madd(v_n[1],T(v[1][3].y),madd(v_n[2],T(v[2][3].y),v_n[3] * T(v[3][3].y)))); + const T y = madd(u_n[0],curve0_y,madd(u_n[1],curve1_y,madd(u_n[2],curve2_y,u_n[3] * curve3_y))); + + const T curve0_z = madd(v_n[0],T(v[0][0].z),madd(v_n[1],T(v[1][0].z),madd(v_n[2],T(v[2][0].z),v_n[3] * T(v[3][0].z)))); + const T curve1_z = madd(v_n[0],T(v[0][1].z),madd(v_n[1],T(v[1][1].z),madd(v_n[2],T(v[2][1].z),v_n[3] * T(v[3][1].z)))); + const T curve2_z = madd(v_n[0],T(v[0][2].z),madd(v_n[1],T(v[1][2].z),madd(v_n[2],T(v[2][2].z),v_n[3] * T(v[3][2].z)))); + const T curve3_z = madd(v_n[0],T(v[0][3].z),madd(v_n[1],T(v[1][3].z),madd(v_n[2],T(v[2][3].z),v_n[3] * T(v[3][3].z)))); + const T z = madd(u_n[0],curve0_z,madd(u_n[1],curve1_z,madd(u_n[2],curve2_z,u_n[3] * curve3_z))); + + return Vec3<T>(x,y,z); + } + + template<typename T> + __forceinline Vec3<T> eval(const T& uu, const T& vv) const + { + const Vec4<T> u_n = BSplineBasis::eval(uu); + const Vec4<T> v_n = BSplineBasis::eval(vv); + return eval(uu,vv,u_n,v_n); + } + + template<typename T> + __forceinline Vec3<T> eval_du(const T& uu, const T& vv) const + { + const Vec4<T> u_n = BSplineBasis::derivative(uu); + const Vec4<T> v_n = BSplineBasis::eval(vv); + return eval(uu,vv,u_n,v_n); + } + + template<typename T> + __forceinline Vec3<T> eval_dv(const T& uu, const T& vv) const + { + const Vec4<T> u_n = BSplineBasis::eval(uu); + const Vec4<T> v_n = BSplineBasis::derivative(vv); + return eval(uu,vv,u_n,v_n); + } + + template<typename T> + __forceinline Vec3<T> eval_dudu(const T& uu, const T& vv) const + { + const Vec4<T> u_n = BSplineBasis::derivative2(uu); + const Vec4<T> v_n = BSplineBasis::eval(vv); + return eval(uu,vv,u_n,v_n); + } + + template<typename T> + __forceinline Vec3<T> eval_dvdv(const T& uu, const T& vv) const + { + const Vec4<T> u_n = BSplineBasis::eval(uu); + const Vec4<T> v_n = BSplineBasis::derivative2(vv); + return eval(uu,vv,u_n,v_n); + } + + template<typename T> + __forceinline Vec3<T> eval_dudv(const T& uu, const T& vv) const + { + const Vec4<T> u_n = BSplineBasis::derivative(uu); + const Vec4<T> v_n = BSplineBasis::derivative(vv); + return eval(uu,vv,u_n,v_n); + } + + template<typename T> + __forceinline Vec3<T> normal(const T& uu, const T& vv) const { + return cross(eval_du(uu,vv),eval_dv(uu,vv)); + } + + void eval(const float u, const float v, + Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv, + const float dscale = 1.0f) const + { + if (P) { + *P = eval(u,v); + } + if (dPdu) { + assert(dPdu); *dPdu = eval_du(u,v)*dscale; + assert(dPdv); *dPdv = eval_dv(u,v)*dscale; + } + if (ddPdudu) { + assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale); + assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale); + assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale); + } + } + + template<class vfloat> + __forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n) const + { + const vfloat curve0_x = madd(v_n[0],vfloat(v[0][0][i]),madd(v_n[1],vfloat(v[1][0][i]),madd(v_n[2],vfloat(v[2][0][i]),v_n[3] * vfloat(v[3][0][i])))); + const vfloat curve1_x = madd(v_n[0],vfloat(v[0][1][i]),madd(v_n[1],vfloat(v[1][1][i]),madd(v_n[2],vfloat(v[2][1][i]),v_n[3] * vfloat(v[3][1][i])))); + const vfloat curve2_x = madd(v_n[0],vfloat(v[0][2][i]),madd(v_n[1],vfloat(v[1][2][i]),madd(v_n[2],vfloat(v[2][2][i]),v_n[3] * vfloat(v[3][2][i])))); + const vfloat curve3_x = madd(v_n[0],vfloat(v[0][3][i]),madd(v_n[1],vfloat(v[1][3][i]),madd(v_n[2],vfloat(v[2][3][i]),v_n[3] * vfloat(v[3][3][i])))); + return madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x))); + } + + template<typename vbool, typename vfloat> + void eval(const vbool& valid, const vfloat& uu, const vfloat& vv, + float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, + const float dscale, const size_t dstride, const size_t N) const + { + if (P) { + const Vec4<vfloat> u_n = BSplineBasis::eval(uu); + const Vec4<vfloat> v_n = BSplineBasis::eval(vv); + for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv,u_n,v_n)); + } + if (dPdu) + { + { + assert(dPdu); + const Vec4<vfloat> u_n = BSplineBasis::derivative(uu); + const Vec4<vfloat> v_n = BSplineBasis::eval(vv); + for (size_t i=0; i<N; i++) vfloat::store(valid,dPdu+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale); + } + { + assert(dPdv); + const Vec4<vfloat> u_n = BSplineBasis::eval(uu); + const Vec4<vfloat> v_n = BSplineBasis::derivative(vv); + for (size_t i=0; i<N; i++) vfloat::store(valid,dPdv+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale); + } + } + if (ddPdudu) + { + { + assert(ddPdudu); + const Vec4<vfloat> u_n = BSplineBasis::derivative2(uu); + const Vec4<vfloat> v_n = BSplineBasis::eval(vv); + for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudu+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale)); + } + { + assert(ddPdvdv); + const Vec4<vfloat> u_n = BSplineBasis::eval(uu); + const Vec4<vfloat> v_n = BSplineBasis::derivative2(vv); + for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdvdv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale)); + } + { + assert(ddPdudv); + const Vec4<vfloat> u_n = BSplineBasis::derivative(uu); + const Vec4<vfloat> v_n = BSplineBasis::derivative(vv); + for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale)); + } + } + } + + friend __forceinline embree_ostream operator<<(embree_ostream o, const BSplinePatchT& p) + { + for (size_t y=0; y<4; y++) + for (size_t x=0; x<4; x++) + o << "[" << y << "][" << x << "] " << p.v[y][x] << embree_endl; + return o; + } + + public: + Vertex v[4][4]; + }; + + typedef BSplinePatchT<Vec3fa,Vec3fa_t> BSplinePatch3fa; +} |