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-rw-r--r--thirdparty/embree/kernels/geometry/curve_intersector_oriented.h2
-rw-r--r--thirdparty/embree/kernels/geometry/curve_intersector_sweep.h2
-rw-r--r--thirdparty/embree/kernels/geometry/disc_intersector.h28
-rw-r--r--thirdparty/embree/kernels/geometry/filter.h34
-rw-r--r--thirdparty/embree/kernels/geometry/object_intersector.h8
-rw-r--r--thirdparty/embree/kernels/geometry/quadv.h2
-rw-r--r--thirdparty/embree/kernels/geometry/roundline_intersector.h4
-rw-r--r--thirdparty/embree/kernels/geometry/subgrid_intersector.h10
8 files changed, 44 insertions, 46 deletions
diff --git a/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h b/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h
index 3d8900c2aa..75532f5ae0 100644
--- a/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h
+++ b/thirdparty/embree/kernels/geometry/curve_intersector_oriented.h
@@ -225,7 +225,7 @@ namespace embree
/* exit if convergence cannot get proven, but terminate if we are very small */
if (unlikely(!subset(K,x) && !very_small)) return false;
- /* solve using newton raphson iteration of convergence is guarenteed */
+ /* solve using newton raphson iteration of convergence is guaranteed */
solve_newton_raphson_loop(cu,cv,c1,dfdu,dfdv,rcp_J);
return true;
}
diff --git a/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h b/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h
index 2d4abd73ac..ed827d583f 100644
--- a/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h
+++ b/thirdparty/embree/kernels/geometry/curve_intersector_sweep.h
@@ -60,7 +60,7 @@ namespace embree
const Vec3fa dir = ray.dir;
const float length_ray_dir = length(dir);
- /* error of curve evaluations is propertional to largest coordinate */
+ /* error of curve evaluations is proportional to largest coordinate */
const BBox3ff box = curve.bounds();
const float P_err = 16.0f*float(ulp)*reduce_max(max(abs(box.lower),abs(box.upper)));
diff --git a/thirdparty/embree/kernels/geometry/disc_intersector.h b/thirdparty/embree/kernels/geometry/disc_intersector.h
index 816c066899..ec6fa9c4f3 100644
--- a/thirdparty/embree/kernels/geometry/disc_intersector.h
+++ b/thirdparty/embree/kernels/geometry/disc_intersector.h
@@ -68,15 +68,15 @@ namespace embree
const Vec3vf<M> center = v0.xyz();
const vfloat<M> radius = v0.w;
+ /* compute ray distance projC0 to hit point with ray oriented plane */
const Vec3vf<M> c0 = center - ray_org;
const vfloat<M> projC0 = dot(c0, ray_dir) * rd2;
valid &= (vfloat<M>(ray.tnear()) <= projC0) & (projC0 <= vfloat<M>(ray.tfar));
- if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
- valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale; // ignore self intersections
if (unlikely(none(valid)))
return false;
-
+
+ /* check if hit point lies inside disc */
const Vec3vf<M> perp = c0 - projC0 * ray_dir;
const vfloat<M> l2 = dot(perp, perp);
const vfloat<M> r2 = radius * radius;
@@ -84,6 +84,15 @@ namespace embree
if (unlikely(none(valid)))
return false;
+ /* We reject hits where the ray origin lies inside the ray
+ * oriented disc to avoid self intersections. */
+#if defined(EMBREE_DISC_POINT_SELF_INTERSECTION_AVOIDANCE)
+ const vfloat<M> m2 = dot(c0, c0);
+ valid &= (m2 > r2);
+ if (unlikely(none(valid)))
+ return false;
+#endif
+
DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir);
return epilog(valid, hit);
}
@@ -152,15 +161,15 @@ namespace embree
const Vec3vf<M> center = v0.xyz();
const vfloat<M> radius = v0.w;
+ /* compute ray distance projC0 to hit point with ray oriented plane */
const Vec3vf<M> c0 = center - ray_org;
const vfloat<M> projC0 = dot(c0, ray_dir) * rd2;
valid &= (vfloat<M>(ray.tnear()[k]) <= projC0) & (projC0 <= vfloat<M>(ray.tfar[k]));
- if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
- valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale[k]; // ignore self intersections
if (unlikely(none(valid)))
return false;
+ /* check if hit point lies inside disc */
const Vec3vf<M> perp = c0 - projC0 * ray_dir;
const vfloat<M> l2 = dot(perp, perp);
const vfloat<M> r2 = radius * radius;
@@ -168,6 +177,15 @@ namespace embree
if (unlikely(none(valid)))
return false;
+ /* We reject hits where the ray origin lies inside the ray
+ * oriented disc to avoid self intersections. */
+#if defined(EMBREE_DISC_POINT_SELF_INTERSECTION_AVOIDANCE)
+ const vfloat<M> m2 = dot(c0, c0);
+ valid &= (m2 > r2);
+ if (unlikely(none(valid)))
+ return false;
+#endif
+
DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir);
return epilog(valid, hit);
}
diff --git a/thirdparty/embree/kernels/geometry/filter.h b/thirdparty/embree/kernels/geometry/filter.h
index 3b4d924ea7..d64320bf78 100644
--- a/thirdparty/embree/kernels/geometry/filter.h
+++ b/thirdparty/embree/kernels/geometry/filter.h
@@ -51,20 +51,11 @@ namespace embree
__forceinline void reportIntersection1(IntersectFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args)
{
#if defined(EMBREE_FILTER_FUNCTION)
- IntersectContext* MAYBE_UNUSED context = args->internal_context;
- const Geometry* const geometry = args->geometry;
- if (geometry->intersectionFilterN) {
- assert(context->scene->hasGeometryFilterFunction());
- geometry->intersectionFilterN(filter_args);
- }
+ if (args->geometry->intersectionFilterN)
+ args->geometry->intersectionFilterN(filter_args);
- //if (args->valid[0] == 0)
- // return;
-
- if (context->user->filter) {
- assert(context->scene->hasContextFilterFunction());
- context->user->filter(filter_args);
- }
+ if (args->context->filter)
+ args->context->filter(filter_args);
#endif
}
@@ -105,20 +96,11 @@ namespace embree
__forceinline void reportOcclusion1(OccludedFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args)
{
#if defined(EMBREE_FILTER_FUNCTION)
- IntersectContext* MAYBE_UNUSED context = args->internal_context;
- const Geometry* const geometry = args->geometry;
- if (geometry->occlusionFilterN) {
- assert(context->scene->hasGeometryFilterFunction());
- geometry->occlusionFilterN(filter_args);
- }
-
- //if (args->valid[0] == 0)
- // return false;
+ if (args->geometry->occlusionFilterN)
+ args->geometry->occlusionFilterN(filter_args);
- if (context->user->filter) {
- assert(context->scene->hasContextFilterFunction());
- context->user->filter(filter_args);
- }
+ if (args->context->filter)
+ args->context->filter(filter_args);
#endif
}
diff --git a/thirdparty/embree/kernels/geometry/object_intersector.h b/thirdparty/embree/kernels/geometry/object_intersector.h
index 11ceb2f7fe..e4ad01852f 100644
--- a/thirdparty/embree/kernels/geometry/object_intersector.h
+++ b/thirdparty/embree/kernels/geometry/object_intersector.h
@@ -32,7 +32,7 @@ namespace embree
return;
#endif
- accel->intersect(ray,prim.geomID(),prim.primID(),context,reportIntersection1);
+ accel->intersect(ray,prim.geomID(),prim.primID(),context);
}
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
@@ -44,7 +44,7 @@ namespace embree
return false;
#endif
- accel->occluded(ray,prim.geomID(),prim.primID(),context,&reportOcclusion1);
+ accel->occluded(ray,prim.geomID(),prim.primID(),context);
return ray.tfar < 0.0f;
}
@@ -89,7 +89,7 @@ namespace embree
valid &= (ray.mask & accel->mask) != 0;
if (none(valid)) return;
#endif
- accel->intersect(valid,ray,prim.geomID(),prim.primID(),context,&reportIntersection1);
+ accel->intersect(valid,ray,prim.geomID(),prim.primID(),context);
}
static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
@@ -102,7 +102,7 @@ namespace embree
valid &= (ray.mask & accel->mask) != 0;
if (none(valid)) return false;
#endif
- accel->occluded(valid,ray,prim.geomID(),prim.primID(),context,&reportOcclusion1);
+ accel->occluded(valid,ray,prim.geomID(),prim.primID(),context);
return ray.tfar < 0.0f;
}
diff --git a/thirdparty/embree/kernels/geometry/quadv.h b/thirdparty/embree/kernels/geometry/quadv.h
index 2137356ff2..514e519b0c 100644
--- a/thirdparty/embree/kernels/geometry/quadv.h
+++ b/thirdparty/embree/kernels/geometry/quadv.h
@@ -152,7 +152,7 @@ namespace embree
Vec3vf<M> v0; // 1st vertex of the quads
Vec3vf<M> v1; // 2nd vertex of the quads
Vec3vf<M> v2; // 3rd vertex of the quads
- Vec3vf<M> v3; // 4rd vertex of the quads
+ Vec3vf<M> v3; // 4th vertex of the quads
private:
vuint<M> geomIDs; // geometry ID
vuint<M> primIDs; // primitive ID
diff --git a/thirdparty/embree/kernels/geometry/roundline_intersector.h b/thirdparty/embree/kernels/geometry/roundline_intersector.h
index 0e9393442b..764ff93fec 100644
--- a/thirdparty/embree/kernels/geometry/roundline_intersector.h
+++ b/thirdparty/embree/kernels/geometry/roundline_intersector.h
@@ -19,7 +19,7 @@
For multiple connected round linear curve segments this construction
yield a proper shape when viewed from the outside. Using the
- following CSG we can also handle the interiour in most common cases:
+ following CSG we can also handle the interior in most common cases:
round_linear_curve(pl,rl,p0,r0,p1,r1,pr,rr) =
cone_sphere(p0,r0,p1,r1) - cone(pl,rl,p0,r0) - cone(p1,r1,pr,rr)
@@ -431,7 +431,7 @@ namespace embree
Ng' = (h-u*dP) - (w0+u*dw)*dw/dP^2*dP
Inserting the definition of w0 and dw and refactoring
- yield a furhter scaled Ng'':
+ yield a further scaled Ng'':
Ng'' = (dP^2 - dr^2) (h-q) - (r0+u*dr)*dr*dP
diff --git a/thirdparty/embree/kernels/geometry/subgrid_intersector.h b/thirdparty/embree/kernels/geometry/subgrid_intersector.h
index ad5fee2e4e..e241073812 100644
--- a/thirdparty/embree/kernels/geometry/subgrid_intersector.h
+++ b/thirdparty/embree/kernels/geometry/subgrid_intersector.h
@@ -264,8 +264,8 @@ namespace embree
const Vec3vf<K> p2 = vtx[i*4+2];
const Vec3vf<K> p3 = vtx[i*4+3];
STAT3(shadow.trav_prims,1,popcnt(valid0),K);
- if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
- break;
+ pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i));
+ if (none(valid0)) break;
}
return !valid0;
}
@@ -408,10 +408,8 @@ namespace embree
const Vec3vf<K> p2 = vtx[i*4+2];
const Vec3vf<K> p3 = vtx[i*4+3];
STAT3(shadow.trav_prims,1,popcnt(valid0),K);
- //if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
- if (pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
-
- break;
+ pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i));
+ if (none(valid0)) break;
}
return !valid0;
}