diff options
Diffstat (limited to 'thirdparty/embree/kernels/geometry/intersector_epilog.h')
-rw-r--r-- | thirdparty/embree/kernels/geometry/intersector_epilog.h | 979 |
1 files changed, 979 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/geometry/intersector_epilog.h b/thirdparty/embree/kernels/geometry/intersector_epilog.h new file mode 100644 index 0000000000..7bf134cc54 --- /dev/null +++ b/thirdparty/embree/kernels/geometry/intersector_epilog.h @@ -0,0 +1,979 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../common/ray.h" +#include "../common/context.h" +#include "filter.h" + +namespace embree +{ + namespace isa + { + template<int M> + struct UVIdentity { + __forceinline void operator() (vfloat<M>& u, vfloat<M>& v, Vec3vf<M>& Ng) const {} + }; + + + template<bool filter> + struct Intersect1Epilog1 + { + RayHit& ray; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Intersect1Epilog1(RayHit& ray, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (Hit& hit) const + { + /* ray mask test */ + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + if ((geometry->mask & ray.mask) == 0) return false; +#endif + hit.finalize(); + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) { + HitK<1> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng); + const float old_t = ray.tfar; + ray.tfar = hit.t; + bool found = runIntersectionFilter1(geometry,ray,context,h); + if (!found) ray.tfar = old_t; + return found; + } + } +#endif + + /* update hit information */ + ray.tfar = hit.t; + ray.Ng = hit.Ng; + ray.u = hit.u; + ray.v = hit.v; + ray.primID = primID; + ray.geomID = geomID; + instance_id_stack::copy_UU(context->user->instID, ray.instID); + return true; + } + }; + + template<bool filter> + struct Occluded1Epilog1 + { + Ray& ray; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Occluded1Epilog1(Ray& ray, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (Hit& hit) const + { + /* ray mask test */ + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + + +#if defined(EMBREE_RAY_MASK) + if ((geometry->mask & ray.mask) == 0) return false; +#endif + hit.finalize(); + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) { + HitK<1> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng); + const float old_t = ray.tfar; + ray.tfar = hit.t; + const bool found = runOcclusionFilter1(geometry,ray,context,h); + if (!found) ray.tfar = old_t; + return found; + } + } +#endif + return true; + } + }; + + template<int K, bool filter> + struct Intersect1KEpilog1 + { + RayHitK<K>& ray; + size_t k; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Intersect1KEpilog1(RayHitK<K>& ray, size_t k, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (Hit& hit) const + { + /* ray mask test */ + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + if ((geometry->mask & ray.mask[k]) == 0) + return false; +#endif + hit.finalize(); + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) { + HitK<K> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng); + const float old_t = ray.tfar[k]; + ray.tfar[k] = hit.t; + const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h)); + if (!found) ray.tfar[k] = old_t; + return found; + } + } +#endif + + /* update hit information */ + ray.tfar[k] = hit.t; + ray.Ng.x[k] = hit.Ng.x; + ray.Ng.y[k] = hit.Ng.y; + ray.Ng.z[k] = hit.Ng.z; + ray.u[k] = hit.u; + ray.v[k] = hit.v; + ray.primID[k] = primID; + ray.geomID[k] = geomID; + instance_id_stack::copy_UV<K>(context->user->instID, ray.instID, k); + return true; + } + }; + + template<int K, bool filter> + struct Occluded1KEpilog1 + { + RayK<K>& ray; + size_t k; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Occluded1KEpilog1(RayK<K>& ray, size_t k, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (Hit& hit) const + { + /* ray mask test */ + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + if ((geometry->mask & ray.mask[k]) == 0) + return false; +#endif + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) { + hit.finalize(); + HitK<K> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng); + const float old_t = ray.tfar[k]; + ray.tfar[k] = hit.t; + const bool found = any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h)); + if (!found) ray.tfar[k] = old_t; + return found; + } + } +#endif + return true; + } + }; + + template<int M, bool filter> + struct Intersect1EpilogM + { + RayHit& ray; + IntersectContext* context; + const vuint<M>& geomIDs; + const vuint<M>& primIDs; + + __forceinline Intersect1EpilogM(RayHit& ray, + IntersectContext* context, + const vuint<M>& geomIDs, + const vuint<M>& primIDs) + : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + vbool<M> valid = valid_i; + hit.finalize(); + size_t i = select_min(valid,hit.vt); + unsigned int geomID = geomIDs[i]; + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK) + bool foundhit = false; + goto entry; + while (true) + { + if (unlikely(none(valid))) return foundhit; + i = select_min(valid,hit.vt); + + geomID = geomIDs[i]; + entry: + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + +#if defined(EMBREE_RAY_MASK) + /* goto next hit if mask test fails */ + if ((geometry->mask & ray.mask) == 0) { + clear(valid,i); + continue; + } +#endif + +#if defined(EMBREE_FILTER_FUNCTION) + /* call intersection filter function */ + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) { + const Vec2f uv = hit.uv(i); + HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i)); + const float old_t = ray.tfar; + ray.tfar = hit.t(i); + const bool found = runIntersectionFilter1(geometry,ray,context,h); + if (!found) ray.tfar = old_t; + foundhit |= found; + clear(valid,i); + valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value + continue; + } + } +#endif + break; + } +#endif + + /* update hit information */ + const Vec2f uv = hit.uv(i); + ray.tfar = hit.vt[i]; + ray.Ng.x = hit.vNg.x[i]; + ray.Ng.y = hit.vNg.y[i]; + ray.Ng.z = hit.vNg.z[i]; + ray.u = uv.x; + ray.v = uv.y; + ray.primID = primIDs[i]; + ray.geomID = geomID; + instance_id_stack::copy_UU(context->user->instID, ray.instID); + return true; + + } + }; + + template<int M, bool filter> + struct Occluded1EpilogM + { + Ray& ray; + IntersectContext* context; + const vuint<M>& geomIDs; + const vuint<M>& primIDs; + + __forceinline Occluded1EpilogM(Ray& ray, + IntersectContext* context, + const vuint<M>& geomIDs, + const vuint<M>& primIDs) + : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK) + if (unlikely(filter)) + hit.finalize(); /* called only once */ + + vbool<M> valid = valid_i; + size_t m=movemask(valid); + goto entry; + while (true) + { + if (unlikely(m == 0)) return false; + entry: + size_t i=bsf(m); + + const unsigned int geomID = geomIDs[i]; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + +#if defined(EMBREE_RAY_MASK) + /* goto next hit if mask test fails */ + if ((geometry->mask & ray.mask) == 0) { + m=btc(m,i); + continue; + } +#endif + +#if defined(EMBREE_FILTER_FUNCTION) + /* if we have no filter then the test passed */ + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) + { + const Vec2f uv = hit.uv(i); + HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i)); + const float old_t = ray.tfar; + ray.tfar = hit.t(i); + if (runOcclusionFilter1(geometry,ray,context,h)) return true; + ray.tfar = old_t; + m=btc(m,i); + continue; + } + } +#endif + break; + } +#endif + + return true; + } + }; + + template<int M, bool filter> + struct Intersect1EpilogMU + { + RayHit& ray; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Intersect1EpilogMU(RayHit& ray, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + /* ray mask test */ + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + if ((geometry->mask & ray.mask) == 0) return false; +#endif + + vbool<M> valid = valid_i; + hit.finalize(); + + size_t i = select_min(valid,hit.vt); + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) + { + bool foundhit = false; + while (true) + { + /* call intersection filter function */ + Vec2f uv = hit.uv(i); + const float old_t = ray.tfar; + ray.tfar = hit.t(i); + HitK<1> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i)); + const bool found = runIntersectionFilter1(geometry,ray,context,h); + if (!found) ray.tfar = old_t; + foundhit |= found; + clear(valid,i); + valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value + if (unlikely(none(valid))) break; + i = select_min(valid,hit.vt); + } + return foundhit; + } +#endif + + /* update hit information */ + const Vec2f uv = hit.uv(i); + const Vec3fa Ng = hit.Ng(i); + ray.tfar = hit.t(i); + ray.Ng.x = Ng.x; + ray.Ng.y = Ng.y; + ray.Ng.z = Ng.z; + ray.u = uv.x; + ray.v = uv.y; + ray.primID = primID; + ray.geomID = geomID; + instance_id_stack::copy_UU(context->user->instID, ray.instID); + return true; + } + }; + + template<int M, bool filter> + struct Occluded1EpilogMU + { + Ray& ray; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Occluded1EpilogMU(Ray& ray, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid, Hit& hit) const + { + /* ray mask test */ + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + if ((geometry->mask & ray.mask) == 0) return false; +#endif + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) + { + hit.finalize(); + for (size_t m=movemask(valid), i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) + { + const Vec2f uv = hit.uv(i); + const float old_t = ray.tfar; + ray.tfar = hit.t(i); + HitK<1> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i)); + if (runOcclusionFilter1(geometry,ray,context,h)) return true; + ray.tfar = old_t; + } + return false; + } +#endif + return true; + } + }; + + template<int M, int K, bool filter> + struct IntersectKEpilogM + { + RayHitK<K>& ray; + IntersectContext* context; + const vuint<M>& geomIDs; + const vuint<M>& primIDs; + const size_t i; + + __forceinline IntersectKEpilogM(RayHitK<K>& ray, + IntersectContext* context, + const vuint<M>& geomIDs, + const vuint<M>& primIDs, + size_t i) + : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs), i(i) {} + + template<typename Hit> + __forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + + vfloat<K> u, v, t; + Vec3vf<K> Ng; + vbool<K> valid = valid_i; + + std::tie(u,v,t,Ng) = hit(); + + const unsigned int geomID = geomIDs[i]; + const unsigned int primID = primIDs[i]; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + + /* ray masking test */ +#if defined(EMBREE_RAY_MASK) + valid &= (geometry->mask & ray.mask) != 0; + if (unlikely(none(valid))) return false; +#endif + + /* occlusion filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) { + HitK<K> h(context->user,geomID,primID,u,v,Ng); + const vfloat<K> old_t = ray.tfar; + ray.tfar = select(valid,t,ray.tfar); + const vbool<K> m_accept = runIntersectionFilter(valid,geometry,ray,context,h); + ray.tfar = select(m_accept,ray.tfar,old_t); + return m_accept; + } + } +#endif + + /* update hit information */ + vfloat<K>::store(valid,&ray.tfar,t); + vfloat<K>::store(valid,&ray.Ng.x,Ng.x); + vfloat<K>::store(valid,&ray.Ng.y,Ng.y); + vfloat<K>::store(valid,&ray.Ng.z,Ng.z); + vfloat<K>::store(valid,&ray.u,u); + vfloat<K>::store(valid,&ray.v,v); + vuint<K>::store(valid,&ray.primID,primID); + vuint<K>::store(valid,&ray.geomID,geomID); + instance_id_stack::copy_UV<K>(context->user->instID, ray.instID, valid); + return valid; + } + }; + + template<int M, int K, bool filter> + struct OccludedKEpilogM + { + vbool<K>& valid0; + RayK<K>& ray; + IntersectContext* context; + const vuint<M>& geomIDs; + const vuint<M>& primIDs; + const size_t i; + + __forceinline OccludedKEpilogM(vbool<K>& valid0, + RayK<K>& ray, + IntersectContext* context, + const vuint<M>& geomIDs, + const vuint<M>& primIDs, + size_t i) + : valid0(valid0), ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs), i(i) {} + + template<typename Hit> + __forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const + { + vbool<K> valid = valid_i; + + /* ray masking test */ + Scene* scene MAYBE_UNUSED = context->scene; + const unsigned int geomID MAYBE_UNUSED = geomIDs[i]; + const unsigned int primID MAYBE_UNUSED = primIDs[i]; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + valid &= (geometry->mask & ray.mask) != 0; + if (unlikely(none(valid))) return valid; +#endif + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) + { + vfloat<K> u, v, t; + Vec3vf<K> Ng; + std::tie(u,v,t,Ng) = hit(); + HitK<K> h(context->user,geomID,primID,u,v,Ng); + const vfloat<K> old_t = ray.tfar; + ray.tfar = select(valid,t,ray.tfar); + valid = runOcclusionFilter(valid,geometry,ray,context,h); + ray.tfar = select(valid,ray.tfar,old_t); + } + } +#endif + + /* update occlusion */ + valid0 = valid0 & !valid; + return valid; + } + }; + + template<int M, int K, bool filter> + struct IntersectKEpilogMU + { + RayHitK<K>& ray; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline IntersectKEpilogMU(RayHitK<K>& ray, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline vbool<K> operator() (const vbool<K>& valid_org, const Hit& hit) const + { + vbool<K> valid = valid_org; + vfloat<K> u, v, t; + Vec3vf<K> Ng; + std::tie(u,v,t,Ng) = hit(); + + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + + /* ray masking test */ +#if defined(EMBREE_RAY_MASK) + valid &= (geometry->mask & ray.mask) != 0; + if (unlikely(none(valid))) return false; +#endif + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) { + HitK<K> h(context->user,geomID,primID,u,v,Ng); + const vfloat<K> old_t = ray.tfar; + ray.tfar = select(valid,t,ray.tfar); + const vbool<K> m_accept = runIntersectionFilter(valid,geometry,ray,context,h); + ray.tfar = select(m_accept,ray.tfar,old_t); + return m_accept; + } + } +#endif + + /* update hit information */ + vfloat<K>::store(valid,&ray.tfar,t); + vfloat<K>::store(valid,&ray.Ng.x,Ng.x); + vfloat<K>::store(valid,&ray.Ng.y,Ng.y); + vfloat<K>::store(valid,&ray.Ng.z,Ng.z); + vfloat<K>::store(valid,&ray.u,u); + vfloat<K>::store(valid,&ray.v,v); + vuint<K>::store(valid,&ray.primID,primID); + vuint<K>::store(valid,&ray.geomID,geomID); + instance_id_stack::copy_UV<K>(context->user->instID, ray.instID, valid); + return valid; + } + }; + + template<int M, int K, bool filter> + struct OccludedKEpilogMU + { + vbool<K>& valid0; + RayK<K>& ray; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline OccludedKEpilogMU(vbool<K>& valid0, + RayK<K>& ray, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : valid0(valid0), ray(ray), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const + { + vbool<K> valid = valid_i; + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + +#if defined(EMBREE_RAY_MASK) + valid &= (geometry->mask & ray.mask) != 0; + if (unlikely(none(valid))) return false; +#endif + + /* occlusion filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) + { + vfloat<K> u, v, t; + Vec3vf<K> Ng; + std::tie(u,v,t,Ng) = hit(); + HitK<K> h(context->user,geomID,primID,u,v,Ng); + const vfloat<K> old_t = ray.tfar; + ray.tfar = select(valid,t,ray.tfar); + valid = runOcclusionFilter(valid,geometry,ray,context,h); + ray.tfar = select(valid,ray.tfar,old_t); + } + } +#endif + + /* update occlusion */ + valid0 = valid0 & !valid; + return valid; + } + }; + + template<int M, int K, bool filter> + struct Intersect1KEpilogM + { + RayHitK<K>& ray; + size_t k; + IntersectContext* context; + const vuint<M>& geomIDs; + const vuint<M>& primIDs; + + __forceinline Intersect1KEpilogM(RayHitK<K>& ray, size_t k, + IntersectContext* context, + const vuint<M>& geomIDs, + const vuint<M>& primIDs) + : ray(ray), k(k), context(context), geomIDs(geomIDs), primIDs(primIDs) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + vbool<M> valid = valid_i; + hit.finalize(); + size_t i = select_min(valid,hit.vt); + assert(i<M); + unsigned int geomID = geomIDs[i]; + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK) + bool foundhit = false; + goto entry; + while (true) + { + if (unlikely(none(valid))) return foundhit; + i = select_min(valid,hit.vt); + assert(i<M); + geomID = geomIDs[i]; + entry: + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + +#if defined(EMBREE_RAY_MASK) + /* goto next hit if mask test fails */ + if ((geometry->mask & ray.mask[k]) == 0) { + clear(valid,i); + continue; + } +#endif + +#if defined(EMBREE_FILTER_FUNCTION) + /* call intersection filter function */ + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) { + assert(i<M); + const Vec2f uv = hit.uv(i); + HitK<K> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i)); + const float old_t = ray.tfar[k]; + ray.tfar[k] = hit.t(i); + const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h)); + if (!found) ray.tfar[k] = old_t; + foundhit = foundhit | found; + clear(valid,i); + valid &= hit.vt <= ray.tfar[k]; // intersection filters may modify tfar value + continue; + } + } +#endif + break; + } +#endif + assert(i<M); + /* update hit information */ + const Vec2f uv = hit.uv(i); + ray.tfar[k] = hit.t(i); + ray.Ng.x[k] = hit.vNg.x[i]; + ray.Ng.y[k] = hit.vNg.y[i]; + ray.Ng.z[k] = hit.vNg.z[i]; + ray.u[k] = uv.x; + ray.v[k] = uv.y; + ray.primID[k] = primIDs[i]; + ray.geomID[k] = geomID; + instance_id_stack::copy_UV<K>(context->user->instID, ray.instID, k); + return true; + } + }; + + template<int M, int K, bool filter> + struct Occluded1KEpilogM + { + RayK<K>& ray; + size_t k; + IntersectContext* context; + const vuint<M>& geomIDs; + const vuint<M>& primIDs; + + __forceinline Occluded1KEpilogM(RayK<K>& ray, size_t k, + IntersectContext* context, + const vuint<M>& geomIDs, + const vuint<M>& primIDs) + : ray(ray), k(k), context(context), geomIDs(geomIDs), primIDs(primIDs) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK) + if (unlikely(filter)) + hit.finalize(); /* called only once */ + + vbool<M> valid = valid_i; + size_t m=movemask(valid); + goto entry; + while (true) + { + if (unlikely(m == 0)) return false; + entry: + size_t i=bsf(m); + + const unsigned int geomID = geomIDs[i]; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); + +#if defined(EMBREE_RAY_MASK) + /* goto next hit if mask test fails */ + if ((geometry->mask & ray.mask[k]) == 0) { + m=btc(m,i); + continue; + } +#endif + +#if defined(EMBREE_FILTER_FUNCTION) + /* execute occlusion filer */ + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) + { + const Vec2f uv = hit.uv(i); + const float old_t = ray.tfar[k]; + ray.tfar[k] = hit.t(i); + HitK<K> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i)); + if (any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h))) return true; + ray.tfar[k] = old_t; + m=btc(m,i); + continue; + } + } +#endif + break; + } +#endif + return true; + } + }; + + template<int M, int K, bool filter> + struct Intersect1KEpilogMU + { + RayHitK<K>& ray; + size_t k; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Intersect1KEpilogMU(RayHitK<K>& ray, size_t k, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + /* ray mask test */ + if ((geometry->mask & ray.mask[k]) == 0) + return false; +#endif + + /* finalize hit calculation */ + vbool<M> valid = valid_i; + hit.finalize(); + size_t i = select_min(valid,hit.vt); + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) + { + bool foundhit = false; + while (true) + { + const Vec2f uv = hit.uv(i); + const float old_t = ray.tfar[k]; + ray.tfar[k] = hit.t(i); + HitK<K> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i)); + const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h)); + if (!found) ray.tfar[k] = old_t; + foundhit = foundhit | found; + clear(valid,i); + valid &= hit.vt <= ray.tfar[k]; // intersection filters may modify tfar value + if (unlikely(none(valid))) break; + i = select_min(valid,hit.vt); + } + return foundhit; + } + } +#endif + + /* update hit information */ + const Vec2f uv = hit.uv(i); + const Vec3fa Ng = hit.Ng(i); + ray.tfar[k] = hit.t(i); + ray.Ng.x[k] = Ng.x; + ray.Ng.y[k] = Ng.y; + ray.Ng.z[k] = Ng.z; + ray.u[k] = uv.x; + ray.v[k] = uv.y; + ray.primID[k] = primID; + ray.geomID[k] = geomID; + instance_id_stack::copy_UV<K>(context->user->instID, ray.instID, k); + return true; + } + }; + + template<int M, int K, bool filter> + struct Occluded1KEpilogMU + { + RayK<K>& ray; + size_t k; + IntersectContext* context; + const unsigned int geomID; + const unsigned int primID; + + __forceinline Occluded1KEpilogMU(RayK<K>& ray, size_t k, + IntersectContext* context, + const unsigned int geomID, + const unsigned int primID) + : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {} + + template<typename Hit> + __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const + { + Scene* scene MAYBE_UNUSED = context->scene; + Geometry* geometry MAYBE_UNUSED = scene->get(geomID); +#if defined(EMBREE_RAY_MASK) + /* ray mask test */ + if ((geometry->mask & ray.mask[k]) == 0) + return false; +#endif + + /* intersection filter test */ +#if defined(EMBREE_FILTER_FUNCTION) + if (filter) { + if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) + { + hit.finalize(); + for (size_t m=movemask(valid_i), i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) + { + const Vec2f uv = hit.uv(i); + const float old_t = ray.tfar[k]; + ray.tfar[k] = hit.t(i); + HitK<K> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i)); + if (any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h))) return true; + ray.tfar[k] = old_t; + } + return false; + } + } +#endif + return true; + } + }; + } +} |