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Diffstat (limited to 'thirdparty/embree/kernels/geometry/coneline_intersector.h')
-rw-r--r-- | thirdparty/embree/kernels/geometry/coneline_intersector.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/geometry/coneline_intersector.h b/thirdparty/embree/kernels/geometry/coneline_intersector.h new file mode 100644 index 0000000000..90f3792eff --- /dev/null +++ b/thirdparty/embree/kernels/geometry/coneline_intersector.h @@ -0,0 +1,209 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../common/ray.h" +#include "curve_intersector_precalculations.h" + +namespace embree +{ + namespace isa + { + namespace __coneline_internal + { + template<int M, typename Epilog, typename ray_tfar_func> + static __forceinline bool intersectCone(const vbool<M>& valid_i, + const Vec3vf<M>& ray_org_in, const Vec3vf<M>& ray_dir, + const vfloat<M>& ray_tnear, const ray_tfar_func& ray_tfar, + const Vec4vf<M>& v0, const Vec4vf<M>& v1, + const vbool<M>& cL, const vbool<M>& cR, + const Epilog& epilog) + { + vbool<M> valid = valid_i; + + /* move ray origin closer to make calculations numerically stable */ + const vfloat<M> dOdO = sqr(ray_dir); + const vfloat<M> rcp_dOdO = rcp(dOdO); + const Vec3vf<M> center = vfloat<M>(0.5f)*(v0.xyz()+v1.xyz()); + const vfloat<M> dt = dot(center-ray_org_in,ray_dir)*rcp_dOdO; + const Vec3vf<M> ray_org = ray_org_in + dt*ray_dir; + + const Vec3vf<M> dP = v1.xyz() - v0.xyz(); + const Vec3vf<M> p0 = ray_org - v0.xyz(); + const Vec3vf<M> p1 = ray_org - v1.xyz(); + + const vfloat<M> dPdP = sqr(dP); + const vfloat<M> dP0 = dot(p0,dP); + const vfloat<M> dP1 = dot(p1,dP); + const vfloat<M> dOdP = dot(ray_dir,dP); + + // intersect cone body + const vfloat<M> dr = v0.w - v1.w; + const vfloat<M> hy = dPdP + sqr(dr); + const vfloat<M> dO0 = dot(ray_dir,p0); + const vfloat<M> OO = sqr(p0); + const vfloat<M> dPdP2 = sqr(dPdP); + const vfloat<M> dPdPr0 = dPdP*v0.w; + + const vfloat<M> A = dPdP2 - sqr(dOdP)*hy; + const vfloat<M> B = dPdP2*dO0 - dP0*dOdP*hy + dPdPr0*(dr*dOdP); + const vfloat<M> C = dPdP2*OO - sqr(dP0)*hy + dPdPr0*(2.0f*dr*dP0 - dPdPr0); + + const vfloat<M> D = B*B - A*C; + valid &= D >= 0.0f; + if (unlikely(none(valid))) { + return false; + } + + /* standard case for "non-parallel" rays */ + const vfloat<M> Q = sqrt(D); + const vfloat<M> rcp_A = rcp(A); + /* special case for rays that are "parallel" to the cone - assume miss */ + const vbool<M> isParallel = abs(A) <= min_rcp_input; + + vfloat<M> t_cone_lower = select (isParallel, neg_inf, (-B-Q)*rcp_A); + vfloat<M> t_cone_upper = select (isParallel, pos_inf, (-B+Q)*rcp_A); + const vfloat<M> y_lower = dP0 + t_cone_lower*dOdP; + const vfloat<M> y_upper = dP0 + t_cone_upper*dOdP; + t_cone_lower = select(valid & y_lower > 0.0f & y_lower < dPdP, t_cone_lower, pos_inf); + t_cone_upper = select(valid & y_upper > 0.0f & y_upper < dPdP, t_cone_upper, neg_inf); + + const vbool<M> hitDisk0 = valid & cL; + const vbool<M> hitDisk1 = valid & cR; + const vfloat<M> rcp_dOdP = rcp(dOdP); + const vfloat<M> t_disk0 = select (hitDisk0, select (sqr(p0*dOdP-ray_dir*dP0)<(sqr(v0.w)*sqr(dOdP)), -dP0*rcp_dOdP, pos_inf), pos_inf); + const vfloat<M> t_disk1 = select (hitDisk1, select (sqr(p1*dOdP-ray_dir*dP1)<(sqr(v1.w)*sqr(dOdP)), -dP1*rcp_dOdP, pos_inf), pos_inf); + const vfloat<M> t_disk_lower = min(t_disk0, t_disk1); + const vfloat<M> t_disk_upper = max(t_disk0, t_disk1); + + const vfloat<M> t_lower = min(t_cone_lower, t_disk_lower); + const vfloat<M> t_upper = max(t_cone_upper, select(t_lower==t_disk_lower, + select(t_disk_upper==vfloat<M>(pos_inf),neg_inf,t_disk_upper), + select(t_disk_lower==vfloat<M>(pos_inf),neg_inf,t_disk_lower))); + + const vbool<M> valid_lower = valid & ray_tnear <= dt+t_lower & dt+t_lower <= ray_tfar() & t_lower != vfloat<M>(pos_inf); + const vbool<M> valid_upper = valid & ray_tnear <= dt+t_upper & dt+t_upper <= ray_tfar() & t_upper != vfloat<M>(neg_inf); + + const vbool<M> valid_first = valid_lower | valid_upper; + if (unlikely(none(valid_first))) + return false; + + const vfloat<M> t_first = select(valid_lower, t_lower, t_upper); + const vfloat<M> y_first = select(valid_lower, y_lower, y_upper); + + const vfloat<M> rcp_dPdP = rcp(dPdP); + const Vec3vf<M> dP2drr0dP = dPdP*dr*v0.w*dP; + const Vec3vf<M> dPhy = dP*hy; + const vbool<M> cone_hit_first = valid & (t_first == t_cone_lower | t_first == t_cone_upper); + const vbool<M> disk0_hit_first = valid & (t_first == t_disk0); + const Vec3vf<M> Ng_first = select(cone_hit_first, dPdP2*(p0+t_first*ray_dir)+dP2drr0dP-dPhy*y_first, select(disk0_hit_first, -dP, dP)); + const vfloat<M> u_first = select(cone_hit_first, y_first*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one))); + + /* invoke intersection filter for first hit */ + RoundLineIntersectorHitM<M> hit(u_first,zero,dt+t_first,Ng_first); + const bool is_hit_first = epilog(valid_first, hit); + + /* check for possible second hits before potentially accepted hit */ + const vfloat<M> t_second = t_upper; + const vfloat<M> y_second = y_upper; + const vbool<M> valid_second = valid_lower & valid_upper & (dt+t_upper <= ray_tfar()); + if (unlikely(none(valid_second))) + return is_hit_first; + + /* invoke intersection filter for second hit */ + const vbool<M> cone_hit_second = t_second == t_cone_lower | t_second == t_cone_upper; + const vbool<M> disk0_hit_second = t_second == t_disk0; + const Vec3vf<M> Ng_second = select(cone_hit_second, dPdP2*(p0+t_second*ray_dir)+dP2drr0dP-dPhy*y_second, select(disk0_hit_second, -dP, dP)); + const vfloat<M> u_second = select(cone_hit_second, y_second*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one))); + + hit = RoundLineIntersectorHitM<M>(u_second,zero,dt+t_second,Ng_second); + const bool is_hit_second = epilog(valid_second, hit); + + return is_hit_first | is_hit_second; + } + } + + template<int M> + struct ConeLineIntersectorHitM + { + __forceinline ConeLineIntersectorHitM() {} + + __forceinline ConeLineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng) + : vu(u), vv(v), vt(t), vNg(Ng) {} + + __forceinline void finalize() {} + + __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } + __forceinline float t (const size_t i) const { return vt[i]; } + __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } + + public: + vfloat<M> vu; + vfloat<M> vv; + vfloat<M> vt; + Vec3vf<M> vNg; + }; + + template<int M> + struct ConeCurveIntersector1 + { + typedef CurvePrecalculations1 Precalculations; + + struct ray_tfar { + Ray& ray; + __forceinline ray_tfar(Ray& ray) : ray(ray) {} + __forceinline vfloat<M> operator() () const { return ray.tfar; }; + }; + + template<typename Epilog> + static __forceinline bool intersect(const vbool<M>& valid_i, + Ray& ray, + IntersectContext* context, + const LineSegments* geom, + const Precalculations& pre, + const Vec4vf<M>& v0i, const Vec4vf<M>& v1i, + const vbool<M>& cL, const vbool<M>& cR, + const Epilog& epilog) + { + const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z); + const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z); + const vfloat<M> ray_tnear(ray.tnear()); + const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); + const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i); + return __coneline_internal::intersectCone<M>(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray),v0,v1,cL,cR,epilog); + } + }; + + template<int M, int K> + struct ConeCurveIntersectorK + { + typedef CurvePrecalculationsK<K> Precalculations; + + struct ray_tfar { + RayK<K>& ray; + size_t k; + __forceinline ray_tfar(RayK<K>& ray, size_t k) : ray(ray), k(k) {} + __forceinline vfloat<M> operator() () const { return ray.tfar[k]; }; + }; + + template<typename Epilog> + static __forceinline bool intersect(const vbool<M>& valid_i, + RayK<K>& ray, size_t k, + IntersectContext* context, + const LineSegments* geom, + const Precalculations& pre, + const Vec4vf<M>& v0i, const Vec4vf<M>& v1i, + const vbool<M>& cL, const vbool<M>& cR, + const Epilog& epilog) + { + const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); + const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]); + const vfloat<M> ray_tnear = ray.tnear()[k]; + const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); + const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i); + return __coneline_internal::intersectCone<M>(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray,k),v0,v1,cL,cR,epilog); + } + }; + } +} |