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-rw-r--r--thirdparty/embree/kernels/builders/primrefgen_presplit.h371
1 files changed, 371 insertions, 0 deletions
diff --git a/thirdparty/embree/kernels/builders/primrefgen_presplit.h b/thirdparty/embree/kernels/builders/primrefgen_presplit.h
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+++ b/thirdparty/embree/kernels/builders/primrefgen_presplit.h
@@ -0,0 +1,371 @@
+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../builders/primrefgen.h"
+#include "../builders/heuristic_spatial.h"
+#include "../builders/splitter.h"
+
+#include "../../common/algorithms/parallel_for_for.h"
+#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
+
+#define DBG_PRESPLIT(x)
+#define CHECK_PRESPLIT(x)
+
+#define GRID_SIZE 1024
+#define MAX_PRESPLITS_PER_PRIMITIVE_LOG 5
+#define MAX_PRESPLITS_PER_PRIMITIVE (1<<MAX_PRESPLITS_PER_PRIMITIVE_LOG)
+#define PRIORITY_CUTOFF_THRESHOLD 1.0f
+#define PRIORITY_SPLIT_POS_WEIGHT 1.5f
+
+namespace embree
+{
+ namespace isa
+ {
+
+ struct PresplitItem
+ {
+ union {
+ float priority;
+ unsigned int data;
+ };
+ unsigned int index;
+
+ __forceinline operator unsigned() const
+ {
+ return reinterpret_cast<const unsigned&>(priority);
+ }
+ __forceinline bool operator < (const PresplitItem& item) const
+ {
+ return (priority < item.priority);
+ }
+
+ template<typename Mesh>
+ __forceinline static float compute_priority(const PrimRef &ref, Scene *scene, const Vec2i &mc)
+ {
+ const unsigned int geomID = ref.geomID();
+ const unsigned int primID = ref.primID();
+ const float area_aabb = area(ref.bounds());
+ const float area_prim = ((Mesh*)scene->get(geomID))->projectedPrimitiveArea(primID);
+ const unsigned int diff = 31 - lzcnt(mc.x^mc.y);
+ assert(area_prim <= area_aabb);
+ //const float priority = powf((area_aabb - area_prim) * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff),1.0f/4.0f);
+ const float priority = sqrtf(sqrtf( (area_aabb - area_prim) * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff) ));
+ assert(priority >= 0.0f && priority < FLT_LARGE);
+ return priority;
+ }
+
+
+ };
+
+ inline std::ostream &operator<<(std::ostream &cout, const PresplitItem& item) {
+ return cout << "index " << item.index << " priority " << item.priority;
+ };
+
+ template<typename SplitterFactory>
+ void splitPrimitive(SplitterFactory &Splitter,
+ const PrimRef &prim,
+ const unsigned int geomID,
+ const unsigned int primID,
+ const unsigned int split_level,
+ const Vec3fa &grid_base,
+ const float grid_scale,
+ const float grid_extend,
+ PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE],
+ unsigned int& numSubPrims)
+ {
+ assert(split_level <= MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ if (split_level == 0)
+ {
+ assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
+ subPrims[numSubPrims++] = prim;
+ }
+ else
+ {
+ const Vec3fa lower = prim.lower;
+ const Vec3fa upper = prim.upper;
+ const Vec3fa glower = (lower-grid_base)*Vec3fa(grid_scale)+Vec3fa(0.2f);
+ const Vec3fa gupper = (upper-grid_base)*Vec3fa(grid_scale)-Vec3fa(0.2f);
+ Vec3ia ilower(floor(glower));
+ Vec3ia iupper(floor(gupper));
+
+ /* this ignores dimensions that are empty */
+ iupper = (Vec3ia)(select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper)));
+
+ /* compute a morton code for the lower and upper grid coordinates. */
+ const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
+ const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
+
+ /* if all bits are equal then we cannot split */
+ if(unlikely(lower_code == upper_code))
+ {
+ assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
+ subPrims[numSubPrims++] = prim;
+ return;
+ }
+
+ /* compute octree level and dimension to perform the split in */
+ const unsigned int diff = 31 - lzcnt(lower_code^upper_code);
+ const unsigned int level = diff / 3;
+ const unsigned int dim = diff % 3;
+
+ /* now we compute the grid position of the split */
+ const unsigned int isplit = iupper[dim] & ~((1<<level)-1);
+
+ /* compute world space position of split */
+ const float inv_grid_size = 1.0f / GRID_SIZE;
+ const float fsplit = grid_base[dim] + isplit * inv_grid_size * grid_extend;
+
+ assert(prim.lower[dim] <= fsplit &&
+ prim.upper[dim] >= fsplit);
+
+ /* split primitive */
+ const auto splitter = Splitter(prim);
+ BBox3fa left,right;
+ splitter(prim.bounds(),dim,fsplit,left,right);
+ assert(!left.empty());
+ assert(!right.empty());
+
+
+ splitPrimitive(Splitter,PrimRef(left ,geomID,primID),geomID,primID,split_level-1,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ splitPrimitive(Splitter,PrimRef(right,geomID,primID),geomID,primID,split_level-1,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ }
+ }
+
+
+ template<typename Mesh, typename SplitterFactory>
+ PrimInfo createPrimRefArray_presplit(Geometry* geometry, unsigned int geomID, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ ParallelPrefixSumState<PrimInfo> pstate;
+
+ /* first try */
+ progressMonitor(0);
+ PrimInfo pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
+ return geometry->createPrimRefArray(prims,r,r.begin(),geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != numPrimRefs)
+ {
+ progressMonitor(0);
+ pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
+ return geometry->createPrimRefArray(prims,r,base.size(),geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+ return pinfo;
+ }
+
+ __forceinline Vec2i computeMC(const Vec3fa &grid_base, const float grid_scale, const PrimRef &ref)
+ {
+ const Vec3fa lower = ref.lower;
+ const Vec3fa upper = ref.upper;
+ const Vec3fa glower = (lower-grid_base)*Vec3fa(grid_scale)+Vec3fa(0.2f);
+ const Vec3fa gupper = (upper-grid_base)*Vec3fa(grid_scale)-Vec3fa(0.2f);
+ Vec3ia ilower(floor(glower));
+ Vec3ia iupper(floor(gupper));
+
+ /* this ignores dimensions that are empty */
+ iupper = (Vec3ia)select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper));
+
+ /* compute a morton code for the lower and upper grid coordinates. */
+ const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
+ const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
+ return Vec2i(lower_code,upper_code);
+ }
+
+ template<typename Mesh, typename SplitterFactory>
+ PrimInfo createPrimRefArray_presplit(Scene* scene, Geometry::GTypeMask types, bool mblur, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ static const size_t MIN_STEP_SIZE = 128;
+
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator2 iter(scene,types,mblur);
+
+ /* first try */
+ progressMonitor(0);
+ pstate.init(iter,size_t(1024));
+ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
+ return mesh->createPrimRefArray(prims,r,k,(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != numPrimRefs)
+ {
+ progressMonitor(0);
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
+ return mesh->createPrimRefArray(prims,r,base.size(),(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+
+ /* use correct number of primitives */
+ size_t numPrimitives = pinfo.size();
+ const size_t alloc_numPrimitives = prims.size();
+ const size_t numSplitPrimitivesBudget = alloc_numPrimitives - numPrimitives;
+
+ /* set up primitive splitter */
+ SplitterFactory Splitter(scene);
+
+
+ DBG_PRESPLIT(
+ const size_t org_numPrimitives = pinfo.size();
+ PRINT(numPrimitives);
+ PRINT(alloc_numPrimitives);
+ PRINT(numSplitPrimitivesBudget);
+ );
+
+ /* allocate double buffer presplit items */
+ const size_t presplit_allocation_size = sizeof(PresplitItem)*alloc_numPrimitives;
+ PresplitItem *presplitItem = (PresplitItem*)alignedMalloc(presplit_allocation_size,64);
+ PresplitItem *tmp_presplitItem = (PresplitItem*)alignedMalloc(presplit_allocation_size,64);
+
+ /* compute grid */
+ const Vec3fa grid_base = pinfo.geomBounds.lower;
+ const Vec3fa grid_diag = pinfo.geomBounds.size();
+ const float grid_extend = max(grid_diag.x,max(grid_diag.y,grid_diag.z));
+ const float grid_scale = grid_extend == 0.0f ? 0.0f : GRID_SIZE / grid_extend;
+
+ /* init presplit items and get total sum */
+ const float psum = parallel_reduce( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), 0.0f, [&](const range<size_t>& r) -> float {
+ float sum = 0.0f;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ presplitItem[i].index = (unsigned int)i;
+ const Vec2i mc = computeMC(grid_base,grid_scale,prims[i]);
+ /* if all bits are equal then we cannot split */
+ presplitItem[i].priority = (mc.x != mc.y) ? PresplitItem::compute_priority<Mesh>(prims[i],scene,mc) : 0.0f;
+ /* FIXME: sum undeterministic */
+ sum += presplitItem[i].priority;
+ }
+ return sum;
+ },[](const float& a, const float& b) -> float { return a+b; });
+
+ /* compute number of splits per primitive */
+ const float inv_psum = 1.0f / psum;
+ parallel_for( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ if (presplitItem[i].priority > 0.0f)
+ {
+ const float rel_p = (float)numSplitPrimitivesBudget * presplitItem[i].priority * inv_psum;
+ if (rel_p >= PRIORITY_CUTOFF_THRESHOLD) // need at least a split budget that generates two sub-prims
+ {
+ presplitItem[i].priority = max(min(ceilf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG),1.0f);
+ //presplitItem[i].priority = min(floorf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ assert(presplitItem[i].priority >= 0.0f && presplitItem[i].priority <= (float)MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ }
+ else
+ presplitItem[i].priority = 0.0f;
+ }
+ }
+ });
+
+ auto isLeft = [&] (const PresplitItem &ref) { return ref.priority < PRIORITY_CUTOFF_THRESHOLD; };
+ size_t center = parallel_partitioning(presplitItem,0,numPrimitives,isLeft,1024);
+
+ /* anything to split ? */
+ if (center < numPrimitives)
+ {
+ const size_t numPrimitivesToSplit = numPrimitives - center;
+ assert(presplitItem[center].priority >= 1.0f);
+
+ /* sort presplit items in ascending order */
+ radix_sort_u32(presplitItem + center,tmp_presplitItem + center,numPrimitivesToSplit,1024);
+
+ CHECK_PRESPLIT(
+ parallel_for( size_t(center+1), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ assert(presplitItem[i-1].priority <= presplitItem[i].priority);
+ });
+ );
+
+ unsigned int *const primOffset0 = (unsigned int*)tmp_presplitItem;
+ unsigned int *const primOffset1 = (unsigned int*)tmp_presplitItem + numPrimitivesToSplit;
+
+ /* compute actual number of sub-primitives generated within the [center;numPrimitives-1] range */
+ const size_t totalNumSubPrims = parallel_reduce( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), size_t(0), [&](const range<size_t>& t) -> size_t {
+ size_t sum = 0;
+ for (size_t i=t.begin(); i<t.end(); i++)
+ {
+ PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
+ assert(presplitItem[i].priority >= 1.0f);
+ const unsigned int primrefID = presplitItem[i].index;
+ const float prio = presplitItem[i].priority;
+ const unsigned int geomID = prims[primrefID].geomID();
+ const unsigned int primID = prims[primrefID].primID();
+ const unsigned int split_levels = (unsigned int)prio;
+ unsigned int numSubPrims = 0;
+ splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ assert(numSubPrims);
+ numSubPrims--; // can reuse slot
+ sum+=numSubPrims;
+ presplitItem[i].data = (numSubPrims << MAX_PRESPLITS_PER_PRIMITIVE_LOG) | split_levels;
+ primOffset0[i-center] = numSubPrims;
+ }
+ return sum;
+ },[](const size_t& a, const size_t& b) -> size_t { return a+b; });
+
+ /* if we are over budget, need to shrink the range */
+ if (totalNumSubPrims > numSplitPrimitivesBudget)
+ {
+ size_t new_center = numPrimitives-1;
+ size_t sum = 0;
+ for (;new_center>=center;new_center--)
+ {
+ const unsigned int numSubPrims = presplitItem[new_center].data >> MAX_PRESPLITS_PER_PRIMITIVE_LOG;
+ if (unlikely(sum + numSubPrims >= numSplitPrimitivesBudget)) break;
+ sum += numSubPrims;
+ }
+ new_center++;
+ center = new_center;
+ }
+
+ /* parallel prefix sum to compute offsets for storing sub-primitives */
+ const unsigned int offset = parallel_prefix_sum(primOffset0,primOffset1,numPrimitivesToSplit,(unsigned int)0,std::plus<unsigned int>());
+
+ /* iterate over range, and split primitives into sub primitives and append them to prims array */
+ parallel_for( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& rn) -> void {
+ for (size_t j=rn.begin(); j<rn.end(); j++)
+ {
+ PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
+ const unsigned int primrefID = presplitItem[j].index;
+ const unsigned int geomID = prims[primrefID].geomID();
+ const unsigned int primID = prims[primrefID].primID();
+ const unsigned int split_levels = presplitItem[j].data & ((unsigned int)(1 << MAX_PRESPLITS_PER_PRIMITIVE_LOG)-1);
+
+ assert(split_levels);
+ assert(split_levels <= MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ unsigned int numSubPrims = 0;
+ splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ const size_t newID = numPrimitives + primOffset1[j-center];
+ assert(newID+numSubPrims <= alloc_numPrimitives);
+ prims[primrefID] = subPrims[0];
+ for (size_t i=1;i<numSubPrims;i++)
+ prims[newID+i-1] = subPrims[i];
+ }
+ });
+
+ numPrimitives += offset;
+ DBG_PRESPLIT(
+ PRINT(pinfo.size());
+ PRINT(numPrimitives);
+ PRINT((float)numPrimitives/org_numPrimitives));
+ }
+
+ /* recompute centroid bounding boxes */
+ pinfo = parallel_reduce(size_t(0),numPrimitives,size_t(MIN_STEP_SIZE),PrimInfo(empty),[&] (const range<size_t>& r) -> PrimInfo {
+ PrimInfo p(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ p.add_center2(prims[j]);
+ return p;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ assert(pinfo.size() == numPrimitives);
+
+ /* free double buffer presplit items */
+ alignedFree(tmp_presplitItem);
+ alignedFree(presplitItem);
+ return pinfo;
+ }
+ }
+}