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+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/alloc.h"
+#include "../sys/barrier.h"
+#include "../sys/thread.h"
+#include "../sys/mutex.h"
+#include "../sys/condition.h"
+#include "../sys/ref.h"
+#include "../sys/atomic.h"
+#include "../math/range.h"
+#include "../../include/embree3/rtcore.h"
+
+#include <list>
+
+namespace embree
+{
+
+ /* The tasking system exports some symbols to be used by the tutorials. Thus we
+ hide is also in the API namespace when requested. */
+ RTC_NAMESPACE_BEGIN
+
+ struct TaskScheduler : public RefCount
+ {
+ ALIGNED_STRUCT_(64);
+ friend class Device;
+
+ static const size_t TASK_STACK_SIZE = 4*1024; //!< task structure stack
+ static const size_t CLOSURE_STACK_SIZE = 512*1024; //!< stack for task closures
+
+ struct Thread;
+
+ /*! virtual interface for all tasks */
+ struct TaskFunction {
+ virtual void execute() = 0;
+ };
+
+ /*! builds a task interface from a closure */
+ template<typename Closure>
+ struct ClosureTaskFunction : public TaskFunction
+ {
+ Closure closure;
+ __forceinline ClosureTaskFunction (const Closure& closure) : closure(closure) {}
+ void execute() { closure(); };
+ };
+
+ struct __aligned(64) Task
+ {
+ /*! states a task can be in */
+ enum { DONE, INITIALIZED };
+
+ /*! switch from one state to another */
+ __forceinline void switch_state(int from, int to)
+ {
+ __memory_barrier();
+ MAYBE_UNUSED bool success = state.compare_exchange_strong(from,to);
+ assert(success);
+ }
+
+ /*! try to switch from one state to another */
+ __forceinline bool try_switch_state(int from, int to) {
+ __memory_barrier();
+ return state.compare_exchange_strong(from,to);
+ }
+
+ /*! increment/decrement dependency counter */
+ void add_dependencies(int n) {
+ dependencies+=n;
+ }
+
+ /*! initialize all tasks to DONE state by default */
+ __forceinline Task()
+ : state(DONE) {}
+
+ /*! construction of new task */
+ __forceinline Task (TaskFunction* closure, Task* parent, size_t stackPtr, size_t N)
+ : dependencies(1), stealable(true), closure(closure), parent(parent), stackPtr(stackPtr), N(N)
+ {
+ if (parent) parent->add_dependencies(+1);
+ switch_state(DONE,INITIALIZED);
+ }
+
+ /*! construction of stolen task, stealing thread will decrement initial dependency */
+ __forceinline Task (TaskFunction* closure, Task* parent)
+ : dependencies(1), stealable(false), closure(closure), parent(parent), stackPtr(-1), N(1)
+ {
+ switch_state(DONE,INITIALIZED);
+ }
+
+ /*! try to steal this task */
+ bool try_steal(Task& child)
+ {
+ if (!stealable) return false;
+ if (!try_switch_state(INITIALIZED,DONE)) return false;
+ new (&child) Task(closure, this);
+ return true;
+ }
+
+ /*! run this task */
+ dll_export void run(Thread& thread);
+
+ void run_internal(Thread& thread);
+
+ public:
+ std::atomic<int> state; //!< state this task is in
+ std::atomic<int> dependencies; //!< dependencies to wait for
+ std::atomic<bool> stealable; //!< true if task can be stolen
+ TaskFunction* closure; //!< the closure to execute
+ Task* parent; //!< parent task to signal when we are finished
+ size_t stackPtr; //!< stack location where closure is stored
+ size_t N; //!< approximative size of task
+ };
+
+ struct TaskQueue
+ {
+ TaskQueue ()
+ : left(0), right(0), stackPtr(0) {}
+
+ __forceinline void* alloc(size_t bytes, size_t align = 64)
+ {
+ size_t ofs = bytes + ((align - stackPtr) & (align-1));
+ if (stackPtr + ofs > CLOSURE_STACK_SIZE)
+ // -- GODOT start --
+ // throw std::runtime_error("closure stack overflow");
+ abort();
+ // -- GODOT end --
+ stackPtr += ofs;
+ return &stack[stackPtr-bytes];
+ }
+
+ template<typename Closure>
+ __forceinline void push_right(Thread& thread, const size_t size, const Closure& closure)
+ {
+ if (right >= TASK_STACK_SIZE)
+ // -- GODOT start --
+ // throw std::runtime_error("task stack overflow");
+ abort();
+ // -- GODOT end --
+
+ /* allocate new task on right side of stack */
+ size_t oldStackPtr = stackPtr;
+ TaskFunction* func = new (alloc(sizeof(ClosureTaskFunction<Closure>))) ClosureTaskFunction<Closure>(closure);
+ new (&tasks[right]) Task(func,thread.task,oldStackPtr,size);
+ right++;
+
+ /* also move left pointer */
+ if (left >= right-1) left = right-1;
+ }
+
+ dll_export bool execute_local(Thread& thread, Task* parent);
+ bool execute_local_internal(Thread& thread, Task* parent);
+ bool steal(Thread& thread);
+ size_t getTaskSizeAtLeft();
+
+ bool empty() { return right == 0; }
+
+ public:
+
+ /* task stack */
+ Task tasks[TASK_STACK_SIZE];
+ __aligned(64) std::atomic<size_t> left; //!< threads steal from left
+ __aligned(64) std::atomic<size_t> right; //!< new tasks are added to the right
+
+ /* closure stack */
+ __aligned(64) char stack[CLOSURE_STACK_SIZE];
+ size_t stackPtr;
+ };
+
+ /*! thread local structure for each thread */
+ struct Thread
+ {
+ ALIGNED_STRUCT_(64);
+
+ Thread (size_t threadIndex, const Ref<TaskScheduler>& scheduler)
+ : threadIndex(threadIndex), task(nullptr), scheduler(scheduler) {}
+
+ __forceinline size_t threadCount() {
+ return scheduler->threadCounter;
+ }
+
+ size_t threadIndex; //!< ID of this thread
+ TaskQueue tasks; //!< local task queue
+ Task* task; //!< current active task
+ Ref<TaskScheduler> scheduler; //!< pointer to task scheduler
+ };
+
+ /*! pool of worker threads */
+ struct ThreadPool
+ {
+ ThreadPool (bool set_affinity);
+ ~ThreadPool ();
+
+ /*! starts the threads */
+ dll_export void startThreads();
+
+ /*! sets number of threads to use */
+ void setNumThreads(size_t numThreads, bool startThreads = false);
+
+ /*! adds a task scheduler object for scheduling */
+ dll_export void add(const Ref<TaskScheduler>& scheduler);
+
+ /*! remove the task scheduler object again */
+ dll_export void remove(const Ref<TaskScheduler>& scheduler);
+
+ /*! returns number of threads of the thread pool */
+ size_t size() const { return numThreads; }
+
+ /*! main loop for all threads */
+ void thread_loop(size_t threadIndex);
+
+ private:
+ std::atomic<size_t> numThreads;
+ std::atomic<size_t> numThreadsRunning;
+ bool set_affinity;
+ std::atomic<bool> running;
+ std::vector<thread_t> threads;
+
+ private:
+ MutexSys mutex;
+ ConditionSys condition;
+ std::list<Ref<TaskScheduler> > schedulers;
+ };
+
+ TaskScheduler ();
+ ~TaskScheduler ();
+
+ /*! initializes the task scheduler */
+ static void create(size_t numThreads, bool set_affinity, bool start_threads);
+
+ /*! destroys the task scheduler again */
+ static void destroy();
+
+ /*! lets new worker threads join the tasking system */
+ void join();
+ void reset();
+
+ /*! let a worker thread allocate a thread index */
+ dll_export ssize_t allocThreadIndex();
+
+ /*! wait for some number of threads available (threadCount includes main thread) */
+ void wait_for_threads(size_t threadCount);
+
+ /*! thread loop for all worker threads */
+ // -- GODOT start --
+ // std::exception_ptr thread_loop(size_t threadIndex);
+ void thread_loop(size_t threadIndex);
+ // -- GODOT end --
+
+ /*! steals a task from a different thread */
+ bool steal_from_other_threads(Thread& thread);
+
+ template<typename Predicate, typename Body>
+ static void steal_loop(Thread& thread, const Predicate& pred, const Body& body);
+
+ /* spawn a new task at the top of the threads task stack */
+ template<typename Closure>
+ void spawn_root(const Closure& closure, size_t size = 1, bool useThreadPool = true)
+ {
+ if (useThreadPool) startThreads();
+
+ size_t threadIndex = allocThreadIndex();
+ std::unique_ptr<Thread> mthread(new Thread(threadIndex,this)); // too large for stack allocation
+ Thread& thread = *mthread;
+ assert(threadLocal[threadIndex].load() == nullptr);
+ threadLocal[threadIndex] = &thread;
+ Thread* oldThread = swapThread(&thread);
+ thread.tasks.push_right(thread,size,closure);
+ {
+ Lock<MutexSys> lock(mutex);
+ anyTasksRunning++;
+ hasRootTask = true;
+ condition.notify_all();
+ }
+
+ if (useThreadPool) addScheduler(this);
+
+ while (thread.tasks.execute_local(thread,nullptr));
+ anyTasksRunning--;
+ if (useThreadPool) removeScheduler(this);
+
+ threadLocal[threadIndex] = nullptr;
+ swapThread(oldThread);
+
+ /* remember exception to throw */
+ std::exception_ptr except = nullptr;
+ if (cancellingException != nullptr) except = cancellingException;
+
+ /* wait for all threads to terminate */
+ threadCounter--;
+ while (threadCounter > 0) yield();
+ cancellingException = nullptr;
+
+ /* re-throw proper exception */
+ if (except != nullptr)
+ std::rethrow_exception(except);
+ }
+
+ /* spawn a new task at the top of the threads task stack */
+ template<typename Closure>
+ static __forceinline void spawn(size_t size, const Closure& closure)
+ {
+ Thread* thread = TaskScheduler::thread();
+ if (likely(thread != nullptr)) thread->tasks.push_right(*thread,size,closure);
+ else instance()->spawn_root(closure,size);
+ }
+
+ /* spawn a new task at the top of the threads task stack */
+ template<typename Closure>
+ static __forceinline void spawn(const Closure& closure) {
+ spawn(1,closure);
+ }
+
+ /* spawn a new task set */
+ template<typename Index, typename Closure>
+ static void spawn(const Index begin, const Index end, const Index blockSize, const Closure& closure)
+ {
+ spawn(end-begin, [=]()
+ {
+ if (end-begin <= blockSize) {
+ return closure(range<Index>(begin,end));
+ }
+ const Index center = (begin+end)/2;
+ spawn(begin,center,blockSize,closure);
+ spawn(center,end ,blockSize,closure);
+ wait();
+ });
+ }
+
+ /* work on spawned subtasks and wait until all have finished */
+ dll_export static bool wait();
+
+ /* returns the ID of the current thread */
+ dll_export static size_t threadID();
+
+ /* returns the index (0..threadCount-1) of the current thread */
+ dll_export static size_t threadIndex();
+
+ /* returns the total number of threads */
+ dll_export static size_t threadCount();
+
+ private:
+
+ /* returns the thread local task list of this worker thread */
+ dll_export static Thread* thread();
+
+ /* sets the thread local task list of this worker thread */
+ dll_export static Thread* swapThread(Thread* thread);
+
+ /*! returns the taskscheduler object to be used by the master thread */
+ dll_export static TaskScheduler* instance();
+
+ /*! starts the threads */
+ dll_export static void startThreads();
+
+ /*! adds a task scheduler object for scheduling */
+ dll_export static void addScheduler(const Ref<TaskScheduler>& scheduler);
+
+ /*! remove the task scheduler object again */
+ dll_export static void removeScheduler(const Ref<TaskScheduler>& scheduler);
+
+ private:
+ std::vector<atomic<Thread*>> threadLocal;
+ std::atomic<size_t> threadCounter;
+ std::atomic<size_t> anyTasksRunning;
+ std::atomic<bool> hasRootTask;
+ std::exception_ptr cancellingException;
+ MutexSys mutex;
+ ConditionSys condition;
+
+ private:
+ static size_t g_numThreads;
+ static __thread TaskScheduler* g_instance;
+ static __thread Thread* thread_local_thread;
+ static ThreadPool* threadPool;
+ };
+
+ RTC_NAMESPACE_END
+
+#if defined(RTC_NAMESPACE)
+ using RTC_NAMESPACE::TaskScheduler;
+#endif
+}