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Diffstat (limited to 'thirdparty/embree/common/math/vec3ia.h')
-rw-r--r-- | thirdparty/embree/common/math/vec3ia.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/thirdparty/embree/common/math/vec3ia.h b/thirdparty/embree/common/math/vec3ia.h new file mode 100644 index 0000000000..694804c40d --- /dev/null +++ b/thirdparty/embree/common/math/vec3ia.h @@ -0,0 +1,186 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../sys/alloc.h" +#include "math.h" +#include "../simd/sse.h" + +namespace embree +{ + //////////////////////////////////////////////////////////////////////////////// + /// SSE Vec3ia Type + //////////////////////////////////////////////////////////////////////////////// + + struct __aligned(16) Vec3ia + { + ALIGNED_STRUCT_(16); + + union { + __m128i m128; + struct { int x,y,z; }; + }; + + typedef int Scalar; + enum { N = 3 }; + + //////////////////////////////////////////////////////////////////////////////// + /// Constructors, Assignment & Cast Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ia( ) {} + __forceinline Vec3ia( const __m128i a ) : m128(a) {} + __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {} + __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; } + + __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {} + __forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {} + __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {} + + __forceinline operator const __m128i&() const { return m128; } + __forceinline operator __m128i&() { return m128; } + + //////////////////////////////////////////////////////////////////////////////// + /// Constants + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {} + __forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(1)) {} + __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {} + __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {} + + //////////////////////////////////////////////////////////////////////////////// + /// Array Access + //////////////////////////////////////////////////////////////////////////////// + + __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } + __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } + }; + + + //////////////////////////////////////////////////////////////////////////////// + /// Unary Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; } + __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); } +#if defined(__SSSE3__) + __forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); } +#endif + + //////////////////////////////////////////////////////////////////////////////// + /// Binary Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); } + __forceinline Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); } + __forceinline Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; } + + __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); } + __forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); } + __forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; } + +#if defined(__SSE4_1__) + __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); } + __forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); } + __forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; } +#endif + + __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); } + __forceinline Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); } + __forceinline Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; } + + __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); } + __forceinline Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); } + __forceinline Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; } + + __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); } + __forceinline Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); } + __forceinline Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; } + + __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); } + __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); } + + __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); } + __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); } + __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); } + + //////////////////////////////////////////////////////////////////////////////// + /// Assignment Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; } + __forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; } + + __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; } + __forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; } + +#if defined(__SSE4_1__) + __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; } + __forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; } +#endif + + __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; } + __forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; } + + __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; } + __forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; } + + __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; } + __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; } + + //////////////////////////////////////////////////////////////////////////////// + /// Reductions + //////////////////////////////////////////////////////////////////////////////// + + __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; } + __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } + __forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); } + __forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); } + + //////////////////////////////////////////////////////////////////////////////// + /// Comparison Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; } + __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; } + __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) { + if (a.x != b.x) return a.x < b.x; + if (a.y != b.y) return a.y < b.y; + if (a.z != b.z) return a.z < b.z; + return false; + } + + __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); } + __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); } + __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); } + + //////////////////////////////////////////////////////////////////////////////// + /// Select + //////////////////////////////////////////////////////////////////////////////// + + __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) { +#if defined(__SSE4_1__) + return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); +#else + return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f)); +#endif + } + +#if defined(__SSE4_1__) + __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); } + __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); } +#else + __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); } + __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); } +#endif + + //////////////////////////////////////////////////////////////////////////////// + /// Output Operators + //////////////////////////////////////////////////////////////////////////////// + + __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) { + return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")"; + } +} |