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Diffstat (limited to 'thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h b/thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h new file mode 100644 index 0000000000..d5bc403cca --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h @@ -0,0 +1,156 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "../geometry/primitive.h" +#include "bspline_patch.h" +#include "bezier_patch.h" +#include "gregory_patch.h" +#include "gregory_patch_dense.h" +#include "tessellation.h" +#include "tessellation_cache.h" +#include "gridrange.h" +#include "patch_eval_grid.h" +#include "feature_adaptive_eval_grid.h" +#include "../common/scene_subdiv_mesh.h" + +namespace embree +{ + struct __aligned(64) SubdivPatch1Base + { + public: + + enum Type { + INVALID_PATCH = 0, + BSPLINE_PATCH = 1, + BEZIER_PATCH = 2, + GREGORY_PATCH = 3, + EVAL_PATCH = 5, + BILINEAR_PATCH = 6, + }; + + enum Flags { + TRANSITION_PATCH = 16, + }; + + /*! Default constructor. */ + __forceinline SubdivPatch1Base () {} + + SubdivPatch1Base (const unsigned int gID, + const unsigned int pID, + const unsigned int subPatch, + const SubdivMesh *const mesh, + const size_t time, + const Vec2f uv[4], + const float edge_level[4], + const int subdiv[4], + const int simd_width); + + __forceinline bool needsStitching() const { + return flags & TRANSITION_PATCH; + } + + __forceinline Vec2f getUV(const size_t i) const { + return Vec2f((float)u[i],(float)v[i]) * (8.0f/0x10000); + } + + static void computeEdgeLevels(const float edge_level[4], const int subdiv[4], float level[4]); + static Vec2i computeGridSize(const float level[4]); + bool updateEdgeLevels(const float edge_level[4], const int subdiv[4], const SubdivMesh *const mesh, const int simd_width); + + public: + + __forceinline size_t getGridBytes() const { + const size_t grid_size_xyzuv = (grid_size_simd_blocks * VSIZEX) * 4; + return 64*((grid_size_xyzuv+15) / 16); + } + + __forceinline void write_lock() { mtx.lock(); } + __forceinline void write_unlock() { mtx.unlock(); } + __forceinline bool try_write_lock() { return mtx.try_lock(); } + //__forceinline bool try_read_lock() { return mtx.try_read_lock(); } + + __forceinline void resetRootRef() { + //assert( mtx.hasInitialState() ); + root_ref = SharedLazyTessellationCache::Tag(); + } + + __forceinline SharedLazyTessellationCache::CacheEntry& entry() { + return (SharedLazyTessellationCache::CacheEntry&) root_ref; + } + + public: + __forceinline unsigned int geomID() const { + return geom; + } + + __forceinline unsigned int primID() const { + return prim; + } + + public: + SharedLazyTessellationCache::Tag root_ref; + SpinLock mtx; + + unsigned short u[4]; //!< 16bit discretized u,v coordinates + unsigned short v[4]; + float level[4]; + + unsigned char flags; + unsigned char type; + unsigned short grid_u_res; + unsigned int geom; //!< geometry ID of the subdivision mesh this patch belongs to + unsigned int prim; //!< primitive ID of this subdivision patch + unsigned short grid_v_res; + + unsigned short grid_size_simd_blocks; + unsigned int time_; + + struct PatchHalfEdge { + const HalfEdge* edge; + unsigned subPatch; + }; + + Vec3fa patch_v[4][4]; + + const HalfEdge *edge() const { return ((PatchHalfEdge*)patch_v)->edge; } + unsigned time() const { return time_; } + unsigned subPatch() const { return ((PatchHalfEdge*)patch_v)->subPatch; } + + void set_edge(const HalfEdge *h) const { ((PatchHalfEdge*)patch_v)->edge = h; } + void set_subPatch(const unsigned s) const { ((PatchHalfEdge*)patch_v)->subPatch = s; } + }; + + namespace isa + { + Vec3fa patchEval(const SubdivPatch1Base& patch, const float uu, const float vv); + Vec3fa patchNormal(const SubdivPatch1Base& patch, const float uu, const float vv); + + template<typename simdf> + Vec3<simdf> patchEval(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv); + + template<typename simdf> + Vec3<simdf> patchNormal(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv); + + + /* eval grid over patch and stich edges when required */ + void evalGrid(const SubdivPatch1Base& patch, + const unsigned x0, const unsigned x1, + const unsigned y0, const unsigned y1, + const unsigned swidth, const unsigned sheight, + float *__restrict__ const grid_x, + float *__restrict__ const grid_y, + float *__restrict__ const grid_z, + float *__restrict__ const grid_u, + float *__restrict__ const grid_v, + const SubdivMesh* const geom); + + /* eval grid over patch and stich edges when required */ + BBox3fa evalGridBounds(const SubdivPatch1Base& patch, + const unsigned x0, const unsigned x1, + const unsigned y0, const unsigned y1, + const unsigned swidth, const unsigned sheight, + const SubdivMesh* const geom); + } +} |