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-rw-r--r--thirdparty/embree-aarch64/kernels/subdiv/half_edge.h371
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diff --git a/thirdparty/embree-aarch64/kernels/subdiv/half_edge.h b/thirdparty/embree-aarch64/kernels/subdiv/half_edge.h
deleted file mode 100644
index fb350ca71f..0000000000
--- a/thirdparty/embree-aarch64/kernels/subdiv/half_edge.h
+++ /dev/null
@@ -1,371 +0,0 @@
-// Copyright 2009-2020 Intel Corporation
-// SPDX-License-Identifier: Apache-2.0
-
-#pragma once
-
-#include "catmullclark_coefficients.h"
-
-namespace embree
-{
- class __aligned(32) HalfEdge
- {
- friend class SubdivMesh;
- public:
-
- enum PatchType : char {
- BILINEAR_PATCH = 0, //!< a bilinear patch
- REGULAR_QUAD_PATCH = 1, //!< a regular quad patch can be represented as a B-Spline
- IRREGULAR_QUAD_PATCH = 2, //!< an irregular quad patch can be represented as a Gregory patch
- COMPLEX_PATCH = 3 //!< these patches need subdivision and cannot be processed by the above fast code paths
- };
-
- enum VertexType : char {
- REGULAR_VERTEX = 0, //!< regular vertex
- NON_MANIFOLD_EDGE_VERTEX = 1, //!< vertex of a non-manifold edge
- };
-
- __forceinline friend PatchType max( const PatchType& ty0, const PatchType& ty1) {
- return (PatchType) max((int)ty0,(int)ty1);
- }
-
- struct Edge
- {
- /*! edge constructor */
- __forceinline Edge(const uint32_t v0, const uint32_t v1)
- : v0(v0), v1(v1) {}
-
- /*! create an 64 bit identifier that is unique for the not oriented edge */
- __forceinline operator uint64_t() const
- {
- uint32_t p0 = v0, p1 = v1;
- if (p0<p1) std::swap(p0,p1);
- return (((uint64_t)p0) << 32) | (uint64_t)p1;
- }
-
- public:
- uint32_t v0,v1; //!< start and end vertex of the edge
- };
-
- HalfEdge ()
- : vtx_index(-1), next_half_edge_ofs(0), prev_half_edge_ofs(0), opposite_half_edge_ofs(0), edge_crease_weight(0),
- vertex_crease_weight(0), edge_level(0), patch_type(COMPLEX_PATCH), vertex_type(REGULAR_VERTEX)
- {
- static_assert(sizeof(HalfEdge) == 32, "invalid half edge size");
- }
-
- __forceinline bool hasOpposite() const { return opposite_half_edge_ofs != 0; }
- __forceinline void setOpposite(HalfEdge* opposite) { opposite_half_edge_ofs = int(opposite-this); }
-
- __forceinline HalfEdge* next() { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
- __forceinline const HalfEdge* next() const { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
-
- __forceinline HalfEdge* prev() { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
- __forceinline const HalfEdge* prev() const { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
-
- __forceinline HalfEdge* opposite() { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
- __forceinline const HalfEdge* opposite() const { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
-
- __forceinline HalfEdge* rotate() { return opposite()->next(); }
- __forceinline const HalfEdge* rotate() const { return opposite()->next(); }
-
- __forceinline unsigned int getStartVertexIndex() const { return vtx_index; }
- __forceinline unsigned int getEndVertexIndex () const { return next()->vtx_index; }
- __forceinline Edge getEdge () const { return Edge(getStartVertexIndex(),getEndVertexIndex()); }
-
-
- /*! tests if the start vertex of the edge is regular */
- __forceinline PatchType vertexType() const
- {
- const HalfEdge* p = this;
- size_t face_valence = 0;
- bool hasBorder = false;
-
- do
- {
- /* we need subdivision to handle edge creases */
- if (p->hasOpposite() && p->edge_crease_weight > 0.0f)
- return COMPLEX_PATCH;
-
- face_valence++;
-
- /* test for quad */
- const HalfEdge* pp = p;
- pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
- pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
- pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
- pp = pp->next(); if (pp != p) return COMPLEX_PATCH;
-
- /* continue with next face */
- p = p->prev();
- if (likely(p->hasOpposite()))
- p = p->opposite();
-
- /* if there is no opposite go the long way to the other side of the border */
- else
- {
- face_valence++;
- hasBorder = true;
- p = this;
- while (p->hasOpposite())
- p = p->rotate();
- }
- } while (p != this);
-
- /* calculate vertex type */
- if (face_valence == 2 && hasBorder) {
- if (vertex_crease_weight == 0.0f ) return REGULAR_QUAD_PATCH;
- else if (vertex_crease_weight == float(inf)) return REGULAR_QUAD_PATCH;
- else return COMPLEX_PATCH;
- }
- else if (vertex_crease_weight != 0.0f) return COMPLEX_PATCH;
- else if (face_valence == 3 && hasBorder) return REGULAR_QUAD_PATCH;
- else if (face_valence == 4 && !hasBorder) return REGULAR_QUAD_PATCH;
- else return IRREGULAR_QUAD_PATCH;
- }
-
- /*! tests if this edge is part of a bilinear patch */
- __forceinline bool bilinearVertex() const {
- return vertex_crease_weight == float(inf) && edge_crease_weight == float(inf);
- }
-
- /*! calculates the type of the patch */
- __forceinline PatchType patchType() const
- {
- const HalfEdge* p = this;
- PatchType ret = REGULAR_QUAD_PATCH;
- bool bilinear = true;
-
- ret = max(ret,p->vertexType());
- bilinear &= p->bilinearVertex();
- if ((p = p->next()) == this) return COMPLEX_PATCH;
-
- ret = max(ret,p->vertexType());
- bilinear &= p->bilinearVertex();
- if ((p = p->next()) == this) return COMPLEX_PATCH;
-
- ret = max(ret,p->vertexType());
- bilinear &= p->bilinearVertex();
- if ((p = p->next()) == this) return COMPLEX_PATCH;
-
- ret = max(ret,p->vertexType());
- bilinear &= p->bilinearVertex();
- if ((p = p->next()) != this) return COMPLEX_PATCH;
-
- if (bilinear) return BILINEAR_PATCH;
- return ret;
- }
-
- /*! tests if the face is a regular b-spline face */
- __forceinline bool isRegularFace() const {
- return patch_type == REGULAR_QUAD_PATCH;
- }
-
- /*! tests if the face can be diced (using bspline or gregory patch) */
- __forceinline bool isGregoryFace() const {
- return patch_type == IRREGULAR_QUAD_PATCH || patch_type == REGULAR_QUAD_PATCH;
- }
-
- /*! tests if the base vertex of this half edge is a corner vertex */
- __forceinline bool isCorner() const {
- return !hasOpposite() && !prev()->hasOpposite();
- }
-
- /*! tests if the vertex is attached to any border */
- __forceinline bool vertexHasBorder() const
- {
- const HalfEdge* p = this;
- do {
- if (!p->hasOpposite()) return true;
- p = p->rotate();
- } while (p != this);
- return false;
- }
-
- /*! tests if the face this half edge belongs to has some border */
- __forceinline bool faceHasBorder() const
- {
- const HalfEdge* p = this;
- do {
- if (p->vertexHasBorder()) return true;
- p = p->next();
- } while (p != this);
- return false;
- }
-
- /*! calculates conservative bounds of a catmull clark subdivision face */
- __forceinline BBox3fa bounds(const BufferView<Vec3fa>& vertices) const
- {
- BBox3fa bounds = this->get1RingBounds(vertices);
- for (const HalfEdge* p=this->next(); p!=this; p=p->next())
- bounds.extend(p->get1RingBounds(vertices));
- return bounds;
- }
-
- /*! tests if this is a valid patch */
- __forceinline bool valid(const BufferView<Vec3fa>& vertices) const
- {
- size_t N = 1;
- if (!this->validRing(vertices)) return false;
- for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++) {
- if (!p->validRing(vertices)) return false;
- }
- return N >= 3 && N <= MAX_PATCH_VALENCE;
- }
-
- /*! counts number of polygon edges */
- __forceinline unsigned int numEdges() const
- {
- unsigned int N = 1;
- for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++);
- return N;
- }
-
- /*! calculates face and edge valence */
- __forceinline void calculateFaceValenceAndEdgeValence(size_t& faceValence, size_t& edgeValence) const
- {
- faceValence = 0;
- edgeValence = 0;
-
- const HalfEdge* p = this;
- do
- {
- /* calculate bounds of current face */
- unsigned int numEdges = p->numEdges();
- assert(numEdges >= 3);
- edgeValence += numEdges-2;
-
- faceValence++;
- p = p->prev();
-
- /* continue with next face */
- if (likely(p->hasOpposite()))
- p = p->opposite();
-
- /* if there is no opposite go the long way to the other side of the border */
- else {
- faceValence++;
- edgeValence++;
- p = this;
- while (p->hasOpposite())
- p = p->opposite()->next();
- }
-
- } while (p != this);
- }
-
- /*! stream output */
- friend __forceinline std::ostream &operator<<(std::ostream &o, const HalfEdge &h)
- {
- return o << "{ " <<
- "vertex = " << h.vtx_index << ", " << //" -> " << h.next()->vtx_index << ", " <<
- "prev = " << h.prev_half_edge_ofs << ", " <<
- "next = " << h.next_half_edge_ofs << ", " <<
- "opposite = " << h.opposite_half_edge_ofs << ", " <<
- "edge_crease = " << h.edge_crease_weight << ", " <<
- "vertex_crease = " << h.vertex_crease_weight << ", " <<
- //"edge_level = " << h.edge_level <<
- " }";
- }
-
- private:
-
- /*! calculates the bounds of the face associated with the half-edge */
- __forceinline BBox3fa getFaceBounds(const BufferView<Vec3fa>& vertices) const
- {
- BBox3fa b = vertices[getStartVertexIndex()];
- for (const HalfEdge* p = next(); p!=this; p=p->next()) {
- b.extend(vertices[p->getStartVertexIndex()]);
- }
- return b;
- }
-
- /*! calculates the bounds of the 1-ring associated with the vertex of the half-edge */
- __forceinline BBox3fa get1RingBounds(const BufferView<Vec3fa>& vertices) const
- {
- BBox3fa bounds = empty;
- const HalfEdge* p = this;
- do
- {
- /* calculate bounds of current face */
- bounds.extend(p->getFaceBounds(vertices));
- p = p->prev();
-
- /* continue with next face */
- if (likely(p->hasOpposite()))
- p = p->opposite();
-
- /* if there is no opposite go the long way to the other side of the border */
- else {
- p = this;
- while (p->hasOpposite())
- p = p->opposite()->next();
- }
-
- } while (p != this);
-
- return bounds;
- }
-
- /*! tests if this is a valid face */
- __forceinline bool validFace(const BufferView<Vec3fa>& vertices, size_t& N) const
- {
- const Vec3fa v = vertices[getStartVertexIndex()];
- if (!isvalid(v)) return false;
- size_t n = 1;
- for (const HalfEdge* p = next(); p!=this; p=p->next(), n++) {
- const Vec3fa v = vertices[p->getStartVertexIndex()];
- if (!isvalid(v)) return false;
- }
- N += n-2;
- return n >= 3 && n <= MAX_PATCH_VALENCE;
- }
-
- /*! tests if this is a valid ring */
- __forceinline bool validRing(const BufferView<Vec3fa>& vertices) const
- {
- size_t faceValence = 0;
- size_t edgeValence = 0;
-
- const HalfEdge* p = this;
- do
- {
- /* calculate bounds of current face */
- if (!p->validFace(vertices,edgeValence))
- return false;
-
- faceValence++;
- p = p->prev();
-
- /* continue with next face */
- if (likely(p->hasOpposite()))
- p = p->opposite();
-
- /* if there is no opposite go the long way to the other side of the border */
- else {
- faceValence++;
- edgeValence++;
- p = this;
- while (p->hasOpposite())
- p = p->opposite()->next();
- }
-
- } while (p != this);
-
- return faceValence <= MAX_RING_FACE_VALENCE && edgeValence <= MAX_RING_EDGE_VALENCE;
- }
-
- private:
- unsigned int vtx_index; //!< index of edge start vertex
- int next_half_edge_ofs; //!< relative offset to next half edge of face
- int prev_half_edge_ofs; //!< relative offset to previous half edge of face
- int opposite_half_edge_ofs; //!< relative offset to opposite half edge
-
- public:
- float edge_crease_weight; //!< crease weight attached to edge
- float vertex_crease_weight; //!< crease weight attached to start vertex
- float edge_level; //!< subdivision factor for edge
- PatchType patch_type; //!< stores type of subdiv patch
- VertexType vertex_type; //!< stores type of the start vertex
- char align[2];
- };
-}