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Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h deleted file mode 100644 index 35a260d826..0000000000 --- a/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h +++ /dev/null @@ -1,211 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#pragma once - -#include "triangle.h" -#include "intersector_epilog.h" - -namespace embree -{ - namespace isa - { - /*! Intersects M motion blur triangles with 1 ray */ - template<int M, int Mx, bool filter> - struct TriangleMvMBIntersector1Moeller - { - typedef TriangleMvMB<M> Primitive; - typedef MoellerTrumboreIntersector1<Mx> Precalculations; - - /*! Intersect a ray with the M triangles and updates the hit. */ - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(normal.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID())); - } - - /*! Test if the ray is occluded by one of M triangles. */ - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(shadow.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID())); - } - - static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) - { - return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); - } - }; - - /*! Intersects M motion blur triangles with K rays. */ - template<int M, int Mx, int K, bool filter> - struct TriangleMvMBIntersectorKMoeller - { - typedef TriangleMvMB<M> Primitive; - typedef MoellerTrumboreIntersectorK<Mx,K> Precalculations; - - /*! Intersects K rays with M triangles. */ - static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) - { - if (!tri.valid(i)) break; - STAT3(normal.trav_prims,1,popcnt(valid_i),K); - const Vec3vf<K> time(ray.time()); - const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); - const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); - const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); - pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); - } - } - - /*! Test for K rays if they are occluded by any of the M triangles. */ - static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - vbool<K> valid0 = valid_i; - - for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) - { - if (!tri.valid(i)) break; - STAT3(shadow.trav_prims,1,popcnt(valid0),K); - const Vec3vf<K> time(ray.time()); - const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); - const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); - const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); - pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); - if (none(valid0)) break; - } - return !valid0; - } - - /*! Intersect a ray with M triangles and updates the hit. */ - static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(normal.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()[k]); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); - } - - /*! Test if the ray is occluded by one of the M triangles. */ - static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(shadow.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()[k]); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); - } - }; - - /*! Intersects M motion blur triangles with 1 ray */ - template<int M, int Mx, bool filter> - struct TriangleMvMBIntersector1Pluecker - { - typedef TriangleMvMB<M> Primitive; - typedef PlueckerIntersector1<Mx> Precalculations; - - /*! Intersect a ray with the M triangles and updates the hit. */ - static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(normal.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID())); - } - - /*! Test if the ray is occluded by one of M triangles. */ - static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(shadow.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - return pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID())); - } - - static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) - { - return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); - } - }; - - /*! Intersects M motion blur triangles with K rays. */ - template<int M, int Mx, int K, bool filter> - struct TriangleMvMBIntersectorKPluecker - { - typedef TriangleMvMB<M> Primitive; - typedef PlueckerIntersectorK<Mx,K> Precalculations; - - /*! Intersects K rays with M triangles. */ - static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) - { - if (!tri.valid(i)) break; - STAT3(normal.trav_prims,1,popcnt(valid_i),K); - const Vec3vf<K> time(ray.time()); - const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); - const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); - const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); - pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); - } - } - - /*! Test for K rays if they are occluded by any of the M triangles. */ - static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) - { - vbool<K> valid0 = valid_i; - - for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) - { - if (!tri.valid(i)) break; - STAT3(shadow.trav_prims,1,popcnt(valid0),K); - const Vec3vf<K> time(ray.time()); - const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); - const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); - const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); - pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); - if (none(valid0)) break; - } - return !valid0; - } - - /*! Intersect a ray with M triangles and updates the hit. */ - static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(normal.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()[k]); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); - } - - /*! Test if the ray is occluded by one of the M triangles. */ - static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) - { - STAT3(shadow.trav_prims,1,1,1); - const Vec3vf<Mx> time(ray.time()[k]); - const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0)); - const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1)); - const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2)); - return pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); - } - }; - } -} |