diff options
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h new file mode 100644 index 0000000000..91b35c36f3 --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h @@ -0,0 +1,132 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "primitive.h" + +namespace embree +{ + namespace isa + { + struct TriangleTriangleIntersector + { + __forceinline static float T(float pa0, float pa1, float da0, float da1) { + return pa0 + (pa1-pa0)*da0/(da0-da1); + } + + __forceinline static bool point_line_side(const Vec2f& p, const Vec2f& a0, const Vec2f& a1) { + return det(p-a0,a0-a1) >= 0.0f; + } + + __forceinline static bool point_inside_triangle(const Vec2f& p, const Vec2f& a, const Vec2f& b, const Vec2f& c) + { + const bool pab = point_line_side(p,a,b); + const bool pbc = point_line_side(p,b,c); + const bool pca = point_line_side(p,c,a); + return pab == pbc && pab == pca; + } + + __forceinline static bool intersect_line_line(const Vec2f& a0, const Vec2f& a1, const Vec2f& b0, const Vec2f& b1) + { + const bool different_sides0 = point_line_side(b0,a0,a1) != point_line_side(b1,a0,a1); + const bool different_sides1 = point_line_side(a0,b0,b1) != point_line_side(a1,b0,b1); + return different_sides0 && different_sides1; + } + + __forceinline static bool intersect_triangle_triangle (const Vec2f& a0, const Vec2f& a1, const Vec2f& a2, + const Vec2f& b0, const Vec2f& b1, const Vec2f& b2) + { + const bool a01_b01 = intersect_line_line(a0,a1,b0,b1); + if (a01_b01) return true; + const bool a01_b12 = intersect_line_line(a0,a1,b1,b2); + if (a01_b12) return true; + const bool a01_b20 = intersect_line_line(a0,a1,b2,b0); + if (a01_b20) return true; + const bool a12_b01 = intersect_line_line(a1,a2,b0,b1); + if (a12_b01) return true; + const bool a12_b12 = intersect_line_line(a1,a2,b1,b2); + if (a12_b12) return true; + const bool a12_b20 = intersect_line_line(a1,a2,b2,b0); + if (a12_b20) return true; + const bool a20_b01 = intersect_line_line(a2,a0,b0,b1); + if (a20_b01) return true; + const bool a20_b12 = intersect_line_line(a2,a0,b1,b2); + if (a20_b12) return true; + const bool a20_b20 = intersect_line_line(a2,a0,b2,b0); + if (a20_b20) return true; + + bool a_in_b = point_inside_triangle(a0,b0,b1,b2) && point_inside_triangle(a1,b0,b1,b2) && point_inside_triangle(a2,b0,b1,b2); + if (a_in_b) return true; + + bool b_in_a = point_inside_triangle(b0,a0,a1,a2) && point_inside_triangle(b1,a0,a1,a2) && point_inside_triangle(b2,a0,a1,a2); + if (b_in_a) return true; + + return false; + } + + static bool intersect_triangle_triangle (const Vec3fa& a0, const Vec3fa& a1, const Vec3fa& a2, + const Vec3fa& b0, const Vec3fa& b1, const Vec3fa& b2) + { + const float eps = 1E-5f; + + /* calculate triangle planes */ + const Vec3fa Na = cross(a1-a0,a2-a0); + const float Ca = dot(Na,a0); + const Vec3fa Nb = cross(b1-b0,b2-b0); + const float Cb = dot(Nb,b0); + + /* project triangle A onto plane B */ + const float da0 = dot(Nb,a0)-Cb; + const float da1 = dot(Nb,a1)-Cb; + const float da2 = dot(Nb,a2)-Cb; + if (max(da0,da1,da2) < -eps) return false; + if (min(da0,da1,da2) > +eps) return false; + //CSTAT(bvh_collide_prim_intersections4++); + + /* project triangle B onto plane A */ + const float db0 = dot(Na,b0)-Ca; + const float db1 = dot(Na,b1)-Ca; + const float db2 = dot(Na,b2)-Ca; + if (max(db0,db1,db2) < -eps) return false; + if (min(db0,db1,db2) > +eps) return false; + //CSTAT(bvh_collide_prim_intersections5++); + + if (unlikely((std::fabs(da0) < eps && std::fabs(da1) < eps && std::fabs(da2) < eps) || + (std::fabs(db0) < eps && std::fabs(db1) < eps && std::fabs(db2) < eps))) + { + const size_t dz = maxDim(Na); + const size_t dx = (dz+1)%3; + const size_t dy = (dx+1)%3; + const Vec2f A0(a0[dx],a0[dy]); + const Vec2f A1(a1[dx],a1[dy]); + const Vec2f A2(a2[dx],a2[dy]); + const Vec2f B0(b0[dx],b0[dy]); + const Vec2f B1(b1[dx],b1[dy]); + const Vec2f B2(b2[dx],b2[dy]); + return intersect_triangle_triangle(A0,A1,A2,B0,B1,B2); + } + + const Vec3fa D = cross(Na,Nb); + const float pa0 = dot(D,a0); + const float pa1 = dot(D,a1); + const float pa2 = dot(D,a2); + const float pb0 = dot(D,b0); + const float pb1 = dot(D,b1); + const float pb2 = dot(D,b2); + + BBox1f ba = empty; + if (min(da0,da1) <= 0.0f && max(da0,da1) >= 0.0f && abs(da0-da1) > 0.0f) ba.extend(T(pa0,pa1,da0,da1)); + if (min(da1,da2) <= 0.0f && max(da1,da2) >= 0.0f && abs(da1-da2) > 0.0f) ba.extend(T(pa1,pa2,da1,da2)); + if (min(da2,da0) <= 0.0f && max(da2,da0) >= 0.0f && abs(da2-da0) > 0.0f) ba.extend(T(pa2,pa0,da2,da0)); + + BBox1f bb = empty; + if (min(db0,db1) <= 0.0f && max(db0,db1) >= 0.0f && abs(db0-db1) > 0.0f) bb.extend(T(pb0,pb1,db0,db1)); + if (min(db1,db2) <= 0.0f && max(db1,db2) >= 0.0f && abs(db1-db2) > 0.0f) bb.extend(T(pb1,pb2,db1,db2)); + if (min(db2,db0) <= 0.0f && max(db2,db0) >= 0.0f && abs(db2-db0) > 0.0f) bb.extend(T(pb2,pb0,db2,db0)); + + return conjoint(ba,bb); + } + }; + } +} + + |