diff options
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h | 403 |
1 files changed, 0 insertions, 403 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h deleted file mode 100644 index b5a8519236..0000000000 --- a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h +++ /dev/null @@ -1,403 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#pragma once - -#include "triangle.h" -#include "intersector_epilog.h" - -/*! This intersector implements a modified version of the Moeller - * Trumbore intersector from the paper "Fast, Minimum Storage - * Ray-Triangle Intersection". In contrast to the paper we - * precalculate some factors and factor the calculations differently - * to allow precalculating the cross product e1 x e2. The resulting - * algorithm is similar to the fastest one of the paper "Optimizing - * Ray-Triangle Intersection via Automated Search". */ - -namespace embree -{ - namespace isa - { - template<int M> - struct MoellerTrumboreHitM - { - __forceinline MoellerTrumboreHitM() {} - - __forceinline MoellerTrumboreHitM(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const vfloat<M>& absDen, const Vec3vf<M>& Ng) - : U(U), V(V), T(T), absDen(absDen), valid(valid), vNg(Ng) {} - - __forceinline void finalize() - { - const vfloat<M> rcpAbsDen = rcp(absDen); - vt = T * rcpAbsDen; - vu = U * rcpAbsDen; - vv = V * rcpAbsDen; - } - - __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } - __forceinline float t (const size_t i) const { return vt[i]; } - __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } - - public: - vfloat<M> U; - vfloat<M> V; - vfloat<M> T; - vfloat<M> absDen; - - public: - vbool<M> valid; - vfloat<M> vu; - vfloat<M> vv; - vfloat<M> vt; - Vec3vf<M> vNg; - }; - - template<int M> - struct MoellerTrumboreIntersector1 - { - __forceinline MoellerTrumboreIntersector1() {} - - __forceinline MoellerTrumboreIntersector1(const Ray& ray, const void* ptr) {} - - __forceinline bool intersect(const vbool<M>& valid0, - Ray& ray, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - const Vec3vf<M>& tri_Ng, - MoellerTrumboreHitM<M>& hit) const - { - /* calculate denominator */ - vbool<M> valid = valid0; - const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org); - const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir); - const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; - const Vec3vf<M> R = cross(C,D); - const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); - - const vfloat<M> absDen = abs(den); - const vfloat<M> sgnDen = signmsk(den); - - /* perform edge tests */ - const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; - const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; - - /* perform backface culling */ -#if defined(EMBREE_BACKFACE_CULLING) - valid &= (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); -#else - valid &= (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); -#endif - if (likely(none(valid))) return false; - - /* perform depth test */ - const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; - valid &= (absDen*vfloat<M>(ray.tnear()) < T) & (T <= absDen*vfloat<M>(ray.tfar)); - if (likely(none(valid))) return false; - - - /* update hit information */ - new (&hit) MoellerTrumboreHitM<M>(valid,U,V,T,absDen,tri_Ng); - - return true; - } - - __forceinline bool intersectEdge(Ray& ray, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - MoellerTrumboreHitM<M>& hit) const - { - vbool<M> valid = true; - const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1); - return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,hit); - } - - __forceinline bool intersect(Ray& ray, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - MoellerTrumboreHitM<M>& hit) const - { - const Vec3vf<M> e1 = v0-v1; - const Vec3vf<M> e2 = v2-v0; - return intersectEdge(ray,v0,e1,e2,hit); - } - - __forceinline bool intersect(const vbool<M>& valid, - Ray& ray, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - MoellerTrumboreHitM<M>& hit) const - { - const Vec3vf<M> e1 = v0-v1; - const Vec3vf<M> e2 = v2-v0; - return intersectEdge(valid,ray,v0,e1,e2,hit); - } - - template<typename Epilog> - __forceinline bool intersectEdge(Ray& ray, - const Vec3vf<M>& v0, - const Vec3vf<M>& e1, - const Vec3vf<M>& e2, - const Epilog& epilog) const - { - MoellerTrumboreHitM<M> hit; - if (likely(intersectEdge(ray,v0,e1,e2,hit))) return epilog(hit.valid,hit); - return false; - } - - template<typename Epilog> - __forceinline bool intersect(Ray& ray, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - const Epilog& epilog) const - { - MoellerTrumboreHitM<M> hit; - if (likely(intersect(ray,v0,v1,v2,hit))) return epilog(hit.valid,hit); - return false; - } - - template<typename Epilog> - __forceinline bool intersect(const vbool<M>& valid, - Ray& ray, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - const Epilog& epilog) const - { - MoellerTrumboreHitM<M> hit; - if (likely(intersect(valid,ray,v0,v1,v2,hit))) return epilog(hit.valid,hit); - return false; - } - }; - - template<int K> - struct MoellerTrumboreHitK - { - __forceinline MoellerTrumboreHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng) - : U(U), V(V), T(T), absDen(absDen), Ng(Ng) {} - - __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const - { - const vfloat<K> rcpAbsDen = rcp(absDen); - const vfloat<K> t = T * rcpAbsDen; - const vfloat<K> u = U * rcpAbsDen; - const vfloat<K> v = V * rcpAbsDen; - return std::make_tuple(u,v,t,Ng); - } - - private: - const vfloat<K> U; - const vfloat<K> V; - const vfloat<K> T; - const vfloat<K> absDen; - const Vec3vf<K> Ng; - }; - - template<int M, int K> - struct MoellerTrumboreIntersectorK - { - __forceinline MoellerTrumboreIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {} - - /*! Intersects K rays with one of M triangles. */ - template<typename Epilog> - __forceinline vbool<K> intersectK(const vbool<K>& valid0, - //RayK<K>& ray, - const Vec3vf<K>& ray_org, - const Vec3vf<K>& ray_dir, - const vfloat<K>& ray_tnear, - const vfloat<K>& ray_tfar, - const Vec3vf<K>& tri_v0, - const Vec3vf<K>& tri_e1, - const Vec3vf<K>& tri_e2, - const Vec3vf<K>& tri_Ng, - const Epilog& epilog) const - { - /* calculate denominator */ - vbool<K> valid = valid0; - const Vec3vf<K> C = tri_v0 - ray_org; - const Vec3vf<K> R = cross(C,ray_dir); - const vfloat<K> den = dot(tri_Ng,ray_dir); - const vfloat<K> absDen = abs(den); - const vfloat<K> sgnDen = signmsk(den); - - /* test against edge p2 p0 */ - const vfloat<K> U = dot(tri_e2,R) ^ sgnDen; - valid &= U >= 0.0f; - if (likely(none(valid))) return false; - - /* test against edge p0 p1 */ - const vfloat<K> V = dot(tri_e1,R) ^ sgnDen; - valid &= V >= 0.0f; - if (likely(none(valid))) return false; - - /* test against edge p1 p2 */ - const vfloat<K> W = absDen-U-V; - valid &= W >= 0.0f; - if (likely(none(valid))) return false; - - /* perform depth test */ - const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; - valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar); - if (unlikely(none(valid))) return false; - - /* perform backface culling */ -#if defined(EMBREE_BACKFACE_CULLING) - valid &= den < vfloat<K>(zero); - if (unlikely(none(valid))) return false; -#else - valid &= den != vfloat<K>(zero); - if (unlikely(none(valid))) return false; -#endif - - /* calculate hit information */ - MoellerTrumboreHitK<K> hit(U,V,T,absDen,tri_Ng); - return epilog(valid,hit); - } - - /*! Intersects K rays with one of M triangles. */ - template<typename Epilog> - __forceinline vbool<K> intersectK(const vbool<K>& valid0, - RayK<K>& ray, - const Vec3vf<K>& tri_v0, - const Vec3vf<K>& tri_v1, - const Vec3vf<K>& tri_v2, - const Epilog& epilog) const - { - const Vec3vf<K> e1 = tri_v0-tri_v1; - const Vec3vf<K> e2 = tri_v2-tri_v0; - const Vec3vf<K> Ng = cross(e2,e1); - return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,epilog); - } - - /*! Intersects K rays with one of M triangles. */ - template<typename Epilog> - __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0, - RayK<K>& ray, - const Vec3vf<K>& tri_v0, - const Vec3vf<K>& tri_e1, - const Vec3vf<K>& tri_e2, - const Epilog& epilog) const - { - const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1); - return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,epilog); - } - - /*! Intersect k'th ray from ray packet of size K with M triangles. */ - __forceinline bool intersectEdge(RayK<K>& ray, - size_t k, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - MoellerTrumboreHitM<M>& hit) const - { - /* calculate denominator */ - typedef Vec3vf<M> Vec3vfM; - const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1); - - const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k); - const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k); - const Vec3vfM C = Vec3vfM(tri_v0) - O; - const Vec3vfM R = cross(C,D); - const vfloat<M> den = dot(Vec3vfM(tri_Ng),D); - const vfloat<M> absDen = abs(den); - const vfloat<M> sgnDen = signmsk(den); - - /* perform edge tests */ - const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen; - const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen; - - /* perform backface culling */ -#if defined(EMBREE_BACKFACE_CULLING) - vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); -#else - vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); -#endif - if (likely(none(valid))) return false; - - /* perform depth test */ - const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; - valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); - if (likely(none(valid))) return false; - - /* calculate hit information */ - new (&hit) MoellerTrumboreHitM<M>(valid,U,V,T,absDen,tri_Ng); - return true; - } - - __forceinline bool intersectEdge(RayK<K>& ray, - size_t k, - const BBox<vfloat<M>>& time_range, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - MoellerTrumboreHitM<M>& hit) const - { - if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,hit))) - { - hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]); - hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper; - return any(hit.valid); - } - return false; - } - - template<typename Epilog> - __forceinline bool intersectEdge(RayK<K>& ray, - size_t k, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - const Epilog& epilog) const - { - MoellerTrumboreHitM<M> hit; - if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit); - return false; - } - - template<typename Epilog> - __forceinline bool intersectEdge(RayK<K>& ray, - size_t k, - const BBox<vfloat<M>>& time_range, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - const Epilog& epilog) const - { - MoellerTrumboreHitM<M> hit; - if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit); - return false; - } - - template<typename Epilog> - __forceinline bool intersect(RayK<K>& ray, - size_t k, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - const Epilog& epilog) const - { - const Vec3vf<M> e1 = v0-v1; - const Vec3vf<M> e2 = v2-v0; - return intersectEdge(ray,k,v0,e1,e2,epilog); - } - - template<typename Epilog> - __forceinline bool intersect(RayK<K>& ray, - size_t k, - const BBox<vfloat<M>>& time_range, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - const Epilog& epilog) const - { - const Vec3vf<M> e1 = v0-v1; - const Vec3vf<M> e2 = v2-v0; - return intersectEdge(ray,k,time_range,v0,e1,e2,epilog); - } - }; - } -} |