diff options
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h | 566 |
1 files changed, 0 insertions, 566 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h deleted file mode 100644 index 74e8c7720c..0000000000 --- a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h +++ /dev/null @@ -1,566 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#pragma once - -#include "quadv.h" -#include "triangle_intersector_moeller.h" - -namespace embree -{ - namespace isa - { - template<int M> - struct QuadHitM - { - __forceinline QuadHitM() {} - - __forceinline QuadHitM(const vbool<M>& valid, - const vfloat<M>& U, - const vfloat<M>& V, - const vfloat<M>& T, - const vfloat<M>& absDen, - const Vec3vf<M>& Ng, - const vbool<M>& flags) - : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {} - - __forceinline void finalize() - { - const vfloat<M> rcpAbsDen = rcp(absDen); - vt = T * rcpAbsDen; - const vfloat<M> u = min(U * rcpAbsDen,1.0f); - const vfloat<M> v = min(V * rcpAbsDen,1.0f); - const vfloat<M> u1 = vfloat<M>(1.0f) - u; - const vfloat<M> v1 = vfloat<M>(1.0f) - v; -#if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING) - vu = select(flags,u1,u); - vv = select(flags,v1,v); - vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z); -#else - const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f)); - vv = select(flags,u1,v); - vu = select(flags,v1,u); - vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z); -#endif - } - - __forceinline Vec2f uv(const size_t i) - { - const float u = vu[i]; - const float v = vv[i]; - return Vec2f(u,v); - } - - __forceinline float t(const size_t i) { return vt[i]; } - __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } - - private: - vfloat<M> U; - vfloat<M> V; - vfloat<M> T; - vfloat<M> absDen; - Vec3vf<M> tri_Ng; - - public: - vbool<M> valid; - vfloat<M> vu; - vfloat<M> vv; - vfloat<M> vt; - Vec3vf<M> vNg; - - public: - const vbool<M> flags; - }; - - template<int K> - struct QuadHitK - { - __forceinline QuadHitK(const vfloat<K>& U, - const vfloat<K>& V, - const vfloat<K>& T, - const vfloat<K>& absDen, - const Vec3vf<K>& Ng, - const vbool<K>& flags) - : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {} - - __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const - { - const vfloat<K> rcpAbsDen = rcp(absDen); - const vfloat<K> t = T * rcpAbsDen; - const vfloat<K> u0 = min(U * rcpAbsDen,1.0f); - const vfloat<K> v0 = min(V * rcpAbsDen,1.0f); - const vfloat<K> u1 = vfloat<K>(1.0f) - u0; - const vfloat<K> v1 = vfloat<K>(1.0f) - v0; - const vfloat<K> u = select(flags,u1,u0); - const vfloat<K> v = select(flags,v1,v0); - const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z); - return std::make_tuple(u,v,t,Ng); - } - - private: - const vfloat<K> U; - const vfloat<K> V; - const vfloat<K> T; - const vfloat<K> absDen; - const vbool<K> flags; - const Vec3vf<K> tri_Ng; - }; - - /* ----------------------------- */ - /* -- single ray intersectors -- */ - /* ----------------------------- */ - - - template<int M, bool filter> - struct QuadMIntersector1MoellerTrumbore; - - /*! Intersects M quads with 1 ray */ - template<int M, bool filter> - struct QuadMIntersector1MoellerTrumbore - { - __forceinline QuadMIntersector1MoellerTrumbore() {} - - __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} - - __forceinline void intersect(RayHit& ray, IntersectContext* context, - const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, - const vuint<M>& geomID, const vuint<M>& primID) const - { - MoellerTrumboreHitM<M> hit; - MoellerTrumboreIntersector1<M> intersector(ray,nullptr); - Intersect1EpilogM<M,M,filter> epilog(ray,context,geomID,primID); - - /* intersect first triangle */ - if (intersector.intersect(ray,v0,v1,v3,hit)) - epilog(hit.valid,hit); - - /* intersect second triangle */ - if (intersector.intersect(ray,v2,v3,v1,hit)) - { - hit.U = hit.absDen - hit.U; - hit.V = hit.absDen - hit.V; - epilog(hit.valid,hit); - } - } - - __forceinline bool occluded(Ray& ray, IntersectContext* context, - const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, - const vuint<M>& geomID, const vuint<M>& primID) const - { - MoellerTrumboreHitM<M> hit; - MoellerTrumboreIntersector1<M> intersector(ray,nullptr); - Occluded1EpilogM<M,M,filter> epilog(ray,context,geomID,primID); - - /* intersect first triangle */ - if (intersector.intersect(ray,v0,v1,v3,hit)) - { - if (epilog(hit.valid,hit)) - return true; - } - - /* intersect second triangle */ - if (intersector.intersect(ray,v2,v3,v1,hit)) - { - hit.U = hit.absDen - hit.U; - hit.V = hit.absDen - hit.V; - if (epilog(hit.valid,hit)) - return true; - } - return false; - } - }; - -#if defined(__AVX512ER__) // KNL - - /*! Intersects 4 quads with 1 ray using AVX512 */ - template<bool filter> - struct QuadMIntersector1MoellerTrumbore<4,filter> - { - __forceinline QuadMIntersector1MoellerTrumbore() {} - - __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} - - template<typename Epilog> - __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const - { - const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)), - select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)), - select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z))); -#if !defined(EMBREE_BACKFACE_CULLING) - const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z)); - const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z)); -#else - const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)), - select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)), - select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z))); - const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)), - select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)), - select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z))); -#endif - const vbool16 flags(0xf0f0); - - MoellerTrumboreHitM<16> hit; - MoellerTrumboreIntersector1<16> intersector(ray,nullptr); - if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit))) - { - vfloat16 U = hit.U, V = hit.V, absDen = hit.absDen; -#if !defined(EMBREE_BACKFACE_CULLING) - hit.U = select(flags,absDen-V,U); - hit.V = select(flags,absDen-U,V); - hit.vNg *= select(flags,vfloat16(-1.0f),vfloat16(1.0f)); // FIXME: use XOR -#else - hit.U = select(flags,absDen-U,U); - hit.V = select(flags,absDen-V,V); -#endif - if (likely(epilog(hit.valid,hit))) - return true; - } - return false; - } - - __forceinline bool intersect(RayHit& ray, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID))); - } - - __forceinline bool occluded(Ray& ray, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID))); - } - }; - -#elif defined(__AVX__) - - /*! Intersects 4 quads with 1 ray using AVX */ - template<bool filter> - struct QuadMIntersector1MoellerTrumbore<4,filter> - { - __forceinline QuadMIntersector1MoellerTrumbore() {} - - __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} - - template<typename Epilog> - __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const - { - const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); -#if !defined(EMBREE_BACKFACE_CULLING) - const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); - const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); -#else - const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); - const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); -#endif - MoellerTrumboreHitM<8> hit; - MoellerTrumboreIntersector1<8> intersector(ray,nullptr); - const vbool8 flags(0,0,0,0,1,1,1,1); - if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit))) - { - vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen; - -#if !defined(EMBREE_BACKFACE_CULLING) - hit.U = select(flags,absDen-V,U); - hit.V = select(flags,absDen-U,V); - hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR -#else - hit.U = select(flags,absDen-U,U); - hit.V = select(flags,absDen-V,V); -#endif - if (unlikely(epilog(hit.valid,hit))) - return true; - } - return false; - } - - __forceinline bool intersect(RayHit& ray, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID))); - } - - __forceinline bool occluded(Ray& ray, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID))); - } - }; - -#endif - - /* ----------------------------- */ - /* -- ray packet intersectors -- */ - /* ----------------------------- */ - - - struct MoellerTrumboreIntersector1KTriangleM - { - /*! Intersect k'th ray from ray packet of size K with M triangles. */ - template<int M, int K, typename Epilog> - static __forceinline bool intersect(RayK<K>& ray, - size_t k, - const Vec3vf<M>& tri_v0, - const Vec3vf<M>& tri_e1, - const Vec3vf<M>& tri_e2, - const Vec3vf<M>& tri_Ng, - const vbool<M>& flags, - const Epilog& epilog) - { - /* calculate denominator */ - const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k); - const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k); - const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; - const Vec3vf<M> R = cross(C,D); - const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); - const vfloat<M> absDen = abs(den); - const vfloat<M> sgnDen = signmsk(den); - - /* perform edge tests */ - const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; - const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; - - /* perform backface culling */ -#if defined(EMBREE_BACKFACE_CULLING) - vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); -#else - vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); -#endif - if (likely(none(valid))) return false; - - /* perform depth test */ - const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; - valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); - if (likely(none(valid))) return false; - - /* calculate hit information */ - QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags); - return epilog(valid,hit); - } - - template<int M, int K, typename Epilog> - static __forceinline bool intersect1(RayK<K>& ray, - size_t k, - const Vec3vf<M>& v0, - const Vec3vf<M>& v1, - const Vec3vf<M>& v2, - const vbool<M>& flags, - const Epilog& epilog) - { - const Vec3vf<M> e1 = v0-v1; - const Vec3vf<M> e2 = v2-v0; - const Vec3vf<M> Ng = cross(e2,e1); - return intersect(ray,k,v0,e1,e2,Ng,flags,epilog); - } - }; - - template<int M, int K, bool filter> - struct QuadMIntersectorKMoellerTrumboreBase - { - __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} - - /*! Intersects K rays with one of M triangles. */ - template<typename Epilog> - __forceinline vbool<K> intersectK(const vbool<K>& valid0, - RayK<K>& ray, - const Vec3vf<K>& tri_v0, - const Vec3vf<K>& tri_e1, - const Vec3vf<K>& tri_e2, - const Vec3vf<K>& tri_Ng, - const vbool<K>& flags, - const Epilog& epilog) const - { - /* calculate denominator */ - vbool<K> valid = valid0; - const Vec3vf<K> C = tri_v0 - ray.org; - const Vec3vf<K> R = cross(C,ray.dir); - const vfloat<K> den = dot(tri_Ng,ray.dir); - const vfloat<K> absDen = abs(den); - const vfloat<K> sgnDen = signmsk(den); - - /* test against edge p2 p0 */ - const vfloat<K> U = dot(R,tri_e2) ^ sgnDen; - valid &= U >= 0.0f; - if (likely(none(valid))) return false; - - /* test against edge p0 p1 */ - const vfloat<K> V = dot(R,tri_e1) ^ sgnDen; - valid &= V >= 0.0f; - if (likely(none(valid))) return false; - - /* test against edge p1 p2 */ - const vfloat<K> W = absDen-U-V; - valid &= W >= 0.0f; - if (likely(none(valid))) return false; - - /* perform depth test */ - const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; - valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar); - if (unlikely(none(valid))) return false; - - /* perform backface culling */ -#if defined(EMBREE_BACKFACE_CULLING) - valid &= den < vfloat<K>(zero); - if (unlikely(none(valid))) return false; -#else - valid &= den != vfloat<K>(zero); - if (unlikely(none(valid))) return false; -#endif - - /* calculate hit information */ - QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags); - return epilog(valid,hit); - } - - /*! Intersects K rays with one of M quads. */ - template<typename Epilog> - __forceinline vbool<K> intersectK(const vbool<K>& valid0, - RayK<K>& ray, - const Vec3vf<K>& tri_v0, - const Vec3vf<K>& tri_v1, - const Vec3vf<K>& tri_v2, - const vbool<K>& flags, - const Epilog& epilog) const - { - const Vec3vf<K> e1 = tri_v0-tri_v1; - const Vec3vf<K> e2 = tri_v2-tri_v0; - const Vec3vf<K> Ng = cross(e2,e1); - return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog); - } - - /*! Intersects K rays with one of M quads. */ - template<typename Epilog> - __forceinline bool intersectK(const vbool<K>& valid0, - RayK<K>& ray, - const Vec3vf<K>& v0, - const Vec3vf<K>& v1, - const Vec3vf<K>& v2, - const Vec3vf<K>& v3, - const Epilog& epilog) const - { - intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog); - if (none(valid0)) return true; - intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog); - return none(valid0); - } - }; - - template<int M, int K, bool filter> - struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter> - { - __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) - : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} - - __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, - const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, - const vuint<M>& geomID, const vuint<M>& primID) const - { - Intersect1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID); - MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog); - MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog); - } - - __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, - const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, - const vuint<M>& geomID, const vuint<M>& primID) const - { - Occluded1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID); - if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true; - if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true; - return false; - } - }; - - -#if defined(__AVX512ER__) // KNL - - /*! Intersects 4 quads with 1 ray using AVX512 */ - template<int K, bool filter> - struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> - { - __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) - : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} - - template<typename Epilog> - __forceinline bool intersect1(RayK<K>& ray, size_t k, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const - { - const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)), - select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)), - select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z))); -#if !defined(EMBREE_BACKFACE_CULLING) - const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z)); - const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z)); -#else - const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)), - select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)), - select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z))); - const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)), - select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)), - select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z))); -#endif - const vbool16 flags(0xf0f0); - return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog); - } - - __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); - } - - __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); - } - }; - -#elif defined(__AVX__) - - /*! Intersects 4 quads with 1 ray using AVX */ - template<int K, bool filter> - struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> - { - __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) - : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} - - template<typename Epilog> - __forceinline bool intersect1(RayK<K>& ray, size_t k, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const - { - const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); -#if !defined(EMBREE_BACKFACE_CULLING) - const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); - const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); -#else - const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); - const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); -#endif - const vbool8 flags(0,0,0,0,1,1,1,1); - return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog); - } - - __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); - } - - __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, - const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, - const vuint4& geomID, const vuint4& primID) const - { - return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); - } - }; - -#endif - } -} |