summaryrefslogtreecommitdiff
path: root/thirdparty/embree-aarch64/kernels/geometry/pointi.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/geometry/pointi.h')
-rw-r--r--thirdparty/embree-aarch64/kernels/geometry/pointi.h417
1 files changed, 0 insertions, 417 deletions
diff --git a/thirdparty/embree-aarch64/kernels/geometry/pointi.h b/thirdparty/embree-aarch64/kernels/geometry/pointi.h
deleted file mode 100644
index 4ba298e86b..0000000000
--- a/thirdparty/embree-aarch64/kernels/geometry/pointi.h
+++ /dev/null
@@ -1,417 +0,0 @@
-// Copyright 2009-2020 Intel Corporation
-// SPDX-License-Identifier: Apache-2.0
-
-#pragma once
-
-#include "primitive.h"
-
-namespace embree
-{
- template<int M>
- struct PointMi
- {
- /* Virtual interface to query information about the line segment type */
- struct Type : public PrimitiveType
- {
- const char* name() const;
- size_t sizeActive(const char* This) const;
- size_t sizeTotal(const char* This) const;
- size_t getBytes(const char* This) const;
- };
- static Type type;
-
- public:
- /* primitive supports multiple time segments */
- static const bool singleTimeSegment = false;
-
- /* Returns maximum number of stored line segments */
- static __forceinline size_t max_size()
- {
- return M;
- }
-
- /* Returns required number of primitive blocks for N line segments */
- static __forceinline size_t blocks(size_t N)
- {
- return (N + max_size() - 1) / max_size();
- }
-
- /* Returns required number of bytes for N line segments */
- static __forceinline size_t bytes(size_t N)
- {
- return blocks(N) * sizeof(PointMi);
- }
-
- public:
- /* Default constructor */
- __forceinline PointMi() {}
-
- /* Construction from vertices and IDs */
- __forceinline PointMi(const vuint<M>& geomIDs, const vuint<M>& primIDs, Geometry::GType gtype, uint32_t numPrimitives)
- : gtype((unsigned char)gtype),
- numPrimitives(numPrimitives),
- sharedGeomID(geomIDs[0]),
- primIDs(primIDs)
- {
- assert(all(vuint<M>(geomID()) == geomIDs));
- }
-
- /* Returns a mask that tells which line segments are valid */
- __forceinline vbool<M> valid() const {
- return vint<M>(step) < vint<M>(numPrimitives);
- }
-
- /* Returns a mask that tells which line segments are valid */
- template<int Mx> __forceinline vbool<Mx> valid() const {
- return vint<Mx>(step) < vint<Mx>(numPrimitives);
- }
-
- /* Returns if the specified line segment is valid */
- __forceinline bool valid(const size_t i) const
- {
- assert(i < M);
- return i < numPrimitives;
- }
-
- /* Returns the number of stored line segments */
- __forceinline size_t size() const {
- return numPrimitives;
- }
-
- __forceinline unsigned int geomID(unsigned int i = 0) const {
- return sharedGeomID;
- }
-
- __forceinline vuint<M>& primID() {
- return primIDs;
- }
- __forceinline const vuint<M>& primID() const {
- return primIDs;
- }
- __forceinline unsigned int primID(const size_t i) const {
- assert(i < M);
- return primIDs[i];
- }
-
- /* gather the line segments */
- __forceinline void gather(Vec4vf<M>& p0, const Points* geom) const;
- __forceinline void gather(Vec4vf<M>& p0, Vec3vf<M>& n0, const Points* geom) const;
-
- __forceinline void gatheri(Vec4vf<M>& p0, const Points* geom, const int itime) const;
- __forceinline void gatheri(Vec4vf<M>& p0, Vec3vf<M>& n0, const Points* geom, const int itime) const;
-
- __forceinline void gather(Vec4vf<M>& p0, const Points* geom, float time) const;
- __forceinline void gather(Vec4vf<M>& p0, Vec3vf<M>& n0, const Points* geom, float time) const;
-
- /* Calculate the bounds of the line segments */
- __forceinline const BBox3fa bounds(const Scene* scene, size_t itime = 0) const
- {
- BBox3fa bounds = empty;
- for (size_t i = 0; i < M && valid(i); i++) {
- const Points* geom = scene->get<Points>(geomID(i));
- bounds.extend(geom->bounds(primID(i),itime));
- }
- return bounds;
- }
-
- /* Calculate the linear bounds of the primitive */
- __forceinline LBBox3fa linearBounds(const Scene* scene, size_t itime) {
- return LBBox3fa(bounds(scene, itime + 0), bounds(scene, itime + 1));
- }
-
- __forceinline LBBox3fa linearBounds(const Scene* const scene, size_t itime, size_t numTimeSteps)
- {
- LBBox3fa allBounds = empty;
- for (size_t i = 0; i < M && valid(i); i++) {
- const Points* geom = scene->get<Points>(geomID(i));
- allBounds.extend(geom->linearBounds(primID(i), itime, numTimeSteps));
- }
- return allBounds;
- }
-
- __forceinline LBBox3fa linearBounds(const Scene* const scene, const BBox1f time_range)
- {
- LBBox3fa allBounds = empty;
- for (size_t i = 0; i < M && valid(i); i++) {
- const Points* geom = scene->get<Points>(geomID((unsigned int)i));
- allBounds.extend(geom->linearBounds(primID(i), time_range));
- }
- return allBounds;
- }
-
- /* Fill line segment from line segment list */
- template<typename PrimRefT>
- __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene)
- {
- Geometry::GType gty = scene->get(prims[begin].geomID())->getType();
- vuint<M> geomID, primID;
- vuint<M> v0;
- const PrimRefT* prim = &prims[begin];
-
- int numPrimitives = 0;
- for (size_t i = 0; i < M; i++) {
- if (begin < end) {
- geomID[i] = prim->geomID();
- primID[i] = prim->primID();
- begin++;
- numPrimitives++;
- } else {
- assert(i);
- if (i > 0) {
- geomID[i] = geomID[i - 1];
- primID[i] = primID[i - 1];
- }
- }
- if (begin < end)
- prim = &prims[begin]; // FIXME: remove this line
- }
- new (this) PointMi(geomID, primID, gty, numPrimitives); // FIXME: use non temporal store
- }
-
- template<typename BVH, typename Allocator>
- __forceinline static typename BVH::NodeRef createLeaf(BVH* bvh,
- const PrimRef* prims,
- const range<size_t>& set,
- const Allocator& alloc)
- {
- size_t start = set.begin();
- size_t items = PointMi::blocks(set.size());
- size_t numbytes = PointMi::bytes(set.size());
- PointMi* accel = (PointMi*)alloc.malloc1(numbytes, M * sizeof(float));
- for (size_t i = 0; i < items; i++) {
- accel[i].fill(prims, start, set.end(), bvh->scene);
- }
- return bvh->encodeLeaf((char*)accel, items);
- };
-
- __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
- {
- fill(prims, begin, end, scene);
- return linearBounds(scene, itime);
- }
-
- __forceinline LBBox3fa fillMB(
- const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
- {
- fill(prims, begin, end, scene);
- return linearBounds(scene, time_range);
- }
-
- template<typename BVH, typename SetMB, typename Allocator>
- __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc)
- {
- size_t start = prims.object_range.begin();
- size_t end = prims.object_range.end();
- size_t items = PointMi::blocks(prims.object_range.size());
- size_t numbytes = PointMi::bytes(prims.object_range.size());
- PointMi* accel = (PointMi*)alloc.malloc1(numbytes, M * sizeof(float));
- const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel, items);
-
- LBBox3fa bounds = empty;
- for (size_t i = 0; i < items; i++)
- bounds.extend(accel[i].fillMB(prims.prims->data(), start, end, bvh->scene, prims.time_range));
-
- return typename BVH::NodeRecordMB4D(node, bounds, prims.time_range);
- };
-
- /*! output operator */
- friend __forceinline embree_ostream operator<<(embree_ostream cout, const PointMi& line)
- {
- return cout << "Line" << M << "i {" << line.v0 << ", " << line.geomID() << ", " << line.primID() << "}";
- }
-
- public:
- unsigned char gtype;
- unsigned char numPrimitives;
- unsigned int sharedGeomID;
-
- private:
- vuint<M> primIDs; // primitive ID
- };
-
- template<>
- __forceinline void PointMi<4>::gather(Vec4vf4& p0, const Points* geom) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
- transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
- }
-
- template<>
- __forceinline void PointMi<4>::gather(Vec4vf4& p0, Vec3vf4& n0, const Points* geom) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
- transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
- const vfloat4 b0 = vfloat4(geom->normal(primID(0)));
- const vfloat4 b1 = vfloat4(geom->normal(primID(1)));
- const vfloat4 b2 = vfloat4(geom->normal(primID(2)));
- const vfloat4 b3 = vfloat4(geom->normal(primID(3)));
- transpose(b0, b1, b2, b3, n0.x, n0.y, n0.z);
- }
-
- template<>
- __forceinline void PointMi<4>::gatheri(Vec4vf4& p0, const Points* geom, const int itime) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
- transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
- }
-
- template<>
- __forceinline void PointMi<4>::gatheri(Vec4vf4& p0, Vec3vf4& n0, const Points* geom, const int itime) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
- transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
- const vfloat4 b0 = vfloat4(geom->normal(primID(0), itime));
- const vfloat4 b1 = vfloat4(geom->normal(primID(1), itime));
- const vfloat4 b2 = vfloat4(geom->normal(primID(2), itime));
- const vfloat4 b3 = vfloat4(geom->normal(primID(3), itime));
- transpose(b0, b1, b2, b3, n0.x, n0.y, n0.z);
- }
-
- template<>
- __forceinline void PointMi<4>::gather(Vec4vf4& p0, const Points* geom, float time) const
- {
- float ftime;
- const int itime = geom->timeSegment(time, ftime);
-
- Vec4vf4 a0; gatheri(a0, geom, itime);
- Vec4vf4 b0; gatheri(b0, geom, itime + 1);
- p0 = lerp(a0, b0, vfloat4(ftime));
- }
-
- template<>
- __forceinline void PointMi<4>::gather(Vec4vf4& p0, Vec3vf4& n0, const Points* geom, float time) const
- {
- float ftime;
- const int itime = geom->timeSegment(time, ftime);
-
- Vec4vf4 a0, b0;
- Vec3vf4 norm0, norm1;
- gatheri(a0, norm0, geom, itime);
- gatheri(b0, norm1, geom, itime + 1);
- p0 = lerp(a0, b0, vfloat4(ftime));
- n0 = lerp(norm0, norm1, vfloat4(ftime));
- }
-
-#if defined(__AVX__)
-
- template<>
- __forceinline void PointMi<8>::gather(Vec4vf8& p0, const Points* geom) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
- const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4)));
- const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5)));
- const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6)));
- const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7)));
- transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
- }
-
- template<>
- __forceinline void PointMi<8>::gather(Vec4vf8& p0, Vec3vf8& n0, const Points* geom) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
- const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4)));
- const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5)));
- const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6)));
- const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7)));
- transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
- const vfloat4 b0 = vfloat4(geom->normal(primID(0)));
- const vfloat4 b1 = vfloat4(geom->normal(primID(1)));
- const vfloat4 b2 = vfloat4(geom->normal(primID(2)));
- const vfloat4 b3 = vfloat4(geom->normal(primID(3)));
- const vfloat4 b4 = vfloat4(geom->normal(primID(4)));
- const vfloat4 b5 = vfloat4(geom->normal(primID(5)));
- const vfloat4 b6 = vfloat4(geom->normal(primID(6)));
- const vfloat4 b7 = vfloat4(geom->normal(primID(7)));
- transpose(b0, b1, b2, b3, b4, b5, b6, b7, n0.x, n0.y, n0.z);
- }
-
- template<>
- __forceinline void PointMi<8>::gatheri(Vec4vf8& p0, const Points* geom, const int itime) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
- const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4), itime));
- const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5), itime));
- const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6), itime));
- const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7), itime));
- transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
- }
-
- template<>
- __forceinline void PointMi<8>::gatheri(Vec4vf8& p0, Vec3vf8& n0, const Points* geom, const int itime) const
- {
- const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
- const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
- const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
- const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
- const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4), itime));
- const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5), itime));
- const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6), itime));
- const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7), itime));
- transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
- const vfloat4 b0 = vfloat4(geom->normal(primID(0), itime));
- const vfloat4 b1 = vfloat4(geom->normal(primID(1), itime));
- const vfloat4 b2 = vfloat4(geom->normal(primID(2), itime));
- const vfloat4 b3 = vfloat4(geom->normal(primID(3), itime));
- const vfloat4 b4 = vfloat4(geom->normal(primID(4), itime));
- const vfloat4 b5 = vfloat4(geom->normal(primID(5), itime));
- const vfloat4 b6 = vfloat4(geom->normal(primID(6), itime));
- const vfloat4 b7 = vfloat4(geom->normal(primID(7), itime));
- transpose(b0, b1, b2, b3, b4, b5, b6, b7, n0.x, n0.y, n0.z);
- }
-
- template<>
- __forceinline void PointMi<8>::gather(Vec4vf8& p0, const Points* geom, float time) const
- {
- float ftime;
- const int itime = geom->timeSegment(time, ftime);
-
- Vec4vf8 a0;
- gatheri(a0, geom, itime);
- Vec4vf8 b0;
- gatheri(b0, geom, itime + 1);
- p0 = lerp(a0, b0, vfloat8(ftime));
- }
-
- template<>
- __forceinline void PointMi<8>::gather(Vec4vf8& p0, Vec3vf8& n0, const Points* geom, float time) const
- {
- float ftime;
- const int itime = geom->timeSegment(time, ftime);
-
- Vec4vf8 a0, b0;
- Vec3vf8 norm0, norm1;
- gatheri(a0, norm0, geom, itime);
- gatheri(b0, norm1, geom, itime + 1);
- p0 = lerp(a0, b0, vfloat8(ftime));
- n0 = lerp(norm0, norm1, vfloat8(ftime));
- }
-#endif
-
- template<int M>
- typename PointMi<M>::Type PointMi<M>::type;
-
- typedef PointMi<4> Point4i;
- typedef PointMi<8> Point8i;
-
-} // namespace embree