diff options
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/common/ray.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/common/ray.h | 1517 |
1 files changed, 0 insertions, 1517 deletions
diff --git a/thirdparty/embree-aarch64/kernels/common/ray.h b/thirdparty/embree-aarch64/kernels/common/ray.h deleted file mode 100644 index 336d48942c..0000000000 --- a/thirdparty/embree-aarch64/kernels/common/ray.h +++ /dev/null @@ -1,1517 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#pragma once - -#include "default.h" -#include "instance_stack.h" - -// FIXME: if ray gets seperated into ray* and hit, uload4 needs to be adjusted - -namespace embree -{ - static const size_t MAX_INTERNAL_STREAM_SIZE = 32; - - /* Ray structure for K rays */ - template<int K> - struct RayK - { - /* Default construction does nothing */ - __forceinline RayK() {} - - /* Constructs a ray from origin, direction, and ray segment. Near - * has to be smaller than far */ - __forceinline RayK(const Vec3vf<K>& org, const Vec3vf<K>& dir, - const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf, - const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0) - : org(org), dir(dir), _tnear(tnear), tfar(tfar), _time(time), mask(mask), id(id), flags(flags) {} - - /* Returns the size of the ray */ - static __forceinline size_t size() { return K; } - - /* Calculates if this is a valid ray that does not cause issues during traversal */ - __forceinline vbool<K> valid() const - { - const vbool<K> vx = (abs(org.x) <= vfloat<K>(FLT_LARGE)) & (abs(dir.x) <= vfloat<K>(FLT_LARGE)); - const vbool<K> vy = (abs(org.y) <= vfloat<K>(FLT_LARGE)) & (abs(dir.y) <= vfloat<K>(FLT_LARGE)); - const vbool<K> vz = (abs(org.z) <= vfloat<K>(FLT_LARGE)) & (abs(dir.z) <= vfloat<K>(FLT_LARGE)); - const vbool<K> vn = abs(tnear()) <= vfloat<K>(inf); - const vbool<K> vf = abs(tfar) <= vfloat<K>(inf); - return vx & vy & vz & vn & vf; - } - - __forceinline void get(RayK<1>* ray) const; - __forceinline void get(size_t i, RayK<1>& ray) const; - __forceinline void set(const RayK<1>* ray); - __forceinline void set(size_t i, const RayK<1>& ray); - - __forceinline void copy(size_t dest, size_t source); - - __forceinline vint<K> octant() const - { - return select(dir.x < 0.0f, vint<K>(1), vint<K>(zero)) | - select(dir.y < 0.0f, vint<K>(2), vint<K>(zero)) | - select(dir.z < 0.0f, vint<K>(4), vint<K>(zero)); - } - - /* Ray data */ - Vec3vf<K> org; // ray origin - vfloat<K> _tnear; // start of ray segment - Vec3vf<K> dir; // ray direction - vfloat<K> _time; // time of this ray for motion blur - vfloat<K> tfar; // end of ray segment - vint<K> mask; // used to mask out objects during traversal - vint<K> id; - vint<K> flags; - - __forceinline vfloat<K>& tnear() { return _tnear; } - __forceinline vfloat<K>& time() { return _time; } - __forceinline const vfloat<K>& tnear() const { return _tnear; } - __forceinline const vfloat<K>& time() const { return _time; } - }; - - /* Ray+hit structure for K rays */ - template<int K> - struct RayHitK : RayK<K> - { - using RayK<K>::org; - using RayK<K>::_tnear; - using RayK<K>::dir; - using RayK<K>::_time; - using RayK<K>::tfar; - using RayK<K>::mask; - using RayK<K>::id; - using RayK<K>::flags; - - using RayK<K>::tnear; - using RayK<K>::time; - - /* Default construction does nothing */ - __forceinline RayHitK() {} - - /* Constructs a ray from origin, direction, and ray segment. Near - * has to be smaller than far */ - __forceinline RayHitK(const Vec3vf<K>& org, const Vec3vf<K>& dir, - const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf, - const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0) - : RayK<K>(org, dir, tnear, tfar, time, mask, id, flags), - geomID(RTC_INVALID_GEOMETRY_ID) - { - for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) - instID[l] = RTC_INVALID_GEOMETRY_ID; - } - - __forceinline RayHitK(const RayK<K>& ray) - : RayK<K>(ray), - geomID(RTC_INVALID_GEOMETRY_ID) - { - for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) - instID[l] = RTC_INVALID_GEOMETRY_ID; - } - - __forceinline RayHitK<K>& operator =(const RayK<K>& ray) - { - org = ray.org; - _tnear = ray._tnear; - dir = ray.dir; - _time = ray._time; - tfar = ray.tfar; - mask = ray.mask; - id = ray.id; - flags = ray.flags; - - geomID = RTC_INVALID_GEOMETRY_ID; - for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) - instID[l] = RTC_INVALID_GEOMETRY_ID; - - return *this; - } - - /* Calculates if the hit is valid */ - __forceinline void verifyHit(const vbool<K>& valid0) const - { - vbool<K> valid = valid0 & geomID != vuint<K>(RTC_INVALID_GEOMETRY_ID); - const vbool<K> vt = (abs(tfar) <= vfloat<K>(FLT_LARGE)) | (tfar == vfloat<K>(neg_inf)); - const vbool<K> vu = (abs(u) <= vfloat<K>(FLT_LARGE)); - const vbool<K> vv = (abs(u) <= vfloat<K>(FLT_LARGE)); - const vbool<K> vnx = abs(Ng.x) <= vfloat<K>(FLT_LARGE); - const vbool<K> vny = abs(Ng.y) <= vfloat<K>(FLT_LARGE); - const vbool<K> vnz = abs(Ng.z) <= vfloat<K>(FLT_LARGE); - if (any(valid & !vt)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid t"); - if (any(valid & !vu)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid u"); - if (any(valid & !vv)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid v"); - if (any(valid & !vnx)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.x"); - if (any(valid & !vny)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.y"); - if (any(valid & !vnz)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.z"); - } - - __forceinline void get(RayHitK<1>* ray) const; - __forceinline void get(size_t i, RayHitK<1>& ray) const; - __forceinline void set(const RayHitK<1>* ray); - __forceinline void set(size_t i, const RayHitK<1>& ray); - - __forceinline void copy(size_t dest, size_t source); - - /* Hit data */ - Vec3vf<K> Ng; // geometry normal - vfloat<K> u; // barycentric u coordinate of hit - vfloat<K> v; // barycentric v coordinate of hit - vuint<K> primID; // primitive ID - vuint<K> geomID; // geometry ID - vuint<K> instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID - }; - - /* Specialization for a single ray */ - template<> - struct RayK<1> - { - /* Default construction does nothing */ - __forceinline RayK() {} - - /* Constructs a ray from origin, direction, and ray segment. Near - * has to be smaller than far */ - __forceinline RayK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0) - : org(org,tnear), dir(dir,time), tfar(tfar), mask(mask), id(id), flags(flags) {} - - /* Calculates if this is a valid ray that does not cause issues during traversal */ - __forceinline bool valid() const { - return all(le_mask(abs(Vec3fa(org)), Vec3fa(FLT_LARGE)) & le_mask(abs(Vec3fa(dir)), Vec3fa(FLT_LARGE))) && abs(tnear()) <= float(inf) && abs(tfar) <= float(inf); - } - - /* Ray data */ - Vec3ff org; // 3 floats for ray origin, 1 float for tnear - //float tnear; // start of ray segment - Vec3ff dir; // 3 floats for ray direction, 1 float for time - // float time; - float tfar; // end of ray segment - int mask; // used to mask out objects during traversal - int id; // ray ID - int flags; // ray flags - - __forceinline float& tnear() { return org.w; }; - __forceinline const float& tnear() const { return org.w; }; - - __forceinline float& time() { return dir.w; }; - __forceinline const float& time() const { return dir.w; }; - - }; - - template<> - struct RayHitK<1> : RayK<1> - { - /* Default construction does nothing */ - __forceinline RayHitK() {} - - /* Constructs a ray from origin, direction, and ray segment. Near - * has to be smaller than far */ - __forceinline RayHitK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0) - : RayK<1>(org, dir, tnear, tfar, time, mask, id, flags), - geomID(RTC_INVALID_GEOMETRY_ID) {} - - __forceinline RayHitK(const RayK<1>& ray) - : RayK<1>(ray), - geomID(RTC_INVALID_GEOMETRY_ID) {} - - __forceinline RayHitK<1>& operator =(const RayK<1>& ray) - { - org = ray.org; - dir = ray.dir; - tfar = ray.tfar; - mask = ray.mask; - id = ray.id; - flags = ray.flags; - - geomID = RTC_INVALID_GEOMETRY_ID; - - return *this; - } - - /* Calculates if the hit is valid */ - __forceinline void verifyHit() const - { - if (geomID == RTC_INVALID_GEOMETRY_ID) return; - const bool vt = (abs(tfar) <= FLT_LARGE) || (tfar == float(neg_inf)); - const bool vu = (abs(u) <= FLT_LARGE); - const bool vv = (abs(u) <= FLT_LARGE); - const bool vnx = abs(Ng.x) <= FLT_LARGE; - const bool vny = abs(Ng.y) <= FLT_LARGE; - const bool vnz = abs(Ng.z) <= FLT_LARGE; - if (!vt) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid t"); - if (!vu) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid u"); - if (!vv) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid v"); - if (!vnx) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.x"); - if (!vny) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.y"); - if (!vnz) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.z"); - } - - /* Hit data */ - Vec3f Ng; // not normalized geometry normal - float u; // barycentric u coordinate of hit - float v; // barycentric v coordinate of hit - unsigned int primID; // primitive ID - unsigned int geomID; // geometry ID - unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID - }; - - /* Converts ray packet to single rays */ - template<int K> - __forceinline void RayK<K>::get(RayK<1>* ray) const - { - for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose - { - ray[i].org.x = org.x[i]; ray[i].org.y = org.y[i]; ray[i].org.z = org.z[i]; ray[i].tnear() = tnear()[i]; - ray[i].dir.x = dir.x[i]; ray[i].dir.y = dir.y[i]; ray[i].dir.z = dir.z[i]; ray[i].time() = time()[i]; - ray[i].tfar = tfar[i]; ray[i].mask = mask[i]; ray[i].id = id[i]; ray[i].flags = flags[i]; - } - } - - template<int K> - __forceinline void RayHitK<K>::get(RayHitK<1>* ray) const - { - // FIXME: use SIMD transpose - for (size_t i = 0; i < K; i++) - get(i, ray[i]); - } - - /* Extracts a single ray out of a ray packet*/ - template<int K> - __forceinline void RayK<K>::get(size_t i, RayK<1>& ray) const - { - ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i]; - ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.time() = time()[i]; - ray.tfar = tfar[i]; ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i]; - } - - template<int K> - __forceinline void RayHitK<K>::get(size_t i, RayHitK<1>& ray) const - { - ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i]; - ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.tfar = tfar[i]; ray.time() = time()[i]; - ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i]; - ray.Ng.x = Ng.x[i]; ray.Ng.y = Ng.y[i]; ray.Ng.z = Ng.z[i]; - ray.u = u[i]; ray.v = v[i]; - ray.primID = primID[i]; ray.geomID = geomID[i]; - - instance_id_stack::copy(instID, ray.instID, i); - } - - /* Converts single rays to ray packet */ - template<int K> - __forceinline void RayK<K>::set(const RayK<1>* ray) - { - // FIXME: use SIMD transpose - for (size_t i = 0; i < K; i++) - set(i, ray[i]); - } - - template<int K> - __forceinline void RayHitK<K>::set(const RayHitK<1>* ray) - { - // FIXME: use SIMD transpose - for (size_t i = 0; i < K; i++) - set(i, ray[i]); - } - - /* inserts a single ray into a ray packet element */ - template<int K> - __forceinline void RayK<K>::set(size_t i, const RayK<1>& ray) - { - org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear(); - dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time(); - tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags; - } - - template<int K> - __forceinline void RayHitK<K>::set(size_t i, const RayHitK<1>& ray) - { - org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear(); - dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time(); - tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags; - Ng.x[i] = ray.Ng.x; Ng.y[i] = ray.Ng.y; Ng.z[i] = ray.Ng.z; - u[i] = ray.u; v[i] = ray.v; - primID[i] = ray.primID; geomID[i] = ray.geomID; - - instance_id_stack::copy(ray.instID, instID, i); - } - - /* copies a ray packet element into another element*/ - template<int K> - __forceinline void RayK<K>::copy(size_t dest, size_t source) - { - org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source]; - dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source]; - tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source]; - } - - template<int K> - __forceinline void RayHitK<K>::copy(size_t dest, size_t source) - { - org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source]; - dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source]; - tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source]; - Ng.x[dest] = Ng.x[source]; Ng.y[dest] = Ng.y[source]; Ng.z[dest] = Ng.z[source]; - u[dest] = u[source]; v[dest] = v[source]; - primID[dest] = primID[source]; geomID[dest] = geomID[source]; - - instance_id_stack::copy(instID, instID, source, dest); - } - - /* Shortcuts */ - typedef RayK<1> Ray; - typedef RayK<4> Ray4; - typedef RayK<8> Ray8; - typedef RayK<16> Ray16; - struct RayN; - - typedef RayHitK<1> RayHit; - typedef RayHitK<4> RayHit4; - typedef RayHitK<8> RayHit8; - typedef RayHitK<16> RayHit16; - struct RayHitN; - - template<int K, bool intersect> - struct RayTypeHelper; - - template<int K> - struct RayTypeHelper<K, true> - { - typedef RayHitK<K> Ty; - }; - - template<int K> - struct RayTypeHelper<K, false> - { - typedef RayK<K> Ty; - }; - - template<bool intersect> - using RayType = typename RayTypeHelper<1, intersect>::Ty; - - template<int K, bool intersect> - using RayTypeK = typename RayTypeHelper<K, intersect>::Ty; - - /* Outputs ray to stream */ - template<int K> - __forceinline embree_ostream operator <<(embree_ostream cout, const RayK<K>& ray) - { - return cout << "{ " << embree_endl - << " org = " << ray.org << embree_endl - << " dir = " << ray.dir << embree_endl - << " near = " << ray.tnear() << embree_endl - << " far = " << ray.tfar << embree_endl - << " time = " << ray.time() << embree_endl - << " mask = " << ray.mask << embree_endl - << " id = " << ray.id << embree_endl - << " flags = " << ray.flags << embree_endl - << "}"; - } - - template<int K> - __forceinline embree_ostream operator <<(embree_ostream cout, const RayHitK<K>& ray) - { - cout << "{ " << embree_endl - << " org = " << ray.org << embree_endl - << " dir = " << ray.dir << embree_endl - << " near = " << ray.tnear() << embree_endl - << " far = " << ray.tfar << embree_endl - << " time = " << ray.time() << embree_endl - << " mask = " << ray.mask << embree_endl - << " id = " << ray.id << embree_endl - << " flags = " << ray.flags << embree_endl - << " Ng = " << ray.Ng - << " u = " << ray.u << embree_endl - << " v = " << ray.v << embree_endl - << " primID = " << ray.primID << embree_endl - << " geomID = " << ray.geomID << embree_endl - << " instID ="; - for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) - { - cout << " " << ray.instID[l]; - } - cout << embree_endl; - return cout << "}"; - } - - struct RayStreamSOA - { - __forceinline RayStreamSOA(void* rays, size_t N) - : ptr((char*)rays), N(N) {} - - /* ray data access functions */ - __forceinline float* org_x(size_t offset = 0) { return (float*)&ptr[0*4*N+offset]; } // x coordinate of ray origin - __forceinline float* org_y(size_t offset = 0) { return (float*)&ptr[1*4*N+offset]; } // y coordinate of ray origin - __forceinline float* org_z(size_t offset = 0) { return (float*)&ptr[2*4*N+offset]; }; // z coordinate of ray origin - __forceinline float* tnear(size_t offset = 0) { return (float*)&ptr[3*4*N+offset]; }; // start of ray segment - - __forceinline float* dir_x(size_t offset = 0) { return (float*)&ptr[4*4*N+offset]; }; // x coordinate of ray direction - __forceinline float* dir_y(size_t offset = 0) { return (float*)&ptr[5*4*N+offset]; }; // y coordinate of ray direction - __forceinline float* dir_z(size_t offset = 0) { return (float*)&ptr[6*4*N+offset]; }; // z coordinate of ray direction - __forceinline float* time (size_t offset = 0) { return (float*)&ptr[7*4*N+offset]; }; // time of this ray for motion blur - - __forceinline float* tfar (size_t offset = 0) { return (float*)&ptr[8*4*N+offset]; }; // end of ray segment (set to hit distance) - __forceinline int* mask (size_t offset = 0) { return (int*)&ptr[9*4*N+offset]; }; // used to mask out objects during traversal (optional) - __forceinline int* id (size_t offset = 0) { return (int*)&ptr[10*4*N+offset]; }; // id - __forceinline int* flags(size_t offset = 0) { return (int*)&ptr[11*4*N+offset]; }; // flags - - /* hit data access functions */ - __forceinline float* Ng_x(size_t offset = 0) { return (float*)&ptr[12*4*N+offset]; }; // x coordinate of geometry normal - __forceinline float* Ng_y(size_t offset = 0) { return (float*)&ptr[13*4*N+offset]; }; // y coordinate of geometry normal - __forceinline float* Ng_z(size_t offset = 0) { return (float*)&ptr[14*4*N+offset]; }; // z coordinate of geometry normal - - __forceinline float* u(size_t offset = 0) { return (float*)&ptr[15*4*N+offset]; }; // barycentric u coordinate of hit - __forceinline float* v(size_t offset = 0) { return (float*)&ptr[16*4*N+offset]; }; // barycentric v coordinate of hit - - __forceinline unsigned int* primID(size_t offset = 0) { return (unsigned int*)&ptr[17*4*N+offset]; }; // primitive ID - __forceinline unsigned int* geomID(size_t offset = 0) { return (unsigned int*)&ptr[18*4*N+offset]; }; // geometry ID - __forceinline unsigned int* instID(size_t level, size_t offset = 0) { return (unsigned int*)&ptr[19*4*N+level*4*N+offset]; }; // instance ID - - __forceinline Ray getRayByOffset(size_t offset) - { - Ray ray; - ray.org.x = org_x(offset)[0]; - ray.org.y = org_y(offset)[0]; - ray.org.z = org_z(offset)[0]; - ray.tnear() = tnear(offset)[0]; - ray.dir.x = dir_x(offset)[0]; - ray.dir.y = dir_y(offset)[0]; - ray.dir.z = dir_z(offset)[0]; - ray.time() = time(offset)[0]; - ray.tfar = tfar(offset)[0]; - ray.mask = mask(offset)[0]; - ray.id = id(offset)[0]; - ray.flags = flags(offset)[0]; - return ray; - } - - template<int K> - __forceinline RayK<K> getRayByOffset(size_t offset) - { - RayK<K> ray; - ray.org.x = vfloat<K>::loadu(org_x(offset)); - ray.org.y = vfloat<K>::loadu(org_y(offset)); - ray.org.z = vfloat<K>::loadu(org_z(offset)); - ray.tnear = vfloat<K>::loadu(tnear(offset)); - ray.dir.x = vfloat<K>::loadu(dir_x(offset)); - ray.dir.y = vfloat<K>::loadu(dir_y(offset)); - ray.dir.z = vfloat<K>::loadu(dir_z(offset)); - ray.time = vfloat<K>::loadu(time(offset)); - ray.tfar = vfloat<K>::loadu(tfar(offset)); - ray.mask = vint<K>::loadu(mask(offset)); - ray.id = vint<K>::loadu(id(offset)); - ray.flags = vint<K>::loadu(flags(offset)); - return ray; - } - - template<int K> - __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset) - { - RayK<K> ray; - ray.org.x = vfloat<K>::loadu(valid, org_x(offset)); - ray.org.y = vfloat<K>::loadu(valid, org_y(offset)); - ray.org.z = vfloat<K>::loadu(valid, org_z(offset)); - ray.tnear() = vfloat<K>::loadu(valid, tnear(offset)); - ray.dir.x = vfloat<K>::loadu(valid, dir_x(offset)); - ray.dir.y = vfloat<K>::loadu(valid, dir_y(offset)); - ray.dir.z = vfloat<K>::loadu(valid, dir_z(offset)); - ray.time() = vfloat<K>::loadu(valid, time(offset)); - ray.tfar = vfloat<K>::loadu(valid, tfar(offset)); - -#if !defined(__AVX__) - /* SSE: some ray members must be loaded with scalar instructions to ensure that we don't cause memory faults, - because the SSE masked loads always access the entire vector */ - if (unlikely(!all(valid))) - { - ray.mask = zero; - ray.id = zero; - ray.flags = zero; - - for (size_t k = 0; k < K; k++) - { - if (likely(valid[k])) - { - ray.mask[k] = mask(offset)[k]; - ray.id[k] = id(offset)[k]; - ray.flags[k] = flags(offset)[k]; - } - } - } - else -#endif - { - ray.mask = vint<K>::loadu(valid, mask(offset)); - ray.id = vint<K>::loadu(valid, id(offset)); - ray.flags = vint<K>::loadu(valid, flags(offset)); - } - - return ray; - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray) - { - /* - * valid_i: stores which of the input rays exist (do not access nonexistent rays!) - * valid: stores which of the rays actually hit something. - */ - vbool<K> valid = valid_i; - valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); - - if (likely(any(valid))) - { - vfloat<K>::storeu(valid, tfar(offset), ray.tfar); - vfloat<K>::storeu(valid, Ng_x(offset), ray.Ng.x); - vfloat<K>::storeu(valid, Ng_y(offset), ray.Ng.y); - vfloat<K>::storeu(valid, Ng_z(offset), ray.Ng.z); - vfloat<K>::storeu(valid, u(offset), ray.u); - vfloat<K>::storeu(valid, v(offset), ray.v); - -#if !defined(__AVX__) - /* SSE: some ray members must be stored with scalar instructions to ensure that we don't cause memory faults, - because the SSE masked stores always access the entire vector */ - if (unlikely(!all(valid_i))) - { - for (size_t k = 0; k < K; k++) - { - if (likely(valid[k])) - { - primID(offset)[k] = ray.primID[k]; - geomID(offset)[k] = ray.geomID[k]; - - instID(0, offset)[k] = ray.instID[0][k]; -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) - instID(l, offset)[k] = ray.instID[l][k]; -#endif - } - } - } - else -#endif - { - vuint<K>::storeu(valid, primID(offset), ray.primID); - vuint<K>::storeu(valid, geomID(offset), ray.geomID); - - vuint<K>::storeu(valid, instID(0, offset), ray.instID[0]); -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) - vuint<K>::storeu(valid, instID(l, offset), ray.instID[l]); -#endif - } - } - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.tfar < 0.0f); - - if (likely(any(valid))) - vfloat<K>::storeu(valid, tfar(offset), ray.tfar); - } - - __forceinline size_t getOctantByOffset(size_t offset) - { - const float dx = dir_x(offset)[0]; - const float dy = dir_y(offset)[0]; - const float dz = dir_z(offset)[0]; - const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0); - return octantID; - } - - __forceinline bool isValidByOffset(size_t offset) - { - const float nnear = tnear(offset)[0]; - const float ffar = tfar(offset)[0]; - return nnear <= ffar; - } - - template<int K> - __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) - { - RayK<K> ray; - -#if defined(__AVX2__) - ray.org.x = vfloat<K>::template gather<1>(valid, org_x(), offset); - ray.org.y = vfloat<K>::template gather<1>(valid, org_y(), offset); - ray.org.z = vfloat<K>::template gather<1>(valid, org_z(), offset); - ray.tnear() = vfloat<K>::template gather<1>(valid, tnear(), offset); - ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x(), offset); - ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y(), offset); - ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z(), offset); - ray.time() = vfloat<K>::template gather<1>(valid, time(), offset); - ray.tfar = vfloat<K>::template gather<1>(valid, tfar(), offset); - ray.mask = vint<K>::template gather<1>(valid, mask(), offset); - ray.id = vint<K>::template gather<1>(valid, id(), offset); - ray.flags = vint<K>::template gather<1>(valid, flags(), offset); -#else - ray.org = zero; - ray.tnear() = zero; - ray.dir = zero; - ray.time() = zero; - ray.tfar = zero; - ray.mask = zero; - ray.id = zero; - ray.flags = zero; - - for (size_t k = 0; k < K; k++) - { - if (likely(valid[k])) - { - const size_t ofs = offset[k]; - - ray.org.x[k] = *org_x(ofs); - ray.org.y[k] = *org_y(ofs); - ray.org.z[k] = *org_z(ofs); - ray.tnear()[k] = *tnear(ofs); - ray.dir.x[k] = *dir_x(ofs); - ray.dir.y[k] = *dir_y(ofs); - ray.dir.z[k] = *dir_z(ofs); - ray.time()[k] = *time(ofs); - ray.tfar[k] = *tfar(ofs); - ray.mask[k] = *mask(ofs); - ray.id[k] = *id(ofs); - ray.flags[k] = *flags(ofs); - } - } -#endif - - return ray; - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); - - if (likely(any(valid))) - { -#if defined(__AVX512F__) - vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar); - vfloat<K>::template scatter<1>(valid, Ng_x(), offset, ray.Ng.x); - vfloat<K>::template scatter<1>(valid, Ng_y(), offset, ray.Ng.y); - vfloat<K>::template scatter<1>(valid, Ng_z(), offset, ray.Ng.z); - vfloat<K>::template scatter<1>(valid, u(), offset, ray.u); - vfloat<K>::template scatter<1>(valid, v(), offset, ray.v); - vuint<K>::template scatter<1>(valid, primID(), offset, ray.primID); - vuint<K>::template scatter<1>(valid, geomID(), offset, ray.geomID); - - vuint<K>::template scatter<1>(valid, instID(0), offset, ray.instID[0]); -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) - vuint<K>::template scatter<1>(valid, instID(l), offset, ray.instID[l]); -#endif -#else - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - const size_t ofs = offset[k]; - - *tfar(ofs) = ray.tfar[k]; - - *Ng_x(ofs) = ray.Ng.x[k]; - *Ng_y(ofs) = ray.Ng.y[k]; - *Ng_z(ofs) = ray.Ng.z[k]; - *u(ofs) = ray.u[k]; - *v(ofs) = ray.v[k]; - *primID(ofs) = ray.primID[k]; - *geomID(ofs) = ray.geomID[k]; - - *instID(0, ofs) = ray.instID[0][k]; -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) - *instID(l, ofs) = ray.instID[l][k]; -#endif - } -#endif - } - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.tfar < 0.0f); - - if (likely(any(valid))) - { -#if defined(__AVX512F__) - vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar); -#else - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - const size_t ofs = offset[k]; - - *tfar(ofs) = ray.tfar[k]; - } -#endif - } - } - - char* __restrict__ ptr; - size_t N; - }; - - template<size_t MAX_K> - struct StackRayStreamSOA : public RayStreamSOA - { - __forceinline StackRayStreamSOA(size_t K) - : RayStreamSOA(data, K) { assert(K <= MAX_K); } - - char data[MAX_K / 4 * sizeof(RayHit4)]; - }; - - - struct RayStreamSOP - { - template<class T> - __forceinline void init(T& t) - { - org_x = (float*)&t.org.x; - org_y = (float*)&t.org.y; - org_z = (float*)&t.org.z; - tnear = (float*)&t.tnear; - dir_x = (float*)&t.dir.x; - dir_y = (float*)&t.dir.y; - dir_z = (float*)&t.dir.z; - time = (float*)&t.time; - tfar = (float*)&t.tfar; - mask = (unsigned int*)&t.mask; - id = (unsigned int*)&t.id; - flags = (unsigned int*)&t.flags; - - Ng_x = (float*)&t.Ng.x; - Ng_y = (float*)&t.Ng.y; - Ng_z = (float*)&t.Ng.z; - u = (float*)&t.u; - v = (float*)&t.v; - primID = (unsigned int*)&t.primID; - geomID = (unsigned int*)&t.geomID; - - for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) - instID[l] = (unsigned int*)&t.instID[l]; - } - - __forceinline Ray getRayByOffset(size_t offset) - { - Ray ray; - ray.org.x = *(float* __restrict__)((char*)org_x + offset); - ray.org.y = *(float* __restrict__)((char*)org_y + offset); - ray.org.z = *(float* __restrict__)((char*)org_z + offset); - ray.dir.x = *(float* __restrict__)((char*)dir_x + offset); - ray.dir.y = *(float* __restrict__)((char*)dir_y + offset); - ray.dir.z = *(float* __restrict__)((char*)dir_z + offset); - ray.tfar = *(float* __restrict__)((char*)tfar + offset); - ray.tnear() = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f; - ray.time() = time ? *(float* __restrict__)((char*)time + offset) : 0.0f; - ray.mask = mask ? *(unsigned int* __restrict__)((char*)mask + offset) : -1; - ray.id = id ? *(unsigned int* __restrict__)((char*)id + offset) : -1; - ray.flags = flags ? *(unsigned int* __restrict__)((char*)flags + offset) : -1; - return ray; - } - - template<int K> - __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset) - { - RayK<K> ray; - ray.org.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_x + offset)); - ray.org.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_y + offset)); - ray.org.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_z + offset)); - ray.dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset)); - ray.dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset)); - ray.dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset)); - ray.tfar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset)); - ray.tnear() = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f; - ray.time() = time ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)time + offset)) : 0.0f; - ray.mask = mask ? vint<K>::loadu(valid, (const void* __restrict__)((char*)mask + offset)) : -1; - ray.id = id ? vint<K>::loadu(valid, (const void* __restrict__)((char*)id + offset)) : -1; - ray.flags = flags ? vint<K>::loadu(valid, (const void* __restrict__)((char*)flags + offset)) : -1; - return ray; - } - - template<int K> - __forceinline Vec3vf<K> getDirByOffset(const vbool<K>& valid, size_t offset) - { - Vec3vf<K> dir; - dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset)); - dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset)); - dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset)); - return dir; - } - - __forceinline void setHitByOffset(size_t offset, const RayHit& ray) - { - if (ray.geomID != RTC_INVALID_GEOMETRY_ID) - { - *(float* __restrict__)((char*)tfar + offset) = ray.tfar; - - if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + offset) = ray.Ng.x; - if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + offset) = ray.Ng.y; - if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + offset) = ray.Ng.z; - *(float* __restrict__)((char*)u + offset) = ray.u; - *(float* __restrict__)((char*)v + offset) = ray.v; - *(unsigned int* __restrict__)((char*)geomID + offset) = ray.geomID; - *(unsigned int* __restrict__)((char*)primID + offset) = ray.primID; - - if (likely(instID[0])) { - *(unsigned int* __restrict__)((char*)instID[0] + offset) = ray.instID[0]; -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID; ++l) - *(unsigned int* __restrict__)((char*)instID[l] + offset) = ray.instID[l]; -#endif - } - } - } - - __forceinline void setHitByOffset(size_t offset, const Ray& ray) - { - *(float* __restrict__)((char*)tfar + offset) = ray.tfar; - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); - - if (likely(any(valid))) - { - vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar); - - if (likely(Ng_x)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_x + offset), ray.Ng.x); - if (likely(Ng_y)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_y + offset), ray.Ng.y); - if (likely(Ng_z)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_z + offset), ray.Ng.z); - vfloat<K>::storeu(valid, (float* __restrict__)((char*)u + offset), ray.u); - vfloat<K>::storeu(valid, (float* __restrict__)((char*)v + offset), ray.v); - vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)primID + offset), ray.primID); - vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)geomID + offset), ray.geomID); - - if (likely(instID[0])) { - vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[0] + offset), ray.instID[0]); -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) - vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[l] + offset), ray.instID[l]); -#endif - } - } - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.tfar < 0.0f); - - if (likely(any(valid))) - vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar); - } - - __forceinline size_t getOctantByOffset(size_t offset) - { - const float dx = *(float* __restrict__)((char*)dir_x + offset); - const float dy = *(float* __restrict__)((char*)dir_y + offset); - const float dz = *(float* __restrict__)((char*)dir_z + offset); - const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0); - return octantID; - } - - __forceinline bool isValidByOffset(size_t offset) - { - const float nnear = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f; - const float ffar = *(float* __restrict__)((char*)tfar + offset); - return nnear <= ffar; - } - - template<int K> - __forceinline vbool<K> isValidByOffset(const vbool<K>& valid, size_t offset) - { - const vfloat<K> nnear = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f; - const vfloat<K> ffar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset)); - return nnear <= ffar; - } - - template<int K> - __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) - { - RayK<K> ray; - -#if defined(__AVX2__) - ray.org.x = vfloat<K>::template gather<1>(valid, org_x, offset); - ray.org.y = vfloat<K>::template gather<1>(valid, org_y, offset); - ray.org.z = vfloat<K>::template gather<1>(valid, org_z, offset); - ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x, offset); - ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y, offset); - ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z, offset); - ray.tfar = vfloat<K>::template gather<1>(valid, tfar, offset); - ray.tnear() = tnear ? vfloat<K>::template gather<1>(valid, tnear, offset) : vfloat<K>(zero); - ray.time() = time ? vfloat<K>::template gather<1>(valid, time, offset) : vfloat<K>(zero); - ray.mask = mask ? vint<K>::template gather<1>(valid, (int*)mask, offset) : vint<K>(-1); - ray.id = id ? vint<K>::template gather<1>(valid, (int*)id, offset) : vint<K>(-1); - ray.flags = flags ? vint<K>::template gather<1>(valid, (int*)flags, offset) : vint<K>(-1); -#else - ray.org = zero; - ray.tnear() = zero; - ray.dir = zero; - ray.tfar = zero; - ray.time() = zero; - ray.mask = zero; - ray.id = zero; - ray.flags = zero; - - for (size_t k = 0; k < K; k++) - { - if (likely(valid[k])) - { - const size_t ofs = offset[k]; - - ray.org.x[k] = *(float* __restrict__)((char*)org_x + ofs); - ray.org.y[k] = *(float* __restrict__)((char*)org_y + ofs); - ray.org.z[k] = *(float* __restrict__)((char*)org_z + ofs); - ray.dir.x[k] = *(float* __restrict__)((char*)dir_x + ofs); - ray.dir.y[k] = *(float* __restrict__)((char*)dir_y + ofs); - ray.dir.z[k] = *(float* __restrict__)((char*)dir_z + ofs); - ray.tfar[k] = *(float* __restrict__)((char*)tfar + ofs); - ray.tnear()[k] = tnear ? *(float* __restrict__)((char*)tnear + ofs) : 0.0f; - ray.time()[k] = time ? *(float* __restrict__)((char*)time + ofs) : 0.0f; - ray.mask[k] = mask ? *(int* __restrict__)((char*)mask + ofs) : -1; - ray.id[k] = id ? *(int* __restrict__)((char*)id + ofs) : -1; - ray.flags[k] = flags ? *(int* __restrict__)((char*)flags + ofs) : -1; - } - } -#endif - - return ray; - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); - - if (likely(any(valid))) - { -#if defined(__AVX512F__) - vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar); - - if (likely(Ng_x)) vfloat<K>::template scatter<1>(valid, Ng_x, offset, ray.Ng.x); - if (likely(Ng_y)) vfloat<K>::template scatter<1>(valid, Ng_y, offset, ray.Ng.y); - if (likely(Ng_z)) vfloat<K>::template scatter<1>(valid, Ng_z, offset, ray.Ng.z); - vfloat<K>::template scatter<1>(valid, u, offset, ray.u); - vfloat<K>::template scatter<1>(valid, v, offset, ray.v); - vuint<K>::template scatter<1>(valid, (unsigned int*)geomID, offset, ray.geomID); - vuint<K>::template scatter<1>(valid, (unsigned int*)primID, offset, ray.primID); - - if (likely(instID[0])) { - vuint<K>::template scatter<1>(valid, (unsigned int*)instID[0], offset, ray.instID[0]); -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) - vuint<K>::template scatter<1>(valid, (unsigned int*)instID[l], offset, ray.instID[l]); -#endif - } -#else - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - const size_t ofs = offset[k]; - - *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k]; - - if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + ofs) = ray.Ng.x[k]; - if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + ofs) = ray.Ng.y[k]; - if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + ofs) = ray.Ng.z[k]; - *(float* __restrict__)((char*)u + ofs) = ray.u[k]; - *(float* __restrict__)((char*)v + ofs) = ray.v[k]; - *(unsigned int* __restrict__)((char*)primID + ofs) = ray.primID[k]; - *(unsigned int* __restrict__)((char*)geomID + ofs) = ray.geomID[k]; - - if (likely(instID[0])) { - *(unsigned int* __restrict__)((char*)instID[0] + ofs) = ray.instID[0][k]; -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) - *(unsigned int* __restrict__)((char*)instID[l] + ofs) = ray.instID[l][k]; -#endif - } - } -#endif - } - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.tfar < 0.0f); - - if (likely(any(valid))) - { -#if defined(__AVX512F__) - vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar); -#else - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - const size_t ofs = offset[k]; - - *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k]; - } -#endif - } - } - - /* ray data */ - float* __restrict__ org_x; // x coordinate of ray origin - float* __restrict__ org_y; // y coordinate of ray origin - float* __restrict__ org_z; // z coordinate of ray origin - float* __restrict__ tnear; // start of ray segment (optional) - - float* __restrict__ dir_x; // x coordinate of ray direction - float* __restrict__ dir_y; // y coordinate of ray direction - float* __restrict__ dir_z; // z coordinate of ray direction - float* __restrict__ time; // time of this ray for motion blur (optional) - - float* __restrict__ tfar; // end of ray segment (set to hit distance) - unsigned int* __restrict__ mask; // used to mask out objects during traversal (optional) - unsigned int* __restrict__ id; // ray ID - unsigned int* __restrict__ flags; // ray flags - - /* hit data */ - float* __restrict__ Ng_x; // x coordinate of geometry normal (optional) - float* __restrict__ Ng_y; // y coordinate of geometry normal (optional) - float* __restrict__ Ng_z; // z coordinate of geometry normal (optional) - - float* __restrict__ u; // barycentric u coordinate of hit - float* __restrict__ v; // barycentric v coordinate of hit - - unsigned int* __restrict__ primID; // primitive ID - unsigned int* __restrict__ geomID; // geometry ID - unsigned int* __restrict__ instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID (optional) - }; - - - struct RayStreamAOS - { - __forceinline RayStreamAOS(void* rays) - : ptr((Ray*)rays) {} - - __forceinline Ray& getRayByOffset(size_t offset) - { - return *(Ray*)((char*)ptr + offset); - } - - template<int K> - __forceinline RayK<K> getRayByOffset(const vint<K>& offset); - - template<int K> - __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) - { - const vint<K> valid_offset = select(valid, offset, vintx(zero)); - return getRayByOffset(valid_offset); - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); - - if (likely(any(valid))) - { -#if defined(__AVX512F__) - vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar); - vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.x, offset, ray.Ng.x); - vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.y, offset, ray.Ng.y); - vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.z, offset, ray.Ng.z); - vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->u, offset, ray.u); - vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->v, offset, ray.v); - vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->primID, offset, ray.primID); - vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->geomID, offset, ray.geomID); - - vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[0], offset, ray.instID[0]); -#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) - for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) - vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[l], offset, ray.instID[l]); -#endif -#else - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - RayHit* __restrict__ ray_k = (RayHit*)((char*)ptr + offset[k]); - ray_k->tfar = ray.tfar[k]; - ray_k->Ng.x = ray.Ng.x[k]; - ray_k->Ng.y = ray.Ng.y[k]; - ray_k->Ng.z = ray.Ng.z[k]; - ray_k->u = ray.u[k]; - ray_k->v = ray.v[k]; - ray_k->primID = ray.primID[k]; - ray_k->geomID = ray.geomID[k]; - - instance_id_stack::copy(ray.instID, ray_k->instID, k); - } -#endif - } - } - - template<int K> - __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.tfar < 0.0f); - - if (likely(any(valid))) - { -#if defined(__AVX512F__) - vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar); -#else - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - Ray* __restrict__ ray_k = (Ray*)((char*)ptr + offset[k]); - ray_k->tfar = ray.tfar[k]; - } -#endif - } - } - - Ray* __restrict__ ptr; - }; - - template<> - __forceinline Ray4 RayStreamAOS::getRayByOffset(const vint4& offset) - { - Ray4 ray; - - /* load and transpose: org.x, org.y, org.z, tnear */ - const vfloat4 a0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->org); - const vfloat4 a1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->org); - const vfloat4 a2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->org); - const vfloat4 a3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->org); - - transpose(a0,a1,a2,a3, ray.org.x, ray.org.y, ray.org.z, ray.tnear()); - - /* load and transpose: dir.x, dir.y, dir.z, time */ - const vfloat4 b0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->dir); - const vfloat4 b1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->dir); - const vfloat4 b2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->dir); - const vfloat4 b3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->dir); - - transpose(b0,b1,b2,b3, ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); - - /* load and transpose: tfar, mask, id, flags */ - const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar); - const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar); - const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar); - const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar); - - vfloat4 maskf, idf, flagsf; - transpose(c0,c1,c2,c3, ray.tfar, maskf, idf, flagsf); - ray.mask = asInt(maskf); - ray.id = asInt(idf); - ray.flags = asInt(flagsf); - - return ray; - } - -#if defined(__AVX__) - template<> - __forceinline Ray8 RayStreamAOS::getRayByOffset(const vint8& offset) - { - Ray8 ray; - - /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ - const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[0]))->org); - const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[1]))->org); - const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[2]))->org); - const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[3]))->org); - const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[4]))->org); - const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[5]))->org); - const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[6]))->org); - const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[7]))->org); - - transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); - - /* load and transpose: tfar, mask, id, flags */ - const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar); - const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar); - const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar); - const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar); - const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[4]))->tfar); - const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[5]))->tfar); - const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[6]))->tfar); - const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[7]))->tfar); - - vfloat8 maskf, idf, flagsf; - transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf); - ray.mask = asInt(maskf); - ray.id = asInt(idf); - ray.flags = asInt(flagsf); - - return ray; - } -#endif - -#if defined(__AVX512F__) - template<> - __forceinline Ray16 RayStreamAOS::getRayByOffset(const vint16& offset) - { - Ray16 ray; - - /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ - const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 0]))->org); - const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 1]))->org); - const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 2]))->org); - const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 3]))->org); - const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 4]))->org); - const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 5]))->org); - const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 6]))->org); - const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 7]))->org); - const vfloat8 ab8 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 8]))->org); - const vfloat8 ab9 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 9]))->org); - const vfloat8 ab10 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[10]))->org); - const vfloat8 ab11 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[11]))->org); - const vfloat8 ab12 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[12]))->org); - const vfloat8 ab13 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[13]))->org); - const vfloat8 ab14 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[14]))->org); - const vfloat8 ab15 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[15]))->org); - - transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15, - ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); - - /* load and transpose: tfar, mask, id, flags */ - const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 0]))->tfar); - const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 1]))->tfar); - const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 2]))->tfar); - const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 3]))->tfar); - const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 4]))->tfar); - const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 5]))->tfar); - const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 6]))->tfar); - const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 7]))->tfar); - const vfloat4 c8 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 8]))->tfar); - const vfloat4 c9 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 9]))->tfar); - const vfloat4 c10 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[10]))->tfar); - const vfloat4 c11 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[11]))->tfar); - const vfloat4 c12 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[12]))->tfar); - const vfloat4 c13 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[13]))->tfar); - const vfloat4 c14 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[14]))->tfar); - const vfloat4 c15 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[15]))->tfar); - - vfloat16 maskf, idf, flagsf; - transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15, - ray.tfar, maskf, idf, flagsf); - ray.mask = asInt(maskf); - ray.id = asInt(idf); - ray.flags = asInt(flagsf); - - return ray; - } -#endif - - - struct RayStreamAOP - { - __forceinline RayStreamAOP(void* rays) - : ptr((Ray**)rays) {} - - __forceinline Ray& getRayByIndex(size_t index) - { - return *ptr[index]; - } - - template<int K> - __forceinline RayK<K> getRayByIndex(const vint<K>& index); - - template<int K> - __forceinline RayK<K> getRayByIndex(const vbool<K>& valid, const vint<K>& index) - { - const vint<K> valid_index = select(valid, index, vintx(zero)); - return getRayByIndex(valid_index); - } - - template<int K> - __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayHitK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); - - if (likely(any(valid))) - { - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - RayHit* __restrict__ ray_k = (RayHit*)ptr[index[k]]; - - ray_k->tfar = ray.tfar[k]; - ray_k->Ng.x = ray.Ng.x[k]; - ray_k->Ng.y = ray.Ng.y[k]; - ray_k->Ng.z = ray.Ng.z[k]; - ray_k->u = ray.u[k]; - ray_k->v = ray.v[k]; - ray_k->primID = ray.primID[k]; - ray_k->geomID = ray.geomID[k]; - instance_id_stack::copy(ray.instID, ray_k->instID, k); - } - } - } - - template<int K> - __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayK<K>& ray) - { - vbool<K> valid = valid_i; - valid &= (ray.tfar < 0.0f); - - if (likely(any(valid))) - { - size_t valid_bits = movemask(valid); - while (valid_bits != 0) - { - const size_t k = bscf(valid_bits); - Ray* __restrict__ ray_k = ptr[index[k]]; - - ray_k->tfar = ray.tfar[k]; - } - } - } - - Ray** __restrict__ ptr; - }; - - template<> - __forceinline Ray4 RayStreamAOP::getRayByIndex(const vint4& index) - { - Ray4 ray; - - /* load and transpose: org.x, org.y, org.z, tnear */ - const vfloat4 a0 = vfloat4::loadu(&ptr[index[0]]->org); - const vfloat4 a1 = vfloat4::loadu(&ptr[index[1]]->org); - const vfloat4 a2 = vfloat4::loadu(&ptr[index[2]]->org); - const vfloat4 a3 = vfloat4::loadu(&ptr[index[3]]->org); - - transpose(a0,a1,a2,a3, ray.org.x, ray.org.y, ray.org.z, ray.tnear()); - - /* load and transpose: dir.x, dir.y, dir.z, time */ - const vfloat4 b0 = vfloat4::loadu(&ptr[index[0]]->dir); - const vfloat4 b1 = vfloat4::loadu(&ptr[index[1]]->dir); - const vfloat4 b2 = vfloat4::loadu(&ptr[index[2]]->dir); - const vfloat4 b3 = vfloat4::loadu(&ptr[index[3]]->dir); - - transpose(b0,b1,b2,b3, ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); - - /* load and transpose: tfar, mask, id, flags */ - const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); - const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); - const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); - const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); - - vfloat4 maskf, idf, flagsf; - transpose(c0,c1,c2,c3, ray.tfar, maskf, idf, flagsf); - ray.mask = asInt(maskf); - ray.id = asInt(idf); - ray.flags = asInt(flagsf); - - return ray; - } - -#if defined(__AVX__) - template<> - __forceinline Ray8 RayStreamAOP::getRayByIndex(const vint8& index) - { - Ray8 ray; - - /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ - const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org); - const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org); - const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org); - const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org); - const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org); - const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org); - const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org); - const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org); - - transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); - - /* load and transpose: tfar, mask, id, flags */ - const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); - const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); - const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); - const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); - const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar); - const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar); - const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar); - const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar); - - vfloat8 maskf, idf, flagsf; - transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf); - ray.mask = asInt(maskf); - ray.id = asInt(idf); - ray.flags = asInt(flagsf); - - return ray; - } -#endif - -#if defined(__AVX512F__) - template<> - __forceinline Ray16 RayStreamAOP::getRayByIndex(const vint16& index) - { - Ray16 ray; - - /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ - const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org); - const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org); - const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org); - const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org); - const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org); - const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org); - const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org); - const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org); - const vfloat8 ab8 = vfloat8::loadu(&ptr[index[8]]->org); - const vfloat8 ab9 = vfloat8::loadu(&ptr[index[9]]->org); - const vfloat8 ab10 = vfloat8::loadu(&ptr[index[10]]->org); - const vfloat8 ab11 = vfloat8::loadu(&ptr[index[11]]->org); - const vfloat8 ab12 = vfloat8::loadu(&ptr[index[12]]->org); - const vfloat8 ab13 = vfloat8::loadu(&ptr[index[13]]->org); - const vfloat8 ab14 = vfloat8::loadu(&ptr[index[14]]->org); - const vfloat8 ab15 = vfloat8::loadu(&ptr[index[15]]->org); - - transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15, - ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); - - /* load and transpose: tfar, mask, id, flags */ - const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); - const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); - const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); - const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); - const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar); - const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar); - const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar); - const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar); - const vfloat4 c8 = vfloat4::loadu(&ptr[index[8]]->tfar); - const vfloat4 c9 = vfloat4::loadu(&ptr[index[9]]->tfar); - const vfloat4 c10 = vfloat4::loadu(&ptr[index[10]]->tfar); - const vfloat4 c11 = vfloat4::loadu(&ptr[index[11]]->tfar); - const vfloat4 c12 = vfloat4::loadu(&ptr[index[12]]->tfar); - const vfloat4 c13 = vfloat4::loadu(&ptr[index[13]]->tfar); - const vfloat4 c14 = vfloat4::loadu(&ptr[index[14]]->tfar); - const vfloat4 c15 = vfloat4::loadu(&ptr[index[15]]->tfar); - - vfloat16 maskf, idf, flagsf; - transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15, - ray.tfar, maskf, idf, flagsf); - - ray.mask = asInt(maskf); - ray.id = asInt(idf); - ray.flags = asInt(flagsf); - - return ray; - } -#endif -} |