diff options
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp')
| -rw-r--r-- | thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp | 375 |
1 files changed, 0 insertions, 375 deletions
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp deleted file mode 100644 index a27be8bae8..0000000000 --- a/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp +++ /dev/null @@ -1,375 +0,0 @@ -// Copyright 2009-2020 Intel Corporation -// SPDX-License-Identifier: Apache-2.0 - -#include "bvh_collider.h" -#include "../geometry/triangle_triangle_intersector.h" - -namespace embree -{ - namespace isa - { -#define CSTAT(x) - - size_t parallel_depth_threshold = 3; - CSTAT(std::atomic<size_t> bvh_collide_traversal_steps(0)); - CSTAT(std::atomic<size_t> bvh_collide_leaf_pairs(0)); - CSTAT(std::atomic<size_t> bvh_collide_leaf_iterations(0)); - CSTAT(std::atomic<size_t> bvh_collide_prim_intersections1(0)); - CSTAT(std::atomic<size_t> bvh_collide_prim_intersections2(0)); - CSTAT(std::atomic<size_t> bvh_collide_prim_intersections3(0)); - CSTAT(std::atomic<size_t> bvh_collide_prim_intersections4(0)); - CSTAT(std::atomic<size_t> bvh_collide_prim_intersections5(0)); - CSTAT(std::atomic<size_t> bvh_collide_prim_intersections(0)); - - struct Collision - { - __forceinline Collision() {} - - __forceinline Collision (unsigned geomID0, unsigned primID0, unsigned geomID1, unsigned primID1) - : geomID0(geomID0), primID0(primID0), geomID1(geomID1), primID1(primID1) {} - - unsigned geomID0; - unsigned primID0; - unsigned geomID1; - unsigned primID1; - }; - - template<int N> - __forceinline size_t overlap(const BBox3fa& box0, const typename BVHN<N>::AABBNode& node1) - { - const vfloat<N> lower_x = max(vfloat<N>(box0.lower.x),node1.lower_x); - const vfloat<N> lower_y = max(vfloat<N>(box0.lower.y),node1.lower_y); - const vfloat<N> lower_z = max(vfloat<N>(box0.lower.z),node1.lower_z); - const vfloat<N> upper_x = min(vfloat<N>(box0.upper.x),node1.upper_x); - const vfloat<N> upper_y = min(vfloat<N>(box0.upper.y),node1.upper_y); - const vfloat<N> upper_z = min(vfloat<N>(box0.upper.z),node1.upper_z); - return movemask((lower_x <= upper_x) & (lower_y <= upper_y) & (lower_z <= upper_z)); - } - - template<int N> - __forceinline size_t overlap(const BBox3fa& box0, const BBox<Vec3<vfloat<N>>>& box1) - { - const vfloat<N> lower_x = max(vfloat<N>(box0.lower.x),box1.lower.x); - const vfloat<N> lower_y = max(vfloat<N>(box0.lower.y),box1.lower.y); - const vfloat<N> lower_z = max(vfloat<N>(box0.lower.z),box1.lower.z); - const vfloat<N> upper_x = min(vfloat<N>(box0.upper.x),box1.upper.x); - const vfloat<N> upper_y = min(vfloat<N>(box0.upper.y),box1.upper.y); - const vfloat<N> upper_z = min(vfloat<N>(box0.upper.z),box1.upper.z); - return movemask((lower_x <= upper_x) & (lower_y <= upper_y) & (lower_z <= upper_z)); - } - - template<int N> - __forceinline size_t overlap(const BBox<Vec3<vfloat<N>>>& box0, size_t i, const BBox<Vec3<vfloat<N>>>& box1) - { - const vfloat<N> lower_x = max(vfloat<N>(box0.lower.x[i]),box1.lower.x); - const vfloat<N> lower_y = max(vfloat<N>(box0.lower.y[i]),box1.lower.y); - const vfloat<N> lower_z = max(vfloat<N>(box0.lower.z[i]),box1.lower.z); - const vfloat<N> upper_x = min(vfloat<N>(box0.upper.x[i]),box1.upper.x); - const vfloat<N> upper_y = min(vfloat<N>(box0.upper.y[i]),box1.upper.y); - const vfloat<N> upper_z = min(vfloat<N>(box0.upper.z[i]),box1.upper.z); - return movemask((lower_x <= upper_x) & (lower_y <= upper_y) & (lower_z <= upper_z)); - } - - bool intersect_triangle_triangle (Scene* scene0, unsigned geomID0, unsigned primID0, Scene* scene1, unsigned geomID1, unsigned primID1) - { - CSTAT(bvh_collide_prim_intersections1++); - const TriangleMesh* mesh0 = scene0->get<TriangleMesh>(geomID0); - const TriangleMesh* mesh1 = scene1->get<TriangleMesh>(geomID1); - const TriangleMesh::Triangle& tri0 = mesh0->triangle(primID0); - const TriangleMesh::Triangle& tri1 = mesh1->triangle(primID1); - - /* special culling for scene intersection with itself */ - if (scene0 == scene1 && geomID0 == geomID1) - { - /* ignore self intersections */ - if (primID0 == primID1) - return false; - } - CSTAT(bvh_collide_prim_intersections2++); - - if (scene0 == scene1 && geomID0 == geomID1) - { - /* ignore intersection with topological neighbors */ - const vint4 t0(tri0.v[0],tri0.v[1],tri0.v[2],tri0.v[2]); - if (any(vint4(tri1.v[0]) == t0)) return false; - if (any(vint4(tri1.v[1]) == t0)) return false; - if (any(vint4(tri1.v[2]) == t0)) return false; - } - CSTAT(bvh_collide_prim_intersections3++); - - const Vec3fa a0 = mesh0->vertex(tri0.v[0]); - const Vec3fa a1 = mesh0->vertex(tri0.v[1]); - const Vec3fa a2 = mesh0->vertex(tri0.v[2]); - const Vec3fa b0 = mesh1->vertex(tri1.v[0]); - const Vec3fa b1 = mesh1->vertex(tri1.v[1]); - const Vec3fa b2 = mesh1->vertex(tri1.v[2]); - - return TriangleTriangleIntersector::intersect_triangle_triangle(a0,a1,a2,b0,b1,b2); - } - - template<int N> - __forceinline void BVHNColliderUserGeom<N>::processLeaf(NodeRef node0, NodeRef node1) - { - Collision collisions[16]; - size_t num_collisions = 0; - - size_t N0; Object* leaf0 = (Object*) node0.leaf(N0); - size_t N1; Object* leaf1 = (Object*) node1.leaf(N1); - for (size_t i=0; i<N0; i++) { - for (size_t j=0; j<N1; j++) { - const unsigned geomID0 = leaf0[i].geomID(); - const unsigned primID0 = leaf0[i].primID(); - const unsigned geomID1 = leaf1[j].geomID(); - const unsigned primID1 = leaf1[j].primID(); - if (this->scene0 == this->scene1 && geomID0 == geomID1 && primID0 == primID1) continue; - collisions[num_collisions++] = Collision(geomID0,primID0,geomID1,primID1); - if (num_collisions == 16) { - this->callback(this->userPtr,(RTCCollision*)&collisions,num_collisions); - num_collisions = 0; - } - } - } - if (num_collisions) - this->callback(this->userPtr,(RTCCollision*)&collisions,num_collisions); - } - - template<int N> - void BVHNCollider<N>::collide_recurse(NodeRef ref0, const BBox3fa& bounds0, NodeRef ref1, const BBox3fa& bounds1, size_t depth0, size_t depth1) - { - CSTAT(bvh_collide_traversal_steps++); - if (unlikely(ref0.isLeaf())) { - if (unlikely(ref1.isLeaf())) { - CSTAT(bvh_collide_leaf_pairs++); - processLeaf(ref0,ref1); - return; - } else goto recurse_node1; - - } else { - if (unlikely(ref1.isLeaf())) { - goto recurse_node0; - } else { - if (area(bounds0) > area(bounds1)) { - goto recurse_node0; - } - else { - goto recurse_node1; - } - } - } - - { - recurse_node0: - AABBNode* node0 = ref0.getAABBNode(); - size_t mask = overlap<N>(bounds1,*node0); - //for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) { - //for (size_t i=0; i<N; i++) { -#if 0 - if (depth0 < parallel_depth_threshold) - { - parallel_for(size_t(N), [&] ( size_t i ) { - if (mask & ( 1 << i)) { - BVHN<N>::prefetch(node0->child(i),BVH_FLAG_ALIGNED_NODE); - collide_recurse(node0->child(i),node0->bounds(i),ref1,bounds1,depth0+1,depth1); - } - }); - } - else -#endif - { - for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) { - BVHN<N>::prefetch(node0->child(i),BVH_FLAG_ALIGNED_NODE); - collide_recurse(node0->child(i),node0->bounds(i),ref1,bounds1,depth0+1,depth1); - } - } - return; - } - - { - recurse_node1: - AABBNode* node1 = ref1.getAABBNode(); - size_t mask = overlap<N>(bounds0,*node1); - //for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) { - //for (size_t i=0; i<N; i++) { -#if 0 - if (depth1 < parallel_depth_threshold) - { - parallel_for(size_t(N), [&] ( size_t i ) { - if (mask & ( 1 << i)) { - BVHN<N>::prefetch(node1->child(i),BVH_FLAG_ALIGNED_NODE); - collide_recurse(ref0,bounds0,node1->child(i),node1->bounds(i),depth0,depth1+1); - } - }); - } - else -#endif - { - for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) { - BVHN<N>::prefetch(node1->child(i),BVH_FLAG_ALIGNED_NODE); - collide_recurse(ref0,bounds0,node1->child(i),node1->bounds(i),depth0,depth1+1); - } - } - return; - } - } - - template<int N> - void BVHNCollider<N>::split(const CollideJob& job, jobvector& jobs) - { - if (unlikely(job.ref0.isLeaf())) { - if (unlikely(job.ref1.isLeaf())) { - jobs.push_back(job); - return; - } else goto recurse_node1; - } else { - if (unlikely(job.ref1.isLeaf())) { - goto recurse_node0; - } else { - if (area(job.bounds0) > area(job.bounds1)) { - goto recurse_node0; - } - else { - goto recurse_node1; - } - } - } - - { - recurse_node0: - const AABBNode* node0 = job.ref0.getAABBNode(); - size_t mask = overlap<N>(job.bounds1,*node0); - for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) { - jobs.push_back(CollideJob(node0->child(i),node0->bounds(i),job.depth0+1,job.ref1,job.bounds1,job.depth1)); - } - return; - } - - { - recurse_node1: - const AABBNode* node1 = job.ref1.getAABBNode(); - size_t mask = overlap<N>(job.bounds0,*node1); - for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) { - jobs.push_back(CollideJob(job.ref0,job.bounds0,job.depth0,node1->child(i),node1->bounds(i),job.depth1+1)); - } - return; - } - } - - template<int N> - void BVHNCollider<N>::collide_recurse_entry(NodeRef ref0, const BBox3fa& bounds0, NodeRef ref1, const BBox3fa& bounds1) - { - CSTAT(bvh_collide_traversal_steps = 0); - CSTAT(bvh_collide_leaf_pairs = 0); - CSTAT(bvh_collide_leaf_iterations = 0); - CSTAT(bvh_collide_prim_intersections1 = 0); - CSTAT(bvh_collide_prim_intersections2 = 0); - CSTAT(bvh_collide_prim_intersections3 = 0); - CSTAT(bvh_collide_prim_intersections4 = 0); - CSTAT(bvh_collide_prim_intersections5 = 0); - CSTAT(bvh_collide_prim_intersections = 0); -#if 0 - collide_recurse(ref0,bounds0,ref1,bounds1,0,0); -#else - const int M = 2048; - jobvector jobs[2]; - jobs[0].reserve(M); - jobs[1].reserve(M); - jobs[0].push_back(CollideJob(ref0,bounds0,0,ref1,bounds1,0)); - int source = 0; - int target = 1; - - /* try to split job until job list is full */ - while (jobs[source].size()+8 <= M) - { - for (size_t i=0; i<jobs[source].size(); i++) - { - const CollideJob& job = jobs[source][i]; - size_t remaining = jobs[source].size()-i; - if (jobs[target].size()+remaining+8 > M) { - jobs[target].push_back(job); - } else { - split(job,jobs[target]); - } - } - - /* stop splitting jobs if we reached only leaves and cannot make progress anymore */ - if (jobs[target].size() == jobs[source].size()) - break; - - jobs[source].resize(0); - std::swap(source,target); - } - - /* parallel processing of all jobs */ - parallel_for(size_t(jobs[source].size()), [&] ( size_t i ) { - CollideJob& j = jobs[source][i]; - collide_recurse(j.ref0,j.bounds0,j.ref1,j.bounds1,j.depth0,j.depth1); - }); - - -#endif - CSTAT(PRINT(bvh_collide_traversal_steps)); - CSTAT(PRINT(bvh_collide_leaf_pairs)); - CSTAT(PRINT(bvh_collide_leaf_iterations)); - CSTAT(PRINT(bvh_collide_prim_intersections1)); - CSTAT(PRINT(bvh_collide_prim_intersections2)); - CSTAT(PRINT(bvh_collide_prim_intersections3)); - CSTAT(PRINT(bvh_collide_prim_intersections4)); - CSTAT(PRINT(bvh_collide_prim_intersections5)); - CSTAT(PRINT(bvh_collide_prim_intersections)); - } - - template<int N> - void BVHNColliderUserGeom<N>::collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr) - { - BVHNColliderUserGeom<N>(bvh0->scene,bvh1->scene,callback,userPtr). - collide_recurse_entry(bvh0->root,bvh0->bounds.bounds(),bvh1->root,bvh1->bounds.bounds()); - } - -#if defined (EMBREE_LOWEST_ISA) - struct collision_regression_test : public RegressionTest - { - collision_regression_test(const char* name) : RegressionTest(name) { - registerRegressionTest(this); - } - - bool run () - { - bool passed = true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(-0.008815f, 0.041848f, -2.49875e-06f), Vec3fa(-0.008276f, 0.053318f, -2.49875e-06f), Vec3fa(0.003023f, 0.048969f, -2.49875e-06f), - Vec3fa(0.00245f, 0.037612f, -2.49875e-06f), Vec3fa(0.01434f, 0.042634f, -2.49875e-06f), Vec3fa(0.013499f, 0.031309f, -2.49875e-06f)) == false; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,1),Vec3fa(1,0,1),Vec3fa(0,1,1)) == false; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,1),Vec3fa(1,0,0),Vec3fa(0,1,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(1,0,1),Vec3fa(0,1,1)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,0),Vec3fa(1,0,1),Vec3fa(0,1,1)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,-0.1f),Vec3fa(1,0,1),Vec3fa(0,1,1)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(0.5f,0,0),Vec3fa(0,0.5f,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,0),Vec3fa(0.5f,0,0),Vec3fa(0,0.5f,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,0),Vec3fa(0.5f,0.1f,0),Vec3fa(0.1f,0.5f,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,-0.1f,0),Vec3fa(0.5f,0.1f,0),Vec3fa(0.1f,0.5f,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(-0.1f,0.1f,0),Vec3fa(0.5f,0.1f,0),Vec3fa(0.1f,0.5f,0)) == true; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), - Vec3fa(-1,1,0) + Vec3fa(0,0,0),Vec3fa(-1,1,0) + Vec3fa(0.1f,0,0),Vec3fa(-1,1,0) + Vec3fa(0,0.1f,0)) == false; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), - Vec3fa( 2,0.5f,0) + Vec3fa(0,0,0),Vec3fa( 2,0.5f,0) + Vec3fa(0.1f,0,0),Vec3fa( 2,0.5f,0) + Vec3fa(0,0.1f,0)) == false; - passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), - Vec3fa(0.5f,-2.0f,0) + Vec3fa(0,0,0),Vec3fa(0.5f,-2.0f,0) + Vec3fa(0.1f,0,0),Vec3fa(0.5f,-2.0f,0) + Vec3fa(0,0.1f,0)) == false; - return passed; - } - }; - - collision_regression_test collision_regression("collision_regression_test"); -#endif - - //////////////////////////////////////////////////////////////////////////////// - /// Collider Definitions - //////////////////////////////////////////////////////////////////////////////// - - DEFINE_COLLIDER(BVH4ColliderUserGeom,BVHNColliderUserGeom<4>); - -#if defined(__AVX__) - DEFINE_COLLIDER(BVH8ColliderUserGeom,BVHNColliderUserGeom<8>); -#endif - } -} |