diff options
Diffstat (limited to 'thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h')
-rw-r--r-- | thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h b/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h new file mode 100644 index 0000000000..a68227b41f --- /dev/null +++ b/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h @@ -0,0 +1,316 @@ +// Copyright 2009-2020 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#pragma once + +#include "bvh_factory.h" + +namespace embree +{ + /*! BVH4 instantiations */ + class BVH4Factory : public BVHFactory + { + public: + BVH4Factory(int bfeatures, int ifeatures); + + public: + Accel* BVH4OBBVirtualCurve4i(Scene* scene, IntersectVariant ivariant); + Accel* BVH4OBBVirtualCurve4v(Scene* scene, IntersectVariant ivariant); + Accel* BVH4OBBVirtualCurve8i(Scene* scene, IntersectVariant ivariant); + Accel* BVH4OBBVirtualCurve4iMB(Scene* scene, IntersectVariant ivariant); + Accel* BVH4OBBVirtualCurve8iMB(Scene* scene, IntersectVariant ivariant); + DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4i); + DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8i); + DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4v); + DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8v); + DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4iMB); + DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8iMB); + + Accel* BVH4Triangle4 (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + Accel* BVH4Triangle4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::ROBUST); + Accel* BVH4Triangle4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + Accel* BVH4Triangle4vMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + Accel* BVH4Triangle4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + + Accel* BVH4Quad4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + Accel* BVH4Quad4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + Accel* BVH4Quad4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + + Accel* BVH4QuantizedTriangle4i(Scene* scene); + Accel* BVH4QuantizedQuad4i(Scene* scene); + + Accel* BVH4SubdivPatch1(Scene* scene); + Accel* BVH4SubdivPatch1MB(Scene* scene); + + Accel* BVH4UserGeometry(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC); + Accel* BVH4UserGeometryMB(Scene* scene); + + Accel* BVH4Instance(Scene* scene, bool isExpensive, BuildVariant bvariant = BuildVariant::STATIC); + Accel* BVH4InstanceMB(Scene* scene, bool isExpensive); + + Accel* BVH4Grid(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + Accel* BVH4GridMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST); + + private: + void selectBuilders(int features); + void selectIntersectors(int features); + + private: + Accel::Intersectors BVH4OBBVirtualCurveIntersectors(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant); + Accel::Intersectors BVH4OBBVirtualCurveIntersectorsMB(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant); + + Accel::Intersectors BVH4Triangle4Intersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4Triangle4vIntersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4Triangle4iIntersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4Triangle4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4Triangle4vMBIntersectors(BVH4* bvh, IntersectVariant ivariant); + + Accel::Intersectors BVH4Quad4vIntersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4Quad4iIntersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4Quad4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant); + + Accel::Intersectors QBVH4Quad4iIntersectors(BVH4* bvh); + Accel::Intersectors QBVH4Triangle4iIntersectors(BVH4* bvh); + + Accel::Intersectors BVH4UserGeometryIntersectors(BVH4* bvh); + Accel::Intersectors BVH4UserGeometryMBIntersectors(BVH4* bvh); + + Accel::Intersectors BVH4InstanceIntersectors(BVH4* bvh); + Accel::Intersectors BVH4InstanceMBIntersectors(BVH4* bvh); + + Accel::Intersectors BVH4SubdivPatch1Intersectors(BVH4* bvh); + Accel::Intersectors BVH4SubdivPatch1MBIntersectors(BVH4* bvh); + + Accel::Intersectors BVH4GridIntersectors(BVH4* bvh, IntersectVariant ivariant); + Accel::Intersectors BVH4GridMBIntersectors(BVH4* bvh, IntersectVariant ivariant); + + private: + + DEFINE_SYMBOL2(Accel::Collider,BVH4ColliderUserGeom); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1MB); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1MB); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4Intersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vIntersector1Pluecker); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Pluecker); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Pluecker); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Pluecker); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Pluecker); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Pluecker); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Pluecker); + + DEFINE_SYMBOL2(Accel::Intersector1,QBVH4Triangle4iIntersector1Pluecker); + DEFINE_SYMBOL2(Accel::Intersector1,QBVH4Quad4iIntersector1Pluecker); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1Intersector1); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1MBIntersector1); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4VirtualIntersector1); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4VirtualMBIntersector1); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceIntersector1); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceMBIntersector1); + + DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridMBIntersector1Moeller); + DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Pluecker); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4Hybrid); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4HybridMB); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4Hybrid); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4HybridMB); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoellerNoFilter); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vIntersector4HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoellerNoFilter); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1Intersector4); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1MBIntersector4); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4VirtualIntersector4Chunk); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4VirtualMBIntersector4Chunk); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceIntersector4Chunk); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceMBIntersector4Chunk); + + DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridMBIntersector4HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridPluecker); + + // ============== + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8Hybrid); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8HybridMB); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8Hybrid); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8HybridMB); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoellerNoFilter); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vIntersector8HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoellerNoFilter); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1Intersector8); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1MBIntersector8); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4VirtualIntersector8Chunk); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4VirtualMBIntersector8Chunk); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceIntersector8Chunk); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceMBIntersector8Chunk); + + DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridMBIntersector8HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridPluecker); + + // ============== + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16Hybrid); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16HybridMB); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16Hybrid); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16HybridMB); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoellerNoFilter); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vIntersector16HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoellerNoFilter); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridPluecker); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridPluecker); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1Intersector16); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1MBIntersector16); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4VirtualIntersector16Chunk); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4VirtualMBIntersector16Chunk); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceIntersector16Chunk); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceMBIntersector16Chunk); + + DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridMBIntersector16HybridMoeller); + DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridPluecker); + + // ============== + + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4IntersectorStreamPacketFallback); + + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4IntersectorStreamMoeller); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4IntersectorStreamMoellerNoFilter); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4iIntersectorStreamMoeller); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4vIntersectorStreamPluecker); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4iIntersectorStreamPluecker); + + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4vIntersectorStreamMoeller); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4vIntersectorStreamMoellerNoFilter); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4iIntersectorStreamMoeller); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4vIntersectorStreamPluecker); + DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4iIntersectorStreamPluecker); + + DEFINE_SYMBOL2(Accel::IntersectorN,BVH4VirtualIntersectorStream); + + DEFINE_SYMBOL2(Accel::IntersectorN,BVH4InstanceIntersectorStream); + + // SAH scene builders + private: + DEFINE_ISA_FUNCTION(Builder*,BVH4Curve4vBuilder_OBB_New,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Curve4iBuilder_OBB_New,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4OBBCurve4iMBBuilder_OBB,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Curve8iBuilder_OBB_New,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4OBBCurve8iMBBuilder_OBB,void* COMMA Scene* COMMA size_t); + + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4QuantizedTriangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + + DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4QuantizedQuad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + + DEFINE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1BuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1MBBuilderSAH,void* COMMA Scene* COMMA size_t); + + DEFINE_ISA_FUNCTION(Builder*,BVH4VirtualSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4VirtualMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + + DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask); + DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask); + + DEFINE_ISA_FUNCTION(Builder*,BVH4GridSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4GridMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t); + + // spatial scene builder + private: + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); + DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t); + + // twolevel scene builders + private: + DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4MeshSAH,void* COMMA Scene* COMMA bool); + DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4vMeshSAH,void* COMMA Scene* COMMA bool); + DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4iMeshSAH,void* COMMA Scene* COMMA bool); + DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelQuadMeshSAH,void* COMMA Scene* COMMA bool); + DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelVirtualSAH,void* COMMA Scene* COMMA bool); + DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelInstanceSAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool); + }; +} |