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-rw-r--r--thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h925
1 files changed, 925 insertions, 0 deletions
diff --git a/thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h b/thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h
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index 0000000000..5732c0fbc8
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+++ b/thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h
@@ -0,0 +1,925 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide SSE float type */
+ template<>
+ struct vfloat<4>
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef vboolf4 Bool;
+ typedef vint4 Int;
+ typedef vfloat4 Float;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { __m128 v; float f[4]; int i[4]; }; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat() {}
+ __forceinline vfloat(const vfloat4& other) { v = other.v; }
+ __forceinline vfloat4& operator =(const vfloat4& other) { v = other.v; return *this; }
+
+ __forceinline vfloat(__m128 a) : v(a) {}
+ __forceinline operator const __m128&() const { return v; }
+ __forceinline operator __m128&() { return v; }
+
+ __forceinline vfloat(float a) : v(_mm_set1_ps(a)) {}
+ __forceinline vfloat(float a, float b, float c, float d) : v(_mm_set_ps(d, c, b, a)) {}
+
+ __forceinline explicit vfloat(const vint4& a) : v(_mm_cvtepi32_ps(a)) {}
+#if defined(__aarch64__)
+ __forceinline explicit vfloat(const vuint4& x) {
+ v = vcvtq_f32_u32(vreinterpretq_u32_s32(x.v));
+ }
+#else
+ __forceinline explicit vfloat(const vuint4& x) {
+ const __m128i a = _mm_and_si128(x,_mm_set1_epi32(0x7FFFFFFF));
+ const __m128i b = _mm_and_si128(_mm_srai_epi32(x,31),_mm_set1_epi32(0x4F000000)); //0x4F000000 = 2^31
+ const __m128 af = _mm_cvtepi32_ps(a);
+ const __m128 bf = _mm_castsi128_ps(b);
+ v = _mm_add_ps(af,bf);
+ }
+#endif
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat(ZeroTy) : v(_mm_setzero_ps()) {}
+ __forceinline vfloat(OneTy) : v(_mm_set1_ps(1.0f)) {}
+ __forceinline vfloat(PosInfTy) : v(_mm_set1_ps(pos_inf)) {}
+ __forceinline vfloat(NegInfTy) : v(_mm_set1_ps(neg_inf)) {}
+ __forceinline vfloat(StepTy) : v(_mm_set_ps(3.0f, 2.0f, 1.0f, 0.0f)) {}
+ __forceinline vfloat(NaNTy) : v(_mm_set1_ps(nan)) {}
+ __forceinline vfloat(UndefinedTy) : v(_mm_undefined_ps()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vfloat4 load (const void* a) { return _mm_load_ps((float*)a); }
+ static __forceinline vfloat4 loadu(const void* a) { return _mm_loadu_ps((float*)a); }
+
+ static __forceinline void store (void* ptr, const vfloat4& v) { _mm_store_ps((float*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vfloat4& v) { _mm_storeu_ps((float*)ptr,v); }
+
+#if defined(__AVX512VL__)
+
+ static __forceinline vfloat4 compact(const vboolf4& mask, vfloat4 &v) {
+ return _mm_mask_compress_ps(v, mask, v);
+ }
+ static __forceinline vfloat4 compact(const vboolf4& mask, vfloat4 &a, const vfloat4& b) {
+ return _mm_mask_compress_ps(a, mask, b);
+ }
+
+ static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_ps (_mm_setzero_ps(),mask,(float*)ptr); }
+ static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_ps(_mm_setzero_ps(),mask,(float*)ptr); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_store_ps ((float*)ptr,mask,v); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_storeu_ps((float*)ptr,mask,v); }
+#elif defined(__AVX__)
+ static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); }
+ static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
+#else
+ static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_and_ps(_mm_load_ps ((float*)ptr),mask); }
+ static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_and_ps(_mm_loadu_ps((float*)ptr),mask); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { store (ptr,select(mask,v,load (ptr))); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { storeu(ptr,select(mask,v,loadu(ptr))); }
+#endif
+
+#if defined(__AVX__)
+ static __forceinline vfloat4 broadcast(const void* a) { return _mm_broadcast_ss((float*)a); }
+#else
+ static __forceinline vfloat4 broadcast(const void* a) { return _mm_set1_ps(*(float*)a); }
+#endif
+
+ static __forceinline vfloat4 load_nt (const float* ptr) {
+#if defined (__SSE4_1__)
+ return _mm_castsi128_ps(_mm_stream_load_si128((__m128i*)ptr));
+#else
+ return _mm_load_ps(ptr);
+#endif
+ }
+
+#if defined(__aarch64__)
+ static __forceinline vfloat4 load(const int8_t* ptr) {
+ return __m128(_mm_load4epi8_f32(((__m128i*)ptr)));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vfloat4 load(const int8_t* ptr) {
+ return _mm_cvtepi32_ps(_mm_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr)));
+ }
+#else
+ static __forceinline vfloat4 load(const int8_t* ptr) {
+ return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+#endif
+
+#if defined(__aarch64__)
+ static __forceinline vfloat4 load(const uint8_t* ptr) {
+ return __m128(_mm_load4epu8_f32(((__m128i*)ptr)));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vfloat4 load(const uint8_t* ptr) {
+ return _mm_cvtepi32_ps(_mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)));
+ }
+#else
+ static __forceinline vfloat4 load(const uint8_t* ptr) {
+ //return _mm_cvtpu8_ps(*(__m64*)ptr); // don't enable, will use MMX instructions
+ return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+#endif
+
+#if defined(__aarch64__)
+ static __forceinline vfloat4 load(const short* ptr) {
+ return __m128(_mm_load4epi16_f32(((__m128i*)ptr)));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vfloat4 load(const short* ptr) {
+ return _mm_cvtepi32_ps(_mm_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr)));
+ }
+#else
+ static __forceinline vfloat4 load(const short* ptr) {
+ return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+#endif
+
+ static __forceinline vfloat4 load(const unsigned short* ptr) {
+ return _mm_mul_ps(vfloat4(vint4::load(ptr)),vfloat4(1.0f/65535.0f));
+ }
+
+ static __forceinline void store_nt(void* ptr, const vfloat4& v)
+ {
+#if defined (__SSE4_1__)
+#if defined(__aarch64__)
+ _mm_stream_ps((float*)ptr,vreinterpretq_s32_f32(v.v));
+#else
+ _mm_stream_ps((float*)ptr,v);
+#endif
+#else
+ _mm_store_ps((float*)ptr,v);
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat4 gather(const float* ptr, const vint4& index) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_i32gather_ps(ptr, index, scale);
+#else
+ return vfloat4(
+ *(float*)(((int8_t*)ptr)+scale*index[0]),
+ *(float*)(((int8_t*)ptr)+scale*index[1]),
+ *(float*)(((int8_t*)ptr)+scale*index[2]),
+ *(float*)(((int8_t*)ptr)+scale*index[3]));
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat4 gather(const vboolf4& mask, const float* ptr, const vint4& index) {
+ vfloat4 r = zero;
+#if defined(__AVX512VL__)
+ return _mm_mmask_i32gather_ps(r, mask, index, ptr, scale);
+#elif defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_mask_i32gather_ps(r, ptr, index, mask, scale);
+#else
+ if (likely(mask[0])) r[0] = *(float*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(float*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(float*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(float*)(((int8_t*)ptr)+scale*index[3]);
+ return r;
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint4& index, const vfloat4& v)
+ {
+#if defined(__AVX512VL__)
+ _mm_i32scatter_ps((float*)ptr, index, v, scale);
+#else
+ *(float*)(((int8_t*)ptr)+scale*index[0]) = v[0];
+ *(float*)(((int8_t*)ptr)+scale*index[1]) = v[1];
+ *(float*)(((int8_t*)ptr)+scale*index[2]) = v[2];
+ *(float*)(((int8_t*)ptr)+scale*index[3]) = v[3];
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vfloat4& v)
+ {
+#if defined(__AVX512VL__)
+ _mm_mask_i32scatter_ps((float*)ptr ,mask, index, v, scale);
+#else
+ if (likely(mask[0])) *(float*)(((int8_t*)ptr)+scale*index[0]) = v[0];
+ if (likely(mask[1])) *(float*)(((int8_t*)ptr)+scale*index[1]) = v[1];
+ if (likely(mask[2])) *(float*)(((int8_t*)ptr)+scale*index[2]) = v[2];
+ if (likely(mask[3])) *(float*)(((int8_t*)ptr)+scale*index[3]) = v[3];
+#endif
+ }
+
+ static __forceinline void store(const vboolf4& mask, int8_t* ptr, const vint4& ofs, const vfloat4& v) {
+ scatter<1>(mask,ptr,ofs,v);
+ }
+ static __forceinline void store(const vboolf4& mask, float* ptr, const vint4& ofs, const vfloat4& v) {
+ scatter<4>(mask,ptr,ofs,v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const float& operator [](size_t index) const { assert(index < 4); return f[index]; }
+ __forceinline float& operator [](size_t index) { assert(index < 4); return f[index]; }
+
+ friend __forceinline vfloat4 select(const vboolf4& m, const vfloat4& t, const vfloat4& f) {
+#if defined(__AVX512VL__)
+ return _mm_mask_blend_ps(m, f, t);
+#elif defined(__SSE4_1__) || (defined(__aarch64__))
+ return _mm_blendv_ps(f, t, m);
+#else
+ return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
+#endif
+ }
+ };
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 asFloat(const vint4& a) { return _mm_castsi128_ps(a); }
+ __forceinline vint4 asInt (const vfloat4& a) { return _mm_castps_si128(a); }
+ __forceinline vuint4 asUInt (const vfloat4& a) { return _mm_castps_si128(a); }
+
+ __forceinline vint4 toInt (const vfloat4& a) { return vint4(a); }
+ __forceinline vfloat4 toFloat(const vint4& a) { return vfloat4(a); }
+
+ __forceinline vfloat4 operator +(const vfloat4& a) { return a; }
+#if defined(__aarch64__)
+ __forceinline vfloat4 operator -(const vfloat4& a) {
+ return vnegq_f32(a);
+ }
+#else
+ __forceinline vfloat4 operator -(const vfloat4& a) { return _mm_xor_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 abs(const vfloat4& a) { return _mm_abs_ps(a); }
+#else
+ __forceinline vfloat4 abs(const vfloat4& a) { return _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))); }
+#endif
+
+#if defined(__AVX512VL__)
+ __forceinline vfloat4 sign(const vfloat4& a) { return _mm_mask_blend_ps(_mm_cmp_ps_mask(a, vfloat4(zero), _CMP_LT_OQ), vfloat4(one), -vfloat4(one)); }
+#else
+ __forceinline vfloat4 sign(const vfloat4& a) { return blendv_ps(vfloat4(one), -vfloat4(one), _mm_cmplt_ps(a, vfloat4(zero))); }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a, vreinterpretq_f32_u32(v0x80000000)); }
+#else
+ __forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a,_mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
+#endif
+
+ __forceinline vfloat4 rcp(const vfloat4& a)
+ {
+#if defined(__aarch64__)
+#if defined(BUILD_IOS)
+ return vfloat4(vdivq_f32(vdupq_n_f32(1.0f),a.v));
+#else //BUILD_IOS
+ __m128 reciprocal = _mm_rcp_ps(a);
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ // +1 round since NEON's reciprocal estimate instruction has less accuracy than SSE2's rcp.
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ return (const vfloat4)reciprocal;
+#endif // BUILD_IOS
+#else
+
+#if defined(__AVX512VL__)
+ const vfloat4 r = _mm_rcp14_ps(a);
+#else
+ const vfloat4 r = _mm_rcp_ps(a);
+#endif
+
+#if defined(__AVX2__)
+ return _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
+#else
+ return _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
+#endif
+
+#endif //defined(__aarch64__)
+ }
+ __forceinline vfloat4 sqr (const vfloat4& a) { return _mm_mul_ps(a,a); }
+ __forceinline vfloat4 sqrt(const vfloat4& a) { return _mm_sqrt_ps(a); }
+
+ __forceinline vfloat4 rsqrt(const vfloat4& a)
+ {
+#if defined(__aarch64__)
+ vfloat4 r = _mm_rsqrt_ps(a);
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
+ return r;
+#else
+
+#if defined(__AVX512VL__)
+ const vfloat4 r = _mm_rsqrt14_ps(a);
+#else
+ const vfloat4 r = _mm_rsqrt_ps(a);
+#endif
+
+#if defined(__AVX2__)
+ return _mm_fmadd_ps(_mm_set1_ps(1.5f), r,
+ _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+#else
+ return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f), r),
+ _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+#endif
+
+#endif
+ }
+
+ __forceinline vboolf4 isnan(const vfloat4& a) {
+#if defined(__aarch64__)
+ const vfloat4 b = _mm_and_ps(a, vreinterpretq_f32_u32(v0x7fffffff));
+#else
+ const vfloat4 b = _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)));
+#endif
+#if defined(__AVX512VL__)
+ return _mm_cmp_epi32_mask(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000), _MM_CMPINT_GT);
+#else
+ return _mm_castsi128_ps(_mm_cmpgt_epi32(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000)));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 operator +(const vfloat4& a, const vfloat4& b) { return _mm_add_ps(a, b); }
+ __forceinline vfloat4 operator +(const vfloat4& a, float b) { return a + vfloat4(b); }
+ __forceinline vfloat4 operator +(float a, const vfloat4& b) { return vfloat4(a) + b; }
+
+ __forceinline vfloat4 operator -(const vfloat4& a, const vfloat4& b) { return _mm_sub_ps(a, b); }
+ __forceinline vfloat4 operator -(const vfloat4& a, float b) { return a - vfloat4(b); }
+ __forceinline vfloat4 operator -(float a, const vfloat4& b) { return vfloat4(a) - b; }
+
+ __forceinline vfloat4 operator *(const vfloat4& a, const vfloat4& b) { return _mm_mul_ps(a, b); }
+ __forceinline vfloat4 operator *(const vfloat4& a, float b) { return a * vfloat4(b); }
+ __forceinline vfloat4 operator *(float a, const vfloat4& b) { return vfloat4(a) * b; }
+
+ __forceinline vfloat4 operator /(const vfloat4& a, const vfloat4& b) { return _mm_div_ps(a,b); }
+ __forceinline vfloat4 operator /(const vfloat4& a, float b) { return a/vfloat4(b); }
+ __forceinline vfloat4 operator /(float a, const vfloat4& b) { return vfloat4(a)/b; }
+
+ __forceinline vfloat4 operator &(const vfloat4& a, const vfloat4& b) { return _mm_and_ps(a,b); }
+ __forceinline vfloat4 operator |(const vfloat4& a, const vfloat4& b) { return _mm_or_ps(a,b); }
+ __forceinline vfloat4 operator ^(const vfloat4& a, const vfloat4& b) { return _mm_xor_ps(a,b); }
+ __forceinline vfloat4 operator ^(const vfloat4& a, const vint4& b) { return _mm_xor_ps(a,_mm_castsi128_ps(b)); }
+
+ __forceinline vfloat4 min(const vfloat4& a, const vfloat4& b) { return _mm_min_ps(a,b); }
+ __forceinline vfloat4 min(const vfloat4& a, float b) { return _mm_min_ps(a,vfloat4(b)); }
+ __forceinline vfloat4 min(float a, const vfloat4& b) { return _mm_min_ps(vfloat4(a),b); }
+
+ __forceinline vfloat4 max(const vfloat4& a, const vfloat4& b) { return _mm_max_ps(a,b); }
+ __forceinline vfloat4 max(const vfloat4& a, float b) { return _mm_max_ps(a,vfloat4(b)); }
+ __forceinline vfloat4 max(float a, const vfloat4& b) { return _mm_max_ps(vfloat4(a),b); }
+
+#if defined(__SSE4_1__) || defined(__aarch64__)
+
+ __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_min_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+
+ __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_max_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+
+ __forceinline vfloat4 minui(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_min_epu32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+
+ __forceinline vfloat4 maxui(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_max_epu32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#else
+ __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
+ return min(a,b);
+ }
+
+ __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
+ return max(a,b);
+ }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmadd_ps(a,b,c); }
+ __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmsub_ps(a,b,c); }
+ __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmadd_ps(a,b,c); }
+ __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmsub_ps(a,b,c); }
+#else
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) {
+ return _mm_madd_ps(a, b, c); //a*b+c;
+ }
+ __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) {
+ return _mm_msub_ps(a, b, c); //-a*b+c;
+ }
+ __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) {
+ return vnegq_f32(vfmaq_f32(c,a, b));
+ }
+#else
+ __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b+c; }
+ __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b+c;}
+ __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b-c; }
+#endif
+ __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; }
+
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4& operator +=(vfloat4& a, const vfloat4& b) { return a = a + b; }
+ __forceinline vfloat4& operator +=(vfloat4& a, float b) { return a = a + b; }
+
+ __forceinline vfloat4& operator -=(vfloat4& a, const vfloat4& b) { return a = a - b; }
+ __forceinline vfloat4& operator -=(vfloat4& a, float b) { return a = a - b; }
+
+ __forceinline vfloat4& operator *=(vfloat4& a, const vfloat4& b) { return a = a * b; }
+ __forceinline vfloat4& operator *=(vfloat4& a, float b) { return a = a * b; }
+
+ __forceinline vfloat4& operator /=(vfloat4& a, const vfloat4& b) { return a = a / b; }
+ __forceinline vfloat4& operator /=(vfloat4& a, float b) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_NE); }
+ __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LT); }
+ __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GE); }
+ __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GT); }
+ __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmpeq_ps (a, b); }
+ __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmpneq_ps(a, b); }
+ __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmplt_ps (a, b); }
+#if defined(__aarch64__)
+ __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpge_ps (a, b); }
+ __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpgt_ps (a, b); }
+#else
+ __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpnlt_ps(a, b); }
+ __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpnle_ps(a, b); }
+#endif
+ __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmple_ps (a, b); }
+#endif
+
+ __forceinline vboolf4 operator ==(const vfloat4& a, float b) { return a == vfloat4(b); }
+ __forceinline vboolf4 operator ==(float a, const vfloat4& b) { return vfloat4(a) == b; }
+
+ __forceinline vboolf4 operator !=(const vfloat4& a, float b) { return a != vfloat4(b); }
+ __forceinline vboolf4 operator !=(float a, const vfloat4& b) { return vfloat4(a) != b; }
+
+ __forceinline vboolf4 operator < (const vfloat4& a, float b) { return a < vfloat4(b); }
+ __forceinline vboolf4 operator < (float a, const vfloat4& b) { return vfloat4(a) < b; }
+
+ __forceinline vboolf4 operator >=(const vfloat4& a, float b) { return a >= vfloat4(b); }
+ __forceinline vboolf4 operator >=(float a, const vfloat4& b) { return vfloat4(a) >= b; }
+
+ __forceinline vboolf4 operator > (const vfloat4& a, float b) { return a > vfloat4(b); }
+ __forceinline vboolf4 operator > (float a, const vfloat4& b) { return vfloat4(a) > b; }
+
+ __forceinline vboolf4 operator <=(const vfloat4& a, float b) { return a <= vfloat4(b); }
+ __forceinline vboolf4 operator <=(float a, const vfloat4& b) { return vfloat4(a) <= b; }
+
+ __forceinline vboolf4 eq(const vfloat4& a, const vfloat4& b) { return a == b; }
+ __forceinline vboolf4 ne(const vfloat4& a, const vfloat4& b) { return a != b; }
+ __forceinline vboolf4 lt(const vfloat4& a, const vfloat4& b) { return a < b; }
+ __forceinline vboolf4 ge(const vfloat4& a, const vfloat4& b) { return a >= b; }
+ __forceinline vboolf4 gt(const vfloat4& a, const vfloat4& b) { return a > b; }
+ __forceinline vboolf4 le(const vfloat4& a, const vfloat4& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); }
+ __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); }
+ __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); }
+ __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); }
+ __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a == b); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a != b); }
+ __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a < b); }
+ __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a >= b); }
+ __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a > b); }
+ __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a <= b); }
+#endif
+
+ template<int mask>
+ __forceinline vfloat4 select(const vfloat4& t, const vfloat4& f)
+ {
+#if defined(__SSE4_1__)
+ return _mm_blend_ps(f, t, mask);
+#else
+ return select(vboolf4(mask), t, f);
+#endif
+ }
+
+#if defined(__aarch64__)
+ template<> __forceinline vfloat4 select<0>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vzero));
+ }
+ template<> __forceinline vfloat4 select<1>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v000F));
+ }
+ template<> __forceinline vfloat4 select<2>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v00F0));
+ }
+ template<> __forceinline vfloat4 select<3>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v00FF));
+ }
+ template<> __forceinline vfloat4 select<4>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0F00));
+ }
+ template<> __forceinline vfloat4 select<5>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0F0F));
+ }
+ template<> __forceinline vfloat4 select<6>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0FF0));
+ }
+ template<> __forceinline vfloat4 select<7>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0FFF));
+ }
+ template<> __forceinline vfloat4 select<8>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF000));
+ }
+ template<> __forceinline vfloat4 select<9>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF00F));
+ }
+ template<> __forceinline vfloat4 select<10>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF0F0));
+ }
+ template<> __forceinline vfloat4 select<11>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF0FF));
+ }
+ template<> __forceinline vfloat4 select<12>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFF00));
+ }
+ template<> __forceinline vfloat4 select<13>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFF0F));
+ }
+ template<> __forceinline vfloat4 select<14>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFFF0));
+ }
+ template<> __forceinline vfloat4 select<15>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFFFF));
+ }
+#endif
+
+ __forceinline vfloat4 lerp(const vfloat4& a, const vfloat4& b, const vfloat4& t) {
+ return madd(t,b-a,a);
+ }
+
+ __forceinline bool isvalid(const vfloat4& v) {
+ return all((v > vfloat4(-FLT_LARGE)) & (v < vfloat4(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite(const vfloat4& a) {
+ return all((a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
+ }
+
+ __forceinline bool is_finite(const vboolf4& valid, const vfloat4& a) {
+ return all(valid, (a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 floor(const vfloat4& a) { return vrndmq_f32(a.v); } // towards -inf
+ __forceinline vfloat4 ceil (const vfloat4& a) { return vrndpq_f32(a.v); } // toward +inf
+ __forceinline vfloat4 trunc(const vfloat4& a) { return vrndq_f32(a.v); } // towards 0
+ __forceinline vfloat4 round(const vfloat4& a) { return vrndnq_f32(a.v); } // to nearest, ties to even. NOTE(LTE): arm clang uses vrndnq, old gcc uses vrndqn?
+#elif defined (__SSE4_1__)
+ __forceinline vfloat4 floor(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
+ __forceinline vfloat4 ceil (const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
+ __forceinline vfloat4 trunc(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_ZERO ); }
+ __forceinline vfloat4 round(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT); } // (even) https://www.felixcloutier.com/x86/roundpd
+#else
+ __forceinline vfloat4 floor(const vfloat4& a) { return vfloat4(floorf(a[0]),floorf(a[1]),floorf(a[2]),floorf(a[3])); }
+ __forceinline vfloat4 ceil (const vfloat4& a) { return vfloat4(ceilf (a[0]),ceilf (a[1]),ceilf (a[2]),ceilf (a[3])); }
+ __forceinline vfloat4 trunc(const vfloat4& a) { return vfloat4(truncf(a[0]),truncf(a[1]),truncf(a[2]),truncf(a[3])); }
+ __forceinline vfloat4 round(const vfloat4& a) { return vfloat4(roundf(a[0]),roundf(a[1]),roundf(a[2]),roundf(a[3])); }
+#endif
+ __forceinline vfloat4 frac(const vfloat4& a) { return a-floor(a); }
+
+ __forceinline vint4 floori(const vfloat4& a) {
+#if defined(__aarch64__)
+ return vcvtq_s32_f32(floor(a));
+#elif defined(__SSE4_1__)
+ return vint4(floor(a));
+#else
+ return vint4(a-vfloat4(0.5f));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 unpacklo(const vfloat4& a, const vfloat4& b) { return _mm_unpacklo_ps(a, b); }
+ __forceinline vfloat4 unpackhi(const vfloat4& a, const vfloat4& b) { return _mm_unpackhi_ps(a, b); }
+
+#if defined(__aarch64__)
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& v) {
+ return vreinterpretq_f32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
+ }
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
+ return vreinterpretq_f32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
+ }
+#else
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& v) {
+ return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
+ return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+#endif
+
+#if defined (__SSSE3__)
+ __forceinline vfloat4 shuffle8(const vfloat4& a, const vint4& shuf) {
+ return _mm_castsi128_ps(_mm_shuffle_epi8(_mm_castps_si128(a), shuf));
+ }
+#endif
+
+#if defined(__aarch64__)
+ template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return __m128(vqtbl1q_u8( uint8x16_t(v.v), v0022 )); }
+ template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return __m128(vqtbl1q_u8( uint8x16_t(v.v), v1133)); }
+ template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return __m128(vqtbl1q_u8( uint8x16_t(v.v), v0101)); }
+#elif defined(__SSE3__)
+ template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return _mm_moveldup_ps(v); }
+ template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return _mm_movehdup_ps(v); }
+ template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(v))); }
+#endif
+
+ template<int i>
+ __forceinline vfloat4 shuffle(const vfloat4& v) {
+ return shuffle<i,i,i,i>(v);
+ }
+
+#if defined(__aarch64__)
+ template<int i> __forceinline float extract(const vfloat4& a);
+ template<> __forceinline float extract<0>(const vfloat4& b) {
+ return b[0];
+ }
+ template<> __forceinline float extract<1>(const vfloat4& b) {
+ return b[1];
+ }
+ template<> __forceinline float extract<2>(const vfloat4& b) {
+ return b[2];
+ }
+ template<> __forceinline float extract<3>(const vfloat4& b) {
+ return b[3];
+ }
+#elif defined (__SSE4_1__) && !defined(__GNUC__)
+ template<int i> __forceinline float extract(const vfloat4& a) { return _mm_cvtss_f32(_mm_extract_ps(a,i)); }
+ template<> __forceinline float extract<0>(const vfloat4& a) { return _mm_cvtss_f32(a); }
+#else
+ template<int i> __forceinline float extract(const vfloat4& a) { return _mm_cvtss_f32(shuffle<i,i,i,i>(a)); }
+ template<> __forceinline float extract<0>(const vfloat4& a) { return _mm_cvtss_f32(a); }
+#endif
+
+
+#if defined(__aarch64__)
+ template<int dst> __forceinline vfloat4 insert(const vfloat4& a, float b);
+ template<> __forceinline vfloat4 insert<0>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[0] = b;
+ return c;
+ }
+ template<> __forceinline vfloat4 insert<1>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[1] = b;
+ return c;
+ }
+ template<> __forceinline vfloat4 insert<2>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[2] = b;
+ return c;
+ }
+ template<> __forceinline vfloat4 insert<3>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[3] = b;
+ return c;
+ }
+#elif defined (__SSE4_1__)
+ template<int dst, int src, int clr> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
+ template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return insert<dst, src, 0>(a, b); }
+ template<int dst> __forceinline vfloat4 insert(const vfloat4& a, const float b) { return insert<dst, 0>(a, _mm_set_ss(b)); }
+#else
+ template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { vfloat4 c = a; c[dst&3] = b[src&3]; return c; }
+ template<int dst> __forceinline vfloat4 insert(const vfloat4& a, float b) { vfloat4 c = a; c[dst&3] = b; return c; }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline float toScalar(const vfloat4& v) {
+ return v[0];
+ }
+#else
+ __forceinline float toScalar(const vfloat4& v) { return _mm_cvtss_f32(v); }
+#endif
+ __forceinline vfloat4 broadcast4f(const vfloat4& a, size_t k) {
+ return vfloat4::broadcast(&a[k]);
+ }
+
+ __forceinline vfloat4 shift_right_1(const vfloat4& x) {
+ return _mm_castsi128_ps(_mm_srli_si128(_mm_castps_si128(x), 4));
+ }
+
+#if defined (__AVX2__)
+ __forceinline vfloat4 permute(const vfloat4 &a, const __m128i &index) {
+ return _mm_permutevar_ps(a,index);
+ }
+
+ __forceinline vfloat4 broadcast1f(const void* a) { return _mm_broadcast_ss((float*)a); }
+
+#endif
+
+#if defined(__AVX512VL__)
+ template<int i>
+ __forceinline vfloat4 align_shift_right(const vfloat4& a, const vfloat4& b) {
+ return _mm_castsi128_ps(_mm_alignr_epi32(_mm_castps_si128(a), _mm_castps_si128(b), i));
+ }
+#endif
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Sorting Network
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 sort_ascending(const vfloat4& v)
+ {
+ const vfloat4 a0 = v;
+ const vfloat4 b0 = shuffle<1,0,3,2>(a0);
+ const vfloat4 c0 = min(a0,b0);
+ const vfloat4 d0 = max(a0,b0);
+ const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vfloat4 b1 = shuffle<2,3,0,1>(a1);
+ const vfloat4 c1 = min(a1,b1);
+ const vfloat4 d1 = max(a1,b1);
+ const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vfloat4 b2 = shuffle<0,2,1,3>(a2);
+ const vfloat4 c2 = min(a2,b2);
+ const vfloat4 d2 = max(a2,b2);
+ const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3;
+ }
+
+ __forceinline vfloat4 sort_descending(const vfloat4& v)
+ {
+ const vfloat4 a0 = v;
+ const vfloat4 b0 = shuffle<1,0,3,2>(a0);
+ const vfloat4 c0 = max(a0,b0);
+ const vfloat4 d0 = min(a0,b0);
+ const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vfloat4 b1 = shuffle<2,3,0,1>(a1);
+ const vfloat4 c1 = max(a1,b1);
+ const vfloat4 d1 = min(a1,b1);
+ const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vfloat4 b2 = shuffle<0,2,1,3>(a2);
+ const vfloat4 c2 = max(a2,b2);
+ const vfloat4 d2 = min(a2,b2);
+ const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Transpose
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2, vfloat4& c3)
+ {
+ vfloat4 l02 = unpacklo(r0,r2);
+ vfloat4 h02 = unpackhi(r0,r2);
+ vfloat4 l13 = unpacklo(r1,r3);
+ vfloat4 h13 = unpackhi(r1,r3);
+ c0 = unpacklo(l02,l13);
+ c1 = unpackhi(l02,l13);
+ c2 = unpacklo(h02,h13);
+ c3 = unpackhi(h02,h13);
+ }
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2)
+ {
+ vfloat4 l02 = unpacklo(r0,r2);
+ vfloat4 h02 = unpackhi(r0,r2);
+ vfloat4 l13 = unpacklo(r1,r3);
+ vfloat4 h13 = unpackhi(r1,r3);
+ c0 = unpacklo(l02,l13);
+ c1 = unpackhi(l02,l13);
+ c2 = unpacklo(h02,h13);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+#if defined(__aarch64__)
+ __forceinline vfloat4 vreduce_min(const vfloat4& v) { float h = vminvq_f32(v); return vdupq_n_f32(h); }
+ __forceinline vfloat4 vreduce_max(const vfloat4& v) { float h = vmaxvq_f32(v); return vdupq_n_f32(h); }
+ __forceinline vfloat4 vreduce_add(const vfloat4& v) { float h = vaddvq_f32(v); return vdupq_n_f32(h); }
+#else
+ __forceinline vfloat4 vreduce_min(const vfloat4& v) { vfloat4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
+ __forceinline vfloat4 vreduce_max(const vfloat4& v) { vfloat4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
+ __forceinline vfloat4 vreduce_add(const vfloat4& v) { vfloat4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline float reduce_min(const vfloat4& v) { return vminvq_f32(v); }
+ __forceinline float reduce_max(const vfloat4& v) { return vmaxvq_f32(v); }
+ __forceinline float reduce_add(const vfloat4& v) { return vaddvq_f32(v); }
+#else
+ __forceinline float reduce_min(const vfloat4& v) { return _mm_cvtss_f32(vreduce_min(v)); }
+ __forceinline float reduce_max(const vfloat4& v) { return _mm_cvtss_f32(vreduce_max(v)); }
+ __forceinline float reduce_add(const vfloat4& v) { return _mm_cvtss_f32(vreduce_add(v)); }
+#endif
+
+ __forceinline size_t select_min(const vboolf4& valid, const vfloat4& v)
+ {
+ const vfloat4 a = select(valid,v,vfloat4(pos_inf));
+ const vbool4 valid_min = valid & (a == vreduce_min(a));
+ return bsf(movemask(any(valid_min) ? valid_min : valid));
+ }
+ __forceinline size_t select_max(const vboolf4& valid, const vfloat4& v)
+ {
+ const vfloat4 a = select(valid,v,vfloat4(neg_inf));
+ const vbool4 valid_max = valid & (a == vreduce_max(a));
+ return bsf(movemask(any(valid_max) ? valid_max : valid));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline float dot(const vfloat4& a, const vfloat4& b) {
+ return reduce_add(a*b);
+ }
+
+ __forceinline vfloat4 cross(const vfloat4& a, const vfloat4& b)
+ {
+ const vfloat4 a0 = a;
+ const vfloat4 b0 = shuffle<1,2,0,3>(b);
+ const vfloat4 a1 = shuffle<1,2,0,3>(a);
+ const vfloat4 b1 = b;
+ return shuffle<1,2,0,3>(prod_diff(a0,b0,a1,b1));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat4& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
+ }
+
+}