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Diffstat (limited to 'thirdparty/embree-aarch64/common/math/SSE2NEON.h')
-rw-r--r-- | thirdparty/embree-aarch64/common/math/SSE2NEON.h | 1753 |
1 files changed, 0 insertions, 1753 deletions
diff --git a/thirdparty/embree-aarch64/common/math/SSE2NEON.h b/thirdparty/embree-aarch64/common/math/SSE2NEON.h deleted file mode 100644 index 2013151d31..0000000000 --- a/thirdparty/embree-aarch64/common/math/SSE2NEON.h +++ /dev/null @@ -1,1753 +0,0 @@ -#ifndef SSE2NEON_H -#define SSE2NEON_H - -// This header file provides a simple API translation layer -// between SSE intrinsics to their corresponding ARM NEON versions -// -// This header file does not (yet) translate *all* of the SSE intrinsics. -// Since this is in support of a specific porting effort, I have only -// included the intrinsics I needed to get my port to work. -// -// Questions/Comments/Feedback send to: jratcliffscarab@gmail.com -// -// If you want to improve or add to this project, send me an -// email and I will probably approve your access to the depot. -// -// Project is located here: -// -// https://github.com/jratcliff63367/sse2neon -// -// Show your appreciation for open source by sending me a bitcoin tip to the following -// address. -// -// TipJar: 1PzgWDSyq4pmdAXRH8SPUtta4SWGrt4B1p : -// https://blockchain.info/address/1PzgWDSyq4pmdAXRH8SPUtta4SWGrt4B1p -// -// -// Contributors to this project are: -// -// John W. Ratcliff : jratcliffscarab@gmail.com -// Brandon Rowlett : browlett@nvidia.com -// Ken Fast : kfast@gdeb.com -// Eric van Beurden : evanbeurden@nvidia.com -// -// -// ********************************************************************************************************************* -// Release notes for January 20, 2017 version: -// -// The unit tests have been refactored. They no longer assert on an error, instead they return a pass/fail condition -// The unit-tests now test 10,000 random float and int values against each intrinsic. -// -// SSE2NEON now supports 95 SSE intrinsics. 39 of them have formal unit tests which have been implemented and -// fully tested on NEON/ARM. The remaining 56 still need unit tests implemented. -// -// A struct is now defined in this header file called 'SIMDVec' which can be used by applications which -// attempt to access the contents of an _m128 struct directly. It is important to note that accessing the __m128 -// struct directly is bad coding practice by Microsoft: @see: https://msdn.microsoft.com/en-us/library/ayeb3ayc.aspx -// -// However, some legacy source code may try to access the contents of an __m128 struct directly so the developer -// can use the SIMDVec as an alias for it. Any casting must be done manually by the developer, as you cannot -// cast or otherwise alias the base NEON data type for intrinsic operations. -// -// A bug was found with the _mm_shuffle_ps intrinsic. If the shuffle permutation was not one of the ones with -// a custom/unique implementation causing it to fall through to the default shuffle implementation it was failing -// to return the correct value. This is now fixed. -// -// A bug was found with the _mm_cvtps_epi32 intrinsic. This converts floating point values to integers. -// It was not honoring the correct rounding mode. In SSE the default rounding mode when converting from float to int -// is to use 'round to even' otherwise known as 'bankers rounding'. ARMv7 did not support this feature but ARMv8 does. -// As it stands today, this header file assumes ARMv8. If you are trying to target really old ARM devices, you may get -// a build error. -// -// Support for a number of new intrinsics was added, however, none of them yet have unit-tests to 100% confirm they are -// producing the correct results on NEON. These unit tests will be added as soon as possible. -// -// Here is the list of new instrinsics which have been added: -// -// _mm_cvtss_f32 : extracts the lower order floating point value from the parameter -// _mm_add_ss : adds the scalar single - precision floating point values of a and b -// _mm_div_ps : Divides the four single - precision, floating - point values of a and b. -// _mm_div_ss : Divides the scalar single - precision floating point value of a by b. -// _mm_sqrt_ss : Computes the approximation of the square root of the scalar single - precision floating point value of in. -// _mm_rsqrt_ps : Computes the approximations of the reciprocal square roots of the four single - precision floating point values of in. -// _mm_comilt_ss : Compares the lower single - precision floating point scalar values of a and b using a less than operation -// _mm_comigt_ss : Compares the lower single - precision floating point scalar values of a and b using a greater than operation. -// _mm_comile_ss : Compares the lower single - precision floating point scalar values of a and b using a less than or equal operation. -// _mm_comige_ss : Compares the lower single - precision floating point scalar values of a and b using a greater than or equal operation. -// _mm_comieq_ss : Compares the lower single - precision floating point scalar values of a and b using an equality operation. -// _mm_comineq_s : Compares the lower single - precision floating point scalar values of a and b using an inequality operation -// _mm_unpackhi_epi8 : Interleaves the upper 8 signed or unsigned 8 - bit integers in a with the upper 8 signed or unsigned 8 - bit integers in b. -// _mm_unpackhi_epi16: Interleaves the upper 4 signed or unsigned 16 - bit integers in a with the upper 4 signed or unsigned 16 - bit integers in b. -// -// ********************************************************************************************************************* -/* -** The MIT license: -** -** Permission is hereby granted, free of charge, to any person obtaining a copy -** of this software and associated documentation files (the "Software"), to deal -** in the Software without restriction, including without limitation the rights -** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -** copies of the Software, and to permit persons to whom the Software is furnished -** to do so, subject to the following conditions: -** -** The above copyright notice and this permission notice shall be included in all -** copies or substantial portions of the Software. - -** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#pragma once - -#define GCC 1 -#define ENABLE_CPP_VERSION 0 - -// enable precise emulation of _mm_min_ps and _mm_max_ps? -// This would slow down the computation a bit, but gives consistent result with x86 SSE2. -// (e.g. would solve a hole or NaN pixel in the rendering result) -#define USE_PRECISE_MINMAX_IMPLEMENTATION (1) - -#if GCC -#define FORCE_INLINE inline __attribute__((always_inline)) -#define ALIGN_STRUCT(x) __attribute__((aligned(x))) -#else -#define FORCE_INLINE inline -#define ALIGN_STRUCT(x) __declspec(align(x)) -#endif - -#include <stdint.h> -#include "arm_neon.h" -#if defined(__aarch64__) -#include "constants.h" -#endif - - -#if !defined(__has_builtin) -#define __has_builtin(x) (0) -#endif - -/*******************************************************/ -/* MACRO for shuffle parameter for _mm_shuffle_ps(). */ -/* Argument fp3 is a digit[0123] that represents the fp*/ -/* from argument "b" of mm_shuffle_ps that will be */ -/* placed in fp3 of result. fp2 is the same for fp2 in */ -/* result. fp1 is a digit[0123] that represents the fp */ -/* from argument "a" of mm_shuffle_ps that will be */ -/* places in fp1 of result. fp0 is the same for fp0 of */ -/* result */ -/*******************************************************/ -#if defined(__aarch64__) -#define _MN_SHUFFLE(fp3,fp2,fp1,fp0) ( (uint8x16_t){ (((fp3)*4)+0), (((fp3)*4)+1), (((fp3)*4)+2), (((fp3)*4)+3), (((fp2)*4)+0), (((fp2)*4)+1), (((fp2)*4)+2), (((fp2)*4)+3), (((fp1)*4)+0), (((fp1)*4)+1), (((fp1)*4)+2), (((fp1)*4)+3), (((fp0)*4)+0), (((fp0)*4)+1), (((fp0)*4)+2), (((fp0)*4)+3) } ) -#define _MF_SHUFFLE(fp3,fp2,fp1,fp0) ( (uint8x16_t){ (((fp3)*4)+0), (((fp3)*4)+1), (((fp3)*4)+2), (((fp3)*4)+3), (((fp2)*4)+0), (((fp2)*4)+1), (((fp2)*4)+2), (((fp2)*4)+3), (((fp1)*4)+16+0), (((fp1)*4)+16+1), (((fp1)*4)+16+2), (((fp1)*4)+16+3), (((fp0)*4)+16+0), (((fp0)*4)+16+1), (((fp0)*4)+16+2), (((fp0)*4)+16+3) } ) -#endif - -#define _MM_SHUFFLE(fp3,fp2,fp1,fp0) (((fp3) << 6) | ((fp2) << 4) | \ - ((fp1) << 2) | ((fp0))) - -typedef float32x4_t __m128; -typedef int32x4_t __m128i; - -// union intended to allow direct access to an __m128 variable using the names that the MSVC -// compiler provides. This union should really only be used when trying to access the members -// of the vector as integer values. GCC/clang allow native access to the float members through -// a simple array access operator (in C since 4.6, in C++ since 4.8). -// -// Ideally direct accesses to SIMD vectors should not be used since it can cause a performance -// hit. If it really is needed however, the original __m128 variable can be aliased with a -// pointer to this union and used to access individual components. The use of this union should -// be hidden behind a macro that is used throughout the codebase to access the members instead -// of always declaring this type of variable. -typedef union ALIGN_STRUCT(16) SIMDVec -{ - float m128_f32[4]; // as floats - do not to use this. Added for convenience. - int8_t m128_i8[16]; // as signed 8-bit integers. - int16_t m128_i16[8]; // as signed 16-bit integers. - int32_t m128_i32[4]; // as signed 32-bit integers. - int64_t m128_i64[2]; // as signed 64-bit integers. - uint8_t m128_u8[16]; // as unsigned 8-bit integers. - uint16_t m128_u16[8]; // as unsigned 16-bit integers. - uint32_t m128_u32[4]; // as unsigned 32-bit integers. - uint64_t m128_u64[2]; // as unsigned 64-bit integers. - double m128_f64[2]; // as signed double -} SIMDVec; - -// ****************************************** -// CPU stuff -// ****************************************** - -typedef SIMDVec __m128d; - -#include <stdlib.h> - -#ifndef _MM_MASK_MASK -#define _MM_MASK_MASK 0x1f80 -#define _MM_MASK_DIV_ZERO 0x200 -#define _MM_FLUSH_ZERO_ON 0x8000 -#define _MM_DENORMALS_ZERO_ON 0x40 -#define _MM_MASK_DENORM 0x100 -#endif -#define _MM_SET_EXCEPTION_MASK(x) -#define _MM_SET_FLUSH_ZERO_MODE(x) -#define _MM_SET_DENORMALS_ZERO_MODE(x) - -FORCE_INLINE void _mm_pause() -{ -} - -FORCE_INLINE void _mm_mfence() -{ - __sync_synchronize(); -} - -#define _MM_HINT_T0 3 -#define _MM_HINT_T1 2 -#define _MM_HINT_T2 1 -#define _MM_HINT_NTA 0 - -FORCE_INLINE void _mm_prefetch(const void* ptr, unsigned int level) -{ - __builtin_prefetch(ptr); - -} - -FORCE_INLINE void* _mm_malloc(int size, int align) -{ - void *ptr; - // align must be multiple of sizeof(void *) for posix_memalign. - if (align < sizeof(void *)) { - align = sizeof(void *); - } - - if ((align % sizeof(void *)) != 0) { - // fallback to malloc - ptr = malloc(size); - } else { - if (posix_memalign(&ptr, align, size)) { - return 0; - } - } - - return ptr; -} - -FORCE_INLINE void _mm_free(void* ptr) -{ - free(ptr); -} - -FORCE_INLINE int _mm_getcsr() -{ - return 0; -} - -FORCE_INLINE void _mm_setcsr(int val) -{ - return; -} - -// ****************************************** -// Set/get methods -// ****************************************** - -// extracts the lower order floating point value from the parameter : https://msdn.microsoft.com/en-us/library/bb514059%28v=vs.120%29.aspx?f=255&MSPPError=-2147217396 -#if defined(__aarch64__) -FORCE_INLINE float _mm_cvtss_f32(const __m128& x) -{ - return x[0]; -} -#else -FORCE_INLINE float _mm_cvtss_f32(__m128 a) -{ - return vgetq_lane_f32(a, 0); -} -#endif - -// Sets the 128-bit value to zero https://msdn.microsoft.com/en-us/library/vstudio/ys7dw0kh(v=vs.100).aspx -FORCE_INLINE __m128i _mm_setzero_si128() -{ - return vdupq_n_s32(0); -} - -// Clears the four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/tk1t2tbz(v=vs.100).aspx -FORCE_INLINE __m128 _mm_setzero_ps(void) -{ - return vdupq_n_f32(0); -} - -// Sets the four single-precision, floating-point values to w. https://msdn.microsoft.com/en-us/library/vstudio/2x1se8ha(v=vs.100).aspx -FORCE_INLINE __m128 _mm_set1_ps(float _w) -{ - return vdupq_n_f32(_w); -} - -// Sets the four single-precision, floating-point values to w. https://msdn.microsoft.com/en-us/library/vstudio/2x1se8ha(v=vs.100).aspx -FORCE_INLINE __m128 _mm_set_ps1(float _w) -{ - return vdupq_n_f32(_w); -} - -// Sets the four single-precision, floating-point values to the four inputs. https://msdn.microsoft.com/en-us/library/vstudio/afh0zf75(v=vs.100).aspx -#if defined(__aarch64__) -FORCE_INLINE __m128 _mm_set_ps(const float w, const float z, const float y, const float x) -{ - float32x4_t t = { x, y, z, w }; - return t; -} - -// Sets the four single-precision, floating-point values to the four inputs in reverse order. https://msdn.microsoft.com/en-us/library/vstudio/d2172ct3(v=vs.100).aspx -FORCE_INLINE __m128 _mm_setr_ps(const float w, const float z , const float y , const float x ) -{ - float32x4_t t = { w, z, y, x }; - return t; -} -#else -FORCE_INLINE __m128 _mm_set_ps(float w, float z, float y, float x) -{ - float __attribute__((aligned(16))) data[4] = { x, y, z, w }; - return vld1q_f32(data); -} - -// Sets the four single-precision, floating-point values to the four inputs in reverse order. https://msdn.microsoft.com/en-us/library/vstudio/d2172ct3(v=vs.100).aspx -FORCE_INLINE __m128 _mm_setr_ps(float w, float z , float y , float x ) -{ - float __attribute__ ((aligned (16))) data[4] = { w, z, y, x }; - return vld1q_f32(data); -} -#endif - -// Sets the 4 signed 32-bit integer values to i. https://msdn.microsoft.com/en-us/library/vstudio/h4xscxat(v=vs.100).aspx -FORCE_INLINE __m128i _mm_set1_epi32(int _i) -{ - return vdupq_n_s32(_i); -} - -//Set the first lane to of 4 signed single-position, floating-point number to w -#if defined(__aarch64__) -FORCE_INLINE __m128 _mm_set_ss(float _w) -{ - float32x4_t res = {_w, 0, 0, 0}; - return res; -} - -// Sets the 4 signed 32-bit integer values. https://msdn.microsoft.com/en-us/library/vstudio/019beekt(v=vs.100).aspx -FORCE_INLINE __m128i _mm_set_epi32(int i3, int i2, int i1, int i0) -{ - int32x4_t t = {i0,i1,i2,i3}; - return t; -} -#else -FORCE_INLINE __m128 _mm_set_ss(float _w) -{ - __m128 val = _mm_setzero_ps(); - return vsetq_lane_f32(_w, val, 0); -} - -// Sets the 4 signed 32-bit integer values. https://msdn.microsoft.com/en-us/library/vstudio/019beekt(v=vs.100).aspx -FORCE_INLINE __m128i _mm_set_epi32(int i3, int i2, int i1, int i0) -{ - int32_t __attribute__((aligned(16))) data[4] = { i0, i1, i2, i3 }; - return vld1q_s32(data); -} -#endif - -// Stores four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/s3h4ay6y(v=vs.100).aspx -FORCE_INLINE void _mm_store_ps(float *p, __m128 a) -{ - vst1q_f32(p, a); -} - -// Stores four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/44e30x22(v=vs.100).aspx -FORCE_INLINE void _mm_storeu_ps(float *p, __m128 a) -{ - vst1q_f32(p, a); -} - -FORCE_INLINE void _mm_storeu_si128(__m128i *p, __m128i a) -{ - vst1q_s32((int32_t*) p,a); -} - -// Stores four 32-bit integer values as (as a __m128i value) at the address p. https://msdn.microsoft.com/en-us/library/vstudio/edk11s13(v=vs.100).aspx -FORCE_INLINE void _mm_store_si128(__m128i *p, __m128i a ) -{ - vst1q_s32((int32_t*) p,a); -} - -// Stores the lower single - precision, floating - point value. https://msdn.microsoft.com/en-us/library/tzz10fbx(v=vs.100).aspx -FORCE_INLINE void _mm_store_ss(float *p, __m128 a) -{ - vst1q_lane_f32(p, a, 0); -} - -// Reads the lower 64 bits of b and stores them into the lower 64 bits of a. https://msdn.microsoft.com/en-us/library/hhwf428f%28v=vs.90%29.aspx -FORCE_INLINE void _mm_storel_epi64(__m128i* a, __m128i b) -{ - *a = (__m128i)vsetq_lane_s64((int64_t)vget_low_s32(b), *(int64x2_t*)a, 0); -} - -// Loads a single single-precision, floating-point value, copying it into all four words https://msdn.microsoft.com/en-us/library/vstudio/5cdkf716(v=vs.100).aspx -FORCE_INLINE __m128 _mm_load1_ps(const float * p) -{ - return vld1q_dup_f32(p); -} - -// Loads four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/zzd50xxt(v=vs.100).aspx -FORCE_INLINE __m128 _mm_load_ps(const float * p) -{ - return vld1q_f32(p); -} - -// Loads four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/x1b16s7z%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_loadu_ps(const float * p) -{ - // for neon, alignment doesn't matter, so _mm_load_ps and _mm_loadu_ps are equivalent for neon - return vld1q_f32(p); -} - -// Loads an single - precision, floating - point value into the low word and clears the upper three words. https://msdn.microsoft.com/en-us/library/548bb9h4%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_load_ss(const float * p) -{ - __m128 result = vdupq_n_f32(0); - return vsetq_lane_f32(*p, result, 0); -} - -FORCE_INLINE __m128i _mm_loadu_si128(__m128i *p) -{ - return (__m128i)vld1q_s32((const int32_t*) p); -} - - -// ****************************************** -// Logic/Binary operations -// ****************************************** - -// Compares for inequality. https://msdn.microsoft.com/en-us/library/sf44thbx(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpneq_ps(__m128 a, __m128 b) -{ - return (__m128)vmvnq_s32((__m128i)vceqq_f32(a, b)); -} - -// Computes the bitwise AND-NOT of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/68h7wd02(v=vs.100).aspx -FORCE_INLINE __m128 _mm_andnot_ps(__m128 a, __m128 b) -{ - return (__m128)vbicq_s32((__m128i)b, (__m128i)a); // *NOTE* argument swap -} - -// Computes the bitwise AND of the 128-bit value in b and the bitwise NOT of the 128-bit value in a. https://msdn.microsoft.com/en-us/library/vstudio/1beaceh8(v=vs.100).aspx -FORCE_INLINE __m128i _mm_andnot_si128(__m128i a, __m128i b) -{ - return (__m128i)vbicq_s32(b, a); // *NOTE* argument swap -} - -// Computes the bitwise AND of the 128-bit value in a and the 128-bit value in b. https://msdn.microsoft.com/en-us/library/vstudio/6d1txsa8(v=vs.100).aspx -FORCE_INLINE __m128i _mm_and_si128(__m128i a, __m128i b) -{ - return (__m128i)vandq_s32(a, b); -} - -// Computes the bitwise AND of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/73ck1xc5(v=vs.100).aspx -FORCE_INLINE __m128 _mm_and_ps(__m128 a, __m128 b) -{ - return (__m128)vandq_s32((__m128i)a, (__m128i)b); -} - -// Computes the bitwise OR of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/7ctdsyy0(v=vs.100).aspx -FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b) -{ - return (__m128)vorrq_s32((__m128i)a, (__m128i)b); -} - -// Computes bitwise EXOR (exclusive-or) of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/ss6k3wk8(v=vs.100).aspx -FORCE_INLINE __m128 _mm_xor_ps(__m128 a, __m128 b) -{ - return (__m128)veorq_s32((__m128i)a, (__m128i)b); -} - -// Computes the bitwise OR of the 128-bit value in a and the 128-bit value in b. https://msdn.microsoft.com/en-us/library/vstudio/ew8ty0db(v=vs.100).aspx -FORCE_INLINE __m128i _mm_or_si128(__m128i a, __m128i b) -{ - return (__m128i)vorrq_s32(a, b); -} - -// Computes the bitwise XOR of the 128-bit value in a and the 128-bit value in b. https://msdn.microsoft.com/en-us/library/fzt08www(v=vs.100).aspx -FORCE_INLINE __m128i _mm_xor_si128(__m128i a, __m128i b) -{ - return veorq_s32(a, b); -} - -// NEON does not provide this method -// Creates a 4-bit mask from the most significant bits of the four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/4490ys29(v=vs.100).aspx -FORCE_INLINE int _mm_movemask_ps(__m128 a) -{ -#if ENABLE_CPP_VERSION // I am not yet convinced that the NEON version is faster than the C version of this - uint32x4_t &ia = *(uint32x4_t *)&a; - return (ia[0] >> 31) | ((ia[1] >> 30) & 2) | ((ia[2] >> 29) & 4) | ((ia[3] >> 28) & 8); -#else - -#if defined(__aarch64__) - uint32x4_t t2 = vandq_u32(vreinterpretq_u32_f32(a), embree::movemask_mask); - return vaddvq_u32(t2); -#else - static const uint32x4_t movemask = { 1, 2, 4, 8 }; - static const uint32x4_t highbit = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 }; - uint32x4_t t0 = vreinterpretq_u32_f32(a); - uint32x4_t t1 = vtstq_u32(t0, highbit); - uint32x4_t t2 = vandq_u32(t1, movemask); - uint32x2_t t3 = vorr_u32(vget_low_u32(t2), vget_high_u32(t2)); - return vget_lane_u32(t3, 0) | vget_lane_u32(t3, 1); -#endif - -#endif -} - -#if defined(__aarch64__) -FORCE_INLINE int _mm_movemask_popcnt_ps(__m128 a) -{ - uint32x4_t t2 = vandq_u32(vreinterpretq_u32_f32(a), embree::movemask_mask); - t2 = vreinterpretq_u32_u8(vcntq_u8(vreinterpretq_u8_u32(t2))); - return vaddvq_u32(t2); - -} -#endif - -// Takes the upper 64 bits of a and places it in the low end of the result -// Takes the lower 64 bits of b and places it into the high end of the result. -FORCE_INLINE __m128 _mm_shuffle_ps_1032(__m128 a, __m128 b) -{ - return vcombine_f32(vget_high_f32(a), vget_low_f32(b)); -} - -// takes the lower two 32-bit values from a and swaps them and places in high end of result -// takes the higher two 32 bit values from b and swaps them and places in low end of result. -FORCE_INLINE __m128 _mm_shuffle_ps_2301(__m128 a, __m128 b) -{ - return vcombine_f32(vrev64_f32(vget_low_f32(a)), vrev64_f32(vget_high_f32(b))); -} - -// keeps the low 64 bits of b in the low and puts the high 64 bits of a in the high -FORCE_INLINE __m128 _mm_shuffle_ps_3210(__m128 a, __m128 b) -{ - return vcombine_f32(vget_low_f32(a), vget_high_f32(b)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0011(__m128 a, __m128 b) -{ - return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 1)), vdup_n_f32(vgetq_lane_f32(b, 0))); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0022(__m128 a, __m128 b) -{ - return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 2)), vdup_n_f32(vgetq_lane_f32(b, 0))); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2200(__m128 a, __m128 b) -{ - return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 0)), vdup_n_f32(vgetq_lane_f32(b, 2))); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_3202(__m128 a, __m128 b) -{ - float32_t a0 = vgetq_lane_f32(a, 0); - float32_t a2 = vgetq_lane_f32(a, 2); - float32x2_t aVal = vdup_n_f32(a2); - aVal = vset_lane_f32(a0, aVal, 1); - return vcombine_f32(aVal, vget_high_f32(b)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_1133(__m128 a, __m128 b) -{ - return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 3)), vdup_n_f32(vgetq_lane_f32(b, 1))); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2010(__m128 a, __m128 b) -{ - float32_t b0 = vgetq_lane_f32(b, 0); - float32_t b2 = vgetq_lane_f32(b, 2); - float32x2_t bVal = vdup_n_f32(b0); - bVal = vset_lane_f32(b2, bVal, 1); - return vcombine_f32(vget_low_f32(a), bVal); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2001(__m128 a, __m128 b) -{ - float32_t b0 = vgetq_lane_f32(b, 0); - float32_t b2 = vgetq_lane_f32(b, 2); - float32x2_t bVal = vdup_n_f32(b0); - bVal = vset_lane_f32(b2, bVal, 1); - return vcombine_f32(vrev64_f32(vget_low_f32(a)), bVal); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2032(__m128 a, __m128 b) -{ - float32_t b0 = vgetq_lane_f32(b, 0); - float32_t b2 = vgetq_lane_f32(b, 2); - float32x2_t bVal = vdup_n_f32(b0); - bVal = vset_lane_f32(b2, bVal, 1); - return vcombine_f32(vget_high_f32(a), bVal); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0321(__m128 a, __m128 b) -{ - float32x2_t a21 = vget_high_f32(vextq_f32(a, a, 3)); - float32x2_t b03 = vget_low_f32(vextq_f32(b, b, 3)); - return vcombine_f32(a21, b03); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2103(__m128 a, __m128 b) -{ - float32x2_t a03 = vget_low_f32(vextq_f32(a, a, 3)); - float32x2_t b21 = vget_high_f32(vextq_f32(b, b, 3)); - return vcombine_f32(a03, b21); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_1010(__m128 a, __m128 b) -{ - float32x2_t a10 = vget_low_f32(a); - float32x2_t b10 = vget_low_f32(b); - return vcombine_f32(a10, b10); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_1001(__m128 a, __m128 b) -{ - float32x2_t a01 = vrev64_f32(vget_low_f32(a)); - float32x2_t b10 = vget_low_f32(b); - return vcombine_f32(a01, b10); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0101(__m128 a, __m128 b) -{ - float32x2_t a01 = vrev64_f32(vget_low_f32(a)); - float32x2_t b01 = vrev64_f32(vget_low_f32(b)); - return vcombine_f32(a01, b01); -} - -// NEON does not support a general purpose permute intrinsic -// Currently I am not sure whether the C implementation is faster or slower than the NEON version. -// Note, this has to be expanded as a template because the shuffle value must be an immediate value. -// The same is true on SSE as well. -// Selects four specific single-precision, floating-point values from a and b, based on the mask i. https://msdn.microsoft.com/en-us/library/vstudio/5f0858x0(v=vs.100).aspx -template <int i> -FORCE_INLINE __m128 _mm_shuffle_ps_default(const __m128& a, const __m128& b) -{ -#if ENABLE_CPP_VERSION // I am not convinced that the NEON version is faster than the C version yet. - __m128 ret; - ret[0] = a[i & 0x3]; - ret[1] = a[(i >> 2) & 0x3]; - ret[2] = b[(i >> 4) & 0x03]; - ret[3] = b[(i >> 6) & 0x03]; - return ret; -#else -# if __has_builtin(__builtin_shufflevector) - return __builtin_shufflevector( \ - a, b, (i) & (0x3), ((i) >> 2) & 0x3, - (((i) >> 4) & 0x3) + 4, (((i) >> 6) & 0x3) + 4); -# else - const int i0 = (i >> 0)&0x3; - const int i1 = (i >> 2)&0x3; - const int i2 = (i >> 4)&0x3; - const int i3 = (i >> 6)&0x3; - - if (&a == &b) - { - if (i0 == i1 && i0 == i2 && i0 == i3) - { - return (float32x4_t)vdupq_laneq_f32(a,i0); - } - static const uint8_t tbl[16] = { - (i0*4) + 0,(i0*4) + 1,(i0*4) + 2,(i0*4) + 3, - (i1*4) + 0,(i1*4) + 1,(i1*4) + 2,(i1*4) + 3, - (i2*4) + 0,(i2*4) + 1,(i2*4) + 2,(i2*4) + 3, - (i3*4) + 0,(i3*4) + 1,(i3*4) + 2,(i3*4) + 3 - }; - - return (float32x4_t)vqtbl1q_s8(int8x16_t(b),*(uint8x16_t *)tbl); - - } - else - { - - static const uint8_t tbl[16] = { - (i0*4) + 0,(i0*4) + 1,(i0*4) + 2,(i0*4) + 3, - (i1*4) + 0,(i1*4) + 1,(i1*4) + 2,(i1*4) + 3, - (i2*4) + 0 + 16,(i2*4) + 1 + 16,(i2*4) + 2 + 16,(i2*4) + 3 + 16, - (i3*4) + 0 + 16,(i3*4) + 1 + 16,(i3*4) + 2 + 16,(i3*4) + 3 + 16 - }; - - return float32x4_t(vqtbl2q_s8((int8x16x2_t){int8x16_t(a),int8x16_t(b)},*(uint8x16_t *)tbl)); - } -# endif //builtin(shufflevector) -#endif -} - -template <int i > -FORCE_INLINE __m128 _mm_shuffle_ps_function(const __m128& a, const __m128& b) -{ - switch (i) - { - case _MM_SHUFFLE(1, 0, 3, 2): - return _mm_shuffle_ps_1032(a, b); - break; - case _MM_SHUFFLE(2, 3, 0, 1): - return _mm_shuffle_ps_2301(a, b); - break; - case _MM_SHUFFLE(3, 2, 1, 0): - return _mm_shuffle_ps_3210(a, b); - break; - case _MM_SHUFFLE(0, 0, 1, 1): - return _mm_shuffle_ps_0011(a, b); - break; - case _MM_SHUFFLE(0, 0, 2, 2): - return _mm_shuffle_ps_0022(a, b); - break; - case _MM_SHUFFLE(2, 2, 0, 0): - return _mm_shuffle_ps_2200(a, b); - break; - case _MM_SHUFFLE(3, 2, 0, 2): - return _mm_shuffle_ps_3202(a, b); - break; - case _MM_SHUFFLE(1, 1, 3, 3): - return _mm_shuffle_ps_1133(a, b); - break; - case _MM_SHUFFLE(2, 0, 1, 0): - return _mm_shuffle_ps_2010(a, b); - break; - case _MM_SHUFFLE(2, 0, 0, 1): - return _mm_shuffle_ps_2001(a, b); - break; - case _MM_SHUFFLE(2, 0, 3, 2): - return _mm_shuffle_ps_2032(a, b); - break; - case _MM_SHUFFLE(0, 3, 2, 1): - return _mm_shuffle_ps_0321(a, b); - break; - case _MM_SHUFFLE(2, 1, 0, 3): - return _mm_shuffle_ps_2103(a, b); - break; - case _MM_SHUFFLE(1, 0, 1, 0): - return _mm_shuffle_ps_1010(a, b); - break; - case _MM_SHUFFLE(1, 0, 0, 1): - return _mm_shuffle_ps_1001(a, b); - break; - case _MM_SHUFFLE(0, 1, 0, 1): - return _mm_shuffle_ps_0101(a, b); - break; - } - return _mm_shuffle_ps_default<i>(a, b); -} - -# if __has_builtin(__builtin_shufflevector) -#define _mm_shuffle_ps(a,b,i) _mm_shuffle_ps_default<i>(a,b) -# else -#define _mm_shuffle_ps(a,b,i) _mm_shuffle_ps_function<i>(a,b) -#endif - -// Takes the upper 64 bits of a and places it in the low end of the result -// Takes the lower 64 bits of b and places it into the high end of the result. -FORCE_INLINE __m128i _mm_shuffle_epi_1032(__m128i a, __m128i b) -{ - return vcombine_s32(vget_high_s32(a), vget_low_s32(b)); -} - -// takes the lower two 32-bit values from a and swaps them and places in low end of result -// takes the higher two 32 bit values from b and swaps them and places in high end of result. -FORCE_INLINE __m128i _mm_shuffle_epi_2301(__m128i a, __m128i b) -{ - return vcombine_s32(vrev64_s32(vget_low_s32(a)), vrev64_s32(vget_high_s32(b))); -} - -// shift a right by 32 bits, and put the lower 32 bits of a into the upper 32 bits of b -// when a and b are the same, rotates the least significant 32 bits into the most signficant 32 bits, and shifts the rest down -FORCE_INLINE __m128i _mm_shuffle_epi_0321(__m128i a, __m128i b) -{ - return vextq_s32(a, b, 1); -} - -// shift a left by 32 bits, and put the upper 32 bits of b into the lower 32 bits of a -// when a and b are the same, rotates the most significant 32 bits into the least signficant 32 bits, and shifts the rest up -FORCE_INLINE __m128i _mm_shuffle_epi_2103(__m128i a, __m128i b) -{ - return vextq_s32(a, b, 3); -} - -// gets the lower 64 bits of a, and places it in the upper 64 bits -// gets the lower 64 bits of b and places it in the lower 64 bits -FORCE_INLINE __m128i _mm_shuffle_epi_1010(__m128i a, __m128i b) -{ - return vcombine_s32(vget_low_s32(a), vget_low_s32(a)); -} - -// gets the lower 64 bits of a, and places it in the upper 64 bits -// gets the lower 64 bits of b, swaps the 0 and 1 elements, and places it in the lower 64 bits -FORCE_INLINE __m128i _mm_shuffle_epi_1001(__m128i a, __m128i b) -{ - return vcombine_s32(vrev64_s32(vget_low_s32(a)), vget_low_s32(b)); -} - -// gets the lower 64 bits of a, swaps the 0 and 1 elements and places it in the upper 64 bits -// gets the lower 64 bits of b, swaps the 0 and 1 elements, and places it in the lower 64 bits -FORCE_INLINE __m128i _mm_shuffle_epi_0101(__m128i a, __m128i b) -{ - return vcombine_s32(vrev64_s32(vget_low_s32(a)), vrev64_s32(vget_low_s32(b))); -} - -FORCE_INLINE __m128i _mm_shuffle_epi_2211(__m128i a, __m128i b) -{ - return vcombine_s32(vdup_n_s32(vgetq_lane_s32(a, 1)), vdup_n_s32(vgetq_lane_s32(b, 2))); -} - -FORCE_INLINE __m128i _mm_shuffle_epi_0122(__m128i a, __m128i b) -{ - return vcombine_s32(vdup_n_s32(vgetq_lane_s32(a, 2)), vrev64_s32(vget_low_s32(b))); -} - -FORCE_INLINE __m128i _mm_shuffle_epi_3332(__m128i a, __m128i b) -{ - return vcombine_s32(vget_high_s32(a), vdup_n_s32(vgetq_lane_s32(b, 3))); -} - -template <int i > -FORCE_INLINE __m128i _mm_shuffle_epi32_default(__m128i a, __m128i b) -{ -#if ENABLE_CPP_VERSION - __m128i ret; - ret[0] = a[i & 0x3]; - ret[1] = a[(i >> 2) & 0x3]; - ret[2] = b[(i >> 4) & 0x03]; - ret[3] = b[(i >> 6) & 0x03]; - return ret; -#else - __m128i ret = vmovq_n_s32(vgetq_lane_s32(a, i & 0x3)); - ret = vsetq_lane_s32(vgetq_lane_s32(a, (i >> 2) & 0x3), ret, 1); - ret = vsetq_lane_s32(vgetq_lane_s32(b, (i >> 4) & 0x3), ret, 2); - ret = vsetq_lane_s32(vgetq_lane_s32(b, (i >> 6) & 0x3), ret, 3); - return ret; -#endif -} - -template <int i > -FORCE_INLINE __m128i _mm_shuffle_epi32_function(__m128i a, __m128i b) -{ - switch (i) - { - case _MM_SHUFFLE(1, 0, 3, 2): return _mm_shuffle_epi_1032(a, b); break; - case _MM_SHUFFLE(2, 3, 0, 1): return _mm_shuffle_epi_2301(a, b); break; - case _MM_SHUFFLE(0, 3, 2, 1): return _mm_shuffle_epi_0321(a, b); break; - case _MM_SHUFFLE(2, 1, 0, 3): return _mm_shuffle_epi_2103(a, b); break; - case _MM_SHUFFLE(1, 0, 1, 0): return _mm_shuffle_epi_1010(a, b); break; - case _MM_SHUFFLE(1, 0, 0, 1): return _mm_shuffle_epi_1001(a, b); break; - case _MM_SHUFFLE(0, 1, 0, 1): return _mm_shuffle_epi_0101(a, b); break; - case _MM_SHUFFLE(2, 2, 1, 1): return _mm_shuffle_epi_2211(a, b); break; - case _MM_SHUFFLE(0, 1, 2, 2): return _mm_shuffle_epi_0122(a, b); break; - case _MM_SHUFFLE(3, 3, 3, 2): return _mm_shuffle_epi_3332(a, b); break; - default: return _mm_shuffle_epi32_default<i>(a, b); - } -} - -template <int i > -FORCE_INLINE __m128i _mm_shuffle_epi32_splat(__m128i a) -{ - return vdupq_n_s32(vgetq_lane_s32(a, i)); -} - -template <int i> -FORCE_INLINE __m128i _mm_shuffle_epi32_single(__m128i a) -{ - switch (i) - { - case _MM_SHUFFLE(0, 0, 0, 0): return _mm_shuffle_epi32_splat<0>(a); break; - case _MM_SHUFFLE(1, 1, 1, 1): return _mm_shuffle_epi32_splat<1>(a); break; - case _MM_SHUFFLE(2, 2, 2, 2): return _mm_shuffle_epi32_splat<2>(a); break; - case _MM_SHUFFLE(3, 3, 3, 3): return _mm_shuffle_epi32_splat<3>(a); break; - default: return _mm_shuffle_epi32_function<i>(a, a); - } -} - -// Shuffles the 4 signed or unsigned 32-bit integers in a as specified by imm. https://msdn.microsoft.com/en-us/library/56f67xbk%28v=vs.90%29.aspx -#define _mm_shuffle_epi32(a,i) _mm_shuffle_epi32_single<i>(a) - -template <int i> -FORCE_INLINE __m128i _mm_shufflehi_epi16_function(__m128i a) -{ - int16x8_t ret = (int16x8_t)a; - int16x4_t highBits = vget_high_s16(ret); - ret = vsetq_lane_s16(vget_lane_s16(highBits, i & 0x3), ret, 4); - ret = vsetq_lane_s16(vget_lane_s16(highBits, (i >> 2) & 0x3), ret, 5); - ret = vsetq_lane_s16(vget_lane_s16(highBits, (i >> 4) & 0x3), ret, 6); - ret = vsetq_lane_s16(vget_lane_s16(highBits, (i >> 6) & 0x3), ret, 7); - return (__m128i)ret; -} - -// Shuffles the upper 4 signed or unsigned 16 - bit integers in a as specified by imm. https://msdn.microsoft.com/en-us/library/13ywktbs(v=vs.100).aspx -#define _mm_shufflehi_epi16(a,i) _mm_shufflehi_epi16_function<i>(a) - -// Shifts the 4 signed or unsigned 32-bit integers in a left by count bits while shifting in zeros. : https://msdn.microsoft.com/en-us/library/z2k3bbtb%28v=vs.90%29.aspx -//#define _mm_slli_epi32(a, imm) (__m128i)vshlq_n_s32(a,imm) - -// Based on SIMDe -FORCE_INLINE __m128i _mm_slli_epi32(__m128i a, const int imm8) -{ -#if defined(__aarch64__) - const int32x4_t s = vdupq_n_s32(imm8); - return vshlq_s32(a, s); -#else - int32_t __attribute__((aligned(16))) data[4]; - vst1q_s32(data, a); - const int s = (imm8 > 31) ? 0 : imm8; - data[0] = data[0] << s; - data[1] = data[1] << s; - data[2] = data[2] << s; - data[3] = data[3] << s; - - return vld1q_s32(data); -#endif -} - - -//Shifts the 4 signed or unsigned 32-bit integers in a right by count bits while shifting in zeros. https://msdn.microsoft.com/en-us/library/w486zcfa(v=vs.100).aspx -//#define _mm_srli_epi32( a, imm ) (__m128i)vshrq_n_u32((uint32x4_t)a, imm) - -// Based on SIMDe -FORCE_INLINE __m128i _mm_srli_epi32(__m128i a, const int imm8) -{ -#if defined(__aarch64__) - const int shift = (imm8 > 31) ? 0 : imm8; // Unfortunately, we need to check for this case for embree. - const int32x4_t s = vdupq_n_s32(-shift); - return vreinterpretq_s32_u32(vshlq_u32(vreinterpretq_u32_s32(a), s)); -#else - int32_t __attribute__((aligned(16))) data[4]; - vst1q_s32(data, a); - - const int s = (imm8 > 31) ? 0 : imm8; - - data[0] = data[0] >> s; - data[1] = data[1] >> s; - data[2] = data[2] >> s; - data[3] = data[3] >> s; - - return vld1q_s32(data); -#endif -} - - -// Shifts the 4 signed 32 - bit integers in a right by count bits while shifting in the sign bit. https://msdn.microsoft.com/en-us/library/z1939387(v=vs.100).aspx -//#define _mm_srai_epi32( a, imm ) vshrq_n_s32(a, imm) - -// Based on SIMDe -FORCE_INLINE __m128i _mm_srai_epi32(__m128i a, const int imm8) -{ -#if defined(__aarch64__) - const int32x4_t s = vdupq_n_s32(-imm8); - return vshlq_s32(a, s); -#else - int32_t __attribute__((aligned(16))) data[4]; - vst1q_s32(data, a); - const uint32_t m = (uint32_t) ((~0U) << (32 - imm8)); - - for (int i = 0; i < 4; i++) { - uint32_t is_neg = ((uint32_t) (((data[i]) >> 31))); - data[i] = (data[i] >> imm8) | (m * is_neg); - } - - return vld1q_s32(data); -#endif -} - -// Shifts the 128 - bit value in a right by imm bytes while shifting in zeros.imm must be an immediate. https://msdn.microsoft.com/en-us/library/305w28yz(v=vs.100).aspx -//#define _mm_srli_si128( a, imm ) (__m128i)vmaxq_s8((int8x16_t)a, vextq_s8((int8x16_t)a, vdupq_n_s8(0), imm)) -#define _mm_srli_si128( a, imm ) (__m128i)vextq_s8((int8x16_t)a, vdupq_n_s8(0), (imm)) - -// Shifts the 128-bit value in a left by imm bytes while shifting in zeros. imm must be an immediate. https://msdn.microsoft.com/en-us/library/34d3k2kt(v=vs.100).aspx -#define _mm_slli_si128( a, imm ) (__m128i)vextq_s8(vdupq_n_s8(0), (int8x16_t)a, 16 - (imm)) - -// NEON does not provide a version of this function, here is an article about some ways to repro the results. -// http://stackoverflow.com/questions/11870910/sse-mm-movemask-epi8-equivalent-method-for-arm-neon -// Creates a 16-bit mask from the most significant bits of the 16 signed or unsigned 8-bit integers in a and zero extends the upper bits. https://msdn.microsoft.com/en-us/library/vstudio/s090c8fk(v=vs.100).aspx -FORCE_INLINE int _mm_movemask_epi8(__m128i _a) -{ - uint8x16_t input = (uint8x16_t)_a; - const int8_t __attribute__((aligned(16))) xr[8] = { -7, -6, -5, -4, -3, -2, -1, 0 }; - uint8x8_t mask_and = vdup_n_u8(0x80); - int8x8_t mask_shift = vld1_s8(xr); - - uint8x8_t lo = vget_low_u8(input); - uint8x8_t hi = vget_high_u8(input); - - lo = vand_u8(lo, mask_and); - lo = vshl_u8(lo, mask_shift); - - hi = vand_u8(hi, mask_and); - hi = vshl_u8(hi, mask_shift); - - lo = vpadd_u8(lo, lo); - lo = vpadd_u8(lo, lo); - lo = vpadd_u8(lo, lo); - - hi = vpadd_u8(hi, hi); - hi = vpadd_u8(hi, hi); - hi = vpadd_u8(hi, hi); - - return ((hi[0] << 8) | (lo[0] & 0xFF)); -} - - -// ****************************************** -// Math operations -// ****************************************** - -// Subtracts the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/1zad2k61(v=vs.100).aspx -FORCE_INLINE __m128 _mm_sub_ps(__m128 a, __m128 b) -{ - return vsubq_f32(a, b); -} - -FORCE_INLINE __m128 _mm_sub_ss(__m128 a, __m128 b) -{ - return vsubq_f32(a, b); -} - -// Subtracts the 4 signed or unsigned 32-bit integers of b from the 4 signed or unsigned 32-bit integers of a. https://msdn.microsoft.com/en-us/library/vstudio/fhh866h0(v=vs.100).aspx -FORCE_INLINE __m128i _mm_sub_epi32(__m128i a, __m128i b) -{ - return vsubq_s32(a, b); -} - -// Adds the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/c9848chc(v=vs.100).aspx -FORCE_INLINE __m128 _mm_add_ps(__m128 a, __m128 b) -{ - return vaddq_f32(a, b); -} - -// adds the scalar single-precision floating point values of a and b. https://msdn.microsoft.com/en-us/library/be94x2y6(v=vs.100).aspx -FORCE_INLINE __m128 _mm_add_ss(__m128 a, __m128 b) -{ - const float32_t b0 = vgetq_lane_f32(b, 0); - float32x4_t value = vdupq_n_f32(0); - - //the upper values in the result must be the remnants of <a>. - value = vsetq_lane_f32(b0, value, 0); - return vaddq_f32(a, value); -} - -// Adds the 4 signed or unsigned 32-bit integers in a to the 4 signed or unsigned 32-bit integers in b. https://msdn.microsoft.com/en-us/library/vstudio/09xs4fkk(v=vs.100).aspx -FORCE_INLINE __m128i _mm_add_epi32(__m128i a, __m128i b) -{ - return vaddq_s32(a, b); -} - -// Adds the 8 signed or unsigned 16-bit integers in a to the 8 signed or unsigned 16-bit integers in b. https://msdn.microsoft.com/en-us/library/fceha5k4(v=vs.100).aspx -FORCE_INLINE __m128i _mm_add_epi16(__m128i a, __m128i b) -{ - return (__m128i)vaddq_s16((int16x8_t)a, (int16x8_t)b); -} - -// Multiplies the 8 signed or unsigned 16-bit integers from a by the 8 signed or unsigned 16-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/9ks1472s(v=vs.100).aspx -FORCE_INLINE __m128i _mm_mullo_epi16(__m128i a, __m128i b) -{ - return (__m128i)vmulq_s16((int16x8_t)a, (int16x8_t)b); -} - -// Multiplies the 4 signed or unsigned 32-bit integers from a by the 4 signed or unsigned 32-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/bb531409(v=vs.100).aspx -FORCE_INLINE __m128i _mm_mullo_epi32 (__m128i a, __m128i b) -{ - return (__m128i)vmulq_s32((int32x4_t)a,(int32x4_t)b); -} - -// Multiplies the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/22kbk6t9(v=vs.100).aspx -FORCE_INLINE __m128 _mm_mul_ps(__m128 a, __m128 b) -{ - return vmulq_f32(a, b); -} - -FORCE_INLINE __m128 _mm_mul_ss(__m128 a, __m128 b) -{ - return vmulq_f32(a, b); -} - -// Computes the approximations of reciprocals of the four single-precision, floating-point values of a. https://msdn.microsoft.com/en-us/library/vstudio/796k1tty(v=vs.100).aspx -FORCE_INLINE __m128 _mm_rcp_ps(__m128 in) -{ -#if defined(BUILD_IOS) - return vdivq_f32(vdupq_n_f32(1.0f),in); - -#endif - // Get an initial estimate of 1/in. - float32x4_t reciprocal = vrecpeq_f32(in); - - // We only return estimated 1/in. - // Newton-Raphon iteration shold be done in the outside of _mm_rcp_ps(). - - // TODO(LTE): We could delete these ifdef? - reciprocal = vmulq_f32(vrecpsq_f32(in, reciprocal), reciprocal); - reciprocal = vmulq_f32(vrecpsq_f32(in, reciprocal), reciprocal); - return reciprocal; - -} - -FORCE_INLINE __m128 _mm_rcp_ss(__m128 in) -{ - float32x4_t value; - float32x4_t result = in; - - value = _mm_rcp_ps(in); - return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0); -} - -// Divides the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/edaw8147(v=vs.100).aspx -FORCE_INLINE __m128 _mm_div_ps(__m128 a, __m128 b) -{ -#if defined(BUILD_IOS) - return vdivq_f32(a,b); -#else - float32x4_t reciprocal = _mm_rcp_ps(b); - - reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal); - reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal); - - // Add one more round of newton-raphson since NEON's reciprocal estimation has less accuracy compared to SSE2's rcp. - reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal); - - // Another round for safety - reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal); - - - return vmulq_f32(a, reciprocal); -#endif -} - -// Divides the scalar single-precision floating point value of a by b. https://msdn.microsoft.com/en-us/library/4y73xa49(v=vs.100).aspx -FORCE_INLINE __m128 _mm_div_ss(__m128 a, __m128 b) -{ - float32x4_t value; - float32x4_t result = a; - value = _mm_div_ps(a, b); - return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0); -} - -// Computes the approximations of the reciprocal square roots of the four single-precision floating point values of in. https://msdn.microsoft.com/en-us/library/22hfsh53(v=vs.100).aspx -FORCE_INLINE __m128 _mm_rsqrt_ps(__m128 in) -{ - - float32x4_t value = vrsqrteq_f32(in); - - // TODO: We must debug and ensure that rsqrt(0) and rsqrt(-0) yield proper values. - // Related code snippets can be found here: https://cpp.hotexamples.com/examples/-/-/vrsqrteq_f32/cpp-vrsqrteq_f32-function-examples.html - // If we adapt this function, we might be able to avoid special zero treatment in _mm_sqrt_ps - - value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value)); - value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value)); - - // one more round to get better precision - value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value)); - - // another round for safety - value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value)); - - return value; -} - -FORCE_INLINE __m128 _mm_rsqrt_ss(__m128 in) -{ - float32x4_t result = in; - - __m128 value = _mm_rsqrt_ps(in); - - return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0); -} - - -// Computes the approximations of square roots of the four single-precision, floating-point values of a. First computes reciprocal square roots and then reciprocals of the four values. https://msdn.microsoft.com/en-us/library/vstudio/8z67bwwk(v=vs.100).aspx -FORCE_INLINE __m128 _mm_sqrt_ps(__m128 in) -{ -#if defined(BUILD_IOS) - return vsqrtq_f32(in); -#else - __m128 reciprocal = _mm_rsqrt_ps(in); - - // We must treat sqrt(in == 0) in a special way. At this point reciprocal contains gargabe due to vrsqrteq_f32(0) returning +inf. - // We assign 0 to reciprocal wherever required. - const float32x4_t vzero = vdupq_n_f32(0.0f); - const uint32x4_t mask = vceqq_f32(in, vzero); - reciprocal = vbslq_f32(mask, vzero, reciprocal); - - // sqrt(x) = x * (1 / sqrt(x)) - return vmulq_f32(in, reciprocal); -#endif -} - -// Computes the approximation of the square root of the scalar single-precision floating point value of in. https://msdn.microsoft.com/en-us/library/ahfsc22d(v=vs.100).aspx -FORCE_INLINE __m128 _mm_sqrt_ss(__m128 in) -{ - float32x4_t value; - float32x4_t result = in; - - value = _mm_sqrt_ps(in); - return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0); -} - - -// Computes the maximums of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/ff5d607a(v=vs.100).aspx -FORCE_INLINE __m128 _mm_max_ps(__m128 a, __m128 b) -{ -#if USE_PRECISE_MINMAX_IMPLEMENTATION - return vbslq_f32(vcltq_f32(b,a),a,b); -#else - // Faster, but would give inconsitent rendering(e.g. holes, NaN pixels) - return vmaxq_f32(a, b); -#endif -} - -// Computes the minima of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/wh13kadz(v=vs.100).aspx -FORCE_INLINE __m128 _mm_min_ps(__m128 a, __m128 b) -{ -#if USE_PRECISE_MINMAX_IMPLEMENTATION - return vbslq_f32(vcltq_f32(a,b),a,b); -#else - // Faster, but would give inconsitent rendering(e.g. holes, NaN pixels) - return vminq_f32(a, b); -#endif -} - -// Computes the maximum of the two lower scalar single-precision floating point values of a and b. https://msdn.microsoft.com/en-us/library/s6db5esz(v=vs.100).aspx -FORCE_INLINE __m128 _mm_max_ss(__m128 a, __m128 b) -{ - float32x4_t value; - float32x4_t result = a; - - value = _mm_max_ps(a, b); - return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0); -} - -// Computes the minimum of the two lower scalar single-precision floating point values of a and b. https://msdn.microsoft.com/en-us/library/0a9y7xaa(v=vs.100).aspx -FORCE_INLINE __m128 _mm_min_ss(__m128 a, __m128 b) -{ - float32x4_t value; - float32x4_t result = a; - - - value = _mm_min_ps(a, b); - return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0); -} - -// Computes the pairwise minima of the 8 signed 16-bit integers from a and the 8 signed 16-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/6te997ew(v=vs.100).aspx -FORCE_INLINE __m128i _mm_min_epi16(__m128i a, __m128i b) -{ - return (__m128i)vminq_s16((int16x8_t)a, (int16x8_t)b); -} - -// epi versions of min/max -// Computes the pariwise maximums of the four signed 32-bit integer values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/bb514055(v=vs.100).aspx -FORCE_INLINE __m128i _mm_max_epi32(__m128i a, __m128i b ) -{ - return vmaxq_s32(a,b); -} - -// Computes the pariwise minima of the four signed 32-bit integer values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/bb531476(v=vs.100).aspx -FORCE_INLINE __m128i _mm_min_epi32(__m128i a, __m128i b ) -{ - return vminq_s32(a,b); -} - -// Multiplies the 8 signed 16-bit integers from a by the 8 signed 16-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/59hddw1d(v=vs.100).aspx -FORCE_INLINE __m128i _mm_mulhi_epi16(__m128i a, __m128i b) -{ - int16x8_t ret = vqdmulhq_s16((int16x8_t)a, (int16x8_t)b); - ret = vshrq_n_s16(ret, 1); - return (__m128i)ret; -} - -// Computes pairwise add of each argument as single-precision, floating-point values a and b. -//https://msdn.microsoft.com/en-us/library/yd9wecaa.aspx -FORCE_INLINE __m128 _mm_hadd_ps(__m128 a, __m128 b ) -{ -#if defined(__aarch64__) - return vpaddq_f32(a,b); -#else -// This does not work, no vpaddq... -// return (__m128) vpaddq_f32(a,b); - // - // get two f32x2_t values from a - // do vpadd - // put result in low half of f32x4 result - // - // get two f32x2_t values from b - // do vpadd - // put result in high half of f32x4 result - // - // combine - return vcombine_f32( vpadd_f32( vget_low_f32(a), vget_high_f32(a) ), vpadd_f32( vget_low_f32(b), vget_high_f32(b) ) ); -#endif -} - -// ****************************************** -// Compare operations -// ****************************************** - -// Compares for less than https://msdn.microsoft.com/en-us/library/vstudio/f330yhc8(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmplt_ps(__m128 a, __m128 b) -{ - return (__m128)vcltq_f32(a, b); -} - -FORCE_INLINE __m128 _mm_cmpnlt_ps(__m128 a, __m128 b) -{ - return (__m128) vmvnq_s32((__m128i)_mm_cmplt_ps(a,b)); -} - -// Compares for greater than. https://msdn.microsoft.com/en-us/library/vstudio/11dy102s(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpgt_ps(__m128 a, __m128 b) -{ - return (__m128)vcgtq_f32(a, b); -} - -FORCE_INLINE __m128 _mm_cmpnle_ps(__m128 a, __m128 b) -{ - return (__m128) _mm_cmpgt_ps(a,b); -} - - -// Compares for greater than or equal. https://msdn.microsoft.com/en-us/library/vstudio/fs813y2t(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpge_ps(__m128 a, __m128 b) -{ - return (__m128)vcgeq_f32(a, b); -} - -// Compares for less than or equal. https://msdn.microsoft.com/en-us/library/vstudio/1s75w83z(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmple_ps(__m128 a, __m128 b) -{ - return (__m128)vcleq_f32(a, b); -} - -// Compares for equality. https://msdn.microsoft.com/en-us/library/vstudio/36aectz5(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpeq_ps(__m128 a, __m128 b) -{ - return (__m128)vceqq_f32(a, b); -} - -// Compares the 4 signed 32-bit integers in a and the 4 signed 32-bit integers in b for less than. https://msdn.microsoft.com/en-us/library/vstudio/4ak0bf5d(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmplt_epi32(__m128i a, __m128i b) -{ - return (__m128i)vcltq_s32(a, b); -} - -FORCE_INLINE __m128i _mm_cmpeq_epi32(__m128i a, __m128i b) -{ - return (__m128i) vceqq_s32(a,b); -} - -// Compares the 4 signed 32-bit integers in a and the 4 signed 32-bit integers in b for greater than. https://msdn.microsoft.com/en-us/library/vstudio/1s9f2z0y(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmpgt_epi32(__m128i a, __m128i b) -{ - return (__m128i)vcgtq_s32(a, b); -} - -// Compares the four 32-bit floats in a and b to check if any values are NaN. Ordered compare between each value returns true for "orderable" and false for "not orderable" (NaN). https://msdn.microsoft.com/en-us/library/vstudio/0h9w00fx(v=vs.100).aspx -// see also: -// http://stackoverflow.com/questions/8627331/what-does-ordered-unordered-comparison-mean -// http://stackoverflow.com/questions/29349621/neon-isnanval-intrinsics -FORCE_INLINE __m128 _mm_cmpord_ps(__m128 a, __m128 b ) -{ - // Note: NEON does not have ordered compare builtin - // Need to compare a eq a and b eq b to check for NaN - // Do AND of results to get final - return (__m128) vreinterpretq_f32_u32( vandq_u32( vceqq_f32(a,a), vceqq_f32(b,b) ) ); -} - -// Compares the lower single-precision floating point scalar values of a and b using a less than operation. : https://msdn.microsoft.com/en-us/library/2kwe606b(v=vs.90).aspx -FORCE_INLINE int _mm_comilt_ss(__m128 a, __m128 b) -{ - uint32x4_t value; - - value = vcltq_f32(a, b); - return vgetq_lane_u32(value, 0); -} - -// Compares the lower single-precision floating point scalar values of a and b using a greater than operation. : https://msdn.microsoft.com/en-us/library/b0738e0t(v=vs.100).aspx -FORCE_INLINE int _mm_comigt_ss(__m128 a, __m128 b) -{ - uint32x4_t value; - - value = vcgtq_f32(a, b); - return vgetq_lane_u32(value, 0); -} - -// Compares the lower single-precision floating point scalar values of a and b using a less than or equal operation. : https://msdn.microsoft.com/en-us/library/1w4t7c57(v=vs.90).aspx -FORCE_INLINE int _mm_comile_ss(__m128 a, __m128 b) -{ - uint32x4_t value; - - value = vcleq_f32(a, b); - return vgetq_lane_u32(value, 0); -} - -// Compares the lower single-precision floating point scalar values of a and b using a greater than or equal operation. : https://msdn.microsoft.com/en-us/library/8t80des6(v=vs.100).aspx -FORCE_INLINE int _mm_comige_ss(__m128 a, __m128 b) -{ - uint32x4_t value; - - value = vcgeq_f32(a, b); - return vgetq_lane_u32(value, 0); -} - -// Compares the lower single-precision floating point scalar values of a and b using an equality operation. : https://msdn.microsoft.com/en-us/library/93yx2h2b(v=vs.100).aspx -FORCE_INLINE int _mm_comieq_ss(__m128 a, __m128 b) -{ - uint32x4_t value; - - value = vceqq_f32(a, b); - return vgetq_lane_u32(value, 0); -} - -// Compares the lower single-precision floating point scalar values of a and b using an inequality operation. : https://msdn.microsoft.com/en-us/library/bafh5e0a(v=vs.90).aspx -FORCE_INLINE int _mm_comineq_ss(__m128 a, __m128 b) -{ - uint32x4_t value; - - value = vceqq_f32(a, b); - return !vgetq_lane_u32(value, 0); -} - -// according to the documentation, these intrinsics behave the same as the non-'u' versions. We'll just alias them here. -#define _mm_ucomilt_ss _mm_comilt_ss -#define _mm_ucomile_ss _mm_comile_ss -#define _mm_ucomigt_ss _mm_comigt_ss -#define _mm_ucomige_ss _mm_comige_ss -#define _mm_ucomieq_ss _mm_comieq_ss -#define _mm_ucomineq_ss _mm_comineq_ss - -// ****************************************** -// Conversions -// ****************************************** - -// Converts the four single-precision, floating-point values of a to signed 32-bit integer values using truncate. https://msdn.microsoft.com/en-us/library/vstudio/1h005y6x(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cvttps_epi32(__m128 a) -{ - return vcvtq_s32_f32(a); -} - -// Converts the four signed 32-bit integer values of a to single-precision, floating-point values https://msdn.microsoft.com/en-us/library/vstudio/36bwxcx5(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cvtepi32_ps(__m128i a) -{ - return vcvtq_f32_s32(a); -} - -// Converts the four single-precision, floating-point values of a to signed 32-bit integer values. https://msdn.microsoft.com/en-us/library/vstudio/xdc42k5e(v=vs.100).aspx -// *NOTE*. The default rounding mode on SSE is 'round to even', which ArmV7 does not support! -// It is supported on ARMv8 however. -FORCE_INLINE __m128i _mm_cvtps_epi32(__m128 a) -{ -#if 1 - return vcvtnq_s32_f32(a); -#else - __m128 half = vdupq_n_f32(0.5f); - const __m128 sign = vcvtq_f32_u32((vshrq_n_u32(vreinterpretq_u32_f32(a), 31))); - const __m128 aPlusHalf = vaddq_f32(a, half); - const __m128 aRound = vsubq_f32(aPlusHalf, sign); - return vcvtq_s32_f32(aRound); -#endif -} - -// Moves the least significant 32 bits of a to a 32-bit integer. https://msdn.microsoft.com/en-us/library/5z7a9642%28v=vs.90%29.aspx -FORCE_INLINE int _mm_cvtsi128_si32(__m128i a) -{ - return vgetq_lane_s32(a, 0); -} - -// Moves 32-bit integer a to the least significant 32 bits of an __m128 object, zero extending the upper bits. https://msdn.microsoft.com/en-us/library/ct3539ha%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_cvtsi32_si128(int a) -{ - __m128i result = vdupq_n_s32(0); - return vsetq_lane_s32(a, result, 0); -} - - -// Applies a type cast to reinterpret four 32-bit floating point values passed in as a 128-bit parameter as packed 32-bit integers. https://msdn.microsoft.com/en-us/library/bb514099.aspx -FORCE_INLINE __m128i _mm_castps_si128(__m128 a) -{ -#if defined(__aarch64__) - return (__m128i)a; -#else - return *(const __m128i *)&a; -#endif -} - -// Applies a type cast to reinterpret four 32-bit integers passed in as a 128-bit parameter as packed 32-bit floating point values. https://msdn.microsoft.com/en-us/library/bb514029.aspx -FORCE_INLINE __m128 _mm_castsi128_ps(__m128i a) -{ -#if defined(__aarch64__) - return (__m128)a; -#else - return *(const __m128 *)&a; -#endif -} - -// Loads 128-bit value. : https://msdn.microsoft.com/en-us/library/atzzad1h(v=vs.80).aspx -FORCE_INLINE __m128i _mm_load_si128(const __m128i *p) -{ - return vld1q_s32((int32_t *)p); -} - -FORCE_INLINE __m128d _mm_castps_pd(const __m128 a) -{ - return *(const __m128d *)&a; -} - -FORCE_INLINE __m128d _mm_castsi128_pd(__m128i a) -{ - return *(const __m128d *)&a; -} -// ****************************************** -// Miscellaneous Operations -// ****************************************** - -// Packs the 16 signed 16-bit integers from a and b into 8-bit integers and saturates. https://msdn.microsoft.com/en-us/library/k4y4f7w5%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_packs_epi16(__m128i a, __m128i b) -{ - return (__m128i)vcombine_s8(vqmovn_s16((int16x8_t)a), vqmovn_s16((int16x8_t)b)); -} - -// Packs the 16 signed 16 - bit integers from a and b into 8 - bit unsigned integers and saturates. https://msdn.microsoft.com/en-us/library/07ad1wx4(v=vs.100).aspx -FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b) -{ - return (__m128i)vcombine_u8(vqmovun_s16((int16x8_t)a), vqmovun_s16((int16x8_t)b)); -} - -// Packs the 8 signed 32-bit integers from a and b into signed 16-bit integers and saturates. https://msdn.microsoft.com/en-us/library/393t56f9%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_packs_epi32(__m128i a, __m128i b) -{ - return (__m128i)vcombine_s16(vqmovn_s32(a), vqmovn_s32(b)); -} - -// Interleaves the lower 8 signed or unsigned 8-bit integers in a with the lower 8 signed or unsigned 8-bit integers in b. https://msdn.microsoft.com/en-us/library/xf7k860c%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_unpacklo_epi8(__m128i a, __m128i b) -{ - int8x8_t a1 = (int8x8_t)vget_low_s16((int16x8_t)a); - int8x8_t b1 = (int8x8_t)vget_low_s16((int16x8_t)b); - - int8x8x2_t result = vzip_s8(a1, b1); - - return (__m128i)vcombine_s8(result.val[0], result.val[1]); -} - -// Interleaves the lower 4 signed or unsigned 16-bit integers in a with the lower 4 signed or unsigned 16-bit integers in b. https://msdn.microsoft.com/en-us/library/btxb17bw%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_unpacklo_epi16(__m128i a, __m128i b) -{ - int16x4_t a1 = vget_low_s16((int16x8_t)a); - int16x4_t b1 = vget_low_s16((int16x8_t)b); - - int16x4x2_t result = vzip_s16(a1, b1); - - return (__m128i)vcombine_s16(result.val[0], result.val[1]); -} - -// Interleaves the lower 2 signed or unsigned 32 - bit integers in a with the lower 2 signed or unsigned 32 - bit integers in b. https://msdn.microsoft.com/en-us/library/x8atst9d(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpacklo_epi32(__m128i a, __m128i b) -{ - int32x2_t a1 = vget_low_s32(a); - int32x2_t b1 = vget_low_s32(b); - - int32x2x2_t result = vzip_s32(a1, b1); - - return vcombine_s32(result.val[0], result.val[1]); -} - -// Selects and interleaves the lower two single-precision, floating-point values from a and b. https://msdn.microsoft.com/en-us/library/25st103b%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_unpacklo_ps(__m128 a, __m128 b) -{ - float32x2x2_t result = vzip_f32(vget_low_f32(a), vget_low_f32(b)); - return vcombine_f32(result.val[0], result.val[1]); -} - -// Selects and interleaves the upper two single-precision, floating-point values from a and b. https://msdn.microsoft.com/en-us/library/skccxx7d%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_unpackhi_ps(__m128 a, __m128 b) -{ - float32x2x2_t result = vzip_f32(vget_high_f32(a), vget_high_f32(b)); - return vcombine_f32(result.val[0], result.val[1]); -} - -// Interleaves the upper 8 signed or unsigned 8-bit integers in a with the upper 8 signed or unsigned 8-bit integers in b. https://msdn.microsoft.com/en-us/library/t5h7783k(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpackhi_epi8(__m128i a, __m128i b) -{ - int8x8_t a1 = (int8x8_t)vget_high_s16((int16x8_t)a); - int8x8_t b1 = (int8x8_t)vget_high_s16((int16x8_t)b); - - int8x8x2_t result = vzip_s8(a1, b1); - - return (__m128i)vcombine_s8(result.val[0], result.val[1]); -} - -// Interleaves the upper 4 signed or unsigned 16-bit integers in a with the upper 4 signed or unsigned 16-bit integers in b. https://msdn.microsoft.com/en-us/library/03196cz7(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpackhi_epi16(__m128i a, __m128i b) -{ - int16x4_t a1 = vget_high_s16((int16x8_t)a); - int16x4_t b1 = vget_high_s16((int16x8_t)b); - - int16x4x2_t result = vzip_s16(a1, b1); - - return (__m128i)vcombine_s16(result.val[0], result.val[1]); -} - -// Interleaves the upper 2 signed or unsigned 32-bit integers in a with the upper 2 signed or unsigned 32-bit integers in b. https://msdn.microsoft.com/en-us/library/65sa7cbs(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpackhi_epi32(__m128i a, __m128i b) -{ - int32x2_t a1 = vget_high_s32(a); - int32x2_t b1 = vget_high_s32(b); - - int32x2x2_t result = vzip_s32(a1, b1); - - return vcombine_s32(result.val[0], result.val[1]); -} - -// Extracts the selected signed or unsigned 16-bit integer from a and zero extends. https://msdn.microsoft.com/en-us/library/6dceta0c(v=vs.100).aspx -#define _mm_extract_epi16( a, imm ) vgetq_lane_s16((int16x8_t)a, imm) - -// ****************************************** -// Streaming Extensions -// ****************************************** - -// Guarantees that every preceding store is globally visible before any subsequent store. https://msdn.microsoft.com/en-us/library/5h2w73d1%28v=vs.90%29.aspx -FORCE_INLINE void _mm_sfence(void) -{ - __sync_synchronize(); -} - -// Stores the data in a to the address p without polluting the caches. If the cache line containing address p is already in the cache, the cache will be updated.Address p must be 16 - byte aligned. https://msdn.microsoft.com/en-us/library/ba08y07y%28v=vs.90%29.aspx -FORCE_INLINE void _mm_stream_si128(__m128i *p, __m128i a) -{ - *p = a; -} - -// Cache line containing p is flushed and invalidated from all caches in the coherency domain. : https://msdn.microsoft.com/en-us/library/ba08y07y(v=vs.100).aspx -FORCE_INLINE void _mm_clflush(void const*p) -{ - // no corollary for Neon? -} - -FORCE_INLINE __m128i _mm_set_epi64x(int64_t a, int64_t b) -{ - // Stick to the flipped behavior of x86. - int64_t __attribute__((aligned(16))) data[2] = { b, a }; - return (__m128i)vld1q_s64(data); -} - -FORCE_INLINE __m128i _mm_set1_epi64x(int64_t _i) -{ - return (__m128i)vmovq_n_s64(_i); -} - -#if defined(__aarch64__) -FORCE_INLINE __m128 _mm_blendv_ps(__m128 a, __m128 b, __m128 c) -{ - int32x4_t mask = vshrq_n_s32(__m128i(c),31); - return vbslq_f32( uint32x4_t(mask), b, a); -} - -FORCE_INLINE __m128i _mm_load4epu8_epi32(__m128i *ptr) -{ - uint8x8_t t0 = vld1_u8((uint8_t*)ptr); - uint16x8_t t1 = vmovl_u8(t0); - uint32x4_t t2 = vmovl_u16(vget_low_u16(t1)); - return vreinterpretq_s32_u32(t2); -} - -FORCE_INLINE __m128i _mm_load4epu16_epi32(__m128i *ptr) -{ - uint16x8_t t0 = vld1q_u16((uint16_t*)ptr); - uint32x4_t t1 = vmovl_u16(vget_low_u16(t0)); - return vreinterpretq_s32_u32(t1); -} - -FORCE_INLINE __m128i _mm_load4epi8_f32(__m128i *ptr) -{ - int8x8_t t0 = vld1_s8((int8_t*)ptr); - int16x8_t t1 = vmovl_s8(t0); - int32x4_t t2 = vmovl_s16(vget_low_s16(t1)); - float32x4_t t3 = vcvtq_f32_s32(t2); - return vreinterpretq_s32_f32(t3); -} - -FORCE_INLINE __m128i _mm_load4epu8_f32(__m128i *ptr) -{ - uint8x8_t t0 = vld1_u8((uint8_t*)ptr); - uint16x8_t t1 = vmovl_u8(t0); - uint32x4_t t2 = vmovl_u16(vget_low_u16(t1)); - return vreinterpretq_s32_u32(t2); -} - -FORCE_INLINE __m128i _mm_load4epi16_f32(__m128i *ptr) -{ - int16x8_t t0 = vld1q_s16((int16_t*)ptr); - int32x4_t t1 = vmovl_s16(vget_low_s16(t0)); - float32x4_t t2 = vcvtq_f32_s32(t1); - return vreinterpretq_s32_f32(t2); -} - -FORCE_INLINE __m128i _mm_packus_epi32(__m128i a, __m128i b) -{ - return (__m128i)vcombine_u8(vqmovun_s16((int16x8_t)a), vqmovun_s16((int16x8_t)b)); -} - -FORCE_INLINE __m128i _mm_stream_load_si128(__m128i* ptr) -{ - // No non-temporal load on a single register on ARM. - return vreinterpretq_s32_u8(vld1q_u8((uint8_t*)ptr)); -} - -FORCE_INLINE void _mm_stream_ps(float* ptr, __m128i a) -{ - // No non-temporal store on a single register on ARM. - vst1q_f32((float*)ptr, vreinterpretq_f32_s32(a)); -} - -FORCE_INLINE __m128i _mm_min_epu32(__m128i a, __m128i b) -{ - return vreinterpretq_s32_u32(vminq_u32(vreinterpretq_u32_s32(a), vreinterpretq_u32_s32(b))); -} - -FORCE_INLINE __m128i _mm_max_epu32(__m128i a, __m128i b) -{ - return vreinterpretq_s32_u32(vmaxq_u32(vreinterpretq_u32_s32(a), vreinterpretq_u32_s32(b))); -} - -FORCE_INLINE __m128 _mm_abs_ps(__m128 a) -{ - return vabsq_f32(a); -} - -FORCE_INLINE __m128 _mm_madd_ps(__m128 a, __m128 b, __m128 c) -{ - return vmlaq_f32(c, a, b); -} - -FORCE_INLINE __m128 _mm_msub_ps(__m128 a, __m128 b, __m128 c) -{ - return vmlsq_f32(c, a, b); -} - -FORCE_INLINE __m128i _mm_abs_epi32(__m128i a) -{ - return vabsq_s32(a); -} -#endif //defined(__aarch64__) - -// Count the number of bits set to 1 in unsigned 32-bit integer a, and -// return that count in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_popcnt_u32 -FORCE_INLINE int _mm_popcnt_u32(unsigned int a) -{ - return (int)vaddlv_u8(vcnt_u8(vcreate_u8((uint64_t)a))); -} - -// Count the number of bits set to 1 in unsigned 64-bit integer a, and -// return that count in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_popcnt_u64 -FORCE_INLINE int64_t _mm_popcnt_u64(uint64_t a) -{ - return (int64_t)vaddlv_u8(vcnt_u8(vcreate_u8(a))); -} - -#endif |