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-rw-r--r--thirdparty/bullet/src/LinearMath/CMakeLists.txt75
-rw-r--r--thirdparty/bullet/src/LinearMath/btAabbUtil2.h232
-rw-r--r--thirdparty/bullet/src/LinearMath/btAlignedAllocator.cpp269
-rw-r--r--thirdparty/bullet/src/LinearMath/btAlignedAllocator.h113
-rw-r--r--thirdparty/bullet/src/LinearMath/btAlignedObjectArray.h530
-rw-r--r--thirdparty/bullet/src/LinearMath/btConvexHull.cpp1167
-rw-r--r--thirdparty/bullet/src/LinearMath/btConvexHull.h241
-rw-r--r--thirdparty/bullet/src/LinearMath/btConvexHullComputer.cpp2768
-rw-r--r--thirdparty/bullet/src/LinearMath/btConvexHullComputer.h103
-rw-r--r--thirdparty/bullet/src/LinearMath/btCpuFeatureUtility.h92
-rw-r--r--thirdparty/bullet/src/LinearMath/btDefaultMotionState.h42
-rw-r--r--thirdparty/bullet/src/LinearMath/btGeometryUtil.cpp185
-rw-r--r--thirdparty/bullet/src/LinearMath/btGeometryUtil.h42
-rw-r--r--thirdparty/bullet/src/LinearMath/btGrahamScan2dConvexHull.h130
-rw-r--r--thirdparty/bullet/src/LinearMath/btHashMap.h482
-rw-r--r--thirdparty/bullet/src/LinearMath/btIDebugDraw.h483
-rw-r--r--thirdparty/bullet/src/LinearMath/btList.h73
-rw-r--r--thirdparty/bullet/src/LinearMath/btMatrix3x3.h1348
-rw-r--r--thirdparty/bullet/src/LinearMath/btMatrixX.h554
-rw-r--r--thirdparty/bullet/src/LinearMath/btMinMax.h71
-rw-r--r--thirdparty/bullet/src/LinearMath/btMotionState.h40
-rw-r--r--thirdparty/bullet/src/LinearMath/btPolarDecomposition.cpp98
-rw-r--r--thirdparty/bullet/src/LinearMath/btPolarDecomposition.h72
-rw-r--r--thirdparty/bullet/src/LinearMath/btPoolAllocator.h130
-rw-r--r--thirdparty/bullet/src/LinearMath/btQuadWord.h244
-rw-r--r--thirdparty/bullet/src/LinearMath/btQuaternion.h1016
-rw-r--r--thirdparty/bullet/src/LinearMath/btQuickprof.cpp789
-rw-r--r--thirdparty/bullet/src/LinearMath/btQuickprof.h221
-rw-r--r--thirdparty/bullet/src/LinearMath/btRandom.h42
-rw-r--r--thirdparty/bullet/src/LinearMath/btScalar.h810
-rw-r--r--thirdparty/bullet/src/LinearMath/btSerializer.cpp599
-rw-r--r--thirdparty/bullet/src/LinearMath/btSerializer.h908
-rw-r--r--thirdparty/bullet/src/LinearMath/btSerializer64.cpp599
-rw-r--r--thirdparty/bullet/src/LinearMath/btSpatialAlgebra.h331
-rw-r--r--thirdparty/bullet/src/LinearMath/btStackAlloc.h116
-rw-r--r--thirdparty/bullet/src/LinearMath/btThreads.cpp722
-rw-r--r--thirdparty/bullet/src/LinearMath/btThreads.h155
-rw-r--r--thirdparty/bullet/src/LinearMath/btTransform.h305
-rw-r--r--thirdparty/bullet/src/LinearMath/btTransformUtil.h241
-rw-r--r--thirdparty/bullet/src/LinearMath/btVector3.cpp1670
-rw-r--r--thirdparty/bullet/src/LinearMath/btVector3.h1363
-rw-r--r--thirdparty/bullet/src/LinearMath/premake4.lua10
42 files changed, 19481 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/LinearMath/CMakeLists.txt b/thirdparty/bullet/src/LinearMath/CMakeLists.txt
new file mode 100644
index 0000000000..ede21d9a70
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/CMakeLists.txt
@@ -0,0 +1,75 @@
+
+INCLUDE_DIRECTORIES(
+ ${BULLET_PHYSICS_SOURCE_DIR}/src
+)
+
+SET(LinearMath_SRCS
+ btAlignedAllocator.cpp
+ btConvexHull.cpp
+ btConvexHullComputer.cpp
+ btGeometryUtil.cpp
+ btPolarDecomposition.cpp
+ btQuickprof.cpp
+ btSerializer.cpp
+ btSerializer64.cpp
+ btThreads.cpp
+ btVector3.cpp
+)
+
+SET(LinearMath_HDRS
+ btAabbUtil2.h
+ btAlignedAllocator.h
+ btAlignedObjectArray.h
+ btConvexHull.h
+ btConvexHullComputer.h
+ btDefaultMotionState.h
+ btGeometryUtil.h
+ btGrahamScan2dConvexHull.h
+ btHashMap.h
+ btIDebugDraw.h
+ btList.h
+ btMatrix3x3.h
+ btMinMax.h
+ btMotionState.h
+ btPolarDecomposition.h
+ btPoolAllocator.h
+ btQuadWord.h
+ btQuaternion.h
+ btQuickprof.h
+ btRandom.h
+ btScalar.h
+ btSerializer.h
+ btStackAlloc.h
+ btThreads.h
+ btTransform.h
+ btTransformUtil.h
+ btVector3.h
+)
+
+ADD_LIBRARY(LinearMath ${LinearMath_SRCS} ${LinearMath_HDRS})
+SET_TARGET_PROPERTIES(LinearMath PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(LinearMath PROPERTIES SOVERSION ${BULLET_VERSION})
+
+IF (INSTALL_LIBS)
+ IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
+ #FILES_MATCHING requires CMake 2.6
+ IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ INSTALL(TARGETS LinearMath DESTINATION .)
+ ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ INSTALL(TARGETS LinearMath
+ RUNTIME DESTINATION bin
+ LIBRARY DESTINATION lib${LIB_SUFFIX}
+ ARCHIVE DESTINATION lib${LIB_SUFFIX})
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
+".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
+ ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+ IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(LinearMath PROPERTIES FRAMEWORK true)
+ SET_TARGET_PROPERTIES(LinearMath PROPERTIES PUBLIC_HEADER "${LinearMath_HDRS}")
+ ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
+ENDIF (INSTALL_LIBS)
diff --git a/thirdparty/bullet/src/LinearMath/btAabbUtil2.h b/thirdparty/bullet/src/LinearMath/btAabbUtil2.h
new file mode 100644
index 0000000000..d2997b4e65
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btAabbUtil2.h
@@ -0,0 +1,232 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_AABB_UTIL2
+#define BT_AABB_UTIL2
+
+#include "btTransform.h"
+#include "btVector3.h"
+#include "btMinMax.h"
+
+
+
+SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
+ btVector3& aabbMax,
+ const btVector3& expansionMin,
+ const btVector3& expansionMax)
+{
+ aabbMin = aabbMin + expansionMin;
+ aabbMax = aabbMax + expansionMax;
+}
+
+/// conservative test for overlap between two aabbs
+SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
+ const btVector3 &point)
+{
+ bool overlap = true;
+ overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
+ overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
+ overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
+ return overlap;
+}
+
+
+/// conservative test for overlap between two aabbs
+SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
+ const btVector3 &aabbMin2, const btVector3 &aabbMax2)
+{
+ bool overlap = true;
+ overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
+ overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
+ overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
+ return overlap;
+}
+
+/// conservative test for overlap between triangle and aabb
+SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices,
+ const btVector3 &aabbMin, const btVector3 &aabbMax)
+{
+ const btVector3 &p1 = vertices[0];
+ const btVector3 &p2 = vertices[1];
+ const btVector3 &p3 = vertices[2];
+
+ if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
+ if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
+
+ if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
+ if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
+
+ if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
+ if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
+ return true;
+}
+
+
+SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent)
+{
+ return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
+ (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
+ (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
+ (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
+ (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
+ (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
+}
+
+
+
+SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
+ const btVector3& rayInvDirection,
+ const unsigned int raySign[3],
+ const btVector3 bounds[2],
+ btScalar& tmin,
+ btScalar lambda_min,
+ btScalar lambda_max)
+{
+ btScalar tmax, tymin, tymax, tzmin, tzmax;
+ tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
+ tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
+ tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
+ tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
+
+ if ( (tmin > tymax) || (tymin > tmax) )
+ return false;
+
+ if (tymin > tmin)
+ tmin = tymin;
+
+ if (tymax < tmax)
+ tmax = tymax;
+
+ tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
+ tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
+
+ if ( (tmin > tzmax) || (tzmin > tmax) )
+ return false;
+ if (tzmin > tmin)
+ tmin = tzmin;
+ if (tzmax < tmax)
+ tmax = tzmax;
+ return ( (tmin < lambda_max) && (tmax > lambda_min) );
+}
+
+SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btScalar& param, btVector3& normal)
+{
+ btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5);
+ btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5);
+ btVector3 source = rayFrom - aabbCenter;
+ btVector3 target = rayTo - aabbCenter;
+ int sourceOutcode = btOutcode(source,aabbHalfExtent);
+ int targetOutcode = btOutcode(target,aabbHalfExtent);
+ if ((sourceOutcode & targetOutcode) == 0x0)
+ {
+ btScalar lambda_enter = btScalar(0.0);
+ btScalar lambda_exit = param;
+ btVector3 r = target - source;
+ int i;
+ btScalar normSign = 1;
+ btVector3 hitNormal(0,0,0);
+ int bit=1;
+
+ for (int j=0;j<2;j++)
+ {
+ for (i = 0; i != 3; ++i)
+ {
+ if (sourceOutcode & bit)
+ {
+ btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
+ if (lambda_enter <= lambda)
+ {
+ lambda_enter = lambda;
+ hitNormal.setValue(0,0,0);
+ hitNormal[i] = normSign;
+ }
+ }
+ else if (targetOutcode & bit)
+ {
+ btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
+ btSetMin(lambda_exit, lambda);
+ }
+ bit<<=1;
+ }
+ normSign = btScalar(-1.);
+ }
+ if (lambda_enter <= lambda_exit)
+ {
+ param = lambda_enter;
+ normal = hitNormal;
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut)
+{
+ btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
+ aabbMinOut = center - extent;
+ aabbMaxOut = center + extent;
+}
+
+
+SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut)
+{
+ btAssert(localAabbMin.getX() <= localAabbMax.getX());
+ btAssert(localAabbMin.getY() <= localAabbMax.getY());
+ btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
+ btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
+ localHalfExtents+=btVector3(margin,margin,margin);
+
+ btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
+ btVector3 center = trans(localCenter);
+ btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
+ aabbMinOut = center-extent;
+ aabbMaxOut = center+extent;
+}
+
+#define USE_BANCHLESS 1
+#ifdef USE_BANCHLESS
+ //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
+ SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
+ {
+ return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
+ & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
+ & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
+ 1, 0));
+ }
+#else
+ SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
+ {
+ bool overlap = true;
+ overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
+ overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
+ overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
+ return overlap;
+ }
+#endif //USE_BANCHLESS
+
+#endif //BT_AABB_UTIL2
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btAlignedAllocator.cpp b/thirdparty/bullet/src/LinearMath/btAlignedAllocator.cpp
new file mode 100644
index 0000000000..e5f6040c43
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btAlignedAllocator.cpp
@@ -0,0 +1,269 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btAlignedAllocator.h"
+
+int gNumAlignedAllocs = 0;
+int gNumAlignedFree = 0;
+int gTotalBytesAlignedAllocs = 0;//detect memory leaks
+
+static void *btAllocDefault(size_t size)
+{
+ return malloc(size);
+}
+
+static void btFreeDefault(void *ptr)
+{
+ free(ptr);
+}
+
+static btAllocFunc *sAllocFunc = btAllocDefault;
+static btFreeFunc *sFreeFunc = btFreeDefault;
+
+
+
+#if defined (BT_HAS_ALIGNED_ALLOCATOR)
+#include <malloc.h>
+static void *btAlignedAllocDefault(size_t size, int alignment)
+{
+ return _aligned_malloc(size, (size_t)alignment);
+}
+
+static void btAlignedFreeDefault(void *ptr)
+{
+ _aligned_free(ptr);
+}
+#elif defined(__CELLOS_LV2__)
+#include <stdlib.h>
+
+static inline void *btAlignedAllocDefault(size_t size, int alignment)
+{
+ return memalign(alignment, size);
+}
+
+static inline void btAlignedFreeDefault(void *ptr)
+{
+ free(ptr);
+}
+#else
+
+
+
+
+
+static inline void *btAlignedAllocDefault(size_t size, int alignment)
+{
+ void *ret;
+ char *real;
+ real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1));
+ if (real) {
+ ret = btAlignPointer(real + sizeof(void *),alignment);
+ *((void **)(ret)-1) = (void *)(real);
+ } else {
+ ret = (void *)(real);
+ }
+ return (ret);
+}
+
+static inline void btAlignedFreeDefault(void *ptr)
+{
+ void* real;
+
+ if (ptr) {
+ real = *((void **)(ptr)-1);
+ sFreeFunc(real);
+ }
+}
+#endif
+
+
+static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault;
+static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault;
+
+void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc)
+{
+ sAlignedAllocFunc = allocFunc ? allocFunc : btAlignedAllocDefault;
+ sAlignedFreeFunc = freeFunc ? freeFunc : btAlignedFreeDefault;
+}
+
+void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc)
+{
+ sAllocFunc = allocFunc ? allocFunc : btAllocDefault;
+ sFreeFunc = freeFunc ? freeFunc : btFreeDefault;
+}
+
+#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
+
+static int allocations_id[10241024];
+static int allocations_bytes[10241024];
+static int mynumallocs = 0;
+#include <stdio.h>
+
+int btDumpMemoryLeaks()
+{
+ int totalLeak = 0;
+
+ for (int i=0;i<mynumallocs;i++)
+ {
+ printf("Error: leaked memory of allocation #%d (%d bytes)\n", allocations_id[i], allocations_bytes[i]);
+ totalLeak+=allocations_bytes[i];
+ }
+ if (totalLeak)
+ {
+ printf("Error: memory leaks: %d allocations were not freed and leaked together %d bytes\n",mynumallocs,totalLeak);
+ }
+ return totalLeak;
+}
+//this generic allocator provides the total allocated number of bytes
+#include <stdio.h>
+
+struct btDebugPtrMagic
+{
+ union
+ {
+ void** vptrptr;
+ void* vptr;
+ int* iptr;
+ char* cptr;
+ };
+};
+
+
+void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename)
+{
+ if (size==0)
+ {
+ printf("Whaat? size==0");
+ return 0;
+ }
+ static int allocId = 0;
+
+ void *ret;
+ char *real;
+
+// to find some particular memory leak, you could do something like this:
+// if (allocId==172)
+// {
+// printf("catch me!\n");
+// }
+// if (size>1024*1024)
+// {
+// printf("big alloc!%d\n", size);
+// }
+
+ gTotalBytesAlignedAllocs += size;
+ gNumAlignedAllocs++;
+
+
+int sz4prt = 4*sizeof(void *);
+
+ real = (char *)sAllocFunc(size + sz4prt + (alignment-1));
+ if (real) {
+
+ ret = (void*) btAlignPointer(real + sz4prt, alignment);
+ btDebugPtrMagic p;
+ p.vptr = ret;
+ p.cptr-=sizeof(void*);
+ *p.vptrptr = (void*)real;
+ p.cptr-=sizeof(void*);
+ *p.iptr = size;
+ p.cptr-=sizeof(void*);
+ *p.iptr = allocId;
+
+ allocations_id[mynumallocs] = allocId;
+ allocations_bytes[mynumallocs] = size;
+ mynumallocs++;
+
+ } else {
+ ret = (void *)(real);//??
+ }
+
+ printf("allocation %d at address %x, from %s,line %d, size %d (total allocated = %d)\n",allocId,real, filename,line,size,gTotalBytesAlignedAllocs);
+ allocId++;
+
+ int* ptr = (int*)ret;
+ *ptr = 12;
+ return (ret);
+}
+
+void btAlignedFreeInternal (void* ptr,int line,char* filename)
+{
+
+ void* real;
+
+ if (ptr) {
+ gNumAlignedFree++;
+
+ btDebugPtrMagic p;
+ p.vptr = ptr;
+ p.cptr-=sizeof(void*);
+ real = *p.vptrptr;
+ p.cptr-=sizeof(void*);
+ int size = *p.iptr;
+ p.cptr-=sizeof(void*);
+ int allocId = *p.iptr;
+
+ bool found = false;
+
+ for (int i=0;i<mynumallocs;i++)
+ {
+ if ( allocations_id[i] == allocId)
+ {
+ allocations_id[i] = allocations_id[mynumallocs-1];
+ allocations_bytes[i] = allocations_bytes[mynumallocs-1];
+ mynumallocs--;
+ found = true;
+ break;
+ }
+ }
+
+
+ gTotalBytesAlignedAllocs -= size;
+
+ int diff = gNumAlignedAllocs-gNumAlignedFree;
+ printf("free %d at address %x, from %s,line %d, size %d (total remain = %d in %d non-freed allocations)\n",allocId,real, filename,line,size, gTotalBytesAlignedAllocs, diff);
+
+ sFreeFunc(real);
+ } else
+ {
+ //printf("deleting a NULL ptr, no effect\n");
+ }
+}
+
+#else //BT_DEBUG_MEMORY_ALLOCATIONS
+
+void* btAlignedAllocInternal (size_t size, int alignment)
+{
+ gNumAlignedAllocs++;
+ void* ptr;
+ ptr = sAlignedAllocFunc(size, alignment);
+// printf("btAlignedAllocInternal %d, %x\n",size,ptr);
+ return ptr;
+}
+
+void btAlignedFreeInternal (void* ptr)
+{
+ if (!ptr)
+ {
+ return;
+ }
+
+ gNumAlignedFree++;
+// printf("btAlignedFreeInternal %x\n",ptr);
+ sAlignedFreeFunc(ptr);
+}
+
+#endif //BT_DEBUG_MEMORY_ALLOCATIONS
+
diff --git a/thirdparty/bullet/src/LinearMath/btAlignedAllocator.h b/thirdparty/bullet/src/LinearMath/btAlignedAllocator.h
new file mode 100644
index 0000000000..9873b338d9
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btAlignedAllocator.h
@@ -0,0 +1,113 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_ALIGNED_ALLOCATOR
+#define BT_ALIGNED_ALLOCATOR
+
+///we probably replace this with our own aligned memory allocator
+///so we replace _aligned_malloc and _aligned_free with our own
+///that is better portable and more predictable
+
+#include "btScalar.h"
+
+
+///BT_DEBUG_MEMORY_ALLOCATIONS preprocessor can be set in build system
+///for regression tests to detect memory leaks
+///#define BT_DEBUG_MEMORY_ALLOCATIONS 1
+#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
+
+int btDumpMemoryLeaks();
+
+#define btAlignedAlloc(a,b) \
+ btAlignedAllocInternal(a,b,__LINE__,__FILE__)
+
+#define btAlignedFree(ptr) \
+ btAlignedFreeInternal(ptr,__LINE__,__FILE__)
+
+void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename);
+
+void btAlignedFreeInternal (void* ptr,int line,char* filename);
+
+#else
+ void* btAlignedAllocInternal (size_t size, int alignment);
+ void btAlignedFreeInternal (void* ptr);
+
+ #define btAlignedAlloc(size,alignment) btAlignedAllocInternal(size,alignment)
+ #define btAlignedFree(ptr) btAlignedFreeInternal(ptr)
+
+#endif
+typedef int size_type;
+
+typedef void *(btAlignedAllocFunc)(size_t size, int alignment);
+typedef void (btAlignedFreeFunc)(void *memblock);
+typedef void *(btAllocFunc)(size_t size);
+typedef void (btFreeFunc)(void *memblock);
+
+///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom
+void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc);
+///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
+void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc);
+
+
+///The btAlignedAllocator is a portable class for aligned memory allocations.
+///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned.
+template < typename T , unsigned Alignment >
+class btAlignedAllocator {
+
+ typedef btAlignedAllocator< T , Alignment > self_type;
+
+public:
+
+ //just going down a list:
+ btAlignedAllocator() {}
+ /*
+ btAlignedAllocator( const self_type & ) {}
+ */
+
+ template < typename Other >
+ btAlignedAllocator( const btAlignedAllocator< Other , Alignment > & ) {}
+
+ typedef const T* const_pointer;
+ typedef const T& const_reference;
+ typedef T* pointer;
+ typedef T& reference;
+ typedef T value_type;
+
+ pointer address ( reference ref ) const { return &ref; }
+ const_pointer address ( const_reference ref ) const { return &ref; }
+ pointer allocate ( size_type n , const_pointer * hint = 0 ) {
+ (void)hint;
+ return reinterpret_cast< pointer >(btAlignedAlloc( sizeof(value_type) * n , Alignment ));
+ }
+ void construct ( pointer ptr , const value_type & value ) { new (ptr) value_type( value ); }
+ void deallocate( pointer ptr ) {
+ btAlignedFree( reinterpret_cast< void * >( ptr ) );
+ }
+ void destroy ( pointer ptr ) { ptr->~value_type(); }
+
+
+ template < typename O > struct rebind {
+ typedef btAlignedAllocator< O , Alignment > other;
+ };
+ template < typename O >
+ self_type & operator=( const btAlignedAllocator< O , Alignment > & ) { return *this; }
+
+ friend bool operator==( const self_type & , const self_type & ) { return true; }
+};
+
+
+
+#endif //BT_ALIGNED_ALLOCATOR
+
diff --git a/thirdparty/bullet/src/LinearMath/btAlignedObjectArray.h b/thirdparty/bullet/src/LinearMath/btAlignedObjectArray.h
new file mode 100644
index 0000000000..f0b646529a
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btAlignedObjectArray.h
@@ -0,0 +1,530 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_OBJECT_ARRAY__
+#define BT_OBJECT_ARRAY__
+
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+#include "btAlignedAllocator.h"
+
+///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW
+///then the btAlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors
+///You can enable BT_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator=
+///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and
+///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240
+
+#define BT_USE_PLACEMENT_NEW 1
+//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
+#define BT_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
+
+#ifdef BT_USE_MEMCPY
+#include <memory.h>
+#include <string.h>
+#endif //BT_USE_MEMCPY
+
+#ifdef BT_USE_PLACEMENT_NEW
+#include <new> //for placement new
+#endif //BT_USE_PLACEMENT_NEW
+
+// The register keyword is deprecated in C++11 so don't use it.
+#if __cplusplus > 199711L
+#define BT_REGISTER
+#else
+#define BT_REGISTER register
+#endif
+
+///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
+///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
+template <typename T>
+//template <class T>
+class btAlignedObjectArray
+{
+ btAlignedAllocator<T , 16> m_allocator;
+
+ int m_size;
+ int m_capacity;
+ T* m_data;
+ //PCK: added this line
+ bool m_ownsMemory;
+
+#ifdef BT_ALLOW_ARRAY_COPY_OPERATOR
+public:
+ SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T> &other)
+ {
+ copyFromArray(other);
+ return *this;
+ }
+#else//BT_ALLOW_ARRAY_COPY_OPERATOR
+private:
+ SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T> &other);
+#endif//BT_ALLOW_ARRAY_COPY_OPERATOR
+
+protected:
+ SIMD_FORCE_INLINE int allocSize(int size)
+ {
+ return (size ? size*2 : 1);
+ }
+ SIMD_FORCE_INLINE void copy(int start,int end, T* dest) const
+ {
+ int i;
+ for (i=start;i<end;++i)
+#ifdef BT_USE_PLACEMENT_NEW
+ new (&dest[i]) T(m_data[i]);
+#else
+ dest[i] = m_data[i];
+#endif //BT_USE_PLACEMENT_NEW
+ }
+
+ SIMD_FORCE_INLINE void init()
+ {
+ //PCK: added this line
+ m_ownsMemory = true;
+ m_data = 0;
+ m_size = 0;
+ m_capacity = 0;
+ }
+ SIMD_FORCE_INLINE void destroy(int first,int last)
+ {
+ int i;
+ for (i=first; i<last;i++)
+ {
+ m_data[i].~T();
+ }
+ }
+
+ SIMD_FORCE_INLINE void* allocate(int size)
+ {
+ if (size)
+ return m_allocator.allocate(size);
+ return 0;
+ }
+
+ SIMD_FORCE_INLINE void deallocate()
+ {
+ if(m_data) {
+ //PCK: enclosed the deallocation in this block
+ if (m_ownsMemory)
+ {
+ m_allocator.deallocate(m_data);
+ }
+ m_data = 0;
+ }
+ }
+
+
+
+
+ public:
+
+ btAlignedObjectArray()
+ {
+ init();
+ }
+
+ ~btAlignedObjectArray()
+ {
+ clear();
+ }
+
+ ///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
+ btAlignedObjectArray(const btAlignedObjectArray& otherArray)
+ {
+ init();
+
+ int otherSize = otherArray.size();
+ resize (otherSize);
+ otherArray.copy(0, otherSize, m_data);
+ }
+
+
+
+ /// return the number of elements in the array
+ SIMD_FORCE_INLINE int size() const
+ {
+ return m_size;
+ }
+
+ SIMD_FORCE_INLINE const T& at(int n) const
+ {
+ btAssert(n>=0);
+ btAssert(n<size());
+ return m_data[n];
+ }
+
+ SIMD_FORCE_INLINE T& at(int n)
+ {
+ btAssert(n>=0);
+ btAssert(n<size());
+ return m_data[n];
+ }
+
+ SIMD_FORCE_INLINE const T& operator[](int n) const
+ {
+ btAssert(n>=0);
+ btAssert(n<size());
+ return m_data[n];
+ }
+
+ SIMD_FORCE_INLINE T& operator[](int n)
+ {
+ btAssert(n>=0);
+ btAssert(n<size());
+ return m_data[n];
+ }
+
+
+ ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
+ SIMD_FORCE_INLINE void clear()
+ {
+ destroy(0,size());
+
+ deallocate();
+
+ init();
+ }
+
+ SIMD_FORCE_INLINE void pop_back()
+ {
+ btAssert(m_size>0);
+ m_size--;
+ m_data[m_size].~T();
+ }
+
+
+ ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
+ ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
+ SIMD_FORCE_INLINE void resizeNoInitialize(int newsize)
+ {
+ if (newsize > size())
+ {
+ reserve(newsize);
+ }
+ m_size = newsize;
+ }
+
+ SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T())
+ {
+ const BT_REGISTER int curSize = size();
+
+ if (newsize < curSize)
+ {
+ for(int i = newsize; i < curSize; i++)
+ {
+ m_data[i].~T();
+ }
+ } else
+ {
+ if (newsize > curSize)
+ {
+ reserve(newsize);
+ }
+#ifdef BT_USE_PLACEMENT_NEW
+ for (int i=curSize;i<newsize;i++)
+ {
+ new ( &m_data[i]) T(fillData);
+ }
+#endif //BT_USE_PLACEMENT_NEW
+
+ }
+
+ m_size = newsize;
+ }
+ SIMD_FORCE_INLINE T& expandNonInitializing( )
+ {
+ const BT_REGISTER int sz = size();
+ if( sz == capacity() )
+ {
+ reserve( allocSize(size()) );
+ }
+ m_size++;
+
+ return m_data[sz];
+ }
+
+
+ SIMD_FORCE_INLINE T& expand( const T& fillValue=T())
+ {
+ const BT_REGISTER int sz = size();
+ if( sz == capacity() )
+ {
+ reserve( allocSize(size()) );
+ }
+ m_size++;
+#ifdef BT_USE_PLACEMENT_NEW
+ new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
+#endif
+
+ return m_data[sz];
+ }
+
+
+ SIMD_FORCE_INLINE void push_back(const T& _Val)
+ {
+ const BT_REGISTER int sz = size();
+ if( sz == capacity() )
+ {
+ reserve( allocSize(size()) );
+ }
+
+#ifdef BT_USE_PLACEMENT_NEW
+ new ( &m_data[m_size] ) T(_Val);
+#else
+ m_data[size()] = _Val;
+#endif //BT_USE_PLACEMENT_NEW
+
+ m_size++;
+ }
+
+
+ /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
+ SIMD_FORCE_INLINE int capacity() const
+ {
+ return m_capacity;
+ }
+
+ SIMD_FORCE_INLINE void reserve(int _Count)
+ { // determine new minimum length of allocated storage
+ if (capacity() < _Count)
+ { // not enough room, reallocate
+ T* s = (T*)allocate(_Count);
+
+ copy(0, size(), s);
+
+ destroy(0,size());
+
+ deallocate();
+
+ //PCK: added this line
+ m_ownsMemory = true;
+
+ m_data = s;
+
+ m_capacity = _Count;
+
+ }
+ }
+
+
+ class less
+ {
+ public:
+
+ bool operator() ( const T& a, const T& b ) const
+ {
+ return ( a < b );
+ }
+ };
+
+
+ template <typename L>
+ void quickSortInternal(const L& CompareFunc,int lo, int hi)
+ {
+ // lo is the lower index, hi is the upper index
+ // of the region of array a that is to be sorted
+ int i=lo, j=hi;
+ T x=m_data[(lo+hi)/2];
+
+ // partition
+ do
+ {
+ while (CompareFunc(m_data[i],x))
+ i++;
+ while (CompareFunc(x,m_data[j]))
+ j--;
+ if (i<=j)
+ {
+ swap(i,j);
+ i++; j--;
+ }
+ } while (i<=j);
+
+ // recursion
+ if (lo<j)
+ quickSortInternal( CompareFunc, lo, j);
+ if (i<hi)
+ quickSortInternal( CompareFunc, i, hi);
+ }
+
+
+ template <typename L>
+ void quickSort(const L& CompareFunc)
+ {
+ //don't sort 0 or 1 elements
+ if (size()>1)
+ {
+ quickSortInternal(CompareFunc,0,size()-1);
+ }
+ }
+
+
+ ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
+ template <typename L>
+ void downHeap(T *pArr, int k, int n, const L& CompareFunc)
+ {
+ /* PRE: a[k+1..N] is a heap */
+ /* POST: a[k..N] is a heap */
+
+ T temp = pArr[k - 1];
+ /* k has child(s) */
+ while (k <= n/2)
+ {
+ int child = 2*k;
+
+ if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
+ {
+ child++;
+ }
+ /* pick larger child */
+ if (CompareFunc(temp , pArr[child - 1]))
+ {
+ /* move child up */
+ pArr[k - 1] = pArr[child - 1];
+ k = child;
+ }
+ else
+ {
+ break;
+ }
+ }
+ pArr[k - 1] = temp;
+ } /*downHeap*/
+
+ void swap(int index0,int index1)
+ {
+#ifdef BT_USE_MEMCPY
+ char temp[sizeof(T)];
+ memcpy(temp,&m_data[index0],sizeof(T));
+ memcpy(&m_data[index0],&m_data[index1],sizeof(T));
+ memcpy(&m_data[index1],temp,sizeof(T));
+#else
+ T temp = m_data[index0];
+ m_data[index0] = m_data[index1];
+ m_data[index1] = temp;
+#endif //BT_USE_PLACEMENT_NEW
+
+ }
+
+ template <typename L>
+ void heapSort(const L& CompareFunc)
+ {
+ /* sort a[0..N-1], N.B. 0 to N-1 */
+ int k;
+ int n = m_size;
+ for (k = n/2; k > 0; k--)
+ {
+ downHeap(m_data, k, n, CompareFunc);
+ }
+
+ /* a[1..N] is now a heap */
+ while ( n>=1 )
+ {
+ swap(0,n-1); /* largest of a[0..n-1] */
+
+
+ n = n - 1;
+ /* restore a[1..i-1] heap */
+ downHeap(m_data, 1, n, CompareFunc);
+ }
+ }
+
+ ///non-recursive binary search, assumes sorted array
+ int findBinarySearch(const T& key) const
+ {
+ int first = 0;
+ int last = size()-1;
+
+ //assume sorted array
+ while (first <= last) {
+ int mid = (first + last) / 2; // compute mid point.
+ if (key > m_data[mid])
+ first = mid + 1; // repeat search in top half.
+ else if (key < m_data[mid])
+ last = mid - 1; // repeat search in bottom half.
+ else
+ return mid; // found it. return position /////
+ }
+ return size(); // failed to find key
+ }
+
+
+ int findLinearSearch(const T& key) const
+ {
+ int index=size();
+ int i;
+
+ for (i=0;i<size();i++)
+ {
+ if (m_data[i] == key)
+ {
+ index = i;
+ break;
+ }
+ }
+ return index;
+ }
+
+ // If the key is not in the array, return -1 instead of 0,
+ // since 0 also means the first element in the array.
+ int findLinearSearch2(const T& key) const
+ {
+ int index=-1;
+ int i;
+
+ for (i=0;i<size();i++)
+ {
+ if (m_data[i] == key)
+ {
+ index = i;
+ break;
+ }
+ }
+ return index;
+ }
+
+ void removeAtIndex(int index)
+ {
+ if (index<size())
+ {
+ swap( index,size()-1);
+ pop_back();
+ }
+ }
+ void remove(const T& key)
+ {
+ int findIndex = findLinearSearch(key);
+ removeAtIndex(findIndex);
+ }
+
+ //PCK: whole function
+ void initializeFromBuffer(void *buffer, int size, int capacity)
+ {
+ clear();
+ m_ownsMemory = false;
+ m_data = (T*)buffer;
+ m_size = size;
+ m_capacity = capacity;
+ }
+
+ void copyFromArray(const btAlignedObjectArray& otherArray)
+ {
+ int otherSize = otherArray.size();
+ resize (otherSize);
+ otherArray.copy(0, otherSize, m_data);
+ }
+
+};
+
+#endif //BT_OBJECT_ARRAY__
diff --git a/thirdparty/bullet/src/LinearMath/btConvexHull.cpp b/thirdparty/bullet/src/LinearMath/btConvexHull.cpp
new file mode 100644
index 0000000000..f8b79a1aba
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btConvexHull.cpp
@@ -0,0 +1,1167 @@
+/*
+Stan Melax Convex Hull Computation
+Copyright (c) 2003-2006 Stan Melax http://www.melax.com/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <string.h>
+
+#include "btConvexHull.h"
+#include "btAlignedObjectArray.h"
+#include "btMinMax.h"
+#include "btVector3.h"
+
+
+
+
+
+//----------------------------------
+
+class int3
+{
+public:
+ int x,y,z;
+ int3(){};
+ int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;}
+ const int& operator[](int i) const {return (&x)[i];}
+ int& operator[](int i) {return (&x)[i];}
+};
+
+
+//------- btPlane ----------
+
+
+inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);}
+inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); }
+inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); }
+
+
+//--------- Utility Functions ------
+
+btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
+btVector3 PlaneProject(const btPlane &plane, const btVector3 &point);
+
+btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2);
+btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2)
+{
+ btVector3 N1 = p0.normal;
+ btVector3 N2 = p1.normal;
+ btVector3 N3 = p2.normal;
+
+ btVector3 n2n3; n2n3 = N2.cross(N3);
+ btVector3 n3n1; n3n1 = N3.cross(N1);
+ btVector3 n1n2; n1n2 = N1.cross(N2);
+
+ btScalar quotient = (N1.dot(n2n3));
+
+ btAssert(btFabs(quotient) > btScalar(0.000001));
+
+ quotient = btScalar(-1.) / quotient;
+ n2n3 *= p0.dist;
+ n3n1 *= p1.dist;
+ n1n2 *= p2.dist;
+ btVector3 potentialVertex = n2n3;
+ potentialVertex += n3n1;
+ potentialVertex += n1n2;
+ potentialVertex *= quotient;
+
+ btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ());
+ return result;
+
+}
+
+btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL);
+btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2);
+btVector3 NormalOf(const btVector3 *vert, const int n);
+
+
+btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1)
+{
+ // returns the point where the line p0-p1 intersects the plane n&d
+ btVector3 dif;
+ dif = p1-p0;
+ btScalar dn= btDot(plane.normal,dif);
+ btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn;
+ return p0 + (dif*t);
+}
+
+btVector3 PlaneProject(const btPlane &plane, const btVector3 &point)
+{
+ return point - plane.normal * (btDot(point,plane.normal)+plane.dist);
+}
+
+btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)
+{
+ // return the normal of the triangle
+ // inscribed by v0, v1, and v2
+ btVector3 cp=btCross(v1-v0,v2-v1);
+ btScalar m=cp.length();
+ if(m==0) return btVector3(1,0,0);
+ return cp*(btScalar(1.0)/m);
+}
+
+
+btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint)
+{
+ btVector3 cp;
+ cp = btCross(udir,vdir).normalized();
+
+ btScalar distu = -btDot(cp,ustart);
+ btScalar distv = -btDot(cp,vstart);
+ btScalar dist = (btScalar)fabs(distu-distv);
+ if(upoint)
+ {
+ btPlane plane;
+ plane.normal = btCross(vdir,cp).normalized();
+ plane.dist = -btDot(plane.normal,vstart);
+ *upoint = PlaneLineIntersection(plane,ustart,ustart+udir);
+ }
+ if(vpoint)
+ {
+ btPlane plane;
+ plane.normal = btCross(udir,cp).normalized();
+ plane.dist = -btDot(plane.normal,ustart);
+ *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir);
+ }
+ return dist;
+}
+
+
+
+
+
+
+
+#define COPLANAR (0)
+#define UNDER (1)
+#define OVER (2)
+#define SPLIT (OVER|UNDER)
+#define PAPERWIDTH (btScalar(0.001))
+
+btScalar planetestepsilon = PAPERWIDTH;
+
+
+
+typedef ConvexH::HalfEdge HalfEdge;
+
+ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size)
+{
+ vertices.resize(vertices_size);
+ edges.resize(edges_size);
+ facets.resize(facets_size);
+}
+
+
+int PlaneTest(const btPlane &p, const btVector3 &v);
+int PlaneTest(const btPlane &p, const btVector3 &v) {
+ btScalar a = btDot(v,p.normal)+p.dist;
+ int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR);
+ return flag;
+}
+
+int SplitTest(ConvexH &convex,const btPlane &plane);
+int SplitTest(ConvexH &convex,const btPlane &plane) {
+ int flag=0;
+ for(int i=0;i<convex.vertices.size();i++) {
+ flag |= PlaneTest(plane,convex.vertices[i]);
+ }
+ return flag;
+}
+
+class VertFlag
+{
+public:
+ unsigned char planetest;
+ unsigned char junk;
+ unsigned char undermap;
+ unsigned char overmap;
+};
+class EdgeFlag
+{
+public:
+ unsigned char planetest;
+ unsigned char fixes;
+ short undermap;
+ short overmap;
+};
+class PlaneFlag
+{
+public:
+ unsigned char undermap;
+ unsigned char overmap;
+};
+class Coplanar{
+public:
+ unsigned short ea;
+ unsigned char v0;
+ unsigned char v1;
+};
+
+
+
+
+
+
+
+
+template<class T>
+int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
+{
+ btAssert(count);
+ int m=-1;
+ for(int i=0;i<count;i++)
+ if(allow[i])
+ {
+ if(m==-1 || btDot(p[i],dir)>btDot(p[m],dir))
+ m=i;
+ }
+ btAssert(m!=-1);
+ return m;
+}
+
+btVector3 orth(const btVector3 &v);
+btVector3 orth(const btVector3 &v)
+{
+ btVector3 a=btCross(v,btVector3(0,0,1));
+ btVector3 b=btCross(v,btVector3(0,1,0));
+ if (a.length() > b.length())
+ {
+ return a.normalized();
+ } else {
+ return b.normalized();
+ }
+}
+
+
+template<class T>
+int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
+{
+ int m=-1;
+ while(m==-1)
+ {
+ m = maxdirfiltered(p,count,dir,allow);
+ if(allow[m]==3) return m;
+ T u = orth(dir);
+ T v = btCross(u,dir);
+ int ma=-1;
+ for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0))
+ {
+ btScalar s = btSin(SIMD_RADS_PER_DEG*(x));
+ btScalar c = btCos(SIMD_RADS_PER_DEG*(x));
+ int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
+ if(ma==m && mb==m)
+ {
+ allow[m]=3;
+ return m;
+ }
+ if(ma!=-1 && ma!=mb) // Yuck - this is really ugly
+ {
+ int mc = ma;
+ for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0))
+ {
+ btScalar s = btSin(SIMD_RADS_PER_DEG*(xx));
+ btScalar c = btCos(SIMD_RADS_PER_DEG*(xx));
+ int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
+ if(mc==m && md==m)
+ {
+ allow[m]=3;
+ return m;
+ }
+ mc=md;
+ }
+ }
+ ma=mb;
+ }
+ allow[m]=0;
+ m=-1;
+ }
+ btAssert(0);
+ return m;
+}
+
+
+
+
+int operator ==(const int3 &a,const int3 &b);
+int operator ==(const int3 &a,const int3 &b)
+{
+ for(int i=0;i<3;i++)
+ {
+ if(a[i]!=b[i]) return 0;
+ }
+ return 1;
+}
+
+
+int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon);
+int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon)
+{
+ btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]);
+ return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON???
+}
+int hasedge(const int3 &t, int a,int b);
+int hasedge(const int3 &t, int a,int b)
+{
+ for(int i=0;i<3;i++)
+ {
+ int i1= (i+1)%3;
+ if(t[i]==a && t[i1]==b) return 1;
+ }
+ return 0;
+}
+int hasvert(const int3 &t, int v);
+int hasvert(const int3 &t, int v)
+{
+ return (t[0]==v || t[1]==v || t[2]==v) ;
+}
+int shareedge(const int3 &a,const int3 &b);
+int shareedge(const int3 &a,const int3 &b)
+{
+ int i;
+ for(i=0;i<3;i++)
+ {
+ int i1= (i+1)%3;
+ if(hasedge(a,b[i1],b[i])) return 1;
+ }
+ return 0;
+}
+
+class btHullTriangle;
+
+
+
+class btHullTriangle : public int3
+{
+public:
+ int3 n;
+ int id;
+ int vmax;
+ btScalar rise;
+ btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
+ {
+ vmax=-1;
+ rise = btScalar(0.0);
+ }
+ ~btHullTriangle()
+ {
+ }
+ int &neib(int a,int b);
+};
+
+
+int &btHullTriangle::neib(int a,int b)
+{
+ static int er=-1;
+ int i;
+ for(i=0;i<3;i++)
+ {
+ int i1=(i+1)%3;
+ int i2=(i+2)%3;
+ if((*this)[i]==a && (*this)[i1]==b) return n[i2];
+ if((*this)[i]==b && (*this)[i1]==a) return n[i2];
+ }
+ btAssert(0);
+ return er;
+}
+void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t)
+{
+ int i;
+ for(i=0;i<3;i++)
+ {
+ int i1=(i+1)%3;
+ int i2=(i+2)%3;
+ int a = (*s)[i1];
+ int b = (*s)[i2];
+ btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id);
+ btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id);
+ m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a);
+ m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b);
+ }
+}
+
+void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t)
+{
+ b2bfix(s,t);
+ deAllocateTriangle(s);
+
+ deAllocateTriangle(t);
+}
+
+void HullLibrary::checkit(btHullTriangle *t)
+{
+ (void)t;
+
+ int i;
+ btAssert(m_tris[t->id]==t);
+ for(i=0;i<3;i++)
+ {
+ int i1=(i+1)%3;
+ int i2=(i+2)%3;
+ int a = (*t)[i1];
+ int b = (*t)[i2];
+
+ // release compile fix
+ (void)i1;
+ (void)i2;
+ (void)a;
+ (void)b;
+
+ btAssert(a!=b);
+ btAssert( m_tris[t->n[i]]->neib(b,a) == t->id);
+ }
+}
+
+btHullTriangle* HullLibrary::allocateTriangle(int a,int b,int c)
+{
+ void* mem = btAlignedAlloc(sizeof(btHullTriangle),16);
+ btHullTriangle* tr = new (mem)btHullTriangle(a,b,c);
+ tr->id = m_tris.size();
+ m_tris.push_back(tr);
+
+ return tr;
+}
+
+void HullLibrary::deAllocateTriangle(btHullTriangle* tri)
+{
+ btAssert(m_tris[tri->id]==tri);
+ m_tris[tri->id]=NULL;
+ tri->~btHullTriangle();
+ btAlignedFree(tri);
+}
+
+
+void HullLibrary::extrude(btHullTriangle *t0,int v)
+{
+ int3 t= *t0;
+ int n = m_tris.size();
+ btHullTriangle* ta = allocateTriangle(v,t[1],t[2]);
+ ta->n = int3(t0->n[0],n+1,n+2);
+ m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0;
+ btHullTriangle* tb = allocateTriangle(v,t[2],t[0]);
+ tb->n = int3(t0->n[1],n+2,n+0);
+ m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1;
+ btHullTriangle* tc = allocateTriangle(v,t[0],t[1]);
+ tc->n = int3(t0->n[2],n+0,n+1);
+ m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2;
+ checkit(ta);
+ checkit(tb);
+ checkit(tc);
+ if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]);
+ if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]);
+ if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]);
+ deAllocateTriangle(t0);
+
+}
+
+btHullTriangle* HullLibrary::extrudable(btScalar epsilon)
+{
+ int i;
+ btHullTriangle *t=NULL;
+ for(i=0;i<m_tris.size();i++)
+ {
+ if(!t || (m_tris[i] && t->rise<m_tris[i]->rise))
+ {
+ t = m_tris[i];
+ }
+ }
+ return (t->rise >epsilon)?t:NULL ;
+}
+
+
+
+
+int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow)
+{
+ btVector3 basis[3];
+ basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) );
+ int p0 = maxdirsterid(verts,verts_count, basis[0],allow);
+ int p1 = maxdirsterid(verts,verts_count,-basis[0],allow);
+ basis[0] = verts[p0]-verts[p1];
+ if(p0==p1 || basis[0]==btVector3(0,0,0))
+ return int4(-1,-1,-1,-1);
+ basis[1] = btCross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]);
+ basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]);
+ if (basis[1].length() > basis[2].length())
+ {
+ basis[1].normalize();
+ } else {
+ basis[1] = basis[2];
+ basis[1].normalize ();
+ }
+ int p2 = maxdirsterid(verts,verts_count,basis[1],allow);
+ if(p2 == p0 || p2 == p1)
+ {
+ p2 = maxdirsterid(verts,verts_count,-basis[1],allow);
+ }
+ if(p2 == p0 || p2 == p1)
+ return int4(-1,-1,-1,-1);
+ basis[1] = verts[p2] - verts[p0];
+ basis[2] = btCross(basis[1],basis[0]).normalized();
+ int p3 = maxdirsterid(verts,verts_count,basis[2],allow);
+ if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow);
+ if(p3==p0||p3==p1||p3==p2)
+ return int4(-1,-1,-1,-1);
+ btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3));
+ if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {btSwap(p2,p3);}
+ return int4(p0,p1,p2,p3);
+}
+
+int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
+{
+ if(verts_count <4) return 0;
+ if(vlimit==0) vlimit=1000000000;
+ int j;
+ btVector3 bmin(*verts),bmax(*verts);
+ btAlignedObjectArray<int> isextreme;
+ isextreme.reserve(verts_count);
+ btAlignedObjectArray<int> allow;
+ allow.reserve(verts_count);
+
+ for(j=0;j<verts_count;j++)
+ {
+ allow.push_back(1);
+ isextreme.push_back(0);
+ bmin.setMin (verts[j]);
+ bmax.setMax (verts[j]);
+ }
+ btScalar epsilon = (bmax-bmin).length() * btScalar(0.001);
+ btAssert (epsilon != 0.0);
+
+
+ int4 p = FindSimplex(verts,verts_count,allow);
+ if(p.x==-1) return 0; // simplex failed
+
+
+
+ btVector3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) / btScalar(4.0); // a valid interior point
+ btHullTriangle *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
+ btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
+ btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
+ btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
+ isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1;
+ checkit(t0);checkit(t1);checkit(t2);checkit(t3);
+
+ for(j=0;j<m_tris.size();j++)
+ {
+ btHullTriangle *t=m_tris[j];
+ btAssert(t);
+ btAssert(t->vmax<0);
+ btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
+ t->vmax = maxdirsterid(verts,verts_count,n,allow);
+ t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
+ }
+ btHullTriangle *te;
+ vlimit-=4;
+ while(vlimit >0 && ((te=extrudable(epsilon)) != 0))
+ {
+ //int3 ti=*te;
+ int v=te->vmax;
+ btAssert(v != -1);
+ btAssert(!isextreme[v]); // wtf we've already done this vertex
+ isextreme[v]=1;
+ //if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already
+ j=m_tris.size();
+ while(j--) {
+ if(!m_tris[j]) continue;
+ int3 t=*m_tris[j];
+ if(above(verts,t,verts[v],btScalar(0.01)*epsilon))
+ {
+ extrude(m_tris[j],v);
+ }
+ }
+ // now check for those degenerate cases where we have a flipped triangle or a really skinny triangle
+ j=m_tris.size();
+ while(j--)
+ {
+ if(!m_tris[j]) continue;
+ if(!hasvert(*m_tris[j],v)) break;
+ int3 nt=*m_tris[j];
+ if(above(verts,nt,center,btScalar(0.01)*epsilon) || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
+ {
+ btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
+ btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j);
+ extrude(nb,v);
+ j=m_tris.size();
+ }
+ }
+ j=m_tris.size();
+ while(j--)
+ {
+ btHullTriangle *t=m_tris[j];
+ if(!t) continue;
+ if(t->vmax>=0) break;
+ btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
+ t->vmax = maxdirsterid(verts,verts_count,n,allow);
+ if(isextreme[t->vmax])
+ {
+ t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate.
+ }
+ else
+ {
+ t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
+ }
+ }
+ vlimit --;
+ }
+ return 1;
+}
+
+int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit)
+{
+ int rc=calchullgen(verts,verts_count, vlimit) ;
+ if(!rc) return 0;
+ btAlignedObjectArray<int> ts;
+ int i;
+
+ for(i=0;i<m_tris.size();i++)
+ {
+ if(m_tris[i])
+ {
+ for(int j=0;j<3;j++)
+ ts.push_back((*m_tris[i])[j]);
+ deAllocateTriangle(m_tris[i]);
+ }
+ }
+ tris_count = ts.size()/3;
+ tris_out.resize(ts.size());
+
+ for (i=0;i<ts.size();i++)
+ {
+ tris_out[i] = static_cast<unsigned int>(ts[i]);
+ }
+ m_tris.resize(0);
+
+ return 1;
+}
+
+
+
+
+
+bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit)
+{
+
+ int tris_count;
+ int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast<int>(vlimit) );
+ if(!ret) return false;
+ result.mIndexCount = (unsigned int) (tris_count*3);
+ result.mFaceCount = (unsigned int) tris_count;
+ result.mVertices = (btVector3*) vertices;
+ result.mVcount = (unsigned int) vcount;
+ return true;
+
+}
+
+
+void ReleaseHull(PHullResult &result);
+void ReleaseHull(PHullResult &result)
+{
+ if ( result.m_Indices.size() )
+ {
+ result.m_Indices.clear();
+ }
+
+ result.mVcount = 0;
+ result.mIndexCount = 0;
+ result.mVertices = 0;
+}
+
+
+//*********************************************************************
+//*********************************************************************
+//******** HullLib header
+//*********************************************************************
+//*********************************************************************
+
+//*********************************************************************
+//*********************************************************************
+//******** HullLib implementation
+//*********************************************************************
+//*********************************************************************
+
+HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request
+ HullResult &result) // contains the resulst
+{
+ HullError ret = QE_FAIL;
+
+
+ PHullResult hr;
+
+ unsigned int vcount = desc.mVcount;
+ if ( vcount < 8 ) vcount = 8;
+
+ btAlignedObjectArray<btVector3> vertexSource;
+ vertexSource.resize(static_cast<int>(vcount));
+
+ btVector3 scale;
+
+ unsigned int ovcount;
+
+ bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates!
+
+ if ( ok )
+ {
+
+
+// if ( 1 ) // scale vertices back to their original size.
+ {
+ for (unsigned int i=0; i<ovcount; i++)
+ {
+ btVector3& v = vertexSource[static_cast<int>(i)];
+ v[0]*=scale[0];
+ v[1]*=scale[1];
+ v[2]*=scale[2];
+ }
+ }
+
+ ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices);
+
+ if ( ok )
+ {
+
+ // re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table.
+ btAlignedObjectArray<btVector3> vertexScratch;
+ vertexScratch.resize(static_cast<int>(hr.mVcount));
+
+ BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount );
+
+ ret = QE_OK;
+
+ if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle!
+ {
+ result.mPolygons = false;
+ result.mNumOutputVertices = ovcount;
+ result.m_OutputVertices.resize(static_cast<int>(ovcount));
+ result.mNumFaces = hr.mFaceCount;
+ result.mNumIndices = hr.mIndexCount;
+
+ result.m_Indices.resize(static_cast<int>(hr.mIndexCount));
+
+ memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
+
+ if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
+ {
+
+ const unsigned int *source = &hr.m_Indices[0];
+ unsigned int *dest = &result.m_Indices[0];
+
+ for (unsigned int i=0; i<hr.mFaceCount; i++)
+ {
+ dest[0] = source[2];
+ dest[1] = source[1];
+ dest[2] = source[0];
+ dest+=3;
+ source+=3;
+ }
+
+ }
+ else
+ {
+ memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int)*hr.mIndexCount);
+ }
+ }
+ else
+ {
+ result.mPolygons = true;
+ result.mNumOutputVertices = ovcount;
+ result.m_OutputVertices.resize(static_cast<int>(ovcount));
+ result.mNumFaces = hr.mFaceCount;
+ result.mNumIndices = hr.mIndexCount+hr.mFaceCount;
+ result.m_Indices.resize(static_cast<int>(result.mNumIndices));
+ memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
+
+// if ( 1 )
+ {
+ const unsigned int *source = &hr.m_Indices[0];
+ unsigned int *dest = &result.m_Indices[0];
+ for (unsigned int i=0; i<hr.mFaceCount; i++)
+ {
+ dest[0] = 3;
+ if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
+ {
+ dest[1] = source[2];
+ dest[2] = source[1];
+ dest[3] = source[0];
+ }
+ else
+ {
+ dest[1] = source[0];
+ dest[2] = source[1];
+ dest[3] = source[2];
+ }
+
+ dest+=4;
+ source+=3;
+ }
+ }
+ }
+ ReleaseHull(hr);
+ }
+ }
+
+ return ret;
+}
+
+
+
+HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it.
+{
+ if ( result.m_OutputVertices.size())
+ {
+ result.mNumOutputVertices=0;
+ result.m_OutputVertices.clear();
+ }
+ if ( result.m_Indices.size() )
+ {
+ result.mNumIndices=0;
+ result.m_Indices.clear();
+ }
+ return QE_OK;
+}
+
+
+static void addPoint(unsigned int &vcount,btVector3 *p,btScalar x,btScalar y,btScalar z)
+{
+ // XXX, might be broken
+ btVector3& dest = p[vcount];
+ dest[0] = x;
+ dest[1] = y;
+ dest[2] = z;
+ vcount++;
+}
+
+btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2);
+btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2)
+{
+
+ btScalar dx = px - p2[0];
+ btScalar dy = py - p2[1];
+ btScalar dz = pz - p2[2];
+
+ return dx*dx+dy*dy+dz*dz;
+}
+
+
+
+bool HullLibrary::CleanupVertices(unsigned int svcount,
+ const btVector3 *svertices,
+ unsigned int stride,
+ unsigned int &vcount, // output number of vertices
+ btVector3 *vertices, // location to store the results.
+ btScalar normalepsilon,
+ btVector3& scale)
+{
+ if ( svcount == 0 ) return false;
+
+ m_vertexIndexMapping.resize(0);
+
+
+#define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */
+
+ vcount = 0;
+
+ btScalar recip[3]={0.f,0.f,0.f};
+
+ if ( scale )
+ {
+ scale[0] = 1;
+ scale[1] = 1;
+ scale[2] = 1;
+ }
+
+ btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX };
+ btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
+
+ const char *vtx = (const char *) svertices;
+
+// if ( 1 )
+ {
+ for (unsigned int i=0; i<svcount; i++)
+ {
+ const btScalar *p = (const btScalar *) vtx;
+
+ vtx+=stride;
+
+ for (int j=0; j<3; j++)
+ {
+ if ( p[j] < bmin[j] ) bmin[j] = p[j];
+ if ( p[j] > bmax[j] ) bmax[j] = p[j];
+ }
+ }
+ }
+
+ btScalar dx = bmax[0] - bmin[0];
+ btScalar dy = bmax[1] - bmin[1];
+ btScalar dz = bmax[2] - bmin[2];
+
+ btVector3 center;
+
+ center[0] = dx*btScalar(0.5) + bmin[0];
+ center[1] = dy*btScalar(0.5) + bmin[1];
+ center[2] = dz*btScalar(0.5) + bmin[2];
+
+ if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 )
+ {
+
+ btScalar len = FLT_MAX;
+
+ if ( dx > EPSILON && dx < len ) len = dx;
+ if ( dy > EPSILON && dy < len ) len = dy;
+ if ( dz > EPSILON && dz < len ) len = dz;
+
+ if ( len == FLT_MAX )
+ {
+ dx = dy = dz = btScalar(0.01); // one centimeter
+ }
+ else
+ {
+ if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
+ if ( dy < EPSILON ) dy = len * btScalar(0.05);
+ if ( dz < EPSILON ) dz = len * btScalar(0.05);
+ }
+
+ btScalar x1 = center[0] - dx;
+ btScalar x2 = center[0] + dx;
+
+ btScalar y1 = center[1] - dy;
+ btScalar y2 = center[1] + dy;
+
+ btScalar z1 = center[2] - dz;
+ btScalar z2 = center[2] + dz;
+
+ addPoint(vcount,vertices,x1,y1,z1);
+ addPoint(vcount,vertices,x2,y1,z1);
+ addPoint(vcount,vertices,x2,y2,z1);
+ addPoint(vcount,vertices,x1,y2,z1);
+ addPoint(vcount,vertices,x1,y1,z2);
+ addPoint(vcount,vertices,x2,y1,z2);
+ addPoint(vcount,vertices,x2,y2,z2);
+ addPoint(vcount,vertices,x1,y2,z2);
+
+ return true; // return cube
+
+
+ }
+ else
+ {
+ if ( scale )
+ {
+ scale[0] = dx;
+ scale[1] = dy;
+ scale[2] = dz;
+
+ recip[0] = 1 / dx;
+ recip[1] = 1 / dy;
+ recip[2] = 1 / dz;
+
+ center[0]*=recip[0];
+ center[1]*=recip[1];
+ center[2]*=recip[2];
+
+ }
+
+ }
+
+
+
+ vtx = (const char *) svertices;
+
+ for (unsigned int i=0; i<svcount; i++)
+ {
+ const btVector3 *p = (const btVector3 *)vtx;
+ vtx+=stride;
+
+ btScalar px = p->getX();
+ btScalar py = p->getY();
+ btScalar pz = p->getZ();
+
+ if ( scale )
+ {
+ px = px*recip[0]; // normalize
+ py = py*recip[1]; // normalize
+ pz = pz*recip[2]; // normalize
+ }
+
+// if ( 1 )
+ {
+ unsigned int j;
+
+ for (j=0; j<vcount; j++)
+ {
+ /// XXX might be broken
+ btVector3& v = vertices[j];
+
+ btScalar x = v[0];
+ btScalar y = v[1];
+ btScalar z = v[2];
+
+ btScalar dx = btFabs(x - px );
+ btScalar dy = btFabs(y - py );
+ btScalar dz = btFabs(z - pz );
+
+ if ( dx < normalepsilon && dy < normalepsilon && dz < normalepsilon )
+ {
+ // ok, it is close enough to the old one
+ // now let us see if it is further from the center of the point cloud than the one we already recorded.
+ // in which case we keep this one instead.
+
+ btScalar dist1 = GetDist(px,py,pz,center);
+ btScalar dist2 = GetDist(v[0],v[1],v[2],center);
+
+ if ( dist1 > dist2 )
+ {
+ v[0] = px;
+ v[1] = py;
+ v[2] = pz;
+
+ }
+
+ break;
+ }
+ }
+
+ if ( j == vcount )
+ {
+ btVector3& dest = vertices[vcount];
+ dest[0] = px;
+ dest[1] = py;
+ dest[2] = pz;
+ vcount++;
+ }
+ m_vertexIndexMapping.push_back(j);
+ }
+ }
+
+ // ok..now make sure we didn't prune so many vertices it is now invalid.
+// if ( 1 )
+ {
+ btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX };
+ btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
+
+ for (unsigned int i=0; i<vcount; i++)
+ {
+ const btVector3& p = vertices[i];
+ for (int j=0; j<3; j++)
+ {
+ if ( p[j] < bmin[j] ) bmin[j] = p[j];
+ if ( p[j] > bmax[j] ) bmax[j] = p[j];
+ }
+ }
+
+ btScalar dx = bmax[0] - bmin[0];
+ btScalar dy = bmax[1] - bmin[1];
+ btScalar dz = bmax[2] - bmin[2];
+
+ if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3)
+ {
+ btScalar cx = dx*btScalar(0.5) + bmin[0];
+ btScalar cy = dy*btScalar(0.5) + bmin[1];
+ btScalar cz = dz*btScalar(0.5) + bmin[2];
+
+ btScalar len = FLT_MAX;
+
+ if ( dx >= EPSILON && dx < len ) len = dx;
+ if ( dy >= EPSILON && dy < len ) len = dy;
+ if ( dz >= EPSILON && dz < len ) len = dz;
+
+ if ( len == FLT_MAX )
+ {
+ dx = dy = dz = btScalar(0.01); // one centimeter
+ }
+ else
+ {
+ if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
+ if ( dy < EPSILON ) dy = len * btScalar(0.05);
+ if ( dz < EPSILON ) dz = len * btScalar(0.05);
+ }
+
+ btScalar x1 = cx - dx;
+ btScalar x2 = cx + dx;
+
+ btScalar y1 = cy - dy;
+ btScalar y2 = cy + dy;
+
+ btScalar z1 = cz - dz;
+ btScalar z2 = cz + dz;
+
+ vcount = 0; // add box
+
+ addPoint(vcount,vertices,x1,y1,z1);
+ addPoint(vcount,vertices,x2,y1,z1);
+ addPoint(vcount,vertices,x2,y2,z1);
+ addPoint(vcount,vertices,x1,y2,z1);
+ addPoint(vcount,vertices,x1,y1,z2);
+ addPoint(vcount,vertices,x2,y1,z2);
+ addPoint(vcount,vertices,x2,y2,z2);
+ addPoint(vcount,vertices,x1,y2,z2);
+
+ return true;
+ }
+ }
+
+ return true;
+}
+
+void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount)
+{
+ btAlignedObjectArray<int>tmpIndices;
+ tmpIndices.resize(m_vertexIndexMapping.size());
+ int i;
+
+ for (i=0;i<m_vertexIndexMapping.size();i++)
+ {
+ tmpIndices[i] = m_vertexIndexMapping[i];
+ }
+
+ TUIntArray usedIndices;
+ usedIndices.resize(static_cast<int>(vcount));
+ memset(&usedIndices[0],0,sizeof(unsigned int)*vcount);
+
+ ocount = 0;
+
+ for (i=0; i<int (indexcount); i++)
+ {
+ unsigned int v = indices[i]; // original array index
+
+ btAssert( v >= 0 && v < vcount );
+
+ if ( usedIndices[static_cast<int>(v)] ) // if already remapped
+ {
+ indices[i] = usedIndices[static_cast<int>(v)]-1; // index to new array
+ }
+ else
+ {
+
+ indices[i] = ocount; // new index mapping
+
+ overts[ocount][0] = verts[v][0]; // copy old vert to new vert array
+ overts[ocount][1] = verts[v][1];
+ overts[ocount][2] = verts[v][2];
+
+ for (int k=0;k<m_vertexIndexMapping.size();k++)
+ {
+ if (tmpIndices[k]==int(v))
+ m_vertexIndexMapping[k]=ocount;
+ }
+
+ ocount++; // increment output vert count
+
+ btAssert( ocount >=0 && ocount <= vcount );
+
+ usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
+
+
+ }
+ }
+
+
+}
diff --git a/thirdparty/bullet/src/LinearMath/btConvexHull.h b/thirdparty/bullet/src/LinearMath/btConvexHull.h
new file mode 100644
index 0000000000..69c52bc6f8
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btConvexHull.h
@@ -0,0 +1,241 @@
+
+/*
+Stan Melax Convex Hull Computation
+Copyright (c) 2008 Stan Melax http://www.melax.com/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
+
+#ifndef BT_CD_HULL_H
+#define BT_CD_HULL_H
+
+#include "btVector3.h"
+#include "btAlignedObjectArray.h"
+
+typedef btAlignedObjectArray<unsigned int> TUIntArray;
+
+class HullResult
+{
+public:
+ HullResult(void)
+ {
+ mPolygons = true;
+ mNumOutputVertices = 0;
+ mNumFaces = 0;
+ mNumIndices = 0;
+ }
+ bool mPolygons; // true if indices represents polygons, false indices are triangles
+ unsigned int mNumOutputVertices; // number of vertices in the output hull
+ btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices
+ unsigned int mNumFaces; // the number of faces produced
+ unsigned int mNumIndices; // the total number of indices
+ btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices.
+
+// If triangles, then indices are array indexes into the vertex list.
+// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
+};
+
+enum HullFlag
+{
+ QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
+ QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
+ QF_DEFAULT = QF_TRIANGLES
+};
+
+
+class HullDesc
+{
+public:
+ HullDesc(void)
+ {
+ mFlags = QF_DEFAULT;
+ mVcount = 0;
+ mVertices = 0;
+ mVertexStride = sizeof(btVector3);
+ mNormalEpsilon = 0.001f;
+ mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
+ mMaxFaces = 4096;
+ };
+
+ HullDesc(HullFlag flag,
+ unsigned int vcount,
+ const btVector3 *vertices,
+ unsigned int stride = sizeof(btVector3))
+ {
+ mFlags = flag;
+ mVcount = vcount;
+ mVertices = vertices;
+ mVertexStride = stride;
+ mNormalEpsilon = btScalar(0.001);
+ mMaxVertices = 4096;
+ }
+
+ bool HasHullFlag(HullFlag flag) const
+ {
+ if ( mFlags & flag ) return true;
+ return false;
+ }
+
+ void SetHullFlag(HullFlag flag)
+ {
+ mFlags|=flag;
+ }
+
+ void ClearHullFlag(HullFlag flag)
+ {
+ mFlags&=~flag;
+ }
+
+ unsigned int mFlags; // flags to use when generating the convex hull.
+ unsigned int mVcount; // number of vertices in the input point cloud
+ const btVector3 *mVertices; // the array of vertices.
+ unsigned int mVertexStride; // the stride of each vertex, in bytes.
+ btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
+ unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
+ unsigned int mMaxFaces;
+};
+
+enum HullError
+{
+ QE_OK, // success!
+ QE_FAIL // failed.
+};
+
+class btPlane
+{
+ public:
+ btVector3 normal;
+ btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
+ btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){}
+ btPlane():normal(),dist(0){}
+
+};
+
+
+
+class ConvexH
+{
+ public:
+ class HalfEdge
+ {
+ public:
+ short ea; // the other half of the edge (index into edges list)
+ unsigned char v; // the vertex at the start of this edge (index into vertices list)
+ unsigned char p; // the facet on which this edge lies (index into facets list)
+ HalfEdge(){}
+ HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){}
+ };
+ ConvexH()
+ {
+ }
+ ~ConvexH()
+ {
+ }
+ btAlignedObjectArray<btVector3> vertices;
+ btAlignedObjectArray<HalfEdge> edges;
+ btAlignedObjectArray<btPlane> facets;
+ ConvexH(int vertices_size,int edges_size,int facets_size);
+};
+
+
+class int4
+{
+public:
+ int x,y,z,w;
+ int4(){};
+ int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;}
+ const int& operator[](int i) const {return (&x)[i];}
+ int& operator[](int i) {return (&x)[i];}
+};
+
+class PHullResult
+{
+public:
+
+ PHullResult(void)
+ {
+ mVcount = 0;
+ mIndexCount = 0;
+ mFaceCount = 0;
+ mVertices = 0;
+ }
+
+ unsigned int mVcount;
+ unsigned int mIndexCount;
+ unsigned int mFaceCount;
+ btVector3* mVertices;
+ TUIntArray m_Indices;
+};
+
+
+
+///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.
+///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape.
+class HullLibrary
+{
+
+ btAlignedObjectArray<class btHullTriangle*> m_tris;
+
+public:
+
+ btAlignedObjectArray<int> m_vertexIndexMapping;
+
+
+ HullError CreateConvexHull(const HullDesc& desc, // describes the input request
+ HullResult& result); // contains the resulst
+ HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
+
+private:
+
+ bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
+
+ class btHullTriangle* allocateTriangle(int a,int b,int c);
+ void deAllocateTriangle(btHullTriangle*);
+ void b2bfix(btHullTriangle* s,btHullTriangle*t);
+
+ void removeb2b(btHullTriangle* s,btHullTriangle*t);
+
+ void checkit(btHullTriangle *t);
+
+ btHullTriangle* extrudable(btScalar epsilon);
+
+ int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
+
+ int calchullgen(btVector3 *verts,int verts_count, int vlimit);
+
+ int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow);
+
+ class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
+
+ void extrude(class btHullTriangle* t0,int v);
+
+ ConvexH* test_cube();
+
+ //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
+ //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
+ //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
+ //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
+ void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
+
+ bool CleanupVertices(unsigned int svcount,
+ const btVector3* svertices,
+ unsigned int stride,
+ unsigned int &vcount, // output number of vertices
+ btVector3* vertices, // location to store the results.
+ btScalar normalepsilon,
+ btVector3& scale);
+};
+
+
+#endif //BT_CD_HULL_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btConvexHullComputer.cpp b/thirdparty/bullet/src/LinearMath/btConvexHullComputer.cpp
new file mode 100644
index 0000000000..2ea22cbe3b
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btConvexHullComputer.cpp
@@ -0,0 +1,2768 @@
+/*
+Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <string.h>
+
+#include "btConvexHullComputer.h"
+#include "btAlignedObjectArray.h"
+#include "btMinMax.h"
+#include "btVector3.h"
+
+#ifdef __GNUC__
+ #include <stdint.h>
+#elif defined(_MSC_VER)
+ typedef __int32 int32_t;
+ typedef __int64 int64_t;
+ typedef unsigned __int32 uint32_t;
+ typedef unsigned __int64 uint64_t;
+#else
+ typedef int int32_t;
+ typedef long long int int64_t;
+ typedef unsigned int uint32_t;
+ typedef unsigned long long int uint64_t;
+#endif
+
+
+//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines
+//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL)) // || (defined(__ICL) && defined(_M_X64)) bug in Intel compiler, disable inline assembly
+// #define USE_X86_64_ASM
+//#endif
+
+
+//#define DEBUG_CONVEX_HULL
+//#define SHOW_ITERATIONS
+
+#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
+ #include <stdio.h>
+#endif
+
+// Convex hull implementation based on Preparata and Hong
+// Ole Kniemeyer, MAXON Computer GmbH
+class btConvexHullInternal
+{
+ public:
+
+ class Point64
+ {
+ public:
+ int64_t x;
+ int64_t y;
+ int64_t z;
+
+ Point64(int64_t x, int64_t y, int64_t z): x(x), y(y), z(z)
+ {
+ }
+
+ bool isZero()
+ {
+ return (x == 0) && (y == 0) && (z == 0);
+ }
+
+ int64_t dot(const Point64& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+ };
+
+ class Point32
+ {
+ public:
+ int32_t x;
+ int32_t y;
+ int32_t z;
+ int index;
+
+ Point32()
+ {
+ }
+
+ Point32(int32_t x, int32_t y, int32_t z): x(x), y(y), z(z), index(-1)
+ {
+ }
+
+ bool operator==(const Point32& b) const
+ {
+ return (x == b.x) && (y == b.y) && (z == b.z);
+ }
+
+ bool operator!=(const Point32& b) const
+ {
+ return (x != b.x) || (y != b.y) || (z != b.z);
+ }
+
+ bool isZero()
+ {
+ return (x == 0) && (y == 0) && (z == 0);
+ }
+
+ Point64 cross(const Point32& b) const
+ {
+ return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
+ }
+
+ Point64 cross(const Point64& b) const
+ {
+ return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
+ }
+
+ int64_t dot(const Point32& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+
+ int64_t dot(const Point64& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+
+ Point32 operator+(const Point32& b) const
+ {
+ return Point32(x + b.x, y + b.y, z + b.z);
+ }
+
+ Point32 operator-(const Point32& b) const
+ {
+ return Point32(x - b.x, y - b.y, z - b.z);
+ }
+ };
+
+ class Int128
+ {
+ public:
+ uint64_t low;
+ uint64_t high;
+
+ Int128()
+ {
+ }
+
+ Int128(uint64_t low, uint64_t high): low(low), high(high)
+ {
+ }
+
+ Int128(uint64_t low): low(low), high(0)
+ {
+ }
+
+ Int128(int64_t value): low(value), high((value >= 0) ? 0 : (uint64_t) -1LL)
+ {
+ }
+
+ static Int128 mul(int64_t a, int64_t b);
+
+ static Int128 mul(uint64_t a, uint64_t b);
+
+ Int128 operator-() const
+ {
+ return Int128((uint64_t) -(int64_t)low, ~high + (low == 0));
+ }
+
+ Int128 operator+(const Int128& b) const
+ {
+#ifdef USE_X86_64_ASM
+ Int128 result;
+ __asm__ ("addq %[bl], %[rl]\n\t"
+ "adcq %[bh], %[rh]\n\t"
+ : [rl] "=r" (result.low), [rh] "=r" (result.high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc" );
+ return result;
+#else
+ uint64_t lo = low + b.low;
+ return Int128(lo, high + b.high + (lo < low));
+#endif
+ }
+
+ Int128 operator-(const Int128& b) const
+ {
+#ifdef USE_X86_64_ASM
+ Int128 result;
+ __asm__ ("subq %[bl], %[rl]\n\t"
+ "sbbq %[bh], %[rh]\n\t"
+ : [rl] "=r" (result.low), [rh] "=r" (result.high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc" );
+ return result;
+#else
+ return *this + -b;
+#endif
+ }
+
+ Int128& operator+=(const Int128& b)
+ {
+#ifdef USE_X86_64_ASM
+ __asm__ ("addq %[bl], %[rl]\n\t"
+ "adcq %[bh], %[rh]\n\t"
+ : [rl] "=r" (low), [rh] "=r" (high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc" );
+#else
+ uint64_t lo = low + b.low;
+ if (lo < low)
+ {
+ ++high;
+ }
+ low = lo;
+ high += b.high;
+#endif
+ return *this;
+ }
+
+ Int128& operator++()
+ {
+ if (++low == 0)
+ {
+ ++high;
+ }
+ return *this;
+ }
+
+ Int128 operator*(int64_t b) const;
+
+ btScalar toScalar() const
+ {
+ return ((int64_t) high >= 0) ? btScalar(high) * (btScalar(0x100000000LL) * btScalar(0x100000000LL)) + btScalar(low)
+ : -(-*this).toScalar();
+ }
+
+ int getSign() const
+ {
+ return ((int64_t) high < 0) ? -1 : (high || low) ? 1 : 0;
+ }
+
+ bool operator<(const Int128& b) const
+ {
+ return (high < b.high) || ((high == b.high) && (low < b.low));
+ }
+
+ int ucmp(const Int128&b) const
+ {
+ if (high < b.high)
+ {
+ return -1;
+ }
+ if (high > b.high)
+ {
+ return 1;
+ }
+ if (low < b.low)
+ {
+ return -1;
+ }
+ if (low > b.low)
+ {
+ return 1;
+ }
+ return 0;
+ }
+ };
+
+
+ class Rational64
+ {
+ private:
+ uint64_t m_numerator;
+ uint64_t m_denominator;
+ int sign;
+
+ public:
+ Rational64(int64_t numerator, int64_t denominator)
+ {
+ if (numerator > 0)
+ {
+ sign = 1;
+ m_numerator = (uint64_t) numerator;
+ }
+ else if (numerator < 0)
+ {
+ sign = -1;
+ m_numerator = (uint64_t) -numerator;
+ }
+ else
+ {
+ sign = 0;
+ m_numerator = 0;
+ }
+ if (denominator > 0)
+ {
+ m_denominator = (uint64_t) denominator;
+ }
+ else if (denominator < 0)
+ {
+ sign = -sign;
+ m_denominator = (uint64_t) -denominator;
+ }
+ else
+ {
+ m_denominator = 0;
+ }
+ }
+
+ bool isNegativeInfinity() const
+ {
+ return (sign < 0) && (m_denominator == 0);
+ }
+
+ bool isNaN() const
+ {
+ return (sign == 0) && (m_denominator == 0);
+ }
+
+ int compare(const Rational64& b) const;
+
+ btScalar toScalar() const
+ {
+ return sign * ((m_denominator == 0) ? SIMD_INFINITY : (btScalar) m_numerator / m_denominator);
+ }
+ };
+
+
+ class Rational128
+ {
+ private:
+ Int128 numerator;
+ Int128 denominator;
+ int sign;
+ bool isInt64;
+
+ public:
+ Rational128(int64_t value)
+ {
+ if (value > 0)
+ {
+ sign = 1;
+ this->numerator = value;
+ }
+ else if (value < 0)
+ {
+ sign = -1;
+ this->numerator = -value;
+ }
+ else
+ {
+ sign = 0;
+ this->numerator = (uint64_t) 0;
+ }
+ this->denominator = (uint64_t) 1;
+ isInt64 = true;
+ }
+
+ Rational128(const Int128& numerator, const Int128& denominator)
+ {
+ sign = numerator.getSign();
+ if (sign >= 0)
+ {
+ this->numerator = numerator;
+ }
+ else
+ {
+ this->numerator = -numerator;
+ }
+ int dsign = denominator.getSign();
+ if (dsign >= 0)
+ {
+ this->denominator = denominator;
+ }
+ else
+ {
+ sign = -sign;
+ this->denominator = -denominator;
+ }
+ isInt64 = false;
+ }
+
+ int compare(const Rational128& b) const;
+
+ int compare(int64_t b) const;
+
+ btScalar toScalar() const
+ {
+ return sign * ((denominator.getSign() == 0) ? SIMD_INFINITY : numerator.toScalar() / denominator.toScalar());
+ }
+ };
+
+ class PointR128
+ {
+ public:
+ Int128 x;
+ Int128 y;
+ Int128 z;
+ Int128 denominator;
+
+ PointR128()
+ {
+ }
+
+ PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator): x(x), y(y), z(z), denominator(denominator)
+ {
+ }
+
+ btScalar xvalue() const
+ {
+ return x.toScalar() / denominator.toScalar();
+ }
+
+ btScalar yvalue() const
+ {
+ return y.toScalar() / denominator.toScalar();
+ }
+
+ btScalar zvalue() const
+ {
+ return z.toScalar() / denominator.toScalar();
+ }
+ };
+
+
+ class Edge;
+ class Face;
+
+ class Vertex
+ {
+ public:
+ Vertex* next;
+ Vertex* prev;
+ Edge* edges;
+ Face* firstNearbyFace;
+ Face* lastNearbyFace;
+ PointR128 point128;
+ Point32 point;
+ int copy;
+
+ Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
+ {
+ }
+
+#ifdef DEBUG_CONVEX_HULL
+ void print()
+ {
+ printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
+ }
+
+ void printGraph();
+#endif
+
+ Point32 operator-(const Vertex& b) const
+ {
+ return point - b.point;
+ }
+
+ Rational128 dot(const Point64& b) const
+ {
+ return (point.index >= 0) ? Rational128(point.dot(b))
+ : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
+ }
+
+ btScalar xvalue() const
+ {
+ return (point.index >= 0) ? btScalar(point.x) : point128.xvalue();
+ }
+
+ btScalar yvalue() const
+ {
+ return (point.index >= 0) ? btScalar(point.y) : point128.yvalue();
+ }
+
+ btScalar zvalue() const
+ {
+ return (point.index >= 0) ? btScalar(point.z) : point128.zvalue();
+ }
+
+ void receiveNearbyFaces(Vertex* src)
+ {
+ if (lastNearbyFace)
+ {
+ lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
+ }
+ else
+ {
+ firstNearbyFace = src->firstNearbyFace;
+ }
+ if (src->lastNearbyFace)
+ {
+ lastNearbyFace = src->lastNearbyFace;
+ }
+ for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
+ {
+ btAssert(f->nearbyVertex == src);
+ f->nearbyVertex = this;
+ }
+ src->firstNearbyFace = NULL;
+ src->lastNearbyFace = NULL;
+ }
+ };
+
+
+ class Edge
+ {
+ public:
+ Edge* next;
+ Edge* prev;
+ Edge* reverse;
+ Vertex* target;
+ Face* face;
+ int copy;
+
+ ~Edge()
+ {
+ next = NULL;
+ prev = NULL;
+ reverse = NULL;
+ target = NULL;
+ face = NULL;
+ }
+
+ void link(Edge* n)
+ {
+ btAssert(reverse->target == n->reverse->target);
+ next = n;
+ n->prev = this;
+ }
+
+#ifdef DEBUG_CONVEX_HULL
+ void print()
+ {
+ printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
+ reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
+ }
+#endif
+ };
+
+ class Face
+ {
+ public:
+ Face* next;
+ Vertex* nearbyVertex;
+ Face* nextWithSameNearbyVertex;
+ Point32 origin;
+ Point32 dir0;
+ Point32 dir1;
+
+ Face(): next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
+ {
+ }
+
+ void init(Vertex* a, Vertex* b, Vertex* c)
+ {
+ nearbyVertex = a;
+ origin = a->point;
+ dir0 = *b - *a;
+ dir1 = *c - *a;
+ if (a->lastNearbyFace)
+ {
+ a->lastNearbyFace->nextWithSameNearbyVertex = this;
+ }
+ else
+ {
+ a->firstNearbyFace = this;
+ }
+ a->lastNearbyFace = this;
+ }
+
+ Point64 getNormal()
+ {
+ return dir0.cross(dir1);
+ }
+ };
+
+ template<typename UWord, typename UHWord> class DMul
+ {
+ private:
+ static uint32_t high(uint64_t value)
+ {
+ return (uint32_t) (value >> 32);
+ }
+
+ static uint32_t low(uint64_t value)
+ {
+ return (uint32_t) value;
+ }
+
+ static uint64_t mul(uint32_t a, uint32_t b)
+ {
+ return (uint64_t) a * (uint64_t) b;
+ }
+
+ static void shlHalf(uint64_t& value)
+ {
+ value <<= 32;
+ }
+
+ static uint64_t high(Int128 value)
+ {
+ return value.high;
+ }
+
+ static uint64_t low(Int128 value)
+ {
+ return value.low;
+ }
+
+ static Int128 mul(uint64_t a, uint64_t b)
+ {
+ return Int128::mul(a, b);
+ }
+
+ static void shlHalf(Int128& value)
+ {
+ value.high = value.low;
+ value.low = 0;
+ }
+
+ public:
+
+ static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
+ {
+ UWord p00 = mul(low(a), low(b));
+ UWord p01 = mul(low(a), high(b));
+ UWord p10 = mul(high(a), low(b));
+ UWord p11 = mul(high(a), high(b));
+ UWord p0110 = UWord(low(p01)) + UWord(low(p10));
+ p11 += high(p01);
+ p11 += high(p10);
+ p11 += high(p0110);
+ shlHalf(p0110);
+ p00 += p0110;
+ if (p00 < p0110)
+ {
+ ++p11;
+ }
+ resLow = p00;
+ resHigh = p11;
+ }
+ };
+
+ private:
+
+ class IntermediateHull
+ {
+ public:
+ Vertex* minXy;
+ Vertex* maxXy;
+ Vertex* minYx;
+ Vertex* maxYx;
+
+ IntermediateHull(): minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
+ {
+ }
+
+ void print();
+ };
+
+ enum Orientation {NONE, CLOCKWISE, COUNTER_CLOCKWISE};
+
+ template <typename T> class PoolArray
+ {
+ private:
+ T* array;
+ int size;
+
+ public:
+ PoolArray<T>* next;
+
+ PoolArray(int size): size(size), next(NULL)
+ {
+ array = (T*) btAlignedAlloc(sizeof(T) * size, 16);
+ }
+
+ ~PoolArray()
+ {
+ btAlignedFree(array);
+ }
+
+ T* init()
+ {
+ T* o = array;
+ for (int i = 0; i < size; i++, o++)
+ {
+ o->next = (i+1 < size) ? o + 1 : NULL;
+ }
+ return array;
+ }
+ };
+
+ template <typename T> class Pool
+ {
+ private:
+ PoolArray<T>* arrays;
+ PoolArray<T>* nextArray;
+ T* freeObjects;
+ int arraySize;
+
+ public:
+ Pool(): arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
+ {
+ }
+
+ ~Pool()
+ {
+ while (arrays)
+ {
+ PoolArray<T>* p = arrays;
+ arrays = p->next;
+ p->~PoolArray<T>();
+ btAlignedFree(p);
+ }
+ }
+
+ void reset()
+ {
+ nextArray = arrays;
+ freeObjects = NULL;
+ }
+
+ void setArraySize(int arraySize)
+ {
+ this->arraySize = arraySize;
+ }
+
+ T* newObject()
+ {
+ T* o = freeObjects;
+ if (!o)
+ {
+ PoolArray<T>* p = nextArray;
+ if (p)
+ {
+ nextArray = p->next;
+ }
+ else
+ {
+ p = new(btAlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
+ p->next = arrays;
+ arrays = p;
+ }
+ o = p->init();
+ }
+ freeObjects = o->next;
+ return new(o) T();
+ };
+
+ void freeObject(T* object)
+ {
+ object->~T();
+ object->next = freeObjects;
+ freeObjects = object;
+ }
+ };
+
+ btVector3 scaling;
+ btVector3 center;
+ Pool<Vertex> vertexPool;
+ Pool<Edge> edgePool;
+ Pool<Face> facePool;
+ btAlignedObjectArray<Vertex*> originalVertices;
+ int mergeStamp;
+ int minAxis;
+ int medAxis;
+ int maxAxis;
+ int usedEdgePairs;
+ int maxUsedEdgePairs;
+
+ static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
+ Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
+ void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
+
+ Edge* newEdgePair(Vertex* from, Vertex* to);
+
+ void removeEdgePair(Edge* edge)
+ {
+ Edge* n = edge->next;
+ Edge* r = edge->reverse;
+
+ btAssert(edge->target && r->target);
+
+ if (n != edge)
+ {
+ n->prev = edge->prev;
+ edge->prev->next = n;
+ r->target->edges = n;
+ }
+ else
+ {
+ r->target->edges = NULL;
+ }
+
+ n = r->next;
+
+ if (n != r)
+ {
+ n->prev = r->prev;
+ r->prev->next = n;
+ edge->target->edges = n;
+ }
+ else
+ {
+ edge->target->edges = NULL;
+ }
+
+ edgePool.freeObject(edge);
+ edgePool.freeObject(r);
+ usedEdgePairs--;
+ }
+
+ void computeInternal(int start, int end, IntermediateHull& result);
+
+ bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
+
+ void merge(IntermediateHull& h0, IntermediateHull& h1);
+
+ btVector3 toBtVector(const Point32& v);
+
+ btVector3 getBtNormal(Face* face);
+
+ bool shiftFace(Face* face, btScalar amount, btAlignedObjectArray<Vertex*> stack);
+
+ public:
+ Vertex* vertexList;
+
+ void compute(const void* coords, bool doubleCoords, int stride, int count);
+
+ btVector3 getCoordinates(const Vertex* v);
+
+ btScalar shrink(btScalar amount, btScalar clampAmount);
+};
+
+
+btConvexHullInternal::Int128 btConvexHullInternal::Int128::operator*(int64_t b) const
+{
+ bool negative = (int64_t) high < 0;
+ Int128 a = negative ? -*this : *this;
+ if (b < 0)
+ {
+ negative = !negative;
+ b = -b;
+ }
+ Int128 result = mul(a.low, (uint64_t) b);
+ result.high += a.high * (uint64_t) b;
+ return negative ? -result : result;
+}
+
+btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(int64_t a, int64_t b)
+{
+ Int128 result;
+
+#ifdef USE_X86_64_ASM
+ __asm__ ("imulq %[b]"
+ : "=a" (result.low), "=d" (result.high)
+ : "0"(a), [b] "r"(b)
+ : "cc" );
+ return result;
+
+#else
+ bool negative = a < 0;
+ if (negative)
+ {
+ a = -a;
+ }
+ if (b < 0)
+ {
+ negative = !negative;
+ b = -b;
+ }
+ DMul<uint64_t, uint32_t>::mul((uint64_t) a, (uint64_t) b, result.low, result.high);
+ return negative ? -result : result;
+#endif
+}
+
+btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(uint64_t a, uint64_t b)
+{
+ Int128 result;
+
+#ifdef USE_X86_64_ASM
+ __asm__ ("mulq %[b]"
+ : "=a" (result.low), "=d" (result.high)
+ : "0"(a), [b] "r"(b)
+ : "cc" );
+
+#else
+ DMul<uint64_t, uint32_t>::mul(a, b, result.low, result.high);
+#endif
+
+ return result;
+}
+
+int btConvexHullInternal::Rational64::compare(const Rational64& b) const
+{
+ if (sign != b.sign)
+ {
+ return sign - b.sign;
+ }
+ else if (sign == 0)
+ {
+ return 0;
+ }
+
+ // return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
+
+#ifdef USE_X86_64_ASM
+
+ int result;
+ int64_t tmp;
+ int64_t dummy;
+ __asm__ ("mulq %[bn]\n\t"
+ "movq %%rax, %[tmp]\n\t"
+ "movq %%rdx, %%rbx\n\t"
+ "movq %[tn], %%rax\n\t"
+ "mulq %[bd]\n\t"
+ "subq %[tmp], %%rax\n\t"
+ "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
+ "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
+ "orq %%rdx, %%rax\n\t"
+ "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
+ "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
+ "shll $16, %%ebx\n\t" // ebx has same sign as difference
+ : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
+ : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
+ : "%rdx", "cc" );
+ return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
+ // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
+ : 0;
+
+#else
+
+ return sign * Int128::mul(m_numerator, b.m_denominator).ucmp(Int128::mul(m_denominator, b.m_numerator));
+
+#endif
+}
+
+int btConvexHullInternal::Rational128::compare(const Rational128& b) const
+{
+ if (sign != b.sign)
+ {
+ return sign - b.sign;
+ }
+ else if (sign == 0)
+ {
+ return 0;
+ }
+ if (isInt64)
+ {
+ return -b.compare(sign * (int64_t) numerator.low);
+ }
+
+ Int128 nbdLow, nbdHigh, dbnLow, dbnHigh;
+ DMul<Int128, uint64_t>::mul(numerator, b.denominator, nbdLow, nbdHigh);
+ DMul<Int128, uint64_t>::mul(denominator, b.numerator, dbnLow, dbnHigh);
+
+ int cmp = nbdHigh.ucmp(dbnHigh);
+ if (cmp)
+ {
+ return cmp * sign;
+ }
+ return nbdLow.ucmp(dbnLow) * sign;
+}
+
+int btConvexHullInternal::Rational128::compare(int64_t b) const
+{
+ if (isInt64)
+ {
+ int64_t a = sign * (int64_t) numerator.low;
+ return (a > b) ? 1 : (a < b) ? -1 : 0;
+ }
+ if (b > 0)
+ {
+ if (sign <= 0)
+ {
+ return -1;
+ }
+ }
+ else if (b < 0)
+ {
+ if (sign >= 0)
+ {
+ return 1;
+ }
+ b = -b;
+ }
+ else
+ {
+ return sign;
+ }
+
+ return numerator.ucmp(denominator * b) * sign;
+}
+
+
+btConvexHullInternal::Edge* btConvexHullInternal::newEdgePair(Vertex* from, Vertex* to)
+{
+ btAssert(from && to);
+ Edge* e = edgePool.newObject();
+ Edge* r = edgePool.newObject();
+ e->reverse = r;
+ r->reverse = e;
+ e->copy = mergeStamp;
+ r->copy = mergeStamp;
+ e->target = to;
+ r->target = from;
+ e->face = NULL;
+ r->face = NULL;
+ usedEdgePairs++;
+ if (usedEdgePairs > maxUsedEdgePairs)
+ {
+ maxUsedEdgePairs = usedEdgePairs;
+ }
+ return e;
+}
+
+bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1)
+{
+ Vertex* v0 = h0.maxYx;
+ Vertex* v1 = h1.minYx;
+ if ((v0->point.x == v1->point.x) && (v0->point.y == v1->point.y))
+ {
+ btAssert(v0->point.z < v1->point.z);
+ Vertex* v1p = v1->prev;
+ if (v1p == v1)
+ {
+ c0 = v0;
+ if (v1->edges)
+ {
+ btAssert(v1->edges->next == v1->edges);
+ v1 = v1->edges->target;
+ btAssert(v1->edges->next == v1->edges);
+ }
+ c1 = v1;
+ return false;
+ }
+ Vertex* v1n = v1->next;
+ v1p->next = v1n;
+ v1n->prev = v1p;
+ if (v1 == h1.minXy)
+ {
+ if ((v1n->point.x < v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y < v1p->point.y)))
+ {
+ h1.minXy = v1n;
+ }
+ else
+ {
+ h1.minXy = v1p;
+ }
+ }
+ if (v1 == h1.maxXy)
+ {
+ if ((v1n->point.x > v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y > v1p->point.y)))
+ {
+ h1.maxXy = v1n;
+ }
+ else
+ {
+ h1.maxXy = v1p;
+ }
+ }
+ }
+
+ v0 = h0.maxXy;
+ v1 = h1.maxXy;
+ Vertex* v00 = NULL;
+ Vertex* v10 = NULL;
+ int32_t sign = 1;
+
+ for (int side = 0; side <= 1; side++)
+ {
+ int32_t dx = (v1->point.x - v0->point.x) * sign;
+ if (dx > 0)
+ {
+ while (true)
+ {
+ int32_t dy = v1->point.y - v0->point.y;
+
+ Vertex* w0 = side ? v0->next : v0->prev;
+ if (w0 != v0)
+ {
+ int32_t dx0 = (w0->point.x - v0->point.x) * sign;
+ int32_t dy0 = w0->point.y - v0->point.y;
+ if ((dy0 <= 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx <= dy * dx0))))
+ {
+ v0 = w0;
+ dx = (v1->point.x - v0->point.x) * sign;
+ continue;
+ }
+ }
+
+ Vertex* w1 = side ? v1->next : v1->prev;
+ if (w1 != v1)
+ {
+ int32_t dx1 = (w1->point.x - v1->point.x) * sign;
+ int32_t dy1 = w1->point.y - v1->point.y;
+ int32_t dxn = (w1->point.x - v0->point.x) * sign;
+ if ((dxn > 0) && (dy1 < 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx < dy * dx1))))
+ {
+ v1 = w1;
+ dx = dxn;
+ continue;
+ }
+ }
+
+ break;
+ }
+ }
+ else if (dx < 0)
+ {
+ while (true)
+ {
+ int32_t dy = v1->point.y - v0->point.y;
+
+ Vertex* w1 = side ? v1->prev : v1->next;
+ if (w1 != v1)
+ {
+ int32_t dx1 = (w1->point.x - v1->point.x) * sign;
+ int32_t dy1 = w1->point.y - v1->point.y;
+ if ((dy1 >= 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx <= dy * dx1))))
+ {
+ v1 = w1;
+ dx = (v1->point.x - v0->point.x) * sign;
+ continue;
+ }
+ }
+
+ Vertex* w0 = side ? v0->prev : v0->next;
+ if (w0 != v0)
+ {
+ int32_t dx0 = (w0->point.x - v0->point.x) * sign;
+ int32_t dy0 = w0->point.y - v0->point.y;
+ int32_t dxn = (v1->point.x - w0->point.x) * sign;
+ if ((dxn < 0) && (dy0 > 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx < dy * dx0))))
+ {
+ v0 = w0;
+ dx = dxn;
+ continue;
+ }
+ }
+
+ break;
+ }
+ }
+ else
+ {
+ int32_t x = v0->point.x;
+ int32_t y0 = v0->point.y;
+ Vertex* w0 = v0;
+ Vertex* t;
+ while (((t = side ? w0->next : w0->prev) != v0) && (t->point.x == x) && (t->point.y <= y0))
+ {
+ w0 = t;
+ y0 = t->point.y;
+ }
+ v0 = w0;
+
+ int32_t y1 = v1->point.y;
+ Vertex* w1 = v1;
+ while (((t = side ? w1->prev : w1->next) != v1) && (t->point.x == x) && (t->point.y >= y1))
+ {
+ w1 = t;
+ y1 = t->point.y;
+ }
+ v1 = w1;
+ }
+
+ if (side == 0)
+ {
+ v00 = v0;
+ v10 = v1;
+
+ v0 = h0.minXy;
+ v1 = h1.minXy;
+ sign = -1;
+ }
+ }
+
+ v0->prev = v1;
+ v1->next = v0;
+
+ v00->next = v10;
+ v10->prev = v00;
+
+ if (h1.minXy->point.x < h0.minXy->point.x)
+ {
+ h0.minXy = h1.minXy;
+ }
+ if (h1.maxXy->point.x >= h0.maxXy->point.x)
+ {
+ h0.maxXy = h1.maxXy;
+ }
+
+ h0.maxYx = h1.maxYx;
+
+ c0 = v00;
+ c1 = v10;
+
+ return true;
+}
+
+void btConvexHullInternal::computeInternal(int start, int end, IntermediateHull& result)
+{
+ int n = end - start;
+ switch (n)
+ {
+ case 0:
+ result.minXy = NULL;
+ result.maxXy = NULL;
+ result.minYx = NULL;
+ result.maxYx = NULL;
+ return;
+ case 2:
+ {
+ Vertex* v = originalVertices[start];
+ Vertex* w = v + 1;
+ if (v->point != w->point)
+ {
+ int32_t dx = v->point.x - w->point.x;
+ int32_t dy = v->point.y - w->point.y;
+
+ if ((dx == 0) && (dy == 0))
+ {
+ if (v->point.z > w->point.z)
+ {
+ Vertex* t = w;
+ w = v;
+ v = t;
+ }
+ btAssert(v->point.z < w->point.z);
+ v->next = v;
+ v->prev = v;
+ result.minXy = v;
+ result.maxXy = v;
+ result.minYx = v;
+ result.maxYx = v;
+ }
+ else
+ {
+ v->next = w;
+ v->prev = w;
+ w->next = v;
+ w->prev = v;
+
+ if ((dx < 0) || ((dx == 0) && (dy < 0)))
+ {
+ result.minXy = v;
+ result.maxXy = w;
+ }
+ else
+ {
+ result.minXy = w;
+ result.maxXy = v;
+ }
+
+ if ((dy < 0) || ((dy == 0) && (dx < 0)))
+ {
+ result.minYx = v;
+ result.maxYx = w;
+ }
+ else
+ {
+ result.minYx = w;
+ result.maxYx = v;
+ }
+ }
+
+ Edge* e = newEdgePair(v, w);
+ e->link(e);
+ v->edges = e;
+
+ e = e->reverse;
+ e->link(e);
+ w->edges = e;
+
+ return;
+ }
+ {
+ Vertex* v = originalVertices[start];
+ v->edges = NULL;
+ v->next = v;
+ v->prev = v;
+
+ result.minXy = v;
+ result.maxXy = v;
+ result.minYx = v;
+ result.maxYx = v;
+ }
+
+ return;
+ }
+
+ case 1:
+ {
+ Vertex* v = originalVertices[start];
+ v->edges = NULL;
+ v->next = v;
+ v->prev = v;
+
+ result.minXy = v;
+ result.maxXy = v;
+ result.minYx = v;
+ result.maxYx = v;
+
+ return;
+ }
+ }
+
+ int split0 = start + n / 2;
+ Point32 p = originalVertices[split0-1]->point;
+ int split1 = split0;
+ while ((split1 < end) && (originalVertices[split1]->point == p))
+ {
+ split1++;
+ }
+ computeInternal(start, split0, result);
+ IntermediateHull hull1;
+ computeInternal(split1, end, hull1);
+#ifdef DEBUG_CONVEX_HULL
+ printf("\n\nMerge\n");
+ result.print();
+ hull1.print();
+#endif
+ merge(result, hull1);
+#ifdef DEBUG_CONVEX_HULL
+ printf("\n Result\n");
+ result.print();
+#endif
+}
+
+#ifdef DEBUG_CONVEX_HULL
+void btConvexHullInternal::IntermediateHull::print()
+{
+ printf(" Hull\n");
+ for (Vertex* v = minXy; v; )
+ {
+ printf(" ");
+ v->print();
+ if (v == maxXy)
+ {
+ printf(" maxXy");
+ }
+ if (v == minYx)
+ {
+ printf(" minYx");
+ }
+ if (v == maxYx)
+ {
+ printf(" maxYx");
+ }
+ if (v->next->prev != v)
+ {
+ printf(" Inconsistency");
+ }
+ printf("\n");
+ v = v->next;
+ if (v == minXy)
+ {
+ break;
+ }
+ }
+ if (minXy)
+ {
+ minXy->copy = (minXy->copy == -1) ? -2 : -1;
+ minXy->printGraph();
+ }
+}
+
+void btConvexHullInternal::Vertex::printGraph()
+{
+ print();
+ printf("\nEdges\n");
+ Edge* e = edges;
+ if (e)
+ {
+ do
+ {
+ e->print();
+ printf("\n");
+ e = e->next;
+ } while (e != edges);
+ do
+ {
+ Vertex* v = e->target;
+ if (v->copy != copy)
+ {
+ v->copy = copy;
+ v->printGraph();
+ }
+ e = e->next;
+ } while (e != edges);
+ }
+}
+#endif
+
+btConvexHullInternal::Orientation btConvexHullInternal::getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t)
+{
+ btAssert(prev->reverse->target == next->reverse->target);
+ if (prev->next == next)
+ {
+ if (prev->prev == next)
+ {
+ Point64 n = t.cross(s);
+ Point64 m = (*prev->target - *next->reverse->target).cross(*next->target - *next->reverse->target);
+ btAssert(!m.isZero());
+ int64_t dot = n.dot(m);
+ btAssert(dot != 0);
+ return (dot > 0) ? COUNTER_CLOCKWISE : CLOCKWISE;
+ }
+ return COUNTER_CLOCKWISE;
+ }
+ else if (prev->prev == next)
+ {
+ return CLOCKWISE;
+ }
+ else
+ {
+ return NONE;
+ }
+}
+
+btConvexHullInternal::Edge* btConvexHullInternal::findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot)
+{
+ Edge* minEdge = NULL;
+
+#ifdef DEBUG_CONVEX_HULL
+ printf("find max edge for %d\n", start->point.index);
+#endif
+ Edge* e = start->edges;
+ if (e)
+ {
+ do
+ {
+ if (e->copy > mergeStamp)
+ {
+ Point32 t = *e->target - *start;
+ Rational64 cot(t.dot(sxrxs), t.dot(rxs));
+#ifdef DEBUG_CONVEX_HULL
+ printf(" Angle is %f (%d) for ", (float) btAtan(cot.toScalar()), (int) cot.isNaN());
+ e->print();
+#endif
+ if (cot.isNaN())
+ {
+ btAssert(ccw ? (t.dot(s) < 0) : (t.dot(s) > 0));
+ }
+ else
+ {
+ int cmp;
+ if (minEdge == NULL)
+ {
+ minCot = cot;
+ minEdge = e;
+ }
+ else if ((cmp = cot.compare(minCot)) < 0)
+ {
+ minCot = cot;
+ minEdge = e;
+ }
+ else if ((cmp == 0) && (ccw == (getOrientation(minEdge, e, s, t) == COUNTER_CLOCKWISE)))
+ {
+ minEdge = e;
+ }
+ }
+#ifdef DEBUG_CONVEX_HULL
+ printf("\n");
+#endif
+ }
+ e = e->next;
+ } while (e != start->edges);
+ }
+ return minEdge;
+}
+
+void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1)
+{
+ Edge* start0 = e0;
+ Edge* start1 = e1;
+ Point32 et0 = start0 ? start0->target->point : c0->point;
+ Point32 et1 = start1 ? start1->target->point : c1->point;
+ Point32 s = c1->point - c0->point;
+ Point64 normal = ((start0 ? start0 : start1)->target->point - c0->point).cross(s);
+ int64_t dist = c0->point.dot(normal);
+ btAssert(!start1 || (start1->target->point.dot(normal) == dist));
+ Point64 perp = s.cross(normal);
+ btAssert(!perp.isZero());
+
+#ifdef DEBUG_CONVEX_HULL
+ printf(" Advancing %d %d (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1);
+#endif
+
+ int64_t maxDot0 = et0.dot(perp);
+ if (e0)
+ {
+ while (e0->target != stop0)
+ {
+ Edge* e = e0->reverse->prev;
+ if (e->target->point.dot(normal) < dist)
+ {
+ break;
+ }
+ btAssert(e->target->point.dot(normal) == dist);
+ if (e->copy == mergeStamp)
+ {
+ break;
+ }
+ int64_t dot = e->target->point.dot(perp);
+ if (dot <= maxDot0)
+ {
+ break;
+ }
+ maxDot0 = dot;
+ e0 = e;
+ et0 = e->target->point;
+ }
+ }
+
+ int64_t maxDot1 = et1.dot(perp);
+ if (e1)
+ {
+ while (e1->target != stop1)
+ {
+ Edge* e = e1->reverse->next;
+ if (e->target->point.dot(normal) < dist)
+ {
+ break;
+ }
+ btAssert(e->target->point.dot(normal) == dist);
+ if (e->copy == mergeStamp)
+ {
+ break;
+ }
+ int64_t dot = e->target->point.dot(perp);
+ if (dot <= maxDot1)
+ {
+ break;
+ }
+ maxDot1 = dot;
+ e1 = e;
+ et1 = e->target->point;
+ }
+ }
+
+#ifdef DEBUG_CONVEX_HULL
+ printf(" Starting at %d %d\n", et0.index, et1.index);
+#endif
+
+ int64_t dx = maxDot1 - maxDot0;
+ if (dx > 0)
+ {
+ while (true)
+ {
+ int64_t dy = (et1 - et0).dot(s);
+
+ if (e0 && (e0->target != stop0))
+ {
+ Edge* f0 = e0->next->reverse;
+ if (f0->copy > mergeStamp)
+ {
+ int64_t dx0 = (f0->target->point - et0).dot(perp);
+ int64_t dy0 = (f0->target->point - et0).dot(s);
+ if ((dx0 == 0) ? (dy0 < 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) >= 0)))
+ {
+ et0 = f0->target->point;
+ dx = (et1 - et0).dot(perp);
+ e0 = (e0 == start0) ? NULL : f0;
+ continue;
+ }
+ }
+ }
+
+ if (e1 && (e1->target != stop1))
+ {
+ Edge* f1 = e1->reverse->next;
+ if (f1->copy > mergeStamp)
+ {
+ Point32 d1 = f1->target->point - et1;
+ if (d1.dot(normal) == 0)
+ {
+ int64_t dx1 = d1.dot(perp);
+ int64_t dy1 = d1.dot(s);
+ int64_t dxn = (f1->target->point - et0).dot(perp);
+ if ((dxn > 0) && ((dx1 == 0) ? (dy1 < 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) > 0))))
+ {
+ e1 = f1;
+ et1 = e1->target->point;
+ dx = dxn;
+ continue;
+ }
+ }
+ else
+ {
+ btAssert((e1 == start1) && (d1.dot(normal) < 0));
+ }
+ }
+ }
+
+ break;
+ }
+ }
+ else if (dx < 0)
+ {
+ while (true)
+ {
+ int64_t dy = (et1 - et0).dot(s);
+
+ if (e1 && (e1->target != stop1))
+ {
+ Edge* f1 = e1->prev->reverse;
+ if (f1->copy > mergeStamp)
+ {
+ int64_t dx1 = (f1->target->point - et1).dot(perp);
+ int64_t dy1 = (f1->target->point - et1).dot(s);
+ if ((dx1 == 0) ? (dy1 > 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) <= 0)))
+ {
+ et1 = f1->target->point;
+ dx = (et1 - et0).dot(perp);
+ e1 = (e1 == start1) ? NULL : f1;
+ continue;
+ }
+ }
+ }
+
+ if (e0 && (e0->target != stop0))
+ {
+ Edge* f0 = e0->reverse->prev;
+ if (f0->copy > mergeStamp)
+ {
+ Point32 d0 = f0->target->point - et0;
+ if (d0.dot(normal) == 0)
+ {
+ int64_t dx0 = d0.dot(perp);
+ int64_t dy0 = d0.dot(s);
+ int64_t dxn = (et1 - f0->target->point).dot(perp);
+ if ((dxn < 0) && ((dx0 == 0) ? (dy0 > 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) < 0))))
+ {
+ e0 = f0;
+ et0 = e0->target->point;
+ dx = dxn;
+ continue;
+ }
+ }
+ else
+ {
+ btAssert((e0 == start0) && (d0.dot(normal) < 0));
+ }
+ }
+ }
+
+ break;
+ }
+ }
+#ifdef DEBUG_CONVEX_HULL
+ printf(" Advanced edges to %d %d\n", et0.index, et1.index);
+#endif
+}
+
+
+void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
+{
+ if (!h1.maxXy)
+ {
+ return;
+ }
+ if (!h0.maxXy)
+ {
+ h0 = h1;
+ return;
+ }
+
+ mergeStamp--;
+
+ Vertex* c0 = NULL;
+ Edge* toPrev0 = NULL;
+ Edge* firstNew0 = NULL;
+ Edge* pendingHead0 = NULL;
+ Edge* pendingTail0 = NULL;
+ Vertex* c1 = NULL;
+ Edge* toPrev1 = NULL;
+ Edge* firstNew1 = NULL;
+ Edge* pendingHead1 = NULL;
+ Edge* pendingTail1 = NULL;
+ Point32 prevPoint;
+
+ if (mergeProjection(h0, h1, c0, c1))
+ {
+ Point32 s = *c1 - *c0;
+ Point64 normal = Point32(0, 0, -1).cross(s);
+ Point64 t = s.cross(normal);
+ btAssert(!t.isZero());
+
+ Edge* e = c0->edges;
+ Edge* start0 = NULL;
+ if (e)
+ {
+ do
+ {
+ int64_t dot = (*e->target - *c0).dot(normal);
+ btAssert(dot <= 0);
+ if ((dot == 0) && ((*e->target - *c0).dot(t) > 0))
+ {
+ if (!start0 || (getOrientation(start0, e, s, Point32(0, 0, -1)) == CLOCKWISE))
+ {
+ start0 = e;
+ }
+ }
+ e = e->next;
+ } while (e != c0->edges);
+ }
+
+ e = c1->edges;
+ Edge* start1 = NULL;
+ if (e)
+ {
+ do
+ {
+ int64_t dot = (*e->target - *c1).dot(normal);
+ btAssert(dot <= 0);
+ if ((dot == 0) && ((*e->target - *c1).dot(t) > 0))
+ {
+ if (!start1 || (getOrientation(start1, e, s, Point32(0, 0, -1)) == COUNTER_CLOCKWISE))
+ {
+ start1 = e;
+ }
+ }
+ e = e->next;
+ } while (e != c1->edges);
+ }
+
+ if (start0 || start1)
+ {
+ findEdgeForCoplanarFaces(c0, c1, start0, start1, NULL, NULL);
+ if (start0)
+ {
+ c0 = start0->target;
+ }
+ if (start1)
+ {
+ c1 = start1->target;
+ }
+ }
+
+ prevPoint = c1->point;
+ prevPoint.z++;
+ }
+ else
+ {
+ prevPoint = c1->point;
+ prevPoint.x++;
+ }
+
+ Vertex* first0 = c0;
+ Vertex* first1 = c1;
+ bool firstRun = true;
+
+ while (true)
+ {
+ Point32 s = *c1 - *c0;
+ Point32 r = prevPoint - c0->point;
+ Point64 rxs = r.cross(s);
+ Point64 sxrxs = s.cross(rxs);
+
+#ifdef DEBUG_CONVEX_HULL
+ printf("\n Checking %d %d\n", c0->point.index, c1->point.index);
+#endif
+ Rational64 minCot0(0, 0);
+ Edge* min0 = findMaxAngle(false, c0, s, rxs, sxrxs, minCot0);
+ Rational64 minCot1(0, 0);
+ Edge* min1 = findMaxAngle(true, c1, s, rxs, sxrxs, minCot1);
+ if (!min0 && !min1)
+ {
+ Edge* e = newEdgePair(c0, c1);
+ e->link(e);
+ c0->edges = e;
+
+ e = e->reverse;
+ e->link(e);
+ c1->edges = e;
+ return;
+ }
+ else
+ {
+ int cmp = !min0 ? 1 : !min1 ? -1 : minCot0.compare(minCot1);
+#ifdef DEBUG_CONVEX_HULL
+ printf(" -> Result %d\n", cmp);
+#endif
+ if (firstRun || ((cmp >= 0) ? !minCot1.isNegativeInfinity() : !minCot0.isNegativeInfinity()))
+ {
+ Edge* e = newEdgePair(c0, c1);
+ if (pendingTail0)
+ {
+ pendingTail0->prev = e;
+ }
+ else
+ {
+ pendingHead0 = e;
+ }
+ e->next = pendingTail0;
+ pendingTail0 = e;
+
+ e = e->reverse;
+ if (pendingTail1)
+ {
+ pendingTail1->next = e;
+ }
+ else
+ {
+ pendingHead1 = e;
+ }
+ e->prev = pendingTail1;
+ pendingTail1 = e;
+ }
+
+ Edge* e0 = min0;
+ Edge* e1 = min1;
+
+#ifdef DEBUG_CONVEX_HULL
+ printf(" Found min edges to %d %d\n", e0 ? e0->target->point.index : -1, e1 ? e1->target->point.index : -1);
+#endif
+
+ if (cmp == 0)
+ {
+ findEdgeForCoplanarFaces(c0, c1, e0, e1, NULL, NULL);
+ }
+
+ if ((cmp >= 0) && e1)
+ {
+ if (toPrev1)
+ {
+ for (Edge* e = toPrev1->next, *n = NULL; e != min1; e = n)
+ {
+ n = e->next;
+ removeEdgePair(e);
+ }
+ }
+
+ if (pendingTail1)
+ {
+ if (toPrev1)
+ {
+ toPrev1->link(pendingHead1);
+ }
+ else
+ {
+ min1->prev->link(pendingHead1);
+ firstNew1 = pendingHead1;
+ }
+ pendingTail1->link(min1);
+ pendingHead1 = NULL;
+ pendingTail1 = NULL;
+ }
+ else if (!toPrev1)
+ {
+ firstNew1 = min1;
+ }
+
+ prevPoint = c1->point;
+ c1 = e1->target;
+ toPrev1 = e1->reverse;
+ }
+
+ if ((cmp <= 0) && e0)
+ {
+ if (toPrev0)
+ {
+ for (Edge* e = toPrev0->prev, *n = NULL; e != min0; e = n)
+ {
+ n = e->prev;
+ removeEdgePair(e);
+ }
+ }
+
+ if (pendingTail0)
+ {
+ if (toPrev0)
+ {
+ pendingHead0->link(toPrev0);
+ }
+ else
+ {
+ pendingHead0->link(min0->next);
+ firstNew0 = pendingHead0;
+ }
+ min0->link(pendingTail0);
+ pendingHead0 = NULL;
+ pendingTail0 = NULL;
+ }
+ else if (!toPrev0)
+ {
+ firstNew0 = min0;
+ }
+
+ prevPoint = c0->point;
+ c0 = e0->target;
+ toPrev0 = e0->reverse;
+ }
+ }
+
+ if ((c0 == first0) && (c1 == first1))
+ {
+ if (toPrev0 == NULL)
+ {
+ pendingHead0->link(pendingTail0);
+ c0->edges = pendingTail0;
+ }
+ else
+ {
+ for (Edge* e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
+ {
+ n = e->prev;
+ removeEdgePair(e);
+ }
+ if (pendingTail0)
+ {
+ pendingHead0->link(toPrev0);
+ firstNew0->link(pendingTail0);
+ }
+ }
+
+ if (toPrev1 == NULL)
+ {
+ pendingTail1->link(pendingHead1);
+ c1->edges = pendingTail1;
+ }
+ else
+ {
+ for (Edge* e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
+ {
+ n = e->next;
+ removeEdgePair(e);
+ }
+ if (pendingTail1)
+ {
+ toPrev1->link(pendingHead1);
+ pendingTail1->link(firstNew1);
+ }
+ }
+
+ return;
+ }
+
+ firstRun = false;
+ }
+}
+
+class pointCmp
+{
+ public:
+
+ bool operator() ( const btConvexHullInternal::Point32& p, const btConvexHullInternal::Point32& q ) const
+ {
+ return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
+ }
+};
+
+void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count)
+{
+ btVector3 min(btScalar(1e30), btScalar(1e30), btScalar(1e30)), max(btScalar(-1e30), btScalar(-1e30), btScalar(-1e30));
+ const char* ptr = (const char*) coords;
+ if (doubleCoords)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ const double* v = (const double*) ptr;
+ btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]);
+ ptr += stride;
+ min.setMin(p);
+ max.setMax(p);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < count; i++)
+ {
+ const float* v = (const float*) ptr;
+ btVector3 p(v[0], v[1], v[2]);
+ ptr += stride;
+ min.setMin(p);
+ max.setMax(p);
+ }
+ }
+
+ btVector3 s = max - min;
+ maxAxis = s.maxAxis();
+ minAxis = s.minAxis();
+ if (minAxis == maxAxis)
+ {
+ minAxis = (maxAxis + 1) % 3;
+ }
+ medAxis = 3 - maxAxis - minAxis;
+
+ s /= btScalar(10216);
+ if (((medAxis + 1) % 3) != maxAxis)
+ {
+ s *= -1;
+ }
+ scaling = s;
+
+ if (s[0] != 0)
+ {
+ s[0] = btScalar(1) / s[0];
+ }
+ if (s[1] != 0)
+ {
+ s[1] = btScalar(1) / s[1];
+ }
+ if (s[2] != 0)
+ {
+ s[2] = btScalar(1) / s[2];
+ }
+
+ center = (min + max) * btScalar(0.5);
+
+ btAlignedObjectArray<Point32> points;
+ points.resize(count);
+ ptr = (const char*) coords;
+ if (doubleCoords)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ const double* v = (const double*) ptr;
+ btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]);
+ ptr += stride;
+ p = (p - center) * s;
+ points[i].x = (int32_t) p[medAxis];
+ points[i].y = (int32_t) p[maxAxis];
+ points[i].z = (int32_t) p[minAxis];
+ points[i].index = i;
+ }
+ }
+ else
+ {
+ for (int i = 0; i < count; i++)
+ {
+ const float* v = (const float*) ptr;
+ btVector3 p(v[0], v[1], v[2]);
+ ptr += stride;
+ p = (p - center) * s;
+ points[i].x = (int32_t) p[medAxis];
+ points[i].y = (int32_t) p[maxAxis];
+ points[i].z = (int32_t) p[minAxis];
+ points[i].index = i;
+ }
+ }
+ points.quickSort(pointCmp());
+
+ vertexPool.reset();
+ vertexPool.setArraySize(count);
+ originalVertices.resize(count);
+ for (int i = 0; i < count; i++)
+ {
+ Vertex* v = vertexPool.newObject();
+ v->edges = NULL;
+ v->point = points[i];
+ v->copy = -1;
+ originalVertices[i] = v;
+ }
+
+ points.clear();
+
+ edgePool.reset();
+ edgePool.setArraySize(6 * count);
+
+ usedEdgePairs = 0;
+ maxUsedEdgePairs = 0;
+
+ mergeStamp = -3;
+
+ IntermediateHull hull;
+ computeInternal(0, count, hull);
+ vertexList = hull.minXy;
+#ifdef DEBUG_CONVEX_HULL
+ printf("max. edges %d (3v = %d)", maxUsedEdgePairs, 3 * count);
+#endif
+}
+
+btVector3 btConvexHullInternal::toBtVector(const Point32& v)
+{
+ btVector3 p;
+ p[medAxis] = btScalar(v.x);
+ p[maxAxis] = btScalar(v.y);
+ p[minAxis] = btScalar(v.z);
+ return p * scaling;
+}
+
+btVector3 btConvexHullInternal::getBtNormal(Face* face)
+{
+ return toBtVector(face->dir0).cross(toBtVector(face->dir1)).normalized();
+}
+
+btVector3 btConvexHullInternal::getCoordinates(const Vertex* v)
+{
+ btVector3 p;
+ p[medAxis] = v->xvalue();
+ p[maxAxis] = v->yvalue();
+ p[minAxis] = v->zvalue();
+ return p * scaling + center;
+}
+
+btScalar btConvexHullInternal::shrink(btScalar amount, btScalar clampAmount)
+{
+ if (!vertexList)
+ {
+ return 0;
+ }
+ int stamp = --mergeStamp;
+ btAlignedObjectArray<Vertex*> stack;
+ vertexList->copy = stamp;
+ stack.push_back(vertexList);
+ btAlignedObjectArray<Face*> faces;
+
+ Point32 ref = vertexList->point;
+ Int128 hullCenterX(0, 0);
+ Int128 hullCenterY(0, 0);
+ Int128 hullCenterZ(0, 0);
+ Int128 volume(0, 0);
+
+ while (stack.size() > 0)
+ {
+ Vertex* v = stack[stack.size() - 1];
+ stack.pop_back();
+ Edge* e = v->edges;
+ if (e)
+ {
+ do
+ {
+ if (e->target->copy != stamp)
+ {
+ e->target->copy = stamp;
+ stack.push_back(e->target);
+ }
+ if (e->copy != stamp)
+ {
+ Face* face = facePool.newObject();
+ face->init(e->target, e->reverse->prev->target, v);
+ faces.push_back(face);
+ Edge* f = e;
+
+ Vertex* a = NULL;
+ Vertex* b = NULL;
+ do
+ {
+ if (a && b)
+ {
+ int64_t vol = (v->point - ref).dot((a->point - ref).cross(b->point - ref));
+ btAssert(vol >= 0);
+ Point32 c = v->point + a->point + b->point + ref;
+ hullCenterX += vol * c.x;
+ hullCenterY += vol * c.y;
+ hullCenterZ += vol * c.z;
+ volume += vol;
+ }
+
+ btAssert(f->copy != stamp);
+ f->copy = stamp;
+ f->face = face;
+
+ a = b;
+ b = f->target;
+
+ f = f->reverse->prev;
+ } while (f != e);
+ }
+ e = e->next;
+ } while (e != v->edges);
+ }
+ }
+
+ if (volume.getSign() <= 0)
+ {
+ return 0;
+ }
+
+ btVector3 hullCenter;
+ hullCenter[medAxis] = hullCenterX.toScalar();
+ hullCenter[maxAxis] = hullCenterY.toScalar();
+ hullCenter[minAxis] = hullCenterZ.toScalar();
+ hullCenter /= 4 * volume.toScalar();
+ hullCenter *= scaling;
+
+ int faceCount = faces.size();
+
+ if (clampAmount > 0)
+ {
+ btScalar minDist = SIMD_INFINITY;
+ for (int i = 0; i < faceCount; i++)
+ {
+ btVector3 normal = getBtNormal(faces[i]);
+ btScalar dist = normal.dot(toBtVector(faces[i]->origin) - hullCenter);
+ if (dist < minDist)
+ {
+ minDist = dist;
+ }
+ }
+
+ if (minDist <= 0)
+ {
+ return 0;
+ }
+
+ amount = btMin(amount, minDist * clampAmount);
+ }
+
+ unsigned int seed = 243703;
+ for (int i = 0; i < faceCount; i++, seed = 1664525 * seed + 1013904223)
+ {
+ btSwap(faces[i], faces[seed % faceCount]);
+ }
+
+ for (int i = 0; i < faceCount; i++)
+ {
+ if (!shiftFace(faces[i], amount, stack))
+ {
+ return -amount;
+ }
+ }
+
+ return amount;
+}
+
+bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjectArray<Vertex*> stack)
+{
+ btVector3 origShift = getBtNormal(face) * -amount;
+ if (scaling[0] != 0)
+ {
+ origShift[0] /= scaling[0];
+ }
+ if (scaling[1] != 0)
+ {
+ origShift[1] /= scaling[1];
+ }
+ if (scaling[2] != 0)
+ {
+ origShift[2] /= scaling[2];
+ }
+ Point32 shift((int32_t) origShift[medAxis], (int32_t) origShift[maxAxis], (int32_t) origShift[minAxis]);
+ if (shift.isZero())
+ {
+ return true;
+ }
+ Point64 normal = face->getNormal();
+#ifdef DEBUG_CONVEX_HULL
+ printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n",
+ face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
+#endif
+ int64_t origDot = face->origin.dot(normal);
+ Point32 shiftedOrigin = face->origin + shift;
+ int64_t shiftedDot = shiftedOrigin.dot(normal);
+ btAssert(shiftedDot <= origDot);
+ if (shiftedDot >= origDot)
+ {
+ return false;
+ }
+
+ Edge* intersection = NULL;
+
+ Edge* startEdge = face->nearbyVertex->edges;
+#ifdef DEBUG_CONVEX_HULL
+ printf("Start edge is ");
+ startEdge->print();
+ printf(", normal is (%lld %lld %lld), shifted dot is %lld\n", normal.x, normal.y, normal.z, shiftedDot);
+#endif
+ Rational128 optDot = face->nearbyVertex->dot(normal);
+ int cmp = optDot.compare(shiftedDot);
+#ifdef SHOW_ITERATIONS
+ int n = 0;
+#endif
+ if (cmp >= 0)
+ {
+ Edge* e = startEdge;
+ do
+ {
+#ifdef SHOW_ITERATIONS
+ n++;
+#endif
+ Rational128 dot = e->target->dot(normal);
+ btAssert(dot.compare(origDot) <= 0);
+#ifdef DEBUG_CONVEX_HULL
+ printf("Moving downwards, edge is ");
+ e->print();
+ printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
+#endif
+ if (dot.compare(optDot) < 0)
+ {
+ int c = dot.compare(shiftedDot);
+ optDot = dot;
+ e = e->reverse;
+ startEdge = e;
+ if (c < 0)
+ {
+ intersection = e;
+ break;
+ }
+ cmp = c;
+ }
+ e = e->prev;
+ } while (e != startEdge);
+
+ if (!intersection)
+ {
+ return false;
+ }
+ }
+ else
+ {
+ Edge* e = startEdge;
+ do
+ {
+#ifdef SHOW_ITERATIONS
+ n++;
+#endif
+ Rational128 dot = e->target->dot(normal);
+ btAssert(dot.compare(origDot) <= 0);
+#ifdef DEBUG_CONVEX_HULL
+ printf("Moving upwards, edge is ");
+ e->print();
+ printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
+#endif
+ if (dot.compare(optDot) > 0)
+ {
+ cmp = dot.compare(shiftedDot);
+ if (cmp >= 0)
+ {
+ intersection = e;
+ break;
+ }
+ optDot = dot;
+ e = e->reverse;
+ startEdge = e;
+ }
+ e = e->prev;
+ } while (e != startEdge);
+
+ if (!intersection)
+ {
+ return true;
+ }
+ }
+
+#ifdef SHOW_ITERATIONS
+ printf("Needed %d iterations to find initial intersection\n", n);
+#endif
+
+ if (cmp == 0)
+ {
+ Edge* e = intersection->reverse->next;
+#ifdef SHOW_ITERATIONS
+ n = 0;
+#endif
+ while (e->target->dot(normal).compare(shiftedDot) <= 0)
+ {
+#ifdef SHOW_ITERATIONS
+ n++;
+#endif
+ e = e->next;
+ if (e == intersection->reverse)
+ {
+ return true;
+ }
+#ifdef DEBUG_CONVEX_HULL
+ printf("Checking for outwards edge, current edge is ");
+ e->print();
+ printf("\n");
+#endif
+ }
+#ifdef SHOW_ITERATIONS
+ printf("Needed %d iterations to check for complete containment\n", n);
+#endif
+ }
+
+ Edge* firstIntersection = NULL;
+ Edge* faceEdge = NULL;
+ Edge* firstFaceEdge = NULL;
+
+#ifdef SHOW_ITERATIONS
+ int m = 0;
+#endif
+ while (true)
+ {
+#ifdef SHOW_ITERATIONS
+ m++;
+#endif
+#ifdef DEBUG_CONVEX_HULL
+ printf("Intersecting edge is ");
+ intersection->print();
+ printf("\n");
+#endif
+ if (cmp == 0)
+ {
+ Edge* e = intersection->reverse->next;
+ startEdge = e;
+#ifdef SHOW_ITERATIONS
+ n = 0;
+#endif
+ while (true)
+ {
+#ifdef SHOW_ITERATIONS
+ n++;
+#endif
+ if (e->target->dot(normal).compare(shiftedDot) >= 0)
+ {
+ break;
+ }
+ intersection = e->reverse;
+ e = e->next;
+ if (e == startEdge)
+ {
+ return true;
+ }
+ }
+#ifdef SHOW_ITERATIONS
+ printf("Needed %d iterations to advance intersection\n", n);
+#endif
+ }
+
+#ifdef DEBUG_CONVEX_HULL
+ printf("Advanced intersecting edge to ");
+ intersection->print();
+ printf(", cmp = %d\n", cmp);
+#endif
+
+ if (!firstIntersection)
+ {
+ firstIntersection = intersection;
+ }
+ else if (intersection == firstIntersection)
+ {
+ break;
+ }
+
+ int prevCmp = cmp;
+ Edge* prevIntersection = intersection;
+ Edge* prevFaceEdge = faceEdge;
+
+ Edge* e = intersection->reverse;
+#ifdef SHOW_ITERATIONS
+ n = 0;
+#endif
+ while (true)
+ {
+#ifdef SHOW_ITERATIONS
+ n++;
+#endif
+ e = e->reverse->prev;
+ btAssert(e != intersection->reverse);
+ cmp = e->target->dot(normal).compare(shiftedDot);
+#ifdef DEBUG_CONVEX_HULL
+ printf("Testing edge ");
+ e->print();
+ printf(" -> cmp = %d\n", cmp);
+#endif
+ if (cmp >= 0)
+ {
+ intersection = e;
+ break;
+ }
+ }
+#ifdef SHOW_ITERATIONS
+ printf("Needed %d iterations to find other intersection of face\n", n);
+#endif
+
+ if (cmp > 0)
+ {
+ Vertex* removed = intersection->target;
+ e = intersection->reverse;
+ if (e->prev == e)
+ {
+ removed->edges = NULL;
+ }
+ else
+ {
+ removed->edges = e->prev;
+ e->prev->link(e->next);
+ e->link(e);
+ }
+#ifdef DEBUG_CONVEX_HULL
+ printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
+#endif
+
+ Point64 n0 = intersection->face->getNormal();
+ Point64 n1 = intersection->reverse->face->getNormal();
+ int64_t m00 = face->dir0.dot(n0);
+ int64_t m01 = face->dir1.dot(n0);
+ int64_t m10 = face->dir0.dot(n1);
+ int64_t m11 = face->dir1.dot(n1);
+ int64_t r0 = (intersection->face->origin - shiftedOrigin).dot(n0);
+ int64_t r1 = (intersection->reverse->face->origin - shiftedOrigin).dot(n1);
+ Int128 det = Int128::mul(m00, m11) - Int128::mul(m01, m10);
+ btAssert(det.getSign() != 0);
+ Vertex* v = vertexPool.newObject();
+ v->point.index = -1;
+ v->copy = -1;
+ v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01)
+ + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
+ Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01)
+ + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
+ Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01)
+ + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
+ det);
+ v->point.x = (int32_t) v->point128.xvalue();
+ v->point.y = (int32_t) v->point128.yvalue();
+ v->point.z = (int32_t) v->point128.zvalue();
+ intersection->target = v;
+ v->edges = e;
+
+ stack.push_back(v);
+ stack.push_back(removed);
+ stack.push_back(NULL);
+ }
+
+ if (cmp || prevCmp || (prevIntersection->reverse->next->target != intersection->target))
+ {
+ faceEdge = newEdgePair(prevIntersection->target, intersection->target);
+ if (prevCmp == 0)
+ {
+ faceEdge->link(prevIntersection->reverse->next);
+ }
+ if ((prevCmp == 0) || prevFaceEdge)
+ {
+ prevIntersection->reverse->link(faceEdge);
+ }
+ if (cmp == 0)
+ {
+ intersection->reverse->prev->link(faceEdge->reverse);
+ }
+ faceEdge->reverse->link(intersection->reverse);
+ }
+ else
+ {
+ faceEdge = prevIntersection->reverse->next;
+ }
+
+ if (prevFaceEdge)
+ {
+ if (prevCmp > 0)
+ {
+ faceEdge->link(prevFaceEdge->reverse);
+ }
+ else if (faceEdge != prevFaceEdge->reverse)
+ {
+ stack.push_back(prevFaceEdge->target);
+ while (faceEdge->next != prevFaceEdge->reverse)
+ {
+ Vertex* removed = faceEdge->next->target;
+ removeEdgePair(faceEdge->next);
+ stack.push_back(removed);
+#ifdef DEBUG_CONVEX_HULL
+ printf("2: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
+#endif
+ }
+ stack.push_back(NULL);
+ }
+ }
+ faceEdge->face = face;
+ faceEdge->reverse->face = intersection->face;
+
+ if (!firstFaceEdge)
+ {
+ firstFaceEdge = faceEdge;
+ }
+ }
+#ifdef SHOW_ITERATIONS
+ printf("Needed %d iterations to process all intersections\n", m);
+#endif
+
+ if (cmp > 0)
+ {
+ firstFaceEdge->reverse->target = faceEdge->target;
+ firstIntersection->reverse->link(firstFaceEdge);
+ firstFaceEdge->link(faceEdge->reverse);
+ }
+ else if (firstFaceEdge != faceEdge->reverse)
+ {
+ stack.push_back(faceEdge->target);
+ while (firstFaceEdge->next != faceEdge->reverse)
+ {
+ Vertex* removed = firstFaceEdge->next->target;
+ removeEdgePair(firstFaceEdge->next);
+ stack.push_back(removed);
+#ifdef DEBUG_CONVEX_HULL
+ printf("3: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
+#endif
+ }
+ stack.push_back(NULL);
+ }
+
+ btAssert(stack.size() > 0);
+ vertexList = stack[0];
+
+#ifdef DEBUG_CONVEX_HULL
+ printf("Removing part\n");
+#endif
+#ifdef SHOW_ITERATIONS
+ n = 0;
+#endif
+ int pos = 0;
+ while (pos < stack.size())
+ {
+ int end = stack.size();
+ while (pos < end)
+ {
+ Vertex* kept = stack[pos++];
+#ifdef DEBUG_CONVEX_HULL
+ kept->print();
+#endif
+ bool deeper = false;
+ Vertex* removed;
+ while ((removed = stack[pos++]) != NULL)
+ {
+#ifdef SHOW_ITERATIONS
+ n++;
+#endif
+ kept->receiveNearbyFaces(removed);
+ while (removed->edges)
+ {
+ if (!deeper)
+ {
+ deeper = true;
+ stack.push_back(kept);
+ }
+ stack.push_back(removed->edges->target);
+ removeEdgePair(removed->edges);
+ }
+ }
+ if (deeper)
+ {
+ stack.push_back(NULL);
+ }
+ }
+ }
+#ifdef SHOW_ITERATIONS
+ printf("Needed %d iterations to remove part\n", n);
+#endif
+
+ stack.resize(0);
+ face->origin = shiftedOrigin;
+
+ return true;
+}
+
+
+static int getVertexCopy(btConvexHullInternal::Vertex* vertex, btAlignedObjectArray<btConvexHullInternal::Vertex*>& vertices)
+{
+ int index = vertex->copy;
+ if (index < 0)
+ {
+ index = vertices.size();
+ vertex->copy = index;
+ vertices.push_back(vertex);
+#ifdef DEBUG_CONVEX_HULL
+ printf("Vertex %d gets index *%d\n", vertex->point.index, index);
+#endif
+ }
+ return index;
+}
+
+btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
+{
+ if (count <= 0)
+ {
+ vertices.clear();
+ edges.clear();
+ faces.clear();
+ return 0;
+ }
+
+ btConvexHullInternal hull;
+ hull.compute(coords, doubleCoords, stride, count);
+
+ btScalar shift = 0;
+ if ((shrink > 0) && ((shift = hull.shrink(shrink, shrinkClamp)) < 0))
+ {
+ vertices.clear();
+ edges.clear();
+ faces.clear();
+ return shift;
+ }
+
+ vertices.resize(0);
+ edges.resize(0);
+ faces.resize(0);
+
+ btAlignedObjectArray<btConvexHullInternal::Vertex*> oldVertices;
+ getVertexCopy(hull.vertexList, oldVertices);
+ int copied = 0;
+ while (copied < oldVertices.size())
+ {
+ btConvexHullInternal::Vertex* v = oldVertices[copied];
+ vertices.push_back(hull.getCoordinates(v));
+ btConvexHullInternal::Edge* firstEdge = v->edges;
+ if (firstEdge)
+ {
+ int firstCopy = -1;
+ int prevCopy = -1;
+ btConvexHullInternal::Edge* e = firstEdge;
+ do
+ {
+ if (e->copy < 0)
+ {
+ int s = edges.size();
+ edges.push_back(Edge());
+ edges.push_back(Edge());
+ Edge* c = &edges[s];
+ Edge* r = &edges[s + 1];
+ e->copy = s;
+ e->reverse->copy = s + 1;
+ c->reverse = 1;
+ r->reverse = -1;
+ c->targetVertex = getVertexCopy(e->target, oldVertices);
+ r->targetVertex = copied;
+#ifdef DEBUG_CONVEX_HULL
+ printf(" CREATE: Vertex *%d has edge to *%d\n", copied, c->getTargetVertex());
+#endif
+ }
+ if (prevCopy >= 0)
+ {
+ edges[e->copy].next = prevCopy - e->copy;
+ }
+ else
+ {
+ firstCopy = e->copy;
+ }
+ prevCopy = e->copy;
+ e = e->next;
+ } while (e != firstEdge);
+ edges[firstCopy].next = prevCopy - firstCopy;
+ }
+ copied++;
+ }
+
+ for (int i = 0; i < copied; i++)
+ {
+ btConvexHullInternal::Vertex* v = oldVertices[i];
+ btConvexHullInternal::Edge* firstEdge = v->edges;
+ if (firstEdge)
+ {
+ btConvexHullInternal::Edge* e = firstEdge;
+ do
+ {
+ if (e->copy >= 0)
+ {
+#ifdef DEBUG_CONVEX_HULL
+ printf("Vertex *%d has edge to *%d\n", i, edges[e->copy].getTargetVertex());
+#endif
+ faces.push_back(e->copy);
+ btConvexHullInternal::Edge* f = e;
+ do
+ {
+#ifdef DEBUG_CONVEX_HULL
+ printf(" Face *%d\n", edges[f->copy].getTargetVertex());
+#endif
+ f->copy = -1;
+ f = f->reverse->prev;
+ } while (f != e);
+ }
+ e = e->next;
+ } while (e != firstEdge);
+ }
+ }
+
+ return shift;
+}
+
+
+
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btConvexHullComputer.h b/thirdparty/bullet/src/LinearMath/btConvexHullComputer.h
new file mode 100644
index 0000000000..7240ac4fb5
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btConvexHullComputer.h
@@ -0,0 +1,103 @@
+/*
+Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_HULL_COMPUTER_H
+#define BT_CONVEX_HULL_COMPUTER_H
+
+#include "btVector3.h"
+#include "btAlignedObjectArray.h"
+
+/// Convex hull implementation based on Preparata and Hong
+/// See http://code.google.com/p/bullet/issues/detail?id=275
+/// Ole Kniemeyer, MAXON Computer GmbH
+class btConvexHullComputer
+{
+ private:
+ btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
+
+ public:
+
+ class Edge
+ {
+ private:
+ int next;
+ int reverse;
+ int targetVertex;
+
+ friend class btConvexHullComputer;
+
+ public:
+ int getSourceVertex() const
+ {
+ return (this + reverse)->targetVertex;
+ }
+
+ int getTargetVertex() const
+ {
+ return targetVertex;
+ }
+
+ const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
+ {
+ return this + next;
+ }
+
+ const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
+ {
+ return (this + reverse)->getNextEdgeOfVertex();
+ }
+
+ const Edge* getReverseEdge() const
+ {
+ return this + reverse;
+ }
+ };
+
+
+ // Vertices of the output hull
+ btAlignedObjectArray<btVector3> vertices;
+
+ // Edges of the output hull
+ btAlignedObjectArray<Edge> edges;
+
+ // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
+ btAlignedObjectArray<int> faces;
+
+ /*
+ Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
+ between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
+ by that amount (each face is moved by "shrink" length units towards the center along its normal).
+ If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
+ is the minimum distance of a face to the center of the convex hull.
+
+ The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
+ that the resulting convex hull is empty.
+
+ The output convex hull can be found in the member variables "vertices", "edges", "faces".
+ */
+ btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
+ {
+ return compute(coords, false, stride, count, shrink, shrinkClamp);
+ }
+
+ // same as above, but double precision
+ btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
+ {
+ return compute(coords, true, stride, count, shrink, shrinkClamp);
+ }
+};
+
+
+#endif //BT_CONVEX_HULL_COMPUTER_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btCpuFeatureUtility.h b/thirdparty/bullet/src/LinearMath/btCpuFeatureUtility.h
new file mode 100644
index 0000000000..d2cab52d48
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btCpuFeatureUtility.h
@@ -0,0 +1,92 @@
+
+#ifndef BT_CPU_UTILITY_H
+#define BT_CPU_UTILITY_H
+
+#include "LinearMath/btScalar.h"
+
+#include <string.h>//memset
+#ifdef USE_SIMD
+#include <emmintrin.h>
+#ifdef BT_ALLOW_SSE4
+#include <intrin.h>
+#endif //BT_ALLOW_SSE4
+#endif //USE_SIMD
+
+#if defined BT_USE_NEON
+#define ARM_NEON_GCC_COMPATIBILITY 1
+#include <arm_neon.h>
+#include <sys/types.h>
+#include <sys/sysctl.h> //for sysctlbyname
+#endif //BT_USE_NEON
+
+///Rudimentary btCpuFeatureUtility for CPU features: only report the features that Bullet actually uses (SSE4/FMA3, NEON_HPFP)
+///We assume SSE2 in case BT_USE_SSE2 is defined in LinearMath/btScalar.h
+class btCpuFeatureUtility
+{
+public:
+ enum btCpuFeature
+ {
+ CPU_FEATURE_FMA3=1,
+ CPU_FEATURE_SSE4_1=2,
+ CPU_FEATURE_NEON_HPFP=4
+ };
+
+ static int getCpuFeatures()
+ {
+
+ static int capabilities = 0;
+ static bool testedCapabilities = false;
+ if (0 != testedCapabilities)
+ {
+ return capabilities;
+ }
+
+#ifdef BT_USE_NEON
+ {
+ uint32_t hasFeature = 0;
+ size_t featureSize = sizeof(hasFeature);
+ int err = sysctlbyname("hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0);
+ if (0 == err && hasFeature)
+ capabilities |= CPU_FEATURE_NEON_HPFP;
+ }
+#endif //BT_USE_NEON
+
+#ifdef BT_ALLOW_SSE4
+ {
+ int cpuInfo[4];
+ memset(cpuInfo, 0, sizeof(cpuInfo));
+ unsigned long long sseExt = 0;
+ __cpuid(cpuInfo, 1);
+
+ bool osUsesXSAVE_XRSTORE = cpuInfo[2] & (1 << 27) || false;
+ bool cpuAVXSuport = cpuInfo[2] & (1 << 28) || false;
+
+ if (osUsesXSAVE_XRSTORE && cpuAVXSuport)
+ {
+ sseExt = _xgetbv(0);
+ }
+ const int OSXSAVEFlag = (1UL << 27);
+ const int AVXFlag = ((1UL << 28) | OSXSAVEFlag);
+ const int FMAFlag = ((1UL << 12) | AVXFlag | OSXSAVEFlag);
+ if ((cpuInfo[2] & FMAFlag) == FMAFlag && (sseExt & 6) == 6)
+ {
+ capabilities |= btCpuFeatureUtility::CPU_FEATURE_FMA3;
+ }
+
+ const int SSE41Flag = (1 << 19);
+ if (cpuInfo[2] & SSE41Flag)
+ {
+ capabilities |= btCpuFeatureUtility::CPU_FEATURE_SSE4_1;
+ }
+ }
+#endif//BT_ALLOW_SSE4
+
+ testedCapabilities = true;
+ return capabilities;
+ }
+
+
+};
+
+
+#endif //BT_CPU_UTILITY_H
diff --git a/thirdparty/bullet/src/LinearMath/btDefaultMotionState.h b/thirdparty/bullet/src/LinearMath/btDefaultMotionState.h
new file mode 100644
index 0000000000..01c5f8d932
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btDefaultMotionState.h
@@ -0,0 +1,42 @@
+#ifndef BT_DEFAULT_MOTION_STATE_H
+#define BT_DEFAULT_MOTION_STATE_H
+
+#include "btMotionState.h"
+
+///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
+ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState
+{
+ btTransform m_graphicsWorldTrans;
+ btTransform m_centerOfMassOffset;
+ btTransform m_startWorldTrans;
+ void* m_userPointer;
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
+ : m_graphicsWorldTrans(startTrans),
+ m_centerOfMassOffset(centerOfMassOffset),
+ m_startWorldTrans(startTrans),
+ m_userPointer(0)
+
+ {
+ }
+
+ ///synchronizes world transform from user to physics
+ virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const
+ {
+ centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse() ;
+ }
+
+ ///synchronizes world transform from physics to user
+ ///Bullet only calls the update of worldtransform for active objects
+ virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
+ {
+ m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
+ }
+
+
+
+};
+
+#endif //BT_DEFAULT_MOTION_STATE_H
diff --git a/thirdparty/bullet/src/LinearMath/btGeometryUtil.cpp b/thirdparty/bullet/src/LinearMath/btGeometryUtil.cpp
new file mode 100644
index 0000000000..5ac230f712
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btGeometryUtil.cpp
@@ -0,0 +1,185 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btGeometryUtil.h"
+
+
+/*
+ Make sure this dummy function never changes so that it
+ can be used by probes that are checking whether the
+ library is actually installed.
+*/
+extern "C"
+{
+ void btBulletMathProbe ();
+
+ void btBulletMathProbe () {}
+}
+
+
+bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin)
+{
+ int numbrushes = planeEquations.size();
+ for (int i=0;i<numbrushes;i++)
+ {
+ const btVector3& N1 = planeEquations[i];
+ btScalar dist = btScalar(N1.dot(point))+btScalar(N1[3])-margin;
+ if (dist>btScalar(0.))
+ {
+ return false;
+ }
+ }
+ return true;
+
+}
+
+
+bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin)
+{
+ int numvertices = vertices.size();
+ for (int i=0;i<numvertices;i++)
+ {
+ const btVector3& N1 = vertices[i];
+ btScalar dist = btScalar(planeNormal.dot(N1))+btScalar(planeNormal[3])-margin;
+ if (dist>btScalar(0.))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations);
+
+bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations)
+{
+ int numbrushes = planeEquations.size();
+ for (int i=0;i<numbrushes;i++)
+ {
+ const btVector3& N1 = planeEquations[i];
+ if (planeEquation.dot(N1) > btScalar(0.999))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+void btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut )
+{
+ const int numvertices = vertices.size();
+ // brute force:
+ for (int i=0;i<numvertices;i++)
+ {
+ const btVector3& N1 = vertices[i];
+
+
+ for (int j=i+1;j<numvertices;j++)
+ {
+ const btVector3& N2 = vertices[j];
+
+ for (int k=j+1;k<numvertices;k++)
+ {
+
+ const btVector3& N3 = vertices[k];
+
+ btVector3 planeEquation,edge0,edge1;
+ edge0 = N2-N1;
+ edge1 = N3-N1;
+ btScalar normalSign = btScalar(1.);
+ for (int ww=0;ww<2;ww++)
+ {
+ planeEquation = normalSign * edge0.cross(edge1);
+ if (planeEquation.length2() > btScalar(0.0001))
+ {
+ planeEquation.normalize();
+ if (notExist(planeEquation,planeEquationsOut))
+ {
+ planeEquation[3] = -planeEquation.dot(N1);
+
+ //check if inside, and replace supportingVertexOut if needed
+ if (areVerticesBehindPlane(planeEquation,vertices,btScalar(0.01)))
+ {
+ planeEquationsOut.push_back(planeEquation);
+ }
+ }
+ }
+ normalSign = btScalar(-1.);
+ }
+
+ }
+ }
+ }
+
+}
+
+void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut )
+{
+ const int numbrushes = planeEquations.size();
+ // brute force:
+ for (int i=0;i<numbrushes;i++)
+ {
+ const btVector3& N1 = planeEquations[i];
+
+
+ for (int j=i+1;j<numbrushes;j++)
+ {
+ const btVector3& N2 = planeEquations[j];
+
+ for (int k=j+1;k<numbrushes;k++)
+ {
+
+ const btVector3& N3 = planeEquations[k];
+
+ btVector3 n2n3; n2n3 = N2.cross(N3);
+ btVector3 n3n1; n3n1 = N3.cross(N1);
+ btVector3 n1n2; n1n2 = N1.cross(N2);
+
+ if ( ( n2n3.length2() > btScalar(0.0001) ) &&
+ ( n3n1.length2() > btScalar(0.0001) ) &&
+ ( n1n2.length2() > btScalar(0.0001) ) )
+ {
+ //point P out of 3 plane equations:
+
+ // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
+ //P = -------------------------------------------------------------------------
+ // N1 . ( N2 * N3 )
+
+
+ btScalar quotient = (N1.dot(n2n3));
+ if (btFabs(quotient) > btScalar(0.000001))
+ {
+ quotient = btScalar(-1.) / quotient;
+ n2n3 *= N1[3];
+ n3n1 *= N2[3];
+ n1n2 *= N3[3];
+ btVector3 potentialVertex = n2n3;
+ potentialVertex += n3n1;
+ potentialVertex += n1n2;
+ potentialVertex *= quotient;
+
+ //check if inside, and replace supportingVertexOut if needed
+ if (isPointInsidePlanes(planeEquations,potentialVertex,btScalar(0.01)))
+ {
+ verticesOut.push_back(potentialVertex);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
diff --git a/thirdparty/bullet/src/LinearMath/btGeometryUtil.h b/thirdparty/bullet/src/LinearMath/btGeometryUtil.h
new file mode 100644
index 0000000000..a4b13b4560
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btGeometryUtil.h
@@ -0,0 +1,42 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_GEOMETRY_UTIL_H
+#define BT_GEOMETRY_UTIL_H
+
+#include "btVector3.h"
+#include "btAlignedObjectArray.h"
+
+///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices.
+class btGeometryUtil
+{
+ public:
+
+
+ static void getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut );
+
+ static void getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut );
+
+ static bool isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar margin);
+
+ static bool isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin);
+
+ static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin);
+
+};
+
+
+#endif //BT_GEOMETRY_UTIL_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btGrahamScan2dConvexHull.h b/thirdparty/bullet/src/LinearMath/btGrahamScan2dConvexHull.h
new file mode 100644
index 0000000000..13a79aa585
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btGrahamScan2dConvexHull.h
@@ -0,0 +1,130 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
+#define GRAHAM_SCAN_2D_CONVEX_HULL_H
+
+
+#include "btVector3.h"
+#include "btAlignedObjectArray.h"
+
+struct GrahamVector3 : public btVector3
+{
+ GrahamVector3(const btVector3& org, int orgIndex)
+ :btVector3(org),
+ m_orgIndex(orgIndex)
+ {
+ }
+ btScalar m_angle;
+ int m_orgIndex;
+};
+
+
+struct btAngleCompareFunc {
+ btVector3 m_anchor;
+ btAngleCompareFunc(const btVector3& anchor)
+ : m_anchor(anchor)
+ {
+ }
+ bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
+ if (a.m_angle != b.m_angle)
+ return a.m_angle < b.m_angle;
+ else
+ {
+ btScalar al = (a-m_anchor).length2();
+ btScalar bl = (b-m_anchor).length2();
+ if (al != bl)
+ return al < bl;
+ else
+ {
+ return a.m_orgIndex < b.m_orgIndex;
+ }
+ }
+ }
+};
+
+inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
+{
+ btVector3 axis0,axis1;
+ btPlaneSpace1(normalAxis,axis0,axis1);
+
+
+ if (originalPoints.size()<=1)
+ {
+ for (int i=0;i<originalPoints.size();i++)
+ hull.push_back(originalPoints[0]);
+ return;
+ }
+ //step1 : find anchor point with smallest projection on axis0 and move it to first location
+ for (int i=0;i<originalPoints.size();i++)
+ {
+// const btVector3& left = originalPoints[i];
+// const btVector3& right = originalPoints[0];
+ btScalar projL = originalPoints[i].dot(axis0);
+ btScalar projR = originalPoints[0].dot(axis0);
+ if (projL < projR)
+ {
+ originalPoints.swap(0,i);
+ }
+ }
+
+ //also precompute angles
+ originalPoints[0].m_angle = -1e30f;
+ for (int i=1;i<originalPoints.size();i++)
+ {
+ btVector3 ar = originalPoints[i]-originalPoints[0];
+ btScalar ar1 = axis1.dot(ar);
+ btScalar ar0 = axis0.dot(ar);
+ if( ar1*ar1+ar0*ar0 < FLT_EPSILON )
+ {
+ originalPoints[i].m_angle = 0.0f;
+ }
+ else
+ {
+ originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
+ }
+ }
+
+ //step 2: sort all points, based on 'angle' with this anchor
+ btAngleCompareFunc comp(originalPoints[0]);
+ originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
+
+ int i;
+ for (i = 0; i<2; i++)
+ hull.push_back(originalPoints[i]);
+
+ //step 3: keep all 'convex' points and discard concave points (using back tracking)
+ for (; i != originalPoints.size(); i++)
+ {
+ bool isConvex = false;
+ while (!isConvex&& hull.size()>1) {
+ btVector3& a = hull[hull.size()-2];
+ btVector3& b = hull[hull.size()-1];
+ isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
+ if (!isConvex)
+ hull.pop_back();
+ else
+ hull.push_back(originalPoints[i]);
+ }
+
+ if( hull.size() == 1 )
+ {
+ hull.push_back( originalPoints[i] );
+ }
+ }
+}
+
+#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
diff --git a/thirdparty/bullet/src/LinearMath/btHashMap.h b/thirdparty/bullet/src/LinearMath/btHashMap.h
new file mode 100644
index 0000000000..5e9cdb6054
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btHashMap.h
@@ -0,0 +1,482 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_HASH_MAP_H
+#define BT_HASH_MAP_H
+
+#include "btAlignedObjectArray.h"
+
+///very basic hashable string implementation, compatible with btHashMap
+struct btHashString
+{
+ const char* m_string;
+ unsigned int m_hash;
+
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ return m_hash;
+ }
+
+ btHashString(const char* name)
+ :m_string(name)
+ {
+ /* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
+ static const unsigned int InitialFNV = 2166136261u;
+ static const unsigned int FNVMultiple = 16777619u;
+
+ /* Fowler / Noll / Vo (FNV) Hash */
+ unsigned int hash = InitialFNV;
+
+ for(int i = 0; m_string[i]; i++)
+ {
+ hash = hash ^ (m_string[i]); /* xor the low 8 bits */
+ hash = hash * FNVMultiple; /* multiply by the magic number */
+ }
+ m_hash = hash;
+ }
+
+ int portableStringCompare(const char* src, const char* dst) const
+ {
+ int ret = 0 ;
+
+ while( ! (ret = *(const unsigned char *)src - *(const unsigned char *)dst) && *dst)
+ ++src, ++dst;
+
+ if ( ret < 0 )
+ ret = -1 ;
+ else if ( ret > 0 )
+ ret = 1 ;
+
+ return( ret );
+ }
+
+ bool equals(const btHashString& other) const
+ {
+ return (m_string == other.m_string) ||
+ (0==portableStringCompare(m_string,other.m_string));
+
+ }
+
+};
+
+const int BT_HASH_NULL=0xffffffff;
+
+
+class btHashInt
+{
+ int m_uid;
+public:
+
+ btHashInt()
+ {
+ }
+
+ btHashInt(int uid) :m_uid(uid)
+ {
+ }
+
+ int getUid1() const
+ {
+ return m_uid;
+ }
+
+ void setUid1(int uid)
+ {
+ m_uid = uid;
+ }
+
+ bool equals(const btHashInt& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ unsigned int key = m_uid;
+ // Thomas Wang's hash
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+
+ return key;
+ }
+};
+
+
+
+class btHashPtr
+{
+
+ union
+ {
+ const void* m_pointer;
+ unsigned int m_hashValues[2];
+ };
+
+public:
+
+ btHashPtr(const void* ptr)
+ :m_pointer(ptr)
+ {
+ }
+
+ const void* getPointer() const
+ {
+ return m_pointer;
+ }
+
+ bool equals(const btHashPtr& other) const
+ {
+ return getPointer() == other.getPointer();
+ }
+
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ const bool VOID_IS_8 = ((sizeof(void*)==8));
+
+ unsigned int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
+ // Thomas Wang's hash
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ return key;
+ }
+
+
+};
+
+
+template <class Value>
+class btHashKeyPtr
+{
+ int m_uid;
+public:
+
+ btHashKeyPtr(int uid) :m_uid(uid)
+ {
+ }
+
+ int getUid1() const
+ {
+ return m_uid;
+ }
+
+ bool equals(const btHashKeyPtr<Value>& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
+
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ unsigned int key = m_uid;
+ // Thomas Wang's hash
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ return key;
+ }
+
+
+};
+
+
+template <class Value>
+class btHashKey
+{
+ int m_uid;
+public:
+
+ btHashKey(int uid) :m_uid(uid)
+ {
+ }
+
+ int getUid1() const
+ {
+ return m_uid;
+ }
+
+ bool equals(const btHashKey<Value>& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ unsigned int key = m_uid;
+ // Thomas Wang's hash
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ return key;
+ }
+};
+
+
+///The btHashMap template class implements a generic and lightweight hashmap.
+///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp
+template <class Key, class Value>
+class btHashMap
+{
+
+protected:
+ btAlignedObjectArray<int> m_hashTable;
+ btAlignedObjectArray<int> m_next;
+
+ btAlignedObjectArray<Value> m_valueArray;
+ btAlignedObjectArray<Key> m_keyArray;
+
+ void growTables(const Key& /*key*/)
+ {
+ int newCapacity = m_valueArray.capacity();
+
+ if (m_hashTable.size() < newCapacity)
+ {
+ //grow hashtable and next table
+ int curHashtableSize = m_hashTable.size();
+
+ m_hashTable.resize(newCapacity);
+ m_next.resize(newCapacity);
+
+ int i;
+
+ for (i= 0; i < newCapacity; ++i)
+ {
+ m_hashTable[i] = BT_HASH_NULL;
+ }
+ for (i = 0; i < newCapacity; ++i)
+ {
+ m_next[i] = BT_HASH_NULL;
+ }
+
+ for(i=0;i<curHashtableSize;i++)
+ {
+ //const Value& value = m_valueArray[i];
+ //const Key& key = m_keyArray[i];
+
+ int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1); // New hash value with new mask
+ m_next[i] = m_hashTable[hashValue];
+ m_hashTable[hashValue] = i;
+ }
+
+
+ }
+ }
+
+ public:
+
+ void insert(const Key& key, const Value& value) {
+ int hash = key.getHash() & (m_valueArray.capacity()-1);
+
+ //replace value if the key is already there
+ int index = findIndex(key);
+ if (index != BT_HASH_NULL)
+ {
+ m_valueArray[index]=value;
+ return;
+ }
+
+ int count = m_valueArray.size();
+ int oldCapacity = m_valueArray.capacity();
+ m_valueArray.push_back(value);
+ m_keyArray.push_back(key);
+
+ int newCapacity = m_valueArray.capacity();
+ if (oldCapacity < newCapacity)
+ {
+ growTables(key);
+ //hash with new capacity
+ hash = key.getHash() & (m_valueArray.capacity()-1);
+ }
+ m_next[count] = m_hashTable[hash];
+ m_hashTable[hash] = count;
+ }
+
+ void remove(const Key& key) {
+
+ int hash = key.getHash() & (m_valueArray.capacity()-1);
+
+ int pairIndex = findIndex(key);
+
+ if (pairIndex ==BT_HASH_NULL)
+ {
+ return;
+ }
+
+ // Remove the pair from the hash table.
+ int index = m_hashTable[hash];
+ btAssert(index != BT_HASH_NULL);
+
+ int previous = BT_HASH_NULL;
+ while (index != pairIndex)
+ {
+ previous = index;
+ index = m_next[index];
+ }
+
+ if (previous != BT_HASH_NULL)
+ {
+ btAssert(m_next[previous] == pairIndex);
+ m_next[previous] = m_next[pairIndex];
+ }
+ else
+ {
+ m_hashTable[hash] = m_next[pairIndex];
+ }
+
+ // We now move the last pair into spot of the
+ // pair being removed. We need to fix the hash
+ // table indices to support the move.
+
+ int lastPairIndex = m_valueArray.size() - 1;
+
+ // If the removed pair is the last pair, we are done.
+ if (lastPairIndex == pairIndex)
+ {
+ m_valueArray.pop_back();
+ m_keyArray.pop_back();
+ return;
+ }
+
+ // Remove the last pair from the hash table.
+ int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
+
+ index = m_hashTable[lastHash];
+ btAssert(index != BT_HASH_NULL);
+
+ previous = BT_HASH_NULL;
+ while (index != lastPairIndex)
+ {
+ previous = index;
+ index = m_next[index];
+ }
+
+ if (previous != BT_HASH_NULL)
+ {
+ btAssert(m_next[previous] == lastPairIndex);
+ m_next[previous] = m_next[lastPairIndex];
+ }
+ else
+ {
+ m_hashTable[lastHash] = m_next[lastPairIndex];
+ }
+
+ // Copy the last pair into the remove pair's spot.
+ m_valueArray[pairIndex] = m_valueArray[lastPairIndex];
+ m_keyArray[pairIndex] = m_keyArray[lastPairIndex];
+
+ // Insert the last pair into the hash table
+ m_next[pairIndex] = m_hashTable[lastHash];
+ m_hashTable[lastHash] = pairIndex;
+
+ m_valueArray.pop_back();
+ m_keyArray.pop_back();
+
+ }
+
+
+ int size() const
+ {
+ return m_valueArray.size();
+ }
+
+ const Value* getAtIndex(int index) const
+ {
+ btAssert(index < m_valueArray.size());
+ btAssert(index>=0);
+ if (index>=0 && index < m_valueArray.size())
+ {
+ return &m_valueArray[index];
+ }
+ return 0;
+ }
+
+ Value* getAtIndex(int index)
+ {
+ btAssert(index < m_valueArray.size());
+ btAssert(index>=0);
+ if (index>=0 && index < m_valueArray.size())
+ {
+ return &m_valueArray[index];
+ }
+ return 0;
+ }
+
+ Key getKeyAtIndex(int index)
+ {
+ btAssert(index < m_keyArray.size());
+ btAssert(index>=0);
+ return m_keyArray[index];
+ }
+
+ const Key getKeyAtIndex(int index) const
+ {
+ btAssert(index < m_keyArray.size());
+ btAssert(index>=0);
+ return m_keyArray[index];
+ }
+
+
+ Value* operator[](const Key& key) {
+ return find(key);
+ }
+
+ const Value* operator[](const Key& key) const {
+ return find(key);
+ }
+
+ const Value* find(const Key& key) const
+ {
+ int index = findIndex(key);
+ if (index == BT_HASH_NULL)
+ {
+ return NULL;
+ }
+ return &m_valueArray[index];
+ }
+
+ Value* find(const Key& key)
+ {
+ int index = findIndex(key);
+ if (index == BT_HASH_NULL)
+ {
+ return NULL;
+ }
+ return &m_valueArray[index];
+ }
+
+
+ int findIndex(const Key& key) const
+ {
+ unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
+
+ if (hash >= (unsigned int)m_hashTable.size())
+ {
+ return BT_HASH_NULL;
+ }
+
+ int index = m_hashTable[hash];
+ while ((index != BT_HASH_NULL) && key.equals(m_keyArray[index]) == false)
+ {
+ index = m_next[index];
+ }
+ return index;
+ }
+
+ void clear()
+ {
+ m_hashTable.clear();
+ m_next.clear();
+ m_valueArray.clear();
+ m_keyArray.clear();
+ }
+
+};
+
+#endif //BT_HASH_MAP_H
diff --git a/thirdparty/bullet/src/LinearMath/btIDebugDraw.h b/thirdparty/bullet/src/LinearMath/btIDebugDraw.h
new file mode 100644
index 0000000000..936aaa896b
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btIDebugDraw.h
@@ -0,0 +1,483 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_IDEBUG_DRAW__H
+#define BT_IDEBUG_DRAW__H
+
+#include "btVector3.h"
+#include "btTransform.h"
+
+
+
+///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
+///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
+///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum.
+///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
+class btIDebugDraw
+{
+ public:
+
+ ATTRIBUTE_ALIGNED16(struct) DefaultColors
+ {
+ btVector3 m_activeObject;
+ btVector3 m_deactivatedObject;
+ btVector3 m_wantsDeactivationObject;
+ btVector3 m_disabledDeactivationObject;
+ btVector3 m_disabledSimulationObject;
+ btVector3 m_aabb;
+ btVector3 m_contactPoint;
+
+ DefaultColors()
+ : m_activeObject(1,1,1),
+ m_deactivatedObject(0,1,0),
+ m_wantsDeactivationObject(0,1,1),
+ m_disabledDeactivationObject(1,0,0),
+ m_disabledSimulationObject(1,1,0),
+ m_aabb(1,0,0),
+ m_contactPoint(1,1,0)
+ {
+ }
+ };
+
+
+ enum DebugDrawModes
+ {
+ DBG_NoDebug=0,
+ DBG_DrawWireframe = 1,
+ DBG_DrawAabb=2,
+ DBG_DrawFeaturesText=4,
+ DBG_DrawContactPoints=8,
+ DBG_NoDeactivation=16,
+ DBG_NoHelpText = 32,
+ DBG_DrawText=64,
+ DBG_ProfileTimings = 128,
+ DBG_EnableSatComparison = 256,
+ DBG_DisableBulletLCP = 512,
+ DBG_EnableCCD = 1024,
+ DBG_DrawConstraints = (1 << 11),
+ DBG_DrawConstraintLimits = (1 << 12),
+ DBG_FastWireframe = (1<<13),
+ DBG_DrawNormals = (1<<14),
+ DBG_DrawFrames = (1<<15),
+ DBG_MAX_DEBUG_DRAW_MODE
+ };
+
+ virtual ~btIDebugDraw() {};
+
+
+ virtual DefaultColors getDefaultColors() const { DefaultColors colors; return colors; }
+ ///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
+ virtual void setDefaultColors(const DefaultColors& /*colors*/) {}
+
+ virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
+
+ virtual void drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
+ {
+ (void) toColor;
+ drawLine (from, to, fromColor);
+ }
+
+ virtual void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
+ {
+
+ btVector3 center = transform.getOrigin();
+ btVector3 up = transform.getBasis().getColumn(1);
+ btVector3 axis = transform.getBasis().getColumn(0);
+ btScalar minTh = -SIMD_HALF_PI;
+ btScalar maxTh = SIMD_HALF_PI;
+ btScalar minPs = -SIMD_HALF_PI;
+ btScalar maxPs = SIMD_HALF_PI;
+ btScalar stepDegrees = 30.f;
+ drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees ,false);
+ drawSpherePatch(center, up, -axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees,false );
+ }
+
+ virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
+ {
+ btTransform tr;
+ tr.setIdentity();
+ tr.setOrigin(p);
+ drawSphere(radius,tr,color);
+ }
+
+ virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha)
+ {
+ drawTriangle(v0,v1,v2,color,alpha);
+ }
+ virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/)
+ {
+ drawLine(v0,v1,color);
+ drawLine(v1,v2,color);
+ drawLine(v2,v0,color);
+ }
+
+ virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0;
+
+ virtual void reportErrorWarning(const char* warningString) = 0;
+
+ virtual void draw3dText(const btVector3& location,const char* textString) = 0;
+
+ virtual void setDebugMode(int debugMode) =0;
+
+ virtual int getDebugMode() const = 0;
+
+ virtual void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
+ {
+
+ btVector3 halfExtents = (to-from)* 0.5f;
+ btVector3 center = (to+from) *0.5f;
+ int i,j;
+
+ btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
+ for (i=0;i<4;i++)
+ {
+ for (j=0;j<3;j++)
+ {
+ pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
+ edgecoord[2]*halfExtents[2]);
+ pa+=center;
+
+ int othercoord = j%3;
+ edgecoord[othercoord]*=-1.f;
+ pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
+ edgecoord[2]*halfExtents[2]);
+ pb+=center;
+
+ drawLine(pa,pb,color);
+ }
+ edgecoord = btVector3(-1.f,-1.f,-1.f);
+ if (i<3)
+ edgecoord[i]*=-1.f;
+ }
+ }
+ virtual void drawTransform(const btTransform& transform, btScalar orthoLen)
+ {
+ btVector3 start = transform.getOrigin();
+ drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(1.f,0.3,0.3));
+ drawLine(start, start+transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(0.3,1.f, 0.3));
+ drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(0.3, 0.3,1.f));
+ }
+
+ virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
+ const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
+ {
+ const btVector3& vx = axis;
+ btVector3 vy = normal.cross(axis);
+ btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
+ int nSteps = (int)btFabs((maxAngle - minAngle) / step);
+ if(!nSteps) nSteps = 1;
+ btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle);
+ if(drawSect)
+ {
+ drawLine(center, prev, color);
+ }
+ for(int i = 1; i <= nSteps; i++)
+ {
+ btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps);
+ btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
+ drawLine(prev, next, color);
+ prev = next;
+ }
+ if(drawSect)
+ {
+ drawLine(center, prev, color);
+ }
+ }
+ virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
+ btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f),bool drawCenter = true)
+ {
+ btVector3 vA[74];
+ btVector3 vB[74];
+ btVector3 *pvA = vA, *pvB = vB, *pT;
+ btVector3 npole = center + up * radius;
+ btVector3 spole = center - up * radius;
+ btVector3 arcStart;
+ btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
+ const btVector3& kv = up;
+ const btVector3& iv = axis;
+ btVector3 jv = kv.cross(iv);
+ bool drawN = false;
+ bool drawS = false;
+ if(minTh <= -SIMD_HALF_PI)
+ {
+ minTh = -SIMD_HALF_PI + step;
+ drawN = true;
+ }
+ if(maxTh >= SIMD_HALF_PI)
+ {
+ maxTh = SIMD_HALF_PI - step;
+ drawS = true;
+ }
+ if(minTh > maxTh)
+ {
+ minTh = -SIMD_HALF_PI + step;
+ maxTh = SIMD_HALF_PI - step;
+ drawN = drawS = true;
+ }
+ int n_hor = (int)((maxTh - minTh) / step) + 1;
+ if(n_hor < 2) n_hor = 2;
+ btScalar step_h = (maxTh - minTh) / btScalar(n_hor - 1);
+ bool isClosed = false;
+ if(minPs > maxPs)
+ {
+ minPs = -SIMD_PI + step;
+ maxPs = SIMD_PI;
+ isClosed = true;
+ }
+ else if((maxPs - minPs) >= SIMD_PI * btScalar(2.f))
+ {
+ isClosed = true;
+ }
+ else
+ {
+ isClosed = false;
+ }
+ int n_vert = (int)((maxPs - minPs) / step) + 1;
+ if(n_vert < 2) n_vert = 2;
+ btScalar step_v = (maxPs - minPs) / btScalar(n_vert - 1);
+ for(int i = 0; i < n_hor; i++)
+ {
+ btScalar th = minTh + btScalar(i) * step_h;
+ btScalar sth = radius * btSin(th);
+ btScalar cth = radius * btCos(th);
+ for(int j = 0; j < n_vert; j++)
+ {
+ btScalar psi = minPs + btScalar(j) * step_v;
+ btScalar sps = btSin(psi);
+ btScalar cps = btCos(psi);
+ pvB[j] = center + cth * cps * iv + cth * sps * jv + sth * kv;
+ if(i)
+ {
+ drawLine(pvA[j], pvB[j], color);
+ }
+ else if(drawS)
+ {
+ drawLine(spole, pvB[j], color);
+ }
+ if(j)
+ {
+ drawLine(pvB[j-1], pvB[j], color);
+ }
+ else
+ {
+ arcStart = pvB[j];
+ }
+ if((i == (n_hor - 1)) && drawN)
+ {
+ drawLine(npole, pvB[j], color);
+ }
+
+ if (drawCenter)
+ {
+ if(isClosed)
+ {
+ if(j == (n_vert-1))
+ {
+ drawLine(arcStart, pvB[j], color);
+ }
+ }
+ else
+ {
+ if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
+ {
+ drawLine(center, pvB[j], color);
+ }
+ }
+ }
+ }
+ pT = pvA; pvA = pvB; pvB = pT;
+ }
+ }
+
+
+ virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
+ {
+ drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
+ drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
+ drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
+ drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
+ drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMin[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ }
+ virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color)
+ {
+ drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ }
+
+ virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
+ {
+ int stepDegrees = 30;
+
+ btVector3 capStart(0.f,0.f,0.f);
+ capStart[upAxis] = -halfHeight;
+
+ btVector3 capEnd(0.f,0.f,0.f);
+ capEnd[upAxis] = halfHeight;
+
+ // Draw the ends
+ {
+
+ btTransform childTransform = transform;
+ childTransform.getOrigin() = transform * capStart;
+ {
+ btVector3 center = childTransform.getOrigin();
+ btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
+ btVector3 axis = -childTransform.getBasis().getColumn(upAxis);
+ btScalar minTh = -SIMD_HALF_PI;
+ btScalar maxTh = SIMD_HALF_PI;
+ btScalar minPs = -SIMD_HALF_PI;
+ btScalar maxPs = SIMD_HALF_PI;
+
+ drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
+ }
+
+
+
+ }
+
+ {
+ btTransform childTransform = transform;
+ childTransform.getOrigin() = transform * capEnd;
+ {
+ btVector3 center = childTransform.getOrigin();
+ btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
+ btVector3 axis = childTransform.getBasis().getColumn(upAxis);
+ btScalar minTh = -SIMD_HALF_PI;
+ btScalar maxTh = SIMD_HALF_PI;
+ btScalar minPs = -SIMD_HALF_PI;
+ btScalar maxPs = SIMD_HALF_PI;
+ drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
+ }
+ }
+
+ // Draw some additional lines
+ btVector3 start = transform.getOrigin();
+
+ for (int i=0;i<360;i+=stepDegrees)
+ {
+ capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
+ capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
+ drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ }
+
+ }
+
+ virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
+ {
+ btVector3 start = transform.getOrigin();
+ btVector3 offsetHeight(0,0,0);
+ offsetHeight[upAxis] = halfHeight;
+ int stepDegrees=30;
+ btVector3 capStart(0.f,0.f,0.f);
+ capStart[upAxis] = -halfHeight;
+ btVector3 capEnd(0.f,0.f,0.f);
+ capEnd[upAxis] = halfHeight;
+
+ for (int i=0;i<360;i+=stepDegrees)
+ {
+ capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
+ capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
+ drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ }
+ // Drawing top and bottom caps of the cylinder
+ btVector3 yaxis(0,0,0);
+ yaxis[upAxis] = btScalar(1.0);
+ btVector3 xaxis(0,0,0);
+ xaxis[(upAxis+1)%3] = btScalar(1.0);
+ drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
+ drawArc(start+transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
+ }
+
+ virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color)
+ {
+ int stepDegrees = 30;
+ btVector3 start = transform.getOrigin();
+
+ btVector3 offsetHeight(0,0,0);
+ btScalar halfHeight = height * btScalar(0.5);
+ offsetHeight[upAxis] = halfHeight;
+ btVector3 offsetRadius(0,0,0);
+ offsetRadius[(upAxis+1)%3] = radius;
+ btVector3 offset2Radius(0,0,0);
+ offset2Radius[(upAxis+2)%3] = radius;
+
+
+ btVector3 capEnd(0.f,0.f,0.f);
+ capEnd[upAxis] = -halfHeight;
+
+ for (int i=0;i<360;i+=stepDegrees)
+ {
+ capEnd[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
+ capEnd[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * capEnd, color);
+ }
+
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offset2Radius),color);
+
+ // Drawing the base of the cone
+ btVector3 yaxis(0,0,0);
+ yaxis[upAxis] = btScalar(1.0);
+ btVector3 xaxis(0,0,0);
+ xaxis[(upAxis+1)%3] = btScalar(1.0);
+ drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,10.0);
+ }
+
+ virtual void drawPlane(const btVector3& planeNormal, btScalar planeConst, const btTransform& transform, const btVector3& color)
+ {
+ btVector3 planeOrigin = planeNormal * planeConst;
+ btVector3 vec0,vec1;
+ btPlaneSpace1(planeNormal,vec0,vec1);
+ btScalar vecLen = 100.f;
+ btVector3 pt0 = planeOrigin + vec0*vecLen;
+ btVector3 pt1 = planeOrigin - vec0*vecLen;
+ btVector3 pt2 = planeOrigin + vec1*vecLen;
+ btVector3 pt3 = planeOrigin - vec1*vecLen;
+ drawLine(transform*pt0,transform*pt1,color);
+ drawLine(transform*pt2,transform*pt3,color);
+ }
+
+ virtual void clearLines()
+ {
+ }
+
+ virtual void flushLines()
+ {
+ }
+};
+
+
+#endif //BT_IDEBUG_DRAW__H
+
diff --git a/thirdparty/bullet/src/LinearMath/btList.h b/thirdparty/bullet/src/LinearMath/btList.h
new file mode 100644
index 0000000000..eec80a7064
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btList.h
@@ -0,0 +1,73 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_GEN_LIST_H
+#define BT_GEN_LIST_H
+
+class btGEN_Link {
+public:
+ btGEN_Link() : m_next(0), m_prev(0) {}
+ btGEN_Link(btGEN_Link *next, btGEN_Link *prev) : m_next(next), m_prev(prev) {}
+
+ btGEN_Link *getNext() const { return m_next; }
+ btGEN_Link *getPrev() const { return m_prev; }
+
+ bool isHead() const { return m_prev == 0; }
+ bool isTail() const { return m_next == 0; }
+
+ void insertBefore(btGEN_Link *link) {
+ m_next = link;
+ m_prev = link->m_prev;
+ m_next->m_prev = this;
+ m_prev->m_next = this;
+ }
+
+ void insertAfter(btGEN_Link *link) {
+ m_next = link->m_next;
+ m_prev = link;
+ m_next->m_prev = this;
+ m_prev->m_next = this;
+ }
+
+ void remove() {
+ m_next->m_prev = m_prev;
+ m_prev->m_next = m_next;
+ }
+
+private:
+ btGEN_Link *m_next;
+ btGEN_Link *m_prev;
+};
+
+class btGEN_List {
+public:
+ btGEN_List() : m_head(&m_tail, 0), m_tail(0, &m_head) {}
+
+ btGEN_Link *getHead() const { return m_head.getNext(); }
+ btGEN_Link *getTail() const { return m_tail.getPrev(); }
+
+ void addHead(btGEN_Link *link) { link->insertAfter(&m_head); }
+ void addTail(btGEN_Link *link) { link->insertBefore(&m_tail); }
+
+private:
+ btGEN_Link m_head;
+ btGEN_Link m_tail;
+};
+
+#endif //BT_GEN_LIST_H
+
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btMatrix3x3.h b/thirdparty/bullet/src/LinearMath/btMatrix3x3.h
new file mode 100644
index 0000000000..9f642a1779
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btMatrix3x3.h
@@ -0,0 +1,1348 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_MATRIX3x3_H
+#define BT_MATRIX3x3_H
+
+#include "btVector3.h"
+#include "btQuaternion.h"
+#include <stdio.h>
+
+#ifdef BT_USE_SSE
+//const __m128 ATTRIBUTE_ALIGNED16(v2220) = {2.0f, 2.0f, 2.0f, 0.0f};
+//const __m128 ATTRIBUTE_ALIGNED16(vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f};
+#define vMPPP (_mm_set_ps (+0.0f, +0.0f, +0.0f, -0.0f))
+#endif
+
+#if defined(BT_USE_SSE)
+#define v1000 (_mm_set_ps(0.0f,0.0f,0.0f,1.0f))
+#define v0100 (_mm_set_ps(0.0f,0.0f,1.0f,0.0f))
+#define v0010 (_mm_set_ps(0.0f,1.0f,0.0f,0.0f))
+#elif defined(BT_USE_NEON)
+const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f};
+const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
+const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
+#endif
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btMatrix3x3Data btMatrix3x3DoubleData
+#else
+#define btMatrix3x3Data btMatrix3x3FloatData
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
+* Make sure to only include a pure orthogonal matrix without scaling. */
+ATTRIBUTE_ALIGNED16(class) btMatrix3x3 {
+
+ ///Data storage for the matrix, each vector is a row of the matrix
+ btVector3 m_el[3];
+
+public:
+ /** @brief No initializaion constructor */
+ btMatrix3x3 () {}
+
+ // explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
+
+ /**@brief Constructor from Quaternion */
+ explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
+ /*
+ template <typename btScalar>
+ Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ {
+ setEulerYPR(yaw, pitch, roll);
+ }
+ */
+ /** @brief Constructor with row major formatting */
+ btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
+ {
+ setValue(xx, xy, xz,
+ yx, yy, yz,
+ zx, zy, zz);
+ }
+
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ SIMD_FORCE_INLINE btMatrix3x3 (const btSimdFloat4 v0, const btSimdFloat4 v1, const btSimdFloat4 v2 )
+ {
+ m_el[0].mVec128 = v0;
+ m_el[1].mVec128 = v1;
+ m_el[2].mVec128 = v2;
+ }
+
+ SIMD_FORCE_INLINE btMatrix3x3 (const btVector3& v0, const btVector3& v1, const btVector3& v2 )
+ {
+ m_el[0] = v0;
+ m_el[1] = v1;
+ m_el[2] = v2;
+ }
+
+ // Copy constructor
+ SIMD_FORCE_INLINE btMatrix3x3(const btMatrix3x3& rhs)
+ {
+ m_el[0].mVec128 = rhs.m_el[0].mVec128;
+ m_el[1].mVec128 = rhs.m_el[1].mVec128;
+ m_el[2].mVec128 = rhs.m_el[2].mVec128;
+ }
+
+ // Assignment Operator
+ SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& m)
+ {
+ m_el[0].mVec128 = m.m_el[0].mVec128;
+ m_el[1].mVec128 = m.m_el[1].mVec128;
+ m_el[2].mVec128 = m.m_el[2].mVec128;
+
+ return *this;
+ }
+
+#else
+
+ /** @brief Copy constructor */
+ SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
+ {
+ m_el[0] = other.m_el[0];
+ m_el[1] = other.m_el[1];
+ m_el[2] = other.m_el[2];
+ }
+
+ /** @brief Assignment Operator */
+ SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
+ {
+ m_el[0] = other.m_el[0];
+ m_el[1] = other.m_el[1];
+ m_el[2] = other.m_el[2];
+ return *this;
+ }
+
+#endif
+
+ /** @brief Get a column of the matrix as a vector
+ * @param i Column number 0 indexed */
+ SIMD_FORCE_INLINE btVector3 getColumn(int i) const
+ {
+ return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
+ }
+
+
+ /** @brief Get a row of the matrix as a vector
+ * @param i Row number 0 indexed */
+ SIMD_FORCE_INLINE const btVector3& getRow(int i) const
+ {
+ btFullAssert(0 <= i && i < 3);
+ return m_el[i];
+ }
+
+ /** @brief Get a mutable reference to a row of the matrix as a vector
+ * @param i Row number 0 indexed */
+ SIMD_FORCE_INLINE btVector3& operator[](int i)
+ {
+ btFullAssert(0 <= i && i < 3);
+ return m_el[i];
+ }
+
+ /** @brief Get a const reference to a row of the matrix as a vector
+ * @param i Row number 0 indexed */
+ SIMD_FORCE_INLINE const btVector3& operator[](int i) const
+ {
+ btFullAssert(0 <= i && i < 3);
+ return m_el[i];
+ }
+
+ /** @brief Multiply by the target matrix on the right
+ * @param m Rotation matrix to be applied
+ * Equivilant to this = this * m */
+ btMatrix3x3& operator*=(const btMatrix3x3& m);
+
+ /** @brief Adds by the target matrix on the right
+ * @param m matrix to be applied
+ * Equivilant to this = this + m */
+ btMatrix3x3& operator+=(const btMatrix3x3& m);
+
+ /** @brief Substractss by the target matrix on the right
+ * @param m matrix to be applied
+ * Equivilant to this = this - m */
+ btMatrix3x3& operator-=(const btMatrix3x3& m);
+
+ /** @brief Set from the rotational part of a 4x4 OpenGL matrix
+ * @param m A pointer to the beginning of the array of scalars*/
+ void setFromOpenGLSubMatrix(const btScalar *m)
+ {
+ m_el[0].setValue(m[0],m[4],m[8]);
+ m_el[1].setValue(m[1],m[5],m[9]);
+ m_el[2].setValue(m[2],m[6],m[10]);
+
+ }
+ /** @brief Set the values of the matrix explicitly (row major)
+ * @param xx Top left
+ * @param xy Top Middle
+ * @param xz Top Right
+ * @param yx Middle Left
+ * @param yy Middle Middle
+ * @param yz Middle Right
+ * @param zx Bottom Left
+ * @param zy Bottom Middle
+ * @param zz Bottom Right*/
+ void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
+ {
+ m_el[0].setValue(xx,xy,xz);
+ m_el[1].setValue(yx,yy,yz);
+ m_el[2].setValue(zx,zy,zz);
+ }
+
+ /** @brief Set the matrix from a quaternion
+ * @param q The Quaternion to match */
+ void setRotation(const btQuaternion& q)
+ {
+ btScalar d = q.length2();
+ btFullAssert(d != btScalar(0.0));
+ btScalar s = btScalar(2.0) / d;
+
+ #if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vs, Q = q.get128();
+ __m128i Qi = btCastfTo128i(Q);
+ __m128 Y, Z;
+ __m128 V1, V2, V3;
+ __m128 V11, V21, V31;
+ __m128 NQ = _mm_xor_ps(Q, btvMzeroMask);
+ __m128i NQi = btCastfTo128i(NQ);
+
+ V1 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,2,3))); // Y X Z W
+ V2 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(0,0,1,3)); // -X -X Y W
+ V3 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(2,1,0,3))); // Z Y X W
+ V1 = _mm_xor_ps(V1, vMPPP); // change the sign of the first element
+
+ V11 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,1,0,3))); // Y Y X W
+ V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W
+ V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(0,2,0,3)); // X Z -X -W
+
+ V2 = V2 * V1; //
+ V1 = V1 * V11; //
+ V3 = V3 * V31; //
+
+ V11 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(2,3,1,3)); // -Z -W Y W
+ V11 = V11 * V21; //
+ V21 = _mm_xor_ps(V21, vMPPP); // change the sign of the first element
+ V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(3,3,1,3)); // W W -Y -W
+ V31 = _mm_xor_ps(V31, vMPPP); // change the sign of the first element
+ Y = btCastiTo128f(_mm_shuffle_epi32 (NQi, BT_SHUFFLE(3,2,0,3))); // -W -Z -X -W
+ Z = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,1,3))); // Y X Y W
+
+ vs = _mm_load_ss(&s);
+ V21 = V21 * Y;
+ V31 = V31 * Z;
+
+ V1 = V1 + V11;
+ V2 = V2 + V21;
+ V3 = V3 + V31;
+
+ vs = bt_splat3_ps(vs, 0);
+ // s ready
+ V1 = V1 * vs;
+ V2 = V2 * vs;
+ V3 = V3 * vs;
+
+ V1 = V1 + v1000;
+ V2 = V2 + v0100;
+ V3 = V3 + v0010;
+
+ m_el[0] = V1;
+ m_el[1] = V2;
+ m_el[2] = V3;
+ #else
+ btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
+ btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
+ btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
+ btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
+ setValue(
+ btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
+ xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
+ xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
+ #endif
+ }
+
+
+ /** @brief Set the matrix from euler angles using YPR around YXZ respectively
+ * @param yaw Yaw about Y axis
+ * @param pitch Pitch about X axis
+ * @param roll Roll about Z axis
+ */
+ void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ {
+ setEulerZYX(roll, pitch, yaw);
+ }
+
+ /** @brief Set the matrix from euler angles YPR around ZYX axes
+ * @param eulerX Roll about X axis
+ * @param eulerY Pitch around Y axis
+ * @param eulerZ Yaw aboud Z axis
+ *
+ * These angles are used to produce a rotation matrix. The euler
+ * angles are applied in ZYX order. I.e a vector is first rotated
+ * about X then Y and then Z
+ **/
+ void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
+ ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
+ btScalar ci ( btCos(eulerX));
+ btScalar cj ( btCos(eulerY));
+ btScalar ch ( btCos(eulerZ));
+ btScalar si ( btSin(eulerX));
+ btScalar sj ( btSin(eulerY));
+ btScalar sh ( btSin(eulerZ));
+ btScalar cc = ci * ch;
+ btScalar cs = ci * sh;
+ btScalar sc = si * ch;
+ btScalar ss = si * sh;
+
+ setValue(cj * ch, sj * sc - cs, sj * cc + ss,
+ cj * sh, sj * ss + cc, sj * cs - sc,
+ -sj, cj * si, cj * ci);
+ }
+
+ /**@brief Set the matrix to the identity */
+ void setIdentity()
+ {
+#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON)
+ m_el[0] = v1000;
+ m_el[1] = v0100;
+ m_el[2] = v0010;
+#else
+ setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
+#endif
+ }
+
+ static const btMatrix3x3& getIdentity()
+ {
+#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON)
+ static const btMatrix3x3
+ identityMatrix(v1000, v0100, v0010);
+#else
+ static const btMatrix3x3
+ identityMatrix(
+ btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
+#endif
+ return identityMatrix;
+ }
+
+ /**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
+ * @param m The array to be filled */
+ void getOpenGLSubMatrix(btScalar *m) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 v0 = m_el[0].mVec128;
+ __m128 v1 = m_el[1].mVec128;
+ __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
+ __m128 *vm = (__m128 *)m;
+ __m128 vT;
+
+ v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
+
+ vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
+ v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
+
+ v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0
+ v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0
+ v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
+
+ vm[0] = v0;
+ vm[1] = v1;
+ vm[2] = v2;
+#elif defined(BT_USE_NEON)
+ // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
+ static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
+ float32x4_t *vm = (float32x4_t *)m;
+ float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
+ float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
+ float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
+ float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
+ float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
+ float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0
+
+ vm[0] = v0;
+ vm[1] = v1;
+ vm[2] = v2;
+#else
+ m[0] = btScalar(m_el[0].x());
+ m[1] = btScalar(m_el[1].x());
+ m[2] = btScalar(m_el[2].x());
+ m[3] = btScalar(0.0);
+ m[4] = btScalar(m_el[0].y());
+ m[5] = btScalar(m_el[1].y());
+ m[6] = btScalar(m_el[2].y());
+ m[7] = btScalar(0.0);
+ m[8] = btScalar(m_el[0].z());
+ m[9] = btScalar(m_el[1].z());
+ m[10] = btScalar(m_el[2].z());
+ m[11] = btScalar(0.0);
+#endif
+ }
+
+ /**@brief Get the matrix represented as a quaternion
+ * @param q The quaternion which will be set */
+ void getRotation(btQuaternion& q) const
+ {
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
+ btScalar s, x;
+
+ union {
+ btSimdFloat4 vec;
+ btScalar f[4];
+ } temp;
+
+ if (trace > btScalar(0.0))
+ {
+ x = trace + btScalar(1.0);
+
+ temp.f[0]=m_el[2].y() - m_el[1].z();
+ temp.f[1]=m_el[0].z() - m_el[2].x();
+ temp.f[2]=m_el[1].x() - m_el[0].y();
+ temp.f[3]=x;
+ //temp.f[3]= s * btScalar(0.5);
+ }
+ else
+ {
+ int i, j, k;
+ if(m_el[0].x() < m_el[1].y())
+ {
+ if( m_el[1].y() < m_el[2].z() )
+ { i = 2; j = 0; k = 1; }
+ else
+ { i = 1; j = 2; k = 0; }
+ }
+ else
+ {
+ if( m_el[0].x() < m_el[2].z())
+ { i = 2; j = 0; k = 1; }
+ else
+ { i = 0; j = 1; k = 2; }
+ }
+
+ x = m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0);
+
+ temp.f[3] = (m_el[k][j] - m_el[j][k]);
+ temp.f[j] = (m_el[j][i] + m_el[i][j]);
+ temp.f[k] = (m_el[k][i] + m_el[i][k]);
+ temp.f[i] = x;
+ //temp.f[i] = s * btScalar(0.5);
+ }
+
+ s = btSqrt(x);
+ q.set128(temp.vec);
+ s = btScalar(0.5) / s;
+
+ q *= s;
+#else
+ btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
+
+ btScalar temp[4];
+
+ if (trace > btScalar(0.0))
+ {
+ btScalar s = btSqrt(trace + btScalar(1.0));
+ temp[3]=(s * btScalar(0.5));
+ s = btScalar(0.5) / s;
+
+ temp[0]=((m_el[2].y() - m_el[1].z()) * s);
+ temp[1]=((m_el[0].z() - m_el[2].x()) * s);
+ temp[2]=((m_el[1].x() - m_el[0].y()) * s);
+ }
+ else
+ {
+ int i = m_el[0].x() < m_el[1].y() ?
+ (m_el[1].y() < m_el[2].z() ? 2 : 1) :
+ (m_el[0].x() < m_el[2].z() ? 2 : 0);
+ int j = (i + 1) % 3;
+ int k = (i + 2) % 3;
+
+ btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
+ temp[i] = s * btScalar(0.5);
+ s = btScalar(0.5) / s;
+
+ temp[3] = (m_el[k][j] - m_el[j][k]) * s;
+ temp[j] = (m_el[j][i] + m_el[i][j]) * s;
+ temp[k] = (m_el[k][i] + m_el[i][k]) * s;
+ }
+ q.setValue(temp[0],temp[1],temp[2],temp[3]);
+#endif
+ }
+
+ /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
+ * @param yaw Yaw around Y axis
+ * @param pitch Pitch around X axis
+ * @param roll around Z axis */
+ void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
+ {
+
+ // first use the normal calculus
+ yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
+ pitch = btScalar(btAsin(-m_el[2].x()));
+ roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
+
+ // on pitch = +/-HalfPI
+ if (btFabs(pitch)==SIMD_HALF_PI)
+ {
+ if (yaw>0)
+ yaw-=SIMD_PI;
+ else
+ yaw+=SIMD_PI;
+
+ if (roll>0)
+ roll-=SIMD_PI;
+ else
+ roll+=SIMD_PI;
+ }
+ };
+
+
+ /**@brief Get the matrix represented as euler angles around ZYX
+ * @param yaw Yaw around X axis
+ * @param pitch Pitch around Y axis
+ * @param roll around X axis
+ * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
+ void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
+ {
+ struct Euler
+ {
+ btScalar yaw;
+ btScalar pitch;
+ btScalar roll;
+ };
+
+ Euler euler_out;
+ Euler euler_out2; //second solution
+ //get the pointer to the raw data
+
+ // Check that pitch is not at a singularity
+ if (btFabs(m_el[2].x()) >= 1)
+ {
+ euler_out.yaw = 0;
+ euler_out2.yaw = 0;
+
+ // From difference of angles formula
+ btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
+ if (m_el[2].x() > 0) //gimbal locked up
+ {
+ euler_out.pitch = SIMD_PI / btScalar(2.0);
+ euler_out2.pitch = SIMD_PI / btScalar(2.0);
+ euler_out.roll = euler_out.pitch + delta;
+ euler_out2.roll = euler_out.pitch + delta;
+ }
+ else // gimbal locked down
+ {
+ euler_out.pitch = -SIMD_PI / btScalar(2.0);
+ euler_out2.pitch = -SIMD_PI / btScalar(2.0);
+ euler_out.roll = -euler_out.pitch + delta;
+ euler_out2.roll = -euler_out.pitch + delta;
+ }
+ }
+ else
+ {
+ euler_out.pitch = - btAsin(m_el[2].x());
+ euler_out2.pitch = SIMD_PI - euler_out.pitch;
+
+ euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
+ m_el[2].z()/btCos(euler_out.pitch));
+ euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
+ m_el[2].z()/btCos(euler_out2.pitch));
+
+ euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
+ m_el[0].x()/btCos(euler_out.pitch));
+ euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
+ m_el[0].x()/btCos(euler_out2.pitch));
+ }
+
+ if (solution_number == 1)
+ {
+ yaw = euler_out.yaw;
+ pitch = euler_out.pitch;
+ roll = euler_out.roll;
+ }
+ else
+ {
+ yaw = euler_out2.yaw;
+ pitch = euler_out2.pitch;
+ roll = euler_out2.roll;
+ }
+ }
+
+ /**@brief Create a scaled copy of the matrix
+ * @param s Scaling vector The elements of the vector will scale each column */
+
+ btMatrix3x3 scaled(const btVector3& s) const
+ {
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ return btMatrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s);
+#else
+ return btMatrix3x3(
+ m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
+ m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
+ m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
+#endif
+ }
+
+ /**@brief Return the determinant of the matrix */
+ btScalar determinant() const;
+ /**@brief Return the adjoint of the matrix */
+ btMatrix3x3 adjoint() const;
+ /**@brief Return the matrix with all values non negative */
+ btMatrix3x3 absolute() const;
+ /**@brief Return the transpose of the matrix */
+ btMatrix3x3 transpose() const;
+ /**@brief Return the inverse of the matrix */
+ btMatrix3x3 inverse() const;
+
+ /// Solve A * x = b, where b is a column vector. This is more efficient
+ /// than computing the inverse in one-shot cases.
+ ///Solve33 is from Box2d, thanks to Erin Catto,
+ btVector3 solve33(const btVector3& b) const
+ {
+ btVector3 col1 = getColumn(0);
+ btVector3 col2 = getColumn(1);
+ btVector3 col3 = getColumn(2);
+
+ btScalar det = btDot(col1, btCross(col2, col3));
+ if (btFabs(det)>SIMD_EPSILON)
+ {
+ det = 1.0f / det;
+ }
+ btVector3 x;
+ x[0] = det * btDot(b, btCross(col2, col3));
+ x[1] = det * btDot(col1, btCross(b, col3));
+ x[2] = det * btDot(col1, btCross(col2, b));
+ return x;
+ }
+
+ btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
+ btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
+
+ SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
+ {
+ return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
+ }
+ SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
+ {
+ return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
+ }
+ SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
+ {
+ return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
+ }
+
+ ///extractRotation is from "A robust method to extract the rotational part of deformations"
+ ///See http://dl.acm.org/citation.cfm?doid=2994258.2994269
+ SIMD_FORCE_INLINE void extractRotation(btQuaternion &q,btScalar tolerance = 1.0e-9, int maxIter=100)
+ {
+ int iter =0;
+ btScalar w;
+ const btMatrix3x3& A=*this;
+ for(iter = 0; iter < maxIter; iter++)
+ {
+ btMatrix3x3 R(q);
+ btVector3 omega = (R.getColumn(0).cross(A.getColumn(0)) + R.getColumn(1).cross(A.getColumn(1))
+ + R.getColumn(2).cross(A.getColumn(2))
+ ) * (btScalar(1.0) / btFabs(R.getColumn(0).dot(A.getColumn(0)) + R.getColumn
+ (1).dot(A.getColumn(1)) + R.getColumn(2).dot(A.getColumn(2))) +
+ tolerance);
+ w = omega.norm();
+ if(w < tolerance)
+ break;
+ q = btQuaternion(btVector3((btScalar(1.0) / w) * omega),w) *
+ q;
+ q.normalize();
+ }
+ }
+
+
+
+ /**@brief diagonalizes this matrix
+ * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
+ * coordinate system, i.e., old_this = rot * new_this * rot^T.
+ * @param threshold See iteration
+ * @param maxIter The iteration stops when we hit the given tolerance or when maxIter have been executed.
+ */
+ void diagonalize(btMatrix3x3& rot, btScalar tolerance = 1.0e-9, int maxIter=100)
+ {
+ btQuaternion r;
+ r = btQuaternion::getIdentity();
+ extractRotation(r,tolerance,maxIter);
+ rot.setRotation(r);
+ btMatrix3x3 rotInv = btMatrix3x3(r.inverse());
+ btMatrix3x3 old = *this;
+ setValue(old.tdotx( rotInv[0]), old.tdoty( rotInv[0]), old.tdotz( rotInv[0]),
+ old.tdotx( rotInv[1]), old.tdoty( rotInv[1]), old.tdotz( rotInv[1]),
+ old.tdotx( rotInv[2]), old.tdoty( rotInv[2]), old.tdotz( rotInv[2]));
+ }
+
+
+
+
+ /**@brief Calculate the matrix cofactor
+ * @param r1 The first row to use for calculating the cofactor
+ * @param c1 The first column to use for calculating the cofactor
+ * @param r1 The second row to use for calculating the cofactor
+ * @param c1 The second column to use for calculating the cofactor
+ * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
+ */
+ btScalar cofac(int r1, int c1, int r2, int c2) const
+ {
+ return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
+ }
+
+ void serialize(struct btMatrix3x3Data& dataOut) const;
+
+ void serializeFloat(struct btMatrix3x3FloatData& dataOut) const;
+
+ void deSerialize(const struct btMatrix3x3Data& dataIn);
+
+ void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
+
+ void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
+
+};
+
+
+SIMD_FORCE_INLINE btMatrix3x3&
+btMatrix3x3::operator*=(const btMatrix3x3& m)
+{
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 rv00, rv01, rv02;
+ __m128 rv10, rv11, rv12;
+ __m128 rv20, rv21, rv22;
+ __m128 mv0, mv1, mv2;
+
+ rv02 = m_el[0].mVec128;
+ rv12 = m_el[1].mVec128;
+ rv22 = m_el[2].mVec128;
+
+ mv0 = _mm_and_ps(m[0].mVec128, btvFFF0fMask);
+ mv1 = _mm_and_ps(m[1].mVec128, btvFFF0fMask);
+ mv2 = _mm_and_ps(m[2].mVec128, btvFFF0fMask);
+
+ // rv0
+ rv00 = bt_splat_ps(rv02, 0);
+ rv01 = bt_splat_ps(rv02, 1);
+ rv02 = bt_splat_ps(rv02, 2);
+
+ rv00 = _mm_mul_ps(rv00, mv0);
+ rv01 = _mm_mul_ps(rv01, mv1);
+ rv02 = _mm_mul_ps(rv02, mv2);
+
+ // rv1
+ rv10 = bt_splat_ps(rv12, 0);
+ rv11 = bt_splat_ps(rv12, 1);
+ rv12 = bt_splat_ps(rv12, 2);
+
+ rv10 = _mm_mul_ps(rv10, mv0);
+ rv11 = _mm_mul_ps(rv11, mv1);
+ rv12 = _mm_mul_ps(rv12, mv2);
+
+ // rv2
+ rv20 = bt_splat_ps(rv22, 0);
+ rv21 = bt_splat_ps(rv22, 1);
+ rv22 = bt_splat_ps(rv22, 2);
+
+ rv20 = _mm_mul_ps(rv20, mv0);
+ rv21 = _mm_mul_ps(rv21, mv1);
+ rv22 = _mm_mul_ps(rv22, mv2);
+
+ rv00 = _mm_add_ps(rv00, rv01);
+ rv10 = _mm_add_ps(rv10, rv11);
+ rv20 = _mm_add_ps(rv20, rv21);
+
+ m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
+ m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
+ m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t rv0, rv1, rv2;
+ float32x4_t v0, v1, v2;
+ float32x4_t mv0, mv1, mv2;
+
+ v0 = m_el[0].mVec128;
+ v1 = m_el[1].mVec128;
+ v2 = m_el[2].mVec128;
+
+ mv0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
+ mv1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
+ mv2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
+
+ rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
+ rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
+ rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
+
+ rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
+ rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
+ rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
+
+ rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
+ rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
+ rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
+
+ m_el[0].mVec128 = rv0;
+ m_el[1].mVec128 = rv1;
+ m_el[2].mVec128 = rv2;
+#else
+ setValue(
+ m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
+ m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
+ m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
+#endif
+ return *this;
+}
+
+SIMD_FORCE_INLINE btMatrix3x3&
+btMatrix3x3::operator+=(const btMatrix3x3& m)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
+ m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
+ m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
+#else
+ setValue(
+ m_el[0][0]+m.m_el[0][0],
+ m_el[0][1]+m.m_el[0][1],
+ m_el[0][2]+m.m_el[0][2],
+ m_el[1][0]+m.m_el[1][0],
+ m_el[1][1]+m.m_el[1][1],
+ m_el[1][2]+m.m_el[1][2],
+ m_el[2][0]+m.m_el[2][0],
+ m_el[2][1]+m.m_el[2][1],
+ m_el[2][2]+m.m_el[2][2]);
+#endif
+ return *this;
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator*(const btMatrix3x3& m, const btScalar & k)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+ __m128 vk = bt_splat_ps(_mm_load_ss((float *)&k), 0x80);
+ return btMatrix3x3(
+ _mm_mul_ps(m[0].mVec128, vk),
+ _mm_mul_ps(m[1].mVec128, vk),
+ _mm_mul_ps(m[2].mVec128, vk));
+#elif defined(BT_USE_NEON)
+ return btMatrix3x3(
+ vmulq_n_f32(m[0].mVec128, k),
+ vmulq_n_f32(m[1].mVec128, k),
+ vmulq_n_f32(m[2].mVec128, k));
+#else
+ return btMatrix3x3(
+ m[0].x()*k,m[0].y()*k,m[0].z()*k,
+ m[1].x()*k,m[1].y()*k,m[1].z()*k,
+ m[2].x()*k,m[2].y()*k,m[2].z()*k);
+#endif
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ return btMatrix3x3(
+ m1[0].mVec128 + m2[0].mVec128,
+ m1[1].mVec128 + m2[1].mVec128,
+ m1[2].mVec128 + m2[2].mVec128);
+#else
+ return btMatrix3x3(
+ m1[0][0]+m2[0][0],
+ m1[0][1]+m2[0][1],
+ m1[0][2]+m2[0][2],
+
+ m1[1][0]+m2[1][0],
+ m1[1][1]+m2[1][1],
+ m1[1][2]+m2[1][2],
+
+ m1[2][0]+m2[2][0],
+ m1[2][1]+m2[2][1],
+ m1[2][2]+m2[2][2]);
+#endif
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ return btMatrix3x3(
+ m1[0].mVec128 - m2[0].mVec128,
+ m1[1].mVec128 - m2[1].mVec128,
+ m1[2].mVec128 - m2[2].mVec128);
+#else
+ return btMatrix3x3(
+ m1[0][0]-m2[0][0],
+ m1[0][1]-m2[0][1],
+ m1[0][2]-m2[0][2],
+
+ m1[1][0]-m2[1][0],
+ m1[1][1]-m2[1][1],
+ m1[1][2]-m2[1][2],
+
+ m1[2][0]-m2[2][0],
+ m1[2][1]-m2[2][1],
+ m1[2][2]-m2[2][2]);
+#endif
+}
+
+
+SIMD_FORCE_INLINE btMatrix3x3&
+btMatrix3x3::operator-=(const btMatrix3x3& m)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
+ m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
+ m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
+#else
+ setValue(
+ m_el[0][0]-m.m_el[0][0],
+ m_el[0][1]-m.m_el[0][1],
+ m_el[0][2]-m.m_el[0][2],
+ m_el[1][0]-m.m_el[1][0],
+ m_el[1][1]-m.m_el[1][1],
+ m_el[1][2]-m.m_el[1][2],
+ m_el[2][0]-m.m_el[2][0],
+ m_el[2][1]-m.m_el[2][1],
+ m_el[2][2]-m.m_el[2][2]);
+#endif
+ return *this;
+}
+
+
+SIMD_FORCE_INLINE btScalar
+btMatrix3x3::determinant() const
+{
+ return btTriple((*this)[0], (*this)[1], (*this)[2]);
+}
+
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::absolute() const
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+ return btMatrix3x3(
+ _mm_and_ps(m_el[0].mVec128, btvAbsfMask),
+ _mm_and_ps(m_el[1].mVec128, btvAbsfMask),
+ _mm_and_ps(m_el[2].mVec128, btvAbsfMask));
+#elif defined(BT_USE_NEON)
+ return btMatrix3x3(
+ (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, btv3AbsMask),
+ (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, btv3AbsMask),
+ (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, btv3AbsMask));
+#else
+ return btMatrix3x3(
+ btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
+ btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
+ btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
+#endif
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::transpose() const
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+ __m128 v0 = m_el[0].mVec128;
+ __m128 v1 = m_el[1].mVec128;
+ __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
+ __m128 vT;
+
+ v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
+
+ vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
+ v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
+
+ v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0
+ v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0
+ v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
+
+
+ return btMatrix3x3( v0, v1, v2 );
+#elif defined(BT_USE_NEON)
+ // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
+ static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
+ float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
+ float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
+ float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
+ float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
+ float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
+ float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0
+ return btMatrix3x3( v0, v1, v2 );
+#else
+ return btMatrix3x3( m_el[0].x(), m_el[1].x(), m_el[2].x(),
+ m_el[0].y(), m_el[1].y(), m_el[2].y(),
+ m_el[0].z(), m_el[1].z(), m_el[2].z());
+#endif
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::adjoint() const
+{
+ return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
+ cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
+ cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::inverse() const
+{
+ btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
+ btScalar det = (*this)[0].dot(co);
+ //btFullAssert(det != btScalar(0.0));
+ btAssert(det != btScalar(0.0));
+ btScalar s = btScalar(1.0) / det;
+ return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
+ co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
+ co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+ // zeros w
+// static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
+ __m128 row = m_el[0].mVec128;
+ __m128 m0 = _mm_and_ps( m.getRow(0).mVec128, btvFFF0fMask );
+ __m128 m1 = _mm_and_ps( m.getRow(1).mVec128, btvFFF0fMask);
+ __m128 m2 = _mm_and_ps( m.getRow(2).mVec128, btvFFF0fMask );
+ __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
+ __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
+ __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
+ row = m_el[1].mVec128;
+ r0 = _mm_add_ps( r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
+ r1 = _mm_add_ps( r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
+ r2 = _mm_add_ps( r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
+ row = m_el[2].mVec128;
+ r0 = _mm_add_ps( r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
+ r1 = _mm_add_ps( r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
+ r2 = _mm_add_ps( r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
+ return btMatrix3x3( r0, r1, r2 );
+
+#elif defined BT_USE_NEON
+ // zeros w
+ static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
+ float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask );
+ float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask );
+ float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask );
+ float32x4_t row = m_el[0].mVec128;
+ float32x4_t r0 = vmulq_lane_f32( m0, vget_low_f32(row), 0);
+ float32x4_t r1 = vmulq_lane_f32( m0, vget_low_f32(row), 1);
+ float32x4_t r2 = vmulq_lane_f32( m0, vget_high_f32(row), 0);
+ row = m_el[1].mVec128;
+ r0 = vmlaq_lane_f32( r0, m1, vget_low_f32(row), 0);
+ r1 = vmlaq_lane_f32( r1, m1, vget_low_f32(row), 1);
+ r2 = vmlaq_lane_f32( r2, m1, vget_high_f32(row), 0);
+ row = m_el[2].mVec128;
+ r0 = vmlaq_lane_f32( r0, m2, vget_low_f32(row), 0);
+ r1 = vmlaq_lane_f32( r1, m2, vget_low_f32(row), 1);
+ r2 = vmlaq_lane_f32( r2, m2, vget_high_f32(row), 0);
+ return btMatrix3x3( r0, r1, r2 );
+#else
+ return btMatrix3x3(
+ m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
+ m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
+ m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
+ m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
+ m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
+ m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
+ m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
+ m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
+ m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
+#endif
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+ __m128 a0 = m_el[0].mVec128;
+ __m128 a1 = m_el[1].mVec128;
+ __m128 a2 = m_el[2].mVec128;
+
+ btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
+ __m128 mx = mT[0].mVec128;
+ __m128 my = mT[1].mVec128;
+ __m128 mz = mT[2].mVec128;
+
+ __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
+ __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
+ __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
+ r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
+ r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
+ return btMatrix3x3( r0, r1, r2);
+
+#elif defined BT_USE_NEON
+ float32x4_t a0 = m_el[0].mVec128;
+ float32x4_t a1 = m_el[1].mVec128;
+ float32x4_t a2 = m_el[2].mVec128;
+
+ btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
+ float32x4_t mx = mT[0].mVec128;
+ float32x4_t my = mT[1].mVec128;
+ float32x4_t mz = mT[2].mVec128;
+
+ float32x4_t r0 = vmulq_lane_f32( mx, vget_low_f32(a0), 0);
+ float32x4_t r1 = vmulq_lane_f32( mx, vget_low_f32(a1), 0);
+ float32x4_t r2 = vmulq_lane_f32( mx, vget_low_f32(a2), 0);
+ r0 = vmlaq_lane_f32( r0, my, vget_low_f32(a0), 1);
+ r1 = vmlaq_lane_f32( r1, my, vget_low_f32(a1), 1);
+ r2 = vmlaq_lane_f32( r2, my, vget_low_f32(a2), 1);
+ r0 = vmlaq_lane_f32( r0, mz, vget_high_f32(a0), 0);
+ r1 = vmlaq_lane_f32( r1, mz, vget_high_f32(a1), 0);
+ r2 = vmlaq_lane_f32( r2, mz, vget_high_f32(a2), 0);
+ return btMatrix3x3( r0, r1, r2 );
+
+#else
+ return btMatrix3x3(
+ m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
+ m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
+ m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
+#endif
+}
+
+SIMD_FORCE_INLINE btVector3
+operator*(const btMatrix3x3& m, const btVector3& v)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+ return v.dot3(m[0], m[1], m[2]);
+#else
+ return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
+#endif
+}
+
+
+SIMD_FORCE_INLINE btVector3
+operator*(const btVector3& v, const btMatrix3x3& m)
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+
+ const __m128 vv = v.mVec128;
+
+ __m128 c0 = bt_splat_ps( vv, 0);
+ __m128 c1 = bt_splat_ps( vv, 1);
+ __m128 c2 = bt_splat_ps( vv, 2);
+
+ c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, btvFFF0fMask) );
+ c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, btvFFF0fMask) );
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, btvFFF0fMask) );
+
+ return btVector3(_mm_add_ps(c0, c2));
+#elif defined(BT_USE_NEON)
+ const float32x4_t vv = v.mVec128;
+ const float32x2_t vlo = vget_low_f32(vv);
+ const float32x2_t vhi = vget_high_f32(vv);
+
+ float32x4_t c0, c1, c2;
+
+ c0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
+ c1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
+ c2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
+
+ c0 = vmulq_lane_f32(c0, vlo, 0);
+ c1 = vmulq_lane_f32(c1, vlo, 1);
+ c2 = vmulq_lane_f32(c2, vhi, 0);
+ c0 = vaddq_f32(c0, c1);
+ c0 = vaddq_f32(c0, c2);
+
+ return btVector3(c0);
+#else
+ return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
+#endif
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+
+ __m128 m10 = m1[0].mVec128;
+ __m128 m11 = m1[1].mVec128;
+ __m128 m12 = m1[2].mVec128;
+
+ __m128 m2v = _mm_and_ps(m2[0].mVec128, btvFFF0fMask);
+
+ __m128 c0 = bt_splat_ps( m10, 0);
+ __m128 c1 = bt_splat_ps( m11, 0);
+ __m128 c2 = bt_splat_ps( m12, 0);
+
+ c0 = _mm_mul_ps(c0, m2v);
+ c1 = _mm_mul_ps(c1, m2v);
+ c2 = _mm_mul_ps(c2, m2v);
+
+ m2v = _mm_and_ps(m2[1].mVec128, btvFFF0fMask);
+
+ __m128 c0_1 = bt_splat_ps( m10, 1);
+ __m128 c1_1 = bt_splat_ps( m11, 1);
+ __m128 c2_1 = bt_splat_ps( m12, 1);
+
+ c0_1 = _mm_mul_ps(c0_1, m2v);
+ c1_1 = _mm_mul_ps(c1_1, m2v);
+ c2_1 = _mm_mul_ps(c2_1, m2v);
+
+ m2v = _mm_and_ps(m2[2].mVec128, btvFFF0fMask);
+
+ c0 = _mm_add_ps(c0, c0_1);
+ c1 = _mm_add_ps(c1, c1_1);
+ c2 = _mm_add_ps(c2, c2_1);
+
+ m10 = bt_splat_ps( m10, 2);
+ m11 = bt_splat_ps( m11, 2);
+ m12 = bt_splat_ps( m12, 2);
+
+ m10 = _mm_mul_ps(m10, m2v);
+ m11 = _mm_mul_ps(m11, m2v);
+ m12 = _mm_mul_ps(m12, m2v);
+
+ c0 = _mm_add_ps(c0, m10);
+ c1 = _mm_add_ps(c1, m11);
+ c2 = _mm_add_ps(c2, m12);
+
+ return btMatrix3x3(c0, c1, c2);
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t rv0, rv1, rv2;
+ float32x4_t v0, v1, v2;
+ float32x4_t mv0, mv1, mv2;
+
+ v0 = m1[0].mVec128;
+ v1 = m1[1].mVec128;
+ v2 = m1[2].mVec128;
+
+ mv0 = (float32x4_t) vandq_s32((int32x4_t)m2[0].mVec128, btvFFF0Mask);
+ mv1 = (float32x4_t) vandq_s32((int32x4_t)m2[1].mVec128, btvFFF0Mask);
+ mv2 = (float32x4_t) vandq_s32((int32x4_t)m2[2].mVec128, btvFFF0Mask);
+
+ rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
+ rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
+ rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
+
+ rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
+ rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
+ rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
+
+ rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
+ rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
+ rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
+
+ return btMatrix3x3(rv0, rv1, rv2);
+
+#else
+ return btMatrix3x3(
+ m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
+ m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
+ m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
+#endif
+}
+
+/*
+SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
+return btMatrix3x3(
+m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
+m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
+m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
+m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
+m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
+m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
+m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
+m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
+m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
+}
+*/
+
+/**@brief Equality operator between two matrices
+* It will test all elements are equal. */
+SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+
+ __m128 c0, c1, c2;
+
+ c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
+ c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
+ c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
+
+ c0 = _mm_and_ps(c0, c1);
+ c0 = _mm_and_ps(c0, c2);
+
+ int m = _mm_movemask_ps((__m128)c0);
+ return (0x7 == (m & 0x7));
+
+#else
+ return
+ ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
+ m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
+ m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
+#endif
+}
+
+///for serialization
+struct btMatrix3x3FloatData
+{
+ btVector3FloatData m_el[3];
+};
+
+///for serialization
+struct btMatrix3x3DoubleData
+{
+ btVector3DoubleData m_el[3];
+};
+
+
+
+
+SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
+{
+ for (int i=0;i<3;i++)
+ m_el[i].serialize(dataOut.m_el[i]);
+}
+
+SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
+{
+ for (int i=0;i<3;i++)
+ m_el[i].serializeFloat(dataOut.m_el[i]);
+}
+
+
+SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
+{
+ for (int i=0;i<3;i++)
+ m_el[i].deSerialize(dataIn.m_el[i]);
+}
+
+SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
+{
+ for (int i=0;i<3;i++)
+ m_el[i].deSerializeFloat(dataIn.m_el[i]);
+}
+
+SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
+{
+ for (int i=0;i<3;i++)
+ m_el[i].deSerializeDouble(dataIn.m_el[i]);
+}
+
+#endif //BT_MATRIX3x3_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btMatrixX.h b/thirdparty/bullet/src/LinearMath/btMatrixX.h
new file mode 100644
index 0000000000..42caed42ef
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btMatrixX.h
@@ -0,0 +1,554 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_MATRIX_X_H
+#define BT_MATRIX_X_H
+
+#include "LinearMath/btQuickprof.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include <stdio.h>
+
+//#define BT_DEBUG_OSTREAM
+#ifdef BT_DEBUG_OSTREAM
+#include <iostream>
+#include <iomanip> // std::setw
+#endif //BT_DEBUG_OSTREAM
+
+class btIntSortPredicate
+{
+ public:
+ bool operator() ( const int& a, const int& b ) const
+ {
+ return a < b;
+ }
+};
+
+
+template <typename T>
+struct btVectorX
+{
+ btAlignedObjectArray<T> m_storage;
+
+ btVectorX()
+ {
+ }
+ btVectorX(int numRows)
+ {
+ m_storage.resize(numRows);
+ }
+
+ void resize(int rows)
+ {
+ m_storage.resize(rows);
+ }
+ int cols() const
+ {
+ return 1;
+ }
+ int rows() const
+ {
+ return m_storage.size();
+ }
+ int size() const
+ {
+ return rows();
+ }
+
+ T nrm2() const
+ {
+ T norm = T(0);
+
+ int nn = rows();
+
+ {
+ if (nn == 1)
+ {
+ norm = btFabs((*this)[0]);
+ }
+ else
+ {
+ T scale = 0.0;
+ T ssq = 1.0;
+
+ /* The following loop is equivalent to this call to the LAPACK
+ auxiliary routine: CALL SLASSQ( N, X, INCX, SCALE, SSQ ) */
+
+ for (int ix=0;ix<nn;ix++)
+ {
+ if ((*this)[ix] != 0.0)
+ {
+ T absxi = btFabs((*this)[ix]);
+ if (scale < absxi)
+ {
+ T temp;
+ temp = scale / absxi;
+ ssq = ssq * (temp * temp) + BT_ONE;
+ scale = absxi;
+ }
+ else
+ {
+ T temp;
+ temp = absxi / scale;
+ ssq += temp * temp;
+ }
+ }
+ }
+ norm = scale * sqrt(ssq);
+ }
+ }
+ return norm;
+
+ }
+ void setZero()
+ {
+ if (m_storage.size())
+ {
+ // for (int i=0;i<m_storage.size();i++)
+ // m_storage[i]=0;
+ //memset(&m_storage[0],0,sizeof(T)*m_storage.size());
+ btSetZero(&m_storage[0],m_storage.size());
+ }
+ }
+ const T& operator[] (int index) const
+ {
+ return m_storage[index];
+ }
+
+ T& operator[] (int index)
+ {
+ return m_storage[index];
+ }
+
+ T* getBufferPointerWritable()
+ {
+ return m_storage.size() ? &m_storage[0] : 0;
+ }
+
+ const T* getBufferPointer() const
+ {
+ return m_storage.size() ? &m_storage[0] : 0;
+ }
+
+};
+/*
+ template <typename T>
+ void setElem(btMatrixX<T>& mat, int row, int col, T val)
+ {
+ mat.setElem(row,col,val);
+ }
+ */
+
+
+template <typename T>
+struct btMatrixX
+{
+ int m_rows;
+ int m_cols;
+ int m_operations;
+ int m_resizeOperations;
+ int m_setElemOperations;
+
+ btAlignedObjectArray<T> m_storage;
+ mutable btAlignedObjectArray< btAlignedObjectArray<int> > m_rowNonZeroElements1;
+
+ T* getBufferPointerWritable()
+ {
+ return m_storage.size() ? &m_storage[0] : 0;
+ }
+
+ const T* getBufferPointer() const
+ {
+ return m_storage.size() ? &m_storage[0] : 0;
+ }
+ btMatrixX()
+ :m_rows(0),
+ m_cols(0),
+ m_operations(0),
+ m_resizeOperations(0),
+ m_setElemOperations(0)
+ {
+ }
+ btMatrixX(int rows,int cols)
+ :m_rows(rows),
+ m_cols(cols),
+ m_operations(0),
+ m_resizeOperations(0),
+ m_setElemOperations(0)
+ {
+ resize(rows,cols);
+ }
+ void resize(int rows, int cols)
+ {
+ m_resizeOperations++;
+ m_rows = rows;
+ m_cols = cols;
+ {
+ BT_PROFILE("m_storage.resize");
+ m_storage.resize(rows*cols);
+ }
+ }
+ int cols() const
+ {
+ return m_cols;
+ }
+ int rows() const
+ {
+ return m_rows;
+ }
+ ///we don't want this read/write operator(), because we cannot keep track of non-zero elements, use setElem instead
+ /*T& operator() (int row,int col)
+ {
+ return m_storage[col*m_rows+row];
+ }
+ */
+
+ void addElem(int row,int col, T val)
+ {
+ if (val)
+ {
+ if (m_storage[col+row*m_cols]==0.f)
+ {
+ setElem(row,col,val);
+ } else
+ {
+ m_storage[row*m_cols+col] += val;
+ }
+ }
+ }
+
+
+ void setElem(int row,int col, T val)
+ {
+ m_setElemOperations++;
+ m_storage[row*m_cols+col] = val;
+ }
+
+ void mulElem(int row,int col, T val)
+ {
+ m_setElemOperations++;
+ //mul doesn't change sparsity info
+
+ m_storage[row*m_cols+col] *= val;
+ }
+
+
+
+
+ void copyLowerToUpperTriangle()
+ {
+ int count=0;
+ for (int row=0;row<rows();row++)
+ {
+ for (int col=0;col<row;col++)
+ {
+ setElem(col,row, (*this)(row,col));
+ count++;
+
+ }
+ }
+ //printf("copyLowerToUpperTriangle copied %d elements out of %dx%d=%d\n", count,rows(),cols(),cols()*rows());
+ }
+
+ const T& operator() (int row,int col) const
+ {
+ return m_storage[col+row*m_cols];
+ }
+
+
+ void setZero()
+ {
+ {
+ BT_PROFILE("storage=0");
+ btSetZero(&m_storage[0],m_storage.size());
+ //memset(&m_storage[0],0,sizeof(T)*m_storage.size());
+ //for (int i=0;i<m_storage.size();i++)
+ // m_storage[i]=0;
+ }
+ }
+
+ void setIdentity()
+ {
+ btAssert(rows() == cols());
+
+ setZero();
+ for (int row=0;row<rows();row++)
+ {
+ setElem(row,row,1);
+ }
+ }
+
+
+
+ void printMatrix(const char* msg)
+ {
+ printf("%s ---------------------\n",msg);
+ for (int i=0;i<rows();i++)
+ {
+ printf("\n");
+ for (int j=0;j<cols();j++)
+ {
+ printf("%2.1f\t",(*this)(i,j));
+ }
+ }
+ printf("\n---------------------\n");
+
+ }
+
+
+ void rowComputeNonZeroElements() const
+ {
+ m_rowNonZeroElements1.resize(rows());
+ for (int i=0;i<rows();i++)
+ {
+ m_rowNonZeroElements1[i].resize(0);
+ for (int j=0;j<cols();j++)
+ {
+ if ((*this)(i,j)!=0.f)
+ {
+ m_rowNonZeroElements1[i].push_back(j);
+ }
+ }
+ }
+ }
+ btMatrixX transpose() const
+ {
+ //transpose is optimized for sparse matrices
+ btMatrixX tr(m_cols,m_rows);
+ tr.setZero();
+ for (int i=0;i<m_cols;i++)
+ for (int j=0;j<m_rows;j++)
+ {
+ T v = (*this)(j,i);
+ if (v)
+ {
+ tr.setElem(i,j,v);
+ }
+ }
+ return tr;
+ }
+
+
+ btMatrixX operator*(const btMatrixX& other)
+ {
+ //btMatrixX*btMatrixX implementation, brute force
+ btAssert(cols() == other.rows());
+
+ btMatrixX res(rows(),other.cols());
+ res.setZero();
+// BT_PROFILE("btMatrixX mul");
+ for (int j=0; j < res.cols(); ++j)
+ {
+ {
+ for (int i=0; i < res.rows(); ++i)
+ {
+ T dotProd=0;
+// T dotProd2=0;
+ //int waste=0,waste2=0;
+
+ {
+// bool useOtherCol = true;
+ {
+ for (int v=0;v<rows();v++)
+ {
+ T w = (*this)(i,v);
+ if (other(v,j)!=0.f)
+ {
+ dotProd+=w*other(v,j);
+ }
+
+ }
+ }
+ }
+ if (dotProd)
+ res.setElem(i,j,dotProd);
+ }
+ }
+ }
+ return res;
+ }
+
+ // this assumes the 4th and 8th rows of B and C are zero.
+ void multiplyAdd2_p8r (const btScalar *B, const btScalar *C, int numRows, int numRowsOther ,int row, int col)
+ {
+ const btScalar *bb = B;
+ for ( int i = 0;i<numRows;i++)
+ {
+ const btScalar *cc = C;
+ for ( int j = 0;j<numRowsOther;j++)
+ {
+ btScalar sum;
+ sum = bb[0]*cc[0];
+ sum += bb[1]*cc[1];
+ sum += bb[2]*cc[2];
+ sum += bb[4]*cc[4];
+ sum += bb[5]*cc[5];
+ sum += bb[6]*cc[6];
+ addElem(row+i,col+j,sum);
+ cc += 8;
+ }
+ bb += 8;
+ }
+ }
+
+ void multiply2_p8r (const btScalar *B, const btScalar *C, int numRows, int numRowsOther, int row, int col)
+ {
+ btAssert (numRows>0 && numRowsOther>0 && B && C);
+ const btScalar *bb = B;
+ for ( int i = 0;i<numRows;i++)
+ {
+ const btScalar *cc = C;
+ for ( int j = 0;j<numRowsOther;j++)
+ {
+ btScalar sum;
+ sum = bb[0]*cc[0];
+ sum += bb[1]*cc[1];
+ sum += bb[2]*cc[2];
+ sum += bb[4]*cc[4];
+ sum += bb[5]*cc[5];
+ sum += bb[6]*cc[6];
+ setElem(row+i,col+j,sum);
+ cc += 8;
+ }
+ bb += 8;
+ }
+ }
+
+ void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const T value)
+ {
+ int numRows = rowend+1-rowstart;
+ int numCols = colend+1-colstart;
+
+ for (int row=0;row<numRows;row++)
+ {
+ for (int col=0;col<numCols;col++)
+ {
+ setElem(rowstart+row,colstart+col,value);
+ }
+ }
+ }
+
+ void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const btMatrixX& block)
+ {
+ btAssert(rowend+1-rowstart == block.rows());
+ btAssert(colend+1-colstart == block.cols());
+ for (int row=0;row<block.rows();row++)
+ {
+ for (int col=0;col<block.cols();col++)
+ {
+ setElem(rowstart+row,colstart+col,block(row,col));
+ }
+ }
+ }
+ void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const btVectorX<T>& block)
+ {
+ btAssert(rowend+1-rowstart == block.rows());
+ btAssert(colend+1-colstart == block.cols());
+ for (int row=0;row<block.rows();row++)
+ {
+ for (int col=0;col<block.cols();col++)
+ {
+ setElem(rowstart+row,colstart+col,block[row]);
+ }
+ }
+ }
+
+
+ btMatrixX negative()
+ {
+ btMatrixX neg(rows(),cols());
+ for (int i=0;i<rows();i++)
+ for (int j=0;j<cols();j++)
+ {
+ T v = (*this)(i,j);
+ neg.setElem(i,j,-v);
+ }
+ return neg;
+ }
+
+};
+
+
+
+typedef btMatrixX<float> btMatrixXf;
+typedef btVectorX<float> btVectorXf;
+
+typedef btMatrixX<double> btMatrixXd;
+typedef btVectorX<double> btVectorXd;
+
+
+#ifdef BT_DEBUG_OSTREAM
+template <typename T>
+std::ostream& operator<< (std::ostream& os, const btMatrixX<T>& mat)
+ {
+
+ os << " [";
+ //printf("%s ---------------------\n",msg);
+ for (int i=0;i<mat.rows();i++)
+ {
+ for (int j=0;j<mat.cols();j++)
+ {
+ os << std::setw(12) << mat(i,j);
+ }
+ if (i!=mat.rows()-1)
+ os << std::endl << " ";
+ }
+ os << " ]";
+ //printf("\n---------------------\n");
+
+ return os;
+ }
+template <typename T>
+std::ostream& operator<< (std::ostream& os, const btVectorX<T>& mat)
+ {
+
+ os << " [";
+ //printf("%s ---------------------\n",msg);
+ for (int i=0;i<mat.rows();i++)
+ {
+ os << std::setw(12) << mat[i];
+ if (i!=mat.rows()-1)
+ os << std::endl << " ";
+ }
+ os << " ]";
+ //printf("\n---------------------\n");
+
+ return os;
+ }
+
+#endif //BT_DEBUG_OSTREAM
+
+
+inline void setElem(btMatrixXd& mat, int row, int col, double val)
+{
+ mat.setElem(row,col,val);
+}
+
+inline void setElem(btMatrixXf& mat, int row, int col, float val)
+{
+ mat.setElem(row,col,val);
+}
+
+#ifdef BT_USE_DOUBLE_PRECISION
+ #define btVectorXu btVectorXd
+ #define btMatrixXu btMatrixXd
+#else
+ #define btVectorXu btVectorXf
+ #define btMatrixXu btMatrixXf
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+
+#endif//BT_MATRIX_H_H
diff --git a/thirdparty/bullet/src/LinearMath/btMinMax.h b/thirdparty/bullet/src/LinearMath/btMinMax.h
new file mode 100644
index 0000000000..5b436e9ba4
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btMinMax.h
@@ -0,0 +1,71 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_GEN_MINMAX_H
+#define BT_GEN_MINMAX_H
+
+#include "btScalar.h"
+
+template <class T>
+SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
+{
+ return a < b ? a : b ;
+}
+
+template <class T>
+SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b)
+{
+ return a > b ? a : b;
+}
+
+template <class T>
+SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub)
+{
+ return a < lb ? lb : (ub < a ? ub : a);
+}
+
+template <class T>
+SIMD_FORCE_INLINE void btSetMin(T& a, const T& b)
+{
+ if (b < a)
+ {
+ a = b;
+ }
+}
+
+template <class T>
+SIMD_FORCE_INLINE void btSetMax(T& a, const T& b)
+{
+ if (a < b)
+ {
+ a = b;
+ }
+}
+
+template <class T>
+SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
+{
+ if (a < lb)
+ {
+ a = lb;
+ }
+ else if (ub < a)
+ {
+ a = ub;
+ }
+}
+
+#endif //BT_GEN_MINMAX_H
diff --git a/thirdparty/bullet/src/LinearMath/btMotionState.h b/thirdparty/bullet/src/LinearMath/btMotionState.h
new file mode 100644
index 0000000000..9431814090
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btMotionState.h
@@ -0,0 +1,40 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MOTIONSTATE_H
+#define BT_MOTIONSTATE_H
+
+#include "btTransform.h"
+
+///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
+///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
+class btMotionState
+{
+ public:
+
+ virtual ~btMotionState()
+ {
+
+ }
+
+ virtual void getWorldTransform(btTransform& worldTrans ) const =0;
+
+ //Bullet only calls the update of worldtransform for active objects
+ virtual void setWorldTransform(const btTransform& worldTrans)=0;
+
+
+};
+
+#endif //BT_MOTIONSTATE_H
diff --git a/thirdparty/bullet/src/LinearMath/btPolarDecomposition.cpp b/thirdparty/bullet/src/LinearMath/btPolarDecomposition.cpp
new file mode 100644
index 0000000000..b3664faa4e
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btPolarDecomposition.cpp
@@ -0,0 +1,98 @@
+#include "btPolarDecomposition.h"
+#include "btMinMax.h"
+
+namespace
+{
+ btScalar abs_column_sum(const btMatrix3x3& a, int i)
+ {
+ return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]);
+ }
+
+ btScalar abs_row_sum(const btMatrix3x3& a, int i)
+ {
+ return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]);
+ }
+
+ btScalar p1_norm(const btMatrix3x3& a)
+ {
+ const btScalar sum0 = abs_column_sum(a,0);
+ const btScalar sum1 = abs_column_sum(a,1);
+ const btScalar sum2 = abs_column_sum(a,2);
+ return btMax(btMax(sum0, sum1), sum2);
+ }
+
+ btScalar pinf_norm(const btMatrix3x3& a)
+ {
+ const btScalar sum0 = abs_row_sum(a,0);
+ const btScalar sum1 = abs_row_sum(a,1);
+ const btScalar sum2 = abs_row_sum(a,2);
+ return btMax(btMax(sum0, sum1), sum2);
+ }
+}
+
+
+
+btPolarDecomposition::btPolarDecomposition(btScalar tolerance, unsigned int maxIterations)
+: m_tolerance(tolerance)
+, m_maxIterations(maxIterations)
+{
+}
+
+unsigned int btPolarDecomposition::decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const
+{
+ // Use the 'u' and 'h' matrices for intermediate calculations
+ u = a;
+ h = a.inverse();
+
+ for (unsigned int i = 0; i < m_maxIterations; ++i)
+ {
+ const btScalar h_1 = p1_norm(h);
+ const btScalar h_inf = pinf_norm(h);
+ const btScalar u_1 = p1_norm(u);
+ const btScalar u_inf = pinf_norm(u);
+
+ const btScalar h_norm = h_1 * h_inf;
+ const btScalar u_norm = u_1 * u_inf;
+
+ // The matrix is effectively singular so we cannot invert it
+ if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm))
+ break;
+
+ const btScalar gamma = btPow(h_norm / u_norm, 0.25f);
+ const btScalar inv_gamma = btScalar(1.0) / gamma;
+
+ // Determine the delta to 'u'
+ const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5);
+
+ // Update the matrices
+ u += delta;
+ h = u.inverse();
+
+ // Check for convergence
+ if (p1_norm(delta) <= m_tolerance * u_1)
+ {
+ h = u.transpose() * a;
+ h = (h + h.transpose()) * 0.5;
+ return i;
+ }
+ }
+
+ // The algorithm has failed to converge to the specified tolerance, but we
+ // want to make sure that the matrices returned are in the right form.
+ h = u.transpose() * a;
+ h = (h + h.transpose()) * 0.5;
+
+ return m_maxIterations;
+}
+
+unsigned int btPolarDecomposition::maxIterations() const
+{
+ return m_maxIterations;
+}
+
+unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h)
+{
+ static btPolarDecomposition polar;
+ return polar.decompose(a, u, h);
+}
+
diff --git a/thirdparty/bullet/src/LinearMath/btPolarDecomposition.h b/thirdparty/bullet/src/LinearMath/btPolarDecomposition.h
new file mode 100644
index 0000000000..1feea0f78e
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btPolarDecomposition.h
@@ -0,0 +1,72 @@
+#ifndef POLARDECOMPOSITION_H
+#define POLARDECOMPOSITION_H
+
+#include "btMatrix3x3.h"
+
+/**
+ * This class is used to compute the polar decomposition of a matrix. In
+ * general, the polar decomposition factorizes a matrix, A, into two parts: a
+ * unitary matrix (U) and a positive, semi-definite Hermitian matrix (H).
+ * However, in this particular implementation the original matrix, A, is
+ * required to be a square 3x3 matrix with real elements. This means that U will
+ * be an orthogonal matrix and H with be a positive-definite, symmetric matrix.
+ */
+class btPolarDecomposition
+{
+ public:
+
+
+ /**
+ * Creates an instance with optional parameters.
+ *
+ * @param tolerance - the tolerance used to determine convergence of the
+ * algorithm
+ * @param maxIterations - the maximum number of iterations used to achieve
+ * convergence
+ */
+ btPolarDecomposition(btScalar tolerance = btScalar(0.0001),
+ unsigned int maxIterations = 16);
+
+ /**
+ * Decomposes a matrix into orthogonal and symmetric, positive-definite
+ * parts. If the number of iterations returned by this function is equal to
+ * the maximum number of iterations, the algorithm has failed to converge.
+ *
+ * @param a - the original matrix
+ * @param u - the resulting orthogonal matrix
+ * @param h - the resulting symmetric matrix
+ *
+ * @return the number of iterations performed by the algorithm.
+ */
+ unsigned int decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const;
+
+ /**
+ * Returns the maximum number of iterations that this algorithm will perform
+ * to achieve convergence.
+ *
+ * @return maximum number of iterations
+ */
+ unsigned int maxIterations() const;
+
+ private:
+ btScalar m_tolerance;
+ unsigned int m_maxIterations;
+};
+
+/**
+ * This functions decomposes the matrix 'a' into two parts: an orthogonal matrix
+ * 'u' and a symmetric, positive-definite matrix 'h'. If the number of
+ * iterations returned by this function is equal to
+ * btPolarDecomposition::DEFAULT_MAX_ITERATIONS, the algorithm has failed to
+ * converge.
+ *
+ * @param a - the original matrix
+ * @param u - the resulting orthogonal matrix
+ * @param h - the resulting symmetric matrix
+ *
+ * @return the number of iterations performed by the algorithm.
+ */
+unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h);
+
+#endif // POLARDECOMPOSITION_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btPoolAllocator.h b/thirdparty/bullet/src/LinearMath/btPoolAllocator.h
new file mode 100644
index 0000000000..efdeda8ffc
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btPoolAllocator.h
@@ -0,0 +1,130 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef _BT_POOL_ALLOCATOR_H
+#define _BT_POOL_ALLOCATOR_H
+
+#include "btScalar.h"
+#include "btAlignedAllocator.h"
+#include "btThreads.h"
+
+///The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately.
+class btPoolAllocator
+{
+ int m_elemSize;
+ int m_maxElements;
+ int m_freeCount;
+ void* m_firstFree;
+ unsigned char* m_pool;
+ btSpinMutex m_mutex; // only used if BT_THREADSAFE
+
+public:
+
+ btPoolAllocator(int elemSize, int maxElements)
+ :m_elemSize(elemSize),
+ m_maxElements(maxElements)
+ {
+ m_pool = (unsigned char*) btAlignedAlloc( static_cast<unsigned int>(m_elemSize*m_maxElements),16);
+
+ unsigned char* p = m_pool;
+ m_firstFree = p;
+ m_freeCount = m_maxElements;
+ int count = m_maxElements;
+ while (--count) {
+ *(void**)p = (p + m_elemSize);
+ p += m_elemSize;
+ }
+ *(void**)p = 0;
+ }
+
+ ~btPoolAllocator()
+ {
+ btAlignedFree( m_pool);
+ }
+
+ int getFreeCount() const
+ {
+ return m_freeCount;
+ }
+
+ int getUsedCount() const
+ {
+ return m_maxElements - m_freeCount;
+ }
+
+ int getMaxCount() const
+ {
+ return m_maxElements;
+ }
+
+ void* allocate(int size)
+ {
+ // release mode fix
+ (void)size;
+ btMutexLock(&m_mutex);
+ btAssert(!size || size<=m_elemSize);
+ //btAssert(m_freeCount>0); // should return null if all full
+ void* result = m_firstFree;
+ if (NULL != m_firstFree)
+ {
+ m_firstFree = *(void**)m_firstFree;
+ --m_freeCount;
+ }
+ btMutexUnlock(&m_mutex);
+ return result;
+ }
+
+ bool validPtr(void* ptr)
+ {
+ if (ptr) {
+ if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void freeMemory(void* ptr)
+ {
+ if (ptr) {
+ btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
+
+ btMutexLock(&m_mutex);
+ *(void**)ptr = m_firstFree;
+ m_firstFree = ptr;
+ ++m_freeCount;
+ btMutexUnlock(&m_mutex);
+ }
+ }
+
+ int getElementSize() const
+ {
+ return m_elemSize;
+ }
+
+ unsigned char* getPoolAddress()
+ {
+ return m_pool;
+ }
+
+ const unsigned char* getPoolAddress() const
+ {
+ return m_pool;
+ }
+
+};
+
+#endif //_BT_POOL_ALLOCATOR_H
diff --git a/thirdparty/bullet/src/LinearMath/btQuadWord.h b/thirdparty/bullet/src/LinearMath/btQuadWord.h
new file mode 100644
index 0000000000..fcfb3be444
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btQuadWord.h
@@ -0,0 +1,244 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_SIMD_QUADWORD_H
+#define BT_SIMD_QUADWORD_H
+
+#include "btScalar.h"
+#include "btMinMax.h"
+
+
+
+
+
+#if defined (__CELLOS_LV2) && defined (__SPU__)
+#include <altivec.h>
+#endif
+
+/**@brief The btQuadWord class is base class for btVector3 and btQuaternion.
+ * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
+ */
+#ifndef USE_LIBSPE2
+ATTRIBUTE_ALIGNED16(class) btQuadWord
+#else
+class btQuadWord
+#endif
+{
+protected:
+
+#if defined (__SPU__) && defined (__CELLOS_LV2__)
+ union {
+ vec_float4 mVec128;
+ btScalar m_floats[4];
+ };
+public:
+ vec_float4 get128() const
+ {
+ return mVec128;
+ }
+protected:
+#else //__CELLOS_LV2__ __SPU__
+
+#if defined(BT_USE_SSE) || defined(BT_USE_NEON)
+ union {
+ btSimdFloat4 mVec128;
+ btScalar m_floats[4];
+ };
+public:
+ SIMD_FORCE_INLINE btSimdFloat4 get128() const
+ {
+ return mVec128;
+ }
+ SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
+ {
+ mVec128 = v128;
+ }
+#else
+ btScalar m_floats[4];
+#endif // BT_USE_SSE
+
+#endif //__CELLOS_LV2__ __SPU__
+
+ public:
+
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+
+ // Set Vector
+ SIMD_FORCE_INLINE btQuadWord(const btSimdFloat4 vec)
+ {
+ mVec128 = vec;
+ }
+
+ // Copy constructor
+ SIMD_FORCE_INLINE btQuadWord(const btQuadWord& rhs)
+ {
+ mVec128 = rhs.mVec128;
+ }
+
+ // Assignment Operator
+ SIMD_FORCE_INLINE btQuadWord&
+ operator=(const btQuadWord& v)
+ {
+ mVec128 = v.mVec128;
+
+ return *this;
+ }
+
+#endif
+
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;};
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;};
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;};
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;};
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
+ ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
+ SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+
+ SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
+ {
+#ifdef BT_USE_SSE
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3]==other.m_floats[3]) &&
+ (m_floats[2]==other.m_floats[2]) &&
+ (m_floats[1]==other.m_floats[1]) &&
+ (m_floats[0]==other.m_floats[0]));
+#endif
+ }
+
+ SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
+ {
+ return !(*this == other);
+ }
+
+ /**@brief Set x,y,z and zero w
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ */
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0]=_x;
+ m_floats[1]=_y;
+ m_floats[2]=_z;
+ m_floats[3] = 0.f;
+ }
+
+/* void getValue(btScalar *m) const
+ {
+ m[0] = m_floats[0];
+ m[1] = m_floats[1];
+ m[2] = m_floats[2];
+ }
+*/
+/**@brief Set the values
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ * @param w Value of w
+ */
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
+ {
+ m_floats[0]=_x;
+ m_floats[1]=_y;
+ m_floats[2]=_z;
+ m_floats[3]=_w;
+ }
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btQuadWord()
+ // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
+ {
+ }
+
+ /**@brief Three argument constructor (zeros w)
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ */
+ SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
+ }
+
+/**@brief Initializing constructor
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ * @param w Value of w
+ */
+ SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
+ }
+
+ /**@brief Set each element to the max of the current values and the values of another btQuadWord
+ * @param other The other btQuadWord to compare with
+ */
+ SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
+ {
+ #ifdef BT_USE_SSE
+ mVec128 = _mm_max_ps(mVec128, other.mVec128);
+ #elif defined(BT_USE_NEON)
+ mVec128 = vmaxq_f32(mVec128, other.mVec128);
+ #else
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.m_floats[3]);
+ #endif
+ }
+ /**@brief Set each element to the min of the current values and the values of another btQuadWord
+ * @param other The other btQuadWord to compare with
+ */
+ SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
+ {
+ #ifdef BT_USE_SSE
+ mVec128 = _mm_min_ps(mVec128, other.mVec128);
+ #elif defined(BT_USE_NEON)
+ mVec128 = vminq_f32(mVec128, other.mVec128);
+ #else
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.m_floats[3]);
+ #endif
+ }
+
+
+
+};
+
+#endif //BT_SIMD_QUADWORD_H
diff --git a/thirdparty/bullet/src/LinearMath/btQuaternion.h b/thirdparty/bullet/src/LinearMath/btQuaternion.h
new file mode 100644
index 0000000000..7bd39e6a33
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btQuaternion.h
@@ -0,0 +1,1016 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_SIMD__QUATERNION_H_
+#define BT_SIMD__QUATERNION_H_
+
+
+#include "btVector3.h"
+#include "btQuadWord.h"
+
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btQuaternionData btQuaternionDoubleData
+#define btQuaternionDataName "btQuaternionDoubleData"
+#else
+#define btQuaternionData btQuaternionFloatData
+#define btQuaternionDataName "btQuaternionFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+
+#ifdef BT_USE_SSE
+
+//const __m128 ATTRIBUTE_ALIGNED16(vOnes) = {1.0f, 1.0f, 1.0f, 1.0f};
+#define vOnes (_mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f))
+
+#endif
+
+#if defined(BT_USE_SSE)
+
+#define vQInv (_mm_set_ps(+0.0f, -0.0f, -0.0f, -0.0f))
+#define vPPPM (_mm_set_ps(-0.0f, +0.0f, +0.0f, +0.0f))
+
+#elif defined(BT_USE_NEON)
+
+const btSimdFloat4 ATTRIBUTE_ALIGNED16(vQInv) = {-0.0f, -0.0f, -0.0f, +0.0f};
+const btSimdFloat4 ATTRIBUTE_ALIGNED16(vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f};
+
+#endif
+
+/**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
+class btQuaternion : public btQuadWord {
+public:
+ /**@brief No initialization constructor */
+ btQuaternion() {}
+
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))|| defined(BT_USE_NEON)
+ // Set Vector
+ SIMD_FORCE_INLINE btQuaternion(const btSimdFloat4 vec)
+ {
+ mVec128 = vec;
+ }
+
+ // Copy constructor
+ SIMD_FORCE_INLINE btQuaternion(const btQuaternion& rhs)
+ {
+ mVec128 = rhs.mVec128;
+ }
+
+ // Assignment Operator
+ SIMD_FORCE_INLINE btQuaternion&
+ operator=(const btQuaternion& v)
+ {
+ mVec128 = v.mVec128;
+
+ return *this;
+ }
+
+#endif
+
+ // template <typename btScalar>
+ // explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {}
+ /**@brief Constructor from scalars */
+ btQuaternion(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ : btQuadWord(_x, _y, _z, _w)
+ {}
+ /**@brief Axis angle Constructor
+ * @param axis The axis which the rotation is around
+ * @param angle The magnitude of the rotation around the angle (Radians) */
+ btQuaternion(const btVector3& _axis, const btScalar& _angle)
+ {
+ setRotation(_axis, _angle);
+ }
+ /**@brief Constructor from Euler angles
+ * @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z
+ * @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y
+ * @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */
+ btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ {
+#ifndef BT_EULER_DEFAULT_ZYX
+ setEuler(yaw, pitch, roll);
+#else
+ setEulerZYX(yaw, pitch, roll);
+#endif
+ }
+ /**@brief Set the rotation using axis angle notation
+ * @param axis The axis around which to rotate
+ * @param angle The magnitude of the rotation in Radians */
+ void setRotation(const btVector3& axis, const btScalar& _angle)
+ {
+ btScalar d = axis.length();
+ btAssert(d != btScalar(0.0));
+ btScalar s = btSin(_angle * btScalar(0.5)) / d;
+ setValue(axis.x() * s, axis.y() * s, axis.z() * s,
+ btCos(_angle * btScalar(0.5)));
+ }
+ /**@brief Set the quaternion using Euler angles
+ * @param yaw Angle around Y
+ * @param pitch Angle around X
+ * @param roll Angle around Z */
+ void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ {
+ btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
+ btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
+ btScalar halfRoll = btScalar(roll) * btScalar(0.5);
+ btScalar cosYaw = btCos(halfYaw);
+ btScalar sinYaw = btSin(halfYaw);
+ btScalar cosPitch = btCos(halfPitch);
+ btScalar sinPitch = btSin(halfPitch);
+ btScalar cosRoll = btCos(halfRoll);
+ btScalar sinRoll = btSin(halfRoll);
+ setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
+ sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
+ }
+ /**@brief Set the quaternion using euler angles
+ * @param yaw Angle around Z
+ * @param pitch Angle around Y
+ * @param roll Angle around X */
+ void setEulerZYX(const btScalar& yawZ, const btScalar& pitchY, const btScalar& rollX)
+ {
+ btScalar halfYaw = btScalar(yawZ) * btScalar(0.5);
+ btScalar halfPitch = btScalar(pitchY) * btScalar(0.5);
+ btScalar halfRoll = btScalar(rollX) * btScalar(0.5);
+ btScalar cosYaw = btCos(halfYaw);
+ btScalar sinYaw = btSin(halfYaw);
+ btScalar cosPitch = btCos(halfPitch);
+ btScalar sinPitch = btSin(halfPitch);
+ btScalar cosRoll = btCos(halfRoll);
+ btScalar sinRoll = btSin(halfRoll);
+ setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
+ cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
+ }
+
+ /**@brief Get the euler angles from this quaternion
+ * @param yaw Angle around Z
+ * @param pitch Angle around Y
+ * @param roll Angle around X */
+ void getEulerZYX(btScalar& yawZ, btScalar& pitchY, btScalar& rollX) const
+ {
+ btScalar squ;
+ btScalar sqx;
+ btScalar sqy;
+ btScalar sqz;
+ btScalar sarg;
+ sqx = m_floats[0] * m_floats[0];
+ sqy = m_floats[1] * m_floats[1];
+ sqz = m_floats[2] * m_floats[2];
+ squ = m_floats[3] * m_floats[3];
+ rollX = btAtan2(2 * (m_floats[1] * m_floats[2] + m_floats[3] * m_floats[0]), squ - sqx - sqy + sqz);
+ sarg = btScalar(-2.) * (m_floats[0] * m_floats[2] - m_floats[3] * m_floats[1]);
+ pitchY = sarg <= btScalar(-1.0) ? btScalar(-0.5) * SIMD_PI: (sarg >= btScalar(1.0) ? btScalar(0.5) * SIMD_PI : btAsin(sarg));
+ yawZ = btAtan2(2 * (m_floats[0] * m_floats[1] + m_floats[3] * m_floats[2]), squ + sqx - sqy - sqz);
+ }
+
+ /**@brief Add two quaternions
+ * @param q The quaternion to add to this one */
+ SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_add_ps(mVec128, q.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vaddq_f32(mVec128, q.mVec128);
+#else
+ m_floats[0] += q.x();
+ m_floats[1] += q.y();
+ m_floats[2] += q.z();
+ m_floats[3] += q.m_floats[3];
+#endif
+ return *this;
+ }
+
+ /**@brief Subtract out a quaternion
+ * @param q The quaternion to subtract from this one */
+ btQuaternion& operator-=(const btQuaternion& q)
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_sub_ps(mVec128, q.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vsubq_f32(mVec128, q.mVec128);
+#else
+ m_floats[0] -= q.x();
+ m_floats[1] -= q.y();
+ m_floats[2] -= q.z();
+ m_floats[3] -= q.m_floats[3];
+#endif
+ return *this;
+ }
+
+ /**@brief Scale this quaternion
+ * @param s The scalar to scale by */
+ btQuaternion& operator*=(const btScalar& s)
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0); // (S S S S)
+ mVec128 = _mm_mul_ps(mVec128, vs);
+#elif defined(BT_USE_NEON)
+ mVec128 = vmulq_n_f32(mVec128, s);
+#else
+ m_floats[0] *= s;
+ m_floats[1] *= s;
+ m_floats[2] *= s;
+ m_floats[3] *= s;
+#endif
+ return *this;
+ }
+
+ /**@brief Multiply this quaternion by q on the right
+ * @param q The other quaternion
+ * Equivilant to this = this * q */
+ btQuaternion& operator*=(const btQuaternion& q)
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vQ2 = q.get128();
+
+ __m128 A1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(0,1,2,0));
+ __m128 B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0));
+
+ A1 = A1 * B1;
+
+ __m128 A2 = bt_pshufd_ps(mVec128, BT_SHUFFLE(1,2,0,1));
+ __m128 B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
+
+ A2 = A2 * B2;
+
+ B1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(2,0,1,2));
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
+
+ B1 = B1 * B2; // A3 *= B3
+
+ mVec128 = bt_splat_ps(mVec128, 3); // A0
+ mVec128 = mVec128 * vQ2; // A0 * B0
+
+ A1 = A1 + A2; // AB12
+ mVec128 = mVec128 - B1; // AB03 = AB0 - AB3
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ mVec128 = mVec128+ A1; // AB03 + AB12
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t vQ1 = mVec128;
+ float32x4_t vQ2 = q.get128();
+ float32x4_t A0, A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+ tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+
+ tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+
+ A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+
+ A1 = vmulq_f32(A1, B1);
+ A2 = vmulq_f32(A2, B2);
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+ A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+ A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+ A0 = vaddq_f32(A0, A1); // AB03 + AB12
+
+ mVec128 = A0;
+#else
+ setValue(
+ m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(),
+ m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(),
+ m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(),
+ m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z());
+#endif
+ return *this;
+ }
+ /**@brief Return the dot product between this quaternion and another
+ * @param q The other quaternion */
+ btScalar dot(const btQuaternion& q) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vd;
+
+ vd = _mm_mul_ps(mVec128, q.mVec128);
+
+ __m128 t = _mm_movehl_ps(vd, vd);
+ vd = _mm_add_ps(vd, t);
+ t = _mm_shuffle_ps(vd, vd, 0x55);
+ vd = _mm_add_ss(vd, t);
+
+ return _mm_cvtss_f32(vd);
+#elif defined(BT_USE_NEON)
+ float32x4_t vd = vmulq_f32(mVec128, q.mVec128);
+ float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));
+ x = vpadd_f32(x, x);
+ return vget_lane_f32(x, 0);
+#else
+ return m_floats[0] * q.x() +
+ m_floats[1] * q.y() +
+ m_floats[2] * q.z() +
+ m_floats[3] * q.m_floats[3];
+#endif
+ }
+
+ /**@brief Return the length squared of the quaternion */
+ btScalar length2() const
+ {
+ return dot(*this);
+ }
+
+ /**@brief Return the length of the quaternion */
+ btScalar length() const
+ {
+ return btSqrt(length2());
+ }
+ btQuaternion& safeNormalize()
+ {
+ btScalar l2 = length2();
+ if (l2>SIMD_EPSILON)
+ {
+ normalize();
+ }
+ return *this;
+ }
+ /**@brief Normalize the quaternion
+ * Such that x^2 + y^2 + z^2 +w^2 = 1 */
+ btQuaternion& normalize()
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vd;
+
+ vd = _mm_mul_ps(mVec128, mVec128);
+
+ __m128 t = _mm_movehl_ps(vd, vd);
+ vd = _mm_add_ps(vd, t);
+ t = _mm_shuffle_ps(vd, vd, 0x55);
+ vd = _mm_add_ss(vd, t);
+
+ vd = _mm_sqrt_ss(vd);
+ vd = _mm_div_ss(vOnes, vd);
+ vd = bt_pshufd_ps(vd, 0); // splat
+ mVec128 = _mm_mul_ps(mVec128, vd);
+
+ return *this;
+#else
+ return *this /= length();
+#endif
+ }
+
+ /**@brief Return a scaled version of this quaternion
+ * @param s The scale factor */
+ SIMD_FORCE_INLINE btQuaternion
+ operator*(const btScalar& s) const
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x00); // (S S S S)
+
+ return btQuaternion(_mm_mul_ps(mVec128, vs));
+#elif defined(BT_USE_NEON)
+ return btQuaternion(vmulq_n_f32(mVec128, s));
+#else
+ return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s);
+#endif
+ }
+
+ /**@brief Return an inversely scaled versionof this quaternion
+ * @param s The inverse scale factor */
+ btQuaternion operator/(const btScalar& s) const
+ {
+ btAssert(s != btScalar(0.0));
+ return *this * (btScalar(1.0) / s);
+ }
+
+ /**@brief Inversely scale this quaternion
+ * @param s The scale factor */
+ btQuaternion& operator/=(const btScalar& s)
+ {
+ btAssert(s != btScalar(0.0));
+ return *this *= btScalar(1.0) / s;
+ }
+
+ /**@brief Return a normalized version of this quaternion */
+ btQuaternion normalized() const
+ {
+ return *this / length();
+ }
+ /**@brief Return the ***half*** angle between this quaternion and the other
+ * @param q The other quaternion */
+ btScalar angle(const btQuaternion& q) const
+ {
+ btScalar s = btSqrt(length2() * q.length2());
+ btAssert(s != btScalar(0.0));
+ return btAcos(dot(q) / s);
+ }
+
+ /**@brief Return the angle between this quaternion and the other along the shortest path
+ * @param q The other quaternion */
+ btScalar angleShortestPath(const btQuaternion& q) const
+ {
+ btScalar s = btSqrt(length2() * q.length2());
+ btAssert(s != btScalar(0.0));
+ if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
+ return btAcos(dot(-q) / s) * btScalar(2.0);
+ else
+ return btAcos(dot(q) / s) * btScalar(2.0);
+ }
+
+ /**@brief Return the angle [0, 2Pi] of rotation represented by this quaternion */
+ btScalar getAngle() const
+ {
+ btScalar s = btScalar(2.) * btAcos(m_floats[3]);
+ return s;
+ }
+
+ /**@brief Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path */
+ btScalar getAngleShortestPath() const
+ {
+ btScalar s;
+ if (m_floats[3] >= 0)
+ s = btScalar(2.) * btAcos(m_floats[3]);
+ else
+ s = btScalar(2.) * btAcos(-m_floats[3]);
+ return s;
+ }
+
+
+ /**@brief Return the axis of the rotation represented by this quaternion */
+ btVector3 getAxis() const
+ {
+ btScalar s_squared = 1.f-m_floats[3]*m_floats[3];
+
+ if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero
+ return btVector3(1.0, 0.0, 0.0); // Arbitrary
+ btScalar s = 1.f/btSqrt(s_squared);
+ return btVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s);
+ }
+
+ /**@brief Return the inverse of this quaternion */
+ btQuaternion inverse() const
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btQuaternion(_mm_xor_ps(mVec128, vQInv));
+#elif defined(BT_USE_NEON)
+ return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)vQInv));
+#else
+ return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
+#endif
+ }
+
+ /**@brief Return the sum of this quaternion and the other
+ * @param q2 The other quaternion */
+ SIMD_FORCE_INLINE btQuaternion
+ operator+(const btQuaternion& q2) const
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btQuaternion(_mm_add_ps(mVec128, q2.mVec128));
+#elif defined(BT_USE_NEON)
+ return btQuaternion(vaddq_f32(mVec128, q2.mVec128));
+#else
+ const btQuaternion& q1 = *this;
+ return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]);
+#endif
+ }
+
+ /**@brief Return the difference between this quaternion and the other
+ * @param q2 The other quaternion */
+ SIMD_FORCE_INLINE btQuaternion
+ operator-(const btQuaternion& q2) const
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btQuaternion(_mm_sub_ps(mVec128, q2.mVec128));
+#elif defined(BT_USE_NEON)
+ return btQuaternion(vsubq_f32(mVec128, q2.mVec128));
+#else
+ const btQuaternion& q1 = *this;
+ return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]);
+#endif
+ }
+
+ /**@brief Return the negative of this quaternion
+ * This simply negates each element */
+ SIMD_FORCE_INLINE btQuaternion operator-() const
+ {
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btQuaternion(_mm_xor_ps(mVec128, btvMzeroMask));
+#elif defined(BT_USE_NEON)
+ return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)btvMzeroMask) );
+#else
+ const btQuaternion& q2 = *this;
+ return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]);
+#endif
+ }
+ /**@todo document this and it's use */
+ SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const
+ {
+ btQuaternion diff,sum;
+ diff = *this - qd;
+ sum = *this + qd;
+ if( diff.dot(diff) > sum.dot(sum) )
+ return qd;
+ return (-qd);
+ }
+
+ /**@todo document this and it's use */
+ SIMD_FORCE_INLINE btQuaternion nearest( const btQuaternion& qd) const
+ {
+ btQuaternion diff,sum;
+ diff = *this - qd;
+ sum = *this + qd;
+ if( diff.dot(diff) < sum.dot(sum) )
+ return qd;
+ return (-qd);
+ }
+
+
+ /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
+ * @param q The other quaternion to interpolate with
+ * @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q.
+ * Slerp interpolates assuming constant velocity. */
+ btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
+ {
+
+ const btScalar magnitude = btSqrt(length2() * q.length2());
+ btAssert(magnitude > btScalar(0));
+
+ const btScalar product = dot(q) / magnitude;
+ const btScalar absproduct = btFabs(product);
+
+ if(absproduct < btScalar(1.0 - SIMD_EPSILON))
+ {
+ // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
+ const btScalar theta = btAcos(absproduct);
+ const btScalar d = btSin(theta);
+ btAssert(d > btScalar(0));
+
+ const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
+ const btScalar s0 = btSin((btScalar(1.0) - t) * theta) / d;
+ const btScalar s1 = btSin(sign * t * theta) / d;
+
+ return btQuaternion(
+ (m_floats[0] * s0 + q.x() * s1),
+ (m_floats[1] * s0 + q.y() * s1),
+ (m_floats[2] * s0 + q.z() * s1),
+ (m_floats[3] * s0 + q.w() * s1));
+ }
+ else
+ {
+ return *this;
+ }
+ }
+
+ static const btQuaternion& getIdentity()
+ {
+ static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.));
+ return identityQuat;
+ }
+
+ SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; }
+
+ SIMD_FORCE_INLINE void serialize(struct btQuaternionData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerialize(const struct btQuaternionData& dataIn);
+
+ SIMD_FORCE_INLINE void serializeFloat(struct btQuaternionFloatData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeFloat(const struct btQuaternionFloatData& dataIn);
+
+ SIMD_FORCE_INLINE void serializeDouble(struct btQuaternionDoubleData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeDouble(const struct btQuaternionDoubleData& dataIn);
+
+};
+
+
+
+
+
+/**@brief Return the product of two quaternions */
+SIMD_FORCE_INLINE btQuaternion
+operator*(const btQuaternion& q1, const btQuaternion& q2)
+{
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vQ1 = q1.get128();
+ __m128 vQ2 = q2.get128();
+ __m128 A0, A1, B1, A2, B2;
+
+ A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y z x // vtrn
+ B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W W X // vdup vext
+
+ A1 = A1 * B1;
+
+ A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1)); // Y Z X Y // vext
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); // z x Y Y // vtrn vdup
+
+ A2 = A2 * B2;
+
+ B1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2)); // z x Y Z // vtrn vext
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); // Y Z x z // vext vtrn
+
+ B1 = B1 * B2; // A3 *= B3
+
+ A0 = bt_splat_ps(vQ1, 3); // A0
+ A0 = A0 * vQ2; // A0 * B0
+
+ A1 = A1 + A2; // AB12
+ A0 = A0 - B1; // AB03 = AB0 - AB3
+
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ A0 = A0 + A1; // AB03 + AB12
+
+ return btQuaternion(A0);
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t vQ1 = q1.get128();
+ float32x4_t vQ2 = q2.get128();
+ float32x4_t A0, A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+ tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+
+ tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+
+ A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+
+ A1 = vmulq_f32(A1, B1);
+ A2 = vmulq_f32(A2, B2);
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+ A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+ A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+ A0 = vaddq_f32(A0, A1); // AB03 + AB12
+
+ return btQuaternion(A0);
+
+#else
+ return btQuaternion(
+ q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(),
+ q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(),
+ q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(),
+ q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z());
+#endif
+}
+
+SIMD_FORCE_INLINE btQuaternion
+operator*(const btQuaternion& q, const btVector3& w)
+{
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vQ1 = q.get128();
+ __m128 vQ2 = w.get128();
+ __m128 A1, B1, A2, B2, A3, B3;
+
+ A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(3,3,3,0));
+ B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(0,1,2,0));
+
+ A1 = A1 * B1;
+
+ A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1));
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
+
+ A2 = A2 * B2;
+
+ A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2));
+ B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
+
+ A3 = A3 * B3; // A3 *= B3
+
+ A1 = A1 + A2; // AB12
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ A1 = A1 - A3; // AB123 = AB12 - AB3
+
+ return btQuaternion(A1);
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t vQ1 = q.get128();
+ float32x4_t vQ2 = w.get128();
+ float32x4_t A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
+
+ vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1);
+ {
+ float32x2x2_t tmp;
+
+ tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+
+ tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+ }
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X
+ B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x
+
+ A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+
+ A1 = vmulq_f32(A1, B1);
+ A2 = vmulq_f32(A2, B2);
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+
+ A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
+
+ return btQuaternion(A1);
+
+#else
+ return btQuaternion(
+ q.w() * w.x() + q.y() * w.z() - q.z() * w.y(),
+ q.w() * w.y() + q.z() * w.x() - q.x() * w.z(),
+ q.w() * w.z() + q.x() * w.y() - q.y() * w.x(),
+ -q.x() * w.x() - q.y() * w.y() - q.z() * w.z());
+#endif
+}
+
+SIMD_FORCE_INLINE btQuaternion
+operator*(const btVector3& w, const btQuaternion& q)
+{
+#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vQ1 = w.get128();
+ __m128 vQ2 = q.get128();
+ __m128 A1, B1, A2, B2, A3, B3;
+
+ A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y z x
+ B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W W X
+
+ A1 = A1 * B1;
+
+ A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1));
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
+
+ A2 = A2 *B2;
+
+ A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2));
+ B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
+
+ A3 = A3 * B3; // A3 *= B3
+
+ A1 = A1 + A2; // AB12
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ A1 = A1 - A3; // AB123 = AB12 - AB3
+
+ return btQuaternion(A1);
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t vQ1 = w.get128();
+ float32x4_t vQ2 = q.get128();
+ float32x4_t A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+
+ tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+
+ tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+
+ A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+
+ A1 = vmulq_f32(A1, B1);
+ A2 = vmulq_f32(A2, B2);
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+
+ A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
+
+ return btQuaternion(A1);
+
+#else
+ return btQuaternion(
+ +w.x() * q.w() + w.y() * q.z() - w.z() * q.y(),
+ +w.y() * q.w() + w.z() * q.x() - w.x() * q.z(),
+ +w.z() * q.w() + w.x() * q.y() - w.y() * q.x(),
+ -w.x() * q.x() - w.y() * q.y() - w.z() * q.z());
+#endif
+}
+
+/**@brief Calculate the dot product between two quaternions */
+SIMD_FORCE_INLINE btScalar
+dot(const btQuaternion& q1, const btQuaternion& q2)
+{
+ return q1.dot(q2);
+}
+
+
+/**@brief Return the length of a quaternion */
+SIMD_FORCE_INLINE btScalar
+length(const btQuaternion& q)
+{
+ return q.length();
+}
+
+/**@brief Return the angle between two quaternions*/
+SIMD_FORCE_INLINE btScalar
+btAngle(const btQuaternion& q1, const btQuaternion& q2)
+{
+ return q1.angle(q2);
+}
+
+/**@brief Return the inverse of a quaternion*/
+SIMD_FORCE_INLINE btQuaternion
+inverse(const btQuaternion& q)
+{
+ return q.inverse();
+}
+
+/**@brief Return the result of spherical linear interpolation betwen two quaternions
+ * @param q1 The first quaternion
+ * @param q2 The second quaternion
+ * @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2
+ * Slerp assumes constant velocity between positions. */
+SIMD_FORCE_INLINE btQuaternion
+slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t)
+{
+ return q1.slerp(q2, t);
+}
+
+SIMD_FORCE_INLINE btVector3
+quatRotate(const btQuaternion& rotation, const btVector3& v)
+{
+ btQuaternion q = rotation * v;
+ q *= rotation.inverse();
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btVector3(_mm_and_ps(q.get128(), btvFFF0fMask));
+#elif defined(BT_USE_NEON)
+ return btVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), btvFFF0Mask));
+#else
+ return btVector3(q.getX(),q.getY(),q.getZ());
+#endif
+}
+
+SIMD_FORCE_INLINE btQuaternion
+shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
+{
+ btVector3 c = v0.cross(v1);
+ btScalar d = v0.dot(v1);
+
+ if (d < -1.0 + SIMD_EPSILON)
+ {
+ btVector3 n,unused;
+ btPlaneSpace1(v0,n,unused);
+ return btQuaternion(n.x(),n.y(),n.z(),0.0f); // just pick any vector that is orthogonal to v0
+ }
+
+ btScalar s = btSqrt((1.0f + d) * 2.0f);
+ btScalar rs = 1.0f / s;
+
+ return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
+}
+
+SIMD_FORCE_INLINE btQuaternion
+shortestArcQuatNormalize2(btVector3& v0,btVector3& v1)
+{
+ v0.normalize();
+ v1.normalize();
+ return shortestArcQuat(v0,v1);
+}
+
+
+
+
+struct btQuaternionFloatData
+{
+ float m_floats[4];
+};
+
+struct btQuaternionDoubleData
+{
+ double m_floats[4];
+
+};
+
+SIMD_FORCE_INLINE void btQuaternion::serializeFloat(struct btQuaternionFloatData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = float(m_floats[i]);
+}
+
+SIMD_FORCE_INLINE void btQuaternion::deSerializeFloat(const struct btQuaternionFloatData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
+}
+
+
+SIMD_FORCE_INLINE void btQuaternion::serializeDouble(struct btQuaternionDoubleData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = double(m_floats[i]);
+}
+
+SIMD_FORCE_INLINE void btQuaternion::deSerializeDouble(const struct btQuaternionDoubleData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
+}
+
+
+SIMD_FORCE_INLINE void btQuaternion::serialize(struct btQuaternionData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = m_floats[i];
+}
+
+SIMD_FORCE_INLINE void btQuaternion::deSerialize(const struct btQuaternionData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = dataIn.m_floats[i];
+}
+
+
+#endif //BT_SIMD__QUATERNION_H_
+
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btQuickprof.cpp b/thirdparty/bullet/src/LinearMath/btQuickprof.cpp
new file mode 100644
index 0000000000..aed3104a6e
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btQuickprof.cpp
@@ -0,0 +1,789 @@
+/*
+
+***************************************************************************************************
+**
+** profile.cpp
+**
+** Real-Time Hierarchical Profiling for Game Programming Gems 3
+**
+** by Greg Hjelstrom & Byon Garrabrant
+**
+***************************************************************************************************/
+
+// Credits: The Clock class was inspired by the Timer classes in
+// Ogre (www.ogre3d.org).
+
+#include "btQuickprof.h"
+#include "btThreads.h"
+
+
+
+
+#ifdef __CELLOS_LV2__
+#include <sys/sys_time.h>
+#include <sys/time_util.h>
+#include <stdio.h>
+#endif
+
+#if defined (SUNOS) || defined (__SUNOS__)
+#include <stdio.h>
+#endif
+#ifdef __APPLE__
+#include <mach/mach_time.h>
+#include <TargetConditionals.h>
+#endif
+
+#if defined(WIN32) || defined(_WIN32)
+
+#define BT_USE_WINDOWS_TIMERS
+#define WIN32_LEAN_AND_MEAN
+#define NOWINRES
+#define NOMCX
+#define NOIME
+
+#ifdef _XBOX
+ #include <Xtl.h>
+#else //_XBOX
+ #include <windows.h>
+
+#if WINVER <0x0602
+#define GetTickCount64 GetTickCount
+#endif
+
+#endif //_XBOX
+
+#include <time.h>
+
+
+#else //_WIN32
+#include <sys/time.h>
+
+#ifdef BT_LINUX_REALTIME
+//required linking against rt (librt)
+#include <time.h>
+#endif //BT_LINUX_REALTIME
+
+#endif //_WIN32
+
+#define mymin(a,b) (a > b ? a : b)
+
+struct btClockData
+{
+
+#ifdef BT_USE_WINDOWS_TIMERS
+ LARGE_INTEGER mClockFrequency;
+ LONGLONG mStartTick;
+ LARGE_INTEGER mStartTime;
+#else
+#ifdef __CELLOS_LV2__
+ uint64_t mStartTime;
+#else
+#ifdef __APPLE__
+ uint64_t mStartTimeNano;
+#endif
+ struct timeval mStartTime;
+#endif
+#endif //__CELLOS_LV2__
+
+};
+
+///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
+btClock::btClock()
+{
+ m_data = new btClockData;
+#ifdef BT_USE_WINDOWS_TIMERS
+ QueryPerformanceFrequency(&m_data->mClockFrequency);
+#endif
+ reset();
+}
+
+btClock::~btClock()
+{
+ delete m_data;
+}
+
+btClock::btClock(const btClock& other)
+{
+ m_data = new btClockData;
+ *m_data = *other.m_data;
+}
+
+btClock& btClock::operator=(const btClock& other)
+{
+ *m_data = *other.m_data;
+ return *this;
+}
+
+
+ /// Resets the initial reference time.
+void btClock::reset()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ QueryPerformanceCounter(&m_data->mStartTime);
+ m_data->mStartTick = GetTickCount64();
+#else
+#ifdef __CELLOS_LV2__
+
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET( newTime );
+ m_data->mStartTime = newTime;
+#else
+#ifdef __APPLE__
+ m_data->mStartTimeNano = mach_absolute_time();
+#endif
+ gettimeofday(&m_data->mStartTime, 0);
+#endif
+#endif
+}
+
+/// Returns the time in ms since the last call to reset or since
+/// the btClock was created.
+unsigned long long int btClock::getTimeMilliseconds()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ LARGE_INTEGER currentTime;
+ QueryPerformanceCounter(&currentTime);
+ LONGLONG elapsedTime = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+ // Compute the number of millisecond ticks elapsed.
+ unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
+ m_data->mClockFrequency.QuadPart);
+
+ return msecTicks;
+#else
+
+#ifdef __CELLOS_LV2__
+ uint64_t freq=sys_time_get_timebase_frequency();
+ double dFreq=((double) freq) / 1000.0;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ SYS_TIMEBASE_GET( newTime );
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+
+ return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+#else
+
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
+#endif //__CELLOS_LV2__
+#endif
+}
+
+ /// Returns the time in us since the last call to reset or since
+ /// the Clock was created.
+unsigned long long int btClock::getTimeMicroseconds()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ //see https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
+ LARGE_INTEGER currentTime, elapsedTime;
+
+ QueryPerformanceCounter(&currentTime);
+ elapsedTime.QuadPart = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+ elapsedTime.QuadPart *= 1000000;
+ elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
+
+ return (unsigned long long) elapsedTime.QuadPart;
+#else
+
+#ifdef __CELLOS_LV2__
+ uint64_t freq=sys_time_get_timebase_frequency();
+ double dFreq=((double) freq)/ 1000000.0;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET( newTime );
+
+ return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+#else
+
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec);
+#endif//__CELLOS_LV2__
+#endif
+}
+
+unsigned long long int btClock::getTimeNanoseconds()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ //see https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
+ LARGE_INTEGER currentTime, elapsedTime;
+
+ QueryPerformanceCounter(&currentTime);
+ elapsedTime.QuadPart = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+ elapsedTime.QuadPart *= 1000000000;
+ elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
+
+ return (unsigned long long) elapsedTime.QuadPart;
+#else
+
+#ifdef __CELLOS_LV2__
+ uint64_t freq=sys_time_get_timebase_frequency();
+ double dFreq=((double) freq)/ 1e9;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET( newTime );
+
+ return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+#else
+#ifdef __APPLE__
+ uint64_t ticks = mach_absolute_time() - m_data->mStartTimeNano;
+ static long double conversion = 0.0L;
+ if( 0.0L == conversion )
+ {
+ // attempt to get conversion to nanoseconds
+ mach_timebase_info_data_t info;
+ int err = mach_timebase_info( &info );
+ if( err )
+ {
+ btAssert(0);
+ conversion = 1.;
+ }
+ conversion = info.numer / info.denom;
+ }
+ return (ticks * conversion);
+
+
+#else//__APPLE__
+
+#ifdef BT_LINUX_REALTIME
+ timespec ts;
+ clock_gettime(CLOCK_REALTIME,&ts);
+ return 1000000000*ts.tv_sec + ts.tv_nsec;
+#else
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1e9 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec)*1000;
+#endif //BT_LINUX_REALTIME
+
+#endif//__APPLE__
+#endif//__CELLOS_LV2__
+#endif
+}
+
+
+/// Returns the time in s since the last call to reset or since
+/// the Clock was created.
+btScalar btClock::getTimeSeconds()
+{
+ static const btScalar microseconds_to_seconds = btScalar(0.000001);
+ return btScalar(getTimeMicroseconds()) * microseconds_to_seconds;
+}
+
+#ifndef BT_NO_PROFILE
+
+
+static btClock gProfileClock;
+
+
+inline void Profile_Get_Ticks(unsigned long int * ticks)
+{
+ *ticks = (unsigned long int)gProfileClock.getTimeMicroseconds();
+}
+
+inline float Profile_Get_Tick_Rate(void)
+{
+// return 1000000.f;
+ return 1000.f;
+
+}
+
+
+/***************************************************************************************************
+**
+** CProfileNode
+**
+***************************************************************************************************/
+
+/***********************************************************************************************
+ * INPUT: *
+ * name - pointer to a static string which is the name of this profile node *
+ * parent - parent pointer *
+ * *
+ * WARNINGS: *
+ * The name is assumed to be a static pointer, only the pointer is stored and compared for *
+ * efficiency reasons. *
+ *=============================================================================================*/
+CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) :
+ Name( name ),
+ TotalCalls( 0 ),
+ TotalTime( 0 ),
+ StartTime( 0 ),
+ RecursionCounter( 0 ),
+ Parent( parent ),
+ Child( NULL ),
+ Sibling( NULL ),
+ m_userPtr(0)
+{
+ Reset();
+}
+
+
+void CProfileNode::CleanupMemory()
+{
+ delete ( Child);
+ Child = NULL;
+ delete ( Sibling);
+ Sibling = NULL;
+}
+
+CProfileNode::~CProfileNode( void )
+{
+ CleanupMemory();
+}
+
+
+/***********************************************************************************************
+ * INPUT: *
+ * name - static string pointer to the name of the node we are searching for *
+ * *
+ * WARNINGS: *
+ * All profile names are assumed to be static strings so this function uses pointer compares *
+ * to find the named node. *
+ *=============================================================================================*/
+CProfileNode * CProfileNode::Get_Sub_Node( const char * name )
+{
+ // Try to find this sub node
+ CProfileNode * child = Child;
+ while ( child ) {
+ if ( child->Name == name ) {
+ return child;
+ }
+ child = child->Sibling;
+ }
+
+ // We didn't find it, so add it
+
+ CProfileNode * node = new CProfileNode( name, this );
+ node->Sibling = Child;
+ Child = node;
+ return node;
+}
+
+
+void CProfileNode::Reset( void )
+{
+ TotalCalls = 0;
+ TotalTime = 0.0f;
+
+
+ if ( Child ) {
+ Child->Reset();
+ }
+ if ( Sibling ) {
+ Sibling->Reset();
+ }
+}
+
+
+void CProfileNode::Call( void )
+{
+ TotalCalls++;
+ if (RecursionCounter++ == 0) {
+ Profile_Get_Ticks(&StartTime);
+ }
+}
+
+
+bool CProfileNode::Return( void )
+{
+ if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
+ unsigned long int time;
+ Profile_Get_Ticks(&time);
+
+ time-=StartTime;
+ TotalTime += (float)time / Profile_Get_Tick_Rate();
+ }
+ return ( RecursionCounter == 0 );
+}
+
+
+/***************************************************************************************************
+**
+** CProfileIterator
+**
+***************************************************************************************************/
+CProfileIterator::CProfileIterator( CProfileNode * start )
+{
+ CurrentParent = start;
+ CurrentChild = CurrentParent->Get_Child();
+}
+
+
+void CProfileIterator::First(void)
+{
+ CurrentChild = CurrentParent->Get_Child();
+}
+
+
+void CProfileIterator::Next(void)
+{
+ CurrentChild = CurrentChild->Get_Sibling();
+}
+
+
+bool CProfileIterator::Is_Done(void)
+{
+ return CurrentChild == NULL;
+}
+
+
+void CProfileIterator::Enter_Child( int index )
+{
+ CurrentChild = CurrentParent->Get_Child();
+ while ( (CurrentChild != NULL) && (index != 0) ) {
+ index--;
+ CurrentChild = CurrentChild->Get_Sibling();
+ }
+
+ if ( CurrentChild != NULL ) {
+ CurrentParent = CurrentChild;
+ CurrentChild = CurrentParent->Get_Child();
+ }
+}
+
+
+void CProfileIterator::Enter_Parent( void )
+{
+ if ( CurrentParent->Get_Parent() != NULL ) {
+ CurrentParent = CurrentParent->Get_Parent();
+ }
+ CurrentChild = CurrentParent->Get_Child();
+}
+
+
+/***************************************************************************************************
+**
+** CProfileManager
+**
+***************************************************************************************************/
+
+
+
+
+CProfileNode gRoots[BT_QUICKPROF_MAX_THREAD_COUNT]={
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
+ CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL)
+};
+
+
+CProfileNode* gCurrentNodes[BT_QUICKPROF_MAX_THREAD_COUNT]=
+{
+ &gRoots[ 0], &gRoots[ 1], &gRoots[ 2], &gRoots[ 3],
+ &gRoots[ 4], &gRoots[ 5], &gRoots[ 6], &gRoots[ 7],
+ &gRoots[ 8], &gRoots[ 9], &gRoots[10], &gRoots[11],
+ &gRoots[12], &gRoots[13], &gRoots[14], &gRoots[15],
+ &gRoots[16], &gRoots[17], &gRoots[18], &gRoots[19],
+ &gRoots[20], &gRoots[21], &gRoots[22], &gRoots[23],
+ &gRoots[24], &gRoots[25], &gRoots[26], &gRoots[27],
+ &gRoots[28], &gRoots[29], &gRoots[30], &gRoots[31],
+ &gRoots[32], &gRoots[33], &gRoots[34], &gRoots[35],
+ &gRoots[36], &gRoots[37], &gRoots[38], &gRoots[39],
+ &gRoots[40], &gRoots[41], &gRoots[42], &gRoots[43],
+ &gRoots[44], &gRoots[45], &gRoots[46], &gRoots[47],
+ &gRoots[48], &gRoots[49], &gRoots[50], &gRoots[51],
+ &gRoots[52], &gRoots[53], &gRoots[54], &gRoots[55],
+ &gRoots[56], &gRoots[57], &gRoots[58], &gRoots[59],
+ &gRoots[60], &gRoots[61], &gRoots[62], &gRoots[63],
+};
+
+
+int CProfileManager::FrameCounter = 0;
+unsigned long int CProfileManager::ResetTime = 0;
+
+CProfileIterator * CProfileManager::Get_Iterator( void )
+{
+
+ int threadIndex = btQuickprofGetCurrentThreadIndex2();
+ if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ return 0;
+
+ return new CProfileIterator( &gRoots[threadIndex]);
+}
+
+void CProfileManager::CleanupMemory(void)
+{
+ for (int i=0;i<BT_QUICKPROF_MAX_THREAD_COUNT;i++)
+ {
+ gRoots[i].CleanupMemory();
+ }
+}
+
+
+/***********************************************************************************************
+ * CProfileManager::Start_Profile -- Begin a named profile *
+ * *
+ * Steps one level deeper into the tree, if a child already exists with the specified name *
+ * then it accumulates the profiling; otherwise a new child node is added to the profile tree. *
+ * *
+ * INPUT: *
+ * name - name of this profiling record *
+ * *
+ * WARNINGS: *
+ * The string used is assumed to be a static string; pointer compares are used throughout *
+ * the profiling code for efficiency. *
+ *=============================================================================================*/
+void CProfileManager::Start_Profile( const char * name )
+{
+ int threadIndex = btQuickprofGetCurrentThreadIndex2();
+ if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ return;
+
+ if (name != gCurrentNodes[threadIndex]->Get_Name()) {
+ gCurrentNodes[threadIndex] = gCurrentNodes[threadIndex]->Get_Sub_Node( name );
+ }
+
+ gCurrentNodes[threadIndex]->Call();
+}
+
+
+/***********************************************************************************************
+ * CProfileManager::Stop_Profile -- Stop timing and record the results. *
+ *=============================================================================================*/
+void CProfileManager::Stop_Profile( void )
+{
+ int threadIndex = btQuickprofGetCurrentThreadIndex2();
+ if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ return;
+
+ // Return will indicate whether we should back up to our parent (we may
+ // be profiling a recursive function)
+ if (gCurrentNodes[threadIndex]->Return()) {
+ gCurrentNodes[threadIndex] = gCurrentNodes[threadIndex]->Get_Parent();
+ }
+}
+
+
+
+
+
+
+/***********************************************************************************************
+ * CProfileManager::Reset -- Reset the contents of the profiling system *
+ * *
+ * This resets everything except for the tree structure. All of the timing data is reset. *
+ *=============================================================================================*/
+void CProfileManager::Reset( void )
+{
+ gProfileClock.reset();
+ int threadIndex = btQuickprofGetCurrentThreadIndex2();
+ if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ return;
+ gRoots[threadIndex].Reset();
+ gRoots[threadIndex].Call();
+ FrameCounter = 0;
+ Profile_Get_Ticks(&ResetTime);
+}
+
+
+/***********************************************************************************************
+ * CProfileManager::Increment_Frame_Counter -- Increment the frame counter *
+ *=============================================================================================*/
+void CProfileManager::Increment_Frame_Counter( void )
+{
+ FrameCounter++;
+}
+
+
+/***********************************************************************************************
+ * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset *
+ *=============================================================================================*/
+float CProfileManager::Get_Time_Since_Reset( void )
+{
+ unsigned long int time;
+ Profile_Get_Ticks(&time);
+ time -= ResetTime;
+ return (float)time / Profile_Get_Tick_Rate();
+}
+
+#include <stdio.h>
+
+void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing)
+{
+ profileIterator->First();
+ if (profileIterator->Is_Done())
+ return;
+
+ float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
+ int i;
+ int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
+ for (i=0;i<spacing;i++) printf(".");
+ printf("----------------------------------\n");
+ for (i=0;i<spacing;i++) printf(".");
+ printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
+ float totalTime = 0.f;
+
+
+ int numChildren = 0;
+
+ for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
+ {
+ numChildren++;
+ float current_total_time = profileIterator->Get_Current_Total_Time();
+ accumulated_time += current_total_time;
+ float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
+ {
+ int i; for (i=0;i<spacing;i++) printf(".");
+ }
+ printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
+ totalTime += current_total_time;
+ //recurse into children
+ }
+
+ if (parent_time < accumulated_time)
+ {
+ //printf("what's wrong\n");
+ }
+ for (i=0;i<spacing;i++) printf(".");
+ printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
+
+ for (i=0;i<numChildren;i++)
+ {
+ profileIterator->Enter_Child(i);
+ dumpRecursive(profileIterator,spacing+3);
+ profileIterator->Enter_Parent();
+ }
+}
+
+
+
+void CProfileManager::dumpAll()
+{
+ CProfileIterator* profileIterator = 0;
+ profileIterator = CProfileManager::Get_Iterator();
+
+ dumpRecursive(profileIterator,0);
+
+ CProfileManager::Release_Iterator(profileIterator);
+}
+
+
+
+
+unsigned int btQuickprofGetCurrentThreadIndex2()
+{
+#if BT_THREADSAFE
+ return btGetCurrentThreadIndex();
+#else // #if BT_THREADSAFE
+ const unsigned int kNullIndex = ~0U;
+#ifdef _WIN32
+ #if defined(__MINGW32__) || defined(__MINGW64__)
+ static __thread unsigned int sThreadIndex = kNullIndex;
+ #else
+ __declspec( thread ) static unsigned int sThreadIndex = kNullIndex;
+ #endif
+#else
+#ifdef __APPLE__
+ #if TARGET_OS_IPHONE
+ unsigned int sThreadIndex = 0;
+ return -1;
+ #else
+ static __thread unsigned int sThreadIndex = kNullIndex;
+ #endif
+#else//__APPLE__
+#if __linux__
+ static __thread unsigned int sThreadIndex = kNullIndex;
+#else
+ unsigned int sThreadIndex = 0;
+ return -1;
+#endif
+#endif//__APPLE__
+
+#endif
+ static int gThreadCounter=0;
+
+ if ( sThreadIndex == kNullIndex )
+ {
+ sThreadIndex = gThreadCounter++;
+ }
+ return sThreadIndex;
+#endif // #else // #if BT_THREADSAFE
+}
+
+void btEnterProfileZoneDefault(const char* name)
+{
+ CProfileManager::Start_Profile( name );
+}
+void btLeaveProfileZoneDefault()
+{
+ CProfileManager::Stop_Profile();
+}
+
+
+#else
+void btEnterProfileZoneDefault(const char* name)
+{
+}
+void btLeaveProfileZoneDefault()
+{
+}
+#endif //BT_NO_PROFILE
+
+
+
+
+
+static btEnterProfileZoneFunc* bts_enterFunc = btEnterProfileZoneDefault;
+static btLeaveProfileZoneFunc* bts_leaveFunc = btLeaveProfileZoneDefault;
+
+void btEnterProfileZone(const char* name)
+{
+ (bts_enterFunc)(name);
+}
+void btLeaveProfileZone()
+{
+ (bts_leaveFunc)();
+}
+
+btEnterProfileZoneFunc* btGetCurrentEnterProfileZoneFunc()
+{
+ return bts_enterFunc ;
+}
+btLeaveProfileZoneFunc* btGetCurrentLeaveProfileZoneFunc()
+{
+ return bts_leaveFunc;
+}
+
+
+void btSetCustomEnterProfileZoneFunc(btEnterProfileZoneFunc* enterFunc)
+{
+ bts_enterFunc = enterFunc;
+}
+void btSetCustomLeaveProfileZoneFunc(btLeaveProfileZoneFunc* leaveFunc)
+{
+ bts_leaveFunc = leaveFunc;
+}
+
+CProfileSample::CProfileSample( const char * name )
+{
+ btEnterProfileZone(name);
+}
+
+CProfileSample::~CProfileSample( void )
+{
+ btLeaveProfileZone();
+}
+
diff --git a/thirdparty/bullet/src/LinearMath/btQuickprof.h b/thirdparty/bullet/src/LinearMath/btQuickprof.h
new file mode 100644
index 0000000000..7b38d71b90
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btQuickprof.h
@@ -0,0 +1,221 @@
+
+/***************************************************************************************************
+**
+** Real-Time Hierarchical Profiling for Game Programming Gems 3
+**
+** by Greg Hjelstrom & Byon Garrabrant
+**
+***************************************************************************************************/
+
+// Credits: The Clock class was inspired by the Timer classes in
+// Ogre (www.ogre3d.org).
+
+
+
+#ifndef BT_QUICK_PROF_H
+#define BT_QUICK_PROF_H
+
+#include "btScalar.h"
+#define USE_BT_CLOCK 1
+
+#ifdef USE_BT_CLOCK
+
+///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
+class btClock
+{
+public:
+ btClock();
+
+ btClock(const btClock& other);
+ btClock& operator=(const btClock& other);
+
+ ~btClock();
+
+ /// Resets the initial reference time.
+ void reset();
+
+ /// Returns the time in ms since the last call to reset or since
+ /// the btClock was created.
+ unsigned long long int getTimeMilliseconds();
+
+ /// Returns the time in us since the last call to reset or since
+ /// the Clock was created.
+ unsigned long long int getTimeMicroseconds();
+
+ unsigned long long int getTimeNanoseconds();
+
+ /// Returns the time in s since the last call to reset or since
+ /// the Clock was created.
+ btScalar getTimeSeconds();
+
+private:
+ struct btClockData* m_data;
+};
+
+#endif //USE_BT_CLOCK
+
+typedef void (btEnterProfileZoneFunc)(const char* msg);
+typedef void (btLeaveProfileZoneFunc)();
+
+btEnterProfileZoneFunc* btGetCurrentEnterProfileZoneFunc();
+btLeaveProfileZoneFunc* btGetCurrentLeaveProfileZoneFunc();
+
+
+
+void btSetCustomEnterProfileZoneFunc(btEnterProfileZoneFunc* enterFunc);
+void btSetCustomLeaveProfileZoneFunc(btLeaveProfileZoneFunc* leaveFunc);
+
+#ifndef BT_NO_PROFILE // FIX redefinition
+//To disable built-in profiling, please comment out next line
+//#define BT_NO_PROFILE 1
+#endif //BT_NO_PROFILE
+
+#ifndef BT_NO_PROFILE
+//btQuickprofGetCurrentThreadIndex will return -1 if thread index cannot be determined,
+//otherwise returns thread index in range [0..maxThreads]
+unsigned int btQuickprofGetCurrentThreadIndex2();
+const unsigned int BT_QUICKPROF_MAX_THREAD_COUNT = 64;
+
+#include <stdio.h>//@todo remove this, backwards compatibility
+
+#include "btAlignedAllocator.h"
+#include <new>
+
+
+
+
+
+
+
+
+
+///A node in the Profile Hierarchy Tree
+class CProfileNode {
+
+public:
+ CProfileNode( const char * name, CProfileNode * parent );
+ ~CProfileNode( void );
+
+ CProfileNode * Get_Sub_Node( const char * name );
+
+ CProfileNode * Get_Parent( void ) { return Parent; }
+ CProfileNode * Get_Sibling( void ) { return Sibling; }
+ CProfileNode * Get_Child( void ) { return Child; }
+
+ void CleanupMemory();
+ void Reset( void );
+ void Call( void );
+ bool Return( void );
+
+ const char * Get_Name( void ) { return Name; }
+ int Get_Total_Calls( void ) { return TotalCalls; }
+ float Get_Total_Time( void ) { return TotalTime; }
+ void* GetUserPointer() const {return m_userPtr;}
+ void SetUserPointer(void* ptr) { m_userPtr = ptr;}
+protected:
+
+ const char * Name;
+ int TotalCalls;
+ float TotalTime;
+ unsigned long int StartTime;
+ int RecursionCounter;
+
+ CProfileNode * Parent;
+ CProfileNode * Child;
+ CProfileNode * Sibling;
+ void* m_userPtr;
+};
+
+///An iterator to navigate through the tree
+class CProfileIterator
+{
+public:
+ // Access all the children of the current parent
+ void First(void);
+ void Next(void);
+ bool Is_Done(void);
+ bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
+
+ void Enter_Child( int index ); // Make the given child the new parent
+ void Enter_Largest_Child( void ); // Make the largest child the new parent
+ void Enter_Parent( void ); // Make the current parent's parent the new parent
+
+ // Access the current child
+ const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
+ int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
+ float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
+
+ void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); }
+ void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);}
+ // Access the current parent
+ const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
+ int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
+ float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
+
+
+
+protected:
+
+ CProfileNode * CurrentParent;
+ CProfileNode * CurrentChild;
+
+
+ CProfileIterator( CProfileNode * start );
+ friend class CProfileManager;
+};
+
+
+///The Manager for the Profile system
+class CProfileManager {
+public:
+ static void Start_Profile( const char * name );
+ static void Stop_Profile( void );
+
+ static void CleanupMemory(void);
+// {
+// Root.CleanupMemory();
+// }
+
+ static void Reset( void );
+ static void Increment_Frame_Counter( void );
+ static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
+ static float Get_Time_Since_Reset( void );
+
+ static CProfileIterator * Get_Iterator( void );
+// {
+//
+// return new CProfileIterator( &Root );
+// }
+ static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); }
+
+ static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
+
+ static void dumpAll();
+
+private:
+
+ static int FrameCounter;
+ static unsigned long int ResetTime;
+};
+
+
+
+
+#endif //#ifndef BT_NO_PROFILE
+
+///ProfileSampleClass is a simple way to profile a function's scope
+///Use the BT_PROFILE macro at the start of scope to time
+class CProfileSample {
+public:
+ CProfileSample( const char * name );
+
+ ~CProfileSample( void );
+};
+
+#define BT_PROFILE( name ) CProfileSample __profile( name )
+
+
+
+#endif //BT_QUICK_PROF_H
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btRandom.h b/thirdparty/bullet/src/LinearMath/btRandom.h
new file mode 100644
index 0000000000..4cbfc6bfe9
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btRandom.h
@@ -0,0 +1,42 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_GEN_RANDOM_H
+#define BT_GEN_RANDOM_H
+
+#ifdef MT19937
+
+#include <limits.h>
+#include <mt19937.h>
+
+#define GEN_RAND_MAX UINT_MAX
+
+SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
+SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
+
+#else
+
+#include <stdlib.h>
+
+#define GEN_RAND_MAX RAND_MAX
+
+SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
+SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
+
+#endif
+
+#endif //BT_GEN_RANDOM_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btScalar.h b/thirdparty/bullet/src/LinearMath/btScalar.h
new file mode 100644
index 0000000000..bffb2ce274
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btScalar.h
@@ -0,0 +1,810 @@
+/*
+Copyright (c) 2003-2009 Erwin Coumans http://bullet.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SCALAR_H
+#define BT_SCALAR_H
+
+#ifdef BT_MANAGED_CODE
+//Aligned data types not supported in managed code
+#pragma unmanaged
+#endif
+
+#include <math.h>
+#include <stdlib.h> //size_t for MSVC 6.0
+#include <float.h>
+
+/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
+#define BT_BULLET_VERSION 287
+
+inline int btGetVersion()
+{
+ return BT_BULLET_VERSION;
+}
+
+
+// The following macro "BT_NOT_EMPTY_FILE" can be put into a file
+// in order suppress the MS Visual C++ Linker warning 4221
+//
+// warning LNK4221: no public symbols found; archive member will be inaccessible
+//
+// This warning occurs on PC and XBOX when a file compiles out completely
+// has no externally visible symbols which may be dependant on configuration
+// #defines and options.
+//
+// see more https://stackoverflow.com/questions/1822887/what-is-the-best-way-to-eliminate-ms-visual-c-linker-warning-warning-lnk422
+
+#if defined (_MSC_VER)
+ #define BT_NOT_EMPTY_FILE_CAT_II(p, res) res
+ #define BT_NOT_EMPTY_FILE_CAT_I(a, b) BT_NOT_EMPTY_FILE_CAT_II(~, a ## b)
+ #define BT_NOT_EMPTY_FILE_CAT(a, b) BT_NOT_EMPTY_FILE_CAT_I(a, b)
+ #define BT_NOT_EMPTY_FILE namespace { char BT_NOT_EMPTY_FILE_CAT(NoEmptyFileDummy, __COUNTER__); }
+#else
+ #define BT_NOT_EMPTY_FILE
+#endif
+
+
+// clang and most formatting tools don't support indentation of preprocessor guards, so turn it off
+// clang-format off
+#if defined(DEBUG) || defined (_DEBUG)
+ #define BT_DEBUG
+#endif
+
+#ifdef _WIN32
+ #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
+ #define SIMD_FORCE_INLINE inline
+ #define ATTRIBUTE_ALIGNED16(a) a
+ #define ATTRIBUTE_ALIGNED64(a) a
+ #define ATTRIBUTE_ALIGNED128(a) a
+ #elif defined(_M_ARM)
+ #define SIMD_FORCE_INLINE __forceinline
+ #define ATTRIBUTE_ALIGNED16(a) __declspec() a
+ #define ATTRIBUTE_ALIGNED64(a) __declspec() a
+ #define ATTRIBUTE_ALIGNED128(a) __declspec () a
+ #else//__MINGW32__
+ //#define BT_HAS_ALIGNED_ALLOCATOR
+ #pragma warning(disable : 4324) // disable padding warning
+// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
+ #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
+// #pragma warning(disable:4786) // Disable the "debug name too long" warning
+
+ #define SIMD_FORCE_INLINE __forceinline
+ #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
+ #define ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
+ #define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
+ #ifdef _XBOX
+ #define BT_USE_VMX128
+
+ #include <ppcintrinsics.h>
+ #define BT_HAVE_NATIVE_FSEL
+ #define btFsel(a,b,c) __fsel((a),(b),(c))
+ #else
+
+#if defined (_M_ARM)
+ //Do not turn SSE on for ARM (may want to turn on BT_USE_NEON however)
+#elif (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
+ #if _MSC_VER>1400
+ #define BT_USE_SIMD_VECTOR3
+ #endif
+
+ #define BT_USE_SSE
+ #ifdef BT_USE_SSE
+
+#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
+ #define BT_ALLOW_SSE4
+#endif //(_MSC_FULL_VER >= 160040219)
+
+ //BT_USE_SSE_IN_API is disabled under Windows by default, because
+ //it makes it harder to integrate Bullet into your application under Windows
+ //(structured embedding Bullet structs/classes need to be 16-byte aligned)
+ //with relatively little performance gain
+ //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
+ //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
+ //#define BT_USE_SSE_IN_API
+ #endif //BT_USE_SSE
+ #include <emmintrin.h>
+#endif
+
+ #endif//_XBOX
+
+ #endif //__MINGW32__
+
+ #ifdef BT_DEBUG
+ #ifdef _MSC_VER
+ #include <stdio.h>
+ #define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u (%s)\n", __LINE__, #x);__debugbreak(); }}
+ #else//_MSC_VER
+ #include <assert.h>
+ #define btAssert assert
+ #endif//_MSC_VER
+ #else
+ #define btAssert(x)
+ #endif
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+#else//_WIN32
+
+ #if defined (__CELLOS_LV2__)
+ #define SIMD_FORCE_INLINE inline __attribute__((always_inline))
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+ #ifdef BT_DEBUG
+ #ifdef __SPU__
+ #include <spu_printf.h>
+ #define printf spu_printf
+ #define btAssert(x) {if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
+ #else
+ #define btAssert assert
+ #endif
+
+ #else//BT_DEBUG
+ #define btAssert(x)
+ #endif//BT_DEBUG
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+ #else//defined (__CELLOS_LV2__)
+
+ #ifdef USE_LIBSPE2
+
+ #define SIMD_FORCE_INLINE __inline
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+ #ifdef BT_DEBUG
+ #define btAssert assert
+ #else
+ #define btAssert(x)
+ #endif
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+
+
+ #define btLikely(_c) __builtin_expect((_c), 1)
+ #define btUnlikely(_c) __builtin_expect((_c), 0)
+
+
+ #else//USE_LIBSPE2
+ //non-windows systems
+
+ #if (defined (__APPLE__) && (!defined (BT_USE_DOUBLE_PRECISION)))
+ #if defined (__i386__) || defined (__x86_64__)
+ #define BT_USE_SIMD_VECTOR3
+ #define BT_USE_SSE
+ //BT_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
+ //if apps run into issues, we will disable the next line
+ #define BT_USE_SSE_IN_API
+ #ifdef BT_USE_SSE
+ // include appropriate SSE level
+ #if defined (__SSE4_1__)
+ #include <smmintrin.h>
+ #elif defined (__SSSE3__)
+ #include <tmmintrin.h>
+ #elif defined (__SSE3__)
+ #include <pmmintrin.h>
+ #else
+ #include <emmintrin.h>
+ #endif
+ #endif //BT_USE_SSE
+ #elif defined( __ARM_NEON__ )
+ #ifdef __clang__
+ #define BT_USE_NEON 1
+ #define BT_USE_SIMD_VECTOR3
+
+ #if defined BT_USE_NEON && defined (__clang__)
+ #include <arm_neon.h>
+ #endif//BT_USE_NEON
+ #endif //__clang__
+ #endif//__arm__
+
+ #define SIMD_FORCE_INLINE inline __attribute__ ((always_inline))
+ ///@todo: check out alignment methods for other platforms/compilers
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+ #if defined(DEBUG) || defined (_DEBUG)
+ #if defined (__i386__) || defined (__x86_64__)
+ #include <stdio.h>
+ #define btAssert(x)\
+ {\
+ if(!(x))\
+ {\
+ printf("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
+ asm volatile ("int3");\
+ }\
+ }
+ #else//defined (__i386__) || defined (__x86_64__)
+ #define btAssert assert
+ #endif//defined (__i386__) || defined (__x86_64__)
+ #else//defined(DEBUG) || defined (_DEBUG)
+ #define btAssert(x)
+ #endif//defined(DEBUG) || defined (_DEBUG)
+
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+ #else//__APPLE__
+
+ #define SIMD_FORCE_INLINE inline
+ ///@todo: check out alignment methods for other platforms/compilers
+ ///#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ ///#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ ///#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #define ATTRIBUTE_ALIGNED16(a) a
+ #define ATTRIBUTE_ALIGNED64(a) a
+ #define ATTRIBUTE_ALIGNED128(a) a
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+ #if defined(DEBUG) || defined (_DEBUG)
+ #define btAssert assert
+ #else
+ #define btAssert(x)
+ #endif
+
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+ #endif //__APPLE__
+ #endif // LIBSPE2
+ #endif //__CELLOS_LV2__
+#endif//_WIN32
+
+
+///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
+#if defined(BT_USE_DOUBLE_PRECISION)
+ typedef double btScalar;
+ //this number could be bigger in double precision
+ #define BT_LARGE_FLOAT 1e30
+#else
+ typedef float btScalar;
+ //keep BT_LARGE_FLOAT*BT_LARGE_FLOAT < FLT_MAX
+ #define BT_LARGE_FLOAT 1e18f
+#endif
+
+#ifdef BT_USE_SSE
+ typedef __m128 btSimdFloat4;
+#endif //BT_USE_SSE
+
+#if defined(BT_USE_SSE)
+ //#if defined BT_USE_SSE_IN_API && defined (BT_USE_SSE)
+ #ifdef _WIN32
+
+ #ifndef BT_NAN
+ static int btNanMask = 0x7F800001;
+ #define BT_NAN (*(float *)&btNanMask)
+ #endif
+
+ #ifndef BT_INFINITY
+ static int btInfinityMask = 0x7F800000;
+ #define BT_INFINITY (*(float *)&btInfinityMask)
+ inline int btGetInfinityMask() //suppress stupid compiler warning
+ {
+ return btInfinityMask;
+ }
+ #endif
+
+
+
+ //use this, in case there are clashes (such as xnamath.h)
+ #ifndef BT_NO_SIMD_OPERATOR_OVERLOADS
+ inline __m128 operator+(const __m128 A, const __m128 B)
+ {
+ return _mm_add_ps(A, B);
+ }
+
+ inline __m128 operator-(const __m128 A, const __m128 B)
+ {
+ return _mm_sub_ps(A, B);
+ }
+
+ inline __m128 operator*(const __m128 A, const __m128 B)
+ {
+ return _mm_mul_ps(A, B);
+ }
+ #endif //BT_NO_SIMD_OPERATOR_OVERLOADS
+
+ #define btCastfTo128i(a) (_mm_castps_si128(a))
+ #define btCastfTo128d(a) (_mm_castps_pd(a))
+ #define btCastiTo128f(a) (_mm_castsi128_ps(a))
+ #define btCastdTo128f(a) (_mm_castpd_ps(a))
+ #define btCastdTo128i(a) (_mm_castpd_si128(a))
+ #define btAssign128(r0, r1, r2, r3) _mm_setr_ps(r0, r1, r2, r3)
+
+ #else //_WIN32
+
+ #define btCastfTo128i(a) ((__m128i)(a))
+ #define btCastfTo128d(a) ((__m128d)(a))
+ #define btCastiTo128f(a) ((__m128)(a))
+ #define btCastdTo128f(a) ((__m128)(a))
+ #define btCastdTo128i(a) ((__m128i)(a))
+ #define btAssign128(r0, r1, r2, r3) \
+ (__m128) { r0, r1, r2, r3 }
+ #define BT_INFINITY INFINITY
+ #define BT_NAN NAN
+ #endif //_WIN32
+#else//BT_USE_SSE
+
+ #ifdef BT_USE_NEON
+ #include <arm_neon.h>
+
+ typedef float32x4_t btSimdFloat4;
+ #define BT_INFINITY INFINITY
+ #define BT_NAN NAN
+ #define btAssign128(r0, r1, r2, r3) \
+ (float32x4_t) { r0, r1, r2, r3 }
+ #else //BT_USE_NEON
+
+ #ifndef BT_INFINITY
+ struct btInfMaskConverter
+ {
+ union {
+ float mask;
+ int intmask;
+ };
+ btInfMaskConverter(int _mask = 0x7F800000)
+ : intmask(_mask)
+ {
+ }
+ };
+ static btInfMaskConverter btInfinityMask = 0x7F800000;
+ #define BT_INFINITY (btInfinityMask.mask)
+ inline int btGetInfinityMask() //suppress stupid compiler warning
+ {
+ return btInfinityMask.intmask;
+ }
+ #endif
+ #endif //BT_USE_NEON
+
+#endif //BT_USE_SSE
+
+#ifdef BT_USE_NEON
+ #include <arm_neon.h>
+
+ typedef float32x4_t btSimdFloat4;
+ #define BT_INFINITY INFINITY
+ #define BT_NAN NAN
+ #define btAssign128(r0, r1, r2, r3) \
+ (float32x4_t) { r0, r1, r2, r3 }
+#endif//BT_USE_NEON
+
+#define BT_DECLARE_ALIGNED_ALLOCATOR() \
+ SIMD_FORCE_INLINE void *operator new(size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes, 16); } \
+ SIMD_FORCE_INLINE void operator delete(void *ptr) { btAlignedFree(ptr); } \
+ SIMD_FORCE_INLINE void *operator new(size_t, void *ptr) { return ptr; } \
+ SIMD_FORCE_INLINE void operator delete(void *, void *) {} \
+ SIMD_FORCE_INLINE void *operator new[](size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes, 16); } \
+ SIMD_FORCE_INLINE void operator delete[](void *ptr) { btAlignedFree(ptr); } \
+ SIMD_FORCE_INLINE void *operator new[](size_t, void *ptr) { return ptr; } \
+ SIMD_FORCE_INLINE void operator delete[](void *, void *) {}
+
+#if defined(BT_USE_DOUBLE_PRECISION) || defined(BT_FORCE_DOUBLE_FUNCTIONS)
+
+ SIMD_FORCE_INLINE btScalar btSqrt(btScalar x)
+ {
+ return sqrt(x);
+ }
+ SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabs(x); }
+ SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cos(x); }
+ SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sin(x); }
+ SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tan(x); }
+ SIMD_FORCE_INLINE btScalar btAcos(btScalar x)
+ {
+ if (x < btScalar(-1)) x = btScalar(-1);
+ if (x > btScalar(1)) x = btScalar(1);
+ return acos(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAsin(btScalar x)
+ {
+ if (x < btScalar(-1)) x = btScalar(-1);
+ if (x > btScalar(1)) x = btScalar(1);
+ return asin(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atan(x); }
+ SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2(x, y); }
+ SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return exp(x); }
+ SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return log(x); }
+ SIMD_FORCE_INLINE btScalar btPow(btScalar x, btScalar y) { return pow(x, y); }
+ SIMD_FORCE_INLINE btScalar btFmod(btScalar x, btScalar y) { return fmod(x, y); }
+
+#else//BT_USE_DOUBLE_PRECISION
+
+ SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
+ {
+ #ifdef USE_APPROXIMATION
+ #ifdef __LP64__
+ float xhalf = 0.5f * y;
+ int i = *(int *)&y;
+ i = 0x5f375a86 - (i >> 1);
+ y = *(float *)&i;
+ y = y * (1.5f - xhalf * y * y);
+ y = y * (1.5f - xhalf * y * y);
+ y = y * (1.5f - xhalf * y * y);
+ y = 1 / y;
+ return y;
+ #else
+ double x, z, tempf;
+ unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
+ tempf = y;
+ *tfptr = (0xbfcdd90a - *tfptr) >> 1; /* estimate of 1/sqrt(y) */
+ x = tempf;
+ z = y * btScalar(0.5);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z); /* iteration formula */
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ x = (btScalar(1.5) * x) - (x * x) * (x * z);
+ return x * y;
+ #endif
+ #else
+ return sqrtf(y);
+ #endif
+ }
+ SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabsf(x); }
+ SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); }
+ SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); }
+ SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); }
+ SIMD_FORCE_INLINE btScalar btAcos(btScalar x)
+ {
+ if (x < btScalar(-1))
+ x = btScalar(-1);
+ if (x > btScalar(1))
+ x = btScalar(1);
+ return acosf(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAsin(btScalar x)
+ {
+ if (x < btScalar(-1))
+ x = btScalar(-1);
+ if (x > btScalar(1))
+ x = btScalar(1);
+ return asinf(x);
+ }
+ SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); }
+ SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); }
+ SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return expf(x); }
+ SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return logf(x); }
+ SIMD_FORCE_INLINE btScalar btPow(btScalar x, btScalar y) { return powf(x, y); }
+ SIMD_FORCE_INLINE btScalar btFmod(btScalar x, btScalar y) { return fmodf(x, y); }
+
+#endif//BT_USE_DOUBLE_PRECISION
+
+#define SIMD_PI btScalar(3.1415926535897932384626433832795029)
+#define SIMD_2_PI (btScalar(2.0) * SIMD_PI)
+#define SIMD_HALF_PI (SIMD_PI * btScalar(0.5))
+#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))
+#define SIMD_DEGS_PER_RAD (btScalar(360.0) / SIMD_2_PI)
+#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490)
+#define btRecipSqrt(x) ((btScalar)(btScalar(1.0) / btSqrt(btScalar(x)))) /* reciprocal square root */
+#define btRecip(x) (btScalar(1.0) / btScalar(x))
+
+#ifdef BT_USE_DOUBLE_PRECISION
+ #define SIMD_EPSILON DBL_EPSILON
+ #define SIMD_INFINITY DBL_MAX
+ #define BT_ONE 1.0
+ #define BT_ZERO 0.0
+ #define BT_TWO 2.0
+ #define BT_HALF 0.5
+#else
+ #define SIMD_EPSILON FLT_EPSILON
+ #define SIMD_INFINITY FLT_MAX
+ #define BT_ONE 1.0f
+ #define BT_ZERO 0.0f
+ #define BT_TWO 2.0f
+ #define BT_HALF 0.5f
+#endif
+
+// clang-format on
+
+SIMD_FORCE_INLINE btScalar btAtan2Fast(btScalar y, btScalar x)
+{
+ btScalar coeff_1 = SIMD_PI / 4.0f;
+ btScalar coeff_2 = 3.0f * coeff_1;
+ btScalar abs_y = btFabs(y);
+ btScalar angle;
+ if (x >= 0.0f)
+ {
+ btScalar r = (x - abs_y) / (x + abs_y);
+ angle = coeff_1 - coeff_1 * r;
+ }
+ else
+ {
+ btScalar r = (x + abs_y) / (abs_y - x);
+ angle = coeff_2 - coeff_1 * r;
+ }
+ return (y < 0.0f) ? -angle : angle;
+}
+
+SIMD_FORCE_INLINE bool btFuzzyZero(btScalar x) { return btFabs(x) < SIMD_EPSILON; }
+
+SIMD_FORCE_INLINE bool btEqual(btScalar a, btScalar eps)
+{
+ return (((a) <= eps) && !((a) < -eps));
+}
+SIMD_FORCE_INLINE bool btGreaterEqual(btScalar a, btScalar eps)
+{
+ return (!((a) <= eps));
+}
+
+SIMD_FORCE_INLINE int btIsNegative(btScalar x)
+{
+ return x < btScalar(0.0) ? 1 : 0;
+}
+
+SIMD_FORCE_INLINE btScalar btRadians(btScalar x) { return x * SIMD_RADS_PER_DEG; }
+SIMD_FORCE_INLINE btScalar btDegrees(btScalar x) { return x * SIMD_DEGS_PER_RAD; }
+
+#define BT_DECLARE_HANDLE(name) \
+ typedef struct name##__ \
+ { \
+ int unused; \
+ } * name
+
+#ifndef btFsel
+SIMD_FORCE_INLINE btScalar btFsel(btScalar a, btScalar b, btScalar c)
+{
+ return a >= 0 ? b : c;
+}
+#endif
+#define btFsels(a, b, c) (btScalar) btFsel(a, b, c)
+
+SIMD_FORCE_INLINE bool btMachineIsLittleEndian()
+{
+ long int i = 1;
+ const char *p = (const char *)&i;
+ if (p[0] == 1) // Lowest address contains the least significant byte
+ return true;
+ else
+ return false;
+}
+
+///btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
+///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
+SIMD_FORCE_INLINE unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
+{
+ // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
+ // Rely on positive value or'ed with its negative having sign bit on
+ // and zero value or'ed with its negative (which is still zero) having sign bit off
+ // Use arithmetic shift right, shifting the sign bit through all 32 bits
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+}
+SIMD_FORCE_INLINE int btSelect(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
+{
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+}
+SIMD_FORCE_INLINE float btSelect(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
+{
+#ifdef BT_HAVE_NATIVE_FSEL
+ return (float)btFsel((btScalar)condition - btScalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
+#else
+ return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
+#endif
+}
+
+template <typename T>
+SIMD_FORCE_INLINE void btSwap(T &a, T &b)
+{
+ T tmp = a;
+ a = b;
+ b = tmp;
+}
+
+//PCK: endian swapping functions
+SIMD_FORCE_INLINE unsigned btSwapEndian(unsigned val)
+{
+ return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
+}
+
+SIMD_FORCE_INLINE unsigned short btSwapEndian(unsigned short val)
+{
+ return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
+}
+
+SIMD_FORCE_INLINE unsigned btSwapEndian(int val)
+{
+ return btSwapEndian((unsigned)val);
+}
+
+SIMD_FORCE_INLINE unsigned short btSwapEndian(short val)
+{
+ return btSwapEndian((unsigned short)val);
+}
+
+///btSwapFloat uses using char pointers to swap the endianness
+////btSwapFloat/btSwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
+///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
+///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
+///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
+///so instead of returning a float/double, we return integer/long long integer
+SIMD_FORCE_INLINE unsigned int btSwapEndianFloat(float d)
+{
+ unsigned int a = 0;
+ unsigned char *dst = (unsigned char *)&a;
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+ return a;
+}
+
+// unswap using char pointers
+SIMD_FORCE_INLINE float btUnswapEndianFloat(unsigned int a)
+{
+ float d = 0.0f;
+ unsigned char *src = (unsigned char *)&a;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+
+ return d;
+}
+
+// swap using char pointers
+SIMD_FORCE_INLINE void btSwapEndianDouble(double d, unsigned char *dst)
+{
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
+}
+
+// unswap using char pointers
+SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src)
+{
+ double d = 0.0;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
+
+ return d;
+}
+
+template <typename T>
+SIMD_FORCE_INLINE void btSetZero(T *a, int n)
+{
+ T *acurr = a;
+ size_t ncurr = n;
+ while (ncurr > 0)
+ {
+ *(acurr++) = 0;
+ --ncurr;
+ }
+}
+
+SIMD_FORCE_INLINE btScalar btLargeDot(const btScalar *a, const btScalar *b, int n)
+{
+ btScalar p0, q0, m0, p1, q1, m1, sum;
+ sum = 0;
+ n -= 2;
+ while (n >= 0)
+ {
+ p0 = a[0];
+ q0 = b[0];
+ m0 = p0 * q0;
+ p1 = a[1];
+ q1 = b[1];
+ m1 = p1 * q1;
+ sum += m0;
+ sum += m1;
+ a += 2;
+ b += 2;
+ n -= 2;
+ }
+ n += 2;
+ while (n > 0)
+ {
+ sum += (*a) * (*b);
+ a++;
+ b++;
+ n--;
+ }
+ return sum;
+}
+
+// returns normalized value in range [-SIMD_PI, SIMD_PI]
+SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians)
+{
+ angleInRadians = btFmod(angleInRadians, SIMD_2_PI);
+ if (angleInRadians < -SIMD_PI)
+ {
+ return angleInRadians + SIMD_2_PI;
+ }
+ else if (angleInRadians > SIMD_PI)
+ {
+ return angleInRadians - SIMD_2_PI;
+ }
+ else
+ {
+ return angleInRadians;
+ }
+}
+
+///rudimentary class to provide type info
+struct btTypedObject
+{
+ btTypedObject(int objectType)
+ : m_objectType(objectType)
+ {
+ }
+ int m_objectType;
+ inline int getObjectType() const
+ {
+ return m_objectType;
+ }
+};
+
+///align a pointer to the provided alignment, upwards
+template <typename T>
+T *btAlignPointer(T *unalignedPtr, size_t alignment)
+{
+ struct btConvertPointerSizeT
+ {
+ union {
+ T *ptr;
+ size_t integer;
+ };
+ };
+ btConvertPointerSizeT converter;
+
+ const size_t bit_mask = ~(alignment - 1);
+ converter.ptr = unalignedPtr;
+ converter.integer += alignment - 1;
+ converter.integer &= bit_mask;
+ return converter.ptr;
+}
+
+#endif //BT_SCALAR_H
diff --git a/thirdparty/bullet/src/LinearMath/btSerializer.cpp b/thirdparty/bullet/src/LinearMath/btSerializer.cpp
new file mode 100644
index 0000000000..fcd2255ad5
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btSerializer.cpp
@@ -0,0 +1,599 @@
+char sBulletDNAstr[]= {
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+char(4),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),char(71),char(0),char(9),char(0),char(61),char(0),char(-74),char(0),char(20),char(0),char(-71),char(0),
+char(20),char(0),char(-70),char(0),char(14),char(0),char(-55),char(0),char(14),char(0),char(-54),char(0),char(14),char(0),char(-53),char(0),char(14),char(0),char(-52),char(0),
+char(4),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),char(72),char(0),char(5),char(0),char(70),char(0),char(-49),char(0),char(4),char(0),char(-48),char(0),
+char(7),char(0),char(-47),char(0),char(7),char(0),char(-46),char(0),char(7),char(0),char(-45),char(0),char(73),char(0),char(5),char(0),char(71),char(0),char(-49),char(0),
+char(4),char(0),char(-48),char(0),char(8),char(0),char(-47),char(0),char(8),char(0),char(-46),char(0),char(8),char(0),char(-45),char(0),char(74),char(0),char(41),char(0),
+char(59),char(0),char(-74),char(0),char(19),char(0),char(-71),char(0),char(19),char(0),char(-70),char(0),char(13),char(0),char(-55),char(0),char(13),char(0),char(-54),char(0),
+char(13),char(0),char(-44),char(0),char(13),char(0),char(-43),char(0),char(13),char(0),char(-42),char(0),char(13),char(0),char(-41),char(0),char(13),char(0),char(-40),char(0),
+char(13),char(0),char(-39),char(0),char(13),char(0),char(-38),char(0),char(13),char(0),char(-37),char(0),char(13),char(0),char(-36),char(0),char(13),char(0),char(-35),char(0),
+char(13),char(0),char(-34),char(0),char(0),char(0),char(-33),char(0),char(0),char(0),char(-32),char(0),char(0),char(0),char(-31),char(0),char(0),char(0),char(-30),char(0),
+char(0),char(0),char(-29),char(0),char(0),char(0),char(-59),char(0),char(13),char(0),char(-53),char(0),char(13),char(0),char(-52),char(0),char(13),char(0),char(-28),char(0),
+char(13),char(0),char(-27),char(0),char(13),char(0),char(-26),char(0),char(13),char(0),char(-25),char(0),char(13),char(0),char(-24),char(0),char(13),char(0),char(-23),char(0),
+char(13),char(0),char(-22),char(0),char(13),char(0),char(-21),char(0),char(13),char(0),char(-20),char(0),char(13),char(0),char(-19),char(0),char(13),char(0),char(-18),char(0),
+char(0),char(0),char(-17),char(0),char(0),char(0),char(-16),char(0),char(0),char(0),char(-15),char(0),char(0),char(0),char(-14),char(0),char(0),char(0),char(-13),char(0),
+char(4),char(0),char(-12),char(0),char(75),char(0),char(41),char(0),char(61),char(0),char(-74),char(0),char(20),char(0),char(-71),char(0),char(20),char(0),char(-70),char(0),
+char(14),char(0),char(-55),char(0),char(14),char(0),char(-54),char(0),char(14),char(0),char(-44),char(0),char(14),char(0),char(-43),char(0),char(14),char(0),char(-42),char(0),
+char(14),char(0),char(-41),char(0),char(14),char(0),char(-40),char(0),char(14),char(0),char(-39),char(0),char(14),char(0),char(-38),char(0),char(14),char(0),char(-37),char(0),
+char(14),char(0),char(-36),char(0),char(14),char(0),char(-35),char(0),char(14),char(0),char(-34),char(0),char(0),char(0),char(-33),char(0),char(0),char(0),char(-32),char(0),
+char(0),char(0),char(-31),char(0),char(0),char(0),char(-30),char(0),char(0),char(0),char(-29),char(0),char(0),char(0),char(-59),char(0),char(14),char(0),char(-53),char(0),
+char(14),char(0),char(-52),char(0),char(14),char(0),char(-28),char(0),char(14),char(0),char(-27),char(0),char(14),char(0),char(-26),char(0),char(14),char(0),char(-25),char(0),
+char(14),char(0),char(-24),char(0),char(14),char(0),char(-23),char(0),char(14),char(0),char(-22),char(0),char(14),char(0),char(-21),char(0),char(14),char(0),char(-20),char(0),
+char(14),char(0),char(-19),char(0),char(14),char(0),char(-18),char(0),char(0),char(0),char(-17),char(0),char(0),char(0),char(-16),char(0),char(0),char(0),char(-15),char(0),
+char(0),char(0),char(-14),char(0),char(0),char(0),char(-13),char(0),char(4),char(0),char(-12),char(0),char(76),char(0),char(9),char(0),char(59),char(0),char(-74),char(0),
+char(19),char(0),char(-71),char(0),char(19),char(0),char(-70),char(0),char(7),char(0),char(-55),char(0),char(7),char(0),char(-54),char(0),char(7),char(0),char(-53),char(0),
+char(7),char(0),char(-52),char(0),char(4),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),char(77),char(0),char(9),char(0),char(61),char(0),char(-74),char(0),
+char(20),char(0),char(-71),char(0),char(20),char(0),char(-70),char(0),char(8),char(0),char(-55),char(0),char(8),char(0),char(-54),char(0),char(8),char(0),char(-53),char(0),
+char(8),char(0),char(-52),char(0),char(4),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),char(78),char(0),char(5),char(0),char(58),char(0),char(-74),char(0),
+char(13),char(0),char(-11),char(0),char(13),char(0),char(-10),char(0),char(7),char(0),char(-9),char(0),char(0),char(0),char(37),char(0),char(79),char(0),char(4),char(0),
+char(61),char(0),char(-74),char(0),char(14),char(0),char(-11),char(0),char(14),char(0),char(-10),char(0),char(8),char(0),char(-9),char(0),char(80),char(0),char(4),char(0),
+char(7),char(0),char(-8),char(0),char(7),char(0),char(-7),char(0),char(7),char(0),char(-6),char(0),char(4),char(0),char(79),char(0),char(81),char(0),char(10),char(0),
+char(80),char(0),char(-5),char(0),char(13),char(0),char(-4),char(0),char(13),char(0),char(-3),char(0),char(13),char(0),char(-2),char(0),char(13),char(0),char(-1),char(0),
+char(13),char(0),char(0),char(1),char(7),char(0),char(-99),char(0),char(7),char(0),char(1),char(1),char(4),char(0),char(2),char(1),char(4),char(0),char(53),char(0),
+char(82),char(0),char(4),char(0),char(80),char(0),char(-5),char(0),char(4),char(0),char(3),char(1),char(7),char(0),char(4),char(1),char(4),char(0),char(5),char(1),
+char(83),char(0),char(4),char(0),char(13),char(0),char(0),char(1),char(80),char(0),char(-5),char(0),char(4),char(0),char(6),char(1),char(7),char(0),char(7),char(1),
+char(84),char(0),char(7),char(0),char(13),char(0),char(8),char(1),char(80),char(0),char(-5),char(0),char(4),char(0),char(9),char(1),char(7),char(0),char(10),char(1),
+char(7),char(0),char(11),char(1),char(7),char(0),char(12),char(1),char(4),char(0),char(53),char(0),char(85),char(0),char(6),char(0),char(17),char(0),char(13),char(1),
+char(13),char(0),char(11),char(1),char(13),char(0),char(14),char(1),char(60),char(0),char(15),char(1),char(4),char(0),char(16),char(1),char(7),char(0),char(12),char(1),
+char(86),char(0),char(26),char(0),char(4),char(0),char(17),char(1),char(7),char(0),char(18),char(1),char(7),char(0),char(127),char(0),char(7),char(0),char(19),char(1),
+char(7),char(0),char(20),char(1),char(7),char(0),char(21),char(1),char(7),char(0),char(22),char(1),char(7),char(0),char(23),char(1),char(7),char(0),char(24),char(1),
+char(7),char(0),char(25),char(1),char(7),char(0),char(26),char(1),char(7),char(0),char(27),char(1),char(7),char(0),char(28),char(1),char(7),char(0),char(29),char(1),
+char(7),char(0),char(30),char(1),char(7),char(0),char(31),char(1),char(7),char(0),char(32),char(1),char(7),char(0),char(33),char(1),char(7),char(0),char(34),char(1),
+char(7),char(0),char(35),char(1),char(7),char(0),char(36),char(1),char(4),char(0),char(37),char(1),char(4),char(0),char(38),char(1),char(4),char(0),char(39),char(1),
+char(4),char(0),char(40),char(1),char(4),char(0),char(120),char(0),char(87),char(0),char(12),char(0),char(17),char(0),char(41),char(1),char(17),char(0),char(42),char(1),
+char(17),char(0),char(43),char(1),char(13),char(0),char(44),char(1),char(13),char(0),char(45),char(1),char(7),char(0),char(46),char(1),char(4),char(0),char(47),char(1),
+char(4),char(0),char(48),char(1),char(4),char(0),char(49),char(1),char(4),char(0),char(50),char(1),char(7),char(0),char(10),char(1),char(4),char(0),char(53),char(0),
+char(88),char(0),char(27),char(0),char(19),char(0),char(51),char(1),char(17),char(0),char(52),char(1),char(17),char(0),char(53),char(1),char(13),char(0),char(44),char(1),
+char(13),char(0),char(54),char(1),char(13),char(0),char(55),char(1),char(13),char(0),char(56),char(1),char(13),char(0),char(57),char(1),char(13),char(0),char(58),char(1),
+char(4),char(0),char(59),char(1),char(7),char(0),char(60),char(1),char(4),char(0),char(61),char(1),char(4),char(0),char(62),char(1),char(4),char(0),char(63),char(1),
+char(7),char(0),char(64),char(1),char(7),char(0),char(65),char(1),char(4),char(0),char(66),char(1),char(4),char(0),char(67),char(1),char(7),char(0),char(68),char(1),
+char(7),char(0),char(69),char(1),char(7),char(0),char(70),char(1),char(7),char(0),char(71),char(1),char(7),char(0),char(72),char(1),char(7),char(0),char(73),char(1),
+char(4),char(0),char(74),char(1),char(4),char(0),char(75),char(1),char(4),char(0),char(76),char(1),char(89),char(0),char(12),char(0),char(9),char(0),char(77),char(1),
+char(9),char(0),char(78),char(1),char(13),char(0),char(79),char(1),char(7),char(0),char(80),char(1),char(7),char(0),char(-125),char(0),char(7),char(0),char(81),char(1),
+char(4),char(0),char(82),char(1),char(13),char(0),char(83),char(1),char(4),char(0),char(84),char(1),char(4),char(0),char(85),char(1),char(4),char(0),char(86),char(1),
+char(4),char(0),char(53),char(0),char(90),char(0),char(19),char(0),char(50),char(0),char(-109),char(0),char(87),char(0),char(87),char(1),char(80),char(0),char(88),char(1),
+char(81),char(0),char(89),char(1),char(82),char(0),char(90),char(1),char(83),char(0),char(91),char(1),char(84),char(0),char(92),char(1),char(85),char(0),char(93),char(1),
+char(88),char(0),char(94),char(1),char(89),char(0),char(95),char(1),char(4),char(0),char(96),char(1),char(4),char(0),char(62),char(1),char(4),char(0),char(97),char(1),
+char(4),char(0),char(98),char(1),char(4),char(0),char(99),char(1),char(4),char(0),char(100),char(1),char(4),char(0),char(101),char(1),char(4),char(0),char(102),char(1),
+char(86),char(0),char(103),char(1),char(91),char(0),char(24),char(0),char(16),char(0),char(104),char(1),char(14),char(0),char(105),char(1),char(14),char(0),char(106),char(1),
+char(14),char(0),char(107),char(1),char(14),char(0),char(108),char(1),char(14),char(0),char(109),char(1),char(8),char(0),char(110),char(1),char(4),char(0),char(111),char(1),
+char(4),char(0),char(86),char(1),char(4),char(0),char(112),char(1),char(4),char(0),char(113),char(1),char(8),char(0),char(114),char(1),char(8),char(0),char(115),char(1),
+char(8),char(0),char(116),char(1),char(8),char(0),char(117),char(1),char(8),char(0),char(118),char(1),char(8),char(0),char(119),char(1),char(8),char(0),char(120),char(1),
+char(8),char(0),char(121),char(1),char(8),char(0),char(122),char(1),char(0),char(0),char(123),char(1),char(0),char(0),char(124),char(1),char(49),char(0),char(125),char(1),
+char(0),char(0),char(126),char(1),char(92),char(0),char(24),char(0),char(15),char(0),char(104),char(1),char(13),char(0),char(105),char(1),char(13),char(0),char(106),char(1),
+char(13),char(0),char(107),char(1),char(13),char(0),char(108),char(1),char(13),char(0),char(109),char(1),char(4),char(0),char(112),char(1),char(7),char(0),char(110),char(1),
+char(4),char(0),char(111),char(1),char(4),char(0),char(86),char(1),char(7),char(0),char(114),char(1),char(7),char(0),char(115),char(1),char(7),char(0),char(116),char(1),
+char(4),char(0),char(113),char(1),char(7),char(0),char(117),char(1),char(7),char(0),char(118),char(1),char(7),char(0),char(119),char(1),char(7),char(0),char(120),char(1),
+char(7),char(0),char(121),char(1),char(7),char(0),char(122),char(1),char(0),char(0),char(123),char(1),char(0),char(0),char(124),char(1),char(50),char(0),char(125),char(1),
+char(0),char(0),char(126),char(1),char(93),char(0),char(9),char(0),char(20),char(0),char(127),char(1),char(14),char(0),char(-128),char(1),char(8),char(0),char(-127),char(1),
+char(0),char(0),char(-126),char(1),char(91),char(0),char(90),char(1),char(49),char(0),char(-125),char(1),char(0),char(0),char(126),char(1),char(4),char(0),char(97),char(1),
+char(0),char(0),char(37),char(0),char(94),char(0),char(7),char(0),char(0),char(0),char(-126),char(1),char(92),char(0),char(90),char(1),char(50),char(0),char(-125),char(1),
+char(19),char(0),char(127),char(1),char(13),char(0),char(-128),char(1),char(7),char(0),char(-127),char(1),char(4),char(0),char(97),char(1),};
+int sBulletDNAlen= sizeof(sBulletDNAstr);
diff --git a/thirdparty/bullet/src/LinearMath/btSerializer.h b/thirdparty/bullet/src/LinearMath/btSerializer.h
new file mode 100644
index 0000000000..89b4d74683
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btSerializer.h
@@ -0,0 +1,908 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SERIALIZER_H
+#define BT_SERIALIZER_H
+
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+#include "btHashMap.h"
+
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#include <memory.h>
+#endif
+#include <string.h>
+
+
+
+
+extern char sBulletDNAstr[];
+extern int sBulletDNAlen;
+extern char sBulletDNAstr64[];
+extern int sBulletDNAlen64;
+
+SIMD_FORCE_INLINE int btStrLen(const char* str)
+{
+ if (!str)
+ return(0);
+ int len = 0;
+
+ while (*str != 0)
+ {
+ str++;
+ len++;
+ }
+
+ return len;
+}
+
+
+class btChunk
+{
+public:
+ int m_chunkCode;
+ int m_length;
+ void *m_oldPtr;
+ int m_dna_nr;
+ int m_number;
+};
+
+enum btSerializationFlags
+{
+ BT_SERIALIZE_NO_BVH = 1,
+ BT_SERIALIZE_NO_TRIANGLEINFOMAP = 2,
+ BT_SERIALIZE_NO_DUPLICATE_ASSERT = 4
+};
+
+class btSerializer
+{
+
+public:
+
+ virtual ~btSerializer() {}
+
+ virtual const unsigned char* getBufferPointer() const = 0;
+
+ virtual int getCurrentBufferSize() const = 0;
+
+ virtual btChunk* allocate(size_t size, int numElements) = 0;
+
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0;
+
+ virtual void* findPointer(void* oldPtr) = 0;
+
+ virtual void* getUniquePointer(void*oldPtr) = 0;
+
+ virtual void startSerialization() = 0;
+
+ virtual void finishSerialization() = 0;
+
+ virtual const char* findNameForPointer(const void* ptr) const = 0;
+
+ virtual void registerNameForPointer(const void* ptr, const char* name) = 0;
+
+ virtual void serializeName(const char* ptr) = 0;
+
+ virtual int getSerializationFlags() const = 0;
+
+ virtual void setSerializationFlags(int flags) = 0;
+
+ virtual int getNumChunks() const = 0;
+
+ virtual const btChunk* getChunk(int chunkIndex) const = 0;
+
+};
+
+
+
+#define BT_HEADER_LENGTH 12
+#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
+# define BT_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
+#else
+# define BT_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
+#endif
+
+
+#define BT_MULTIBODY_CODE BT_MAKE_ID('M','B','D','Y')
+#define BT_SOFTBODY_CODE BT_MAKE_ID('S','B','D','Y')
+#define BT_COLLISIONOBJECT_CODE BT_MAKE_ID('C','O','B','J')
+#define BT_RIGIDBODY_CODE BT_MAKE_ID('R','B','D','Y')
+#define BT_CONSTRAINT_CODE BT_MAKE_ID('C','O','N','S')
+#define BT_BOXSHAPE_CODE BT_MAKE_ID('B','O','X','S')
+#define BT_QUANTIZED_BVH_CODE BT_MAKE_ID('Q','B','V','H')
+#define BT_TRIANLGE_INFO_MAP BT_MAKE_ID('T','M','A','P')
+#define BT_SHAPE_CODE BT_MAKE_ID('S','H','A','P')
+#define BT_ARRAY_CODE BT_MAKE_ID('A','R','A','Y')
+#define BT_SBMATERIAL_CODE BT_MAKE_ID('S','B','M','T')
+#define BT_SBNODE_CODE BT_MAKE_ID('S','B','N','D')
+#define BT_DYNAMICSWORLD_CODE BT_MAKE_ID('D','W','L','D')
+#define BT_DNA_CODE BT_MAKE_ID('D','N','A','1')
+
+
+struct btPointerUid
+{
+ union
+ {
+ void* m_ptr;
+ int m_uniqueIds[2];
+ };
+};
+
+struct btBulletSerializedArrays
+{
+ btBulletSerializedArrays()
+ {
+ }
+ btAlignedObjectArray<struct btQuantizedBvhDoubleData*> m_bvhsDouble;
+ btAlignedObjectArray<struct btQuantizedBvhFloatData*> m_bvhsFloat;
+ btAlignedObjectArray<struct btCollisionShapeData*> m_colShapeData;
+ btAlignedObjectArray<struct btDynamicsWorldDoubleData*> m_dynamicWorldInfoDataDouble;
+ btAlignedObjectArray<struct btDynamicsWorldFloatData*> m_dynamicWorldInfoDataFloat;
+ btAlignedObjectArray<struct btRigidBodyDoubleData*> m_rigidBodyDataDouble;
+ btAlignedObjectArray<struct btRigidBodyFloatData*> m_rigidBodyDataFloat;
+ btAlignedObjectArray<struct btCollisionObjectDoubleData*> m_collisionObjectDataDouble;
+ btAlignedObjectArray<struct btCollisionObjectFloatData*> m_collisionObjectDataFloat;
+ btAlignedObjectArray<struct btTypedConstraintFloatData*> m_constraintDataFloat;
+ btAlignedObjectArray<struct btTypedConstraintDoubleData*> m_constraintDataDouble;
+ btAlignedObjectArray<struct btTypedConstraintData*> m_constraintData;//for backwards compatibility
+ btAlignedObjectArray<struct btSoftBodyFloatData*> m_softBodyFloatData;
+ btAlignedObjectArray<struct btSoftBodyDoubleData*> m_softBodyDoubleData;
+
+};
+
+
+///The btDefaultSerializer is the main Bullet serialization class.
+///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero.
+class btDefaultSerializer : public btSerializer
+{
+
+protected:
+
+ btAlignedObjectArray<char*> mTypes;
+ btAlignedObjectArray<short*> mStructs;
+ btAlignedObjectArray<short> mTlens;
+ btHashMap<btHashInt, int> mStructReverse;
+ btHashMap<btHashString,int> mTypeLookup;
+
+
+
+ btHashMap<btHashPtr,void*> m_chunkP;
+
+ btHashMap<btHashPtr,const char*> m_nameMap;
+
+ btHashMap<btHashPtr,btPointerUid> m_uniquePointers;
+ int m_uniqueIdGenerator;
+
+ int m_totalSize;
+ unsigned char* m_buffer;
+ bool m_ownsBuffer;
+ int m_currentSize;
+ void* m_dna;
+ int m_dnaLength;
+
+ int m_serializationFlags;
+
+
+ btAlignedObjectArray<btChunk*> m_chunkPtrs;
+
+protected:
+
+
+ virtual void* findPointer(void* oldPtr)
+ {
+ void** ptr = m_chunkP.find(oldPtr);
+ if (ptr && *ptr)
+ return *ptr;
+ return 0;
+ }
+
+
+
+
+
+ virtual void writeDNA()
+ {
+ btChunk* dnaChunk = allocate(m_dnaLength,1);
+ memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength);
+ finalizeChunk(dnaChunk,"DNA1",BT_DNA_CODE, m_dna);
+ }
+
+ int getReverseType(const char *type) const
+ {
+
+ btHashString key(type);
+ const int* valuePtr = mTypeLookup.find(key);
+ if (valuePtr)
+ return *valuePtr;
+
+ return -1;
+ }
+
+ void initDNA(const char* bdnaOrg,int dnalen)
+ {
+ ///was already initialized
+ if (m_dna)
+ return;
+
+ int littleEndian= 1;
+ littleEndian= ((char*)&littleEndian)[0];
+
+
+ m_dna = btAlignedAlloc(dnalen,16);
+ memcpy(m_dna,bdnaOrg,dnalen);
+ m_dnaLength = dnalen;
+
+ int *intPtr=0;
+ short *shtPtr=0;
+ char *cp = 0;int dataLen =0;
+ intPtr = (int*)m_dna;
+
+ /*
+ SDNA (4 bytes) (magic number)
+ NAME (4 bytes)
+ <nr> (4 bytes) amount of names (int)
+ <string>
+ <string>
+ */
+
+ if (strncmp((const char*)m_dna, "SDNA", 4)==0)
+ {
+ // skip ++ NAME
+ intPtr++; intPtr++;
+ }
+
+ // Parse names
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+
+ dataLen = *intPtr;
+
+ intPtr++;
+
+ cp = (char*)intPtr;
+ int i;
+ for ( i=0; i<dataLen; i++)
+ {
+
+ while (*cp)cp++;
+ cp++;
+ }
+ cp = btAlignPointer(cp,4);
+
+ /*
+ TYPE (4 bytes)
+ <nr> amount of types (int)
+ <string>
+ <string>
+ */
+
+ intPtr = (int*)cp;
+ btAssert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+
+ dataLen = *intPtr;
+ intPtr++;
+
+
+ cp = (char*)intPtr;
+ for (i=0; i<dataLen; i++)
+ {
+ mTypes.push_back(cp);
+ while (*cp)cp++;
+ cp++;
+ }
+
+ cp = btAlignPointer(cp,4);
+
+
+ /*
+ TLEN (4 bytes)
+ <len> (short) the lengths of types
+ <len>
+ */
+
+ // Parse type lens
+ intPtr = (int*)cp;
+ btAssert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+
+ dataLen = (int)mTypes.size();
+
+ shtPtr = (short*)intPtr;
+ for (i=0; i<dataLen; i++, shtPtr++)
+ {
+ if (!littleEndian)
+ shtPtr[0] = btSwapEndian(shtPtr[0]);
+ mTlens.push_back(shtPtr[0]);
+ }
+
+ if (dataLen & 1) shtPtr++;
+
+ /*
+ STRC (4 bytes)
+ <nr> amount of structs (int)
+ <typenr>
+ <nr_of_elems>
+ <typenr>
+ <namenr>
+ <typenr>
+ <namenr>
+ */
+
+ intPtr = (int*)shtPtr;
+ cp = (char*)intPtr;
+ btAssert(strncmp(cp, "STRC", 4)==0); intPtr++;
+
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+ dataLen = *intPtr ;
+ intPtr++;
+
+
+ shtPtr = (short*)intPtr;
+ for (i=0; i<dataLen; i++)
+ {
+ mStructs.push_back (shtPtr);
+
+ if (!littleEndian)
+ {
+ shtPtr[0]= btSwapEndian(shtPtr[0]);
+ shtPtr[1]= btSwapEndian(shtPtr[1]);
+
+ int len = shtPtr[1];
+ shtPtr+= 2;
+
+ for (int a=0; a<len; a++, shtPtr+=2)
+ {
+ shtPtr[0]= btSwapEndian(shtPtr[0]);
+ shtPtr[1]= btSwapEndian(shtPtr[1]);
+ }
+
+ } else
+ {
+ shtPtr+= (2*shtPtr[1])+2;
+ }
+ }
+
+ // build reverse lookups
+ for (i=0; i<(int)mStructs.size(); i++)
+ {
+ short *strc = mStructs.at(i);
+ mStructReverse.insert(strc[0], i);
+ mTypeLookup.insert(btHashString(mTypes[strc[0]]),i);
+ }
+ }
+
+public:
+
+ btHashMap<btHashPtr,void*> m_skipPointers;
+
+
+ btDefaultSerializer(int totalSize=0, unsigned char* buffer=0)
+ :m_uniqueIdGenerator(0),
+ m_totalSize(totalSize),
+ m_currentSize(0),
+ m_dna(0),
+ m_dnaLength(0),
+ m_serializationFlags(0)
+ {
+ if (buffer==0)
+ {
+ m_buffer = m_totalSize?(unsigned char*)btAlignedAlloc(totalSize,16):0;
+ m_ownsBuffer = true;
+ } else
+ {
+ m_buffer = buffer;
+ m_ownsBuffer = false;
+ }
+
+ const bool VOID_IS_8 = ((sizeof(void*)==8));
+
+#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+#if _WIN64
+ initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
+#else
+ btAssert(0);
+#endif
+ } else
+ {
+#ifndef _WIN64
+ initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
+#else
+ btAssert(0);
+#endif
+ }
+
+#else //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+ initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
+ } else
+ {
+ initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
+ }
+#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+
+ }
+
+ virtual ~btDefaultSerializer()
+ {
+ if (m_buffer && m_ownsBuffer)
+ btAlignedFree(m_buffer);
+ if (m_dna)
+ btAlignedFree(m_dna);
+ }
+
+ static int getMemoryDnaSizeInBytes()
+ {
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
+
+ if (VOID_IS_8)
+ {
+ return sBulletDNAlen64;
+ }
+ return sBulletDNAlen;
+ }
+ static const char* getMemoryDna()
+ {
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
+ if (VOID_IS_8)
+ {
+ return (const char*)sBulletDNAstr64;
+ }
+ return (const char*)sBulletDNAstr;
+ }
+
+ void insertHeader()
+ {
+ writeHeader(m_buffer);
+ m_currentSize += BT_HEADER_LENGTH;
+ }
+
+ void writeHeader(unsigned char* buffer) const
+ {
+
+
+#ifdef BT_USE_DOUBLE_PRECISION
+ memcpy(buffer, "BULLETd", 7);
+#else
+ memcpy(buffer, "BULLETf", 7);
+#endif //BT_USE_DOUBLE_PRECISION
+
+ int littleEndian= 1;
+ littleEndian= ((char*)&littleEndian)[0];
+
+ if (sizeof(void*)==8)
+ {
+ buffer[7] = '-';
+ } else
+ {
+ buffer[7] = '_';
+ }
+
+ if (littleEndian)
+ {
+ buffer[8]='v';
+ } else
+ {
+ buffer[8]='V';
+ }
+
+
+ buffer[9] = '2';
+ buffer[10] = '8';
+ buffer[11] = '7';
+
+ }
+
+ virtual void startSerialization()
+ {
+ m_uniqueIdGenerator= 1;
+ if (m_totalSize)
+ {
+ unsigned char* buffer = internalAlloc(BT_HEADER_LENGTH);
+ writeHeader(buffer);
+ }
+
+ }
+
+ virtual void finishSerialization()
+ {
+ writeDNA();
+
+ //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
+ int mysize = 0;
+ if (!m_totalSize)
+ {
+ if (m_buffer)
+ btAlignedFree(m_buffer);
+
+ m_currentSize += BT_HEADER_LENGTH;
+ m_buffer = (unsigned char*)btAlignedAlloc(m_currentSize,16);
+
+ unsigned char* currentPtr = m_buffer;
+ writeHeader(m_buffer);
+ currentPtr += BT_HEADER_LENGTH;
+ mysize+=BT_HEADER_LENGTH;
+ for (int i=0;i< m_chunkPtrs.size();i++)
+ {
+ int curLength = sizeof(btChunk)+m_chunkPtrs[i]->m_length;
+ memcpy(currentPtr,m_chunkPtrs[i], curLength);
+ btAlignedFree(m_chunkPtrs[i]);
+ currentPtr+=curLength;
+ mysize+=curLength;
+ }
+ }
+
+ mTypes.clear();
+ mStructs.clear();
+ mTlens.clear();
+ mStructReverse.clear();
+ mTypeLookup.clear();
+ m_skipPointers.clear();
+ m_chunkP.clear();
+ m_nameMap.clear();
+ m_uniquePointers.clear();
+ m_chunkPtrs.clear();
+ }
+
+ virtual void* getUniquePointer(void*oldPtr)
+ {
+ btAssert(m_uniqueIdGenerator >= 0);
+ if (!oldPtr)
+ return 0;
+
+ btPointerUid* uptr = (btPointerUid*)m_uniquePointers.find(oldPtr);
+ if (uptr)
+ {
+ return uptr->m_ptr;
+ }
+
+ void** ptr2 = m_skipPointers[oldPtr];
+ if (ptr2)
+ {
+ return 0;
+ }
+
+ m_uniqueIdGenerator++;
+
+ btPointerUid uid;
+ uid.m_uniqueIds[0] = m_uniqueIdGenerator;
+ uid.m_uniqueIds[1] = m_uniqueIdGenerator;
+ m_uniquePointers.insert(oldPtr,uid);
+ return uid.m_ptr;
+
+ }
+
+ virtual const unsigned char* getBufferPointer() const
+ {
+ return m_buffer;
+ }
+
+ virtual int getCurrentBufferSize() const
+ {
+ return m_currentSize;
+ }
+
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
+ {
+ if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
+ {
+ btAssert(!findPointer(oldPtr));
+ }
+
+ chunk->m_dna_nr = getReverseType(structType);
+
+ chunk->m_chunkCode = chunkCode;
+
+ void* uniquePtr = getUniquePointer(oldPtr);
+
+ m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr);
+ chunk->m_oldPtr = uniquePtr;//oldPtr;
+
+ }
+
+
+ virtual unsigned char* internalAlloc(size_t size)
+ {
+ unsigned char* ptr = 0;
+
+ if (m_totalSize)
+ {
+ ptr = m_buffer+m_currentSize;
+ m_currentSize += int(size);
+ btAssert(m_currentSize<m_totalSize);
+ } else
+ {
+ ptr = (unsigned char*)btAlignedAlloc(size,16);
+ m_currentSize += int(size);
+ }
+ return ptr;
+ }
+
+
+
+ virtual btChunk* allocate(size_t size, int numElements)
+ {
+
+ unsigned char* ptr = internalAlloc(int(size)*numElements+sizeof(btChunk));
+
+ unsigned char* data = ptr + sizeof(btChunk);
+
+ btChunk* chunk = (btChunk*)ptr;
+ chunk->m_chunkCode = 0;
+ chunk->m_oldPtr = data;
+ chunk->m_length = int(size)*numElements;
+ chunk->m_number = numElements;
+
+ m_chunkPtrs.push_back(chunk);
+
+
+ return chunk;
+ }
+
+ virtual const char* findNameForPointer(const void* ptr) const
+ {
+ const char*const * namePtr = m_nameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+
+ }
+
+ virtual void registerNameForPointer(const void* ptr, const char* name)
+ {
+ m_nameMap.insert(ptr,name);
+ }
+
+ virtual void serializeName(const char* name)
+ {
+ if (name)
+ {
+ //don't serialize name twice
+ if (findPointer((void*)name))
+ return;
+
+ int len = btStrLen(name);
+ if (len)
+ {
+
+ int newLen = len+1;
+ int padding = ((newLen+3)&~3)-newLen;
+ newLen += padding;
+
+ //serialize name string now
+ btChunk* chunk = allocate(sizeof(char),newLen);
+ char* destinationName = (char*)chunk->m_oldPtr;
+ for (int i=0;i<len;i++)
+ {
+ destinationName[i] = name[i];
+ }
+ destinationName[len] = 0;
+ finalizeChunk(chunk,"char",BT_ARRAY_CODE,(void*)name);
+ }
+ }
+ }
+
+ virtual int getSerializationFlags() const
+ {
+ return m_serializationFlags;
+ }
+
+ virtual void setSerializationFlags(int flags)
+ {
+ m_serializationFlags = flags;
+ }
+ int getNumChunks() const
+ {
+ return m_chunkPtrs.size();
+ }
+
+ const btChunk* getChunk(int chunkIndex) const
+ {
+ return m_chunkPtrs[chunkIndex];
+ }
+};
+
+
+///In general it is best to use btDefaultSerializer,
+///in particular when writing the data to disk or sending it over the network.
+///The btInMemorySerializer is experimental and only suitable in a few cases.
+///The btInMemorySerializer takes a shortcut and can be useful to create a deep-copy
+///of objects. There will be a demo on how to use the btInMemorySerializer.
+#ifdef ENABLE_INMEMORY_SERIALIZER
+
+struct btInMemorySerializer : public btDefaultSerializer
+{
+ btHashMap<btHashPtr,btChunk*> m_uid2ChunkPtr;
+ btHashMap<btHashPtr,void*> m_orgPtr2UniqueDataPtr;
+ btHashMap<btHashString,const void*> m_names2Ptr;
+
+
+ btBulletSerializedArrays m_arrays;
+
+ btInMemorySerializer(int totalSize=0, unsigned char* buffer=0)
+ :btDefaultSerializer(totalSize,buffer)
+ {
+
+ }
+
+ virtual void startSerialization()
+ {
+ m_uid2ChunkPtr.clear();
+ //todo: m_arrays.clear();
+ btDefaultSerializer::startSerialization();
+ }
+
+
+
+ btChunk* findChunkFromUniquePointer(void* uniquePointer)
+ {
+ btChunk** chkPtr = m_uid2ChunkPtr[uniquePointer];
+ if (chkPtr)
+ {
+ return *chkPtr;
+ }
+ return 0;
+ }
+
+ virtual void registerNameForPointer(const void* ptr, const char* name)
+ {
+ btDefaultSerializer::registerNameForPointer(ptr,name);
+ m_names2Ptr.insert(name,ptr);
+ }
+
+ virtual void finishSerialization()
+ {
+ }
+
+ virtual void* getUniquePointer(void*oldPtr)
+ {
+ if (oldPtr==0)
+ return 0;
+
+ // void* uniquePtr = getUniquePointer(oldPtr);
+ btChunk* chunk = findChunkFromUniquePointer(oldPtr);
+ if (chunk)
+ {
+ return chunk->m_oldPtr;
+ } else
+ {
+ const char* n = (const char*) oldPtr;
+ const void** ptr = m_names2Ptr[n];
+ if (ptr)
+ {
+ return oldPtr;
+ } else
+ {
+ void** ptr2 = m_skipPointers[oldPtr];
+ if (ptr2)
+ {
+ return 0;
+ } else
+ {
+ //If this assert hit, serialization happened in the wrong order
+ // 'getUniquePointer'
+ btAssert(0);
+ }
+
+ }
+ return 0;
+ }
+ return oldPtr;
+ }
+
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
+ {
+ if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
+ {
+ btAssert(!findPointer(oldPtr));
+ }
+
+ chunk->m_dna_nr = getReverseType(structType);
+ chunk->m_chunkCode = chunkCode;
+ //void* uniquePtr = getUniquePointer(oldPtr);
+ m_chunkP.insert(oldPtr,oldPtr);//chunk->m_oldPtr);
+ // chunk->m_oldPtr = uniquePtr;//oldPtr;
+
+ void* uid = findPointer(oldPtr);
+ m_uid2ChunkPtr.insert(uid,chunk);
+
+ switch (chunk->m_chunkCode)
+ {
+ case BT_SOFTBODY_CODE:
+ {
+ #ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_softBodyDoubleData.push_back((btSoftBodyDoubleData*) chunk->m_oldPtr);
+ #else
+ m_arrays.m_softBodyFloatData.push_back((btSoftBodyFloatData*) chunk->m_oldPtr);
+ #endif
+ break;
+ }
+ case BT_COLLISIONOBJECT_CODE:
+ {
+ #ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_collisionObjectDataDouble.push_back((btCollisionObjectDoubleData*)chunk->m_oldPtr);
+ #else//BT_USE_DOUBLE_PRECISION
+ m_arrays.m_collisionObjectDataFloat.push_back((btCollisionObjectFloatData*)chunk->m_oldPtr);
+ #endif //BT_USE_DOUBLE_PRECISION
+ break;
+ }
+ case BT_RIGIDBODY_CODE:
+ {
+ #ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_rigidBodyDataDouble.push_back((btRigidBodyDoubleData*)chunk->m_oldPtr);
+ #else
+ m_arrays.m_rigidBodyDataFloat.push_back((btRigidBodyFloatData*)chunk->m_oldPtr);
+ #endif//BT_USE_DOUBLE_PRECISION
+ break;
+ };
+ case BT_CONSTRAINT_CODE:
+ {
+ #ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_constraintDataDouble.push_back((btTypedConstraintDoubleData*)chunk->m_oldPtr);
+ #else
+ m_arrays.m_constraintDataFloat.push_back((btTypedConstraintFloatData*)chunk->m_oldPtr);
+ #endif
+ break;
+ }
+ case BT_QUANTIZED_BVH_CODE:
+ {
+ #ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_bvhsDouble.push_back((btQuantizedBvhDoubleData*) chunk->m_oldPtr);
+ #else
+ m_arrays.m_bvhsFloat.push_back((btQuantizedBvhFloatData*) chunk->m_oldPtr);
+ #endif
+ break;
+ }
+
+ case BT_SHAPE_CODE:
+ {
+ btCollisionShapeData* shapeData = (btCollisionShapeData*) chunk->m_oldPtr;
+ m_arrays.m_colShapeData.push_back(shapeData);
+ break;
+ }
+ case BT_TRIANLGE_INFO_MAP:
+ case BT_ARRAY_CODE:
+ case BT_SBMATERIAL_CODE:
+ case BT_SBNODE_CODE:
+ case BT_DYNAMICSWORLD_CODE:
+ case BT_DNA_CODE:
+ {
+ break;
+ }
+ default:
+ {
+ }
+ };
+ }
+
+ int getNumChunks() const
+ {
+ return m_uid2ChunkPtr.size();
+ }
+
+ const btChunk* getChunk(int chunkIndex) const
+ {
+ return *m_uid2ChunkPtr.getAtIndex(chunkIndex);
+ }
+
+};
+#endif //ENABLE_INMEMORY_SERIALIZER
+
+#endif //BT_SERIALIZER_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btSerializer64.cpp b/thirdparty/bullet/src/LinearMath/btSerializer64.cpp
new file mode 100644
index 0000000000..05f59202d7
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btSerializer64.cpp
@@ -0,0 +1,599 @@
+char sBulletDNAstr64[]= {
+char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(-124),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
+char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
+char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111),
+char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
+char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
+char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
+char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109),
+char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
+char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
+char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
+char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),
+char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
+char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
+char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
+char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),
+char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98),
+char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77),
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+char(4),char(0),char(113),char(1),char(7),char(0),char(117),char(1),char(7),char(0),char(118),char(1),char(7),char(0),char(119),char(1),char(7),char(0),char(120),char(1),
+char(7),char(0),char(121),char(1),char(7),char(0),char(122),char(1),char(0),char(0),char(123),char(1),char(0),char(0),char(124),char(1),char(50),char(0),char(125),char(1),
+char(0),char(0),char(126),char(1),char(93),char(0),char(9),char(0),char(20),char(0),char(127),char(1),char(14),char(0),char(-128),char(1),char(8),char(0),char(-127),char(1),
+char(0),char(0),char(-126),char(1),char(91),char(0),char(90),char(1),char(49),char(0),char(-125),char(1),char(0),char(0),char(126),char(1),char(4),char(0),char(97),char(1),
+char(0),char(0),char(37),char(0),char(94),char(0),char(7),char(0),char(0),char(0),char(-126),char(1),char(92),char(0),char(90),char(1),char(50),char(0),char(-125),char(1),
+char(19),char(0),char(127),char(1),char(13),char(0),char(-128),char(1),char(7),char(0),char(-127),char(1),char(4),char(0),char(97),char(1),};
+int sBulletDNAlen64= sizeof(sBulletDNAstr64);
diff --git a/thirdparty/bullet/src/LinearMath/btSpatialAlgebra.h b/thirdparty/bullet/src/LinearMath/btSpatialAlgebra.h
new file mode 100644
index 0000000000..8e59658bca
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btSpatialAlgebra.h
@@ -0,0 +1,331 @@
+/*
+Copyright (c) 2003-2015 Erwin Coumans, Jakub Stepien
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///These spatial algebra classes are used for btMultiBody,
+///see BulletDynamics/Featherstone
+
+#ifndef BT_SPATIAL_ALGEBRA_H
+#define BT_SPATIAL_ALGEBRA_H
+
+
+#include "btMatrix3x3.h"
+
+struct btSpatialForceVector
+{
+ btVector3 m_topVec, m_bottomVec;
+ //
+ btSpatialForceVector() { setZero(); }
+ btSpatialForceVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(linear), m_bottomVec(angular) {}
+ btSpatialForceVector(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
+ {
+ setValue(ax, ay, az, lx, ly, lz);
+ }
+ //
+ void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = linear; m_bottomVec = angular; }
+ void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
+ {
+ m_bottomVec.setValue(ax, ay, az); m_topVec.setValue(lx, ly, lz);
+ }
+ //
+ void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; }
+ void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
+ {
+ m_bottomVec[0] += ax; m_bottomVec[1] += ay; m_bottomVec[2] += az;
+ m_topVec[0] += lx; m_topVec[1] += ly; m_topVec[2] += lz;
+ }
+ //
+ const btVector3 & getLinear() const { return m_topVec; }
+ const btVector3 & getAngular() const { return m_bottomVec; }
+ //
+ void setLinear(const btVector3 &linear) { m_topVec = linear; }
+ void setAngular(const btVector3 &angular) { m_bottomVec = angular; }
+ //
+ void addAngular(const btVector3 &angular) { m_bottomVec += angular; }
+ void addLinear(const btVector3 &linear) { m_topVec += linear; }
+ //
+ void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); }
+ //
+ btSpatialForceVector & operator += (const btSpatialForceVector &vec) { m_topVec += vec.m_topVec; m_bottomVec += vec.m_bottomVec; return *this; }
+ btSpatialForceVector & operator -= (const btSpatialForceVector &vec) { m_topVec -= vec.m_topVec; m_bottomVec -= vec.m_bottomVec; return *this; }
+ btSpatialForceVector operator - (const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec - vec.m_bottomVec, m_topVec - vec.m_topVec); }
+ btSpatialForceVector operator + (const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec + vec.m_bottomVec, m_topVec + vec.m_topVec); }
+ btSpatialForceVector operator - () const { return btSpatialForceVector(-m_bottomVec, -m_topVec); }
+ btSpatialForceVector operator * (const btScalar &s) const { return btSpatialForceVector(s * m_bottomVec, s * m_topVec); }
+ //btSpatialForceVector & operator = (const btSpatialForceVector &vec) { m_topVec = vec.m_topVec; m_bottomVec = vec.m_bottomVec; return *this; }
+};
+
+struct btSpatialMotionVector
+{
+ btVector3 m_topVec, m_bottomVec;
+ //
+ btSpatialMotionVector() { setZero(); }
+ btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(angular), m_bottomVec(linear) {}
+ //
+ void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = angular; m_bottomVec = linear; }
+ void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
+ {
+ m_topVec.setValue(ax, ay, az); m_bottomVec.setValue(lx, ly, lz);
+ }
+ //
+ void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; }
+ void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
+ {
+ m_topVec[0] += ax; m_topVec[1] += ay; m_topVec[2] += az;
+ m_bottomVec[0] += lx; m_bottomVec[1] += ly; m_bottomVec[2] += lz;
+ }
+ //
+ const btVector3 & getAngular() const { return m_topVec; }
+ const btVector3 & getLinear() const { return m_bottomVec; }
+ //
+ void setAngular(const btVector3 &angular) { m_topVec = angular; }
+ void setLinear(const btVector3 &linear) { m_bottomVec = linear; }
+ //
+ void addAngular(const btVector3 &angular) { m_topVec += angular; }
+ void addLinear(const btVector3 &linear) { m_bottomVec += linear; }
+ //
+ void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); }
+ //
+ btScalar dot(const btSpatialForceVector &b) const
+ {
+ return m_bottomVec.dot(b.m_topVec) + m_topVec.dot(b.m_bottomVec);
+ }
+ //
+ template<typename SpatialVectorType>
+ void cross(const SpatialVectorType &b, SpatialVectorType &out) const
+ {
+ out.m_topVec = m_topVec.cross(b.m_topVec);
+ out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
+ }
+ template<typename SpatialVectorType>
+ SpatialVectorType cross(const SpatialVectorType &b) const
+ {
+ SpatialVectorType out;
+ out.m_topVec = m_topVec.cross(b.m_topVec);
+ out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
+ return out;
+ }
+ //
+ btSpatialMotionVector & operator += (const btSpatialMotionVector &vec) { m_topVec += vec.m_topVec; m_bottomVec += vec.m_bottomVec; return *this; }
+ btSpatialMotionVector & operator -= (const btSpatialMotionVector &vec) { m_topVec -= vec.m_topVec; m_bottomVec -= vec.m_bottomVec; return *this; }
+ btSpatialMotionVector & operator *= (const btScalar &s) { m_topVec *= s; m_bottomVec *= s; return *this; }
+ btSpatialMotionVector operator - (const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec - vec.m_topVec, m_bottomVec - vec.m_bottomVec); }
+ btSpatialMotionVector operator + (const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec + vec.m_topVec, m_bottomVec + vec.m_bottomVec); }
+ btSpatialMotionVector operator - () const { return btSpatialMotionVector(-m_topVec, -m_bottomVec); }
+ btSpatialMotionVector operator * (const btScalar &s) const { return btSpatialMotionVector(s * m_topVec, s * m_bottomVec); }
+};
+
+struct btSymmetricSpatialDyad
+{
+ btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat;
+ //
+ btSymmetricSpatialDyad() { setIdentity(); }
+ btSymmetricSpatialDyad(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat) { setMatrix(topLeftMat, topRightMat, bottomLeftMat); }
+ //
+ void setMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
+ {
+ m_topLeftMat = topLeftMat;
+ m_topRightMat = topRightMat;
+ m_bottomLeftMat = bottomLeftMat;
+ }
+ //
+ void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
+ {
+ m_topLeftMat += topLeftMat;
+ m_topRightMat += topRightMat;
+ m_bottomLeftMat += bottomLeftMat;
+ }
+ //
+ void setIdentity() { m_topLeftMat.setIdentity(); m_topRightMat.setIdentity(); m_bottomLeftMat.setIdentity(); }
+ //
+ btSymmetricSpatialDyad & operator -= (const btSymmetricSpatialDyad &mat)
+ {
+ m_topLeftMat -= mat.m_topLeftMat;
+ m_topRightMat -= mat.m_topRightMat;
+ m_bottomLeftMat -= mat.m_bottomLeftMat;
+ return *this;
+ }
+ //
+ btSpatialForceVector operator * (const btSpatialMotionVector &vec)
+ {
+ return btSpatialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bottomVec, m_topLeftMat * vec.m_topVec + m_topRightMat * vec.m_bottomVec);
+ }
+};
+
+struct btSpatialTransformationMatrix
+{
+ btMatrix3x3 m_rotMat; //btMatrix3x3 m_trnCrossMat;
+ btVector3 m_trnVec;
+ //
+ enum eOutputOperation
+ {
+ None = 0,
+ Add = 1,
+ Subtract = 2
+ };
+ //
+ template<typename SpatialVectorType>
+ void transform( const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
+ {
+ if(outOp == None)
+ {
+ outVec.m_topVec = m_rotMat * inVec.m_topVec;
+ outVec.m_bottomVec = -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
+ }
+ else if(outOp == Add)
+ {
+ outVec.m_topVec += m_rotMat * inVec.m_topVec;
+ outVec.m_bottomVec += -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
+ }
+ else if(outOp == Subtract)
+ {
+ outVec.m_topVec -= m_rotMat * inVec.m_topVec;
+ outVec.m_bottomVec -= -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
+ }
+
+ }
+
+ template<typename SpatialVectorType>
+ void transformRotationOnly( const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
+ {
+ if(outOp == None)
+ {
+ outVec.m_topVec = m_rotMat * inVec.m_topVec;
+ outVec.m_bottomVec = m_rotMat * inVec.m_bottomVec;
+ }
+ else if(outOp == Add)
+ {
+ outVec.m_topVec += m_rotMat * inVec.m_topVec;
+ outVec.m_bottomVec += m_rotMat * inVec.m_bottomVec;
+ }
+ else if(outOp == Subtract)
+ {
+ outVec.m_topVec -= m_rotMat * inVec.m_topVec;
+ outVec.m_bottomVec -= m_rotMat * inVec.m_bottomVec;
+ }
+
+ }
+
+ template<typename SpatialVectorType>
+ void transformInverse( const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
+ {
+ if(outOp == None)
+ {
+ outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
+ outVec.m_bottomVec = m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
+ }
+ else if(outOp == Add)
+ {
+ outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
+ outVec.m_bottomVec += m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
+ }
+ else if(outOp == Subtract)
+ {
+ outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
+ outVec.m_bottomVec -= m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
+ }
+ }
+
+ template<typename SpatialVectorType>
+ void transformInverseRotationOnly( const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
+ {
+ if(outOp == None)
+ {
+ outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
+ outVec.m_bottomVec = m_rotMat.transpose() * inVec.m_bottomVec;
+ }
+ else if(outOp == Add)
+ {
+ outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
+ outVec.m_bottomVec += m_rotMat.transpose() * inVec.m_bottomVec;
+ }
+ else if(outOp == Subtract)
+ {
+ outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
+ outVec.m_bottomVec -= m_rotMat.transpose() * inVec.m_bottomVec;
+ }
+
+ }
+
+ void transformInverse( const btSymmetricSpatialDyad &inMat,
+ btSymmetricSpatialDyad &outMat,
+ eOutputOperation outOp = None)
+ {
+ const btMatrix3x3 r_cross( 0, -m_trnVec[2], m_trnVec[1],
+ m_trnVec[2], 0, -m_trnVec[0],
+ -m_trnVec[1], m_trnVec[0], 0);
+
+
+ if(outOp == None)
+ {
+ outMat.m_topLeftMat = m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
+ outMat.m_topRightMat = m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
+ outMat.m_bottomLeftMat = m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
+ }
+ else if(outOp == Add)
+ {
+ outMat.m_topLeftMat += m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
+ outMat.m_topRightMat += m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
+ outMat.m_bottomLeftMat += m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
+ }
+ else if(outOp == Subtract)
+ {
+ outMat.m_topLeftMat -= m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
+ outMat.m_topRightMat -= m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
+ outMat.m_bottomLeftMat -= m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
+ }
+ }
+
+ template<typename SpatialVectorType>
+ SpatialVectorType operator * (const SpatialVectorType &vec)
+ {
+ SpatialVectorType out;
+ transform(vec, out);
+ return out;
+ }
+};
+
+template<typename SpatialVectorType>
+void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b, btSymmetricSpatialDyad &out)
+{
+ //output op maybe?
+
+ out.m_topLeftMat = outerProduct(a.m_topVec, b.m_bottomVec);
+ out.m_topRightMat = outerProduct(a.m_topVec, b.m_topVec);
+ out.m_topLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec);
+ //maybe simple a*spatTranspose(a) would be nicer?
+}
+
+template<typename SpatialVectorType>
+btSymmetricSpatialDyad symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b)
+{
+ btSymmetricSpatialDyad out;
+
+ out.m_topLeftMat = outerProduct(a.m_topVec, b.m_bottomVec);
+ out.m_topRightMat = outerProduct(a.m_topVec, b.m_topVec);
+ out.m_bottomLeftMat = outerProduct(a.m_bottomVec, b.m_bottomVec);
+
+ return out;
+ //maybe simple a*spatTranspose(a) would be nicer?
+}
+
+#endif //BT_SPATIAL_ALGEBRA_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btStackAlloc.h b/thirdparty/bullet/src/LinearMath/btStackAlloc.h
new file mode 100644
index 0000000000..397b084877
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btStackAlloc.h
@@ -0,0 +1,116 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+StackAlloc extracted from GJK-EPA collision solver by Nathanael Presson
+Nov.2006
+*/
+
+#ifndef BT_STACK_ALLOC
+#define BT_STACK_ALLOC
+
+#include "btScalar.h" //for btAssert
+#include "btAlignedAllocator.h"
+
+///The btBlock class is an internal structure for the btStackAlloc memory allocator.
+struct btBlock
+{
+ btBlock* previous;
+ unsigned char* address;
+};
+
+///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
+class btStackAlloc
+{
+public:
+
+ btStackAlloc(unsigned int size) { ctor();create(size); }
+ ~btStackAlloc() { destroy(); }
+
+ inline void create(unsigned int size)
+ {
+ destroy();
+ data = (unsigned char*) btAlignedAlloc(size,16);
+ totalsize = size;
+ }
+ inline void destroy()
+ {
+ btAssert(usedsize==0);
+ //Raise(L"StackAlloc is still in use");
+
+ if(usedsize==0)
+ {
+ if(!ischild && data)
+ btAlignedFree(data);
+
+ data = 0;
+ usedsize = 0;
+ }
+
+ }
+
+ int getAvailableMemory() const
+ {
+ return static_cast<int>(totalsize - usedsize);
+ }
+
+ unsigned char* allocate(unsigned int size)
+ {
+ const unsigned int nus(usedsize+size);
+ if(nus<totalsize)
+ {
+ usedsize=nus;
+ return(data+(usedsize-size));
+ }
+ btAssert(0);
+ //&& (L"Not enough memory"));
+
+ return(0);
+ }
+ SIMD_FORCE_INLINE btBlock* beginBlock()
+ {
+ btBlock* pb = (btBlock*)allocate(sizeof(btBlock));
+ pb->previous = current;
+ pb->address = data+usedsize;
+ current = pb;
+ return(pb);
+ }
+ SIMD_FORCE_INLINE void endBlock(btBlock* block)
+ {
+ btAssert(block==current);
+ //Raise(L"Unmatched blocks");
+ if(block==current)
+ {
+ current = block->previous;
+ usedsize = (unsigned int)((block->address-data)-sizeof(btBlock));
+ }
+ }
+
+private:
+ void ctor()
+ {
+ data = 0;
+ totalsize = 0;
+ usedsize = 0;
+ current = 0;
+ ischild = false;
+ }
+ unsigned char* data;
+ unsigned int totalsize;
+ unsigned int usedsize;
+ btBlock* current;
+ bool ischild;
+};
+
+#endif //BT_STACK_ALLOC
diff --git a/thirdparty/bullet/src/LinearMath/btThreads.cpp b/thirdparty/bullet/src/LinearMath/btThreads.cpp
new file mode 100644
index 0000000000..59a7ea36e9
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btThreads.cpp
@@ -0,0 +1,722 @@
+/*
+Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btThreads.h"
+#include "btQuickprof.h"
+#include <algorithm> // for min and max
+
+
+#if BT_USE_OPENMP && BT_THREADSAFE
+
+#include <omp.h>
+
+#endif // #if BT_USE_OPENMP && BT_THREADSAFE
+
+
+#if BT_USE_PPL && BT_THREADSAFE
+
+// use Microsoft Parallel Patterns Library (installed with Visual Studio 2010 and later)
+#include <ppl.h> // if you get a compile error here, check whether your version of Visual Studio includes PPL
+// Visual Studio 2010 and later should come with it
+#include <concrtrm.h> // for GetProcessorCount()
+
+#endif // #if BT_USE_PPL && BT_THREADSAFE
+
+
+#if BT_USE_TBB && BT_THREADSAFE
+
+// use Intel Threading Building Blocks for thread management
+#define __TBB_NO_IMPLICIT_LINKAGE 1
+#include <tbb/tbb.h>
+#include <tbb/task_scheduler_init.h>
+#include <tbb/parallel_for.h>
+#include <tbb/blocked_range.h>
+
+#endif // #if BT_USE_TBB && BT_THREADSAFE
+
+
+#if BT_THREADSAFE
+//
+// Lightweight spin-mutex based on atomics
+// Using ordinary system-provided mutexes like Windows critical sections was noticeably slower
+// presumably because when it fails to lock at first it would sleep the thread and trigger costly
+// context switching.
+//
+
+#if __cplusplus >= 201103L
+
+// for anything claiming full C++11 compliance, use C++11 atomics
+// on GCC or Clang you need to compile with -std=c++11
+#define USE_CPP11_ATOMICS 1
+
+#elif defined( _MSC_VER )
+
+// on MSVC, use intrinsics instead
+#define USE_MSVC_INTRINSICS 1
+
+#elif defined( __GNUC__ ) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))
+
+// available since GCC 4.7 and some versions of clang
+// todo: check for clang
+#define USE_GCC_BUILTIN_ATOMICS 1
+
+#elif defined( __GNUC__ ) && (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)
+
+// available since GCC 4.1
+#define USE_GCC_BUILTIN_ATOMICS_OLD 1
+
+#endif
+
+
+#if USE_CPP11_ATOMICS
+
+#include <atomic>
+#include <thread>
+
+#define THREAD_LOCAL_STATIC thread_local static
+
+bool btSpinMutex::tryLock()
+{
+ std::atomic<int>* aDest = reinterpret_cast<std::atomic<int>*>(&mLock);
+ int expected = 0;
+ return std::atomic_compare_exchange_weak_explicit( aDest, &expected, int(1), std::memory_order_acq_rel, std::memory_order_acquire );
+}
+
+void btSpinMutex::lock()
+{
+ // note: this lock does not sleep the thread.
+ while (! tryLock())
+ {
+ // spin
+ }
+}
+
+void btSpinMutex::unlock()
+{
+ std::atomic<int>* aDest = reinterpret_cast<std::atomic<int>*>(&mLock);
+ std::atomic_store_explicit( aDest, int(0), std::memory_order_release );
+}
+
+
+#elif USE_MSVC_INTRINSICS
+
+#define WIN32_LEAN_AND_MEAN
+
+#include <windows.h>
+#include <intrin.h>
+
+#define THREAD_LOCAL_STATIC __declspec( thread ) static
+
+
+bool btSpinMutex::tryLock()
+{
+ volatile long* aDest = reinterpret_cast<long*>(&mLock);
+ return ( 0 == _InterlockedCompareExchange( aDest, 1, 0) );
+}
+
+void btSpinMutex::lock()
+{
+ // note: this lock does not sleep the thread
+ while (! tryLock())
+ {
+ // spin
+ }
+}
+
+void btSpinMutex::unlock()
+{
+ volatile long* aDest = reinterpret_cast<long*>( &mLock );
+ _InterlockedExchange( aDest, 0 );
+}
+
+#elif USE_GCC_BUILTIN_ATOMICS
+
+#define THREAD_LOCAL_STATIC static __thread
+
+
+bool btSpinMutex::tryLock()
+{
+ int expected = 0;
+ bool weak = false;
+ const int memOrderSuccess = __ATOMIC_ACQ_REL;
+ const int memOrderFail = __ATOMIC_ACQUIRE;
+ return __atomic_compare_exchange_n(&mLock, &expected, int(1), weak, memOrderSuccess, memOrderFail);
+}
+
+void btSpinMutex::lock()
+{
+ // note: this lock does not sleep the thread
+ while (! tryLock())
+ {
+ // spin
+ }
+}
+
+void btSpinMutex::unlock()
+{
+ __atomic_store_n(&mLock, int(0), __ATOMIC_RELEASE);
+}
+
+#elif USE_GCC_BUILTIN_ATOMICS_OLD
+
+
+#define THREAD_LOCAL_STATIC static __thread
+
+bool btSpinMutex::tryLock()
+{
+ return __sync_bool_compare_and_swap(&mLock, int(0), int(1));
+}
+
+void btSpinMutex::lock()
+{
+ // note: this lock does not sleep the thread
+ while (! tryLock())
+ {
+ // spin
+ }
+}
+
+void btSpinMutex::unlock()
+{
+ // write 0
+ __sync_fetch_and_and(&mLock, int(0));
+}
+
+#else //#elif USE_MSVC_INTRINSICS
+
+#error "no threading primitives defined -- unknown platform"
+
+#endif //#else //#elif USE_MSVC_INTRINSICS
+
+#else //#if BT_THREADSAFE
+
+// These should not be called ever
+void btSpinMutex::lock()
+{
+ btAssert( !"unimplemented btSpinMutex::lock() called" );
+}
+
+void btSpinMutex::unlock()
+{
+ btAssert( !"unimplemented btSpinMutex::unlock() called" );
+}
+
+bool btSpinMutex::tryLock()
+{
+ btAssert( !"unimplemented btSpinMutex::tryLock() called" );
+ return true;
+}
+
+#define THREAD_LOCAL_STATIC static
+
+#endif // #else //#if BT_THREADSAFE
+
+
+struct ThreadsafeCounter
+{
+ unsigned int mCounter;
+ btSpinMutex mMutex;
+
+ ThreadsafeCounter()
+ {
+ mCounter = 0;
+ --mCounter; // first count should come back 0
+ }
+
+ unsigned int getNext()
+ {
+ // no need to optimize this with atomics, it is only called ONCE per thread!
+ mMutex.lock();
+ mCounter++;
+ if ( mCounter >= BT_MAX_THREAD_COUNT )
+ {
+ btAssert( !"thread counter exceeded" );
+ // wrap back to the first worker index
+ mCounter = 1;
+ }
+ unsigned int val = mCounter;
+ mMutex.unlock();
+ return val;
+ }
+};
+
+
+static btITaskScheduler* gBtTaskScheduler;
+static int gThreadsRunningCounter = 0; // useful for detecting if we are trying to do nested parallel-for calls
+static btSpinMutex gThreadsRunningCounterMutex;
+static ThreadsafeCounter gThreadCounter;
+
+
+//
+// BT_DETECT_BAD_THREAD_INDEX tries to detect when there are multiple threads assigned the same thread index.
+//
+// BT_DETECT_BAD_THREAD_INDEX is a developer option to test if
+// certain assumptions about how the task scheduler manages its threads
+// holds true.
+// The main assumption is:
+// - when the threadpool is resized, the task scheduler either
+// 1. destroys all worker threads and creates all new ones in the correct number, OR
+// 2. never destroys a worker thread
+//
+// We make that assumption because we can't easily enumerate the worker threads of a task scheduler
+// to assign nice sequential thread-indexes. We also do not get notified if a worker thread is destroyed,
+// so we can't tell when a thread-index is no longer being used.
+// We allocate thread-indexes as needed with a sequential global thread counter.
+//
+// Our simple thread-counting scheme falls apart if the task scheduler destroys some threads but
+// continues to re-use other threads and the application repeatedly resizes the thread pool of the
+// task scheduler.
+// In order to prevent the thread-counter from exceeding the global max (BT_MAX_THREAD_COUNT), we
+// wrap the thread counter back to 1. This should only happen if the worker threads have all been
+// destroyed and re-created.
+//
+// BT_DETECT_BAD_THREAD_INDEX only works for Win32 right now,
+// but could be adapted to work with pthreads
+#define BT_DETECT_BAD_THREAD_INDEX 0
+
+#if BT_DETECT_BAD_THREAD_INDEX
+
+typedef DWORD ThreadId_t;
+const static ThreadId_t kInvalidThreadId = 0;
+ThreadId_t gDebugThreadIds[ BT_MAX_THREAD_COUNT ];
+
+static ThreadId_t getDebugThreadId()
+{
+ return GetCurrentThreadId();
+}
+
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
+
+
+// return a unique index per thread, main thread is 0, worker threads are in [1, BT_MAX_THREAD_COUNT)
+unsigned int btGetCurrentThreadIndex()
+{
+ const unsigned int kNullIndex = ~0U;
+ THREAD_LOCAL_STATIC unsigned int sThreadIndex = kNullIndex;
+ if ( sThreadIndex == kNullIndex )
+ {
+ sThreadIndex = gThreadCounter.getNext();
+ btAssert( sThreadIndex < BT_MAX_THREAD_COUNT );
+ }
+#if BT_DETECT_BAD_THREAD_INDEX
+ if ( gBtTaskScheduler && sThreadIndex > 0 )
+ {
+ ThreadId_t tid = getDebugThreadId();
+ // if not set
+ if ( gDebugThreadIds[ sThreadIndex ] == kInvalidThreadId )
+ {
+ // set it
+ gDebugThreadIds[ sThreadIndex ] = tid;
+ }
+ else
+ {
+ if ( gDebugThreadIds[ sThreadIndex ] != tid )
+ {
+ // this could indicate the task scheduler is breaking our assumptions about
+ // how threads are managed when threadpool is resized
+ btAssert( !"there are 2 or more threads with the same thread-index!" );
+ __debugbreak();
+ }
+ }
+ }
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
+ return sThreadIndex;
+}
+
+bool btIsMainThread()
+{
+ return btGetCurrentThreadIndex() == 0;
+}
+
+void btResetThreadIndexCounter()
+{
+ // for when all current worker threads are destroyed
+ btAssert( btIsMainThread() );
+ gThreadCounter.mCounter = 0;
+}
+
+btITaskScheduler::btITaskScheduler( const char* name )
+{
+ m_name = name;
+ m_savedThreadCounter = 0;
+ m_isActive = false;
+}
+
+void btITaskScheduler::activate()
+{
+ // gThreadCounter is used to assign a thread-index to each worker thread in a task scheduler.
+ // The main thread is always thread-index 0, and worker threads are numbered from 1 to 63 (BT_MAX_THREAD_COUNT-1)
+ // The thread-indexes need to be unique amongst the threads that can be running simultaneously.
+ // Since only one task scheduler can be used at a time, it is OK for a pair of threads that belong to different
+ // task schedulers to share the same thread index because they can't be running at the same time.
+ // So each task scheduler needs to keep its own thread counter value
+ if ( !m_isActive )
+ {
+ gThreadCounter.mCounter = m_savedThreadCounter; // restore saved thread counter
+ m_isActive = true;
+ }
+}
+
+void btITaskScheduler::deactivate()
+{
+ if ( m_isActive )
+ {
+ m_savedThreadCounter = gThreadCounter.mCounter; // save thread counter
+ m_isActive = false;
+ }
+}
+
+void btPushThreadsAreRunning()
+{
+ gThreadsRunningCounterMutex.lock();
+ gThreadsRunningCounter++;
+ gThreadsRunningCounterMutex.unlock();
+}
+
+void btPopThreadsAreRunning()
+{
+ gThreadsRunningCounterMutex.lock();
+ gThreadsRunningCounter--;
+ gThreadsRunningCounterMutex.unlock();
+}
+
+bool btThreadsAreRunning()
+{
+ return gThreadsRunningCounter != 0;
+}
+
+
+void btSetTaskScheduler( btITaskScheduler* ts )
+{
+ int threadId = btGetCurrentThreadIndex(); // make sure we call this on main thread at least once before any workers run
+ if ( threadId != 0 )
+ {
+ btAssert( !"btSetTaskScheduler must be called from the main thread!" );
+ return;
+ }
+ if ( gBtTaskScheduler )
+ {
+ // deactivate old task scheduler
+ gBtTaskScheduler->deactivate();
+ }
+ gBtTaskScheduler = ts;
+ if ( ts )
+ {
+ // activate new task scheduler
+ ts->activate();
+ }
+}
+
+
+btITaskScheduler* btGetTaskScheduler()
+{
+ return gBtTaskScheduler;
+}
+
+
+void btParallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body )
+{
+#if BT_THREADSAFE
+
+#if BT_DETECT_BAD_THREAD_INDEX
+ if ( !btThreadsAreRunning() )
+ {
+ // clear out thread ids
+ for ( int i = 0; i < BT_MAX_THREAD_COUNT; ++i )
+ {
+ gDebugThreadIds[ i ] = kInvalidThreadId;
+ }
+ }
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
+
+ btAssert( gBtTaskScheduler != NULL ); // call btSetTaskScheduler() with a valid task scheduler first!
+ gBtTaskScheduler->parallelFor( iBegin, iEnd, grainSize, body );
+
+#else // #if BT_THREADSAFE
+
+ // non-parallel version of btParallelFor
+ btAssert( !"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE" );
+ body.forLoop( iBegin, iEnd );
+
+#endif// #if BT_THREADSAFE
+}
+
+
+///
+/// btTaskSchedulerSequential -- non-threaded implementation of task scheduler
+/// (really just useful for testing performance of single threaded vs multi)
+///
+class btTaskSchedulerSequential : public btITaskScheduler
+{
+public:
+ btTaskSchedulerSequential() : btITaskScheduler( "Sequential" ) {}
+ virtual int getMaxNumThreads() const BT_OVERRIDE { return 1; }
+ virtual int getNumThreads() const BT_OVERRIDE { return 1; }
+ virtual void setNumThreads( int numThreads ) BT_OVERRIDE {}
+ virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
+ {
+ BT_PROFILE( "parallelFor_sequential" );
+ body.forLoop( iBegin, iEnd );
+ }
+};
+
+
+#if BT_USE_OPENMP && BT_THREADSAFE
+///
+/// btTaskSchedulerOpenMP -- wrapper around OpenMP task scheduler
+///
+class btTaskSchedulerOpenMP : public btITaskScheduler
+{
+ int m_numThreads;
+public:
+ btTaskSchedulerOpenMP() : btITaskScheduler( "OpenMP" )
+ {
+ m_numThreads = 0;
+ }
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return omp_get_max_threads();
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+ virtual void setNumThreads( int numThreads ) BT_OVERRIDE
+ {
+ // With OpenMP, because it is a standard with various implementations, we can't
+ // know for sure if every implementation has the same behavior of destroying all
+ // previous threads when resizing the threadpool
+ m_numThreads = ( std::max )( 1, ( std::min )( int( BT_MAX_THREAD_COUNT ), numThreads ) );
+ omp_set_num_threads( 1 ); // hopefully, all previous threads get destroyed here
+ omp_set_num_threads( m_numThreads );
+ m_savedThreadCounter = 0;
+ if ( m_isActive )
+ {
+ btResetThreadIndexCounter();
+ }
+ }
+ virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
+ {
+ BT_PROFILE( "parallelFor_OpenMP" );
+ btPushThreadsAreRunning();
+#pragma omp parallel for schedule( static, 1 )
+ for ( int i = iBegin; i < iEnd; i += grainSize )
+ {
+ BT_PROFILE( "OpenMP_job" );
+ body.forLoop( i, ( std::min )( i + grainSize, iEnd ) );
+ }
+ btPopThreadsAreRunning();
+ }
+};
+#endif // #if BT_USE_OPENMP && BT_THREADSAFE
+
+
+#if BT_USE_TBB && BT_THREADSAFE
+///
+/// btTaskSchedulerTBB -- wrapper around Intel Threaded Building Blocks task scheduler
+///
+class btTaskSchedulerTBB : public btITaskScheduler
+{
+ int m_numThreads;
+ tbb::task_scheduler_init* m_tbbSchedulerInit;
+
+public:
+ btTaskSchedulerTBB() : btITaskScheduler( "IntelTBB" )
+ {
+ m_numThreads = 0;
+ m_tbbSchedulerInit = NULL;
+ }
+ ~btTaskSchedulerTBB()
+ {
+ if ( m_tbbSchedulerInit )
+ {
+ delete m_tbbSchedulerInit;
+ m_tbbSchedulerInit = NULL;
+ }
+ }
+
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return tbb::task_scheduler_init::default_num_threads();
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+ virtual void setNumThreads( int numThreads ) BT_OVERRIDE
+ {
+ m_numThreads = ( std::max )( 1, ( std::min )( int(BT_MAX_THREAD_COUNT), numThreads ) );
+ if ( m_tbbSchedulerInit )
+ {
+ // destroys all previous threads
+ delete m_tbbSchedulerInit;
+ m_tbbSchedulerInit = NULL;
+ }
+ m_tbbSchedulerInit = new tbb::task_scheduler_init( m_numThreads );
+ m_savedThreadCounter = 0;
+ if ( m_isActive )
+ {
+ btResetThreadIndexCounter();
+ }
+ }
+ struct BodyAdapter
+ {
+ const btIParallelForBody* mBody;
+
+ void operator()( const tbb::blocked_range<int>& range ) const
+ {
+ BT_PROFILE( "TBB_job" );
+ mBody->forLoop( range.begin(), range.end() );
+ }
+ };
+ virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
+ {
+ BT_PROFILE( "parallelFor_TBB" );
+ // TBB dispatch
+ BodyAdapter tbbBody;
+ tbbBody.mBody = &body;
+ btPushThreadsAreRunning();
+ tbb::parallel_for( tbb::blocked_range<int>( iBegin, iEnd, grainSize ),
+ tbbBody,
+ tbb::simple_partitioner()
+ );
+ btPopThreadsAreRunning();
+ }
+};
+#endif // #if BT_USE_TBB && BT_THREADSAFE
+
+
+#if BT_USE_PPL && BT_THREADSAFE
+///
+/// btTaskSchedulerPPL -- wrapper around Microsoft Parallel Patterns Lib task scheduler
+///
+class btTaskSchedulerPPL : public btITaskScheduler
+{
+ int m_numThreads;
+public:
+ btTaskSchedulerPPL() : btITaskScheduler( "PPL" )
+ {
+ m_numThreads = 0;
+ }
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return concurrency::GetProcessorCount();
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+ virtual void setNumThreads( int numThreads ) BT_OVERRIDE
+ {
+ // capping the thread count for PPL due to a thread-index issue
+ const int maxThreadCount = (std::min)(int(BT_MAX_THREAD_COUNT), 31);
+ m_numThreads = ( std::max )( 1, ( std::min )( maxThreadCount, numThreads ) );
+ using namespace concurrency;
+ if ( CurrentScheduler::Id() != -1 )
+ {
+ CurrentScheduler::Detach();
+ }
+ SchedulerPolicy policy;
+ {
+ // PPL seems to destroy threads when threadpool is shrunk, but keeps reusing old threads
+ // force it to destroy old threads
+ policy.SetConcurrencyLimits( 1, 1 );
+ CurrentScheduler::Create( policy );
+ CurrentScheduler::Detach();
+ }
+ policy.SetConcurrencyLimits( m_numThreads, m_numThreads );
+ CurrentScheduler::Create( policy );
+ m_savedThreadCounter = 0;
+ if ( m_isActive )
+ {
+ btResetThreadIndexCounter();
+ }
+ }
+ struct BodyAdapter
+ {
+ const btIParallelForBody* mBody;
+ int mGrainSize;
+ int mIndexEnd;
+
+ void operator()( int i ) const
+ {
+ BT_PROFILE( "PPL_job" );
+ mBody->forLoop( i, ( std::min )( i + mGrainSize, mIndexEnd ) );
+ }
+ };
+ virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
+ {
+ BT_PROFILE( "parallelFor_PPL" );
+ // PPL dispatch
+ BodyAdapter pplBody;
+ pplBody.mBody = &body;
+ pplBody.mGrainSize = grainSize;
+ pplBody.mIndexEnd = iEnd;
+ btPushThreadsAreRunning();
+ // note: MSVC 2010 doesn't support partitioner args, so avoid them
+ concurrency::parallel_for( iBegin,
+ iEnd,
+ grainSize,
+ pplBody
+ );
+ btPopThreadsAreRunning();
+ }
+};
+#endif // #if BT_USE_PPL && BT_THREADSAFE
+
+
+// create a non-threaded task scheduler (always available)
+btITaskScheduler* btGetSequentialTaskScheduler()
+{
+ static btTaskSchedulerSequential sTaskScheduler;
+ return &sTaskScheduler;
+}
+
+
+// create an OpenMP task scheduler (if available, otherwise returns null)
+btITaskScheduler* btGetOpenMPTaskScheduler()
+{
+#if BT_USE_OPENMP && BT_THREADSAFE
+ static btTaskSchedulerOpenMP sTaskScheduler;
+ return &sTaskScheduler;
+#else
+ return NULL;
+#endif
+}
+
+
+// create an Intel TBB task scheduler (if available, otherwise returns null)
+btITaskScheduler* btGetTBBTaskScheduler()
+{
+#if BT_USE_TBB && BT_THREADSAFE
+ static btTaskSchedulerTBB sTaskScheduler;
+ return &sTaskScheduler;
+#else
+ return NULL;
+#endif
+}
+
+
+// create a PPL task scheduler (if available, otherwise returns null)
+btITaskScheduler* btGetPPLTaskScheduler()
+{
+#if BT_USE_PPL && BT_THREADSAFE
+ static btTaskSchedulerPPL sTaskScheduler;
+ return &sTaskScheduler;
+#else
+ return NULL;
+#endif
+}
+
diff --git a/thirdparty/bullet/src/LinearMath/btThreads.h b/thirdparty/bullet/src/LinearMath/btThreads.h
new file mode 100644
index 0000000000..05fd15ec82
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btThreads.h
@@ -0,0 +1,155 @@
+/*
+Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_THREADS_H
+#define BT_THREADS_H
+
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+
+#if defined (_MSC_VER) && _MSC_VER >= 1600
+// give us a compile error if any signatures of overriden methods is changed
+#define BT_OVERRIDE override
+#endif
+
+#ifndef BT_OVERRIDE
+#define BT_OVERRIDE
+#endif
+
+const unsigned int BT_MAX_THREAD_COUNT = 64; // only if BT_THREADSAFE is 1
+
+// for internal use only
+bool btIsMainThread();
+bool btThreadsAreRunning();
+unsigned int btGetCurrentThreadIndex();
+void btResetThreadIndexCounter(); // notify that all worker threads have been destroyed
+
+///
+/// btSpinMutex -- lightweight spin-mutex implemented with atomic ops, never puts
+/// a thread to sleep because it is designed to be used with a task scheduler
+/// which has one thread per core and the threads don't sleep until they
+/// run out of tasks. Not good for general purpose use.
+///
+class btSpinMutex
+{
+ int mLock;
+
+public:
+ btSpinMutex()
+ {
+ mLock = 0;
+ }
+ void lock();
+ void unlock();
+ bool tryLock();
+};
+
+
+//
+// NOTE: btMutex* is for internal Bullet use only
+//
+// If BT_THREADSAFE is undefined or 0, should optimize away to nothing.
+// This is good because for the single-threaded build of Bullet, any calls
+// to these functions will be optimized out.
+//
+// However, for users of the multi-threaded build of Bullet this is kind
+// of bad because if you call any of these functions from external code
+// (where BT_THREADSAFE is undefined) you will get unexpected race conditions.
+//
+SIMD_FORCE_INLINE void btMutexLock( btSpinMutex* mutex )
+{
+#if BT_THREADSAFE
+ mutex->lock();
+#endif // #if BT_THREADSAFE
+}
+
+SIMD_FORCE_INLINE void btMutexUnlock( btSpinMutex* mutex )
+{
+#if BT_THREADSAFE
+ mutex->unlock();
+#endif // #if BT_THREADSAFE
+}
+
+SIMD_FORCE_INLINE bool btMutexTryLock( btSpinMutex* mutex )
+{
+#if BT_THREADSAFE
+ return mutex->tryLock();
+#else
+ return true;
+#endif // #if BT_THREADSAFE
+}
+
+
+//
+// btIParallelForBody -- subclass this to express work that can be done in parallel
+//
+class btIParallelForBody
+{
+public:
+ virtual ~btIParallelForBody() {}
+ virtual void forLoop( int iBegin, int iEnd ) const = 0;
+};
+
+//
+// btITaskScheduler -- subclass this to implement a task scheduler that can dispatch work to
+// worker threads
+//
+class btITaskScheduler
+{
+public:
+ btITaskScheduler( const char* name );
+ virtual ~btITaskScheduler() {}
+ const char* getName() const { return m_name; }
+
+ virtual int getMaxNumThreads() const = 0;
+ virtual int getNumThreads() const = 0;
+ virtual void setNumThreads( int numThreads ) = 0;
+ virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) = 0;
+
+ // internal use only
+ virtual void activate();
+ virtual void deactivate();
+
+protected:
+ const char* m_name;
+ unsigned int m_savedThreadCounter;
+ bool m_isActive;
+};
+
+// set the task scheduler to use for all calls to btParallelFor()
+// NOTE: you must set this prior to using any of the multi-threaded "Mt" classes
+void btSetTaskScheduler( btITaskScheduler* ts );
+
+// get the current task scheduler
+btITaskScheduler* btGetTaskScheduler();
+
+// get non-threaded task scheduler (always available)
+btITaskScheduler* btGetSequentialTaskScheduler();
+
+// get OpenMP task scheduler (if available, otherwise returns null)
+btITaskScheduler* btGetOpenMPTaskScheduler();
+
+// get Intel TBB task scheduler (if available, otherwise returns null)
+btITaskScheduler* btGetTBBTaskScheduler();
+
+// get PPL task scheduler (if available, otherwise returns null)
+btITaskScheduler* btGetPPLTaskScheduler();
+
+// btParallelFor -- call this to dispatch work like a for-loop
+// (iterations may be done out of order, so no dependencies are allowed)
+void btParallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body );
+
+
+#endif
diff --git a/thirdparty/bullet/src/LinearMath/btTransform.h b/thirdparty/bullet/src/LinearMath/btTransform.h
new file mode 100644
index 0000000000..d4f939a5d9
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btTransform.h
@@ -0,0 +1,305 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_TRANSFORM_H
+#define BT_TRANSFORM_H
+
+
+#include "btMatrix3x3.h"
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btTransformData btTransformDoubleData
+#else
+#define btTransformData btTransformFloatData
+#endif
+
+
+
+
+/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
+ *It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */
+ATTRIBUTE_ALIGNED16(class) btTransform {
+
+ ///Storage for the rotation
+ btMatrix3x3 m_basis;
+ ///Storage for the translation
+ btVector3 m_origin;
+
+public:
+
+ /**@brief No initialization constructor */
+ btTransform() {}
+ /**@brief Constructor from btQuaternion (optional btVector3 )
+ * @param q Rotation from quaternion
+ * @param c Translation from Vector (default 0,0,0) */
+ explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q,
+ const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
+ : m_basis(q),
+ m_origin(c)
+ {}
+
+ /**@brief Constructor from btMatrix3x3 (optional btVector3)
+ * @param b Rotation from Matrix
+ * @param c Translation from Vector default (0,0,0)*/
+ explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b,
+ const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
+ : m_basis(b),
+ m_origin(c)
+ {}
+ /**@brief Copy constructor */
+ SIMD_FORCE_INLINE btTransform (const btTransform& other)
+ : m_basis(other.m_basis),
+ m_origin(other.m_origin)
+ {
+ }
+ /**@brief Assignment Operator */
+ SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other)
+ {
+ m_basis = other.m_basis;
+ m_origin = other.m_origin;
+ return *this;
+ }
+
+
+ /**@brief Set the current transform as the value of the product of two transforms
+ * @param t1 Transform 1
+ * @param t2 Transform 2
+ * This = Transform1 * Transform2 */
+ SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
+ m_basis = t1.m_basis * t2.m_basis;
+ m_origin = t1(t2.m_origin);
+ }
+
+/* void multInverseLeft(const btTransform& t1, const btTransform& t2) {
+ btVector3 v = t2.m_origin - t1.m_origin;
+ m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
+ m_origin = v * t1.m_basis;
+ }
+ */
+
+/**@brief Return the transform of the vector */
+ SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
+ {
+ return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
+ }
+
+ /**@brief Return the transform of the vector */
+ SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const
+ {
+ return (*this)(x);
+ }
+
+ /**@brief Return the transform of the btQuaternion */
+ SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const
+ {
+ return getRotation() * q;
+ }
+
+ /**@brief Return the basis matrix for the rotation */
+ SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; }
+ /**@brief Return the basis matrix for the rotation */
+ SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; }
+
+ /**@brief Return the origin vector translation */
+ SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; }
+ /**@brief Return the origin vector translation */
+ SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; }
+
+ /**@brief Return a quaternion representing the rotation */
+ btQuaternion getRotation() const {
+ btQuaternion q;
+ m_basis.getRotation(q);
+ return q;
+ }
+
+
+ /**@brief Set from an array
+ * @param m A pointer to a 16 element array (12 rotation(row major padded on the right by 1), and 3 translation */
+ void setFromOpenGLMatrix(const btScalar *m)
+ {
+ m_basis.setFromOpenGLSubMatrix(m);
+ m_origin.setValue(m[12],m[13],m[14]);
+ }
+
+ /**@brief Fill an array representation
+ * @param m A pointer to a 16 element array (12 rotation(row major padded on the right by 1), and 3 translation */
+ void getOpenGLMatrix(btScalar *m) const
+ {
+ m_basis.getOpenGLSubMatrix(m);
+ m[12] = m_origin.x();
+ m[13] = m_origin.y();
+ m[14] = m_origin.z();
+ m[15] = btScalar(1.0);
+ }
+
+ /**@brief Set the translational element
+ * @param origin The vector to set the translation to */
+ SIMD_FORCE_INLINE void setOrigin(const btVector3& origin)
+ {
+ m_origin = origin;
+ }
+
+ SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
+
+
+ /**@brief Set the rotational element by btMatrix3x3 */
+ SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis)
+ {
+ m_basis = basis;
+ }
+
+ /**@brief Set the rotational element by btQuaternion */
+ SIMD_FORCE_INLINE void setRotation(const btQuaternion& q)
+ {
+ m_basis.setRotation(q);
+ }
+
+
+ /**@brief Set this transformation to the identity */
+ void setIdentity()
+ {
+ m_basis.setIdentity();
+ m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
+ }
+
+ /**@brief Multiply this Transform by another(this = this * another)
+ * @param t The other transform */
+ btTransform& operator*=(const btTransform& t)
+ {
+ m_origin += m_basis * t.m_origin;
+ m_basis *= t.m_basis;
+ return *this;
+ }
+
+ /**@brief Return the inverse of this transform */
+ btTransform inverse() const
+ {
+ btMatrix3x3 inv = m_basis.transpose();
+ return btTransform(inv, inv * -m_origin);
+ }
+
+ /**@brief Return the inverse of this transform times the other transform
+ * @param t The other transform
+ * return this.inverse() * the other */
+ btTransform inverseTimes(const btTransform& t) const;
+
+ /**@brief Return the product of this transform and the other */
+ btTransform operator*(const btTransform& t) const;
+
+ /**@brief Return an identity transform */
+ static const btTransform& getIdentity()
+ {
+ static const btTransform identityTransform(btMatrix3x3::getIdentity());
+ return identityTransform;
+ }
+
+ void serialize(struct btTransformData& dataOut) const;
+
+ void serializeFloat(struct btTransformFloatData& dataOut) const;
+
+ void deSerialize(const struct btTransformData& dataIn);
+
+ void deSerializeDouble(const struct btTransformDoubleData& dataIn);
+
+ void deSerializeFloat(const struct btTransformFloatData& dataIn);
+
+};
+
+
+SIMD_FORCE_INLINE btVector3
+btTransform::invXform(const btVector3& inVec) const
+{
+ btVector3 v = inVec - m_origin;
+ return (m_basis.transpose() * v);
+}
+
+SIMD_FORCE_INLINE btTransform
+btTransform::inverseTimes(const btTransform& t) const
+{
+ btVector3 v = t.getOrigin() - m_origin;
+ return btTransform(m_basis.transposeTimes(t.m_basis),
+ v * m_basis);
+}
+
+SIMD_FORCE_INLINE btTransform
+btTransform::operator*(const btTransform& t) const
+{
+ return btTransform(m_basis * t.m_basis,
+ (*this)(t.m_origin));
+}
+
+/**@brief Test if two transforms have all elements equal */
+SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
+{
+ return ( t1.getBasis() == t2.getBasis() &&
+ t1.getOrigin() == t2.getOrigin() );
+}
+
+
+///for serialization
+struct btTransformFloatData
+{
+ btMatrix3x3FloatData m_basis;
+ btVector3FloatData m_origin;
+};
+
+struct btTransformDoubleData
+{
+ btMatrix3x3DoubleData m_basis;
+ btVector3DoubleData m_origin;
+};
+
+
+
+SIMD_FORCE_INLINE void btTransform::serialize(btTransformData& dataOut) const
+{
+ m_basis.serialize(dataOut.m_basis);
+ m_origin.serialize(dataOut.m_origin);
+}
+
+SIMD_FORCE_INLINE void btTransform::serializeFloat(btTransformFloatData& dataOut) const
+{
+ m_basis.serializeFloat(dataOut.m_basis);
+ m_origin.serializeFloat(dataOut.m_origin);
+}
+
+
+SIMD_FORCE_INLINE void btTransform::deSerialize(const btTransformData& dataIn)
+{
+ m_basis.deSerialize(dataIn.m_basis);
+ m_origin.deSerialize(dataIn.m_origin);
+}
+
+SIMD_FORCE_INLINE void btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
+{
+ m_basis.deSerializeFloat(dataIn.m_basis);
+ m_origin.deSerializeFloat(dataIn.m_origin);
+}
+
+SIMD_FORCE_INLINE void btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
+{
+ m_basis.deSerializeDouble(dataIn.m_basis);
+ m_origin.deSerializeDouble(dataIn.m_origin);
+}
+
+
+#endif //BT_TRANSFORM_H
+
+
+
+
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btTransformUtil.h b/thirdparty/bullet/src/LinearMath/btTransformUtil.h
new file mode 100644
index 0000000000..182cc43fab
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btTransformUtil.h
@@ -0,0 +1,241 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_TRANSFORM_UTIL_H
+#define BT_TRANSFORM_UTIL_H
+
+#include "btTransform.h"
+#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI
+
+
+
+
+SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
+{
+ return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
+ supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
+ supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
+}
+
+
+
+
+
+
+/// Utils related to temporal transforms
+class btTransformUtil
+{
+
+public:
+
+ static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
+ {
+ predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
+// #define QUATERNION_DERIVATIVE
+ #ifdef QUATERNION_DERIVATIVE
+ btQuaternion predictedOrn = curTrans.getRotation();
+ predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
+ predictedOrn.safeNormalize();
+ #else
+ //Exponential map
+ //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
+
+ btVector3 axis;
+ btScalar fAngle2 = angvel.length2();
+ btScalar fAngle = 0;
+ if (fAngle2>SIMD_EPSILON)
+ {
+ fAngle = btSqrt(fAngle2);
+ }
+
+ //limit the angular motion
+ if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
+ {
+ fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
+ }
+
+ if ( fAngle < btScalar(0.001) )
+ {
+ // use Taylor's expansions of sync function
+ axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
+ }
+ else
+ {
+ // sync(fAngle) = sin(c*fAngle)/t
+ axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
+ }
+ btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
+ btQuaternion orn0 = curTrans.getRotation();
+
+ btQuaternion predictedOrn = dorn * orn0;
+ predictedOrn.safeNormalize();
+ #endif
+ if (predictedOrn.length2()>SIMD_EPSILON)
+ {
+ predictedTransform.setRotation(predictedOrn);
+ }
+ else
+ {
+ predictedTransform.setBasis(curTrans.getBasis());
+ }
+ }
+
+ static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
+ {
+ linVel = (pos1 - pos0) / timeStep;
+ btVector3 axis;
+ btScalar angle;
+ if (orn0 != orn1)
+ {
+ calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
+ angVel = axis * angle / timeStep;
+ } else
+ {
+ angVel.setValue(0,0,0);
+ }
+ }
+
+ static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
+ {
+ btQuaternion orn1 = orn0.nearest(orn1a);
+ btQuaternion dorn = orn1 * orn0.inverse();
+ angle = dorn.getAngle();
+ axis = btVector3(dorn.x(),dorn.y(),dorn.z());
+ axis[3] = btScalar(0.);
+ //check for axis length
+ btScalar len = axis.length2();
+ if (len < SIMD_EPSILON*SIMD_EPSILON)
+ axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
+ else
+ axis /= btSqrt(len);
+ }
+
+ static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
+ {
+ linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
+ btVector3 axis;
+ btScalar angle;
+ calculateDiffAxisAngle(transform0,transform1,axis,angle);
+ angVel = axis * angle / timeStep;
+ }
+
+ static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
+ {
+ btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
+ btQuaternion dorn;
+ dmat.getRotation(dorn);
+
+ ///floating point inaccuracy can lead to w component > 1..., which breaks
+ dorn.normalize();
+
+ angle = dorn.getAngle();
+ axis = btVector3(dorn.x(),dorn.y(),dorn.z());
+ axis[3] = btScalar(0.);
+ //check for axis length
+ btScalar len = axis.length2();
+ if (len < SIMD_EPSILON*SIMD_EPSILON)
+ axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
+ else
+ axis /= btSqrt(len);
+ }
+
+};
+
+
+///The btConvexSeparatingDistanceUtil can help speed up convex collision detection
+///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
+class btConvexSeparatingDistanceUtil
+{
+ btQuaternion m_ornA;
+ btQuaternion m_ornB;
+ btVector3 m_posA;
+ btVector3 m_posB;
+
+ btVector3 m_separatingNormal;
+
+ btScalar m_boundingRadiusA;
+ btScalar m_boundingRadiusB;
+ btScalar m_separatingDistance;
+
+public:
+
+ btConvexSeparatingDistanceUtil(btScalar boundingRadiusA,btScalar boundingRadiusB)
+ :m_boundingRadiusA(boundingRadiusA),
+ m_boundingRadiusB(boundingRadiusB),
+ m_separatingDistance(0.f)
+ {
+ }
+
+ btScalar getConservativeSeparatingDistance()
+ {
+ return m_separatingDistance;
+ }
+
+ void updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
+ {
+ const btVector3& toPosA = transA.getOrigin();
+ const btVector3& toPosB = transB.getOrigin();
+ btQuaternion toOrnA = transA.getRotation();
+ btQuaternion toOrnB = transB.getRotation();
+
+ if (m_separatingDistance>0.f)
+ {
+
+
+ btVector3 linVelA,angVelA,linVelB,angVelB;
+ btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
+ btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
+ btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
+ btVector3 relLinVel = (linVelB-linVelA);
+ btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
+ if (relLinVelocLength<0.f)
+ {
+ relLinVelocLength = 0.f;
+ }
+
+ btScalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
+ m_separatingDistance -= projectedMotion;
+ }
+
+ m_posA = toPosA;
+ m_posB = toPosB;
+ m_ornA = toOrnA;
+ m_ornB = toOrnB;
+ }
+
+ void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
+ {
+ m_separatingDistance = separatingDistance;
+
+ if (m_separatingDistance>0.f)
+ {
+ m_separatingNormal = separatingVector;
+
+ const btVector3& toPosA = transA.getOrigin();
+ const btVector3& toPosB = transB.getOrigin();
+ btQuaternion toOrnA = transA.getRotation();
+ btQuaternion toOrnB = transB.getRotation();
+ m_posA = toPosA;
+ m_posB = toPosB;
+ m_ornA = toOrnA;
+ m_ornB = toOrnB;
+ }
+ }
+
+};
+
+
+#endif //BT_TRANSFORM_UTIL_H
+
diff --git a/thirdparty/bullet/src/LinearMath/btVector3.cpp b/thirdparty/bullet/src/LinearMath/btVector3.cpp
new file mode 100644
index 0000000000..e05bdccd67
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btVector3.cpp
@@ -0,0 +1,1670 @@
+/*
+ Copyright (c) 2011 Apple Inc.
+ http://continuousphysics.com/Bullet/
+
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ This source version has been altered.
+ */
+
+#if defined (_WIN32) || defined (__i386__)
+#define BT_USE_SSE_IN_API
+#endif
+
+
+#include "btVector3.h"
+
+
+
+#if defined BT_USE_SIMD_VECTOR3
+
+#if DEBUG
+#include <string.h>//for memset
+#endif
+
+
+#ifdef __APPLE__
+#include <stdint.h>
+typedef float float4 __attribute__ ((vector_size(16)));
+#else
+#define float4 __m128
+#endif
+//typedef uint32_t uint4 __attribute__ ((vector_size(16)));
+
+
+#if defined BT_USE_SSE || defined _WIN32
+
+#define LOG2_ARRAY_SIZE 6
+#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE)
+
+#include <emmintrin.h>
+
+long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
+long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+ const float4 *vertices = (const float4*) vv;
+ static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
+ float4 dotMax = btAssign128( -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY );
+ float4 vvec = _mm_loadu_ps( vec );
+ float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
+ float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
+
+ long maxIndex = -1L;
+
+ size_t segment = 0;
+ float4 stack_array[ STACK_ARRAY_COUNT ];
+
+#if DEBUG
+ //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
+#endif
+
+ size_t index;
+ float4 max;
+ // Faster loop without cleanup code for full tiles
+ for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
+ {
+ max = dotMax;
+
+ for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3]; vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+1] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+2] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+3] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
+ }
+
+ // If we found a new max
+ if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
+ {
+ // copy the new max across all lanes of our max accumulator
+ max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
+ max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
+
+ dotMax = max;
+
+ // find first occurrence of that max
+ size_t test;
+ for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4
+ {}
+ // record where it is.
+ maxIndex = 4*index + segment + indexTable[test];
+ }
+ }
+
+ // account for work we've already done
+ count -= segment;
+
+ // Deal with the last < STACK_ARRAY_COUNT vectors
+ max = dotMax;
+ index = 0;
+
+
+ if( btUnlikely( count > 16) )
+ {
+ for( ; index + 4 <= count / 4; index+=4 )
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3]; vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+1] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+2] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+3] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+
+ // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
+ }
+ }
+
+ size_t localCount = (count & -4L) - 4*index;
+ if( localCount )
+ {
+#ifdef __APPLE__
+ float4 t0, t1, t2, t3, t4;
+ float4 * sap = &stack_array[index + localCount / 4];
+ vertices += localCount; // counter the offset
+ size_t byteIndex = -(localCount) * sizeof(float);
+ //AT&T Code style assembly
+ asm volatile
+ ( ".align 4 \n\
+ 0: movaps %[max], %[t2] // move max out of the way to avoid propagating NaNs in max \n\
+ movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\
+ movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\
+ movaps %[t0], %[max] // vertices[0] \n\
+ movlhps %[t1], %[max] // x0y0x1y1 \n\
+ movaps 32(%[vertices], %[byteIndex], 4), %[t3] // vertices[2] \n\
+ movaps 48(%[vertices], %[byteIndex], 4), %[t4] // vertices[3] \n\
+ mulps %[vLo], %[max] // x0y0x1y1 * vLo \n\
+ movhlps %[t0], %[t1] // z0w0z1w1 \n\
+ movaps %[t3], %[t0] // vertices[2] \n\
+ movlhps %[t4], %[t0] // x2y2x3y3 \n\
+ mulps %[vLo], %[t0] // x2y2x3y3 * vLo \n\
+ movhlps %[t3], %[t4] // z2w2z3w3 \n\
+ shufps $0x88, %[t4], %[t1] // z0z1z2z3 \n\
+ mulps %[vHi], %[t1] // z0z1z2z3 * vHi \n\
+ movaps %[max], %[t3] // x0y0x1y1 * vLo \n\
+ shufps $0x88, %[t0], %[max] // x0x1x2x3 * vLo.x \n\
+ shufps $0xdd, %[t0], %[t3] // y0y1y2y3 * vLo.y \n\
+ addps %[t3], %[max] // x + y \n\
+ addps %[t1], %[max] // x + y + z \n\
+ movaps %[max], (%[sap], %[byteIndex]) // record result for later scrutiny \n\
+ maxps %[t2], %[max] // record max, restore max \n\
+ add $16, %[byteIndex] // advance loop counter\n\
+ jnz 0b \n\
+ "
+ : [max] "+x" (max), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
+ : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
+ : "memory", "cc"
+ );
+ index += localCount/4;
+#else
+ {
+ for( unsigned int i=0; i<localCount/4; i++,index++)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+ }
+ }
+#endif //__APPLE__
+ }
+
+ // process the last few points
+ if( count & 3 )
+ {
+ float4 v0, v1, v2, x, y, z;
+ switch( count & 3 )
+ {
+ case 3:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+
+ // Calculate 3 dot products, transpose, duplicate v2
+ float4 lo0 = _mm_movelh_ps( v0, v1); // xyxy.lo
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z?z?.lo
+ lo0 = lo0*vLo;
+ z = _mm_shuffle_ps(hi0, v2, 0xa8 ); // z0z1z2z2
+ z = z*vHi;
+ float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
+ lo1 = lo1*vLo;
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ }
+ break;
+ case 2:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ float4 xy = _mm_movelh_ps(v0, v1);
+ z = _mm_movehl_ps(v1, v0);
+ xy = xy*vLo;
+ z = _mm_shuffle_ps( z, z, 0xa8);
+ x = _mm_shuffle_ps( xy, xy, 0xa8);
+ y = _mm_shuffle_ps( xy, xy, 0xfd);
+ z = z*vHi;
+ }
+ break;
+ case 1:
+ {
+ float4 xy = vertices[0];
+ z = _mm_shuffle_ps( xy, xy, 0xaa);
+ xy = xy*vLo;
+ z = z*vHi;
+ x = _mm_shuffle_ps(xy, xy, 0);
+ y = _mm_shuffle_ps(xy, xy, 0x55);
+ }
+ break;
+ }
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
+ index++;
+ }
+
+ // if we found a new max.
+ if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
+ { // we found a new max. Search for it
+ // find max across the max vector, place in all elements of max -- big latency hit here
+ max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
+ max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
+
+ // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
+ // this where it actually makes a difference is handled in the early out at the top of the function,
+ // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
+ // complexity, and removed it.
+
+ dotMax = max;
+
+ // scan for the first occurence of max in the array
+ size_t test;
+ for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4
+ {}
+ maxIndex = 4*index + segment + indexTable[test];
+ }
+
+ _mm_store_ss( dotResult, dotMax);
+ return maxIndex;
+}
+
+long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
+
+long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+ const float4 *vertices = (const float4*) vv;
+ static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
+ float4 dotmin = btAssign128( BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY );
+ float4 vvec = _mm_loadu_ps( vec );
+ float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
+ float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
+
+ long minIndex = -1L;
+
+ size_t segment = 0;
+ float4 stack_array[ STACK_ARRAY_COUNT ];
+
+#if DEBUG
+ //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
+#endif
+
+ size_t index;
+ float4 min;
+ // Faster loop without cleanup code for full tiles
+ for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
+ {
+ min = dotmin;
+
+ for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3]; vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+1] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+2] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+3] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
+ }
+
+ // If we found a new min
+ if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
+ {
+ // copy the new min across all lanes of our min accumulator
+ min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
+ min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
+
+ dotmin = min;
+
+ // find first occurrence of that min
+ size_t test;
+ for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ ) // local_count must be a multiple of 4
+ {}
+ // record where it is.
+ minIndex = 4*index + segment + indexTable[test];
+ }
+ }
+
+ // account for work we've already done
+ count -= segment;
+
+ // Deal with the last < STACK_ARRAY_COUNT vectors
+ min = dotmin;
+ index = 0;
+
+
+ if(btUnlikely( count > 16) )
+ {
+ for( ; index + 4 <= count / 4; index+=4 )
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3]; vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+1] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+2] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3]; vertices += 4;
+
+ lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index+3] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+
+ // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
+ }
+ }
+
+ size_t localCount = (count & -4L) - 4*index;
+ if( localCount )
+ {
+
+
+#ifdef __APPLE__
+ vertices += localCount; // counter the offset
+ float4 t0, t1, t2, t3, t4;
+ size_t byteIndex = -(localCount) * sizeof(float);
+ float4 * sap = &stack_array[index + localCount / 4];
+
+ asm volatile
+ ( ".align 4 \n\
+ 0: movaps %[min], %[t2] // move min out of the way to avoid propagating NaNs in min \n\
+ movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\
+ movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\
+ movaps %[t0], %[min] // vertices[0] \n\
+ movlhps %[t1], %[min] // x0y0x1y1 \n\
+ movaps 32(%[vertices], %[byteIndex], 4), %[t3] // vertices[2] \n\
+ movaps 48(%[vertices], %[byteIndex], 4), %[t4] // vertices[3] \n\
+ mulps %[vLo], %[min] // x0y0x1y1 * vLo \n\
+ movhlps %[t0], %[t1] // z0w0z1w1 \n\
+ movaps %[t3], %[t0] // vertices[2] \n\
+ movlhps %[t4], %[t0] // x2y2x3y3 \n\
+ movhlps %[t3], %[t4] // z2w2z3w3 \n\
+ mulps %[vLo], %[t0] // x2y2x3y3 * vLo \n\
+ shufps $0x88, %[t4], %[t1] // z0z1z2z3 \n\
+ mulps %[vHi], %[t1] // z0z1z2z3 * vHi \n\
+ movaps %[min], %[t3] // x0y0x1y1 * vLo \n\
+ shufps $0x88, %[t0], %[min] // x0x1x2x3 * vLo.x \n\
+ shufps $0xdd, %[t0], %[t3] // y0y1y2y3 * vLo.y \n\
+ addps %[t3], %[min] // x + y \n\
+ addps %[t1], %[min] // x + y + z \n\
+ movaps %[min], (%[sap], %[byteIndex]) // record result for later scrutiny \n\
+ minps %[t2], %[min] // record min, restore min \n\
+ add $16, %[byteIndex] // advance loop counter\n\
+ jnz 0b \n\
+ "
+ : [min] "+x" (min), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
+ : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
+ : "memory", "cc"
+ );
+ index += localCount/4;
+#else
+ {
+ for( unsigned int i=0; i<localCount/4; i++,index++)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
+
+ lo0 = lo0*vLo;
+ lo1 = lo1*vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z*vHi;
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that max is never NaN even if x is nan
+ }
+ }
+
+#endif
+ }
+
+ // process the last few points
+ if( count & 3 )
+ {
+ float4 v0, v1, v2, x, y, z;
+ switch( count & 3 )
+ {
+ case 3:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+
+ // Calculate 3 dot products, transpose, duplicate v2
+ float4 lo0 = _mm_movelh_ps( v0, v1); // xyxy.lo
+ float4 hi0 = _mm_movehl_ps( v1, v0); // z?z?.lo
+ lo0 = lo0*vLo;
+ z = _mm_shuffle_ps(hi0, v2, 0xa8 ); // z0z1z2z2
+ z = z*vHi;
+ float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
+ lo1 = lo1*vLo;
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ }
+ break;
+ case 2:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ float4 xy = _mm_movelh_ps(v0, v1);
+ z = _mm_movehl_ps(v1, v0);
+ xy = xy*vLo;
+ z = _mm_shuffle_ps( z, z, 0xa8);
+ x = _mm_shuffle_ps( xy, xy, 0xa8);
+ y = _mm_shuffle_ps( xy, xy, 0xfd);
+ z = z*vHi;
+ }
+ break;
+ case 1:
+ {
+ float4 xy = vertices[0];
+ z = _mm_shuffle_ps( xy, xy, 0xaa);
+ xy = xy*vLo;
+ z = z*vHi;
+ x = _mm_shuffle_ps(xy, xy, 0);
+ y = _mm_shuffle_ps(xy, xy, 0x55);
+ }
+ break;
+ }
+ x = x+y;
+ x = x+z;
+ stack_array[index] = x;
+ min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
+ index++;
+ }
+
+ // if we found a new min.
+ if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
+ { // we found a new min. Search for it
+ // find min across the min vector, place in all elements of min -- big latency hit here
+ min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
+ min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
+
+ // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
+ // this where it actually makes a difference is handled in the early out at the top of the function,
+ // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
+ // complexity, and removed it.
+
+ dotmin = min;
+
+ // scan for the first occurence of min in the array
+ size_t test;
+ for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ ) // local_count must be a multiple of 4
+ {}
+ minIndex = 4*index + segment + indexTable[test];
+ }
+
+ _mm_store_ss( dotResult, dotmin);
+ return minIndex;
+}
+
+
+#elif defined BT_USE_NEON
+
+#define ARM_NEON_GCC_COMPATIBILITY 1
+#include <arm_neon.h>
+#include <sys/types.h>
+#include <sys/sysctl.h> //for sysctlbyname
+
+static long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
+static long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
+static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
+static long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
+static long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
+static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
+
+long (*_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _maxdot_large_sel;
+long (*_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _mindot_large_sel;
+
+
+static inline uint32_t btGetCpuCapabilities( void )
+{
+ static uint32_t capabilities = 0;
+ static bool testedCapabilities = false;
+
+ if( 0 == testedCapabilities)
+ {
+ uint32_t hasFeature = 0;
+ size_t featureSize = sizeof( hasFeature );
+ int err = sysctlbyname( "hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0 );
+
+ if( 0 == err && hasFeature)
+ capabilities |= 0x2000;
+
+ testedCapabilities = true;
+ }
+
+ return capabilities;
+}
+
+
+
+
+static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+
+ if( btGetCpuCapabilities() & 0x2000 )
+ _maxdot_large = _maxdot_large_v1;
+ else
+ _maxdot_large = _maxdot_large_v0;
+
+ return _maxdot_large(vv, vec, count, dotResult);
+}
+
+static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+
+ if( btGetCpuCapabilities() & 0x2000 )
+ _mindot_large = _mindot_large_v1;
+ else
+ _mindot_large = _mindot_large_v0;
+
+ return _mindot_large(vv, vec, count, dotResult);
+}
+
+
+
+#if defined __arm__
+# define vld1q_f32_aligned_postincrement( _ptr ) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
+#else
+//support 64bit arm
+# define vld1q_f32_aligned_postincrement( _ptr) ({ float32x4_t _r = ((float32x4_t*)(_ptr))[0]; (_ptr) = (const float*) ((const char*)(_ptr) + 16L); /*return*/ _r; })
+#endif
+
+
+long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+ unsigned long i = 0;
+ float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
+ float32x2_t vLo = vget_low_f32(vvec);
+ float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
+ float32x2_t dotMaxLo = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
+ float32x2_t dotMaxHi = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
+ uint32x2_t indexLo = (uint32x2_t) {0, 1};
+ uint32x2_t indexHi = (uint32x2_t) {2, 3};
+ uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ const uint32x2_t four = (uint32x2_t) {4,4};
+
+ for( ; i+8 <= count; i+= 8 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32( z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ float32x2_t rHi = vpadd_f32( xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
+ uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
+ dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+
+ v0 = vld1q_f32_aligned_postincrement( vv );
+ v1 = vld1q_f32_aligned_postincrement( vv );
+ v2 = vld1q_f32_aligned_postincrement( vv );
+ v3 = vld1q_f32_aligned_postincrement( vv );
+
+ xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ xy2 = vmul_f32( vget_low_f32(v2), vLo);
+ xy3 = vmul_f32( vget_low_f32(v3), vLo);
+
+ z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
+ zLo = vmul_f32( z0.val[0], vHi);
+ zHi = vmul_f32( z1.val[0], vHi);
+
+ rLo = vpadd_f32( xy0, xy1);
+ rHi = vpadd_f32( xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ maskLo = vcgt_f32( rLo, dotMaxLo );
+ maskHi = vcgt_f32( rHi, dotMaxHi );
+ dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ for( ; i+4 <= count; i+= 4 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32( z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ float32x2_t rHi = vpadd_f32( xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
+ uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
+ dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ switch( count & 3 )
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ float32x2_t rHi = vpadd_f32( xy2, xy2);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
+ uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
+ dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ }
+ break;
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ rLo = vadd_f32(rLo, zLo);
+
+ uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
+ dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
+ float32x2_t zLo = vmul_f32( z0, vHi);
+ float32x2_t rLo = vpadd_f32( xy0, xy0);
+ rLo = vadd_f32(rLo, zLo);
+ uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
+ dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vcgt_f32( dotMaxHi, dotMaxLo );
+ dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ // select best answer between even and odd results
+ dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
+ iHi = vdup_lane_u32(iLo, 1);
+ mask = vcgt_f32( dotMaxHi, dotMaxLo );
+ dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ *dotResult = vget_lane_f32( dotMaxLo, 0);
+ return vget_lane_u32(iLo, 0);
+}
+
+
+long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+ float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
+ float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
+ float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
+ const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
+ uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
+ uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
+ float32x4_t maxDot = (float32x4_t) { -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY };
+
+ unsigned long i = 0;
+ for( ; i + 8 <= count; i += 8 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z1);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32( mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+
+ v0 = vld1q_f32_aligned_postincrement( vv );
+ v1 = vld1q_f32_aligned_postincrement( vv );
+ v2 = vld1q_f32_aligned_postincrement( vv );
+ v3 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ zb = vuzpq_f32( z0, z1);
+ z = vmulq_f32( zb.val[0], vHi);
+ xy = vuzpq_f32( xy0, xy1);
+ x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32( mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ for( ; i + 4 <= count; i += 4 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z1);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32( mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ switch (count & 3) {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z1);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32( mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z0);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32( mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ z = vmulq_f32( z, vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32( mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vcgt_f32( vget_high_f32(maxDot), vget_low_f32(maxDot));
+ float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
+ uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
+
+ // select best answer between even and odd results
+ float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
+ uint32x2_t indexHi = vdup_lane_u32(index2, 1);
+ mask = vcgt_f32( maxDotO, maxDot2 );
+ maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
+ index2 = vbsl_u32(mask, indexHi, index2);
+
+ *dotResult = vget_lane_f32( maxDot2, 0);
+ return vget_lane_u32(index2, 0);
+
+}
+
+long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+ unsigned long i = 0;
+ float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
+ float32x2_t vLo = vget_low_f32(vvec);
+ float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
+ float32x2_t dotMinLo = (float32x2_t) { BT_INFINITY, BT_INFINITY };
+ float32x2_t dotMinHi = (float32x2_t) { BT_INFINITY, BT_INFINITY };
+ uint32x2_t indexLo = (uint32x2_t) {0, 1};
+ uint32x2_t indexHi = (uint32x2_t) {2, 3};
+ uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ const uint32x2_t four = (uint32x2_t) {4,4};
+
+ for( ; i+8 <= count; i+= 8 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32( z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ float32x2_t rHi = vpadd_f32( xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
+ uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
+ dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+
+ v0 = vld1q_f32_aligned_postincrement( vv );
+ v1 = vld1q_f32_aligned_postincrement( vv );
+ v2 = vld1q_f32_aligned_postincrement( vv );
+ v3 = vld1q_f32_aligned_postincrement( vv );
+
+ xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ xy2 = vmul_f32( vget_low_f32(v2), vLo);
+ xy3 = vmul_f32( vget_low_f32(v3), vLo);
+
+ z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
+ zLo = vmul_f32( z0.val[0], vHi);
+ zHi = vmul_f32( z1.val[0], vHi);
+
+ rLo = vpadd_f32( xy0, xy1);
+ rHi = vpadd_f32( xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ maskLo = vclt_f32( rLo, dotMinLo );
+ maskHi = vclt_f32( rHi, dotMinHi );
+ dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ for( ; i+4 <= count; i+= 4 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32( z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ float32x2_t rHi = vpadd_f32( xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
+ uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
+ dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+ switch( count & 3 )
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ float32x2_t rHi = vpadd_f32( xy2, xy2);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
+ uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
+ dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ }
+ break;
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
+
+ float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32( z0.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32( xy0, xy1);
+ rLo = vadd_f32(rLo, zLo);
+
+ uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
+ dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
+ float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
+ float32x2_t zLo = vmul_f32( z0, vHi);
+ float32x2_t rLo = vpadd_f32( xy0, xy0);
+ rLo = vadd_f32(rLo, zLo);
+ uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
+ dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vclt_f32( dotMinHi, dotMinLo );
+ dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ // select best answer between even and odd results
+ dotMinHi = vdup_lane_f32(dotMinLo, 1);
+ iHi = vdup_lane_u32(iLo, 1);
+ mask = vclt_f32( dotMinHi, dotMinLo );
+ dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ *dotResult = vget_lane_f32( dotMinLo, 0);
+ return vget_lane_u32(iLo, 0);
+}
+
+long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
+{
+ float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
+ float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
+ float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
+ const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
+ uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
+ uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
+ float32x4_t minDot = (float32x4_t) { BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY };
+
+ unsigned long i = 0;
+ for( ; i + 8 <= count; i += 8 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z1);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32( mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+
+ v0 = vld1q_f32_aligned_postincrement( vv );
+ v1 = vld1q_f32_aligned_postincrement( vv );
+ v2 = vld1q_f32_aligned_postincrement( vv );
+ v3 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ zb = vuzpq_f32( z0, z1);
+ z = vmulq_f32( zb.val[0], vHi);
+ xy = vuzpq_f32( xy0, xy1);
+ x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32( mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ for( ; i + 4 <= count; i += 4 )
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z1);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32( mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ switch (count & 3) {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z1);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32( mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+ float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ float32x4x2_t zb = vuzpq_f32( z0, z0);
+ float32x4_t z = vmulq_f32( zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32( mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ z = vmulq_f32( z, vHi);
+ float32x4x2_t xy = vuzpq_f32( xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32( mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vclt_f32( vget_high_f32(minDot), vget_low_f32(minDot));
+ float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
+ uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
+
+ // select best answer between even and odd results
+ float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
+ uint32x2_t indexHi = vdup_lane_u32(index2, 1);
+ mask = vclt_f32( minDotO, minDot2 );
+ minDot2 = vbsl_f32(mask, minDotO, minDot2);
+ index2 = vbsl_u32(mask, indexHi, index2);
+
+ *dotResult = vget_lane_f32( minDot2, 0);
+ return vget_lane_u32(index2, 0);
+
+}
+
+#else
+ #error Unhandled __APPLE__ arch
+#endif
+
+#endif /* __APPLE__ */
+
+
diff --git a/thirdparty/bullet/src/LinearMath/btVector3.h b/thirdparty/bullet/src/LinearMath/btVector3.h
new file mode 100644
index 0000000000..c69effa96e
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/btVector3.h
@@ -0,0 +1,1363 @@
+/*
+Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef BT_VECTOR3_H
+#define BT_VECTOR3_H
+
+//#include <stdint.h>
+#include "btScalar.h"
+#include "btMinMax.h"
+#include "btAlignedAllocator.h"
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btVector3Data btVector3DoubleData
+#define btVector3DataName "btVector3DoubleData"
+#else
+#define btVector3Data btVector3FloatData
+#define btVector3DataName "btVector3FloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+#if defined BT_USE_SSE
+
+//typedef uint32_t __m128i __attribute__ ((vector_size(16)));
+
+#ifdef _MSC_VER
+#pragma warning(disable: 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
+#endif
+
+
+#define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
+//#define bt_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) )
+#define bt_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) )
+#define bt_splat3_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i, 3) )
+#define bt_splat_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i,_i) )
+
+#define btv3AbsiMask (_mm_set_epi32(0x00000000, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
+#define btvAbsMask (_mm_set_epi32( 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
+#define btvFFF0Mask (_mm_set_epi32(0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF))
+#define btv3AbsfMask btCastiTo128f(btv3AbsiMask)
+#define btvFFF0fMask btCastiTo128f(btvFFF0Mask)
+#define btvxyzMaskf btvFFF0fMask
+#define btvAbsfMask btCastiTo128f(btvAbsMask)
+
+//there is an issue with XCode 3.2 (LCx errors)
+#define btvMzeroMask (_mm_set_ps(-0.0f, -0.0f, -0.0f, -0.0f))
+#define v1110 (_mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f))
+#define vHalf (_mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f))
+#define v1_5 (_mm_set_ps(1.5f, 1.5f, 1.5f, 1.5f))
+
+//const __m128 ATTRIBUTE_ALIGNED16(btvMzeroMask) = {-0.0f, -0.0f, -0.0f, -0.0f};
+//const __m128 ATTRIBUTE_ALIGNED16(v1110) = {1.0f, 1.0f, 1.0f, 0.0f};
+//const __m128 ATTRIBUTE_ALIGNED16(vHalf) = {0.5f, 0.5f, 0.5f, 0.5f};
+//const __m128 ATTRIBUTE_ALIGNED16(v1_5) = {1.5f, 1.5f, 1.5f, 1.5f};
+
+#endif
+
+#ifdef BT_USE_NEON
+
+const float32x4_t ATTRIBUTE_ALIGNED16(btvMzeroMask) = (float32x4_t){-0.0f, -0.0f, -0.0f, -0.0f};
+const int32x4_t ATTRIBUTE_ALIGNED16(btvFFF0Mask) = (int32x4_t){static_cast<int32_t>(0xFFFFFFFF),
+ static_cast<int32_t>(0xFFFFFFFF), static_cast<int32_t>(0xFFFFFFFF), 0x0};
+const int32x4_t ATTRIBUTE_ALIGNED16(btvAbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
+const int32x4_t ATTRIBUTE_ALIGNED16(btv3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x0};
+
+#endif
+
+/**@brief btVector3 can be used to represent 3D points and vectors.
+ * It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
+ * Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
+ */
+ATTRIBUTE_ALIGNED16(class) btVector3
+{
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+#if defined (__SPU__) && defined (__CELLOS_LV2__)
+ btScalar m_floats[4];
+public:
+ SIMD_FORCE_INLINE const vec_float4& get128() const
+ {
+ return *((const vec_float4*)&m_floats[0]);
+ }
+public:
+#else //__CELLOS_LV2__ __SPU__
+ #if defined (BT_USE_SSE) || defined(BT_USE_NEON) // _WIN32 || ARM
+ union {
+ btSimdFloat4 mVec128;
+ btScalar m_floats[4];
+ };
+ SIMD_FORCE_INLINE btSimdFloat4 get128() const
+ {
+ return mVec128;
+ }
+ SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
+ {
+ mVec128 = v128;
+ }
+ #else
+ btScalar m_floats[4];
+ #endif
+#endif //__CELLOS_LV2__ __SPU__
+
+ public:
+
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btVector3()
+ {
+
+ }
+
+
+
+ /**@brief Constructor from scalars
+ * @param x X value
+ * @param y Y value
+ * @param z Z value
+ */
+ SIMD_FORCE_INLINE btVector3(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = btScalar(0.f);
+ }
+
+#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) )|| defined (BT_USE_NEON)
+ // Set Vector
+ SIMD_FORCE_INLINE btVector3( btSimdFloat4 v)
+ {
+ mVec128 = v;
+ }
+
+ // Copy constructor
+ SIMD_FORCE_INLINE btVector3(const btVector3& rhs)
+ {
+ mVec128 = rhs.mVec128;
+ }
+
+ // Assignment Operator
+ SIMD_FORCE_INLINE btVector3&
+ operator=(const btVector3& v)
+ {
+ mVec128 = v.mVec128;
+
+ return *this;
+ }
+#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+
+/**@brief Add a vector to this one
+ * @param The vector to add to this one */
+ SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_add_ps(mVec128, v.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vaddq_f32(mVec128, v.mVec128);
+#else
+ m_floats[0] += v.m_floats[0];
+ m_floats[1] += v.m_floats[1];
+ m_floats[2] += v.m_floats[2];
+#endif
+ return *this;
+ }
+
+
+ /**@brief Subtract a vector from this one
+ * @param The vector to subtract */
+ SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_sub_ps(mVec128, v.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vsubq_f32(mVec128, v.mVec128);
+#else
+ m_floats[0] -= v.m_floats[0];
+ m_floats[1] -= v.m_floats[1];
+ m_floats[2] -= v.m_floats[2];
+#endif
+ return *this;
+ }
+
+ /**@brief Scale the vector
+ * @param s Scale factor */
+ SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
+ mVec128 = _mm_mul_ps(mVec128, vs);
+#elif defined(BT_USE_NEON)
+ mVec128 = vmulq_n_f32(mVec128, s);
+#else
+ m_floats[0] *= s;
+ m_floats[1] *= s;
+ m_floats[2] *= s;
+#endif
+ return *this;
+ }
+
+ /**@brief Inversely scale the vector
+ * @param s Scale factor to divide by */
+ SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
+ {
+ btFullAssert(s != btScalar(0.0));
+
+#if 0 //defined(BT_USE_SSE_IN_API)
+// this code is not faster !
+ __m128 vs = _mm_load_ss(&s);
+ vs = _mm_div_ss(v1110, vs);
+ vs = bt_pshufd_ps(vs, 0x00); // (S S S S)
+
+ mVec128 = _mm_mul_ps(mVec128, vs);
+
+ return *this;
+#else
+ return *this *= btScalar(1.0) / s;
+#endif
+ }
+
+ /**@brief Return the dot product
+ * @param v The other vector in the dot product */
+ SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vd = _mm_mul_ps(mVec128, v.mVec128);
+ __m128 z = _mm_movehl_ps(vd, vd);
+ __m128 y = _mm_shuffle_ps(vd, vd, 0x55);
+ vd = _mm_add_ss(vd, y);
+ vd = _mm_add_ss(vd, z);
+ return _mm_cvtss_f32(vd);
+#elif defined(BT_USE_NEON)
+ float32x4_t vd = vmulq_f32(mVec128, v.mVec128);
+ float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));
+ x = vadd_f32(x, vget_high_f32(vd));
+ return vget_lane_f32(x, 0);
+#else
+ return m_floats[0] * v.m_floats[0] +
+ m_floats[1] * v.m_floats[1] +
+ m_floats[2] * v.m_floats[2];
+#endif
+ }
+
+ /**@brief Return the length of the vector squared */
+ SIMD_FORCE_INLINE btScalar length2() const
+ {
+ return dot(*this);
+ }
+
+ /**@brief Return the length of the vector */
+ SIMD_FORCE_INLINE btScalar length() const
+ {
+ return btSqrt(length2());
+ }
+
+ /**@brief Return the norm (length) of the vector */
+ SIMD_FORCE_INLINE btScalar norm() const
+ {
+ return length();
+ }
+
+ /**@brief Return the norm (length) of the vector */
+ SIMD_FORCE_INLINE btScalar safeNorm() const
+ {
+ btScalar d = length2();
+ //workaround for some clang/gcc issue of sqrtf(tiny number) = -INF
+ if (d>SIMD_EPSILON)
+ return btSqrt(d);
+ return btScalar(0);
+ }
+
+ /**@brief Return the distance squared between the ends of this and another vector
+ * This is symantically treating the vector like a point */
+ SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
+
+ /**@brief Return the distance between the ends of this and another vector
+ * This is symantically treating the vector like a point */
+ SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
+
+ SIMD_FORCE_INLINE btVector3& safeNormalize()
+ {
+ btScalar l2 = length2();
+ //triNormal.normalize();
+ if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
+ {
+ (*this) /= btSqrt(l2);
+ }
+ else
+ {
+ setValue(1, 0, 0);
+ }
+ return *this;
+ }
+
+ /**@brief Normalize this vector
+ * x^2 + y^2 + z^2 = 1 */
+ SIMD_FORCE_INLINE btVector3& normalize()
+ {
+
+ btAssert(!fuzzyZero());
+
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ // dot product first
+ __m128 vd = _mm_mul_ps(mVec128, mVec128);
+ __m128 z = _mm_movehl_ps(vd, vd);
+ __m128 y = _mm_shuffle_ps(vd, vd, 0x55);
+ vd = _mm_add_ss(vd, y);
+ vd = _mm_add_ss(vd, z);
+
+ #if 0
+ vd = _mm_sqrt_ss(vd);
+ vd = _mm_div_ss(v1110, vd);
+ vd = bt_splat_ps(vd, 0x80);
+ mVec128 = _mm_mul_ps(mVec128, vd);
+ #else
+
+ // NR step 1/sqrt(x) - vd is x, y is output
+ y = _mm_rsqrt_ss(vd); // estimate
+
+ // one step NR
+ z = v1_5;
+ vd = _mm_mul_ss(vd, vHalf); // vd * 0.5
+ //x2 = vd;
+ vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
+ vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
+ z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
+
+ y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0)
+
+ y = bt_splat_ps(y, 0x80);
+ mVec128 = _mm_mul_ps(mVec128, y);
+
+ #endif
+
+
+ return *this;
+#else
+ return *this /= length();
+#endif
+ }
+
+ /**@brief Return a normalized version of this vector */
+ SIMD_FORCE_INLINE btVector3 normalized() const;
+
+ /**@brief Return a rotated version of this vector
+ * @param wAxis The axis to rotate about
+ * @param angle The angle to rotate by */
+ SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ) const;
+
+ /**@brief Return the angle between this and another vector
+ * @param v The other vector */
+ SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
+ {
+ btScalar s = btSqrt(length2() * v.length2());
+ btFullAssert(s != btScalar(0.0));
+ return btAcos(dot(v) / s);
+ }
+
+ /**@brief Return a vector with the absolute values of each element */
+ SIMD_FORCE_INLINE btVector3 absolute() const
+ {
+
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btVector3(_mm_and_ps(mVec128, btv3AbsfMask));
+#elif defined(BT_USE_NEON)
+ return btVector3(vabsq_f32(mVec128));
+#else
+ return btVector3(
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
+ btFabs(m_floats[2]));
+#endif
+ }
+
+ /**@brief Return the cross product between this and another vector
+ * @param v The other vector */
+ SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 T, V;
+
+ T = bt_pshufd_ps(mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ V = bt_pshufd_ps(v.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+
+ V = _mm_mul_ps(V, mVec128);
+ T = _mm_mul_ps(T, v.mVec128);
+ V = _mm_sub_ps(V, T);
+
+ V = bt_pshufd_ps(V, BT_SHUFFLE(1, 2, 0, 3));
+ return btVector3(V);
+#elif defined(BT_USE_NEON)
+ float32x4_t T, V;
+ // form (Y, Z, X, _) of mVec128 and v.mVec128
+ float32x2_t Tlow = vget_low_f32(mVec128);
+ float32x2_t Vlow = vget_low_f32(v.mVec128);
+ T = vcombine_f32(vext_f32(Tlow, vget_high_f32(mVec128), 1), Tlow);
+ V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v.mVec128), 1), Vlow);
+
+ V = vmulq_f32(V, mVec128);
+ T = vmulq_f32(T, v.mVec128);
+ V = vsubq_f32(V, T);
+ Vlow = vget_low_f32(V);
+ // form (Y, Z, X, _);
+ V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
+ V = (float32x4_t)vandq_s32((int32x4_t)V, btvFFF0Mask);
+
+ return btVector3(V);
+#else
+ return btVector3(
+ m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1],
+ m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
+ m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
+#endif
+ }
+
+ SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ // cross:
+ __m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ __m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+
+ V = _mm_mul_ps(V, v1.mVec128);
+ T = _mm_mul_ps(T, v2.mVec128);
+ V = _mm_sub_ps(V, T);
+
+ V = _mm_shuffle_ps(V, V, BT_SHUFFLE(1, 2, 0, 3));
+
+ // dot:
+ V = _mm_mul_ps(V, mVec128);
+ __m128 z = _mm_movehl_ps(V, V);
+ __m128 y = _mm_shuffle_ps(V, V, 0x55);
+ V = _mm_add_ss(V, y);
+ V = _mm_add_ss(V, z);
+ return _mm_cvtss_f32(V);
+
+#elif defined(BT_USE_NEON)
+ // cross:
+ float32x4_t T, V;
+ // form (Y, Z, X, _) of mVec128 and v.mVec128
+ float32x2_t Tlow = vget_low_f32(v1.mVec128);
+ float32x2_t Vlow = vget_low_f32(v2.mVec128);
+ T = vcombine_f32(vext_f32(Tlow, vget_high_f32(v1.mVec128), 1), Tlow);
+ V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v2.mVec128), 1), Vlow);
+
+ V = vmulq_f32(V, v1.mVec128);
+ T = vmulq_f32(T, v2.mVec128);
+ V = vsubq_f32(V, T);
+ Vlow = vget_low_f32(V);
+ // form (Y, Z, X, _);
+ V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
+
+ // dot:
+ V = vmulq_f32(mVec128, V);
+ float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));
+ x = vadd_f32(x, vget_high_f32(V));
+ return vget_lane_f32(x, 0);
+#else
+ return
+ m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
+ m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
+ m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
+#endif
+ }
+
+ /**@brief Return the axis with the smallest value
+ * Note return values are 0,1,2 for x, y, or z */
+ SIMD_FORCE_INLINE int minAxis() const
+ {
+ return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
+ }
+
+ /**@brief Return the axis with the largest value
+ * Note return values are 0,1,2 for x, y, or z */
+ SIMD_FORCE_INLINE int maxAxis() const
+ {
+ return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
+ }
+
+ SIMD_FORCE_INLINE int furthestAxis() const
+ {
+ return absolute().minAxis();
+ }
+
+ SIMD_FORCE_INLINE int closestAxis() const
+ {
+ return absolute().maxAxis();
+ }
+
+
+ SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vrt = _mm_load_ss(&rt); // (rt 0 0 0)
+ btScalar s = btScalar(1.0) - rt;
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
+ __m128 r0 = _mm_mul_ps(v0.mVec128, vs);
+ vrt = bt_pshufd_ps(vrt, 0x80); // (rt rt rt 0.0)
+ __m128 r1 = _mm_mul_ps(v1.mVec128, vrt);
+ __m128 tmp3 = _mm_add_ps(r0,r1);
+ mVec128 = tmp3;
+#elif defined(BT_USE_NEON)
+ float32x4_t vl = vsubq_f32(v1.mVec128, v0.mVec128);
+ vl = vmulq_n_f32(vl, rt);
+ mVec128 = vaddq_f32(vl, v0.mVec128);
+#else
+ btScalar s = btScalar(1.0) - rt;
+ m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
+ m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
+ m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
+ //don't do the unused w component
+ // m_co[3] = s * v0[3] + rt * v1[3];
+#endif
+ }
+
+ /**@brief Return the linear interpolation between this and another vector
+ * @param v The other vector
+ * @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
+ SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vt = _mm_load_ss(&t); // (t 0 0 0)
+ vt = bt_pshufd_ps(vt, 0x80); // (rt rt rt 0.0)
+ __m128 vl = _mm_sub_ps(v.mVec128, mVec128);
+ vl = _mm_mul_ps(vl, vt);
+ vl = _mm_add_ps(vl, mVec128);
+
+ return btVector3(vl);
+#elif defined(BT_USE_NEON)
+ float32x4_t vl = vsubq_f32(v.mVec128, mVec128);
+ vl = vmulq_n_f32(vl, t);
+ vl = vaddq_f32(vl, mVec128);
+
+ return btVector3(vl);
+#else
+ return
+ btVector3( m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
+ m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
+ m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
+#endif
+ }
+
+ /**@brief Elementwise multiply this vector by the other
+ * @param v The other vector */
+ SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_mul_ps(mVec128, v.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vmulq_f32(mVec128, v.mVec128);
+#else
+ m_floats[0] *= v.m_floats[0];
+ m_floats[1] *= v.m_floats[1];
+ m_floats[2] *= v.m_floats[2];
+#endif
+ return *this;
+ }
+
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;};
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;};
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;};
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;};
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
+ ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
+ SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+
+ SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3]==other.m_floats[3]) &&
+ (m_floats[2]==other.m_floats[2]) &&
+ (m_floats[1]==other.m_floats[1]) &&
+ (m_floats[0]==other.m_floats[0]));
+#endif
+ }
+
+ SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
+ {
+ return !(*this == other);
+ }
+
+ /**@brief Set each element to the max of the current values and the values of another btVector3
+ * @param other The other btVector3 to compare with
+ */
+ SIMD_FORCE_INLINE void setMax(const btVector3& other)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_max_ps(mVec128, other.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vmaxq_f32(mVec128, other.mVec128);
+#else
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.w());
+#endif
+ }
+
+ /**@brief Set each element to the min of the current values and the values of another btVector3
+ * @param other The other btVector3 to compare with
+ */
+ SIMD_FORCE_INLINE void setMin(const btVector3& other)
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = _mm_min_ps(mVec128, other.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vminq_f32(mVec128, other.mVec128);
+#else
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.w());
+#endif
+ }
+
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0]=_x;
+ m_floats[1]=_y;
+ m_floats[2]=_z;
+ m_floats[3] = btScalar(0.f);
+ }
+
+ void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+
+ __m128 V = _mm_and_ps(mVec128, btvFFF0fMask);
+ __m128 V0 = _mm_xor_ps(btvMzeroMask, V);
+ __m128 V2 = _mm_movelh_ps(V0, V);
+
+ __m128 V1 = _mm_shuffle_ps(V, V0, 0xCE);
+
+ V0 = _mm_shuffle_ps(V0, V, 0xDB);
+ V2 = _mm_shuffle_ps(V2, V, 0xF9);
+
+ v0->mVec128 = V0;
+ v1->mVec128 = V1;
+ v2->mVec128 = V2;
+#else
+ v0->setValue(0. ,-z() ,y());
+ v1->setValue(z() ,0. ,-x());
+ v2->setValue(-y() ,x() ,0.);
+#endif
+ }
+
+ void setZero()
+ {
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128);
+#elif defined(BT_USE_NEON)
+ int32x4_t vi = vdupq_n_s32(0);
+ mVec128 = vreinterpretq_f32_s32(vi);
+#else
+ setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+#endif
+ }
+
+ SIMD_FORCE_INLINE bool isZero() const
+ {
+ return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
+ }
+
+
+ SIMD_FORCE_INLINE bool fuzzyZero() const
+ {
+ return length2() < SIMD_EPSILON*SIMD_EPSILON;
+ }
+
+ SIMD_FORCE_INLINE void serialize(struct btVector3Data& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data& dataIn);
+
+ SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
+
+ SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
+
+ /**@brief returns index of maximum dot product between this and vectors in array[]
+ * @param array The other vectors
+ * @param array_count The number of other vectors
+ * @param dotOut The maximum dot product */
+ SIMD_FORCE_INLINE long maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const;
+
+ /**@brief returns index of minimum dot product between this and vectors in array[]
+ * @param array The other vectors
+ * @param array_count The number of other vectors
+ * @param dotOut The minimum dot product */
+ SIMD_FORCE_INLINE long minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const;
+
+ /* create a vector as btVector3( this->dot( btVector3 v0 ), this->dot( btVector3 v1), this->dot( btVector3 v2 )) */
+ SIMD_FORCE_INLINE btVector3 dot3( const btVector3 &v0, const btVector3 &v1, const btVector3 &v2 ) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+
+ __m128 a0 = _mm_mul_ps( v0.mVec128, this->mVec128 );
+ __m128 a1 = _mm_mul_ps( v1.mVec128, this->mVec128 );
+ __m128 a2 = _mm_mul_ps( v2.mVec128, this->mVec128 );
+ __m128 b0 = _mm_unpacklo_ps( a0, a1 );
+ __m128 b1 = _mm_unpackhi_ps( a0, a1 );
+ __m128 b2 = _mm_unpacklo_ps( a2, _mm_setzero_ps() );
+ __m128 r = _mm_movelh_ps( b0, b2 );
+ r = _mm_add_ps( r, _mm_movehl_ps( b2, b0 ));
+ a2 = _mm_and_ps( a2, btvxyzMaskf);
+ r = _mm_add_ps( r, btCastdTo128f (_mm_move_sd( btCastfTo128d(a2), btCastfTo128d(b1) )));
+ return btVector3(r);
+
+#elif defined(BT_USE_NEON)
+ static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
+ float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
+ float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128);
+ float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128);
+ float32x2x2_t zLo = vtrn_f32( vget_high_f32(a0), vget_high_f32(a1));
+ a2 = (float32x4_t) vandq_u32((uint32x4_t) a2, xyzMask );
+ float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] );
+ float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
+ return btVector3( vcombine_f32(b0, b1) );
+#else
+ return btVector3( dot(v0), dot(v1), dot(v2));
+#endif
+ }
+};
+
+/**@brief Return the sum of two vectors (Point symantics)*/
+SIMD_FORCE_INLINE btVector3
+operator+(const btVector3& v1, const btVector3& v2)
+{
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btVector3(_mm_add_ps(v1.mVec128, v2.mVec128));
+#elif defined(BT_USE_NEON)
+ return btVector3(vaddq_f32(v1.mVec128, v2.mVec128));
+#else
+ return btVector3(
+ v1.m_floats[0] + v2.m_floats[0],
+ v1.m_floats[1] + v2.m_floats[1],
+ v1.m_floats[2] + v2.m_floats[2]);
+#endif
+}
+
+/**@brief Return the elementwise product of two vectors */
+SIMD_FORCE_INLINE btVector3
+operator*(const btVector3& v1, const btVector3& v2)
+{
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btVector3(_mm_mul_ps(v1.mVec128, v2.mVec128));
+#elif defined(BT_USE_NEON)
+ return btVector3(vmulq_f32(v1.mVec128, v2.mVec128));
+#else
+ return btVector3(
+ v1.m_floats[0] * v2.m_floats[0],
+ v1.m_floats[1] * v2.m_floats[1],
+ v1.m_floats[2] * v2.m_floats[2]);
+#endif
+}
+
+/**@brief Return the difference between two vectors */
+SIMD_FORCE_INLINE btVector3
+operator-(const btVector3& v1, const btVector3& v2)
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+
+ // without _mm_and_ps this code causes slowdown in Concave moving
+ __m128 r = _mm_sub_ps(v1.mVec128, v2.mVec128);
+ return btVector3(_mm_and_ps(r, btvFFF0fMask));
+#elif defined(BT_USE_NEON)
+ float32x4_t r = vsubq_f32(v1.mVec128, v2.mVec128);
+ return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask));
+#else
+ return btVector3(
+ v1.m_floats[0] - v2.m_floats[0],
+ v1.m_floats[1] - v2.m_floats[1],
+ v1.m_floats[2] - v2.m_floats[2]);
+#endif
+}
+
+/**@brief Return the negative of the vector */
+SIMD_FORCE_INLINE btVector3
+operator-(const btVector3& v)
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+ __m128 r = _mm_xor_ps(v.mVec128, btvMzeroMask);
+ return btVector3(_mm_and_ps(r, btvFFF0fMask));
+#elif defined(BT_USE_NEON)
+ return btVector3((btSimdFloat4)veorq_s32((int32x4_t)v.mVec128, (int32x4_t)btvMzeroMask));
+#else
+ return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
+#endif
+}
+
+/**@brief Return the vector scaled by s */
+SIMD_FORCE_INLINE btVector3
+operator*(const btVector3& v, const btScalar& s)
+{
+#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
+ return btVector3(_mm_mul_ps(v.mVec128, vs));
+#elif defined(BT_USE_NEON)
+ float32x4_t r = vmulq_n_f32(v.mVec128, s);
+ return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask));
+#else
+ return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
+#endif
+}
+
+/**@brief Return the vector scaled by s */
+SIMD_FORCE_INLINE btVector3
+operator*(const btScalar& s, const btVector3& v)
+{
+ return v * s;
+}
+
+/**@brief Return the vector inversely scaled by s */
+SIMD_FORCE_INLINE btVector3
+operator/(const btVector3& v, const btScalar& s)
+{
+ btFullAssert(s != btScalar(0.0));
+#if 0 //defined(BT_USE_SSE_IN_API)
+// this code is not faster !
+ __m128 vs = _mm_load_ss(&s);
+ vs = _mm_div_ss(v1110, vs);
+ vs = bt_pshufd_ps(vs, 0x00); // (S S S S)
+
+ return btVector3(_mm_mul_ps(v.mVec128, vs));
+#else
+ return v * (btScalar(1.0) / s);
+#endif
+}
+
+/**@brief Return the vector inversely scaled by s */
+SIMD_FORCE_INLINE btVector3
+operator/(const btVector3& v1, const btVector3& v2)
+{
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE))
+ __m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128);
+ vec = _mm_and_ps(vec, btvFFF0fMask);
+ return btVector3(vec);
+#elif defined(BT_USE_NEON)
+ float32x4_t x, y, v, m;
+
+ x = v1.mVec128;
+ y = v2.mVec128;
+
+ v = vrecpeq_f32(y); // v ~ 1/y
+ m = vrecpsq_f32(y, v); // m = (2-v*y)
+ v = vmulq_f32(v, m); // vv = v*m ~~ 1/y
+ m = vrecpsq_f32(y, v); // mm = (2-vv*y)
+ v = vmulq_f32(v, x); // x*vv
+ v = vmulq_f32(v, m); // (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
+
+ return btVector3(v);
+#else
+ return btVector3(
+ v1.m_floats[0] / v2.m_floats[0],
+ v1.m_floats[1] / v2.m_floats[1],
+ v1.m_floats[2] / v2.m_floats[2]);
+#endif
+}
+
+/**@brief Return the dot product between two vectors */
+SIMD_FORCE_INLINE btScalar
+btDot(const btVector3& v1, const btVector3& v2)
+{
+ return v1.dot(v2);
+}
+
+
+/**@brief Return the distance squared between two vectors */
+SIMD_FORCE_INLINE btScalar
+btDistance2(const btVector3& v1, const btVector3& v2)
+{
+ return v1.distance2(v2);
+}
+
+
+/**@brief Return the distance between two vectors */
+SIMD_FORCE_INLINE btScalar
+btDistance(const btVector3& v1, const btVector3& v2)
+{
+ return v1.distance(v2);
+}
+
+/**@brief Return the angle between two vectors */
+SIMD_FORCE_INLINE btScalar
+btAngle(const btVector3& v1, const btVector3& v2)
+{
+ return v1.angle(v2);
+}
+
+/**@brief Return the cross product of two vectors */
+SIMD_FORCE_INLINE btVector3
+btCross(const btVector3& v1, const btVector3& v2)
+{
+ return v1.cross(v2);
+}
+
+SIMD_FORCE_INLINE btScalar
+btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
+{
+ return v1.triple(v2, v3);
+}
+
+/**@brief Return the linear interpolation between two vectors
+ * @param v1 One vector
+ * @param v2 The other vector
+ * @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
+SIMD_FORCE_INLINE btVector3
+lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
+{
+ return v1.lerp(v2, t);
+}
+
+
+
+SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
+{
+ return (v - *this).length2();
+}
+
+SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const
+{
+ return (v - *this).length();
+}
+
+SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
+{
+ btVector3 nrm = *this;
+
+ return nrm.normalize();
+}
+
+SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar _angle ) const
+{
+ // wAxis must be a unit lenght vector
+
+#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+
+ __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
+ btScalar ssin = btSin( _angle );
+ __m128 C = wAxis.cross( mVec128 ).mVec128;
+ O = _mm_and_ps(O, btvFFF0fMask);
+ btScalar scos = btCos( _angle );
+
+ __m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0)
+ __m128 vcos = _mm_load_ss(&scos); // (S 0 0 0)
+
+ __m128 Y = bt_pshufd_ps(O, 0xC9); // (Y Z X 0)
+ __m128 Z = bt_pshufd_ps(O, 0xD2); // (Z X Y 0)
+ O = _mm_add_ps(O, Y);
+ vsin = bt_pshufd_ps(vsin, 0x80); // (S S S 0)
+ O = _mm_add_ps(O, Z);
+ vcos = bt_pshufd_ps(vcos, 0x80); // (S S S 0)
+
+ vsin = vsin * C;
+ O = O * wAxis.mVec128;
+ __m128 X = mVec128 - O;
+
+ O = O + vsin;
+ vcos = vcos * X;
+ O = O + vcos;
+
+ return btVector3(O);
+#else
+ btVector3 o = wAxis * wAxis.dot( *this );
+ btVector3 _x = *this - o;
+ btVector3 _y;
+
+ _y = wAxis.cross( *this );
+
+ return ( o + _x * btCos( _angle ) + _y * btSin( _angle ) );
+#endif
+}
+
+SIMD_FORCE_INLINE long btVector3::maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const
+{
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+ #if defined _WIN32 || defined (BT_USE_SSE)
+ const long scalar_cutoff = 10;
+ long _maxdot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
+ #elif defined BT_USE_NEON
+ const long scalar_cutoff = 4;
+ extern long (*_maxdot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
+ #endif
+ if( array_count < scalar_cutoff )
+#endif
+ {
+ btScalar maxDot1 = -SIMD_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+ for( i = 0; i < array_count; i++ )
+ {
+ btScalar dot = array[i].dot(*this);
+
+ if( dot > maxDot1 )
+ {
+ maxDot1 = dot;
+ ptIndex = i;
+ }
+ }
+
+ dotOut = maxDot1;
+ return ptIndex;
+ }
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+ return _maxdot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
+#endif
+}
+
+SIMD_FORCE_INLINE long btVector3::minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const
+{
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+ #if defined BT_USE_SSE
+ const long scalar_cutoff = 10;
+ long _mindot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
+ #elif defined BT_USE_NEON
+ const long scalar_cutoff = 4;
+ extern long (*_mindot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
+ #else
+ #error unhandled arch!
+ #endif
+
+ if( array_count < scalar_cutoff )
+#endif
+ {
+ btScalar minDot = SIMD_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+
+ for( i = 0; i < array_count; i++ )
+ {
+ btScalar dot = array[i].dot(*this);
+
+ if( dot < minDot )
+ {
+ minDot = dot;
+ ptIndex = i;
+ }
+ }
+
+ dotOut = minDot;
+
+ return ptIndex;
+ }
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+ return _mindot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
+#endif//BT_USE_SIMD_VECTOR3
+}
+
+
+class btVector4 : public btVector3
+{
+public:
+
+ SIMD_FORCE_INLINE btVector4() {}
+
+
+ SIMD_FORCE_INLINE btVector4(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
+ : btVector3(_x,_y,_z)
+ {
+ m_floats[3] = _w;
+ }
+
+#if (defined (BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined (BT_USE_NEON)
+ SIMD_FORCE_INLINE btVector4(const btSimdFloat4 vec)
+ {
+ mVec128 = vec;
+ }
+
+ SIMD_FORCE_INLINE btVector4(const btVector3& rhs)
+ {
+ mVec128 = rhs.mVec128;
+ }
+
+ SIMD_FORCE_INLINE btVector4&
+ operator=(const btVector4& v)
+ {
+ mVec128 = v.mVec128;
+ return *this;
+ }
+#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+
+ SIMD_FORCE_INLINE btVector4 absolute4() const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ return btVector4(_mm_and_ps(mVec128, btvAbsfMask));
+#elif defined(BT_USE_NEON)
+ return btVector4(vabsq_f32(mVec128));
+#else
+ return btVector4(
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
+ btFabs(m_floats[2]),
+ btFabs(m_floats[3]));
+#endif
+ }
+
+
+ btScalar getW() const { return m_floats[3];}
+
+
+ SIMD_FORCE_INLINE int maxAxis4() const
+ {
+ int maxIndex = -1;
+ btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
+ if (m_floats[0] > maxVal)
+ {
+ maxIndex = 0;
+ maxVal = m_floats[0];
+ }
+ if (m_floats[1] > maxVal)
+ {
+ maxIndex = 1;
+ maxVal = m_floats[1];
+ }
+ if (m_floats[2] > maxVal)
+ {
+ maxIndex = 2;
+ maxVal =m_floats[2];
+ }
+ if (m_floats[3] > maxVal)
+ {
+ maxIndex = 3;
+ }
+
+ return maxIndex;
+ }
+
+
+ SIMD_FORCE_INLINE int minAxis4() const
+ {
+ int minIndex = -1;
+ btScalar minVal = btScalar(BT_LARGE_FLOAT);
+ if (m_floats[0] < minVal)
+ {
+ minIndex = 0;
+ minVal = m_floats[0];
+ }
+ if (m_floats[1] < minVal)
+ {
+ minIndex = 1;
+ minVal = m_floats[1];
+ }
+ if (m_floats[2] < minVal)
+ {
+ minIndex = 2;
+ minVal =m_floats[2];
+ }
+ if (m_floats[3] < minVal)
+ {
+ minIndex = 3;
+ }
+
+ return minIndex;
+ }
+
+
+ SIMD_FORCE_INLINE int closestAxis4() const
+ {
+ return absolute4().maxAxis4();
+ }
+
+
+
+
+ /**@brief Set x,y,z and zero w
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ */
+
+
+/* void getValue(btScalar *m) const
+ {
+ m[0] = m_floats[0];
+ m[1] = m_floats[1];
+ m[2] =m_floats[2];
+ }
+*/
+/**@brief Set the values
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ * @param w Value of w
+ */
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
+ {
+ m_floats[0]=_x;
+ m_floats[1]=_y;
+ m_floats[2]=_z;
+ m_floats[3]=_w;
+ }
+
+
+};
+
+
+///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
+SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
+{
+ #ifdef BT_USE_DOUBLE_PRECISION
+ unsigned char* dest = (unsigned char*) &destVal;
+ unsigned char* src = (unsigned char*) &sourceVal;
+ dest[0] = src[7];
+ dest[1] = src[6];
+ dest[2] = src[5];
+ dest[3] = src[4];
+ dest[4] = src[3];
+ dest[5] = src[2];
+ dest[6] = src[1];
+ dest[7] = src[0];
+#else
+ unsigned char* dest = (unsigned char*) &destVal;
+ unsigned char* src = (unsigned char*) &sourceVal;
+ dest[0] = src[3];
+ dest[1] = src[2];
+ dest[2] = src[1];
+ dest[3] = src[0];
+#endif //BT_USE_DOUBLE_PRECISION
+}
+///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
+SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
+{
+ for (int i=0;i<4;i++)
+ {
+ btSwapScalarEndian(sourceVec[i],destVec[i]);
+ }
+
+}
+
+///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
+SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
+{
+
+ btVector3 swappedVec;
+ for (int i=0;i<4;i++)
+ {
+ btSwapScalarEndian(vector[i],swappedVec[i]);
+ }
+ vector = swappedVec;
+}
+
+template <class T>
+SIMD_FORCE_INLINE void btPlaneSpace1 (const T& n, T& p, T& q)
+{
+ if (btFabs(n[2]) > SIMDSQRT12) {
+ // choose p in y-z plane
+ btScalar a = n[1]*n[1] + n[2]*n[2];
+ btScalar k = btRecipSqrt (a);
+ p[0] = 0;
+ p[1] = -n[2]*k;
+ p[2] = n[1]*k;
+ // set q = n x p
+ q[0] = a*k;
+ q[1] = -n[0]*p[2];
+ q[2] = n[0]*p[1];
+ }
+ else {
+ // choose p in x-y plane
+ btScalar a = n[0]*n[0] + n[1]*n[1];
+ btScalar k = btRecipSqrt (a);
+ p[0] = -n[1]*k;
+ p[1] = n[0]*k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2]*p[1];
+ q[1] = n[2]*p[0];
+ q[2] = a*k;
+ }
+}
+
+
+struct btVector3FloatData
+{
+ float m_floats[4];
+};
+
+struct btVector3DoubleData
+{
+ double m_floats[4];
+
+};
+
+SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = float(m_floats[i]);
+}
+
+SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
+}
+
+
+SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = double(m_floats[i]);
+}
+
+SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
+}
+
+
+SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = m_floats[i];
+}
+
+SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = dataIn.m_floats[i];
+}
+
+#endif //BT_VECTOR3_H
diff --git a/thirdparty/bullet/src/LinearMath/premake4.lua b/thirdparty/bullet/src/LinearMath/premake4.lua
new file mode 100644
index 0000000000..524e2c3161
--- /dev/null
+++ b/thirdparty/bullet/src/LinearMath/premake4.lua
@@ -0,0 +1,10 @@
+ project "LinearMath"
+
+ kind "StaticLib"
+ includedirs {
+ "..",
+ }
+ files {
+ "*.cpp",
+ "*.h"
+ }