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-rw-r--r--thirdparty/bullet/src/LinearMath/btConvexHull.cpp1167
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diff --git a/thirdparty/bullet/src/LinearMath/btConvexHull.cpp b/thirdparty/bullet/src/LinearMath/btConvexHull.cpp
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--- a/thirdparty/bullet/src/LinearMath/btConvexHull.cpp
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-/*
-Stan Melax Convex Hull Computation
-Copyright (c) 2003-2006 Stan Melax http://www.melax.com/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <string.h>
-
-#include "btConvexHull.h"
-#include "btAlignedObjectArray.h"
-#include "btMinMax.h"
-#include "btVector3.h"
-
-
-
-
-
-//----------------------------------
-
-class int3
-{
-public:
- int x,y,z;
- int3(){};
- int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;}
- const int& operator[](int i) const {return (&x)[i];}
- int& operator[](int i) {return (&x)[i];}
-};
-
-
-//------- btPlane ----------
-
-
-inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);}
-inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); }
-inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); }
-
-
-//--------- Utility Functions ------
-
-btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
-btVector3 PlaneProject(const btPlane &plane, const btVector3 &point);
-
-btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2);
-btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2)
-{
- btVector3 N1 = p0.normal;
- btVector3 N2 = p1.normal;
- btVector3 N3 = p2.normal;
-
- btVector3 n2n3; n2n3 = N2.cross(N3);
- btVector3 n3n1; n3n1 = N3.cross(N1);
- btVector3 n1n2; n1n2 = N1.cross(N2);
-
- btScalar quotient = (N1.dot(n2n3));
-
- btAssert(btFabs(quotient) > btScalar(0.000001));
-
- quotient = btScalar(-1.) / quotient;
- n2n3 *= p0.dist;
- n3n1 *= p1.dist;
- n1n2 *= p2.dist;
- btVector3 potentialVertex = n2n3;
- potentialVertex += n3n1;
- potentialVertex += n1n2;
- potentialVertex *= quotient;
-
- btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ());
- return result;
-
-}
-
-btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL);
-btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2);
-btVector3 NormalOf(const btVector3 *vert, const int n);
-
-
-btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1)
-{
- // returns the point where the line p0-p1 intersects the plane n&d
- btVector3 dif;
- dif = p1-p0;
- btScalar dn= btDot(plane.normal,dif);
- btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn;
- return p0 + (dif*t);
-}
-
-btVector3 PlaneProject(const btPlane &plane, const btVector3 &point)
-{
- return point - plane.normal * (btDot(point,plane.normal)+plane.dist);
-}
-
-btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)
-{
- // return the normal of the triangle
- // inscribed by v0, v1, and v2
- btVector3 cp=btCross(v1-v0,v2-v1);
- btScalar m=cp.length();
- if(m==0) return btVector3(1,0,0);
- return cp*(btScalar(1.0)/m);
-}
-
-
-btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint)
-{
- btVector3 cp;
- cp = btCross(udir,vdir).normalized();
-
- btScalar distu = -btDot(cp,ustart);
- btScalar distv = -btDot(cp,vstart);
- btScalar dist = (btScalar)fabs(distu-distv);
- if(upoint)
- {
- btPlane plane;
- plane.normal = btCross(vdir,cp).normalized();
- plane.dist = -btDot(plane.normal,vstart);
- *upoint = PlaneLineIntersection(plane,ustart,ustart+udir);
- }
- if(vpoint)
- {
- btPlane plane;
- plane.normal = btCross(udir,cp).normalized();
- plane.dist = -btDot(plane.normal,ustart);
- *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir);
- }
- return dist;
-}
-
-
-
-
-
-
-
-#define COPLANAR (0)
-#define UNDER (1)
-#define OVER (2)
-#define SPLIT (OVER|UNDER)
-#define PAPERWIDTH (btScalar(0.001))
-
-btScalar planetestepsilon = PAPERWIDTH;
-
-
-
-typedef ConvexH::HalfEdge HalfEdge;
-
-ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size)
-{
- vertices.resize(vertices_size);
- edges.resize(edges_size);
- facets.resize(facets_size);
-}
-
-
-int PlaneTest(const btPlane &p, const btVector3 &v);
-int PlaneTest(const btPlane &p, const btVector3 &v) {
- btScalar a = btDot(v,p.normal)+p.dist;
- int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR);
- return flag;
-}
-
-int SplitTest(ConvexH &convex,const btPlane &plane);
-int SplitTest(ConvexH &convex,const btPlane &plane) {
- int flag=0;
- for(int i=0;i<convex.vertices.size();i++) {
- flag |= PlaneTest(plane,convex.vertices[i]);
- }
- return flag;
-}
-
-class VertFlag
-{
-public:
- unsigned char planetest;
- unsigned char junk;
- unsigned char undermap;
- unsigned char overmap;
-};
-class EdgeFlag
-{
-public:
- unsigned char planetest;
- unsigned char fixes;
- short undermap;
- short overmap;
-};
-class PlaneFlag
-{
-public:
- unsigned char undermap;
- unsigned char overmap;
-};
-class Coplanar{
-public:
- unsigned short ea;
- unsigned char v0;
- unsigned char v1;
-};
-
-
-
-
-
-
-
-
-template<class T>
-int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
-{
- btAssert(count);
- int m=-1;
- for(int i=0;i<count;i++)
- if(allow[i])
- {
- if(m==-1 || btDot(p[i],dir)>btDot(p[m],dir))
- m=i;
- }
- btAssert(m!=-1);
- return m;
-}
-
-btVector3 orth(const btVector3 &v);
-btVector3 orth(const btVector3 &v)
-{
- btVector3 a=btCross(v,btVector3(0,0,1));
- btVector3 b=btCross(v,btVector3(0,1,0));
- if (a.length() > b.length())
- {
- return a.normalized();
- } else {
- return b.normalized();
- }
-}
-
-
-template<class T>
-int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
-{
- int m=-1;
- while(m==-1)
- {
- m = maxdirfiltered(p,count,dir,allow);
- if(allow[m]==3) return m;
- T u = orth(dir);
- T v = btCross(u,dir);
- int ma=-1;
- for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0))
- {
- btScalar s = btSin(SIMD_RADS_PER_DEG*(x));
- btScalar c = btCos(SIMD_RADS_PER_DEG*(x));
- int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
- if(ma==m && mb==m)
- {
- allow[m]=3;
- return m;
- }
- if(ma!=-1 && ma!=mb) // Yuck - this is really ugly
- {
- int mc = ma;
- for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0))
- {
- btScalar s = btSin(SIMD_RADS_PER_DEG*(xx));
- btScalar c = btCos(SIMD_RADS_PER_DEG*(xx));
- int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
- if(mc==m && md==m)
- {
- allow[m]=3;
- return m;
- }
- mc=md;
- }
- }
- ma=mb;
- }
- allow[m]=0;
- m=-1;
- }
- btAssert(0);
- return m;
-}
-
-
-
-
-int operator ==(const int3 &a,const int3 &b);
-int operator ==(const int3 &a,const int3 &b)
-{
- for(int i=0;i<3;i++)
- {
- if(a[i]!=b[i]) return 0;
- }
- return 1;
-}
-
-
-int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon);
-int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon)
-{
- btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]);
- return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON???
-}
-int hasedge(const int3 &t, int a,int b);
-int hasedge(const int3 &t, int a,int b)
-{
- for(int i=0;i<3;i++)
- {
- int i1= (i+1)%3;
- if(t[i]==a && t[i1]==b) return 1;
- }
- return 0;
-}
-int hasvert(const int3 &t, int v);
-int hasvert(const int3 &t, int v)
-{
- return (t[0]==v || t[1]==v || t[2]==v) ;
-}
-int shareedge(const int3 &a,const int3 &b);
-int shareedge(const int3 &a,const int3 &b)
-{
- int i;
- for(i=0;i<3;i++)
- {
- int i1= (i+1)%3;
- if(hasedge(a,b[i1],b[i])) return 1;
- }
- return 0;
-}
-
-class btHullTriangle;
-
-
-
-class btHullTriangle : public int3
-{
-public:
- int3 n;
- int id;
- int vmax;
- btScalar rise;
- btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
- {
- vmax=-1;
- rise = btScalar(0.0);
- }
- ~btHullTriangle()
- {
- }
- int &neib(int a,int b);
-};
-
-
-int &btHullTriangle::neib(int a,int b)
-{
- static int er=-1;
- int i;
- for(i=0;i<3;i++)
- {
- int i1=(i+1)%3;
- int i2=(i+2)%3;
- if((*this)[i]==a && (*this)[i1]==b) return n[i2];
- if((*this)[i]==b && (*this)[i1]==a) return n[i2];
- }
- btAssert(0);
- return er;
-}
-void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t)
-{
- int i;
- for(i=0;i<3;i++)
- {
- int i1=(i+1)%3;
- int i2=(i+2)%3;
- int a = (*s)[i1];
- int b = (*s)[i2];
- btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id);
- btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id);
- m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a);
- m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b);
- }
-}
-
-void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t)
-{
- b2bfix(s,t);
- deAllocateTriangle(s);
-
- deAllocateTriangle(t);
-}
-
-void HullLibrary::checkit(btHullTriangle *t)
-{
- (void)t;
-
- int i;
- btAssert(m_tris[t->id]==t);
- for(i=0;i<3;i++)
- {
- int i1=(i+1)%3;
- int i2=(i+2)%3;
- int a = (*t)[i1];
- int b = (*t)[i2];
-
- // release compile fix
- (void)i1;
- (void)i2;
- (void)a;
- (void)b;
-
- btAssert(a!=b);
- btAssert( m_tris[t->n[i]]->neib(b,a) == t->id);
- }
-}
-
-btHullTriangle* HullLibrary::allocateTriangle(int a,int b,int c)
-{
- void* mem = btAlignedAlloc(sizeof(btHullTriangle),16);
- btHullTriangle* tr = new (mem)btHullTriangle(a,b,c);
- tr->id = m_tris.size();
- m_tris.push_back(tr);
-
- return tr;
-}
-
-void HullLibrary::deAllocateTriangle(btHullTriangle* tri)
-{
- btAssert(m_tris[tri->id]==tri);
- m_tris[tri->id]=NULL;
- tri->~btHullTriangle();
- btAlignedFree(tri);
-}
-
-
-void HullLibrary::extrude(btHullTriangle *t0,int v)
-{
- int3 t= *t0;
- int n = m_tris.size();
- btHullTriangle* ta = allocateTriangle(v,t[1],t[2]);
- ta->n = int3(t0->n[0],n+1,n+2);
- m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0;
- btHullTriangle* tb = allocateTriangle(v,t[2],t[0]);
- tb->n = int3(t0->n[1],n+2,n+0);
- m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1;
- btHullTriangle* tc = allocateTriangle(v,t[0],t[1]);
- tc->n = int3(t0->n[2],n+0,n+1);
- m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2;
- checkit(ta);
- checkit(tb);
- checkit(tc);
- if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]);
- if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]);
- if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]);
- deAllocateTriangle(t0);
-
-}
-
-btHullTriangle* HullLibrary::extrudable(btScalar epsilon)
-{
- int i;
- btHullTriangle *t=NULL;
- for(i=0;i<m_tris.size();i++)
- {
- if(!t || (m_tris[i] && t->rise<m_tris[i]->rise))
- {
- t = m_tris[i];
- }
- }
- return (t->rise >epsilon)?t:NULL ;
-}
-
-
-
-
-int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow)
-{
- btVector3 basis[3];
- basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) );
- int p0 = maxdirsterid(verts,verts_count, basis[0],allow);
- int p1 = maxdirsterid(verts,verts_count,-basis[0],allow);
- basis[0] = verts[p0]-verts[p1];
- if(p0==p1 || basis[0]==btVector3(0,0,0))
- return int4(-1,-1,-1,-1);
- basis[1] = btCross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]);
- basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]);
- if (basis[1].length() > basis[2].length())
- {
- basis[1].normalize();
- } else {
- basis[1] = basis[2];
- basis[1].normalize ();
- }
- int p2 = maxdirsterid(verts,verts_count,basis[1],allow);
- if(p2 == p0 || p2 == p1)
- {
- p2 = maxdirsterid(verts,verts_count,-basis[1],allow);
- }
- if(p2 == p0 || p2 == p1)
- return int4(-1,-1,-1,-1);
- basis[1] = verts[p2] - verts[p0];
- basis[2] = btCross(basis[1],basis[0]).normalized();
- int p3 = maxdirsterid(verts,verts_count,basis[2],allow);
- if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow);
- if(p3==p0||p3==p1||p3==p2)
- return int4(-1,-1,-1,-1);
- btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3));
- if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {btSwap(p2,p3);}
- return int4(p0,p1,p2,p3);
-}
-
-int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
-{
- if(verts_count <4) return 0;
- if(vlimit==0) vlimit=1000000000;
- int j;
- btVector3 bmin(*verts),bmax(*verts);
- btAlignedObjectArray<int> isextreme;
- isextreme.reserve(verts_count);
- btAlignedObjectArray<int> allow;
- allow.reserve(verts_count);
-
- for(j=0;j<verts_count;j++)
- {
- allow.push_back(1);
- isextreme.push_back(0);
- bmin.setMin (verts[j]);
- bmax.setMax (verts[j]);
- }
- btScalar epsilon = (bmax-bmin).length() * btScalar(0.001);
- btAssert (epsilon != 0.0);
-
-
- int4 p = FindSimplex(verts,verts_count,allow);
- if(p.x==-1) return 0; // simplex failed
-
-
-
- btVector3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) / btScalar(4.0); // a valid interior point
- btHullTriangle *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
- btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
- btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
- btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
- isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1;
- checkit(t0);checkit(t1);checkit(t2);checkit(t3);
-
- for(j=0;j<m_tris.size();j++)
- {
- btHullTriangle *t=m_tris[j];
- btAssert(t);
- btAssert(t->vmax<0);
- btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
- t->vmax = maxdirsterid(verts,verts_count,n,allow);
- t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
- }
- btHullTriangle *te;
- vlimit-=4;
- while(vlimit >0 && ((te=extrudable(epsilon)) != 0))
- {
- //int3 ti=*te;
- int v=te->vmax;
- btAssert(v != -1);
- btAssert(!isextreme[v]); // wtf we've already done this vertex
- isextreme[v]=1;
- //if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already
- j=m_tris.size();
- while(j--) {
- if(!m_tris[j]) continue;
- int3 t=*m_tris[j];
- if(above(verts,t,verts[v],btScalar(0.01)*epsilon))
- {
- extrude(m_tris[j],v);
- }
- }
- // now check for those degenerate cases where we have a flipped triangle or a really skinny triangle
- j=m_tris.size();
- while(j--)
- {
- if(!m_tris[j]) continue;
- if(!hasvert(*m_tris[j],v)) break;
- int3 nt=*m_tris[j];
- if(above(verts,nt,center,btScalar(0.01)*epsilon) || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
- {
- btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
- btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j);
- extrude(nb,v);
- j=m_tris.size();
- }
- }
- j=m_tris.size();
- while(j--)
- {
- btHullTriangle *t=m_tris[j];
- if(!t) continue;
- if(t->vmax>=0) break;
- btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
- t->vmax = maxdirsterid(verts,verts_count,n,allow);
- if(isextreme[t->vmax])
- {
- t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate.
- }
- else
- {
- t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
- }
- }
- vlimit --;
- }
- return 1;
-}
-
-int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit)
-{
- int rc=calchullgen(verts,verts_count, vlimit) ;
- if(!rc) return 0;
- btAlignedObjectArray<int> ts;
- int i;
-
- for(i=0;i<m_tris.size();i++)
- {
- if(m_tris[i])
- {
- for(int j=0;j<3;j++)
- ts.push_back((*m_tris[i])[j]);
- deAllocateTriangle(m_tris[i]);
- }
- }
- tris_count = ts.size()/3;
- tris_out.resize(ts.size());
-
- for (i=0;i<ts.size();i++)
- {
- tris_out[i] = static_cast<unsigned int>(ts[i]);
- }
- m_tris.resize(0);
-
- return 1;
-}
-
-
-
-
-
-bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit)
-{
-
- int tris_count;
- int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast<int>(vlimit) );
- if(!ret) return false;
- result.mIndexCount = (unsigned int) (tris_count*3);
- result.mFaceCount = (unsigned int) tris_count;
- result.mVertices = (btVector3*) vertices;
- result.mVcount = (unsigned int) vcount;
- return true;
-
-}
-
-
-void ReleaseHull(PHullResult &result);
-void ReleaseHull(PHullResult &result)
-{
- if ( result.m_Indices.size() )
- {
- result.m_Indices.clear();
- }
-
- result.mVcount = 0;
- result.mIndexCount = 0;
- result.mVertices = 0;
-}
-
-
-//*********************************************************************
-//*********************************************************************
-//******** HullLib header
-//*********************************************************************
-//*********************************************************************
-
-//*********************************************************************
-//*********************************************************************
-//******** HullLib implementation
-//*********************************************************************
-//*********************************************************************
-
-HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request
- HullResult &result) // contains the resulst
-{
- HullError ret = QE_FAIL;
-
-
- PHullResult hr;
-
- unsigned int vcount = desc.mVcount;
- if ( vcount < 8 ) vcount = 8;
-
- btAlignedObjectArray<btVector3> vertexSource;
- vertexSource.resize(static_cast<int>(vcount));
-
- btVector3 scale;
-
- unsigned int ovcount;
-
- bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates!
-
- if ( ok )
- {
-
-
-// if ( 1 ) // scale vertices back to their original size.
- {
- for (unsigned int i=0; i<ovcount; i++)
- {
- btVector3& v = vertexSource[static_cast<int>(i)];
- v[0]*=scale[0];
- v[1]*=scale[1];
- v[2]*=scale[2];
- }
- }
-
- ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices);
-
- if ( ok )
- {
-
- // re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table.
- btAlignedObjectArray<btVector3> vertexScratch;
- vertexScratch.resize(static_cast<int>(hr.mVcount));
-
- BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount );
-
- ret = QE_OK;
-
- if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle!
- {
- result.mPolygons = false;
- result.mNumOutputVertices = ovcount;
- result.m_OutputVertices.resize(static_cast<int>(ovcount));
- result.mNumFaces = hr.mFaceCount;
- result.mNumIndices = hr.mIndexCount;
-
- result.m_Indices.resize(static_cast<int>(hr.mIndexCount));
-
- memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
-
- if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
- {
-
- const unsigned int *source = &hr.m_Indices[0];
- unsigned int *dest = &result.m_Indices[0];
-
- for (unsigned int i=0; i<hr.mFaceCount; i++)
- {
- dest[0] = source[2];
- dest[1] = source[1];
- dest[2] = source[0];
- dest+=3;
- source+=3;
- }
-
- }
- else
- {
- memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int)*hr.mIndexCount);
- }
- }
- else
- {
- result.mPolygons = true;
- result.mNumOutputVertices = ovcount;
- result.m_OutputVertices.resize(static_cast<int>(ovcount));
- result.mNumFaces = hr.mFaceCount;
- result.mNumIndices = hr.mIndexCount+hr.mFaceCount;
- result.m_Indices.resize(static_cast<int>(result.mNumIndices));
- memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
-
-// if ( 1 )
- {
- const unsigned int *source = &hr.m_Indices[0];
- unsigned int *dest = &result.m_Indices[0];
- for (unsigned int i=0; i<hr.mFaceCount; i++)
- {
- dest[0] = 3;
- if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
- {
- dest[1] = source[2];
- dest[2] = source[1];
- dest[3] = source[0];
- }
- else
- {
- dest[1] = source[0];
- dest[2] = source[1];
- dest[3] = source[2];
- }
-
- dest+=4;
- source+=3;
- }
- }
- }
- ReleaseHull(hr);
- }
- }
-
- return ret;
-}
-
-
-
-HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it.
-{
- if ( result.m_OutputVertices.size())
- {
- result.mNumOutputVertices=0;
- result.m_OutputVertices.clear();
- }
- if ( result.m_Indices.size() )
- {
- result.mNumIndices=0;
- result.m_Indices.clear();
- }
- return QE_OK;
-}
-
-
-static void addPoint(unsigned int &vcount,btVector3 *p,btScalar x,btScalar y,btScalar z)
-{
- // XXX, might be broken
- btVector3& dest = p[vcount];
- dest[0] = x;
- dest[1] = y;
- dest[2] = z;
- vcount++;
-}
-
-btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2);
-btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2)
-{
-
- btScalar dx = px - p2[0];
- btScalar dy = py - p2[1];
- btScalar dz = pz - p2[2];
-
- return dx*dx+dy*dy+dz*dz;
-}
-
-
-
-bool HullLibrary::CleanupVertices(unsigned int svcount,
- const btVector3 *svertices,
- unsigned int stride,
- unsigned int &vcount, // output number of vertices
- btVector3 *vertices, // location to store the results.
- btScalar normalepsilon,
- btVector3& scale)
-{
- if ( svcount == 0 ) return false;
-
- m_vertexIndexMapping.resize(0);
-
-
-#define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */
-
- vcount = 0;
-
- btScalar recip[3]={0.f,0.f,0.f};
-
- if ( scale )
- {
- scale[0] = 1;
- scale[1] = 1;
- scale[2] = 1;
- }
-
- btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX };
- btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
-
- const char *vtx = (const char *) svertices;
-
-// if ( 1 )
- {
- for (unsigned int i=0; i<svcount; i++)
- {
- const btScalar *p = (const btScalar *) vtx;
-
- vtx+=stride;
-
- for (int j=0; j<3; j++)
- {
- if ( p[j] < bmin[j] ) bmin[j] = p[j];
- if ( p[j] > bmax[j] ) bmax[j] = p[j];
- }
- }
- }
-
- btScalar dx = bmax[0] - bmin[0];
- btScalar dy = bmax[1] - bmin[1];
- btScalar dz = bmax[2] - bmin[2];
-
- btVector3 center;
-
- center[0] = dx*btScalar(0.5) + bmin[0];
- center[1] = dy*btScalar(0.5) + bmin[1];
- center[2] = dz*btScalar(0.5) + bmin[2];
-
- if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 )
- {
-
- btScalar len = FLT_MAX;
-
- if ( dx > EPSILON && dx < len ) len = dx;
- if ( dy > EPSILON && dy < len ) len = dy;
- if ( dz > EPSILON && dz < len ) len = dz;
-
- if ( len == FLT_MAX )
- {
- dx = dy = dz = btScalar(0.01); // one centimeter
- }
- else
- {
- if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
- if ( dy < EPSILON ) dy = len * btScalar(0.05);
- if ( dz < EPSILON ) dz = len * btScalar(0.05);
- }
-
- btScalar x1 = center[0] - dx;
- btScalar x2 = center[0] + dx;
-
- btScalar y1 = center[1] - dy;
- btScalar y2 = center[1] + dy;
-
- btScalar z1 = center[2] - dz;
- btScalar z2 = center[2] + dz;
-
- addPoint(vcount,vertices,x1,y1,z1);
- addPoint(vcount,vertices,x2,y1,z1);
- addPoint(vcount,vertices,x2,y2,z1);
- addPoint(vcount,vertices,x1,y2,z1);
- addPoint(vcount,vertices,x1,y1,z2);
- addPoint(vcount,vertices,x2,y1,z2);
- addPoint(vcount,vertices,x2,y2,z2);
- addPoint(vcount,vertices,x1,y2,z2);
-
- return true; // return cube
-
-
- }
- else
- {
- if ( scale )
- {
- scale[0] = dx;
- scale[1] = dy;
- scale[2] = dz;
-
- recip[0] = 1 / dx;
- recip[1] = 1 / dy;
- recip[2] = 1 / dz;
-
- center[0]*=recip[0];
- center[1]*=recip[1];
- center[2]*=recip[2];
-
- }
-
- }
-
-
-
- vtx = (const char *) svertices;
-
- for (unsigned int i=0; i<svcount; i++)
- {
- const btVector3 *p = (const btVector3 *)vtx;
- vtx+=stride;
-
- btScalar px = p->getX();
- btScalar py = p->getY();
- btScalar pz = p->getZ();
-
- if ( scale )
- {
- px = px*recip[0]; // normalize
- py = py*recip[1]; // normalize
- pz = pz*recip[2]; // normalize
- }
-
-// if ( 1 )
- {
- unsigned int j;
-
- for (j=0; j<vcount; j++)
- {
- /// XXX might be broken
- btVector3& v = vertices[j];
-
- btScalar x = v[0];
- btScalar y = v[1];
- btScalar z = v[2];
-
- btScalar dx = btFabs(x - px );
- btScalar dy = btFabs(y - py );
- btScalar dz = btFabs(z - pz );
-
- if ( dx < normalepsilon && dy < normalepsilon && dz < normalepsilon )
- {
- // ok, it is close enough to the old one
- // now let us see if it is further from the center of the point cloud than the one we already recorded.
- // in which case we keep this one instead.
-
- btScalar dist1 = GetDist(px,py,pz,center);
- btScalar dist2 = GetDist(v[0],v[1],v[2],center);
-
- if ( dist1 > dist2 )
- {
- v[0] = px;
- v[1] = py;
- v[2] = pz;
-
- }
-
- break;
- }
- }
-
- if ( j == vcount )
- {
- btVector3& dest = vertices[vcount];
- dest[0] = px;
- dest[1] = py;
- dest[2] = pz;
- vcount++;
- }
- m_vertexIndexMapping.push_back(j);
- }
- }
-
- // ok..now make sure we didn't prune so many vertices it is now invalid.
-// if ( 1 )
- {
- btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX };
- btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
-
- for (unsigned int i=0; i<vcount; i++)
- {
- const btVector3& p = vertices[i];
- for (int j=0; j<3; j++)
- {
- if ( p[j] < bmin[j] ) bmin[j] = p[j];
- if ( p[j] > bmax[j] ) bmax[j] = p[j];
- }
- }
-
- btScalar dx = bmax[0] - bmin[0];
- btScalar dy = bmax[1] - bmin[1];
- btScalar dz = bmax[2] - bmin[2];
-
- if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3)
- {
- btScalar cx = dx*btScalar(0.5) + bmin[0];
- btScalar cy = dy*btScalar(0.5) + bmin[1];
- btScalar cz = dz*btScalar(0.5) + bmin[2];
-
- btScalar len = FLT_MAX;
-
- if ( dx >= EPSILON && dx < len ) len = dx;
- if ( dy >= EPSILON && dy < len ) len = dy;
- if ( dz >= EPSILON && dz < len ) len = dz;
-
- if ( len == FLT_MAX )
- {
- dx = dy = dz = btScalar(0.01); // one centimeter
- }
- else
- {
- if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
- if ( dy < EPSILON ) dy = len * btScalar(0.05);
- if ( dz < EPSILON ) dz = len * btScalar(0.05);
- }
-
- btScalar x1 = cx - dx;
- btScalar x2 = cx + dx;
-
- btScalar y1 = cy - dy;
- btScalar y2 = cy + dy;
-
- btScalar z1 = cz - dz;
- btScalar z2 = cz + dz;
-
- vcount = 0; // add box
-
- addPoint(vcount,vertices,x1,y1,z1);
- addPoint(vcount,vertices,x2,y1,z1);
- addPoint(vcount,vertices,x2,y2,z1);
- addPoint(vcount,vertices,x1,y2,z1);
- addPoint(vcount,vertices,x1,y1,z2);
- addPoint(vcount,vertices,x2,y1,z2);
- addPoint(vcount,vertices,x2,y2,z2);
- addPoint(vcount,vertices,x1,y2,z2);
-
- return true;
- }
- }
-
- return true;
-}
-
-void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount)
-{
- btAlignedObjectArray<int>tmpIndices;
- tmpIndices.resize(m_vertexIndexMapping.size());
- int i;
-
- for (i=0;i<m_vertexIndexMapping.size();i++)
- {
- tmpIndices[i] = m_vertexIndexMapping[i];
- }
-
- TUIntArray usedIndices;
- usedIndices.resize(static_cast<int>(vcount));
- memset(&usedIndices[0],0,sizeof(unsigned int)*vcount);
-
- ocount = 0;
-
- for (i=0; i<int (indexcount); i++)
- {
- unsigned int v = indices[i]; // original array index
-
- btAssert( v >= 0 && v < vcount );
-
- if ( usedIndices[static_cast<int>(v)] ) // if already remapped
- {
- indices[i] = usedIndices[static_cast<int>(v)]-1; // index to new array
- }
- else
- {
-
- indices[i] = ocount; // new index mapping
-
- overts[ocount][0] = verts[v][0]; // copy old vert to new vert array
- overts[ocount][1] = verts[v][1];
- overts[ocount][2] = verts[v][2];
-
- for (int k=0;k<m_vertexIndexMapping.size();k++)
- {
- if (tmpIndices[k]==int(v))
- m_vertexIndexMapping[k]=ocount;
- }
-
- ocount++; // increment output vert count
-
- btAssert( ocount >=0 && ocount <= vcount );
-
- usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
-
-
- }
- }
-
-
-}