diff options
Diffstat (limited to 'thirdparty/bullet/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp')
-rw-r--r-- | thirdparty/bullet/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/thirdparty/bullet/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp deleted file mode 100644 index 01c148a2ca..0000000000 --- a/thirdparty/bullet/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSoftRigidCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "btSoftBody.h" -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -///TODO: include all the shapes that the softbody can collide with -///alternatively, implement special case collision algorithms (just like for rigid collision shapes) - -//#include <stdio.h> - -btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped) -: btCollisionAlgorithm(ci), -//m_ownManifold(false), -//m_manifoldPtr(mf), -m_isSwapped(isSwapped) -{ -} - - -btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm() -{ - - //m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject); - - /*if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } - */ - -} - - -#include <stdio.h> - -void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)dispatchInfo; - (void)resultOut; - //printf("btSoftRigidCollisionAlgorithm\n"); -// const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap; -// const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap; - btSoftBody* softBody = m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject(); - const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap; - - if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size()) - { - softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap); - } - - -} - -btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} - - - |