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diff --git a/thirdparty/bullet/src/BulletSoftBody/btSoftBodyHelpers.cpp b/thirdparty/bullet/src/BulletSoftBody/btSoftBodyHelpers.cpp
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+++ b/thirdparty/bullet/src/BulletSoftBody/btSoftBodyHelpers.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///btSoftBodyHelpers.cpp by Nathanael Presson
+
+#include "btSoftBodyInternals.h"
+#include <stdio.h>
+#include <string.h>
+#include "btSoftBodyHelpers.h"
+#include "LinearMath/btConvexHull.h"
+#include "LinearMath/btConvexHullComputer.h"
+
+
+//
+static void drawVertex( btIDebugDraw* idraw,
+ const btVector3& x,btScalar s,const btVector3& c)
+{
+ idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
+ idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
+ idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
+}
+
+//
+static void drawBox( btIDebugDraw* idraw,
+ const btVector3& mins,
+ const btVector3& maxs,
+ const btVector3& color)
+{
+ const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()),
+ btVector3(maxs.x(),mins.y(),mins.z()),
+ btVector3(maxs.x(),maxs.y(),mins.z()),
+ btVector3(mins.x(),maxs.y(),mins.z()),
+ btVector3(mins.x(),mins.y(),maxs.z()),
+ btVector3(maxs.x(),mins.y(),maxs.z()),
+ btVector3(maxs.x(),maxs.y(),maxs.z()),
+ btVector3(mins.x(),maxs.y(),maxs.z())};
+ idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color);
+ idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color);
+ idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color);
+ idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color);
+ idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color);
+ idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color);
+}
+
+//
+static void drawTree( btIDebugDraw* idraw,
+ const btDbvtNode* node,
+ int depth,
+ const btVector3& ncolor,
+ const btVector3& lcolor,
+ int mindepth,
+ int maxdepth)
+{
+ if(node)
+ {
+ if(node->isinternal()&&((depth<maxdepth)||(maxdepth<0)))
+ {
+ drawTree(idraw,node->childs[0],depth+1,ncolor,lcolor,mindepth,maxdepth);
+ drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth);
+ }
+ if(depth>=mindepth)
+ {
+ const btScalar scl=(btScalar)(node->isinternal()?1:1);
+ const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl;
+ const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl;
+ drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor);
+ }
+ }
+}
+
+//
+template <typename T>
+static inline T sum(const btAlignedObjectArray<T>& items)
+{
+ T v;
+ if(items.size())
+ {
+ v=items[0];
+ for(int i=1,ni=items.size();i<ni;++i)
+ {
+ v+=items[i];
+ }
+ }
+ return(v);
+}
+
+//
+template <typename T,typename Q>
+static inline void add(btAlignedObjectArray<T>& items,const Q& value)
+{
+ for(int i=0,ni=items.size();i<ni;++i)
+ {
+ items[i]+=value;
+ }
+}
+
+//
+template <typename T,typename Q>
+static inline void mul(btAlignedObjectArray<T>& items,const Q& value)
+{
+ for(int i=0,ni=items.size();i<ni;++i)
+ {
+ items[i]*=value;
+ }
+}
+
+//
+template <typename T>
+static inline T average(const btAlignedObjectArray<T>& items)
+{
+ const btScalar n=(btScalar)(items.size()>0?items.size():1);
+ return(sum(items)/n);
+}
+
+#if 0
+//
+ inline static btScalar tetravolume(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2,
+ const btVector3& x3)
+{
+ const btVector3 a=x1-x0;
+ const btVector3 b=x2-x0;
+ const btVector3 c=x3-x0;
+ return(btDot(a,btCross(b,c)));
+}
+#endif
+
+//
+#if 0
+static btVector3 stresscolor(btScalar stress)
+{
+ static const btVector3 spectrum[]= { btVector3(1,0,1),
+ btVector3(0,0,1),
+ btVector3(0,1,1),
+ btVector3(0,1,0),
+ btVector3(1,1,0),
+ btVector3(1,0,0),
+ btVector3(1,0,0)};
+ static const int ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1;
+ static const btScalar one=1;
+ stress=btMax<btScalar>(0,btMin<btScalar>(1,stress))*ncolors;
+ const int sel=(int)stress;
+ const btScalar frc=stress-sel;
+ return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc);
+}
+#endif
+
+//
+void btSoftBodyHelpers::Draw( btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int drawflags)
+{
+ const btScalar scl=(btScalar)0.1;
+ const btScalar nscl=scl*5;
+ const btVector3 lcolor=btVector3(0,0,0);
+ const btVector3 ncolor=btVector3(1,1,1);
+ const btVector3 ccolor=btVector3(1,0,0);
+ int i,j,nj;
+
+ /* Clusters */
+ if(0!=(drawflags&fDrawFlags::Clusters))
+ {
+ srand(1806);
+ for(i=0;i<psb->m_clusters.size();++i)
+ {
+ if(psb->m_clusters[i]->m_collide)
+ {
+ btVector3 color( rand()/(btScalar)RAND_MAX,
+ rand()/(btScalar)RAND_MAX,
+ rand()/(btScalar)RAND_MAX);
+ color=color.normalized()*0.75;
+ btAlignedObjectArray<btVector3> vertices;
+ vertices.resize(psb->m_clusters[i]->m_nodes.size());
+ for(j=0,nj=vertices.size();j<nj;++j)
+ {
+ vertices[j]=psb->m_clusters[i]->m_nodes[j]->m_x;
+ }
+#define USE_NEW_CONVEX_HULL_COMPUTER
+#ifdef USE_NEW_CONVEX_HULL_COMPUTER
+ btConvexHullComputer computer;
+ int stride = sizeof(btVector3);
+ int count = vertices.size();
+ btScalar shrink=0.f;
+ btScalar shrinkClamp=0.f;
+ computer.compute(&vertices[0].getX(),stride,count,shrink,shrinkClamp);
+ for (int i=0;i<computer.faces.size();i++)
+ {
+
+ int face = computer.faces[i];
+ //printf("face=%d\n",face);
+ const btConvexHullComputer::Edge* firstEdge = &computer.edges[face];
+ const btConvexHullComputer::Edge* edge = firstEdge->getNextEdgeOfFace();
+
+ int v0 = firstEdge->getSourceVertex();
+ int v1 = firstEdge->getTargetVertex();
+ while (edge!=firstEdge)
+ {
+ int v2 = edge->getTargetVertex();
+ idraw->drawTriangle(computer.vertices[v0],computer.vertices[v1],computer.vertices[v2],color,1);
+ edge = edge->getNextEdgeOfFace();
+ v0=v1;
+ v1=v2;
+ };
+ }
+#else
+
+ HullDesc hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]);
+ HullResult hres;
+ HullLibrary hlib;
+ hdsc.mMaxVertices=vertices.size();
+ hlib.CreateConvexHull(hdsc,hres);
+ const btVector3 center=average(hres.m_OutputVertices);
+ add(hres.m_OutputVertices,-center);
+ mul(hres.m_OutputVertices,(btScalar)1);
+ add(hres.m_OutputVertices,center);
+ for(j=0;j<(int)hres.mNumFaces;++j)
+ {
+ const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]};
+ idraw->drawTriangle(hres.m_OutputVertices[idx[0]],
+ hres.m_OutputVertices[idx[1]],
+ hres.m_OutputVertices[idx[2]],
+ color,1);
+ }
+ hlib.ReleaseResult(hres);
+#endif
+
+ }
+ /* Velocities */
+#if 0
+ for(int j=0;j<psb->m_clusters[i].m_nodes.size();++j)
+ {
+ const btSoftBody::Cluster& c=psb->m_clusters[i];
+ const btVector3 r=c.m_nodes[j]->m_x-c.m_com;
+ const btVector3 v=c.m_lv+btCross(c.m_av,r);
+ idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0));
+ }
+#endif
+ /* Frame */
+ // btSoftBody::Cluster& c=*psb->m_clusters[i];
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
+ }
+ }
+ else
+ {
+ /* Nodes */
+ if(0!=(drawflags&fDrawFlags::Nodes))
+ {
+ for(i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
+ idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
+ idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
+ }
+ }
+ /* Links */
+ if(0!=(drawflags&fDrawFlags::Links))
+ {
+ for(i=0;i<psb->m_links.size();++i)
+ {
+ const btSoftBody::Link& l=psb->m_links[i];
+ if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor);
+ }
+ }
+ /* Normals */
+ if(0!=(drawflags&fDrawFlags::Normals))
+ {
+ for(i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 d=n.m_n*nscl;
+ idraw->drawLine(n.m_x,n.m_x+d,ncolor);
+ idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
+ }
+ }
+ /* Contacts */
+ if(0!=(drawflags&fDrawFlags::Contacts))
+ {
+ static const btVector3 axis[]={btVector3(1,0,0),
+ btVector3(0,1,0),
+ btVector3(0,0,1)};
+ for(i=0;i<psb->m_rcontacts.size();++i)
+ {
+ const btSoftBody::RContact& c=psb->m_rcontacts[i];
+ const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
+ (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
+ const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
+ const btVector3 y=btCross(x,c.m_cti.m_normal).normalized();
+ idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
+ idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
+ idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
+ }
+ }
+ /* Faces */
+ if(0!=(drawflags&fDrawFlags::Faces))
+ {
+ const btScalar scl=(btScalar)0.8;
+ const btScalar alp=(btScalar)1;
+ const btVector3 col(0,(btScalar)0.7,0);
+ for(i=0;i<psb->m_faces.size();++i)
+ {
+ const btSoftBody::Face& f=psb->m_faces[i];
+ if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
+ const btVector3 c=(x[0]+x[1]+x[2])/3;
+ idraw->drawTriangle((x[0]-c)*scl+c,
+ (x[1]-c)*scl+c,
+ (x[2]-c)*scl+c,
+ col,alp);
+ }
+ }
+ /* Tetras */
+ if(0!=(drawflags&fDrawFlags::Tetras))
+ {
+ const btScalar scl=(btScalar)0.8;
+ const btScalar alp=(btScalar)1;
+ const btVector3 col((btScalar)0.3,(btScalar)0.3,(btScalar)0.7);
+ for(int i=0;i<psb->m_tetras.size();++i)
+ {
+ const btSoftBody::Tetra& t=psb->m_tetras[i];
+ if(0==(t.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[]={t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x};
+ const btVector3 c=(x[0]+x[1]+x[2]+x[3])/4;
+ idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[2]-c)*scl+c,col,alp);
+ idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
+ idraw->drawTriangle((x[1]-c)*scl+c,(x[2]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
+ idraw->drawTriangle((x[2]-c)*scl+c,(x[0]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
+ }
+ }
+ }
+ /* Anchors */
+ if(0!=(drawflags&fDrawFlags::Anchors))
+ {
+ for(i=0;i<psb->m_anchors.size();++i)
+ {
+ const btSoftBody::Anchor& a=psb->m_anchors[i];
+ const btVector3 q=a.m_body->getWorldTransform()*a.m_local;
+ drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
+ drawVertex(idraw,q,0.25,btVector3(0,1,0));
+ idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
+ }
+ for(i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ if(n.m_im<=0)
+ {
+ drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
+ }
+ }
+ }
+
+
+ /* Notes */
+ if(0!=(drawflags&fDrawFlags::Notes))
+ {
+ for(i=0;i<psb->m_notes.size();++i)
+ {
+ const btSoftBody::Note& n=psb->m_notes[i];
+ btVector3 p=n.m_offset;
+ for(int j=0;j<n.m_rank;++j)
+ {
+ p+=n.m_nodes[j]->m_x*n.m_coords[j];
+ }
+ idraw->draw3dText(p,n.m_text);
+ }
+ }
+ /* Node tree */
+ if(0!=(drawflags&fDrawFlags::NodeTree)) DrawNodeTree(psb,idraw);
+ /* Face tree */
+ if(0!=(drawflags&fDrawFlags::FaceTree)) DrawFaceTree(psb,idraw);
+ /* Cluster tree */
+ if(0!=(drawflags&fDrawFlags::ClusterTree)) DrawClusterTree(psb,idraw);
+ /* Joints */
+ if(0!=(drawflags&fDrawFlags::Joints))
+ {
+ for(i=0;i<psb->m_joints.size();++i)
+ {
+ const btSoftBody::Joint* pj=psb->m_joints[i];
+ switch(pj->Type())
+ {
+ case btSoftBody::Joint::eType::Linear:
+ {
+ const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj;
+ const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0];
+ const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1];
+ idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0));
+ idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1));
+ drawVertex(idraw,a0,0.25,btVector3(1,1,0));
+ drawVertex(idraw,a1,0.25,btVector3(0,1,1));
+ }
+ break;
+ case btSoftBody::Joint::eType::Angular:
+ {
+ //const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
+ const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
+ const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
+ const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
+ const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1];
+ idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0));
+ idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
+ idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
+ idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
+ break;
+ }
+ default:
+ {
+ }
+
+ }
+ }
+ }
+}
+
+//
+void btSoftBodyHelpers::DrawInfos( btSoftBody* psb,
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool /*stress*/)
+{
+ for(int i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ char text[2048]={0};
+ char buff[1024];
+ if(masses)
+ {
+ sprintf(buff," M(%.2f)",1/n.m_im);
+ strcat(text,buff);
+ }
+ if(areas)
+ {
+ sprintf(buff," A(%.2f)",n.m_area);
+ strcat(text,buff);
+ }
+ if(text[0]) idraw->draw3dText(n.m_x,text);
+ }
+}
+
+//
+void btSoftBodyHelpers::DrawNodeTree( btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
+{
+ drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth);
+}
+
+//
+void btSoftBodyHelpers::DrawFaceTree( btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
+{
+ drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth);
+}
+
+//
+void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
+{
+ drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth);
+}
+
+
+//The btSoftBody object from the BulletSDK includes an array of Nodes and Links. These links appear
+// to be first set up to connect a node to between 5 and 6 of its neighbors [480 links],
+//and then to the rest of the nodes after the execution of the Floyd-Warshall graph algorithm
+//[another 930 links].
+//The way the links are stored by default, we have a number of cases where adjacent links share a node in common
+// - this leads to the creation of a data dependency through memory.
+//The PSolve_Links() function reads and writes nodes as it iterates over each link.
+//So, we now have the possibility of a data dependency between iteration X
+//that processes link L with iteration X+1 that processes link L+1
+//because L and L+1 have one node in common, and iteration X updates the positions of that node,
+//and iteration X+1 reads in the position of that shared node.
+//
+//Such a memory dependency limits the ability of a modern CPU to speculate beyond
+//a certain point because it has to respect a possible dependency
+//- this prevents the CPU from making full use of its out-of-order resources.
+//If we re-order the links such that we minimize the cases where a link L and L+1 share a common node,
+//we create a temporal gap between when the node position is written,
+//and when it is subsequently read. This in turn allows the CPU to continue execution without
+//risking a dependency violation. Such a reordering would result in significant speedups on
+//modern CPUs with lots of execution resources.
+//In our testing, we see it have a tremendous impact not only on the A7,
+//but also on all x86 cores that ship with modern Macs.
+//The attached source file includes a single function (ReoptimizeLinkOrder) which can be called on a
+//btSoftBody object in the solveConstraints() function before the actual solver is invoked,
+//or right after generateBendingConstraints() once we have all 1410 links.
+
+
+//===================================================================
+//
+//
+// This function takes in a list of interdependent Links and tries
+// to maximize the distance between calculation
+// of dependent links. This increases the amount of parallelism that can
+// be exploited by out-of-order instruction processors with large but
+// (inevitably) finite instruction windows.
+//
+//===================================================================
+
+// A small structure to track lists of dependent link calculations
+class LinkDeps_t {
+ public:
+ int value; // A link calculation that is dependent on this one
+ // Positive values = "input A" while negative values = "input B"
+ LinkDeps_t *next; // Next dependence in the list
+};
+typedef LinkDeps_t *LinkDepsPtr_t;
+
+// Dependency list constants
+#define REOP_NOT_DEPENDENT -1
+#define REOP_NODE_COMPLETE -2 // Must be less than REOP_NOT_DEPENDENT
+
+
+void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody *psb /* This can be replaced by a btSoftBody pointer */)
+{
+ int i, nLinks=psb->m_links.size(), nNodes=psb->m_nodes.size();
+ btSoftBody::Link *lr;
+ int ar, br;
+ btSoftBody::Node *node0 = &(psb->m_nodes[0]);
+ btSoftBody::Node *node1 = &(psb->m_nodes[1]);
+ LinkDepsPtr_t linkDep;
+ int readyListHead, readyListTail, linkNum, linkDepFrees, depLink;
+
+ // Allocate temporary buffers
+ int *nodeWrittenAt = new int[nNodes+1]; // What link calculation produced this node's current values?
+ int *linkDepA = new int[nLinks]; // Link calculation input is dependent upon prior calculation #N
+ int *linkDepB = new int[nLinks];
+ int *readyList = new int[nLinks]; // List of ready-to-process link calculations (# of links, maximum)
+ LinkDeps_t *linkDepFreeList = new LinkDeps_t[2*nLinks]; // Dependent-on-me list elements (2x# of links, maximum)
+ LinkDepsPtr_t *linkDepListStarts = new LinkDepsPtr_t[nLinks]; // Start nodes of dependent-on-me lists, one for each link
+
+ // Copy the original, unsorted links to a side buffer
+ btSoftBody::Link *linkBuffer = new btSoftBody::Link[nLinks];
+ memcpy(linkBuffer, &(psb->m_links[0]), sizeof(btSoftBody::Link)*nLinks);
+
+ // Clear out the node setup and ready list
+ for (i=0; i < nNodes+1; i++) {
+ nodeWrittenAt[i] = REOP_NOT_DEPENDENT;
+ }
+ for (i=0; i < nLinks; i++) {
+ linkDepListStarts[i] = NULL;
+ }
+ readyListHead = readyListTail = linkDepFrees = 0;
+
+ // Initial link analysis to set up data structures
+ for (i=0; i < nLinks; i++) {
+
+ // Note which prior link calculations we are dependent upon & build up dependence lists
+ lr = &(psb->m_links[i]);
+ ar = (lr->m_n[0] - node0)/(node1 - node0);
+ br = (lr->m_n[1] - node0)/(node1 - node0);
+ if (nodeWrittenAt[ar] > REOP_NOT_DEPENDENT) {
+ linkDepA[i] = nodeWrittenAt[ar];
+ linkDep = &linkDepFreeList[linkDepFrees++];
+ linkDep->value = i;
+ linkDep->next = linkDepListStarts[nodeWrittenAt[ar]];
+ linkDepListStarts[nodeWrittenAt[ar]] = linkDep;
+ } else {
+ linkDepA[i] = REOP_NOT_DEPENDENT;
+ }
+ if (nodeWrittenAt[br] > REOP_NOT_DEPENDENT) {
+ linkDepB[i] = nodeWrittenAt[br];
+ linkDep = &linkDepFreeList[linkDepFrees++];
+ linkDep->value = -(i+1);
+ linkDep->next = linkDepListStarts[nodeWrittenAt[br]];
+ linkDepListStarts[nodeWrittenAt[br]] = linkDep;
+ } else {
+ linkDepB[i] = REOP_NOT_DEPENDENT;
+ }
+
+ // Add this link to the initial ready list, if it is not dependent on any other links
+ if ((linkDepA[i] == REOP_NOT_DEPENDENT) && (linkDepB[i] == REOP_NOT_DEPENDENT)) {
+ readyList[readyListTail++] = i;
+ linkDepA[i] = linkDepB[i] = REOP_NODE_COMPLETE; // Probably not needed now
+ }
+
+ // Update the nodes to mark which ones are calculated by this link
+ nodeWrittenAt[ar] = nodeWrittenAt[br] = i;
+ }
+
+ // Process the ready list and create the sorted list of links
+ // -- By treating the ready list as a queue, we maximize the distance between any
+ // inter-dependent node calculations
+ // -- All other (non-related) nodes in the ready list will automatically be inserted
+ // in between each set of inter-dependent link calculations by this loop
+ i = 0;
+ while (readyListHead != readyListTail) {
+ // Use ready list to select the next link to process
+ linkNum = readyList[readyListHead++];
+ // Copy the next-to-calculate link back into the original link array
+ psb->m_links[i++] = linkBuffer[linkNum];
+
+ // Free up any link inputs that are dependent on this one
+ linkDep = linkDepListStarts[linkNum];
+ while (linkDep) {
+ depLink = linkDep->value;
+ if (depLink >= 0) {
+ linkDepA[depLink] = REOP_NOT_DEPENDENT;
+ } else {
+ depLink = -depLink - 1;
+ linkDepB[depLink] = REOP_NOT_DEPENDENT;
+ }
+ // Add this dependent link calculation to the ready list if *both* inputs are clear
+ if ((linkDepA[depLink] == REOP_NOT_DEPENDENT) && (linkDepB[depLink] == REOP_NOT_DEPENDENT)) {
+ readyList[readyListTail++] = depLink;
+ linkDepA[depLink] = linkDepB[depLink] = REOP_NODE_COMPLETE; // Probably not needed now
+ }
+ linkDep = linkDep->next;
+ }
+ }
+
+ // Delete the temporary buffers
+ delete [] nodeWrittenAt;
+ delete [] linkDepA;
+ delete [] linkDepB;
+ delete [] readyList;
+ delete [] linkDepFreeList;
+ delete [] linkDepListStarts;
+ delete [] linkBuffer;
+}
+
+
+//
+void btSoftBodyHelpers::DrawFrame( btSoftBody* psb,
+ btIDebugDraw* idraw)
+{
+ if(psb->m_pose.m_bframe)
+ {
+ static const btScalar ascl=10;
+ static const btScalar nscl=(btScalar)0.1;
+ const btVector3 com=psb->m_pose.m_com;
+ const btMatrix3x3 trs=psb->m_pose.m_rot*psb->m_pose.m_scl;
+ const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized();
+ const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized();
+ const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized();
+ idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0));
+ idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0));
+ idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1));
+ for(int i=0;i<psb->m_pose.m_pos.size();++i)
+ {
+ const btVector3 x=com+trs*psb->m_pose.m_pos[i];
+ drawVertex(idraw,x,nscl,btVector3(1,0,1));
+ }
+ }
+}
+
+//
+btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds)
+{
+ /* Create nodes */
+ const int r=res+2;
+ btVector3* x=new btVector3[r];
+ btScalar* m=new btScalar[r];
+ int i;
+
+ for(i=0;i<r;++i)
+ {
+ const btScalar t=i/(btScalar)(r-1);
+ x[i]=lerp(from,to,t);
+ m[i]=1;
+ }
+ btSoftBody* psb= new btSoftBody(&worldInfo,r,x,m);
+ if(fixeds&1) psb->setMass(0,0);
+ if(fixeds&2) psb->setMass(r-1,0);
+ delete[] x;
+ delete[] m;
+ /* Create links */
+ for(i=1;i<r;++i)
+ {
+ psb->appendLink(i-1,i);
+ }
+ /* Finished */
+ return(psb);
+}
+
+//
+btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags)
+{
+#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
+ /* Create nodes */
+ if((resx<2)||(resy<2)) return(0);
+ const int rx=resx;
+ const int ry=resy;
+ const int tot=rx*ry;
+ btVector3* x=new btVector3[tot];
+ btScalar* m=new btScalar[tot];
+ int iy;
+
+ for(iy=0;iy<ry;++iy)
+ {
+ const btScalar ty=iy/(btScalar)(ry-1);
+ const btVector3 py0=lerp(corner00,corner01,ty);
+ const btVector3 py1=lerp(corner10,corner11,ty);
+ for(int ix=0;ix<rx;++ix)
+ {
+ const btScalar tx=ix/(btScalar)(rx-1);
+ x[IDX(ix,iy)]=lerp(py0,py1,tx);
+ m[IDX(ix,iy)]=1;
+ }
+ }
+ btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
+ if(fixeds&1) psb->setMass(IDX(0,0),0);
+ if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
+ if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
+ if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
+ delete[] x;
+ delete[] m;
+ /* Create links and faces */
+ for(iy=0;iy<ry;++iy)
+ {
+ for(int ix=0;ix<rx;++ix)
+ {
+ const int idx=IDX(ix,iy);
+ const bool mdx=(ix+1)<rx;
+ const bool mdy=(iy+1)<ry;
+ if(mdx) psb->appendLink(idx,IDX(ix+1,iy));
+ if(mdy) psb->appendLink(idx,IDX(ix,iy+1));
+ if(mdx&&mdy)
+ {
+ if((ix+iy)&1)
+ {
+ psb->appendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1));
+ psb->appendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1));
+ if(gendiags)
+ {
+ psb->appendLink(IDX(ix,iy),IDX(ix+1,iy+1));
+ }
+ }
+ else
+ {
+ psb->appendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy));
+ psb->appendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1));
+ if(gendiags)
+ {
+ psb->appendLink(IDX(ix+1,iy),IDX(ix,iy+1));
+ }
+ }
+ }
+ }
+ }
+ /* Finished */
+#undef IDX
+ return(psb);
+}
+
+//
+btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords)
+{
+
+ /*
+ *
+ * corners:
+ *
+ * [0][0] corner00 ------- corner01 [resx][0]
+ * | |
+ * | |
+ * [0][resy] corner10 -------- corner11 [resx][resy]
+ *
+ *
+ *
+ *
+ *
+ *
+ * "fixedgs" map:
+ *
+ * corner00 --> +1
+ * corner01 --> +2
+ * corner10 --> +4
+ * corner11 --> +8
+ * upper middle --> +16
+ * left middle --> +32
+ * right middle --> +64
+ * lower middle --> +128
+ * center --> +256
+ *
+ *
+ * tex_coords size (resx-1)*(resy-1)*12
+ *
+ *
+ *
+ * SINGLE QUAD INTERNALS
+ *
+ * 1) btSoftBody's nodes and links,
+ * diagonal link is optional ("gendiags")
+ *
+ *
+ * node00 ------ node01
+ * | .
+ * | .
+ * | .
+ * | .
+ * | .
+ * node10 node11
+ *
+ *
+ *
+ * 2) Faces:
+ * two triangles,
+ * UV Coordinates (hier example for single quad)
+ *
+ * (0,1) (0,1) (1,1)
+ * 1 |\ 3 \-----| 2
+ * | \ \ |
+ * | \ \ |
+ * | \ \ |
+ * | \ \ |
+ * 2 |-----\ 3 \| 1
+ * (0,0) (1,0) (1,0)
+ *
+ *
+ *
+ *
+ *
+ *
+ */
+
+#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
+ /* Create nodes */
+ if((resx<2)||(resy<2)) return(0);
+ const int rx=resx;
+ const int ry=resy;
+ const int tot=rx*ry;
+ btVector3* x=new btVector3[tot];
+ btScalar* m=new btScalar[tot];
+
+ int iy;
+
+ for(iy=0;iy<ry;++iy)
+ {
+ const btScalar ty=iy/(btScalar)(ry-1);
+ const btVector3 py0=lerp(corner00,corner01,ty);
+ const btVector3 py1=lerp(corner10,corner11,ty);
+ for(int ix=0;ix<rx;++ix)
+ {
+ const btScalar tx=ix/(btScalar)(rx-1);
+ x[IDX(ix,iy)]=lerp(py0,py1,tx);
+ m[IDX(ix,iy)]=1;
+ }
+ }
+ btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
+ if(fixeds&1) psb->setMass(IDX(0,0),0);
+ if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
+ if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
+ if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
+ if(fixeds&16) psb->setMass(IDX((rx-1)/2,0),0);
+ if(fixeds&32) psb->setMass(IDX(0,(ry-1)/2),0);
+ if(fixeds&64) psb->setMass(IDX(rx-1,(ry-1)/2),0);
+ if(fixeds&128) psb->setMass(IDX((rx-1)/2,ry-1),0);
+ if(fixeds&256) psb->setMass(IDX((rx-1)/2,(ry-1)/2),0);
+ delete[] x;
+ delete[] m;
+
+
+ int z = 0;
+ /* Create links and faces */
+ for(iy=0;iy<ry;++iy)
+ {
+ for(int ix=0;ix<rx;++ix)
+ {
+ const bool mdx=(ix+1)<rx;
+ const bool mdy=(iy+1)<ry;
+
+ int node00=IDX(ix,iy);
+ int node01=IDX(ix+1,iy);
+ int node10=IDX(ix,iy+1);
+ int node11=IDX(ix+1,iy+1);
+
+ if(mdx) psb->appendLink(node00,node01);
+ if(mdy) psb->appendLink(node00,node10);
+ if(mdx&&mdy)
+ {
+ psb->appendFace(node00,node10,node11);
+ if (tex_coords) {
+ tex_coords[z+0]=CalculateUV(resx,resy,ix,iy,0);
+ tex_coords[z+1]=CalculateUV(resx,resy,ix,iy,1);
+ tex_coords[z+2]=CalculateUV(resx,resy,ix,iy,0);
+ tex_coords[z+3]=CalculateUV(resx,resy,ix,iy,2);
+ tex_coords[z+4]=CalculateUV(resx,resy,ix,iy,3);
+ tex_coords[z+5]=CalculateUV(resx,resy,ix,iy,2);
+ }
+ psb->appendFace(node11,node01,node00);
+ if (tex_coords) {
+ tex_coords[z+6 ]=CalculateUV(resx,resy,ix,iy,3);
+ tex_coords[z+7 ]=CalculateUV(resx,resy,ix,iy,2);
+ tex_coords[z+8 ]=CalculateUV(resx,resy,ix,iy,3);
+ tex_coords[z+9 ]=CalculateUV(resx,resy,ix,iy,1);
+ tex_coords[z+10]=CalculateUV(resx,resy,ix,iy,0);
+ tex_coords[z+11]=CalculateUV(resx,resy,ix,iy,1);
+ }
+ if (gendiags) psb->appendLink(node00,node11);
+ z += 12;
+ }
+ }
+ }
+ /* Finished */
+#undef IDX
+ return(psb);
+}
+
+float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
+{
+
+ /*
+ *
+ *
+ * node00 --- node01
+ * | |
+ * node10 --- node11
+ *
+ *
+ * ID map:
+ *
+ * node00 s --> 0
+ * node00 t --> 1
+ *
+ * node01 s --> 3
+ * node01 t --> 1
+ *
+ * node10 s --> 0
+ * node10 t --> 2
+ *
+ * node11 s --> 3
+ * node11 t --> 2
+ *
+ *
+ */
+
+ float tc=0.0f;
+ if (id == 0) {
+ tc = (1.0f/((resx-1))*ix);
+ }
+ else if (id==1) {
+ tc = (1.0f/((resy-1))*(resy-1-iy));
+ }
+ else if (id==2) {
+ tc = (1.0f/((resy-1))*(resy-1-iy-1));
+ }
+ else if (id==3) {
+ tc = (1.0f/((resx-1))*(ix+1));
+ }
+ return tc;
+}
+//
+btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center,
+ const btVector3& radius,
+ int res)
+{
+ struct Hammersley
+ {
+ static void Generate(btVector3* x,int n)
+ {
+ for(int i=0;i<n;i++)
+ {
+ btScalar p=0.5,t=0;
+ for(int j=i;j;p*=0.5,j>>=1) if(j&1) t+=p;
+ btScalar w=2*t-1;
+ btScalar a=(SIMD_PI+2*i*SIMD_PI)/n;
+ btScalar s=btSqrt(1-w*w);
+ *x++=btVector3(s*btCos(a),s*btSin(a),w);
+ }
+ }
+ };
+ btAlignedObjectArray<btVector3> vtx;
+ vtx.resize(3+res);
+ Hammersley::Generate(&vtx[0],vtx.size());
+ for(int i=0;i<vtx.size();++i)
+ {
+ vtx[i]=vtx[i]*radius+center;
+ }
+ return(CreateFromConvexHull(worldInfo,&vtx[0],vtx.size()));
+}
+
+
+
+//
+btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,const btScalar* vertices,
+ const int* triangles,
+ int ntriangles, bool randomizeConstraints)
+{
+ int maxidx=0;
+ int i,j,ni;
+
+ for(i=0,ni=ntriangles*3;i<ni;++i)
+ {
+ maxidx=btMax(triangles[i],maxidx);
+ }
+ ++maxidx;
+ btAlignedObjectArray<bool> chks;
+ btAlignedObjectArray<btVector3> vtx;
+ chks.resize(maxidx*maxidx,false);
+ vtx.resize(maxidx);
+ for(i=0,j=0,ni=maxidx*3;i<ni;++j,i+=3)
+ {
+ vtx[j]=btVector3(vertices[i],vertices[i+1],vertices[i+2]);
+ }
+ btSoftBody* psb=new btSoftBody(&worldInfo,vtx.size(),&vtx[0],0);
+ for( i=0,ni=ntriangles*3;i<ni;i+=3)
+ {
+ const int idx[]={triangles[i],triangles[i+1],triangles[i+2]};
+#define IDX(_x_,_y_) ((_y_)*maxidx+(_x_))
+ for(int j=2,k=0;k<3;j=k++)
+ {
+ if(!chks[IDX(idx[j],idx[k])])
+ {
+ chks[IDX(idx[j],idx[k])]=true;
+ chks[IDX(idx[k],idx[j])]=true;
+ psb->appendLink(idx[j],idx[k]);
+ }
+ }
+#undef IDX
+ psb->appendFace(idx[0],idx[1],idx[2]);
+ }
+
+ if (randomizeConstraints)
+ {
+ psb->randomizeConstraints();
+ }
+
+ return(psb);
+}
+
+//
+btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
+ int nvertices, bool randomizeConstraints)
+{
+ HullDesc hdsc(QF_TRIANGLES,nvertices,vertices);
+ HullResult hres;
+ HullLibrary hlib;/*??*/
+ hdsc.mMaxVertices=nvertices;
+ hlib.CreateConvexHull(hdsc,hres);
+ btSoftBody* psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices,
+ &hres.m_OutputVertices[0],0);
+ for(int i=0;i<(int)hres.mNumFaces;++i)
+ {
+ const int idx[]={ static_cast<int>(hres.m_Indices[i*3+0]),
+ static_cast<int>(hres.m_Indices[i*3+1]),
+ static_cast<int>(hres.m_Indices[i*3+2])};
+ if(idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
+ if(idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
+ if(idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
+ psb->appendFace(idx[0],idx[1],idx[2]);
+ }
+ hlib.ReleaseResult(hres);
+ if (randomizeConstraints)
+ {
+ psb->randomizeConstraints();
+ }
+ return(psb);
+}
+
+
+
+
+static int nextLine(const char* buffer)
+{
+ int numBytesRead=0;
+
+ while (*buffer != '\n')
+ {
+ buffer++;
+ numBytesRead++;
+ }
+
+
+ if (buffer[0]==0x0a)
+ {
+ buffer++;
+ numBytesRead++;
+ }
+ return numBytesRead;
+}
+
+/* Create from TetGen .ele, .face, .node data */
+btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+ const char* ele,
+ const char* face,
+ const char* node,
+ bool bfacelinks,
+ bool btetralinks,
+ bool bfacesfromtetras)
+{
+btAlignedObjectArray<btVector3> pos;
+int nnode=0;
+int ndims=0;
+int nattrb=0;
+int hasbounds=0;
+int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
+result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
+node += nextLine(node);
+
+pos.resize(nnode);
+for(int i=0;i<pos.size();++i)
+ {
+ int index=0;
+ //int bound=0;
+ float x,y,z;
+ sscanf(node,"%d %f %f %f",&index,&x,&y,&z);
+
+// sn>>index;
+// sn>>x;sn>>y;sn>>z;
+ node += nextLine(node);
+
+ //for(int j=0;j<nattrb;++j)
+ // sn>>a;
+
+ //if(hasbounds)
+ // sn>>bound;
+
+ pos[index].setX(btScalar(x));
+ pos[index].setY(btScalar(y));
+ pos[index].setZ(btScalar(z));
+ }
+btSoftBody* psb=new btSoftBody(&worldInfo,nnode,&pos[0],0);
+#if 0
+if(face&&face[0])
+ {
+ int nface=0;
+ sf>>nface;sf>>hasbounds;
+ for(int i=0;i<nface;++i)
+ {
+ int index=0;
+ int bound=0;
+ int ni[3];
+ sf>>index;
+ sf>>ni[0];sf>>ni[1];sf>>ni[2];
+ sf>>bound;
+ psb->appendFace(ni[0],ni[1],ni[2]);
+ if(btetralinks)
+ {
+ psb->appendLink(ni[0],ni[1],0,true);
+ psb->appendLink(ni[1],ni[2],0,true);
+ psb->appendLink(ni[2],ni[0],0,true);
+ }
+ }
+ }
+#endif
+
+if(ele&&ele[0])
+ {
+ int ntetra=0;
+ int ncorner=0;
+ int neattrb=0;
+ sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb);
+ ele += nextLine(ele);
+
+ //se>>ntetra;se>>ncorner;se>>neattrb;
+ for(int i=0;i<ntetra;++i)
+ {
+ int index=0;
+ int ni[4];
+
+ //se>>index;
+ //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
+ sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]);
+ ele+=nextLine(ele);
+ //for(int j=0;j<neattrb;++j)
+ // se>>a;
+ psb->appendTetra(ni[0],ni[1],ni[2],ni[3]);
+ if(btetralinks)
+ {
+ psb->appendLink(ni[0],ni[1],0,true);
+ psb->appendLink(ni[1],ni[2],0,true);
+ psb->appendLink(ni[2],ni[0],0,true);
+ psb->appendLink(ni[0],ni[3],0,true);
+ psb->appendLink(ni[1],ni[3],0,true);
+ psb->appendLink(ni[2],ni[3],0,true);
+ }
+ }
+ }
+printf("Nodes: %u\r\n",psb->m_nodes.size());
+printf("Links: %u\r\n",psb->m_links.size());
+printf("Faces: %u\r\n",psb->m_faces.size());
+printf("Tetras: %u\r\n",psb->m_tetras.size());
+return(psb);
+}
+