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-rw-r--r--thirdparty/bullet/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h155
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diff --git a/thirdparty/bullet/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/thirdparty/bullet/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
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--- a/thirdparty/bullet/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
-#define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btSoftBody;
-class btCollisionShape;
-
-#include "LinearMath/btHashMap.h"
-
-#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
-
-struct btTriIndex
-{
- int m_PartIdTriangleIndex;
- class btCollisionShape* m_childShape;
-
- btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
- {
- m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
- m_childShape = shape;
- }
-
- int getTriangleIndex() const
- {
- // Get only the lower bits where the triangle index is stored
- unsigned int x = 0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- return (m_PartIdTriangleIndex&~(y));
- }
- int getPartId() const
- {
- // Get only the highest bits where the part index is stored
- return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
- }
- int getUid() const
- {
- return m_PartIdTriangleIndex;
- }
-};
-
-
-///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
-class btSoftBodyTriangleCallback : public btTriangleCallback
-{
- btSoftBody* m_softBody;
- const btCollisionObject* m_triBody;
-
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
-
- btManifoldResult* m_resultOut;
-
- btDispatcher* m_dispatcher;
- const btDispatcherInfo* m_dispatchInfoPtr;
- btScalar m_collisionMarginTriangle;
-
- btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
-
-public:
- int m_triangleCount;
-
- // btPersistentManifold* m_manifoldPtr;
-
- btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual ~btSoftBodyTriangleCallback();
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
- void clearCache();
-
- SIMD_FORCE_INLINE const btVector3& getAabbMin() const
- {
- return m_aabbMin;
- }
- SIMD_FORCE_INLINE const btVector3& getAabbMax() const
- {
- return m_aabbMax;
- }
-
-};
-
-
-
-
-/// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
-class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
-{
-
- bool m_isSwapped;
-
- btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
-
-public:
-
- btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
-
- virtual ~btSoftBodyConcaveCollisionAlgorithm();
-
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- //we don't add any manifolds
- }
-
- void clearCache();
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
- return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
- }
- };
-
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
- return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
- }
- };
-
-};
-
-#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H