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-rw-r--r--thirdparty/bullet/src/BulletSoftBody/btDefaultSoftBodySolver.h63
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diff --git a/thirdparty/bullet/src/BulletSoftBody/btDefaultSoftBodySolver.h b/thirdparty/bullet/src/BulletSoftBody/btDefaultSoftBodySolver.h
deleted file mode 100644
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--- a/thirdparty/bullet/src/BulletSoftBody/btDefaultSoftBodySolver.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
-#define BT_SOFT_BODY_DEFAULT_SOLVER_H
-
-
-#include "BulletSoftBody/btSoftBodySolvers.h"
-#include "btSoftBodySolverVertexBuffer.h"
-struct btCollisionObjectWrapper;
-
-class btDefaultSoftBodySolver : public btSoftBodySolver
-{
-protected:
- /** Variable to define whether we need to update solver constants on the next iteration */
- bool m_updateSolverConstants;
-
- btAlignedObjectArray< btSoftBody * > m_softBodySet;
-
-
-public:
- btDefaultSoftBodySolver();
-
- virtual ~btDefaultSoftBodySolver();
-
- virtual SolverTypes getSolverType() const
- {
- return DEFAULT_SOLVER;
- }
-
- virtual bool checkInitialized();
-
- virtual void updateSoftBodies( );
-
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
-
- virtual void copyBackToSoftBodies(bool bMove = true);
-
- virtual void solveConstraints( float solverdt );
-
- virtual void predictMotion( float solverdt );
-
- virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
-
- virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
-
- virtual void processCollision( btSoftBody*, btSoftBody* );
-
-};
-
-#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H