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diff --git a/thirdparty/bullet/src/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp b/thirdparty/bullet/src/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp
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+#ifndef MULTIBODYTREEINITCACHE_HPP_
+#define MULTIBODYTREEINITCACHE_HPP_
+
+#include "../IDConfig.hpp"
+#include "../IDMath.hpp"
+#include "../MultiBodyTree.hpp"
+
+namespace btInverseDynamics {
+/// Mass properties of a rigid body
+struct InertiaData {
+ ID_DECLARE_ALIGNED_ALLOCATOR();
+
+ /// mass
+ idScalar m_mass;
+ /// vector from body-fixed frame to center of mass,
+ /// in body-fixed frame, multiplied by the mass
+ vec3 m_body_pos_body_com;
+ /// moment of inertia w.r.t. the origin of the body-fixed
+ /// frame, represented in that frame
+ mat33 m_body_I_body;
+};
+
+/// Joint properties
+struct JointData {
+ ID_DECLARE_ALIGNED_ALLOCATOR();
+
+ /// type of joint
+ JointType m_type;
+ /// index of parent body
+ int m_parent;
+ /// index of child body
+ int m_child;
+ /// vector from parent's body-fixed frame to child's body-fixed
+ /// frame for q=0, written in the parent's body fixed frame
+ vec3 m_parent_pos_parent_child_ref;
+ /// Transform matrix converting vectors written in the parent's frame
+ /// into vectors written in the child's frame for q=0
+ /// ie, child_vector = child_T_parent_ref * parent_vector;
+ mat33 m_child_T_parent_ref;
+ /// Axis of motion for 1 degree-of-freedom joints,
+ /// written in the child's frame
+ /// For revolute joints, the q-value is positive for a positive
+ /// rotation about this axis.
+ /// For prismatic joints, the q-value is positive for a positive
+ /// translation is this direction.
+ vec3 m_child_axis_of_motion;
+};
+
+/// Data structure to store data passed by the user.
+/// This is used in MultiBodyTree::finalize to build internal data structures.
+class MultiBodyTree::InitCache {
+public:
+ ID_DECLARE_ALIGNED_ALLOCATOR();
+ /// constructor
+ InitCache();
+ ///\copydoc MultiBodyTree::addBody
+ int addBody(const int body_index, const int parent_index, const JointType joint_type,
+ const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
+ const vec3 &body_axis_of_motion, idScalar mass, const vec3 &body_r_body_com,
+ const mat33 &body_I_body, const int user_int, void *user_ptr);
+ /// build index arrays
+ /// @return 0 on success, -1 on failure
+ int buildIndexSets();
+ /// @return number of degrees of freedom
+ int numDoFs() const { return m_num_dofs; }
+ /// @return number of bodies
+ int numBodies() const { return m_inertias.size(); }
+ /// get inertia data for index
+ /// @param index of the body
+ /// @param inertia pointer for return data
+ /// @return 0 on success, -1 on failure
+ int getInertiaData(const int index, InertiaData *inertia) const;
+ /// get joint data for index
+ /// @param index of the body
+ /// @param joint pointer for return data
+ /// @return 0 on success, -1 on failure
+ int getJointData(const int index, JointData *joint) const;
+ /// get parent index array (paren_index[i] is the index of the parent of i)
+ /// @param parent_index pointer for return data
+ void getParentIndexArray(idArray<int>::type *parent_index) { *parent_index = m_parent_index; }
+ /// get user integer
+ /// @param index body index
+ /// @param user_int user integer
+ /// @return 0 on success, -1 on failure
+ int getUserInt(const int index, int *user_int) const;
+ /// get user pointer
+ /// @param index body index
+ /// @param user_int user pointer
+ /// @return 0 on success, -1 on failure
+ int getUserPtr(const int index, void **user_ptr) const;
+
+private:
+ // vector of bodies
+ idArray<InertiaData>::type m_inertias;
+ // vector of joints
+ idArray<JointData>::type m_joints;
+ // number of mechanical degrees of freedom
+ int m_num_dofs;
+ // parent index array
+ idArray<int>::type m_parent_index;
+ // user integers
+ idArray<int>::type m_user_int;
+ // user pointers
+ idArray<void *>::type m_user_ptr;
+ // index of root body (or -1 if not set)
+ int m_root_index;
+};
+}
+#endif // MULTIBODYTREEINITCACHE_HPP_