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Diffstat (limited to 'thirdparty/bullet/src/BulletInverseDynamics/IDConfig.hpp')
-rw-r--r-- | thirdparty/bullet/src/BulletInverseDynamics/IDConfig.hpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletInverseDynamics/IDConfig.hpp b/thirdparty/bullet/src/BulletInverseDynamics/IDConfig.hpp new file mode 100644 index 0000000000..ebb10e7a16 --- /dev/null +++ b/thirdparty/bullet/src/BulletInverseDynamics/IDConfig.hpp @@ -0,0 +1,107 @@ +///@file Configuration for Inverse Dynamics Library, +/// such as choice of linear algebra library and underlying scalar type +#ifndef IDCONFIG_HPP_ +#define IDCONFIG_HPP_ + +// If true, enable jacobian calculations. +// This adds a 3xN matrix to every body, + 2 3-Vectors. +// so it is not advised for large systems if it is not absolutely necessary. +// Also, this is not required for standard inverse dynamics calculations. +// Will only work with vector math libraries that support 3xN matrices. +#define BT_ID_WITH_JACOBIANS + +// If we have a custom configuration, compile without using other parts of bullet. +#ifdef BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H +#include <cmath> +#define BT_ID_WO_BULLET +#define BT_ID_SQRT(x) std::sqrt(x) +#define BT_ID_FABS(x) std::fabs(x) +#define BT_ID_COS(x) std::cos(x) +#define BT_ID_SIN(x) std::sin(x) +#define BT_ID_ATAN2(x, y) std::atan2(x, y) +#define BT_ID_POW(x, y) std::pow(x, y) +#define BT_ID_SNPRINTF snprintf +#define BT_ID_PI M_PI +#define BT_ID_USE_DOUBLE_PRECISION +#else +#define BT_ID_SQRT(x) btSqrt(x) +#define BT_ID_FABS(x) btFabs(x) +#define BT_ID_COS(x) btCos(x) +#define BT_ID_SIN(x) btSin(x) +#define BT_ID_ATAN2(x, y) btAtan2(x, y) +#define BT_ID_POW(x, y) btPow(x, y) +#define BT_ID_PI SIMD_PI +#ifdef _WIN32 + #define BT_ID_SNPRINTF _snprintf +#else + #define BT_ID_SNPRINTF snprintf +#endif // +#endif +// error messages +#include "IDErrorMessages.hpp" + +#ifdef BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H +/* +#include "IDConfigEigen.hpp" +#include "IDConfigBuiltin.hpp" +*/ +#define INVDYN_INCLUDE_HELPER_2(x) #x +#define INVDYN_INCLUDE_HELPER(x) INVDYN_INCLUDE_HELPER_2(x) +#include INVDYN_INCLUDE_HELPER(BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H) +#ifndef btInverseDynamics +#error "custom inverse dynamics config, but no custom namespace defined" +#endif + +#define BT_ID_MAX(a,b) std::max(a,b) +#define BT_ID_MIN(a,b) std::min(a,b) + +#else +#define btInverseDynamics btInverseDynamicsBullet3 +// Use default configuration with bullet's types +// Use the same scalar type as rest of bullet library +#include "LinearMath/btScalar.h" +typedef btScalar idScalar; +#include "LinearMath/btMinMax.h" +#define BT_ID_MAX(a,b) btMax(a,b) +#define BT_ID_MIN(a,b) btMin(a,b) + +#ifdef BT_USE_DOUBLE_PRECISION +#define BT_ID_USE_DOUBLE_PRECISION +#endif + +#ifndef BT_USE_INVERSE_DYNAMICS_WITH_BULLET2 + + +// use bullet types for arrays and array indices +#include "Bullet3Common/b3AlignedObjectArray.h" +// this is to make it work with C++2003, otherwise we could do this: +// template <typename T> +// using idArray = b3AlignedObjectArray<T>; +template <typename T> +struct idArray { + typedef b3AlignedObjectArray<T> type; +}; +typedef int idArrayIdx; +#define ID_DECLARE_ALIGNED_ALLOCATOR() B3_DECLARE_ALIGNED_ALLOCATOR() + +#else // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2 + +#include "LinearMath/btAlignedObjectArray.h" +template <typename T> +struct idArray { + typedef btAlignedObjectArray<T> type; +}; +typedef int idArrayIdx; +#define ID_DECLARE_ALIGNED_ALLOCATOR() BT_DECLARE_ALIGNED_ALLOCATOR() + +#endif // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2 + + +// use bullet's allocator functions +#define idMalloc btAllocFunc +#define idFree btFreeFunc + +#define ID_LINEAR_MATH_USE_BULLET +#include "details/IDLinearMathInterface.hpp" +#endif +#endif |