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Diffstat (limited to 'thirdparty/bullet/src/BulletDynamics/Vehicle/btWheelInfo.cpp')
-rw-r--r--thirdparty/bullet/src/BulletDynamics/Vehicle/btWheelInfo.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/BulletDynamics/Vehicle/btWheelInfo.cpp b/thirdparty/bullet/src/BulletDynamics/Vehicle/btWheelInfo.cpp
new file mode 100644
index 0000000000..ef93c16fff
--- /dev/null
+++ b/thirdparty/bullet/src/BulletDynamics/Vehicle/btWheelInfo.cpp
@@ -0,0 +1,56 @@
+/*
+ * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies.
+ * Erwin Coumans makes no representations about the suitability
+ * of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+*/
+#include "btWheelInfo.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
+
+
+btScalar btWheelInfo::getSuspensionRestLength() const
+{
+
+ return m_suspensionRestLength1;
+
+}
+
+void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo)
+{
+ (void)raycastInfo;
+
+
+ if (m_raycastInfo.m_isInContact)
+
+ {
+ btScalar project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
+ btVector3 chassis_velocity_at_contactPoint;
+ btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
+ chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
+ btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
+ if ( project >= btScalar(-0.1))
+ {
+ m_suspensionRelativeVelocity = btScalar(0.0);
+ m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
+ }
+ else
+ {
+ btScalar inv = btScalar(-1.) / project;
+ m_suspensionRelativeVelocity = projVel * inv;
+ m_clippedInvContactDotSuspension = inv;
+ }
+
+ }
+
+ else // Not in contact : position wheel in a nice (rest length) position
+ {
+ m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength();
+ m_suspensionRelativeVelocity = btScalar(0.0);
+ m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
+ m_clippedInvContactDotSuspension = btScalar(1.0);
+ }
+}